Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 14:16:49

Player: Helta

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (55)      275
Value Destroyed (1383)     1383
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (933)                933
              TOTAL SCORE: 6431

 Bonus
-------
High Alert Combat Kills    133
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     176/300
Energy                     100/100
System Corruption          23%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Extension

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Propulsion Shielding

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           VTOL Module
           VTOL Module
           VTOL Module
           Cesium-ion Thruster
           Xenon Bombardment Thruster
>          --- UTILITY ----------
  Advanced Weight Redist. System
  Improved Signal Interpreter
           Transmission Jammer
           Phase Shifter
  Improved System Restoration Module
  Improved System Restoration Module
>          --- WEAPON -----------
           Plasma Rifle
  Improved Datajack
>          --- INVENTORY --------
           Cesium-ion Thruster
           Recoil Stabilizer
  Improved Propulsion Shielding
           Authchip [R/Combat]
[Rating: 47]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    Signal Interpreter
  Device                   Advanced Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     EM Shotgun
  Energy Gun               EM Shotgun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Katana
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Ext 
Slots Evolved              8    | .   .   .   .   .   4   2   .   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   .   .   2   .   
  Utility                  4    | .   .   .   .   .   2   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             72   | 5   9   .   3   .   32  2   4   10  7   
  Power                    6    | 1   .   .   .   .   4   .   1   .   .   
    Engine                 4    | 1   .   .   .   .   2   .   1   .   .   
    Core                   2    | .   .   .   .   .   2   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               18   | 2   2   .   .   .   10  .   .   3   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    5    | .   2   .   .   .   3   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 11   | .   .   .   .   .   7   .   .   3   1   
  Utility                  30   | .   5   .   2   .   10  2   3   3   5   
    Device                 14   | .   1   .   .   .   3   2   3   3   2   
    Storage                6    | .   3   .   2   .   .   .   .   .   1   
    Processor              3    | .   1   .   .   .   2   .   .   .   .   
    Hackware               3    | .   .   .   .   .   2   .   .   .   1   
    Protection             4    | .   .   .   .   .   3   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   18   | 2   2   .   1   .   8   .   .   4   1   
    Energy Gun             5    | 1   2   .   1   .   .   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   3   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        4    | .   .   .   .   .   1   .   .   2   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   3   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   .   .   .   .   
Parts Lost                 30   | .   .   .   .   .   7   .   2   15  6   
  Power                    5    | .   .   .   .   .   3   .   .   2   .   
  Propulsion               6    | .   .   .   .   .   .   .   .   5   1   
  Utility                  14   | .   .   .   .   .   3   .   1   6   4   
  Weapon                   5    | .   .   .   .   .   1   .   1   2   1   
  Highest Loss Streak      11   | .   .   .   .   .   3   .   1   11  4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   97  100 97  85  85  84  84  74  15  
  Engine                   8    | .   14  14  14  14  3   7   7   4   .   
  Core                     1    | .   .   .   .   .   6   .   .   .   .   
  Leg                      17   | .   27  28  28  28  12  .   .   .   .   
  Flight                   7    | .   .   .   .   .   14  23  23  29  3   
  Device                   2    | .   1   .   .   .   1   15  16  21  1   
  Storage                  8    | .   13  14  13  14  4   .   .   .   .   
  Processor                12   | .   11  14  14  14  16  15  13  6   3   
  Hackware                 2    | .   .   .   .   .   5   .   .   .   3   
  Protection               2    | .   .   .   .   .   6   7   7   3   1   
  Energy Gun               13   | .   27  28  25  14  2   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   4   7   6   .   1   
  Special Melee Weapon     1    | .   .   .   .   .   2   7   7   5   .   
Naked Turns                257  | .   .   .   .   .   .   .   .   .   257 
Heaviest Build             89   | 7   89  19  21  21  34  11  21  24  5   
  Greatest Support         43   | 20  26  26  26  26  43  23  23  32  5   
  Greatest Overweight (x)  3    | .   3   .   .   .   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 5   25  10  10  10  10  5   5   5   5   
  Average Capacity         8    | 5   10  10  9   10  7   5   5   5   5   
  Most Carried             10   | 4   10  10  10  9   10  4   5   5   5   
  Average Carried          6    | 1   8   9   9   8   5   3   4   3   .   
  Final Capacity           10   | 5   10  10  10  10  5   5   5   5   5   
  Final Carried            10   | 4   9   10  9   9   5   3   4   5   1   

 Class Distribution 
--------------------
 77% | Mutant
 14% | Sprinter
  4% | Scout

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
  Scout | -7/Factory
  Scout | -7/DSF
 Mutant | -6/Factory
 Mutant | -6/Extension

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Ext 
Matter Collected           1057 | 256 90  .   .   30  596 .   .   81  4   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1464 | 50  93  145 .   183 993 .   .   .   .   
  Parts                    106  | 4   4   9   .   13  76  .   .   .   .   
Haulers Intercepted        1    | .   .   .   .   .   1   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Ext 
Combat Hostiles Destroyed  41   | 1   2   5   .   8   25  .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   
  Guns                     25   | 1   2   4   .   8   10  .   .   .   .   
  Cannons                  10   | .   .   .   .   .   10  .   .   .   .   
  AOE                      4    | .   .   .   .   .   4   .   .   .   .   
Classes Destroyed          12   | 1   1   1   .   1   8   .   .   .   .   
  Worker                   1    | .   .   .   .   .   1   .   .   .   .   
  Builder                  4    | .   .   .   .   .   4   .   .   .   .   
  Tunneler                 2    | .   .   .   .   .   2   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   
  Watcher                  5    | .   1   .   .   .   4   .   .   .   .   
  Swarmer                  19   | .   .   3   .   6   10  .   .   .   .   
  Grunt                    12   | 1   2   2   .   1   6   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   
  Duelist                  2    | .   .   .   .   1   1   .   .   .   .   
  Sentry                   6    | .   .   .   .   .   6   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           7    | 1   2   3   .   3   7   .   .   .   .   
  Combat Bots Only         4    | 1   2   3   .   3   4   .   .   .   .   
Max Kills in Single Turn   5    | 1   1   2   .   1   5   .   .   .   .   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   4   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Ext  
Hostile Shots Fired        293  | 6    13   8    .    33   159  .    10   55   9    
  Missed                   124  | 3    5    1    .    18   68   .    4    21   4    
Damage Taken               3610 | 33   87   77   .    127  1364 .    274  1139 509  
  Core                     1263 | .    10   .    .    43   304  .    54   556  296  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  74   | .    .    .    .    .    .    .    74   .    .    
Core Remaining (%)         78   | 100  .    .    .    78   44   .    92   .    .    
Volleys Fired              68   | 2    11   7    .    .    41   .    .    7    .    
  Largest                  2    | 2    2    2    .    .    2    .    .    1    .    
  Hottest                  90   | 60   90   90   .    .    70   .    .    75   .    
Shots Fired                245  | 4    22   14   .    43   155  .    .    7    .    
  Gun                      166  | 4    22   14   .    43   76   .    .    7    .    
  Cannon                   77   | .    .    .    .    .    77   .    .    .    .    
  Launcher                 2    | .    .    .    .    .    2    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  79   | 2    .    .    .    .    77   .    .    .    .    
  Thermal                  126  | .    .    .    .    43   76   .    .    7    .    
  Explosive                2    | .    .    .    .    .    2    .    .    .    .    
  Electromagnetic          38   | 2    22   14   .    .    .    .    .    .    .    
  Robot Hit Streak         9    | 3    4    9    .    7    9    .    .    1    .    
  Robot Miss Streak        3    | .    2    3    .    3    3    .    .    3    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    
  Autonomous               120  | .    .    .    .    43   77   .    .    .    .    
Shots Hit Robots           154  | 3    10   11   .    26   101  .    .    3    .    
  Core Hits                72   | 2    6    7    .    8    49   .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    .    3    .    .    .    .    
    Blast                  3    | .    .    .    .    .    3    .    .    .    .    
Melee Attacks              119  | .    .    .    .    .    93   .    4    8    14   
  Impact                   5    | .    .    .    .    .    .    .    .    5    .    
  Slashing                 106  | .    .    .    .    .    87   .    4    1    14   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    3    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4116 | 35   161  163  .    750  2980 .    .    27   .    
  Guns                     2742 | 35   161  163  .    750  1606 .    .    27   .    
  Cannons                  798  | .    .    .    .    .    798  .    .    .    .    
  Explosions               343  | .    .    .    .    .    343  .    .    .    .    
  Melee                    230  | .    .    .    .    .    230  .    .    .    .    
  Ramming                  3    | .    .    .    .    .    3    .    .    .    .    
  Kinetic                  809  | 11   .    .    .    .    798  .    .    .    .    
  Thermal                  2383 | .    .    .    .    750  1606 .    .    27   .    
  Explosive                343  | .    .    .    .    .    343  .    .    .    .    
  Electromagnetic          348  | 24   161  163  .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 230  | .    .    .    .    .    230  .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         23   | .    .    .    .    .    12   .    .    11   23   
  Average Corruption       11   | .    .    .    .    .    8    .    .    7    17   
  Corruption Purged        1    | .    .    .    .    .    .    .    .    1    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  46   | .    .    .    .    .    15   .    .    8    23   
    Message Errors         11   | .    .    .    .    .    5    .    .    2    4    
    Matter Fused           10   | .    .    .    .    .    3    .    .    .    7    
    Heat Flow Errors       4    | .    .    .    .    .    .    .    .    1    3    
    Energy Discharges      15   | .    .    .    .    .    6    .    .    3    6    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      5    | .    .    .    .    .    1    .    .    1    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            83   | .    .    .    .    .    83   .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               19   | .    .    .    .    .    19   .    .    .    .    
  Melee                    64   | .    .    .    .    .    64   .    .    .    .    
Knockbacks                 12   | .    .    .    .    .    12   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11   | .    .    .    .    .    11   .    .    .    .    
  Secondary                1    | .    .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      24   | .    .    .    .    .    24   .    .    .    .    
  Shots                    1    | .    .    .    .    .    1    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    1    .    .    .    .    
  Kicked                   1    | .    .    .    .    .    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        240  | .    168  174  .    .    173  .    .    81   240  
  Average Temperature      50   | .    75   75   .    .    47   .    .    31   119  
  Received Heat Transfer   525  | 18   48   24   .    .    396  .    .    18   21   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    .    .    .    2    4    .    .    .    .    
  Heat Transferred         3084 | .    .    .    .    962  2072 .    .    50   .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Ext 
Peak Influence             760  | 20  85  70  .   263 760 238 190 142 140 
  Initial                  238  | .   13  .   .   .   102 238 170 94  22  
  Average                  216  | 8   16  36  .   183 515 238 173 105 57  
Maximum Alert Level        3    | .   .   .   .   1   3   1   .   .   .   
  Low Security (%)         66   | 100 100 100 .   55  9   .   100 100 100 
  Level 1                  9    | .   .   .   .   44  18  100 .   .   .   
  Level 2                  19   | .   .   .   .   .   56  .   .   .   .   
  Level 3                  5    | .   .   .   .   .   14  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   1   .   .   .   7   .   .   3   1   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   
  Reinforcement            9    | .   1   .   .   .   5   .   .   2   1   
  Assault                  1    | .   .   .   .   .   1   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Ext 
Distress Signals           7    | .   1   .   .   .   3   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              80   | 1   3   4   .   10  47  .   3   6   6   
  Peak Tracking Total      5    | 1   2   2   .   4   5   .   1   3   4   
  Tactical Retreats        11   | .   .   .   .   .   2   .   2   3   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Ext 
Traps Triggered            3    | .   .   .   .   .   .   .   1   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 2    | .   .   .   .   .   2   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Ext 
Machines Disabled          7    | .   .   .   .   4   3   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Ext 
Machines Accessed          14   | .   1   .   4   .   8   1   .   .   .   
  Terminals                8    | .   1   .   .   .   6   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Total Hacks                72   | .   3   .   49  .   18  2   .   .   .   
  Successful               65   | .   3   .   49  .   12  1   .   .   .   
  Failed                   7    | .   .   .   .   .   6   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   .   .   6   .   .   .   .   .   .   
  Terminals                21   | .   3   .   .   .   16  2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             63   | .   3   .   49  .   10  1   .   .   .   
  Record                   52   | .   3   .   49  .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   3   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   1   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   1   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   3   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   .   .   .   3   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   2   .   .   1   .   
  Non-combat               1    | .   .   .   .   .   1   .   .   .   .   
  Combat                   2    | .   .   .   .   .   1   .   .   1   .   
Robot Hacks Applied        3    | .   .   .   .   .   2   .   .   1   .   
  parse_system             2    | .   .   .   .   .   1   .   .   1   .   
  no_distress              1    | .   .   .   .   .   1   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Ext 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Ext  
Turns Passed               5602 | 155  729  929  866  198  1638 42   84   431  530  
Spaces Moved               5573 | 133  545  716  702  163  1511 138  219  928  518  
  Core                     117  | 20   .    .    .    .    .    .    .    79   18   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     2605 | .    521  716  702  163  503  .    .    .    .    
  Wheels                   137  | 113  24   .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   2714 | .    .    .    .    .    1008 138  219  849  500  
  Fastest Speed            23   | 50   80   120  120  120  29   29   29   23   35   
  Average Speed            74   | 75   120  120  120  120  59   29   29   30   35   
  Slowest Speed            330  | 80   330  120  120  120  123  29   29   114  50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    .    .    .    .    2    
  Cave-ins Triggered       10   | .    .    .    .    .    3    .    .    1    6    
Exploration Rate (%)       51   | 9    59   97   92   21   93   4    95   18   27   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        7    | .    1    1    1    1    1    1    .    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    
Spaces Dug                 101  | .    .    .    .    .    81   .    .    6    14   
Terrain Destroyed          145  | .    .    .    .    8    117  .    .    6    14   
  Melee                    101  | .    .    .    .    .    81   .    .    6    14   
  Projectile               26   | .    .    .    .    8    18   .    .    .    .    
  AOE                      18   | .    .    .    .    .    18   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Ext  
Total                      6745 | 180  596  772  728  166  2033 139  233  1057 841  
  Wait                     796  | 37   7    49   9    .    311  .    .    98   285  
  Move                     5553 | 132  544  715  701  162  1508 137  218  926  510  
  Hop                      2    | .    .    .    .    .    .    .    .    .    2    
  Pick Up                  66   | 4    16   1    8    2    25   .    5    5    .    
  Fast Attach              12   | 5    .    .    .    .    1    .    .    5    1    
  Attach                   35   | .    2    .    2    .    16   2    4    4    5    
  Detach                   3    | .    .    .    2    .    .    .    .    .    1    
  Swap                     25   | .    7    .    1    .    15   .    .    1    1    
  Drop                     40   | .    9    .    5    2    20   .    2    2    .    
  Fire                     68   | 2    11   7    .    .    41   .    .    7    .    
  Melee                    119  | .    .    .    .    .    93   .    4    8    14   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    1    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            25   | .    .    .    .    .    2    .    .    1    22   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 3 exits: *Fac x2 / [*Sto])
-7/Factory
-7/DSF
-6/Factory
-6/Extension

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   63 | -11/Scrapyard | Discovered new exit (range 8)
  156 | -11/Scrapyard | Entered Materials
  265 | -10/Materials | Discovered new exit (range 15)
  291 | -10/Materials | Identified exit to Mines
  294 | -10/Materials | Met 8R-AWN
  310 | -10/Materials | Build established: Mutant
  375 | -10/Materials | Discovered exit to Mines (range 16)
  885 | -10/Materials | Entered Mines
  888 | -10/Mines     | Followed 8R-AWN into the Mines
  990 | -10/Mines     | Discovered new exit (range 15)
 1011 | -10/Mines     | Identified exit to Materials
 1047 | -10/Mines     | Discovered exit to Materials (range 7)
 1324 | -10/Mines     | Learned Materials interactive machine intel
 1341 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1533 | -10/Mines     | Learned Materials stockpile data
 1807 | -10/Mines     | Discovered new exit (range 5)
 1812 | -10/Mines     | Identified exit to Exiles
 1814 | -10/Mines     | Entered Exiles
 1846 | -10/Exiles    | Discovered new exit (range 15)
 1864 | -10/Exiles    | Identified exit to Mines
 1897 | -10/Exiles    | Welcomed by 8R-AWN
 1936 | -10/Exiles    | Met EX-HEX
 2010 | -10/Exiles    | Met EX-DEC
 2059 | -10/Exiles    | Visited The Gauntlet
 2239 | -10/Exiles    | Learned location of Zion (-7)
 2314 | -10/Exiles    | Discovered exit to Mines (range 14)
 2386 | -10/Exiles    | Met EX-BIN
 2483 | -10/Exiles    | Aligned with FarCom system
 2484 | -10/Exiles    | Given EX-Vault access code
 2518 | -10/Exiles    | Opened EX-Vault
 2527 | -10/Exiles    | Found Prototype Storage
 2528 | -10/Exiles    | Identified Superbattery
 2547 | -10/Exiles    | Found Prototype Energy Gun
 2553 | -10/Exiles    | Identified AWS/Thermal
 2592 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2680 | -10/Exiles    | Left Exiles lab with AWS/Thermal
 2680 | -10/Exiles    | Entered Mines
 2862 | -9/Mines      | Discovered new exit (range 7)
 2875 | -9/Mines      | Identified exit to Materials
 2878 | -9/Mines      | Entered Materials
 2878 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 2880 | -8/Materials  | Loaded intel: 19 interactive machine locations
 3252 | -8/Materials  | Garrison activated, responded to threat
 3678 | -8/Materials  | First assault squad dispatched
 3883 | -8/Materials  | Discovered new exit (range 10)
 3923 | -8/Materials  | Crushed by falling debris
 3954 | -8/Materials  | Lost 3 parts (2u1w)
 4017 | -8/Materials  | Discovered new exit (range 13)
 4220 | -8/Materials  | Build established: Sprinter
 4359 | -8/Materials  | Crushed by falling debris
 4449 | -8/Materials  | Crushed by falling debris
 4449 | -8/Materials  | Core integrity fell below 50%
 4449 | -8/Materials  | System corruption reached 10%
 4514 | -8/Materials  | Discovered new exit (range 4)
 4516 | -8/Materials  | Identified exit to Factory
 4516 | -8/Materials  | Entered Factory
 4516 | -7/Factory    | Evolved 2 slots: Utility x2
 4558 | -7/Factory    | Identified exit to DSF
 4558 | -7/Factory    | Entered DSF
 4575 | -7/DSF        | Additional patrols routed to DSF
 4584 | -7/DSF        | Discovered new exit (range 16)
 4641 | -7/DSF        | Identified exit to Factory
 4642 | -7/DSF        | Entered Factory
 4642 | -6/Factory    | Evolved 2 slots: Propulsion x2
 4809 | -6/Factory    | Crushed by falling debris
 4840 | -6/Factory    | Lost 4 parts (2p1u1w)
 5030 | -6/Factory    | System corruption reached 10%
 5032 | -6/Factory    | Core integrity fell below 50%
 5066 | -6/Factory    | Discovered new exit (range 14)
 5073 | -6/Factory    | Identified exit to Extension
 5073 | -6/Factory    | Entered Extension
 5074 | -6/Extension  | Lost 11 parts (5n5u1w)
 5122 | -6/Extension  | Build established: Mutant
 5127 | -6/Extension  | Spotted B-75 Beast
 5238 | -6/Extension  | Crushed by falling debris
 5343 | -6/Extension  | Crushed by falling debris
 5344 | -6/Extension  | Core integrity fell below 20%
 5347 | -6/Extension  | Crushed by falling debris
 5378 | -6/Extension  | Lost 4 parts (1n2u1w)
 5439 | -6/Extension  | Crushed by falling debris
 5445 | -6/Extension  | Crushed by falling debris
 5604 | -6/Extension  | Crushed by falling debris
 5604 | -6/Extension  | Smashed by cave-in

 Last Messages 
---------------
05347_ System corrupted by crushing effect (+3).
05370_ System corrupted: Matter fused (-8). <x2>
05409_ System corrupted: Energy discharge (-21).
05430_ System corrupted: Heat flow error (+214).
05439_ The unstable cave ceiling collapses.
05439_ Crushed by falling debris.
05445_ The unstable cave ceiling collapses.
05445_ Crushed by falling debris.
05451_ System corrupted: Energy discharge (-20).
05471_ System corrupted: Energy discharge (-39).
05497_ 0Y AMO4SSD9JO QB1WCH,KQXDVGZXBNAUUBYHDIR
05513_ System corrupted: Energy discharge (-36).
05528_ System corrupted: Matter fused (-6).
05547_ System corrupted: Matter fused (-5).
05565_ System corrupted: Component data lost.
05588_ System corrupted: Energy discharge (-20).
05603_ W0A>RADA:O<B DXBJ&D1SLASO6TW7Y5BD
05604_ The unstable cave ceiling collapses.
05604_ Crushed by falling debris.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ##############???????????????????????????????????? |
|              ##########################??????????? |
|        #####                                  ???? |
|        #???# ###### ###################??????????? |
|        #???# #????# #????????????????????????????? |
|        #???# #????# #????????????????????????????? |
|        #####+##???# #????????????????????????????? |
|        #  =   ##### #????????????????????????????? |
|        #    g +     ##???????????????????????????? |
|        #    = #     "#???????????????????????????? |
|        +   =g #     ##???????????????????????????? |
|      ^ #      +     ##???????????????????????????? |
|  #######      #########??????????????????????????? |
|  #?????########????## ##?????????????????????????? |
|  #??????????????????## ##????????????????????????? |
|  #???????????????????#####???????????????????????? |
|  #????????????????????#######????????????????????? |
|  #?????????????????????##@###????????????????????? |
|  #??????????????????????#####????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  ####????????????????????????????????????????????? |
|  ## ##???????????????????????????????????????????? |
|  ######??????????????????????????????????????????? |
|  #?## #??????????????????sss?????????????????????? |
|  ######??????????????????????????????????????????? |
|  ""  ##??????????????????????????????????????????? |
|  "   ############################################# |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|      ############################################# |
|      #???????????????????????????????????????????? |
|   "###???????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          23
Energy Capacity            1625
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       110
ECM Strength               2
Additional Mass Support    9
Armor Coverage             225
Propulsion Shielding       66
Phase Shifting             5
Evasion (%)                70
Recoil Reduction           4
Offensive Hacking          20
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Can't Catch Me
GoHome()
Librarian
Made in Tau Ceti IV
Power Corrupts
Significant Disruption
System Compromised
Tourist
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              ComponentWeaponsCanceller
  Manual?         0
Play Time         01:24:27
  Cumulative      2.3 hours
  Start           2024.03.31 @ 12:53:26
  End             2024.03.31 @ 14:16:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          7
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          130x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
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