Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.14 @ 13:30:30 Player: Smie Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (84) 420 Value Destroyed (2846) 2846 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (1452) 1452 TOTAL SCORE: 9158 Bonus ------- Pacifist 270 High Alert Combat Kills 182 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 86/100 System Corruption 0% Temperature Cool (9) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- Longsword +1 > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Huge Storage Unit High-capacity Battery (250) High-capacity Matter Pod (200) Improved Terrain Scan Processor Improved Light Armor Plating Field Laser Ion Cannon Autogun Autogun Autogun Power Maul Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Coolant Injector Large Storage Unit Structural Scanner Improved Signal Interpreter Improved Medium Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Longsword +1 > --- INVENTORY -------- Nuclear Core Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Huge Storage Unit High-capacity Battery Large Matter Pod Improved Light Armor Plating Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Power Maul [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Wheel Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Flamer Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . Utility 4 | . . . . . 2 2 . . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 101 | 6 3 . 1 . 41 25 14 4 4 . . 3 Power 12 | 1 . . . . 3 3 3 . 1 . . 1 Engine 5 | 1 . . . . 3 . . . . . . 1 Core 7 | . . . . . . 3 3 . 1 . . . Reactor . | . . . . . . . . . . . . . Propulsion 32 | 2 . . . . 10 9 7 2 1 . . 1 Treads . | . . . . . . . . . . . . . Leg 28 | . . . . . 10 7 7 2 1 . . 1 Wheel 4 | 2 . . . . . 2 . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 18 | 1 1 . . . 9 5 . . 2 . . . Device 8 | . . . . . 4 3 . . 1 . . . Storage 2 | 1 1 . . . . . . . . . . . Processor 1 | . . . . . 1 . . . . . . . Hackware . | . . . . . . . . . . . . . Protection 7 | . . . . . 4 2 . . 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 39 | 2 2 . 1 . 19 8 4 2 . . . 1 Energy Gun 20 | 1 . . 1 . 10 4 3 1 . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 3 | 1 1 . . . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 8 | . 1 . . . 6 1 . . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . 2 3 1 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 3 1 . . . . . . Parts Lost 48 | . . . . . 13 4 17 . 2 . 1 11 Power 7 | . . . . . . 1 3 . 1 . . 2 Propulsion 20 | . . . . . 7 . 7 . 1 . 1 4 Utility 12 | . . . . . 4 2 3 . . . . 3 Weapon 9 | . . . . . 2 1 4 . . . . 2 Highest Loss Streak 9 | . . . . . 5 2 9 . 1 . 1 6 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 85 85 85 85 91 89 86 76 79 92 90 70 Engine 4 | . 14 14 14 14 9 1 . . . . . 4 Core 3 | . . . . . . 5 6 7 6 7 7 1 Leg 21 | . . . . . 32 17 26 30 27 30 28 18 Wheel 5 | . 28 28 28 28 . 5 . . . . . . Device 11 | . . . . . 10 15 20 7 9 15 15 8 Storage 8 | . 14 14 14 14 9 7 7 7 7 7 7 7 Processor 5 | . . . . . 5 7 7 7 7 7 7 7 Protection 5 | . . . . . 6 10 3 . 3 7 7 6 Energy Gun 10 | . 14 14 15 28 14 9 12 7 7 7 7 2 Ballistic Gun 2 | . 10 14 12 . . . . . . . . . Slashing Weapon 3 | . . . . . 1 3 . 7 7 7 7 7 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 47 | 12 27 27 27 26 44 47 44 33 44 44 44 44 Greatest Support 80 | 26 26 26 26 26 48 75 75 80 80 60 60 80 Greatest Overweight (x) 2 | . 1 1 1 . 1 2 1 . . . . 1 Average Overweight (x) . | . . 1 . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 10 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 6 11 15 15 15 15 15 15 8 11 14 14 14 Average Carried 13 | 3 8 14 14 15 14 14 13 5 9 13 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 11 15 15 15 15 15 9 5 11 14 14 14 Class Distribution -------------------- 74% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Matter Collected 1474 | 254 46 . 10 10 458 511 80 . 64 11 . 30 Remotely . | . . . . . . . . . . . . . Salvage Created 2913 | . . . . . 1094 645 559 . 157 75 . 383 Parts 168 | . . . . . 77 39 23 . 14 5 . 10 Haulers Intercepted 4 | . . . . . 3 1 . . . . . . Recyclers Shooed 6 | . . . . . 2 4 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . . 10 12 . 4 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Combat Hostiles Destroyed 65 | . . . . . 26 12 12 . 6 3 . 6 Melee 7 | . . . . . . . . . 1 . . 6 Guns 41 | . . . . . 9 12 12 . 5 3 . . AOE 16 | . . . . . 16 . . . . . . . Classes Destroyed 13 | . . . . . 10 2 . . . . . 1 Worker 4 | . . . . . 4 . . . . . . . Builder 3 | . . . . . 3 . . . . . . . Tunneler 1 | . . . . . 1 . . . . . . . Hauler 4 | . . . . . 3 1 . . . . . . Recycler 4 | . . . . . 2 2 . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . Watcher 2 | . . . . . 2 . . . . . . . Swarmer 26 | . . . . . 9 6 2 . 6 3 . . Grunt 24 | . . . . . 11 2 6 . . . . 5 Duelist 1 | . . . . . . . . . . . . 1 Sentry 11 | . . . . . 6 2 3 . . . . . Hunter 2 | . . . . . . 1 1 . . . . . Programmer 1 | . . . . . . 1 . . . . . . Best Kill Streak 8 | . . . . . 8 4 5 . 4 3 . 3 Combat Bots Only 5 | . . . . . 4 3 5 . 4 3 . 3 Max Kills in Single Turn 3 | . . . . . 3 1 1 . 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . . . . Melee 1 | . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Damage Taken 6976 | . 33 . . . 2127 1224 2130 . 432 131 161 738 Core 930 | . 9 . . . 217 126 304 . 71 12 15 176 Absorbed by Shields 25 | . . . . . . . 25 . . . . . Redirected to Shielding 101 | . . . . . . 101 . . . . . . Regen/Repaired (Parts) 184 | . . . . . 184 . . . . . . . Core Remaining (%) 85 | 100 . . . 96 60 . . . . . . . Volleys Fired 179 | . 1 . . . 84 44 33 . 12 5 . . Largest 2 | . 1 . . . 2 2 2 . 1 1 . . Hottest 138 | . 30 . . . 138 120 120 . 20 20 . . Shots Fired 288 | . 1 . . . 134 76 60 . 12 5 . . Gun 268 | . . . . . 115 76 60 . 12 5 . . Cannon . | . . . . . . . . . . . . . Launcher 20 | . 1 . . . 19 . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 4 | . . . . . 4 . . . . . . . Thermal 264 | . . . . . 111 76 60 . 12 5 . . Explosive 20 | . 1 . . . 19 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 20 | . . . . . 17 18 20 . 2 4 . . Robot Miss Streak 5 | . . . . . 5 2 1 . 4 1 . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . . . . . 1 . 2 . . . . . Max Gunslinging Chain 1 | . . . . . 1 . 1 . . . . . Shots Hit Robots 228 | . . . . . 86 56 51 . 9 4 . 22 Core Hits 137 | . . . . . 74 21 24 . 6 3 . 9 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 12 | . . . . . 5 2 2 . 1 . . 2 Burn 8 | . . . . . 5 1 2 . . . . . Sever 4 | . . . . . . 1 . . 1 . . 2 Melee Attacks 49 | . . . . . 3 16 1 . 4 . . 25 Impact . | . . . . . . . . . . . . . Slashing 49 | . . . . . 3 16 1 . 4 . . 25 Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7510 | . . . . . 3619 1539 1024 . 300 77 . 951 Guns 3916 | . . . . . 1473 1227 1024 . 115 77 . . Cannons . | . . . . . . . . . . . . . Explosions 2100 | . . . . . 2100 . . . . . . . Melee 1482 | . . . . . 42 304 . . 185 . . 951 Ramming 12 | . . . . . 4 8 . . . . . . Kinetic 49 | . . . . . 49 . . . . . . . Thermal 3867 | . . . . . 1424 1227 1024 . 115 77 . . Explosive 2100 | . . . . . 2100 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 1482 | . . . . . 42 304 . . 185 . . 951 Piercing . | . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Overload Shots 26 | . . . . . . 20 6 . . . . . Effects 1 | . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . Overflow Damage 232 | . . . . . 173 2 . . 3 . . 54 Projectiles . | . . . . . . . . . . . . . Explosions 166 | . . . . . 166 . . . . . . . Melee 66 | . . . . . 7 2 . . 3 . . 54 Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 178 | . . . . . 178 . . . . . . . Shots 6 | . . . . . 6 . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 4 | . . . . . 2 2 . . . . . . Kicked 4 | . . . . . 2 2 . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 453 | . . . . . 453 137 48 . . . . . Average Temperature 97 | . . . . . 113 50 16 . . . . . Received Heat Transfer 1940 | . . . . . 954 177 527 . . . . 282 Effects 4 | . . . . . 4 . . . . . . . Shutdowns 2 | . . . . . 2 . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . . 2 . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . Parts Melted 16 | . . . . . 9 5 2 . . . . . Heat Transferred 8013 | . . . . . 3367 2202 2074 . 222 148 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Peak Influence 681 | . 21 22 . 9 566 375 681 352 . . . . Initial 352 | . . 7 . . 3 241 265 352 . . . . Average 272 | . 16 21 . 7 314 253 516 352 . . . . Maximum Alert Level 2 | . . . . . 2 1 2 1 . . . . Low Security (%) 35 | 100 100 100 . 100 37 19 . . . . . . Level 1 40 | . . . . . 27 80 18 100 . . . . Level 2 23 | . . . . . 34 . 81 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 9 | . . . . . 2 6 . . . . . 1 Investigation 3 | . . . . . 1 2 . . . . . . Extermination 1 | . . . . . . 1 . . . . . . Reinforcement 1 | . . . . . 1 . . . . . . . Assault 1 | . . . . . . . . . . . . 1 Garrison 3 | . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Distress Signals 5 | . 1 . . . 3 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 118 | . 5 2 . . 40 20 25 . 8 4 3 11 Peak Tracking Total 8 | . 3 2 . . 7 4 8 . 5 3 3 7 Tactical Retreats 14 | . . . . . 1 4 5 . 3 . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Traps Triggered 4 | . . . . . 1 2 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Machines Disabled 6 | . . . . . 5 . 1 . . . . . Max in Single Turn 2 | . . . . . 2 . 1 . . . . . Garrison Relay 1 | . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Machines Accessed 17 | . 1 . 2 1 5 8 . . . . . . Terminals 11 | . 1 . . 1 4 5 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . 1 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . Total Hacks 34 | . 4 . 5 1 9 15 . . . . . . Successful 13 | . . . 5 1 4 3 . . . . . . Failed 21 | . 4 . . . 5 12 . . . . . . Catastrophic 3 | . . . . . 1 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 17 | . . . 1 1 6 9 . . . . . . Terminals 22 | . 4 . . 1 7 10 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . . . . . 2 2 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . . . . . Terminal Hacks 8 | . . . 5 1 1 1 . . . . . . Record 4 | . . . 4 . . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . 2 1 . . . . . . Scan Component 2 | . . . . . 1 1 . . . . . . Repair 1 | . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Unlock Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . . . . . . Terminals 1 | . . . . . 1 . . . . . . . Botnet 1 | . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 14 | . 1 . . 1 5 7 . . . . . . Full Trace Events 1 | . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . Time 38 | . . . . . 38 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Used RIF Installer 1 | . . . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . 5 . . . . . Machine Destruction 5 | . . . . . . . 5 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Turns Passed 4824 | 55 211 193 266 77 1006 1104 471 25 516 405 253 242 Spaces Moved 3120 | 46 205 181 252 80 505 625 264 17 358 287 191 109 Core 4 | 4 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 2137 | . . . . . 505 406 264 17 358 287 191 109 Wheels 979 | 42 205 181 252 80 . 219 . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 90 105 90 90 120 105 123 130 130 133 133 130 Average Speed 123 | 86 95 105 102 90 130 126 126 130 132 133 133 172 Slowest Speed 270 | 90 105 105 105 90 190 270 195 130 135 133 133 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 32 | 4 43 54 61 26 39 20 47 1 52 49 12 18 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . Known Exits Taken 7 | . . . . 1 1 1 . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . Scrap Searched 6 | . . . . 1 . . . . 2 2 . 1 Spaces Dug 32 | . 7 . . . 14 11 . . . . . . Terrain Destroyed 140 | . 7 . . . 113 18 1 . 1 . . . Melee 12 | . . . . . 2 10 . . . . . . Projectile 10 | . . . . . . 8 1 . 1 . . . AOE 118 | . 7 . . . 111 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Total 3763 | 58 218 184 262 84 728 856 337 20 383 305 190 138 Wait 185 | 1 3 . . 5 53 94 18 . . 11 . . Move 3109 | 45 204 180 251 79 504 625 263 16 357 286 190 109 Hop . | . . . . . . . . . . . . . Pick Up 71 | 6 5 4 5 . 17 22 2 . 6 3 . 1 Fast Attach 40 | 6 1 . . . 14 10 3 . 4 . . 2 Attach 29 | . . . 1 . 9 6 8 4 . . . 1 Detach 7 | . 1 . . . 4 2 . . . . . . Swap 32 | . 2 . . . 18 9 3 . . . . . Drop 52 | . 1 . 5 . 20 24 2 . . . . . Fire 179 | . 1 . . . 84 44 33 . 12 5 . . Melee 49 | . . . . . 3 16 1 . 4 . . 25 Ram . | . . . . . . . . . . . . . Kick 4 | . . . . . 2 2 . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . 2 4 . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Met 8R-AWN 141 | -10/Materials | Discovered new exit (range 15) 267 | -10/Materials | Entered Mines 269 | -10/Mines | Followed 8R-AWN into the Mines 302 | -10/Mines | Build established: Mutant 456 | -10/Mines | Discovered new exit (range 5) 460 | -10/Mines | Entered Exiles 485 | -10/Exiles | Welcomed by 8R-AWN 504 | -10/Exiles | Met EX-HEX 535 | -10/Exiles | Met EX-BIN 548 | -10/Exiles | Aligned with FarCom system 549 | -10/Exiles | Given EX-Vault access code 573 | -10/Exiles | Opened EX-Vault 585 | -10/Exiles | Found Longsword +1 610 | -10/Exiles | Warned to stay clear of 0b10 Research branches 638 | -10/Exiles | Met EX-DEC 645 | -10/Exiles | Learned location of Zion (-7) 719 | -10/Exiles | Discovered new exit (range 10) 726 | -10/Exiles | Left Exiles lab with Longsword +1 726 | -10/Exiles | Entered Mines 739 | -9/Mines | Identified exit to Materials 803 | -9/Mines | Entered Materials 803 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1200 | -8/Materials | Build established: Scavenger-Mutant 1287 | -8/Materials | Discovered new exit (range 15) 1433 | -8/Materials | Lost 3 parts (3n) 1574 | -8/Materials | Repaired Hrd. Medium Armor Plating 1634 | -8/Materials | Lost 5 parts (2n2u1w) 1808 | -8/Materials | Identified exit to Factory 1809 | -8/Materials | Entered Factory 1809 | -7/Factory | Evolved 2 slots: Utility x2 1887 | -7/Factory | Discovered new exit (range 12) 1906 | -7/Factory | Identified exit to Factory 1972 | -7/Factory | Build established: Mutant 2207 | -7/Factory | Garrison activated, responded to threat 2913 | -7/Factory | Identified exit to Garrison 2913 | -7/Factory | Entered Garrison 2954 | -7/Garrison | Triggered checkpoint 2992 | -7/Garrison | Triggered checkpoint 3013 | -7/Garrison | Garrison Relay disabled 3249 | -7/Garrison | Lost 6 parts (1p2n1u2w) 3324 | -7/Garrison | Core integrity fell below 50% 3343 | -7/Garrison | Discovered new exit (range 10) 3355 | -7/Garrison | Identified exit to Factory 3363 | -7/Garrison | Installed Relay Interface Framework 3379 | -7/Garrison | Lost 9 parts (1p5n2u1w) 3384 | -7/Garrison | Entered Factory 3405 | -7/Factory | Discovered new exit (range 3) 3408 | -7/Factory | Identified exit to Lower Caves 3409 | -7/Factory | Entered Lower Caves 3544 | -7/Lower Caves | Spotted B-75 Beast 3805 | -7/Lower Caves | Discovered new exit (range 9) 3814 | -7/Lower Caves | Identified exit to Lower Caves 3925 | -7/Lower Caves | Entered another Lower Caves area 4166 | -7/Lower Caves | Encountered a Warlord checkpoint 4310 | -7/Lower Caves | Discovered new exit (range 16) 4329 | -7/Lower Caves | Identified exit to Zion 4330 | -7/Lower Caves | Entered Zion 4352 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4384 | -7/Zion | Discovered new exit (range 8) 4392 | -7/Zion | Identified exit to Proximity Caves 4535 | -7/Zion | RIF detected upon attempting to enter Zion 4535 | -7/Zion | Attacked by Zionites 4535 | -7/Zion | Spotted YN-W2L(B) 4535 | -7/Zion | Spotted 0S-K9Y(B) 4583 | -7/Zion | Entered Proximity Caves 4661 | -6/Proximity Caves | Core integrity fell below 20% 4685 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w) 4809 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4825 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 04803_ S-27 Virus springs to life. 04803_ L-41 Fighter springs to life. 04803_ G-50 Soldier springs to life. 04809_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 04811_ Destroyed Lgt. Angular Momentum Engine. 04812_ Lgt. Angular Momentum Engine destroyed. 04813_ Y-64 Sentinel: "REQUESTING BACKUP." 04813_ G-50 Soldier destroyed. 04814_ Imp. Medium Armor Plating destroyed. 04815_ Flamer destroyed. 04815_ Penetrated by Slug. 04815_ Coolant Injector destroyed. 04817_ Adv. Heat Sink fries itself beyond repair. 04818_ S-27 Virus destroyed. 04819_ G-50 Soldier destroyed. 04819_ Critical hit (Burn: +37). 04819_ Slug penetrates Wall. 04820_ Imp. Titanium Leg destroyed. 04822_ Slug penetrates Machine. 04825_ L-41 Fighter destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#?????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ???????????????????????#### ?????????????????????? | | ????????????????????#### ##???????????????????? | | ????????????????????? #???????????????????? | | ????????????????????## ## #???????????????????? | | ????????????????????# g# #???????????????????? | | ????????????????????# !%*b# #???????????????????? | | ????????? #???????###Y/%!# #???????????????????? | | ???????? ## ???# /%@=s%#???????????????????? | | ???????? # #??# = # #???????????????????? | | ???????? # ## #""""""# ###########?????????? | | ???????? ######## #?????????? | | ###?????# $ #?????????? | | # ####### #??################ #?????????? | | ! #??????????????????# #?????????? | | % #################### #?????????? | | ### ## ## #?????????? | | %##??# ### ## ##????????? | | # ##????# #?# ########### #????????? | | # #????## ### ##?????????# #???????? | | # #????# ## ##??????????##### #??????? | | #% ###### #???????????????# #?????? | | # ##??????????????## #????? | | # ## #????????????????# #???? | | ######### #############?????????????????# ##???? | | ????????###??????????????????????????????####????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 55 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PropulsionIonMegatreads Manual? 0 Play Time 01:09:41 Cumulative 106.2 hours Start 2022.07.14 @ 12:13:45 End 2022.07.14 @ 13:30:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 58 Adventurer 16 Explorer 3 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 53 Achievement% 43 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/Terminus Map View 67x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b56630a-651d-40a4-b367-512eb541469c