Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.28 @ 12:18:23 Player: Cereal Killer Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (51) 255 Value Destroyed (2221) 2221 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (496) 496 TOTAL SCORE: 5392 Bonus ------- High Alert Combat Kills 121 Follower Combat Kills 175 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 125/125 System Corruption 2% Temperature Cool (9) Movement Treading (160) Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (5) ------ Medium Storage Unit Melee Analysis Suite Improved Medium Armor Plating Medium Insulated Plating Hacking Suite > --- WEAPON (3) ------- Power Maul Power Maul Power Maul > --- INVENTORY (10) --- Improved Heat Sink Improved Heat Sink Improved Heat Sink Cooling System Improved Medium Armor Plating Medium Insulated Plating Medium Insulated Plating Heavy Rocket Launcher Power Maul Axe Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Melee Analysis Suite Medium Insulated Plating Hacking Suite > --- WEAPON ----------- Power Maul Power Maul Power Maul > --- INVENTORY -------- Light Treads Improved Heat Sink Improved Heat Sink Cooling System Medium Matter Pod Light Armor Plating Heavy Assault Rifle Power Maul Axe Axe [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Compact Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Light Armor Plating Weapon Axe Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Power Maul Slashing Weapon Axe Build | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Slots Evolved 4 | . . 2 . . . 2 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 3 | . . 2 . . . 1 . Weapon 1 | . . . . . . 1 . Parts Attached 52 | 6 1 4 1 . 4 13 23 Power 5 | 1 . 1 . . . 1 2 Engine 5 | 1 . 1 . . . 1 2 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 15 | 2 . . 1 . . 4 8 Treads 5 | . . . . . . . 5 Leg 5 | . . . . . . 2 3 Wheel 5 | 2 . . 1 . . 2 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 1 . 2 . . 2 3 6 Device 4 | . . 1 . . 2 . 1 Storage 2 | 1 . 1 . . . . . Processor 1 | . . . . . . 1 . Hackware 1 | . . . . . . 1 . Protection 6 | . . . . . . 1 5 Artifact . | . . . . . . . . Weapon 18 | 2 1 1 . . 2 5 7 Energy Gun 7 | 1 . 1 . . 2 1 2 Energy Cannon . | . . . . . . . . Ballistic Gun 3 | 1 . . . . . 1 1 Ballistic Cannon 1 | . 1 . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . . . . 3 Slashing Weapon 4 | . . . . . . 3 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 18 | . . 1 1 . 2 5 9 Power 4 | . . 1 . . . 1 2 Propulsion 6 | . . . 1 . . 1 4 Utility 4 | . . . . . . 2 2 Weapon 4 | . . . . . 2 1 1 Highest Loss Streak 5 | . . 1 1 . 1 5 5 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 88 | . 85 69 76 77 93 77 95 Engine 9 | . 14 11 11 11 11 9 7 Treads 3 | . . . . . . . 7 Leg 5 | . . . . . . 11 9 Wheel 11 | . 28 22 21 22 22 5 . Device 10 | . . 3 11 11 27 14 7 Storage 10 | . 14 11 11 11 11 9 9 Processor 4 | . . . . . . 1 9 Hackware 4 | . . . . . . . 9 Protection 5 | . . . . . . 4 10 Energy Gun 8 | . 8 11 11 11 16 11 4 Ballistic Gun 3 | . 14 . . . . 2 3 Ballistic Cannon 3 | . 5 11 11 11 4 . . Impact Weapon 2 | . . . . . . . 5 Slashing Weapon 6 | . . . . . . 6 12 Peak Build Rating 35 | 6 6 10 10 10 10 25 35 Average Rating 17 | 4 6 8 9 10 9 13 26 On Entrance 9 | . 6 6 10 10 10 10 23 Naked Turns . | . . . . . . . . Heaviest Build 36 | 13 14 21 20 20 21 30 36 Greatest Support 40 | 32 32 32 26 26 26 26 40 Greatest Overweight (x) 2 | . . . . . . 1 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 Average Capacity 9 | 6 8 9 10 10 10 10 10 Most Carried 10 | 5 8 9 9 8 10 10 10 Average Carried 8 | 1 5 8 8 8 7 9 9 Final Capacity 10 | 8 8 10 10 10 10 10 10 Final Carried 10 | 2 8 9 8 8 10 8 10 Class Distribution -------------------- 49% | Mutant 16% | Gladiator 14% | Scavenger-Gladiator 9% | Scavenger-Tank 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Gladiator | -8/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Exi Min Mat Gar Matter Collected 1016 | 170 204 132 67 . 35 90 318 Remotely . | . . . . . . . . Salvage Created 1911 | . 227 198 134 . 133 206 1013 Parts 115 | . 12 18 6 . 11 8 60 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 45 | . 6 4 5 . 4 4 22 Melee 16 | . . . . . . 1 15 Guns 21 | . 4 2 2 . 4 3 6 Cannons 7 | . 2 2 3 . . . . Classes Destroyed 9 | . 5 1 . . 3 . . Worker 1 | . . . . . 1 . . Builder 1 | . . . . . 1 . . Hauler 1 | . 1 . . . . . . Mechanic 1 | . 1 . . . . . . Watcher 2 | . 1 1 . . . . . Swarmer 13 | . 3 . 3 . 3 . 4 Grunt 20 | . 3 2 2 . . 2 11 Sentry 11 | . . 2 . . . 2 7 Hunter 1 | . . . . . 1 . . Best Kill Streak 5 | . 5 3 3 . 3 2 4 Combat Bots Only 4 | . 3 2 3 . 3 2 4 Max Kills in Single Turn 2 | . 1 1 1 . 2 1 2 Gunslinging 1 | . . . . . 1 . 1 Exploded . | . . . . . . . . Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Hostile Shots Fired 249 | . 23 13 26 . 24 38 125 Missed 71 | . 5 6 8 . 9 13 30 Damage Taken 2518 | . 194 120 172 . 134 383 1515 Core 725 | . 39 49 35 . 50 106 446 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 83 | 100 84 . . . 66 . . Volleys Fired 92 | . 26 10 13 . 12 18 13 Largest 3 | . 2 2 2 . 2 2 3 Hottest 135 | . 70 80 80 . 90 90 135 Shots Fired 185 | . 52 19 26 . 21 30 37 Gun 151 | . 42 9 13 . 20 30 37 Cannon 34 | . 10 10 13 . 1 . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 74 | . 36 10 13 . 1 . 14 Thermal 88 | . 16 . . . 19 30 23 Explosive . | . . . . . . . . Electromagnetic 23 | . . 9 13 . 1 . . Robot Hit Streak 10 | . 7 10 7 . 4 9 7 Robot Miss Streak 4 | . 4 2 3 . 4 2 2 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 2 . . . 1 . 2 Max Gunslinging Chain 1 | . 1 . . . 1 . 1 Shots Hit Robots 152 | . 32 15 16 . 11 23 55 Core Hits 73 | . 15 9 7 . 8 9 25 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 3 | . . . . . . . 3 Critical Strikes 11 | . 1 1 . . 1 . 8 Burn 2 | . 1 . . . 1 . . Destroy 1 | . . . . . . . 1 Blast 1 | . . 1 . . . . . Smash 4 | . . . . . . . 4 Sever 3 | . . . . . . . 3 Melee Attacks 69 | . . . . . . 2 67 Impact 18 | . . . . . . . 18 Slashing 51 | . . . . . . 2 49 Piercing . | . . . . . . . . Sneak Attacks 5 | . . . . . . . 5 Combat Hostiles 5 | . . . . . . . 5 Follow-up Attacks 12 | . . . . . . 1 11 Damage Inflicted 3371 | . 422 252 244 . 139 330 1984 Guns 1075 | . 251 107 109 . 139 257 212 Cannons 428 | . 171 122 135 . . . . Explosions 23 | . . 23 . . . . . Melee 1845 | . . . . . . 73 1772 Ramming . | . . . . . . . . Kinetic 621 | . 283 122 135 . . . 81 Thermal 667 | . 139 23 . . 117 257 131 Explosive . | . . . . . . . . Electromagnetic 238 | . . 107 109 . 22 . . Impact 719 | . . . . . . . 719 Slashing 1126 | . . . . . . 73 1053 Piercing . | . . . . . . . . Highest Corruption 2 | . 2 . . . . 2 2 Average Corruption 1 | . 2 . . . . 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 17 | . 1 . . . . . 16 Message Errors 4 | . . . . . . . 4 Matter Fused 4 | . 1 . . . . . 3 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 2 | . . . . . . . 2 Data Loss (minor) 5 | . . . . . . . 5 Misfires 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 136 | . . . . . 19 . 117 Projectiles . | . . . . . . . . Explosions 19 | . . . . . 19 . . Melee 117 | . . . . . . . 117 Knockbacks 4 | . 1 1 1 . . . 1 Impact 1 | . . . . . . . 1 Kinetic 3 | . 1 1 1 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 59 | . . 38 . . 21 . . Shots 2 | . . 1 . . 1 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 204 | . 80 97 2 . 17 23 204 Average Temperature 34 | . 32 52 1 . 8 11 27 Received Heat Transfer 1137 | . 81 39 45 . . 216 756 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 2 | . . 1 . . . . 1 Impact Corruptions 3 | . . . . . . . 3 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . . . 3 . Heat Transferred 1941 | . 481 50 . . 384 693 333 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 1 . . 1 . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Peak Influence 985 | . 211 234 201 . 113 104 985 Initial 91 | . . 89 91 . . . 67 Average 271 | . 126 148 176 . 27 56 453 Maximum Alert Level 3 | . 1 1 1 . . . 3 Low Security (%) 53 | 100 69 72 46 . 100 100 24 Level 1 17 | . 30 27 53 . . . 18 Level 2 22 | . . . . . . . 45 Level 3 5 | . . . . . . . 11 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . . . . . . 3 . Investigation 1 | . . . . . . 1 . Extermination . | . . . . . . . . Reinforcement . | . . . . . . . . Assault . | . . . . . . . . Garrison 2 | . . . . . . 2 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Distress Signals 1 | . 1 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 57 | . 8 7 5 . 5 5 27 Peak Tracking Total 6 | . 4 4 2 . 4 2 6 Tactical Retreats 3 | . 1 1 . . . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Traps Triggered 9 | . 1 . . . . 1 7 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Exi Min Mat Gar Machines Disabled 4 | . . . . . . . 4 Max in Single Turn 1 | . . . . . . . 1 Garrison Relay 3 | . . . . . . . 3 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Machines Accessed 9 | . 3 1 . 1 . 2 2 Terminals 7 | . 3 1 . . . 1 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 16 | . 7 2 . 1 . 4 2 Successful 10 | . 3 1 . 1 . 3 2 Failed 6 | . 4 1 . . . 1 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 7 | . 4 2 . . . 1 . Terminals 14 | . 7 2 . . . 3 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 6 | . 2 . . 1 . 1 2 Record 1 | . . . . 1 . . . Robot Analysis 1 | . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . . . . . . . 1 Locate Traps 1 | . 1 . . . . . . Garrison Registry 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 3 | . 1 1 . . . 1 . Terminals 3 | . 1 1 . . . 1 . Assimilate 1 | . . . . . . 1 . Botnet 2 | . 1 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 2 1 . . . 2 . Full Trace Events 1 | . . . . . . 1 . Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 12 | . . . . . . . 12 Machine Destruction 12 | . . . . . . . 12 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 3 | . . . . . . . 3 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Total Allies 4 | . . . . . . 1 3 Largest Group 3 | . . . . . . 1 3 Highest-Rated Group 90 | . . . . . . 10 90 Highest-Rated Ally 39 | . . . . . . 10 39 Total Orders . | . . . . . . . . Ally Attacks 27 | . . . . . . . 27 Total Damage 321 | . . . . . . . 321 Kills 5 | . . . . . . . 5 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Robot Analysis Total 1 | . . . . . . 1 . Derelict Logs Recovered 3 | . . . 3 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Exi Min Mat Gar Turns Passed 2869 | 55 317 157 166 222 432 194 1326 Spaces Moved 1977 | 43 237 120 140 247 430 84 676 Core 2 | 2 . . . . . . . Treads 251 | . . . . . . . 251 Legs 433 | . . . . . . 52 381 Wheels 1291 | 41 237 120 140 247 430 32 44 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 100 90 90 90 90 105 Average Speed 114 | 97 100 100 90 90 90 143 148 Slowest Speed 240 | 100 100 100 90 90 90 190 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 3 49 19 29 66 75 10 62 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 2 | . . . . . 2 . . Spaces Dug 2 | . . . . . . . 2 Terrain Destroyed 11 | . . 3 . . 6 . 2 Melee 2 | . . . . . . . 2 Projectile . | . . . . . . . . AOE 9 | . . 3 . . 6 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Total 2313 | 56 269 138 153 246 453 123 875 Wait 51 | . . . . . 2 1 48 Move 1970 | 42 236 119 139 246 429 83 676 Hop . | . . . . . . . . Pick Up 46 | 8 6 3 . . 6 4 19 Fast Attach 12 | . . 2 . . . 4 6 Attach 27 | 6 . 2 1 . 4 6 8 Detach 1 | . . . . . . . 1 Swap 13 | . 1 . . . . 3 9 Drop 19 | . . 2 . . . 3 14 Fire 92 | . 26 10 13 . 12 18 13 Melee 48 | . . . . . . 1 47 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 25 | . . . . . . . 25 Rewire 9 | . . . . . . . 9 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -8/Garrison (discovered 4 exits: [*Fac x3] / [*Mat]) History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 7) 373 | -10/Materials | Entered another Materials area 373 | -9/Materials | Evolved 2 slots: Utility x2 514 | -9/Materials | Discovered new exit (range 12) 530 | -9/Materials | Entered Mines 568 | -9/Mines | Learned Materials terminal intel 625 | -9/Mines | Learned Materials stockpile data 627 | -9/Mines | Learned location of Storage (-7) 692 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 692 | -9/Mines | Discovered new exit (range 5) 696 | -9/Mines | Entered Exiles 696 | -9/Exiles | Found Exiles lab abandoned 911 | -9/Exiles | Discovered new exit (range 10) 918 | -9/Exiles | Entered Mines 1302 | -8/Mines | Discovered new exit (range 9) 1350 | -8/Mines | Entered Materials 1350 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1352 | -8/Materials | Loaded intel: 10 terminal locations 1390 | -8/Materials | Garrison activated, responded to threat 1455 | -8/Materials | Lost 5 parts (1p1n2u1w) 1540 | -8/Materials | Identified exit to Garrison 1544 | -8/Materials | Entered Garrison 1570 | -8/Garrison | Triggered checkpoint 1692 | -8/Garrison | Discovered new exit (range 5) 1867 | -8/Garrison | Core integrity fell below 50% 1895 | -8/Garrison | Core integrity fell below 20% 1930 | -8/Garrison | Garrison Relay disabled 1932 | -8/Garrison | Lost 5 parts (1p2n1u1w) 2106 | -8/Garrison | Triggered checkpoint 2224 | -8/Garrison | Triggered checkpoint 2250 | -8/Garrison | Garrison Relay disabled 2276 | -8/Garrison | Discovered new exit (range 10) 2683 | -8/Garrison | Discovered new exit (range 10) 2712 | -8/Garrison | Discovered new exit (range 44) 2712 | -8/Garrison | Discovered new exit (range 4) 2712 | -8/Garrison | Discovered new exit (range 63) 2712 | -8/Garrison | Discovered new exit (range 56) 2762 | -8/Garrison | Triggered checkpoint 2794 | -8/Garrison | Garrison Relay disabled 2858 | -8/Garrison | Triggered checkpoint 2870 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02863_ G-50 Soldier suffers critical hit (Smash). 02863_ Destroyed Lgt. Angular Momentum Engine. 02863_ G-50 Soldier system corrupted by crushing effect. 02863_ G-50 Soldier knocked back. 02863_ Sneak attack on C-30 ARC. 02863_ Power Maul follow-up attack on C-30 ARC. 02864_ G-50 Soldier system terminally corrupted. 02866_ G-47 Trooper destroyed. 02866_ Sneak attack on C-30 ARC. 02866_ Power Maul follow-up attack on C-30 ARC. 02866_ Destroyed Arm. Wheel. 02866_ C-30 ARC system corrupted by crushing effect. 02867_ C-30 ARC system terminally corrupted. 02867_ Imp. Ion Engine fried. 02867_ G-47 Trooper knocked back. 02868_ Critical hit (Burn: +37). 02869_ HV Slug penetrates Wall. 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