Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.25 @ 01:09:23 Player: kway_side Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (80) 400 Value Destroyed (2135) 2135 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 6695 Bonus ------- Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 176/300 Energy 17/100 System Corruption 2% Temperature Cool (0) Movement Flying (47) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Improved Carbon-fiber Leg Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY (6) ------ Improved Trap Scanner Advanced Visual Processing Unit Improved Targeting Computer Transmission Jammer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Flak Gun Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Medium Battery Advanced Weight Redist. System Improved Trap Scanner Improved Targeting Computer EM Shield > --- WEAPON ----------- Arc Projector Flak Gun Flak Gun > --- INVENTORY -------- Nuclear Core Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Cooling System Small Storage Unit Advanced ECM Suite Light Armor Plating Flak Gun Remote Datajack [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Hardened Light Armor Plating Device Advanced Weight Redist. System Storage Huge Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Fac DSF Fac Slots Evolved 8 | . . 2 2 . 2 . 2 Power . | . . . . . . . . Propulsion 3 | . . 1 1 . 1 . . Utility 4 | . . 1 1 . 1 . 1 Weapon 1 | . . . . . . . 1 Parts Attached 87 | 2 9 34 10 8 4 4 16 Power 10 | . 1 4 . 2 1 1 1 Engine 8 | . 1 4 . 2 1 . . Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 29 | . . 14 4 4 1 1 5 Treads 13 | . . 13 . . . . . Leg 2 | . . 1 . . . . 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 14 | . . . 4 4 1 1 4 Utility 30 | 2 3 9 4 1 1 1 9 Device 12 | 1 1 1 1 . . 1 7 Storage 7 | 1 1 2 1 1 . . 1 Processor 4 | . . 2 . . 1 . 1 Hackware 1 | . . . 1 . . . . Protection 6 | . 1 4 1 . . . . Artifact . | . . . . . . . . Weapon 18 | . 5 7 2 1 1 1 1 Energy Gun 1 | . . . . . 1 . . Energy Cannon 2 | . 2 . . . . . . Ballistic Gun 13 | . 3 7 1 . . 1 1 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 1 | . . . 1 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 25 | . . 4 . 8 . 2 11 Power 3 | . . . . 1 . 1 1 Propulsion 12 | . . 3 . 3 . 1 5 Utility 6 | . . 1 . 1 . . 4 Weapon 4 | . . . . 3 . . 1 Highest Loss Streak 11 | . . 1 . 5 . 2 11 To Critical Strikes . | . . . . . . . . Average Backups 14 | 6 8 18 11 9 9 10 9 Power 1 | 1 1 1 . . . 1 . Propulsion 5 | 4 2 6 4 3 . . 2 Utility 4 | . 2 5 4 4 4 4 3 Weapon 3 | 1 1 4 2 . 2 3 1 Tool/Special . | . . . . . . . . Unused Backups 33 | . 10 14 3 . . 3 3 Power 4 | . 3 . 1 . . . . Propulsion 8 | . . 8 . . . . . Utility 10 | . 3 2 1 . . 2 2 Weapon 9 | . 4 2 1 . . 1 1 Tool/Special 2 | . . 2 . . . . . Average Slot Usage (%) 97 | . 100 99 98 88 82 92 84 Engine 10 | . 14 11 9 6 7 4 . Treads 19 | . . 31 1 . . . . Leg 6 | . 28 1 . . . . . Flight 5 | . . . 34 36 36 34 28 Device 3 | . 5 . 8 4 . 4 14 Storage 11 | . 14 10 9 11 15 15 10 Processor 6 | . . 8 9 9 11 15 9 Protection 9 | . 8 12 6 1 7 2 . Energy Gun 1 | . 6 . . . 3 7 2 Ballistic Gun 18 | . 17 22 16 9 . 4 10 Peak Build Rating 51 | 9 10 19 30 28 28 39 51 Average Rating 17 | 7 8 15 26 24 25 33 42 On Entrance 19 | 6 9 10 18 28 19 28 39 Avg Prop Armor Cover (%) 11 | . . 11 . . . . . Naked Turns . | . . . . . . . . Heaviest Build 98 | 16 22 98 26 23 22 27 35 Greatest Support 60 | 20 20 60 26 26 24 35 36 Greatest Overweight (x) 6 | . 1 2 . . . . 6 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 10 25 25 10 10 10 10 Average Capacity 16 | 8 9 21 10 10 10 10 9 Most Carried 25 | 6 10 25 25 10 10 10 10 Average Carried 14 | 6 8 18 10 9 8 9 9 Final Capacity 25 | 8 10 25 10 10 10 10 5 Final Carried 25 | 6 10 25 10 7 10 10 1 Class Distribution -------------------- 55% | Scavenger-Mutant 28% | Mutant 9% | Sprinter 6% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Sprinter | -8/Garrison Sprinter | -7/Factory Scavenger-Sprinter | -7/DSF Sprinter | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Gar Fac DSF Fac Matter Collected 2051 | 229 184 1102 108 259 . . 169 Remotely . | . . . . . . . . Salvage Created 2800 | 91 419 1961 155 125 . . 49 Parts 185 | 4 27 129 9 14 . . 2 Haulers Intercepted 6 | . 1 5 . . . . . Recyclers Shooed 3 | . . 2 . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Fac DSF Fac Combat Hostiles Destroyed 64 | . 11 40 3 8 . . 2 Melee 1 | . . . . 1 . . . Guns 61 | . 9 40 3 7 . . 2 Cannons 2 | . 2 . . . . . . Classes Destroyed 10 | 2 4 4 . . . . . Builder 1 | . . 1 . . . . . Tunneler 1 | 1 . . . . . . . Hauler 6 | . 1 5 . . . . . Recycler 3 | 1 . 2 . . . . . Operator 3 | . 1 2 . . . . . Watcher 2 | . . 2 . . . . . Swarmer 23 | . 3 10 . 8 . . 2 Grunt 33 | . 8 23 2 . . . . Duelist 1 | . . 1 . . . . . Sentry 7 | . . 6 1 . . . . Best Kill Streak 6 | 2 3 6 2 4 . . 2 Combat Bots Only 6 | . 3 6 2 4 . . 2 Max Kills in Single Turn 2 | 1 1 2 1 1 . . 1 Gunslinging 1 | . . 1 . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Fac DSF Fac Hostile Shots Fired 801 | . 71 219 16 179 . 20 296 Missed 306 | . 17 43 8 82 . 13 143 Hits 495 | . 54 176 8 97 . 7 153 Melee 1 | . . 1 . . . . . Projectile 494 | . 54 175 8 97 . 7 153 AOE 1 | . . 1 . . . . . Critical Strikes 7 | . 1 4 . 2 . . . Damage Taken 5716 | . 622 2055 125 1039 . 143 1732 Core 1670 | . 197 191 34 389 . . 859 Absorbed by Shields 106 | . . . . 106 . . . Redirected to Shielding 19 | . 14 5 . . . . . Regen/Repaired (Parts) 86 | . . 86 . . . . . Core Remaining (%) 59 | 100 21 52 . 23 . 100 . Volleys Fired 206 | 3 41 123 12 21 . . 6 Largest 3 | 2 2 2 2 2 . . 3 Hottest 111 | 60 100 46 46 46 . . 111 Shots Fired 405 | 6 82 246 21 36 . . 14 Gun 395 | 6 75 246 18 36 . . 14 Cannon 7 | . 7 . . . . . . Launcher . | . . . . . . . . Special 3 | . . . 3 . . . . Kinetic 352 | 3 38 246 18 36 . . 11 Thermal 47 | 3 44 . . . . . . Explosive . | . . . . . . . . Electromagnetic 3 | . . . . . . . 3 Robot Hit Streak 34 | 1 9 34 15 7 . . 3 Robot Miss Streak 10 | 1 2 3 2 4 . . 10 Penetration Max . | . . . . . . . . Secondary Targets 8 | . . 7 . . . . 1 Max Gunslinging Chain 1 | . . 1 . . . . 1 Shots Hit Robots 297 | 3 56 187 15 24 . . 12 Core Hits 132 | 3 23 75 6 8 . . 17 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . . . Critical Strikes 2 | . 1 1 . . . . . Destroy 2 | . 1 1 . . . . . Melee Attacks 6 | . . . . 6 . . . Impact . | . . . . . . . . Slashing 6 | . . . . 6 . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4187 | 33 704 2774 196 319 . . 161 Guns 4026 | 33 621 2772 196 257 . . 147 Cannons 71 | . 71 . . . . . . Explosions . | . . . . . . . . Melee 62 | . . . . 62 . . . Ramming 28 | . 12 2 . . . . 14 Kinetic 3742 | 11 367 2772 196 257 . . 139 Thermal 347 | 22 325 . . . . . . Explosive . | . . . . . . . . Electromagnetic 8 | . . . . . . . 8 Impact . | . . . . . . . . Slashing 62 | . . . . 62 . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . . 2 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . . . . . . 1 Message Errors 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 6 | . . . . . . . 6 Shots . | . . . . . . . . Rammed 4 | . . 2 . . . . 2 Targets Rammed 7 | . 3 2 . . . . 2 Kicked 3 | . 3 . . . . . . Crushed . | . . . . . . . . Highest Temperature 327 | . 327 144 12 21 . . 63 Average Temperature 43 | . 83 30 5 11 . . 21 Received Heat Transfer 1878 | . 309 816 63 363 . . 327 Effects 1 | . 1 . . . . . . Damage (minor) 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 798 | 50 748 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Fac DSF Fac Maximum Alert Level 2 | . . 1 1 2 1 . 1 Low Security (%) 78 | 100 100 76 90 18 . 100 75 Level 1 20 | . . 23 9 65 100 . 25 Level 2 . | . . . . 16 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 522 | 10 136 360 206 522 273 184 241 Initial 273 | . . . 150 127 273 184 86 Average 117 | 5 50 119 164 284 269 175 145 Influence Increases 2298 | 10 344 1136 116 475 . . 217 Destroy 0b10 Robot/C 1280 | . 220 800 60 160 . . 40 Destroy 0b10 Robot/NC 80 | 10 10 60 . . . . . Destroy Leader 266 | . 52 194 10 10 . . . Successful Hack 56 | . 16 13 15 . . . 12 Anti-Garrison Action 50 | . . . . 50 . . . Destroy Structure 11 | . 1 9 1 . . . . Lose Combat Pursuer 555 | . 45 60 30 255 . . 165 Influence Decreases 2298 | 10 344 778 278 149 259 99 381 Entered New Map 683 | . . . 208 69 249 79 78 Time Decay 1225 | 10 344 598 70 . 10 . 193 Lost Part 240 | . . 30 . 80 . 20 110 Purge Threat 150 | . . 150 . . . . . Squads Dispatched 17 | . 3 7 . . . 1 6 Investigation 8 | . 2 4 . . . . 2 Extermination 1 | . . . . . . . 1 Reinforcement 8 | . 1 3 . . . 1 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Fac DSF Fac Distress Signals 2 | . . 2 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 140 | . 17 55 4 31 . 3 30 Peak Tracking Total 13 | . 5 6 3 12 . 3 13 Tactical Retreats 13 | . 1 2 1 6 . . 3 Traps | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Fac DSF Fac Traps Triggered 7 | . 1 . . 5 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Gar Fac DSF Fac Machines Disabled 1 | . . . . 1 . . . Max in Single Turn 1 | . . . . 1 . . . Garrison Relay 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Fac DSF Fac Machines Accessed 20 | . 4 8 4 . 1 . 3 Terminals 14 | . 2 6 3 . 1 . 2 Fabricators . | . . . . . . . . Repair Stations 2 | . . 1 . . . . 1 Recycling Units 2 | . 2 . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 48 | . 11 25 6 . 1 . 5 Successful 20 | . 6 9 3 . 1 . 1 Failed 27 | . 5 15 3 . . . 4 Catastrophic 9 | . 1 5 2 . . . 1 Database Lockouts 1 | . . 1 . . . . . Manual 29 | . 5 19 2 . . . 3 Terminals 35 | . 8 19 5 . 1 . 2 Fabricators . | . . . . . . . . Repair Stations 6 | . . 3 . . . . 3 Recycling Units 3 | . 3 . . . . . . Scanalyzers 3 | . . 3 . . . . . Garrison Access 1 | . . . 1 . . . . Terminal Hacks 11 | . 4 4 2 . 1 . . Record 1 | . 1 . . . . . . Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . Open DSF 1 | . . . . . 1 . . Alert Level 2 | . . 2 . . . . . Unreport Threat 2 | . 1 1 . . . . . Registered Components 1 | . . . 1 . . . . Zone Layout 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . 2 . . . . 1 Scan Component 2 | . . 1 . . . . 1 Repair 1 | . . 1 . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . Scanalyzer 3 | . . 3 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Retrieve Study 1 | . . 1 . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Unlock Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 2 8 3 . . . 2 Full Trace Events 9 | . 2 5 . . . . 2 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 77 | . 77 . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Gar Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . 1 . . . . Non-combat . | . . . . . . . . Combat 1 | . . . 1 . . . . Robot Hacks Applied 1 | . . . 1 . . . . parse_system 1 | . . . 1 . . . . Relay Couplers Released 5 | . . . . 5 . . . Machine Destruction 5 | . . . . 5 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Fac DSF Fac Active Infowar (turns) 767 | 9 453 . . . . . 305 Optics 57 | . . . . . . . 57 Sensors 58 | . 58 . . . . . . Terrain 449 | 9 395 . . . . . 45 Traps 256 | . . . . . . . 256 Jamming 2 | . . . . . . . 2 ECM 1 | . . . . . . . 1 Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Gar Fac DSF Fac Turns Passed 5121 | 32 1072 3117 142 280 31 43 404 Spaces Moved 2844 | 17 567 1109 148 359 69 94 481 Core 59 | . . . . . . . 59 Treads 1050 | . . 1050 . . . . . Legs 643 | 17 567 59 . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 1092 | . . . 148 359 69 94 422 Fastest Speed 28 | 120 120 160 31 31 28 28 28 Average Speed 131 | 120 153 222 31 31 28 28 32 Slowest Speed 350 | 120 190 260 31 34 31 31 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 12 | . . . . 7 . 1 4 Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 2 56 65 11 41 2 85 15 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Fac DSF Fac Total 3824 | 22 684 1521 225 472 78 109 713 Wait 455 | . 39 157 40 29 . . 190 Move 2814 | 16 566 1108 147 344 68 91 474 Hop 9 | . . . . 5 . 1 3 Pick Up 76 | . 11 45 4 3 5 6 2 Fast Attach 33 | 2 4 7 3 4 . 3 10 Attach 30 | . . 6 6 5 3 1 9 Detach 9 | . 1 2 1 1 . . 4 Swap 42 | . 6 26 3 2 2 1 2 Drop 88 | 1 13 45 9 3 . 6 11 Fire 206 | 3 41 123 12 21 . . 6 Melee 6 | . . . . 6 . . . Ram 2 | . . . . . . . 2 Kick 3 | . 3 . . . . . . Crush 2 | . . 2 . . . . . Escape Stasis 49 | . . . . 49 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 3) 33 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 7) 483 | -10/Materials | Core integrity fell below 50% 871 | -10/Materials | Discovered new exit (range 16) 898 | -10/Materials | Discovered new exit (range 18) 1105 | -10/Materials | Entered another Materials area 1105 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1684 | -9/Materials | Build established: Scavenger-Mutant 3214 | -9/Materials | Repaired Lgt. Treads 3264 | -9/Materials | Central database locked down 3871 | -9/Materials | Discovered new exit (range 16) 4020 | -9/Materials | Discovered new exit (range 15) 4222 | -9/Materials | Entered another Materials area 4222 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4245 | -8/Materials | Identified exit to Garrison 4364 | -8/Materials | Entered Garrison 4474 | -8/Garrison | Triggered checkpoint 4478 | -8/Garrison | Triggered checkpoint 4480 | -8/Garrison | Triggered checkpoint 4524 | -8/Garrison | Triggered checkpoint 4527 | -8/Garrison | Discovered new exit (range 10) 4530 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4541 | -8/Garrison | Garrison Relay disabled 4550 | -8/Garrison | Triggered checkpoint 4555 | -8/Garrison | Lost 3 parts (1p2w) 4563 | -8/Garrison | Core integrity fell below 50% 4616 | -8/Garrison | Lost 5 parts (3n1u1w) 4634 | -8/Garrison | Triggered checkpoint 4641 | -8/Garrison | Discovered new exit (range 10) 4644 | -8/Garrison | Entered Factory 4644 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4675 | -7/Factory | Identified exit to DSF 4675 | -7/Factory | Entered DSF 4694 | -7/DSF | Additional patrols routed to DSF 4708 | -7/DSF | Discovered new exit (range 14) 4718 | -7/DSF | Entered Factory 4718 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4994 | -6/Factory | Build established: Sprinter 5094 | -6/Factory | Core integrity fell below 50% 5102 | -6/Factory | Core integrity fell below 20% 5121 | -6/Factory | Lost 11 parts (1p5n4u1w) 5122 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05078_ Power Amplifier destroyed. 05083_ U-05 Engineer lays Concrete. 05083_ Nuclear Core destroyed. 05084_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F007. 05085_ Y-54 Guardian suffers critical hit (Burn). 05087_ Med. Storage Unit destroyed. 05090_ Adv. Weight Redist. System destroyed. 05090_ Med. Battery destroyed. 05090_ U-05 Engineer destroyed. 05097_ Slammed into G-50 Soldier. 05098_ X 05110_ ALERT: Suspicious activity at Terminal F002. Dispatching Investigation squad. 05117_ Acquired Imp. Carbon-fiber Leg. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#############+###??????????????? | | ??????????????????# u #??????????????? | | ??????????????????# ## !! ?????????? | | ??????????????????# @ u/ !! ???????? | | ??????????????????# s ## !! ???????? | | ??????????????????# u #???? ???????? | | ??????############## """"p"""" #??????????????? | | ??????# # """" """" #??????????????? | | ??????# # """" """" #??????????????? | | ??????# ! + g g #??????????????? | | ??????# # """ g"""" ##???????####### | | ??????# """ """ # """ """" #???????# | | ??????????""" """ ?#"" """ """% ##+###### | | ???????????"" """ ?#"" # ""T"" | | ????????????? ??#"T """" """" # """"" | | ????????????" """??#"" """" """" % + | | ????????????" ""???#"" """" """" = ####### | | ????????????? ""???# ####### | | ???????????????????# | | ???????????????????# ################ | | ???????????????????# #??????????????# | | ???????????????????# #??????????????########+## | | ??????????????????? #????????????????????????# | | ??????????????????? /????????????????????????? | | ?????????????????? #????????????????????????? | | ?????????????????? #????????????????????????? | | ?????????????????? #????????????????????????? | | ???????????????????"" ?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 EM Shielding 2 Armor Coverage 300 Core Shielding 20 Evasion (%) 64 Targeting Accuracy 12 Recoil Reduction 3 Offensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 38% | -9/Materials Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Heavy Suspicion Window Shopping Challenges ------------ None Game ------ Seed GrapheneBlastCoupler Manual? 0 Play Time 01:21:37 Cumulative 136.6 hours Start 2026.03.24 @ 23:31:17 End 2026.03.25 @ 01:09:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 129 Rogue 129 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 33 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e05d3f74-7204-45d8-9548-03ff2bacd190