Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.13 @ 21:23:28 Player: harambe Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (61) 305 Value Destroyed (1848) 1848 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (26) 26 TOTAL SCORE: 7079 Bonus ------- High Alert Combat Kills 26 Cogmind --------- Core Integrity 0/1150 Matter 222/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Reinforced Antimatter Reactor Advanced Sensor Array Drone Bay (2/2) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Advanced Medium Treads Myomer Leg Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Improved Cryofiber Web Advanced Sensor Array Improved Signal Interpreter Advanced Melee Analysis Suite Improved Particle Charger > --- WEAPON ----------- Scythe > --- INVENTORY -------- Advanced Sensor Array Drone Bay Disruptor Cannon Disruptor Cannon [Rating: 66] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Reactor Reinforced Antimatter Reactor Propulsion VTOL Module Treads Advanced Medium Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Improved Signal Interpreter Device Advanced Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Light Armor Plating Weapon Beam Cannon Energy Gun Shock Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Mini Grenade Launcher Impact Weapon Power Maul Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 . . 2 2 Power 1 | . . . . 1 . . . . . Propulsion 4 | . . 2 1 1 . . . . . Utility 6 | . . . 1 . 2 . . 2 1 Weapon 1 | . . . . . . . . . 1 Parts Attached 136 | . 7 9 33 4 2 3 40 20 18 Power 18 | . 1 . 1 2 . 1 6 3 4 Engine 8 | . 1 . 1 1 . 1 1 3 . Core 6 | . . . . 1 . . 5 . . Reactor 4 | . . . . . . . . . 4 Propulsion 49 | . 1 7 13 1 . 2 16 4 5 Treads 1 | . . . . . . . . . 1 Leg 11 | . 1 . . . . . 9 . 1 Wheel 5 | . . . . . . . 4 1 . Hover . | . . . . . . . . . . Flight 32 | . . 7 13 1 . 2 3 3 3 Utility 25 | . 2 . 5 . 2 . 5 7 4 Device 14 | . 1 . . . 2 . 3 5 3 Storage 4 | . . . 3 . . . 1 . . Processor 5 | . 1 . 1 . . . . 2 1 Hackware 1 | . . . 1 . . . . . . Protection 1 | . . . . . . . 1 . . Artifact . | . . . . . . . . . . Weapon 44 | . 3 2 14 1 . . 13 6 5 Energy Gun 2 | . 1 . . . . . . . 1 Energy Cannon 7 | . 1 1 2 . . . . . 3 Ballistic Gun 9 | . 1 1 4 . . . 3 . . Ballistic Cannon 8 | . . . . . . . 4 3 1 Launcher 4 | . . . 2 . . . . 2 . Special Weapon . | . . . . . . . . . . Impact Weapon 13 | . . . 6 1 . . 6 . . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . Parts Lost 50 | . . . 3 6 . 2 8 17 14 Power 5 | . . . . 1 . . 1 3 . Propulsion 23 | . . . 3 5 . 1 1 8 5 Utility 14 | . . . . . . 1 3 5 5 Weapon 8 | . . . . . . . 3 1 4 Highest Loss Streak 9 | . . . 1 6 . 2 6 9 9 To Critical Strikes 1 | . . . . . . . . 1 . Average Slot Usage (%) 71 | . 97 100 99 77 60 45 86 44 31 Engine 4 | . 14 11 9 7 6 3 1 3 . Core 2 | . . . . . . . 7 1 . Leg 9 | . 28 . . . . . 17 7 1 Wheel 2 | . . . . . . . 7 3 . Flight 13 | . . 44 44 30 6 8 7 . 4 Device 8 | . 9 . . . 13 10 14 11 7 Storage 5 | . 14 11 9 7 6 6 5 1 . Processor 6 | . 2 11 9 7 6 6 6 5 7 Hackware 2 | . . . 9 7 6 6 1 . . Energy Cannon 2 | . 6 11 7 . . . . . . Ballistic Gun 3 | . 17 11 4 1 . . . . . Ballistic Cannon 1 | . . . . . . . 3 1 . Impact Weapon 3 | . . . 4 5 6 . 6 1 . Naked Turns 36 | . . . . . . . . 36 . Heaviest Build 46 | 12 15 16 20 23 22 19 44 46 26 Greatest Support 92 | 20 20 16 20 23 3 18 92 89 26 Greatest Overweight (x) 7 | . . . . 6 7 6 5 3 1 Average Overweight (x) . | . . . . . 7 . . . . Largest Inventory Capacity 10 | . 8 8 8 8 8 8 10 10 5 Average Capacity 7 | . 8 8 8 8 8 8 9 6 5 Most Carried 10 | . 8 8 8 8 7 8 10 10 5 Average Carried 6 | . 7 7 7 7 5 8 7 6 4 Final Capacity 10 | 8 8 8 8 8 8 8 10 5 5 Final Carried 10 | 6 8 8 7 7 7 8 10 4 4 Class Distribution -------------------- 51% | Mutant 23% | Sprinter 12% | Scavenger-Assassin 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Matter Collected 1721 | 200 91 153 368 49 . . 581 219 60 Remotely 101 | . 55 . . . . . . 46 . Salvage Created 2268 | . 191 234 588 136 . . 860 169 90 Parts 90 | . 15 20 20 1 . . 19 11 4 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 5 | . 2 2 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Combat Hostiles Destroyed 48 | . 9 8 11 2 . . 12 3 3 Melee 16 | . . . 5 1 . . 8 2 . Guns 13 | . 8 4 1 . . . . . . Cannons 12 | . 1 4 1 . . . 3 . 3 AOE 1 | . . . 1 . . . . . . Classes Destroyed 11 | . 2 1 5 . . . 2 1 . Worker 1 | . . . . . . . 1 . . Builder 1 | . . . . . . . . 1 . Recycler 6 | . . . 2 . . . 4 . . Operator 3 | . . . 2 . . . . 1 . Watcher 2 | . . . 1 1 . . . . . Swarmer 21 | . 6 4 . . . . 7 1 3 Cutter 1 | . . . 1 . . . . . . Grunt 17 | . 3 3 8 . . . 2 1 . Sentry 3 | . . 1 . 2 . . . . . Hunter 3 | . . . 2 . . . 1 . . Programmer 3 | . . . . . . . 2 1 . Best Kill Streak 5 | . 4 5 5 2 . . 3 1 2 Combat Bots Only 5 | . 4 5 3 2 . . 3 1 2 Max Kills in Single Turn 1 | . 1 1 1 1 . . 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . Melee 1 | . . . 1 1 . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Hostile Shots Fired 854 | . 31 30 60 84 . 2 108 250 289 Missed 303 | . 7 10 20 24 . . 28 100 114 Damage Taken 7802 | . 235 191 705 403 . 72 1421 2261 2514 Core 2896 | . 43 57 180 137 . 30 423 863 1163 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 18 | . . . 18 . . . . . . Core Remaining (%) 67 | 100 82 85 67 80 . . 46 13 . Volleys Fired 111 | . 21 21 18 . . . 16 11 24 Largest 2 | . 2 2 2 . . . 2 1 1 Hottest 85 | . 80 83 85 . . . 65 57 81 Shots Fired 169 | . 42 42 25 . . . 25 11 24 Gun 80 | . 36 21 12 . . . 11 . . Cannon 80 | . 6 21 7 . . . 14 8 24 Launcher 9 | . . . 6 . . . . 3 . Special . | . . . . . . . . . . Kinetic 87 | . 21 21 12 . . . 25 8 . Thermal 49 | . 21 21 7 . . . . . . Explosive 9 | . . . 6 . . . . 3 . Electromagnetic 24 | . . . . . . . . . 24 Robot Hit Streak 7 | . 7 4 4 . . . 5 3 7 Robot Miss Streak 5 | . 4 4 4 . . . 5 1 2 Penetration Max 1 | . . . 1 . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 151 | . 23 20 31 12 . . 35 12 18 Core Hits 68 | . 12 9 20 1 . . 12 5 9 Critical Kills 3 | . . 1 1 . . . 1 . . Critical Parts Destroyed 16 | . . . 6 2 . . 6 2 . Critical Strikes 22 | . 1 1 7 2 . . 9 2 . Burn 1 | . 1 . . . . . . . . Destroy 1 | . . 1 . . . . . . . Blast 2 | . . . . . . . 2 . . Smash 18 | . . . 7 2 . . 7 2 . Melee Attacks 85 | . . . 22 13 . . 31 13 6 Impact 74 | . . . 22 13 . . 31 8 . Slashing 11 | . . . . . . . . 5 6 Piercing . | . . . . . . . . . . Sneak Attacks 13 | . . . 3 2 . . 6 1 1 Combat Hostiles 4 | . . . . 1 . . 2 . 1 Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5106 | . 312 347 1376 494 . . 1574 641 362 Guns 637 | . 204 153 187 . . . 93 . . Cannons 986 | . 108 194 52 . . . 326 68 238 Explosions 449 | . . . 326 . . . . 123 . Melee 3006 | . . . 811 494 . . 1155 450 96 Ramming 28 | . . . . . . . . . 28 Kinetic 907 | . 80 153 187 . . . 419 68 . Thermal 478 | . 232 194 52 . . . . . . Explosive 449 | . . . 326 . . . . 123 . Electromagnetic 238 | . . . . . . . . . 238 Impact 2875 | . . . 811 494 . . 1155 415 . Slashing 131 | . . . . . . . . 35 96 Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . . . 8 9 1 . Average Corruption 5 | . . . . . . 8 8 1 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 40 | . . . . . . 1 35 4 . Message Errors 10 | . . . . . . . 10 . . Matter Fused 7 | . . . . . . . 6 1 . Heat Flow Errors 6 | . . . . . . . 6 . . Energy Discharges 3 | . . . . . . . 2 1 . Data Loss (minor) 9 | . . . . . . . 7 2 . Data Loss (major) 2 | . . . . . . . 2 . . Misfires 2 | . . . . . . . 2 . . Alerts 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 1297 | . . . 338 137 . . 653 165 4 Projectiles 19 | . . . . . . . 4 11 4 Explosions 38 | . . . 38 . . . . . . Melee 1240 | . . . 300 137 . . 649 154 . Knockbacks 15 | . . . 2 1 . . 10 2 . Impact 11 | . . . 2 1 . . 6 2 . Kinetic 4 | . . . . . . . 4 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 26 | . . . 15 . . . . . 11 Shots 1 | . . . 1 . . . . . . Rammed 9 | . . . . . . . . . 9 Targets Rammed 9 | . . . . . . . . . 9 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 275 | . 184 241 89 114 . . 275 8 22 Average Temperature 55 | . 53 88 17 46 . . 106 8 16 Received Heat Transfer 690 | . 78 63 189 84 . . 9 249 18 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 17 | . . . 6 3 . . 7 . 1 Impact Corruptions 41 | . . . 12 5 . . 18 6 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . 3 . . . . . . . . Heat Transferred 1184 | . 666 407 111 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Peak Influence 558 | . 200 351 558 335 163 87 262 136 300 Initial 249 | . . 20 148 249 163 57 57 61 46 Average 145 | . 94 142 368 301 163 67 112 73 84 Maximum Alert Level 2 | . 1 1 2 1 . . 1 . 1 Low Security (%) 70 | . 62 67 5 . 100 100 80 100 87 Level 1 24 | . 37 32 57 100 . . 19 . 12 Level 2 5 | . . . 37 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 3 1 3 1 . . 2 2 1 Investigation 2 | . 1 . . . . . 1 . . Extermination 3 | . . . . . . . 1 1 1 Reinforcement 8 | . 2 1 3 1 . . . 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Distress Signals 6 | . 2 1 . . . . 1 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 134 | . 12 19 27 3 . 5 18 27 23 Peak Tracking Total 10 | . 4 8 8 2 . 5 5 10 10 Tactical Retreats 23 | . . 3 3 . . . 3 7 7 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Traps Triggered 8 | . 1 . 1 . 1 . 4 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Machines Disabled 1 | . . . . . . . . 1 . Max in Single Turn 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Machines Accessed 16 | . 1 2 5 2 . . 3 2 1 Terminals 11 | . 1 1 4 2 . . 1 1 1 Fabricators 2 | . . . . . . . 1 1 . Repair Stations 1 | . . . 1 . . . . . . Recycling Units 1 | . . . . . . . 1 . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 25 | . 2 4 9 3 . . 4 2 1 Successful 11 | . 1 3 2 1 . . 2 1 1 Failed 14 | . 1 1 7 2 . . 2 1 . Catastrophic 4 | . . . 1 1 . . 1 1 . Database Lockouts . | . . . . . . . . . . Manual 4 | . . . 4 . . . . . . Terminals 17 | . 2 2 7 3 . . 1 1 1 Fabricators 3 | . . . . . . . 2 1 . Repair Stations 2 | . . . 2 . . . . . . Recycling Units 1 | . . . . . . . 1 . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 5 | . 1 1 . 1 . . . 1 1 Prototype ID Bank 1 | . . . . . . . . 1 . Open DSF 1 | . . . . . . . . . 1 Locate Traps 3 | . 1 1 . 1 . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . Load Schematic 1 | . . . . . . . 1 . . Repair Station Hacks 2 | . . . 2 . . . . . . Scan Component 1 | . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . Report Inventory 1 | . . . . . . . 1 . . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used 1 | . . . 1 . . . . . . Hacking Detections 8 | . 1 1 2 1 . . 2 1 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 32 | . . . 32 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . Programmers 3 | . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Turns Passed 4421 | . 432 249 674 117 159 48 1192 887 663 Spaces Moved 3873 | 1 246 279 772 156 50 87 764 862 656 Core 603 | . . . . . . . 2 379 222 Treads . | . . . . . . . . . . Legs 800 | 1 246 . . . . . 366 187 . Wheels 562 | . . . . . . . 220 274 68 Hover . | . . . . . . . . . . Flight 1908 | . . 279 772 156 50 87 176 22 366 Fastest Speed 21 | 120 120 31 24 21 315 34 29 29 35 Average Speed 70 | 120 120 31 24 37 315 48 96 82 67 Slowest Speed 355 | 120 120 31 28 275 315 275 355 200 100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 23 | . . 4 10 3 . . 1 . 5 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 2 53 28 52 6 2 83 20 23 20 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 . . 1 . . Unknown Exits Taken 2 | 1 . . . . . . . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 11 | . . . . . . . 1 9 1 Terrain Destroyed 104 | . . . 33 . . . 6 64 1 Melee 6 | . . . . . . . 1 4 1 Projectile 10 | . . . . . . . 5 5 . AOE 88 | . . . 33 . . . . 55 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Total 5240 | . 347 402 1183 186 54 91 1133 1005 839 Wait 900 | . 55 76 308 13 . . 245 82 121 Move 3821 | . 245 271 752 149 50 86 761 861 646 Hop 21 | . . 3 9 3 . . 1 . 5 Pick Up 74 | . 9 10 16 3 2 . 25 5 4 Fast Attach 39 | . 3 . 1 . . 3 15 8 9 Attach 49 | . . 4 6 3 2 . 16 10 8 Detach 18 | . . 2 . . . 1 4 6 5 Swap 48 | . 4 5 26 1 . . 9 2 1 Drop 66 | . 10 10 25 1 . 1 11 7 1 Fire 111 | . 21 21 18 . . . 16 11 24 Melee 84 | . . . 22 13 . . 30 13 6 Ram 9 | . . . . . . . . . 9 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 16) 428 | -10/Materials | Identified exit to Materials 433 | -10/Materials | Entered another Materials area 433 | -9/Materials | Evolved 2 slots: Propulsion x2 622 | -9/Materials | Discovered new exit (range 15) 628 | -9/Materials | Identified exit to Mines 672 | -9/Materials | Discovered new exit (range 16) 681 | -9/Materials | Identified exit to Materials 682 | -9/Materials | Entered another Materials area 682 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 762 | -8/Materials | Build established: Sprinter 827 | -8/Materials | Repaired VTOL Module 1354 | -8/Materials | Discovered new exit (range 6) 1355 | -8/Materials | Identified exit to Factory 1356 | -8/Materials | Entered Factory 1356 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1393 | -7/Factory | Discovered new exit (range 15) 1400 | -7/Factory | Discovered new exit (range 10) 1470 | -7/Factory | Identified exit to Factory 1473 | -7/Factory | Entered another Factory area 1473 | -6/Factory | Evolved 2 slots: Utility x2 1475 | -6/Factory | Lost 6 parts (1p5n) 1588 | -6/Factory | Discovered new exit (range 9) 1613 | -6/Factory | Identified exit to Factory 1632 | -6/Factory | Sucked down chute 1632 | -6/Factory | Entered Waste 1647 | -6/Waste | EMP discharged 1647 | -6/Waste | Spotted C-40 Crusher 1648 | -6/Waste | Spotted C-40 Crusher 1650 | -6/Waste | Spotted C-40 Crusher 1658 | -6/Waste | Spotted C-40 Crusher 1658 | -6/Waste | Spotted C-40 Crusher 1663 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 1666 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1671 | -6/Waste | Spotted C-40 Crusher 1676 | -6/Waste | Discovered new exit (range 10) 1679 | -6/Waste | Identified exit to Factory 1680 | -6/Waste | Entered Factory 1722 | -6/Factory | Build established: Mutant 1932 | -6/Factory | Lost 6 parts (1n3u2w) 2207 | -6/Factory | Build established: Scavenger-Mutant 2523 | -6/Factory | Core integrity fell below 50% 2828 | -6/Factory | Build established: Scavenger-Assassin 2863 | -6/Factory | Discovered exit to Factory (range 9) 2872 | -6/Factory | Entered another Factory area 2872 | -5/Factory | Evolved 2 slots: Utility x2 3135 | -5/Factory | Spotted B-75 Beast 3150 | -5/Factory | Lost 3 parts (1p1n1u) 3191 | -5/Factory | Released all parts (3) 3195 | -5/Factory | Core integrity fell below 50% 3221 | -5/Factory | Lost 9 parts (1p5n3u) 3487 | -5/Factory | Build established: Mutant 3734 | -5/Factory | Discovered new exit (range 16) 3750 | -5/Factory | Core integrity fell below 20% 3759 | -5/Factory | Entered another Factory area 3759 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 3783 | -4/Factory | Lost 3 parts (1p1u1w) 3828 | -4/Factory | Spotted B-86 Titan 4311 | -4/Factory | Lost 9 parts (4n3u2w) 4356 | -4/Factory | Core integrity fell below 50% 4413 | -4/Factory | Core integrity fell below 20% 4422 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 04408_ VTOL Module destroyed. 04409_ K-01 Serf collects debris. 04409_ Penetrated by Slug. 04409_ Slug penetrates Wall. 04412_ Penetrated by Slug. 04412_ Slug penetrates H-77 Assassin. 04412_ Disruptor Cannon destroyed. 04412_ Penetrated by Slug. 04412_ Slug penetrates H-77 Assassin. 04412_ Penetrated by Slug. 04413_ Slammed into H-77 Assassin. 04416_ Penetrated by Slug. 04416_ Slammed into H-77 Assassin. 04419_ Penetrated by Slug. 04419_ Slammed into H-77 Assassin. 04419_ Destabilizing: System interference. 04419_ Imp. Signal Interpreter temporarily disabled. 04420_ Slammed into H-77 Assassin. 04422_ Slug penetrates Wall. 04422_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????###############??????????????????##########??? | | ????# #?????????????????? ??? | | ????# ! #??????????????????""""""""" ??? | | ????# ! #??????????????????? ? ??? | | ????# #???????????????????"""""?"" #?? | | ????# #???????????????????? ??? #?? | | ????# ! #???????????????????? ??? #?? | | ????#######"#######??????###############+#####+# " | | ????????# #??????????# + " | | ????????# ############ ############## # | | ????????# hh @h #????????????# #?? | | ????????# ############ #??????????### ### | | ????????# % #??????????# #??????????# # | | ????????###+####?????????# #??????????# | | ????????# [= #?????????# #??????????+ | | ????????# #?????????# ##+#??????????# | | ????????# #?????????# #?????????????# ! # | | ????????# #?????????# #?????????????####### | | ????????# #?????????# #??????????? ????# | | ????????# #?????????# #????????????????# | | ????????########?????????+ +??????????#?????# | | ?????????????????????????# #????????????????# | | ?????????????????????????# #?????????????#### | | ?????????????????????????# #?????????? / | | ?????????????????????????# #??????????????#?# | | ?????????????????????????? ?????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????#### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????#? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????#??????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 27 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 150 Armor Coverage 150 Melee Speed Boost 20 Evasion (%) 65 Melee Accuracy 8 Particle Charging 20 Defensive Hacking 10 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactiveGodLoader Manual? 0 Play Time 02:59:23 Cumulative 52.2 hours Start 2024.07.13 @ 18:02:27 End 2024.07.13 @ 21:23:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 37 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d10e4f5-fad4-409f-8d2e-6dddc53c3bcc