Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.14 @ 21:03:45 Player: Blade Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (108) 540 Value Destroyed (4425) 4425 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (322) 322 TOTAL SCORE: 10907 Bonus ------- High Alert Combat Kills 322 Cogmind --------- Core Integrity 0/1300 Matter 176/300 Energy 100/100 System Corruption 6% Temperature Critical (566) Movement Immobile (Siege) Location -3/Armory Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (4) --- Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY (11) ----- Improved Signal Interpreter Hacking Suite > --- WEAPON (4) ------- Hypervelocity Railgun Hypervelocity Railgun > --- INVENTORY (5) ---- Light Quantum Reactor Advanced Heavy Siege Treads Hypervelocity Railgun Hypervelocity Railgun Peak State ------------ > --- POWER ------------ Cooled Fission Core Cooled Fission Core > --- PROPULSION ------- Improved Heavy Treads Heavy Siege Treads > --- UTILITY ---------- Improved Heat Sink Improved Coolant Injector Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Target Analyzer Precision Matter Filter Hardened Heavy Armor Plating > --- WEAPON ----------- Wave Gun Heavy Plasma Cannon Hypervelocity Mass Driver Micro-nuke Launcher > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Fission Core Armored Medium Treads Armored Medium Treads Armored Medium Treads Improved Heavy Treads Advanced Coolant Injector Advanced Signal Interpreter Advanced Signal Interpreter Improved Transmission Jammer Layered Medium Armor Plating Layered Medium Armor Plating Improved Component Analysis Suite Long-range Tractor Beam Disruptor Cannon Heavy Plasma Cannon Micro-nuke Launcher Micro-nuke Launcher Micro-nuke Launcher Micro-nuke Launcher Carbide Saw [Rating: 117] Favorites ----------- Power Cooled Fission Core Engine Light Deuterium Engine Power Core Cooled Fission Core Reactor Light Quantum Reactor Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Improved Signal Interpreter Device Improved Sensor Array Storage High-capacity Matter Pod Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Wave Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Micro-nuke Launcher Slashing Weapon Carbide Saw Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Arm Slots Evolved 14 | . . 2 . 2 2 2 2 2 2 . Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . . . 1 . 1 . . . Utility 9 | . . . . 2 1 2 . 2 2 . Weapon 2 | . . 2 . . . . . . . . Parts Attached 161 | . 4 2 . 34 23 18 25 34 13 8 Power 16 | . . . . 2 1 4 4 1 2 2 Engine 7 | . . . . 2 . 3 1 . 1 . Core 5 | . . . . . 1 . 3 1 . . Reactor 4 | . . . . . . 1 . . 1 2 Propulsion 57 | . 2 1 . 15 12 7 6 7 5 2 Treads 31 | . 1 . . 9 5 3 4 6 1 2 Leg 2 | . . . . . . . . . 2 . Wheel 24 | . 1 1 . 6 7 4 2 1 2 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 39 | . 1 . . 6 3 5 10 12 2 . Device 23 | . 1 . . 2 2 4 8 6 . . Storage 6 | . . . . 2 1 . . 1 2 . Processor 2 | . . . . 1 . . . 1 . . Hackware 2 | . . . . . . 1 . 1 . . Protection 6 | . . . . 1 . . 2 3 . . Artifact . | . . . . . . . . . . . Weapon 49 | . 1 1 . 11 7 2 5 14 4 4 Energy Gun 5 | . . . . 4 . . . 1 . . Energy Cannon 9 | . . . . . . 1 3 3 . 2 Ballistic Gun 13 | . . 1 . 6 2 . . 1 1 2 Ballistic Cannon 10 | . 1 . . . 2 . 2 4 1 . Launcher 8 | . . . . 1 1 1 . 4 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 4 | . . . . . 2 . . 1 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 . 1 2 . 2 . Parts Lost 75 | . . . . 4 7 10 7 34 12 1 Power 10 | . . . . . 1 1 2 3 2 1 Propulsion 21 | . . . . . 3 3 2 8 5 . Utility 17 | . . . . 1 . 2 2 11 1 . Weapon 27 | . . . . 3 3 4 1 12 4 . Highest Loss Streak 14 | . . . . 1 4 4 2 14 7 1 To Critical Strikes 5 | . . . . . 2 . . 3 . . Average Slot Usage (%) 82 | . 90 81 88 93 93 90 84 83 30 34 Engine 4 | . 14 11 11 9 1 5 6 . . . Core 3 | . . . . . 5 . 3 8 . . Treads 8 | . 7 11 11 13 1 2 10 8 2 8 Wheel 9 | . 7 11 11 4 19 16 10 5 . . Device 13 | . 4 11 11 14 11 21 12 18 . . Storage 10 | . 14 11 11 18 15 13 10 4 2 . Processor 5 | . . . . . 7 6 5 9 6 4 Protection 1 | . . . . . . . 1 5 . . Energy Gun 1 | . 6 . . 4 . . . 3 . . Energy Cannon 4 | . . . . . . 2 11 6 . 3 Ballistic Gun 8 | . 14 15 22 22 24 5 . . . 4 Ballistic Cannon 5 | . 7 11 11 6 4 9 5 2 1 . Launcher 1 | . . . . . . 2 . 3 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 174 | 12 15 17 17 47 109 119 158 174 49 70 Greatest Support 160 | 20 20 16 12 40 40 70 32 150 50 160 Greatest Overweight (x) 10 | . . 1 1 1 8 5 7 10 1 . Average Overweight (x) 2 | . . . 1 . 2 3 5 3 . . Largest Inventory Capacity 25 | . 8 8 8 15 25 25 25 25 10 5 Average Capacity 18 | . 8 8 8 13 21 25 25 19 8 5 Most Carried 25 | . 8 8 8 15 16 18 25 25 5 5 Average Carried 15 | . 7 7 8 10 13 15 22 18 1 4 Final Capacity 25 | 8 8 8 8 15 25 25 25 5 5 5 Final Carried 20 | 6 8 8 8 15 11 16 20 5 2 5 Class Distribution -------------------- 28% | Gunner 25% | Mutant 21% | Skirmisher 9% | Scavenger-Skirmisher 8% | Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Mutant | -5/Factory Scavenger-Skirmisher | -4/Factory Mutant | -3/Research Mutant | -3/Armory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Arm Matter Collected 3351 | 200 28 32 266 771 193 119 740 638 20 344 Remotely 438 | . 24 32 . 283 . . . 99 . . Salvage Created 3878 | . 92 29 . 876 143 451 1269 966 52 . Parts 193 | . 7 5 . 50 5 26 43 52 5 . Haulers Intercepted 1 | . . . . 1 . . . . . . Recyclers Shooed 5 | . . . . . . 2 2 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Arm Combat Hostiles Destroyed 78 | . 2 . . 16 3 11 13 32 1 . Melee 3 | . . . . . . . . 3 . . Guns 14 | . 2 . . 8 2 . . 1 1 . Cannons 30 | . . . . 4 1 4 11 10 . . AOE 25 | . . . . 4 . 7 . 14 . . Classes Destroyed 17 | . 2 1 . 6 1 3 1 3 . . Worker 4 | . . . . . . 1 1 1 1 . Builder 7 | . . . . . . 3 1 3 . . Tunneler 3 | . . . . . . . 2 1 . . Hauler 1 | . . . . 1 . . . . . . Recycler 7 | . . . . 2 . . 4 1 . . Operator 1 | . . 1 . . . . . . . . Watcher 7 | . 1 1 . 3 . . 2 . . . Swarmer 15 | . . . . 4 . . . 10 1 . Saboteur 2 | . . . . . . . . 2 . . Grunt 28 | . 2 . . 5 . 10 5 6 . . Brawler 2 | . . . . . . 1 1 . . . Duelist 1 | . . . . 1 . . . . . . Sentry 7 | . . . . 5 1 . 1 . . . Specialist 2 | . . . . . . . . 2 . . Hunter 5 | . . . . 1 1 . 1 2 . . Programmer 15 | . . . . . 1 . 5 9 . . Heavy 1 | . . . . . . . . 1 . . Best Kill Streak 12 | . 2 1 . 5 1 12 6 8 2 . Combat Bots Only 9 | . 2 . . 5 1 9 4 5 1 . Max Kills in Single Turn 4 | . 1 1 . 4 1 4 3 4 1 . Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . . 4 . 4 . 3 . . Melee 1 | . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Arm Hostile Shots Fired 1078 | . 6 . . 96 111 106 83 460 174 42 Missed 326 | . 5 . . 29 28 38 21 126 69 10 Damage Taken 16600 | . 11 . . 999 1100 1189 1917 7357 2605 1422 Core 3163 | . . . . 110 77 117 642 868 900 449 Absorbed by Shields 88 | . . . . . . 88 . . . . Reduced by Siege Mode 535 | . . . . . . . . 225 . 310 Core Remaining (%) 76 | 100 100 . 100 80 89 86 35 24 . . Volleys Fired 233 | . 9 6 . 48 16 16 45 79 8 6 Largest 4 | . 2 3 . 4 4 3 4 4 1 4 Hottest 327 | . 60 75 . 134 138 123 304 327 66 320 Shots Fired 639 | . 18 17 . 161 54 37 152 173 8 19 Gun 252 | . 15 11 . 121 43 2 . 44 3 13 Cannon 349 | . 3 6 . 38 9 30 152 100 5 6 Launcher 38 | . . . . 2 2 5 . 29 . . Special . | . . . . . . . . . . . Kinetic 373 | . 12 17 . 147 52 29 45 50 8 13 Thermal 225 | . 6 . . 12 . 3 107 91 . 6 Explosive 38 | . . . . 2 2 5 . 29 . . Electromagnetic 3 | . . . . . . . . 3 . . Robot Hit Streak 17 | . 3 2 . 11 12 8 15 17 5 11 Robot Miss Streak 6 | . 3 5 . 6 2 5 4 4 1 1 Penetration Max 1 | . . . . . . . 1 . 1 . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 416 | . 7 5 . 106 36 31 101 107 9 14 Core Hits 256 | . 6 2 . 47 9 49 67 64 7 5 Critical Kills 6 | . . . . . . . 2 4 . . Critical Parts Destroyed 10 | . . . . . . . . 8 1 1 Critical Strikes 24 | . . . . 2 . 3 2 13 3 1 Burn 3 | . . . . 2 . . . 1 . . Meltdown 3 | . . . . . . . 2 1 . . Destroy 13 | . . . . . . . . 11 1 1 Blast 3 | . . . . . . 3 . . . . Sever 2 | . . . . . . . . . 2 . Melee Attacks 10 | . . . . . 2 . . 4 4 . Impact . | . . . . . . . . . . . Slashing 10 | . . . . . 2 . . 4 4 . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14343 | . 61 65 . 1615 536 1543 3353 6662 219 289 Guns 2572 | . 61 32 . 1068 422 12 . 837 62 78 Cannons 6897 | . . 33 . 415 114 664 3353 2041 66 211 Explosions 4672 | . . . . 132 . 854 . 3686 . . Melee 63 | . . . . . . . . . 63 . Ramming 139 | . . . . . . 13 . 98 28 . Kinetic 4741 | . 40 65 . 1324 536 651 992 927 128 78 Thermal 4724 | . 21 . . 159 . 25 2361 1947 . 211 Explosive 4672 | . . . . 132 . 854 . 3686 . . Electromagnetic 4 | . . . . . . . . 4 . . Impact . | . . . . . . . . . . . Slashing 63 | . . . . . . . . . 63 . Piercing . | . . . . . . . . . . . Highest Corruption 12 | . . . . . 2 1 11 12 1 6 Average Corruption 4 | . . . . . 2 1 4 5 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked 40 | . . . . . . . . . . 40 Effects 62 | . . . . . 5 . 16 39 . 2 Message Errors 12 | . . . . . 1 . 3 8 . . Matter Fused 16 | . . . . . 1 . 3 12 . . Heat Flow Errors 8 | . . . . . 2 . 3 3 . . Energy Discharges 9 | . . . . . . . 2 6 . 1 Data Loss (minor) 3 | . . . . . . . . 3 . . Data Loss (major) 2 | . . . . . . . 1 1 . . Misfires 6 | . . . . . 1 . 2 2 . 1 Weapon Failures 6 | . . . . . . . 2 4 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 484 | . . . . . . 25 90 355 . 14 Projectiles 195 | . . . . . . . 90 91 . 14 Explosions 289 | . . . . . . 25 . 264 . . Melee . | . . . . . . . . . . . Knockbacks 63 | . . 2 . 8 3 12 28 8 2 . Impact . | . . . . . . . . . . . Kinetic 53 | . . 1 . 6 3 11 24 6 2 . Secondary 10 | . . 1 . 2 . 1 4 2 . . Self-Inflicted Damage 111 | . . . . . . 45 . 52 14 . Shots 6 | . . . . . . 3 . 3 . . Rammed 23 | . . . . . . 1 . 16 6 . Targets Rammed 26 | . . . . . . 1 . 19 6 . Kicked . | . . . . . . . . . . . Crushed 3 | . . . . . . . . 3 . . Highest Temperature 786 | . 46 18 . 117 218 28 786 405 16 626 Average Temperature 147 | . 22 8 . 25 43 12 226 127 7 400 Received Heat Transfer 2059 | . 6 . . 342 60 469 153 825 204 . Effects 42 | . . . . . . . 32 . . 10 Shutdowns 9 | . . . . . . . 8 . . 1 Matter Decay 3 | . . . . . . . 2 . . 1 Short Circuit 5 | . . . . . . . 3 . . 2 Damage (minor) 2 | . . . . . . . 2 . . . Damage (major) 17 | . . . . . . . 13 . . 4 Damage (core) 6 | . . . . . . . 4 . . 2 Siege Activations 7 | . . . . . . . . 6 . 1 Total Turns 107 | . . . . . . . . 90 . 17 Longest Duration 25 | . . . . . . . . 25 . 17 Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . Impact Corruptions 1 | . . . . . . . 1 . . . Robots Melted 6 | . . . . . . . 2 4 . . Combat Hostiles 6 | . . . . . . . 2 4 . . Parts Melted 24 | . . . . . . . 11 13 . . Heat Transferred 7118 | . 50 . . 518 . 37 3605 2723 . 185 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Arm Peak Influence 876 | . 92 94 36 366 250 377 375 876 432 214 Initial 407 | . . 38 36 13 129 40 86 178 407 212 Average 210 | . 54 65 36 231 122 134 86 387 407 212 Maximum Alert Level 3 | . . . . 1 1 1 1 3 2 1 Low Security (%) 53 | . 100 100 100 24 80 83 92 17 . . Level 1 33 | . . . . 75 19 16 7 43 19 100 Level 2 10 | . . . . . . . . 27 80 . Level 3 3 | . . . . . . . . 12 . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 35 | . . 1 . 1 4 3 8 15 2 1 Investigation 3 | . . . . . . 1 1 1 . . Extermination 7 | . . . . . 1 . 2 3 . 1 Reinforcement 14 | . . 1 . 1 3 2 2 3 2 . Assault 2 | . . . . . . . . 2 . . Garrison 9 | . . . . . . . 3 6 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 1 1 . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Arm Distress Signals 5 | . . . . 1 . 1 . . 1 2 Communications Jammed 5 | . . . . . . . . 5 . . Distress Signals 3 | . . . . . . . . 3 . . Times Spotted 165 | . 5 5 . 23 8 21 20 56 21 6 Peak Tracking Total 16 | . 2 3 . 5 3 10 7 16 14 7 Tactical Retreats 13 | . . . . 2 2 2 . 5 2 . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Arm Traps Triggered 9 | . . . . . 2 2 . . 5 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Arm Machines Disabled 16 | . . . . . . 1 6 9 . . Max in Single Turn 2 | . . . . . . 1 1 2 . . Garrison Access 2 | . . . . . . 1 1 . . . Energy Cycler 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Arm Machines Accessed 18 | . 1 2 . 2 1 2 6 3 1 . Terminals 13 | . 1 2 . 2 1 1 4 1 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 1 2 . . Total Hacks 32 | . 2 3 . 4 2 4 11 4 2 . Successful 16 | . 1 3 . 1 1 3 6 1 . . Failed 16 | . 1 . . 3 1 1 5 3 2 . Catastrophic 6 | . . . . 1 . . 2 2 1 . Database Lockouts . | . . . . . . . . . . . Manual 9 | . . 1 . 2 2 1 2 1 . . Terminals 23 | . 2 3 . 4 2 2 7 1 2 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . . . . 3 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 6 | . . . . . . 2 1 3 . . Terminal Hacks 8 | . 1 3 . 1 . 1 2 . . . Level Access Points 1 | . . 1 . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . Locate Traps 1 | . . . . . . . 1 . . . Recall Reinforcements 1 | . . . . . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Zone Layout 3 | . 1 1 . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . 3 . . . Recycle Component 1 | . . . . . . . 1 . . . Process 2 | . . . . . . . 2 . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 1 . . . Seal Access 2 | . . . . . . 1 1 . . . Unauthorized Hacks 3 | . . . . . 1 1 . 1 . . Terminals 2 | . . . . . 1 . . 1 . . Assimilate 1 | . . . . . 1 . . . . . Botnet 1 | . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Watchers 1 | . . . . . . 1 . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used 1 | . . 1 . . . . . . . . Hacking Detections 14 | . 1 . . 2 1 1 5 3 1 . Full Trace Events 2 | . . . . . . . 1 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled 1 | . . . . . . . 1 . . . Recycled Matter 1 | . . . . . . . 1 . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . . Programmers 4 | . . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Arm Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Arm Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Arm Turns Passed 6561 | . 236 138 55 933 799 549 1563 1668 299 321 Spaces Moved 3593 | 1 180 106 53 430 579 346 707 741 252 198 Core 193 | . . . . . . . . 53 106 34 Treads 623 | . . . . 204 1 9 1 244 . 164 Legs 212 | 1 74 . . . . . . . 137 . Wheels 2565 | . 106 106 53 226 578 337 706 444 9 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 100 100 105 105 101 125 125 50 50 50 Average Speed 142 | 120 108 104 105 157 120 132 167 165 89 141 Slowest Speed 570 | 120 120 115 105 240 320 240 570 255 170 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 18 | 2 26 16 28 32 20 15 19 18 11 11 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 7 | . . . . . 6 . . . . 1 Terrain Destroyed 292 | . . . . 23 14 46 14 193 1 1 Melee . | . . . . . . . . . . . Projectile 34 | . . . . . 1 2 14 15 1 1 AOE 258 | . . . . 23 13 44 . 178 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Arm Total 4538 | . 203 123 52 569 638 397 989 1034 308 225 Wait 370 | . 6 4 . 38 14 8 164 113 18 5 Move 3584 | . 179 105 52 429 578 345 706 740 252 198 Hop . | . . . . . . . . . . . Pick Up 91 | . 3 3 . 9 2 8 29 26 5 6 Fast Attach 47 | . 2 . . 9 1 6 4 13 6 6 Attach 61 | . . 1 . 2 9 5 18 17 7 2 Detach 5 | . . . . . 2 . 2 1 . . Swap 53 | . 2 1 . 23 13 7 3 4 . . Drop 59 | . 2 3 . 11 1 1 18 18 3 2 Fire 233 | . 9 6 . 48 16 16 45 79 8 6 Melee 10 | . . . . . 2 . . 4 4 . Ram 6 | . . . . . . . . 1 5 . Kick . | . . . . . . . . . . . Crush 19 | . . . . . . 1 . 18 . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 6) 237 | -10/Materials | Entered another Materials area 237 | -9/Materials | Evolved 2 slots: Weapon x2 269 | -9/Materials | Identified exit to Materials 353 | -9/Materials | Discovered new exit (range 14) 375 | -9/Materials | Entered Mines 391 | -9/Mines | Learned location of Storage (-7) 413 | -9/Mines | Discovered exit to Materials (range 10) 430 | -9/Mines | Entered Materials 430 | -8/Materials | Evolved 2 slots: Utility x2 604 | -8/Materials | Build established: Gunner 1136 | -8/Materials | Build established: Scavenger-Gunner 1349 | -8/Materials | Discovered new exit (range 13) 1362 | -8/Materials | Identified exit to Factory 1363 | -8/Materials | Entered Factory 1363 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1665 | -7/Factory | Build established: Skirmisher 1979 | -7/Factory | Lost 4 parts (2n2w) 2005 | -7/Factory | Build established: Gunner 2012 | -7/Factory | Discovered new exit (range 12) 2033 | -7/Factory | Identified exit to Lower Caves 2153 | -7/Factory | Discovered new exit (range 8) 2161 | -7/Factory | Identified exit to Factory 2162 | -7/Factory | Entered another Factory area 2162 | -6/Factory | Evolved 2 slots: Utility x2 2457 | -6/Factory | Lost 3 parts (1u2w) 2501 | -6/Factory | Destroyed 9 combat bots 2557 | -6/Factory | Lost 4 parts (1p2n1w) 2639 | -6/Factory | Spotted B-75 Beast 2676 | -6/Factory | Lost 3 parts (1n1u1w) 2690 | -6/Factory | Discovered new exit (range 14) 2710 | -6/Factory | Identified exit to Factory 2711 | -6/Factory | Entered another Factory area 2711 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2939 | -5/Factory | Build established: Mutant 3460 | -5/Factory | Build established: Skirmisher 4038 | -5/Factory | Garrison activated, responded to threat 4201 | -5/Factory | System corruption reached 10% 4206 | -5/Factory | Core integrity fell below 50% 4247 | -5/Factory | Discovered new exit (range 16) 4272 | -5/Factory | Identified exit to Factory 4274 | -5/Factory | Entered another Factory area 4274 | -4/Factory | Evolved 2 slots: Utility x2 4662 | -4/Factory | Lost 4 parts (1n2u1w) 4924 | -4/Factory | Build established: Scavenger-Skirmisher 5379 | -4/Factory | Garrison activated, responded to threat 5450 | -4/Factory | Lost 14 parts (1p2n5u6w) 5720 | -4/Factory | System corruption reached 10% 5774 | -4/Factory | First assault squad dispatched 5794 | -4/Factory | Build established: Tank 5888 | -4/Factory | Core integrity fell below 50% 5938 | -4/Factory | Discovered new exit (range 6) 5941 | -4/Factory | Identified exit to Research 5942 | -4/Factory | Lost 11 parts (1p4n2u4w) 5942 | -4/Factory | Entered Research 5942 | -3/Research | Evolved 2 slots: Utility x2 6160 | -3/Research | Build established: Mutant 6163 | -3/Research | Lost 5 parts (1p1u3w) 6214 | -3/Research | Core integrity fell below 50% 6239 | -3/Research | Discovered new exit (range 3) 6240 | -3/Research | Identified exit to Armory 6241 | -3/Research | Entered Armory 6242 | -3/Armory | Met VL-GR5, who suggested a friendly competition 6258 | -3/Armory | Lost 7 parts (1p5n1w) 6557 | -3/Armory | Core integrity fell below 20% 6563 | -3/Armory | Core destroyed Last Messages --------------- 06556_ Overheating: Matter decay (-57). 06557_ Power failure, Lgt. Quantum Reactor shutdown. 06557_ Overheating: Core damaged (-234). 06557_ Destroyed Flexi-carbon Leg. 06557_ HV Slug penetrates L-61 Swordsman. 06558_ Enh. Nova Cannon severed. 06559_ Lgt. Quantum Reactor broken. 06559_ Overheating: Short circuit. 06560_ HV Slug penetrates L-61 Swordsman. 06560_ HV Slug penetrates Earth. 06560_ Lgt. Quantum Reactor destroyed. 06561_ Imp. Signal Interpreter broken. 06561_ Overheating: Short circuit. 06562_ Overheating: Adv. Heavy Siege Treads damaged (-148). 06562_ Overheating: Hacking Suite damaged (-4). 06562_ Overheating: Hyp. Railgun damaged (-55). 06562_ Overheating: Hyp. Railgun damaged (-107). 06563_ Overheating: Core damaged (-143). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????#? | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????##+#### | | ???????????????????????????????????????? | | #####??????????????????????????????????? | | "" #?????????????????????????#+###+#####??????### | | "" #?????????????????????????# #??????# | | "" #?????????????????????????# [[[ #??????# | | #?????????????????????????# [[ #??????# | | #######???????????????????# #??????# | | # #???????????????????# #??????# | | # # ####????????????####### #??????# | | ##############;##=##= # # | | ! = [* *+ [ ""#????# | | = ###### ########+##+#####????# | | # # # ###??#ll#?????# ^ #????????# | | ## # #?#@#??????# #????????# | | ?####### #?#]#??????# #????????# | | ???????############# #?#p#?###### ############ | | ????????????????????###?# | | ????????????????????????########################## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 100 Energy Generation 45 Energy Capacity 600 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 12 Armor Coverage 1200 Evasion (%) 55 Target Analysis 8 Recoil Reduction 8 Matter Filtering 50 Kinecelleration 40 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Challenges ------------ None Game ------ Seed TrapSpreadJammer Manual? 0 Play Time 01:14:00 Cumulative 86.0 hours Start 2024.06.14 @ 19:48:00 End 2024.06.14 @ 21:03:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 127 Rogue 42 Adventurer 79 Explorer 6 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 55 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 648d1b5b-45df-47ce-bf5b-d7ff2ecd0305