Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.30 @ 14:11:47 Player: Lorraine Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (22) 110 Value Destroyed (616) 616 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2586 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 83/300 Energy 95/100 System Corruption 0% Temperature Danger (446) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Treads Machine Analyzer Small Laser Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Dynamic Insulation System > --- WEAPON ----------- Small Laser Light EM Pulse Cannon > --- INVENTORY -------- Light Ion Engine Improved Treads Improved Treads Flight Unit Dynamic Insulation System Particle Cannon Particle Cannon Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit Flight Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 40 | 5 4 7 12 12 Power 6 | 1 . 2 1 2 Engine 5 | 1 . 1 1 2 Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 9 | 2 . 2 3 2 Treads 4 | 2 . . 2 . Leg 2 | . . 2 . . Wheel . | . . . . . Hover 1 | . . . . 1 Flight 2 | . . . 1 1 Utility 13 | 2 2 2 5 2 Device 4 | . 1 1 1 1 Storage 4 | 2 1 1 . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 4 | . . . 3 1 Artifact . | . . . . . Weapon 12 | . 2 1 3 6 Energy Gun 1 | . . . . 1 Energy Cannon 5 | . . . 2 3 Ballistic Gun 6 | . 2 1 1 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 22 | . . 6 2 14 Power 4 | . . 1 . 3 Propulsion 7 | . . 2 1 4 Utility 6 | . . 1 1 4 Weapon 5 | . . 2 . 3 Highest Loss Streak 14 | . . 6 2 14 To Critical Strikes 1 | . . 1 . . Average Slot Usage (%) 83 | . 98 77 78 83 Engine 12 | . 14 9 11 16 Core 1 | . . 4 . . Treads 17 | . 28 18 9 16 Leg 4 | . . 6 11 . Device 6 | . 13 10 4 . Storage 8 | . 14 3 11 8 Processor 2 | . . . . 9 Protection 7 | . . . 13 17 Energy Gun 1 | . . . . 5 Energy Cannon 5 | . . . 10 9 Ballistic Gun 14 | . 28 23 7 . Peak Build Rating 23 | 4 8 21 18 23 Average Rating 12 | 3 6 14 11 18 On Entrance 7 | . 4 8 5 18 Naked Turns . | . . . . . Heaviest Build 52 | 10 30 30 45 52 Greatest Support 52 | 40 40 40 52 46 Greatest Overweight (x) 8 | . . 7 2 8 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 11 | 7 11 7 15 14 Most Carried 15 | 6 10 12 14 15 Average Carried 8 | 4 5 4 10 13 Final Capacity 15 | 8 15 15 15 5 Final Carried 13 | 6 10 7 13 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 572 | 61 229 144 138 . Remotely . | . . . . . Salvage Created 771 | . 153 280 223 115 Parts 47 | . 10 15 17 5 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 21 | . 5 8 6 2 Guns 14 | . 5 8 1 . Cannons 7 | . . . 5 2 Classes Destroyed 6 | . 3 . 2 1 Watcher 1 | . 1 . . . Swarmer 8 | . 3 3 2 . Grunt 10 | . 2 5 2 1 Brawler 1 | . . . . 1 Duelist 1 | . . . 1 . Sentry 1 | . . . 1 . Best Kill Streak 4 | . 3 4 4 2 Combat Bots Only 4 | . 2 4 4 2 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 329 | . 54 111 40 124 Missed 78 | . 16 36 10 16 Damage Taken 3310 | . 389 788 402 1731 Core 729 | . 55 59 58 557 Absorbed by Shields . | . . . . . Ignored by Resistances 70 | . . . . 70 Core Remaining (%) 79 | 100 . 54 85 . Volleys Fired 88 | . 22 41 15 10 Largest 2 | . 2 2 2 2 Hottest 136 | . 40 40 136 136 Shots Fired 146 | . 44 52 30 20 Gun 115 | . 44 52 14 5 Cannon 31 | . . . 16 15 Launcher . | . . . . . Special . | . . . . . Kinetic 114 | . 44 52 14 4 Thermal 32 | . . . 16 16 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 11 | . 5 9 11 7 Robot Miss Streak 5 | . 5 3 4 2 Penetration Max . | . . . . . Secondary Targets 3 | . 1 1 1 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 87 | . 23 31 18 15 Core Hits 36 | . 8 15 8 5 Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . 1 . . Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1164 | . 310 342 228 284 Guns 785 | . 310 342 103 30 Cannons 373 | . . . 125 248 Explosions . | . . . . . Melee . | . . . . . Ramming 6 | . . . . 6 Kinetic 775 | . 310 342 103 20 Thermal 383 | . . . 125 258 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 3 | . . . . 3 Targets Rammed 3 | . . . . 3 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 1038 | . 8 13 463 1038 Average Temperature 334 | . 4 4 190 549 Received Heat Transfer 1512 | . 108 279 90 1035 Effects 34 | . . . 4 30 Shutdowns 6 | . . . 1 5 Energy Bleed 4 | . . . . 4 Interference 5 | . . . 2 3 Matter Decay 3 | . . . . 3 Short Circuit 3 | . . . 1 2 Damage (minor) 4 | . . . . 4 Damage (major) 8 | . . . . 8 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 691 | . . . 222 469 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 281 | . 157 246 281 178 Initial 118 | . . 61 95 118 Average 114 | . 83 119 159 119 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 84 | 100 100 81 55 100 Level 1 15 | . . 18 44 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 1 . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault 1 | . . 1 . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 39 | . 9 12 10 8 Peak Tracking Total 7 | . 3 7 4 6 Tactical Retreats 8 | . . 4 2 2 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 3 | . . 1 2 . Terminals 2 | . . . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 6 | . . 1 5 . Successful 4 | . . 1 3 . Failed 2 | . . . 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 5 | . . . 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . . 1 3 . Record 1 | . . . 1 . Prototype ID Bank 1 | . . . 1 . Open Door 1 | . . 1 . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . . 2 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 31 | . . 31 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 4 | . . 4 . . Total Damage 21 | . . 21 . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1466 | 96 275 399 352 344 Spaces Moved 634 | 59 121 149 139 166 Core 31 | 12 . 2 . 17 Treads 493 | 47 121 122 54 149 Legs 110 | . . 25 85 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 100 160 50 Average Speed 164 | 137 160 167 179 160 Slowest Speed 450 | 160 160 400 260 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 18 | 4 24 32 19 14 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 922 | 74 158 253 214 223 Wait 91 | . 5 42 32 12 Move 630 | 58 120 148 138 166 Hop . | . . . . . Pick Up 53 | 10 7 11 14 11 Fast Attach 2 | . . . . 2 Attach 30 | 5 3 6 8 8 Detach 4 | 1 . 1 1 1 Swap 8 | . 1 1 4 2 Drop 13 | . . 3 2 8 Fire 88 | . 22 41 15 10 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 3 | . . . . 3 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 10) 372 | -10/Materials | Entered Mines 386 | -10/Mines | Found the Drone Emporium 395 | -10/Mines | Found Prototype Device 397 | -10/Mines | Identified Decoy Drone Bay 549 | -10/Mines | Discovered new exit (range 6) 580 | -10/Mines | Met a Derelict testing a Signal Generator 705 | -10/Mines | Lost 6 parts (1p2n1u2w) 771 | -10/Mines | Entered Materials 771 | -9/Materials | Evolved 2 slots: Utility x2 1042 | -9/Materials | Discovered new exit (range 10) 1123 | -9/Materials | Entered another Materials area 1123 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1449 | -8/Materials | Core integrity fell below 50% 1460 | -8/Materials | Core integrity fell below 20% 1467 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Overheating: Lgt. Assault Rifle damaged (-21). Overheating: Imp. Targeting Computer damaged (-1). Overheating: Energy bleed (-21). Lgt. Assault Rifle destroyed. Lrg. Storage Unit destroyed. G-47 Trooper suffers critical hit (Burn). G-47 Trooper destroyed. Critical hit (Burn: +37). Overheating: Energy bleed (-25). Overheating: Core damaged (-77). Acquired Airjet. Airjet broken. Overheating: Short circuit. Broken Airjet destroyed. Acquired Flight Unit. Flight Unit destroyed. Overheating: Imp. Targeting Computer damaged (-1). Overheating: Matter decay (-10). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#######??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# ####???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????## ####????????????????? | | ??????????????????#### ! @ +????????????????? | | ####?????????????##! ggg###+####????????????????? | | ]!!#?????????????#! !#? ???????????????????? | | ] #?????????????#! = #? /!???????????????????? | | #?????????????#! *%! # /! ??????????????????? | | ##????????????#! / # != ??????????????????? | | #????????????##! !%= # #?????????????????? | | #?????????????####=% # #?????????????????? | | #????????????????# = # #?????????????????? | | # #????????????????# #######?????????????????? | | # #??????########### #???????????????????????? | | # #??????# # #???????????????????????? | | # #??????# # #???????????????????????? | | # #??????# # #???????????????????????? | | # #??????# """ """ # ^]#???????????????????????? | | # #??????# """ """ # #???????????????????????? | | # #??????# """ """ # #???????????????????????? | | # #??????# # #???????????????????????? | | # #??????# # #???????????????????????? | | # #??#########+##### ###+####????????????????? | | # #??# #????????????????? | | # #??# / !! /?????????? | | # #??# # !! #?????????? | | # #??# ###/############## #????????????????? | | # #??# # #??????????? #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 17 Energy Capacity 290 Matter Stores 184 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 450 Resistance: TH 10 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorSiegeAnalyzer Manual? 0 Play Time 00:29:37 Cumulative 6.3 hours Start 2024.12.30 @ 13:37:09 End 2024.12.30 @ 14:11:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0a606aff-f0f2-42f6-8a66-24d12a59cd19