Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.12 @ 18:57:08

Player: Jezoensis

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (123)     615
Value Destroyed (4730)     4730
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (1446)               1446
              TOTAL SCORE: 9751

 Bonus
-------
High Alert Combat Kills    746
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             622/700
Matter                     175/300
Energy                     160/160
System Corruption          1%
Temperature                Cool (0)
Movement                   Walking (123)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
           Aluminum Leg
           Carbon-fiber Leg
  Improved Titanium Leg
>          --- UTILITY (6) ------
    Medium Storage Unit
     Large Storage Unit
  Advanced Visual Processing Unit
  Improved Light Armor Plating
>          --- WEAPON (2) -------
           Flak Gun
           Flak Gun
>          --- INVENTORY (14) ---
  Improved Aluminum Leg
  Improved Titanium Leg
  Improved Titanium Leg
           Cesium-ion Thruster
  Improved Sensor Array
  Advanced Signal Interpreter
           Relay Coupler [NC] (23)
     Heavy Ion Cannon
     Heavy Ion Cannon
     Heavy Ion Cannon
           Gauss Rifle
           Proton Missile Launcher
           Remote Datajack
           Chainsword

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
    Medium Storage Unit
     Large Storage Unit
  Advanced Visual Processing Unit
  Improved Light Armor Plating
           Reflective Plating
           Relay Coupler [Grunt]
>          --- WEAPON -----------
           Gatling Laser
           Gauss Rifle
>          --- INVENTORY --------
     Light Nuclear Core
  Improved Titanium Leg
  Improved Titanium Leg
           Cesium-ion Thruster
  Advanced Signal Interpreter
           Insulated Plating
           Pulse Rifle
     Heavy Laser
  Improved EM Pulse Cannon
           Gauss Rifle
           Gauss Rifle
           Proton Missile Launcher
           Remote Datajack
           Chainsword
[Rating: 40]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Advanced Visual Processing Unit
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Reflective Plating
Weapon                     Gauss Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Proton Missile Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Mat Mat Gar Mat Fac 
Slots Evolved              6    | .   .   2   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   .   
  Utility                  4    | .   .   1   1   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             142  | 6   3   6   43  24  19  41  
  Power                    11   | 1   .   1   3   .   2   4   
    Engine                 3    | 1   .   1   .   .   .   1   
    Core                   8    | .   .   .   3   .   2   3   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               32   | 2   .   2   10  8   5   5   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    32   | 2   .   2   10  8   5   5   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  28   | 1   2   1   9   5   3   7   
    Device                 .    | .   .   .   .   .   .   .   
    Storage                5    | 1   1   .   1   1   .   1   
    Processor              3    | .   1   .   1   .   .   1   
    Hackware               3    | .   .   .   1   .   1   1   
    Protection             17   | .   .   1   6   4   2   4   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   71   | 2   1   2   21  11  9   25  
    Energy Gun             17   | 2   1   1   6   3   3   1   
    Energy Cannon          9    | .   .   .   3   .   .   6   
    Ballistic Gun          17   | .   .   1   5   2   3   6   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               16   | .   .   .   2   5   2   7   
    Special Weapon         6    | .   .   .   .   .   1   5   
    Impact Weapon          6    | .   .   .   5   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 9    | .   .   .   3   .   1   5   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   .   1   
  Utility                  5    | .   .   .   2   .   .   3   
  Weapon                   2    | .   .   .   1   .   1   .   
  Highest Loss Streak      3    | .   .   .   1   .   1   3   
Average Slot Usage (%)     98   | .   98  91  99  100 99  98  
  Engine                   2    | .   14  11  1   .   .   .   
  Core                     6    | .   .   .   7   9   9   6   
  Leg                      33   | .   28  26  36  36  36  29  
  Storage                  11   | .   14  11  9   9   18  15  
  Processor                8    | .   12  11  9   9   9   7   
  Hackware                 3    | .   .   .   .   9   3   6   
  Protection               11   | .   .   9   17  8   5   14  
  Energy Gun               8    | .   28  16  5   7   7   3   
  Energy Cannon            1    | .   .   .   2   .   .   2   
  Ballistic Gun            7    | .   .   5   8   7   8   6   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             47   | 11  16  28  45  39  44  47  
  Greatest Support         65   | 20  20  30  45  45  60  65  
  Greatest Overweight (x)  1    | .   .   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 14   | 6   8   8   10  14  14  14  
  Average Capacity         10   | 5   6   8   9   10  14  14  
  Most Carried             14   | 4   8   8   10  12  14  14  
  Average Carried          10   | 3   4   7   8   10  13  13  
  Final Capacity           14   | 6   8   8   10  14  14  14  
  Final Carried            14   | 2   8   8   10  12  14  14  

 Class Distribution 
--------------------
 64% | Scavenger-Mutant
 33% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -8   -8   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Gar  Mat  Fac  
Matter Collected           2693 | 185  105  86   698  558  356  705  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4591 | .    81   391  1588 572  768  1191 
  Parts                    261  | .    7    25   82   38   46   63   
Haulers Intercepted        3    | .    1    .    .    .    2    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Mat Mat Gar Mat Fac 
Combat Hostiles Destroyed  91   | .   .   7   29  23  12  20  
  Guns                     55   | .   .   7   20  12  8   8   
  Cannons                  15   | .   .   .   7   .   .   8   
  AOE                      21   | .   .   .   2   11  4   4   
Classes Destroyed          14   | .   2   3   4   1   3   1   
  Worker                   3    | .   .   .   2   .   .   1   
  Builder                  7    | .   .   .   1   .   1   5   
  Tunneler                 3    | .   .   .   .   .   3   .   
  Hauler                   3    | .   1   .   .   .   2   .   
  Recycler                 2    | .   .   .   1   .   .   1   
  Mechanic                 1    | .   .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   .   1   .   
  Watcher                  12   | .   1   3   5   .   2   1   
  Swarmer                  14   | .   .   .   .   10  .   4   
  Grunt                    47   | .   .   4   17  8   10  8   
  Brawler                  8    | .   .   1   1   4   1   1   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   16   | .   .   2   8   1   1   4   
  Hunter                   5    | .   .   .   3   .   .   2   
Best Kill Streak           8    | .   1   3   7   6   8   6   
  Combat Bots Only         6    | .   .   3   4   6   3   4   
Max Kills in Single Turn   4    | .   1   1   2   4   4   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   1   4   2   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -7   
--------                   Run   | Scr  Mat  Mat  Mat  Gar  Mat  Fac  
Damage Taken               3813  | .    .    183  1202 622  319  1487 
  Core                     344   | .    .    10   161  32   63   78   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
Core Remaining (%)         87    | 100  100  97   .    .    53   .    
Volleys Fired              291   | .    4    30   99   35   34   89   
  Largest                  2     | .    2    2    2    2    2    2    
  Hottest                  121   | .    90   121  108  116  108  108  
Shots Fired                519   | .    8    60   190  60   52   149  
  Gun                      403   | .    8    60   153  52   41   89   
  Cannon                   67    | .    .    .    31   .    .    36   
  Launcher                 35    | .    .    .    6    8    7    14   
  Special                  14    | .    .    .    .    .    4    10   
  Kinetic                  229   | .    .    12   94   27   23   73   
  Thermal                  199   | .    4    41   59   25   18   52   
  Explosive                17    | .    .    .    6    8    3    .    
  Electromagnetic          60    | .    4    7    31   .    4    14   
  Robot Hit Streak         75    | .    4    16   75   23   20   31   
  Robot Miss Streak        5     | .    1    4    3    3    3    5    
  Penetration Max          1     | .    .    .    1    1    1    1    
  Secondary Targets        5     | .    .    1    2    1    .    1    
    Max Gunslinging Chain  1     | .    .    1    1    1    .    1    
Shots Hit Robots           422   | .    7    41   159  50   44   121  
  Core Hits                262   | .    3    16   79   40   40   84   
  Critical Hits            5     | .    .    .    2    .    1    2    
  Critical Kills           2     | .    .    .    1    .    .    1    
  Critical Parts Destroyed 3     | .    .    .    1    .    1    1    
Melee Attacks              10    | .    .    .    9    1    .    .    
  Impact                   10    | .    .    .    9    1    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           10641 | .    99   631  3380 1607 1611 3313 
  Guns                     5652  | .    99   631  1978 699  795  1450 
  Cannons                  1475  | .    .    .    718  .    .    757  
  Explosions               3450  | .    .    .    633  908  816  1093 
  Melee                    .     | .    .    .    .    .    .    .    
  Ramming                  64    | .    .    .    51   .    .    13   
  Kinetic                  3057  | .    .    121  1121 299  401  1115 
  Thermal                  3686  | .    38   452  914  400  575  1307 
  Explosive                1802  | .    .    .    576  908  318  .    
  Electromagnetic          2032  | .    61   58   718  .    317  878  
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         1     | .    .    .    1    1    1    1    
  Average Corruption       1     | .    .    .    1    1    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Effects                  6     | .    .    .    1    1    2    2    
    Message Errors         3     | .    .    .    1    .    1    1    
    Energy Discharges      1     | .    .    .    .    .    .    1    
    Data Loss (minor)      1     | .    .    .    .    1    .    .    
    Targeting Errors       1     | .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            91    | .    .    .    26   14   8    43   
  Projectiles              56    | .    .    .    26   .    .    30   
  Explosions               35    | .    .    .    .    14   8    13   
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      251   | .    .    .    12   131  54   54   
  Shots                    14    | .    .    .    .    5    4    5    
  Rammed                   3     | .    .    .    3    .    .    .    
Targets Rammed             10    | .    .    .    6    .    .    4    
  Kicked                   7     | .    .    .    3    .    .    4    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        396   | .    42   396  353  339  326  252  
  Average Temperature      103   | .    20   129  118  118  107  59   
  Received Heat Transfer   1779  | .    .    87   567  225  189  711  
  Effects                  6     | .    .    1    3    1    1    .    
    Shutdowns              2     | .    .    1    .    .    1    .    
    Energy Bleed           1     | .    .    .    1    .    .    .    
    Interference           1     | .    .    .    1    .    .    .    
    Damage (minor)         2     | .    .    .    1    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              8     | .    .    1    5    .    1    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Melted             12    | .    .    1    2    2    3    4    
  Heat Transferred         7625  | .    111  1110 2123 900  1175 2206 
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    .    .    1    .    4    2    
Missiles Intercepted       .     | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   -7   
-------                    Run  | Scr  Mat  Mat  Mat  Gar  Mat  Fac  
Peak Influence             1165 | .    50   307  675  1165 937  799  
  Initial                  489  | .    .    18   110  297  489  293  
  Average                  425  | .    28   164  318  771  698  417  
Maximum Alert Level        4    | .    .    1    2    4    3    3    
  Low Security (%)         20   | 100  100  52   25   .    .    .    
  Level 1                  34   | .    .    47   45   7    .    60   
  Level 2                  26   | .    .    .    28   30   41   34   
  Level 3                  16   | .    .    .    .    53   58   5    
  Level 4                  1    | .    .    .    .    8    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          9    | .    .    1    2    .    2    4    
  Investigation            2    | .    .    .    1    .    .    1    
  Extermination            .    | .    .    .    .    .    .    .    
  Reinforcement            6    | .    .    1    1    .    2    2    
  Assault                  1    | .    .    .    .    .    .    1    
  Garrison                 .    | .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    1    .    2    1    
Haulers Reinforced         1    | .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -9  -8  -8  -8  -7  
---------                  Run  | Scr Mat Mat Mat Gar Mat Fac 
Distress Signals           7    | .   .   1   1   .   2   3   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              148  | .   2   13  42  28  19  44  
  Peak Tracking Total      8    | .   1   4   4   8   4   6   
  Tactical Retreats        10   | .   .   1   1   1   1   6   

 Traps                          | -11 -10 -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Mat Mat Gar Mat Fac 
Traps Triggered            7    | .   .   .   .   5   .   2   
  Indirectly               2    | .   .   .   .   .   .   2   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   2   

 Machines                       | -11 -10 -9  -8  -8  -8  -7  
----------                 Run  | Scr Mat Mat Mat Gar Mat Fac 
Machines Disabled          11   | .   .   .   2   2   1   6   
  Max in Single Turn       2    | .   .   .   2   1   1   1   
  Garrison Access          2    | .   .   .   .   .   .   2   
  Garrison Relay           2    | .   .   .   .   2   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -7  
---------                  Run  | Scr Mat Mat Mat Gar Mat Fac 
Machines Accessed          23   | .   6   3   8   .   3   3   
  Terminals                21   | .   6   3   7   .   3   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   .   1   
Total Hacks                76   | .   22  6   29  .   13  6   
  Successful               45   | .   13  4   17  .   7   4   
  Failed                   29   | .   8   2   11  .   6   2   
    Catastrophic           5    | .   .   .   4   .   1   .   
  Database Lockouts        2    | .   1   .   1   .   .   .   
  Manual                   60   | .   21  4   20  .   12  3   
  Terminals                73   | .   22  6   27  .   13  5   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   2   .   .   1   
Terminal Hacks             27   | .   10  3   9   .   4   1   
  Record                   1    | .   1   .   .   .   .   .   
  Part Schematic           3    | .   2   .   1   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   
  Prototype ID Bank        7    | .   2   1   2   .   2   .   
  Level Access Points      3    | .   1   .   1   .   1   .   
  Branch Access Points     2    | .   1   1   .   .   .   .   
  Terminal Index           4    | .   1   1   1   .   1   .   
  Garrison Index           1    | .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   
  Unreport Threat          2    | .   .   .   1   .   .   1   
  Dispatch Records         1    | .   .   .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   2   .   .   1   
  Unlock Access            1    | .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   
  Coupler Status           1    | .   .   .   1   .   .   .   
Unauthorized Hacks         15   | .   3   1   6   .   3   2   
  Terminals                15   | .   3   1   6   .   3   2   
    Track                  5    | .   1   .   3   .   1   .   
    Botnet                 9    | .   2   1   2   .   2   2   
    Operators              1    | .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         20   | .   5   3   7   .   3   2   
  Full Trace Events        1    | .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   2   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -7  
------------               Run  | Scr Mat Mat Mat Gar Mat Fac 
Used RIF Installer         1    | .   .   .   .   1   .   .   
Robots Hacked              7    | .   .   .   .   .   3   4   
  Non-combat               6    | .   .   .   .   .   3   3   
  Combat                   1    | .   .   .   .   .   .   1   
Robot Hacks Applied        9    | .   .   .   .   .   3   6   
  parse_system             1    | .   .   .   .   .   1   .   
  no_distress              1    | .   .   .   .   .   .   1   
  generate_echo            1    | .   .   .   .   .   .   1   
  map_walls                1    | .   .   .   .   .   .   1   
  map_earth                1    | .   .   .   .   .   .   1   
  block_reporting          1    | .   .   .   .   .   1   .   
  map_route                2    | .   .   .   .   .   1   1   
  disrupt_area             1    | .   .   .   .   .   .   1   
Relay Couplers Released    8    | .   .   .   .   7   .   1   
  Machine Destruction      8    | .   .   .   .   7   .   1   
  Attached                 2    | .   .   .   .   .   1   1   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -7  
--------                   Run  | Scr Mat Mat Mat Gar Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Mat Mat Gar Mat Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Gar  Mat  Fac  
Turns Passed               4189 | 55   259  386  1289 746  418  1036 
Spaces Moved               2360 | 40   192  211  672  479  227  539  
  Core                     12   | 12   .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2348 | 28   192  211  672  479  227  539  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  125  
  Average Speed            121  | 99   120  128  120  120  121  125  
  Slowest Speed            150  | 120  120  150  120  120  125  125  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 3    56   27   64   66   28   16   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    .    1    .    1    .    
  Unknown Exits Taken      2    | 1    .    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 22   | .    .    .    9    13   .    .    
Terrain Destroyed          130  | .    .    .    43   46   33   8    
  Melee                    9    | .    .    .    9    .    .    .    
  Projectile               5    | .    .    .    .    1    1    3    
  AOE                      116  | .    .    .    34   45   32   5    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -8  -7  
---------                  Run  | Scr Mat Mat Mat Gar Mat Fac 
Total                      3124 | 53  214 267 947 582 317 744 
  Wait                     145  | 4   .   11  73  .   12  45  
  Move                     2351 | 39  191 210 671 475 226 539 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  61   | 4   10  4   17  8   10  8   
  Fast Attach              30   | 4   2   2   6   6   4   6   
  Attach                   22   | 2   .   2   8   3   3   4   
  Detach                   4    | .   .   .   1   .   1   2   
  Swap                     93   | .   1   2   29  18  12  31  
  Drop                     86   | .   6   6   28  15  15  16  
  Fire                     291  | .   4   30  99  35  34  89  
  Melee                    10   | .   .   .   9   1   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     10   | .   .   .   6   .   .   4   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            20   | .   .   .   .   20  .   .   
  Rewire                   1    | .   .   .   .   1   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 5 exits: *Mat / *Min x2 / Sto x2)
-8/Materials (discovered 4 exits: Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
   56 | -11/Scrapyard | Entered Materials
  117 | -10/Materials | Discovered new exit (range 11)
  215 | -10/Materials | Identified exit to Mines
  215 | -10/Materials | Identified exit to Materials
  236 | -10/Materials | Central database locked down
  305 | -10/Materials | Build established: Mutant
  315 | -10/Materials | Entered another Materials area
  315 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  479 | -9/Materials  | Discovered new exit (range 10)
  635 | -9/Materials  | Discovered new exit (range 15)
  678 | -9/Materials  | Identified exit to Mines
  678 | -9/Materials  | Identified exit to Storage
  697 | -9/Materials  | Build established: Scavenger-Mutant
  701 | -9/Materials  | Entered another Materials area
  701 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1548 | -8/Materials  | Identified exit to Factory
 1636 | -8/Materials  | Central database locked down
 1988 | -8/Materials  | Identified exit to Garrison
 1990 | -8/Materials  | Entered Garrison
 2026 | -8/Garrison   | Triggered checkpoint
 2045 | -8/Garrison   | Garrison Relay disabled
 2180 | -8/Garrison   | Triggered checkpoint
 2265 | -8/Garrison   | Triggered checkpoint
 2305 | -8/Garrison   | Garrison Relay disabled
 2344 | -8/Garrison   | Discovered new exit (range 10)
 2355 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 2402 | -8/Garrison   | Triggered checkpoint
 2472 | -8/Garrison   | Triggered checkpoint
 2541 | -8/Garrison   | Discovered new exit (range 8)
 2549 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 2610 | -8/Garrison   | Triggered checkpoint
 2659 | -8/Garrison   | Discovered new exit (range 17)
 2731 | -8/Garrison   | Installed Relay Interface Framework
 2736 | -8/Garrison   | Entered Materials
 3154 | -8/Materials  | Entered Factory
 3154 | -7/Factory    | Evolved 2 slots: Utility x2
 3262 | -7/Factory    | Build established: Mutant
 4171 | -7/Factory    | Lost 3 parts (1p2u)
 4190 | -7/Factory    | Self-destructed

 Last Messages 
---------------
04159_ K-01 Serf collects debris.
04162_ Dropped Lgt. Ion Engine.
04163_ Acquired Lgt. Nuclear Core.
04164_ Acquired 12 matter.
04165_ C-30 ARC bursts open, deploying its payload.
04165_ S-27 Virus unfolds itself. <x3>
04171_ S-27 Virus destroyed.
04174_ W-25 Informer distress signal alerts nearby ally.
04175_ R-06 Scavenger collects Wheel.
04177_ G-50 Soldier system corruption misinterpreted.
04177_ G-50 Soldier triggered Blade Trap.
04177_ Massive razor-sharp blades shoot up from within the floor.
04177_ Backup Laser III severed.
04177_ Backup Laser III disintegrated.
04177_ Carbon-fiber Leg severed. <x2>
04178_ R-06 Scavenger collects Terrain Scanner.
04184_ Destroyed Imp. Hover Unit.
04186_ M-28 Smith fits Backup Propulsion III on G-50 Soldier.
04187_ U-05 Engineer destroyed.
04188_ Imp. Titanium Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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| #????###   ###      #???#g#????????????      #???? |
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|   #???#     ?#![     #?#   #?????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             300
Resistance: KI             40
Resistance: TH             30
Resistance: EX             20
Resistance: EM             35
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       33
Evasion (%)                50
Offensive Hacking          20
Relay Coupler Types        28
Relay Coupler Value        1

 Item Schematics 
-----------------
      Lrg. Storage Unit | -10/Materials | Hacked
      Med. Storage Unit | -10/Materials | Hacked
 Imp. Utility Shielding | -8/Materials  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GuidanceArchitectMatter
  Manual?         0
Play Time         01:35:09
  Cumulative      118.6 hours
  Start           2021.08.12 @ 17:12:06
  End             2021.08.12 @ 18:57:08
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          46
  Rogue           4
  Adventurer      40
  Explorer        2
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          52
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/TerminusFine
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 740c0776-b170-42f0-a95c-3ee5402115ca