Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.12 @ 18:57:08 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (123) 615 Value Destroyed (4730) 4730 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1446) 1446 TOTAL SCORE: 9751 Bonus ------- High Alert Combat Kills 746 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 622/700 Matter 175/300 Energy 160/160 System Corruption 1% Temperature Cool (0) Movement Walking (123) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (6) ------ Medium Storage Unit Large Storage Unit Advanced Visual Processing Unit Improved Light Armor Plating > --- WEAPON (2) ------- Flak Gun Flak Gun > --- INVENTORY (14) --- Improved Aluminum Leg Improved Titanium Leg Improved Titanium Leg Cesium-ion Thruster Improved Sensor Array Advanced Signal Interpreter Relay Coupler [NC] (23) Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Gauss Rifle Proton Missile Launcher Remote Datajack Chainsword Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Advanced Visual Processing Unit Improved Light Armor Plating Reflective Plating Relay Coupler [Grunt] > --- WEAPON ----------- Gatling Laser Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Improved Titanium Leg Improved Titanium Leg Cesium-ion Thruster Advanced Signal Interpreter Insulated Plating Pulse Rifle Heavy Laser Improved EM Pulse Cannon Gauss Rifle Gauss Rifle Proton Missile Launcher Remote Datajack Chainsword [Rating: 40] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Advanced Visual Processing Unit Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Reflective Plating Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Launcher Proton Missile Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Slots Evolved 6 | . . 2 2 . . 2 Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 4 | . . 1 1 . . 2 Weapon . | . . . . . . . Parts Attached 142 | 6 3 6 43 24 19 41 Power 11 | 1 . 1 3 . 2 4 Engine 3 | 1 . 1 . . . 1 Core 8 | . . . 3 . 2 3 Reactor . | . . . . . . . Propulsion 32 | 2 . 2 10 8 5 5 Treads . | . . . . . . . Leg 32 | 2 . 2 10 8 5 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 28 | 1 2 1 9 5 3 7 Device . | . . . . . . . Storage 5 | 1 1 . 1 1 . 1 Processor 3 | . 1 . 1 . . 1 Hackware 3 | . . . 1 . 1 1 Protection 17 | . . 1 6 4 2 4 Artifact . | . . . . . . . Weapon 71 | 2 1 2 21 11 9 25 Energy Gun 17 | 2 1 1 6 3 3 1 Energy Cannon 9 | . . . 3 . . 6 Ballistic Gun 17 | . . 1 5 2 3 6 Ballistic Cannon . | . . . . . . . Launcher 16 | . . . 2 5 2 7 Special Weapon 6 | . . . . . 1 5 Impact Weapon 6 | . . . 5 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 9 | . . . 3 . 1 5 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 5 | . . . 2 . . 3 Weapon 2 | . . . 1 . 1 . Highest Loss Streak 3 | . . . 1 . 1 3 Average Slot Usage (%) 98 | . 98 91 99 100 99 98 Engine 2 | . 14 11 1 . . . Core 6 | . . . 7 9 9 6 Leg 33 | . 28 26 36 36 36 29 Storage 11 | . 14 11 9 9 18 15 Processor 8 | . 12 11 9 9 9 7 Hackware 3 | . . . . 9 3 6 Protection 11 | . . 9 17 8 5 14 Energy Gun 8 | . 28 16 5 7 7 3 Energy Cannon 1 | . . . 2 . . 2 Ballistic Gun 7 | . . 5 8 7 8 6 Naked Turns . | . . . . . . . Heaviest Build 47 | 11 16 28 45 39 44 47 Greatest Support 65 | 20 20 30 45 45 60 65 Greatest Overweight (x) 1 | . . 1 . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 14 | 6 8 8 10 14 14 14 Average Capacity 10 | 5 6 8 9 10 14 14 Most Carried 14 | 4 8 8 10 12 14 14 Average Carried 10 | 3 4 7 8 10 13 13 Final Capacity 14 | 6 8 8 10 14 14 14 Final Carried 14 | 2 8 8 10 12 14 14 Class Distribution -------------------- 64% | Scavenger-Mutant 33% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Matter Collected 2693 | 185 105 86 698 558 356 705 Remotely . | . . . . . . . Salvage Created 4591 | . 81 391 1588 572 768 1191 Parts 261 | . 7 25 82 38 46 63 Haulers Intercepted 3 | . 1 . . . 2 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Combat Hostiles Destroyed 91 | . . 7 29 23 12 20 Guns 55 | . . 7 20 12 8 8 Cannons 15 | . . . 7 . . 8 AOE 21 | . . . 2 11 4 4 Classes Destroyed 14 | . 2 3 4 1 3 1 Worker 3 | . . . 2 . . 1 Builder 7 | . . . 1 . 1 5 Tunneler 3 | . . . . . 3 . Hauler 3 | . 1 . . . 2 . Recycler 2 | . . . 1 . . 1 Mechanic 1 | . . . . . 1 . Operator 1 | . . . . . 1 . Watcher 12 | . 1 3 5 . 2 1 Swarmer 14 | . . . . 10 . 4 Grunt 47 | . . 4 17 8 10 8 Brawler 8 | . . 1 1 4 1 1 Duelist 1 | . . . . . . 1 Sentry 16 | . . 2 8 1 1 4 Hunter 5 | . . . 3 . . 2 Best Kill Streak 8 | . 1 3 7 6 8 6 Combat Bots Only 6 | . . 3 4 6 3 4 Max Kills in Single Turn 4 | . 1 1 2 4 4 2 Gunslinging . | . . . . . . . Exploded 4 | . . . 1 4 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Damage Taken 3813 | . . 183 1202 622 319 1487 Core 344 | . . 10 161 32 63 78 Absorbed by Shields . | . . . . . . . Core Remaining (%) 87 | 100 100 97 . . 53 . Volleys Fired 291 | . 4 30 99 35 34 89 Largest 2 | . 2 2 2 2 2 2 Hottest 121 | . 90 121 108 116 108 108 Shots Fired 519 | . 8 60 190 60 52 149 Gun 403 | . 8 60 153 52 41 89 Cannon 67 | . . . 31 . . 36 Launcher 35 | . . . 6 8 7 14 Special 14 | . . . . . 4 10 Kinetic 229 | . . 12 94 27 23 73 Thermal 199 | . 4 41 59 25 18 52 Explosive 17 | . . . 6 8 3 . Electromagnetic 60 | . 4 7 31 . 4 14 Robot Hit Streak 75 | . 4 16 75 23 20 31 Robot Miss Streak 5 | . 1 4 3 3 3 5 Penetration Max 1 | . . . 1 1 1 1 Secondary Targets 5 | . . 1 2 1 . 1 Max Gunslinging Chain 1 | . . 1 1 1 . 1 Shots Hit Robots 422 | . 7 41 159 50 44 121 Core Hits 262 | . 3 16 79 40 40 84 Critical Hits 5 | . . . 2 . 1 2 Critical Kills 2 | . . . 1 . . 1 Critical Parts Destroyed 3 | . . . 1 . 1 1 Melee Attacks 10 | . . . 9 1 . . Impact 10 | . . . 9 1 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10641 | . 99 631 3380 1607 1611 3313 Guns 5652 | . 99 631 1978 699 795 1450 Cannons 1475 | . . . 718 . . 757 Explosions 3450 | . . . 633 908 816 1093 Melee . | . . . . . . . Ramming 64 | . . . 51 . . 13 Kinetic 3057 | . . 121 1121 299 401 1115 Thermal 3686 | . 38 452 914 400 575 1307 Explosive 1802 | . . . 576 908 318 . Electromagnetic 2032 | . 61 58 718 . 317 878 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 1 1 1 Average Corruption 1 | . . . 1 1 1 1 Corruption Purged . | . . . . . . . Effects 6 | . . . 1 1 2 2 Message Errors 3 | . . . 1 . 1 1 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . 1 . . Targeting Errors 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 91 | . . . 26 14 8 43 Projectiles 56 | . . . 26 . . 30 Explosions 35 | . . . . 14 8 13 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 251 | . . . 12 131 54 54 Shots 14 | . . . . 5 4 5 Rammed 3 | . . . 3 . . . Targets Rammed 10 | . . . 6 . . 4 Kicked 7 | . . . 3 . . 4 Crushed . | . . . . . . . Highest Temperature 396 | . 42 396 353 339 326 252 Average Temperature 103 | . 20 129 118 118 107 59 Received Heat Transfer 1779 | . . 87 567 225 189 711 Effects 6 | . . 1 3 1 1 . Shutdowns 2 | . . 1 . . 1 . Energy Bleed 1 | . . . 1 . . . Interference 1 | . . . 1 . . . Damage (minor) 2 | . . . 1 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 8 | . . 1 5 . 1 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 12 | . . 1 2 2 3 4 Heat Transferred 7625 | . 111 1110 2123 900 1175 2206 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . . . 1 . 4 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Peak Influence 1165 | . 50 307 675 1165 937 799 Initial 489 | . . 18 110 297 489 293 Average 425 | . 28 164 318 771 698 417 Maximum Alert Level 4 | . . 1 2 4 3 3 Low Security (%) 20 | 100 100 52 25 . . . Level 1 34 | . . 47 45 7 . 60 Level 2 26 | . . . 28 30 41 34 Level 3 16 | . . . . 53 58 5 Level 4 1 | . . . . 8 . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . . 1 2 . 2 4 Investigation 2 | . . . 1 . . 1 Extermination . | . . . . . . . Reinforcement 6 | . . 1 1 . 2 2 Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 4 | . . . 1 . 2 1 Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Distress Signals 7 | . . 1 1 . 2 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 148 | . 2 13 42 28 19 44 Peak Tracking Total 8 | . 1 4 4 8 4 6 Tactical Retreats 10 | . . 1 1 1 1 6 Traps | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Traps Triggered 7 | . . . . 5 . 2 Indirectly 2 | . . . . . . 2 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . . 2 Machines | -11 -10 -9 -8 -8 -8 -7 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Machines Disabled 11 | . . . 2 2 1 6 Max in Single Turn 2 | . . . 2 1 1 1 Garrison Access 2 | . . . . . . 2 Garrison Relay 2 | . . . . 2 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Machines Accessed 23 | . 6 3 8 . 3 3 Terminals 21 | . 6 3 7 . 3 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . . 1 Total Hacks 76 | . 22 6 29 . 13 6 Successful 45 | . 13 4 17 . 7 4 Failed 29 | . 8 2 11 . 6 2 Catastrophic 5 | . . . 4 . 1 . Database Lockouts 2 | . 1 . 1 . . . Manual 60 | . 21 4 20 . 12 3 Terminals 73 | . 22 6 27 . 13 5 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . 2 . . 1 Terminal Hacks 27 | . 10 3 9 . 4 1 Record 1 | . 1 . . . . . Part Schematic 3 | . 2 . 1 . . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 7 | . 2 1 2 . 2 . Level Access Points 3 | . 1 . 1 . 1 . Branch Access Points 2 | . 1 1 . . . . Terminal Index 4 | . 1 1 1 . 1 . Garrison Index 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Unreport Threat 2 | . . . 1 . . 1 Dispatch Records 1 | . . . 1 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 3 | . . . 2 . . 1 Unlock Access 1 | . . . 1 . . . Seal Access 1 | . . . . . . 1 Coupler Status 1 | . . . 1 . . . Unauthorized Hacks 15 | . 3 1 6 . 3 2 Terminals 15 | . 3 1 6 . 3 2 Track 5 | . 1 . 3 . 1 . Botnet 9 | . 2 1 2 . 2 2 Operators 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 20 | . 5 3 7 . 3 2 Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . 2 . 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Used RIF Installer 1 | . . . . 1 . . Robots Hacked 7 | . . . . . 3 4 Non-combat 6 | . . . . . 3 3 Combat 1 | . . . . . . 1 Robot Hacks Applied 9 | . . . . . 3 6 parse_system 1 | . . . . . 1 . no_distress 1 | . . . . . . 1 generate_echo 1 | . . . . . . 1 map_walls 1 | . . . . . . 1 map_earth 1 | . . . . . . 1 block_reporting 1 | . . . . . 1 . map_route 2 | . . . . . 1 1 disrupt_area 1 | . . . . . . 1 Relay Couplers Released 8 | . . . . 7 . 1 Machine Destruction 8 | . . . . 7 . 1 Attached 2 | . . . . . 1 1 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Turns Passed 4189 | 55 259 386 1289 746 418 1036 Spaces Moved 2360 | 40 192 211 672 479 227 539 Core 12 | 12 . . . . . . Treads . | . . . . . . . Legs 2348 | 28 192 211 672 479 227 539 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 125 Average Speed 121 | 99 120 128 120 120 121 125 Slowest Speed 150 | 120 120 150 120 120 125 125 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 3 56 27 64 66 28 16 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 22 | . . . 9 13 . . Terrain Destroyed 130 | . . . 43 46 33 8 Melee 9 | . . . 9 . . . Projectile 5 | . . . . 1 1 3 AOE 116 | . . . 34 45 32 5 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Total 3124 | 53 214 267 947 582 317 744 Wait 145 | 4 . 11 73 . 12 45 Move 2351 | 39 191 210 671 475 226 539 Hop . | . . . . . . . Pick Up 61 | 4 10 4 17 8 10 8 Fast Attach 30 | 4 2 2 6 6 4 6 Attach 22 | 2 . 2 8 3 3 4 Detach 4 | . . . 1 . 1 2 Swap 93 | . 1 2 29 18 12 31 Drop 86 | . 6 6 28 15 15 16 Fire 291 | . 4 30 99 35 34 89 Melee 10 | . . . 9 1 . . Ram . | . . . . . . . Kick 10 | . . . 6 . . 4 Crush . | . . . . . . . Escape Stasis 20 | . . . . 20 . . Rewire 1 | . . . . 1 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 5 exits: *Mat / *Min x2 / Sto x2) -8/Materials (discovered 4 exits: Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 11) 215 | -10/Materials | Identified exit to Mines 215 | -10/Materials | Identified exit to Materials 236 | -10/Materials | Central database locked down 305 | -10/Materials | Build established: Mutant 315 | -10/Materials | Entered another Materials area 315 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 479 | -9/Materials | Discovered new exit (range 10) 635 | -9/Materials | Discovered new exit (range 15) 678 | -9/Materials | Identified exit to Mines 678 | -9/Materials | Identified exit to Storage 697 | -9/Materials | Build established: Scavenger-Mutant 701 | -9/Materials | Entered another Materials area 701 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1548 | -8/Materials | Identified exit to Factory 1636 | -8/Materials | Central database locked down 1988 | -8/Materials | Identified exit to Garrison 1990 | -8/Materials | Entered Garrison 2026 | -8/Garrison | Triggered checkpoint 2045 | -8/Garrison | Garrison Relay disabled 2180 | -8/Garrison | Triggered checkpoint 2265 | -8/Garrison | Triggered checkpoint 2305 | -8/Garrison | Garrison Relay disabled 2344 | -8/Garrison | Discovered new exit (range 10) 2355 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2402 | -8/Garrison | Triggered checkpoint 2472 | -8/Garrison | Triggered checkpoint 2541 | -8/Garrison | Discovered new exit (range 8) 2549 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2610 | -8/Garrison | Triggered checkpoint 2659 | -8/Garrison | Discovered new exit (range 17) 2731 | -8/Garrison | Installed Relay Interface Framework 2736 | -8/Garrison | Entered Materials 3154 | -8/Materials | Entered Factory 3154 | -7/Factory | Evolved 2 slots: Utility x2 3262 | -7/Factory | Build established: Mutant 4171 | -7/Factory | Lost 3 parts (1p2u) 4190 | -7/Factory | Self-destructed Last Messages --------------- 04159_ K-01 Serf collects debris. 04162_ Dropped Lgt. Ion Engine. 04163_ Acquired Lgt. Nuclear Core. 04164_ Acquired 12 matter. 04165_ C-30 ARC bursts open, deploying its payload. 04165_ S-27 Virus unfolds itself. 04171_ S-27 Virus destroyed. 04174_ W-25 Informer distress signal alerts nearby ally. 04175_ R-06 Scavenger collects Wheel. 04177_ G-50 Soldier system corruption misinterpreted. 04177_ G-50 Soldier triggered Blade Trap. 04177_ Massive razor-sharp blades shoot up from within the floor. 04177_ Backup Laser III severed. 04177_ Backup Laser III disintegrated. 04177_ Carbon-fiber Leg severed. 04178_ R-06 Scavenger collects Terrain Scanner. 04184_ Destroyed Imp. Hover Unit. 04186_ M-28 Smith fits Backup Propulsion III on G-50 Soldier. 04187_ U-05 Engineer destroyed. 04188_ Imp. Titanium Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????+???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ???????????????######???# #??????????????????????? | | ??????????????? #???# #??????????????????????? | | ###???????????? #???# #??????????????????????? | | #???#######??" #???# #??????????????????????? | | ##### ##"" #???# #??????????????????????? | | ! ##""" #???# #??????????????????????? | | ##""" #???# #??????????????????????? | | ##""" #???#%#??????????????????????? | | ##### ## #??## ##?????????????????????? | | #???## ###"" #??# %#########?????????????? | | ###????# #?#"" #??#= ????? | | #??????# #?#""" #??#! #########???????###???? | | #??????# #?#" " #??##r##????????????? #???? | | #????### ### #???#g#???????????? #???? | | #????# # /= #?###!###???????? #???? | | #????# ##+####### !%**#?????? #???? | | #????# ==!*mi wg @ r##### #???? | | #????# ^%* % =% s/%""" """????????? | | #????# |!! ##### """ """????????? | | #????# ##+####### #??????"" 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""" #?# #?????????????????????? | | #???# ## """ #?# t #?????????????????????? | | #???# ## #?# #?????????????????????? | | #???# ## #?# #?????????????????????? | | #???# ## % #?# #?????????????????????? | | #???# ## #?# #?????????????????????? | | #???# # ][[ #?# +?????????????????????? | | #???# ##![[ #?# #?????????????????????? | | #???# ?#![ #?# #?????????????????????? | | ?# #?# ??????????????????????? | | ## #???????????????????????????? | | ##########???????????????????????????? | | ###### #????????????????????????????????????? | | ##?????? #????????????????????????????????????? | | ????????? #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 40 Resistance: TH 30 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 50 Offensive Hacking 20 Relay Coupler Types 28 Relay Coupler Value 1 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Med. Storage Unit | -10/Materials | Hacked Imp. Utility Shielding | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidanceArchitectMatter Manual? 0 Play Time 01:35:09 Cumulative 118.6 hours Start 2021.08.12 @ 17:12:06 End 2021.08.12 @ 18:57:08 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 46 Rogue 4 Adventurer 40 Explorer 2 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 52 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 740c0776-b170-42f0-a95c-3ee5402115ca