Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.27 @ 22:21:18 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (161) 805 Value Destroyed (5147) 5147 Prototype IDs (31) 620 Alien Tech Used (1) 200 Bonus (2947) 2947 TOTAL SCORE: 15219 Bonus ------- High Alert Combat Kills 619 Follower Combat Kills 1120 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -192 Cogmind --------- Core Integrity 500/1000 Matter 161/300 Energy 555/555 System Corruption 4% Temperature Cool (0) Movement Treading (162) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- Neutrino Core Heavy Antimatter Reactor > --- PROPULSION (4) --- Improved Treads Medium Treads Spiked Medium Treads Armored Medium Treads > --- UTILITY (8) ------ High-capacity Storage Unit Active Sensor Suite Terrain Scan Processor Experimental Targeting Computer High-powered Tractor Beam > --- WEAPON (3) ------- KE Penetrator Enhanced Coil Gun Enhanced Coil Gun > --- INVENTORY (20) --- Reinforced Fission Core Advanced Cooling System Experimental Cooling System Large Storage Unit Improved Matter Compressor (0) Experimental Matter Compressor (0) Structural Scanner Machine Analyzer Active Sensor Suite Advanced Terrain Scanner Advanced Terrain Scanner Improved Transmission Jammer Experimental Weapon Shielding Graphene Brace Authchip [Processor] Thermic Laser Advanced EMP Blaster Chainsword Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Improved Treads Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Active Sensor Suite Terrain Scan Processor Experimental Targeting Computer Experimental Weapon Shielding Graphene Brace > --- WEAPON ----------- KE Penetrator Enhanced Coil Gun Enhanced Coil Gun > --- INVENTORY -------- Reinforced Fission Core Medium Treads Spiked Medium Treads Advanced Cooling System Advanced Cooling System Large Storage Unit Improved Matter Compressor Structural Scanner Machine Analyzer Active Sensor Suite Advanced Terrain Scanner Advanced Terrain Scanner Improved Transmission Jammer Authchip [Processor] High-powered Tractor Beam Thermic Laser Advanced EMP Blaster Chainsword [Rating: 109] Favorites ----------- Power Neutrino Core Engine Heavy Ion Engine Power Core Neutrino Core Reactor Heavy Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Utility Large Storage Unit Device Active Sensor Suite Storage Large Storage Unit Processor Terrain Scan Processor Hackware Authchip [R/Combat] Protection Makeshift Ablative Armor Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon Heavy Assault Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Slots Evolved 10 | . . 2 2 2 . . . . 2 . 2 . . . . Power 1 | . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . 1 . . . . . 1 . . . . . . Utility 6 | . . 1 1 2 . . . . 1 . 1 . . . . Weapon 1 | . . 1 . . . . . . . . . . . . . Parts Attached 335 | 7 22 28 77 15 11 8 23 13 2 26 77 5 2 9 10 Power 12 | 1 1 2 . . . 1 . . . 1 5 . . . 1 Engine 5 | 1 1 2 . . . 1 . . . . . . . . . Core 6 | . . . . . . . . . . 1 5 . . . . Reactor 1 | . . . . . . . . . . . . . . . 1 Propulsion 45 | 2 1 6 16 1 1 1 . 1 1 3 9 . . 1 2 Treads 45 | 2 1 6 16 1 1 1 . 1 1 3 9 . . 1 2 Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 181 | 2 10 10 34 11 7 2 14 7 1 17 48 4 2 5 7 Device 140 | 1 8 8 29 11 6 1 9 6 1 10 37 4 2 2 5 Storage 10 | 1 2 . 1 . . . . . . . 3 . . 2 1 Processor 11 | . . 2 2 . . . 3 . . 1 3 . . . . Hackware 3 | . . . . . . . . . . 2 1 . . . . Protection 17 | . . . 2 . 1 1 2 1 . 4 4 . . 1 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 97 | 2 10 10 27 3 3 4 9 5 . 5 15 1 . 3 . Energy Gun 34 | 1 3 5 16 1 1 1 4 1 . 1 . . . . . Energy Cannon 3 | . . 2 1 . . . . . . . . . . . . Ballistic Gun 30 | 1 5 1 4 . 2 . 1 1 . 4 7 1 . 3 . Ballistic Cannon 1 | . . . 1 . . . . . . . . . . . . Launcher 11 | . . 2 3 . . 1 . 2 . . 3 . . . . Special Weapon 3 | . 2 . . . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 14 | . . . 2 2 . 2 2 1 . . 5 . . . . Piercing Weapon 1 | . . . . . . . 1 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . 1 5 . . . 5 . . 1 . . . 4 3 Corrupted Parts 4 | . . . 3 . . . . . . . 1 . . . . System Corruption 11 | . . . 8 . . . . . . . 3 . . . . Parts Lost 28 | . . 1 4 . . 1 . . . 1 18 . . . 3 Power 4 | . . 1 . . . . . . . . 2 . . . 1 Propulsion 11 | . . . 2 . . 1 . . . . 6 . . . 2 Utility 8 | . . . 2 . . . . . . 1 5 . . . . Weapon 5 | . . . . . . . . . . . 5 . . . . Highest Loss Streak 15 | . . 1 1 . . 1 . . . 1 15 . . . 3 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 98 99 99 84 84 84 72 83 86 85 82 87 88 70 83 Engine 6 | . 14 10 9 7 7 7 7 7 6 1 . . . . . Core 2 | . . . . . . . . . . 4 9 11 11 11 7 Treads 23 | . 27 22 26 23 23 23 23 23 26 26 21 23 23 23 22 Device 17 | . 13 11 17 23 21 22 20 15 20 14 19 16 17 16 12 Storage 7 | . 14 11 9 7 7 7 7 7 6 6 5 5 5 5 5 Processor 4 | . . 11 8 . . . . . . 4 5 11 11 11 11 Protection 1 | . . . . . 1 . 2 6 6 4 . . . . 2 Energy Gun 9 | . 7 18 19 10 14 14 4 14 13 3 . . . . . Ballistic Gun 9 | . 18 11 5 7 7 7 3 7 6 15 13 15 17 . 17 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 96 | 13 29 38 48 41 48 50 51 55 52 59 96 90 89 89 92 Greatest Support 110 | 40 40 40 65 65 65 65 65 65 68 85 110 110 110 110 106 Greatest Overweight (x) 1 | . . . . . . . . . . . 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 Average Capacity 15 | 7 10 15 15 15 15 15 15 15 15 15 17 20 20 20 20 Most Carried 20 | 5 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 Average Carried 14 | 2 8 14 14 14 15 14 14 14 13 14 15 19 20 19 19 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 Final Carried 20 | 4 15 15 15 15 15 14 15 15 15 15 18 20 20 20 20 Class Distribution -------------------- 48% | Scavenger-Skirmisher 13% | Mutant 13% | Skirmisher 11% | Scavenger-Assassin 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Zion Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/DSF Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Skirmisher | -4/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Matter Collected 5689 | 279 283 489 1236 46 274 20 68 558 . 474 1498 19 4 150 291 Remotely 1028 | . . . . . . . . . . . 737 . . . 291 Salvage Created 7503 | 158 495 702 1883 46 331 . . 285 . 543 2741 183 . . 136 Parts 412 | 11 25 58 94 5 22 . . 13 . 36 131 7 . . 10 Haulers Intercepted 11 | . 1 3 5 . . . . . . . 2 . . . . Recyclers Shooed 16 | . 2 . 4 . . . . . . . 10 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . 17 . . 16 . . . 4 2 . 8 Prevented 14 | . . . . . 4 1 . 9 . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 111 | . 9 17 30 1 6 . . 5 . 9 29 4 . . 1 Melee 1 | . . . . . 1 . . . . . . . . . . Guns 95 | . 9 14 26 1 5 . . 3 . 9 23 4 . . 1 Cannons 1 | . . . 1 . . . . . . . . . . . . AOE 13 | . . 3 2 . . . . 2 . . 6 . . . . Classes Destroyed 20 | 2 4 3 3 1 . . . . . 1 3 1 . . 2 Worker 7 | . . . 4 . . . . . . . 3 . . . . Builder 9 | . 1 1 1 . . . . . . . 6 . . . . Tunneler 3 | 3 . . . . . . . . . . . . . . . Hauler 11 | . 1 3 5 . . . . . . . 2 . . . . Recycler 10 | 1 . . 3 . . . . . . . 6 . . . . Operator 1 | . . . . . . . . . . . 1 . . . . Watcher 9 | . 2 3 3 . . . . . . . 1 . . . . Swarmer 27 | . . 7 10 . . . . 1 . 3 5 1 . . . Saboteur 1 | . . . . . . . . . . . 1 . . . . Grunt 46 | . 9 7 13 . 3 . . 2 . 1 10 1 . . . Brawler 3 | . . . 1 . 1 . . . . . 1 . . . . Duelist 3 | . . 1 . . . . . 1 . . 1 . . . . Sentry 13 | . . 2 5 . 1 . . 1 . . 4 . . . . Specialist 2 | . . . . . . . . . . 2 . . . . . Hunter 4 | . . . . . . . . . . . 4 . . . . Programmer 6 | . . . . 1 1 . . . . 1 2 1 . . . Heavy 4 | . . . 1 . . . . . . 2 1 . . . . Behemoth 1 | . . . . . . . . . . . . . . . 1 Samaritan 1 | . . . . . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . . . . . 1 . . . Best Kill Streak 17 | 3 2 9 6 1 5 . . 3 . 3 17 2 . . 1 Combat Bots Only 9 | . 2 8 5 1 5 . . 3 . 3 9 2 . . 1 Max Kills in Single Turn 6 | 1 1 2 2 1 2 . . 2 . 2 6 1 . . 1 Gunslinging 1 | . . . . . 1 . . . . 1 1 . . . . Exploded 2 | . . 2 2 . . . . 2 . . 2 . . . . Melee 1 | . . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Damage Taken 9064 | . 441 500 1719 77 437 85 . 125 . 976 3721 236 19 . 728 Core 1243 | . 121 84 243 . 36 . . 47 . 212 469 12 19 . . Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 95 | . . . . . . . . . . . . . . . 95 Regen/Repaired (Parts) 692 | . . . . . . . 692 . . . . . . . . Core Remaining (%) 74 | 100 51 79 55 . . . . 88 . 75 . . . . . Volleys Fired 360 | 9 55 52 95 3 12 1 . 11 . 26 73 9 1 . 13 Largest 3 | 2 2 3 3 3 3 1 . 3 . 3 3 3 3 . 3 Hottest 190 | 60 100 116 190 147 136 36 . 150 . 150 102 93 93 . 93 Shots Fired 956 | 18 105 146 271 9 36 1 . 30 . 78 192 28 4 . 38 Gun 918 | 18 101 143 251 9 36 . . 27 . 78 185 28 4 . 38 Cannon 17 | . . . 17 . . . . . . . . . . . . Launcher 17 | . . 3 3 . . 1 . 3 . . 7 . . . . Special 4 | . 4 . . . . . . . . . . . . . . Kinetic 547 | 9 73 49 72 3 12 . . 10 . 64 185 28 4 . 38 Thermal 364 | 9 32 94 186 6 12 . . 17 . 8 . . . . . Explosive 4 | . . 3 . . . 1 . . . . . . . . . Electromagnetic 41 | . . . 13 . 12 . . 3 . 6 7 . . . . Robot Hit Streak 19 | 6 18 9 19 4 6 . . 8 . 19 14 9 1 . 12 Robot Miss Streak 6 | 2 6 5 6 1 3 . . 2 . 3 3 2 1 . 1 Penetration Max 2 | . . . . . . . . 1 . . 2 1 . . . Secondary Targets 27 | . 1 5 8 . 2 . . . . 2 8 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . . . 1 1 1 . . . Shots Hit Robots 622 | 10 69 90 165 5 22 . . 18 . 53 137 18 2 . 33 Core Hits 291 | 5 36 43 69 2 13 . . 9 . 16 85 7 . . 6 Critical Kills 6 | . . . . . 1 . . . . . 4 1 . . . Critical Parts Destroyed 9 | . . . . . . . . 1 . 2 6 . . . . Critical Strikes 33 | . . 3 11 . 1 . . 2 . 3 10 2 . . 1 Burn 16 | . . 3 11 . . . . 1 . 1 . . . . . Destroy 17 | . . . . . 1 . . 1 . 2 10 2 . . 1 Melee Attacks 20 | . . . 6 4 . 2 . 2 . . 6 . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 20 | . . . 6 4 . 2 . 2 . . 6 . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . 1 . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 15228 | 101 621 1294 3670 118 424 . . 535 . 1401 5600 499 33 . 932 Guns 12502 | 101 621 1032 3022 118 417 . . 396 . 1401 3930 499 33 . 932 Cannons 253 | . . . 253 . . . . . . . . . . . . Explosions 2248 | . . 262 279 . . . . 139 . . 1568 . . . . Melee 161 | . . . 101 . . . . . . . 60 . . . . Ramming 64 | . . . 15 . 7 . . . . . 42 . . . . Kinetic 8289 | 55 422 231 683 18 137 . . 146 . 1203 3930 499 33 . 932 Thermal 5146 | 46 199 801 2542 100 145 . . 250 . 140 923 . . . . Explosive 262 | . . 262 . . . . . . . . . . . . . Electromagnetic 1306 | . . . 329 . 135 . . 139 . 58 645 . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 161 | . . . 101 . . . . . . . 60 . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . 8 . . . . . . 1 4 4 4 4 4 Average Corruption 3 | . . . 5 . . . . . . 1 2 4 4 4 4 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 38 | . . . 1 . . . . . . . 8 8 9 8 4 Message Errors 9 | . . . 1 . . . . . . . 3 1 1 3 . Matter Fused 8 | . . . . . . . . . . . . . 5 1 2 Heat Flow Errors 3 | . . . . . . . . . . . 1 1 . 1 . Energy Discharges 3 | . . . . . . . . . . . 1 1 . 1 . Data Loss (minor) 9 | . . . . . . . . . . . 1 4 2 1 1 Data Loss (major) 2 | . . . . . . . . . . . 1 . . 1 . Misfires 2 | . . . . . . . . . . . . 1 1 . . Alerts 1 | . . . . . . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 162 | . . 4 1 . . . . . . . 157 . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions 162 | . . 4 1 . . . . . . . 157 . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 75 | . . . . . . . . . . . 75 . . . . Shots 1 | . . . . . . . . . . . 1 . . . . Rammed 7 | . 1 . 1 . . . . . . . 5 . . . . Targets Rammed 12 | . 1 . 4 . 1 . . . . . 6 . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed 5 | . . . 3 . 1 . . . . . 1 . . . . Highest Temperature 555 | 30 40 90 555 63 243 . . 81 . 9 157 121 21 232 84 Average Temperature 79 | 11 13 20 138 32 109 . . 34 . 9 32 32 14 125 41 Received Heat Transfer 1764 | . 306 159 603 . 150 12 . 18 . 72 408 9 . . 27 Effects 14 | . . . 11 . 3 . . . . . . . . . . Energy Bleed 3 | . . . 3 . . . . . . . . . . . . Interference 6 | . . . 3 . 3 . . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . . Damage (major) 3 | . . . 3 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . Parts Fried 4 | . . . 1 . . . . . . . 3 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 17 | 1 . 2 11 . . . . 3 . . . . . . . Heat Transferred 10130 | 100 450 2120 5452 148 259 . . 518 . 333 750 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . 1 . . . . . . . 8 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Peak Influence 1239 | 20 212 385 424 178 . . . . 233 394 1239 . . . . Initial 228 | . 13 37 35 132 . . . . 228 163 206 . . . . Average 301 | 8 100 168 247 114 . . . . 230 239 678 . . . . Maximum Alert Level 4 | . 1 1 2 . . . . . 1 1 4 . . . . Low Security (%) 47 | 100 98 66 39 100 . . . . . 33 . . . . . Level 1 32 | . 1 33 43 . . . . . 100 66 35 . . . . Level 2 9 | . . . 16 . . . . . . . 19 . . . . Level 3 5 | . . . . . . . . . . . 25 . . . . Level 4 4 | . . . . . . . . . . . 19 . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . . . . . Squads Dispatched 17 | . 2 1 3 2 . . . 1 . 1 7 . . . . Investigation 4 | . . . 1 . . . . . . . 3 . . . . Extermination 3 | . . . . 2 . . . . . . 1 . . . . Reinforcement 7 | . 2 1 2 . . . . . . 1 1 . . . . Assault 3 | . . . . . . . . 1 . . 2 . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses 3 | . . . . . . . . . . . 3 . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Distress Signals 11 | . 2 5 4 . . . . . . . . . . . . Communications Jammed 18 | . . . . . . . . . . 4 14 . . . . Distress Signals 8 | . . . . . . . . . . . 8 . . . . Times Spotted 174 | . 17 23 42 1 6 1 . 21 . 10 42 9 2 . . Peak Tracking Total 11 | . 3 6 6 1 4 1 . 11 . 3 8 7 2 . 1 Tactical Retreats 8 | . . 1 2 . . . . 3 . . 2 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Traps Triggered 6 | . 2 . 2 . . . . . . 2 . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Machines Disabled 9 | . . . 3 . . . . 1 . 1 2 2 . . . Max in Single Turn 1 | . . . 1 . . . . 1 . 1 1 1 . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Machines Accessed 32 | . 6 6 11 2 . . . . 1 . 2 . . 4 . Terminals 23 | . 6 6 9 1 . . . . 1 . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 1 . . . . . . 1 . . . . Total Hacks 98 | . 31 17 25 4 . . . . 1 . 3 . . 17 . Successful 51 | . 12 6 12 1 . . . . 1 . 2 . . 17 . Failed 44 | . 18 10 12 3 . . . . . . 1 . . . . Catastrophic 2 | . 2 . . . . . . . . . . . . . . Database Lockouts 3 | . 1 1 1 . . . . . . . . . . . . Manual 63 | . 20 15 17 3 . . . . . . 8 . . . . Terminals 75 | . 31 17 23 3 . . . . 1 . . . . . . Fabricators 2 | . . . . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 1 . . . . . . 1 . . . . Terminal Hacks 37 | . 8 4 7 . . . . . 1 . . . . 17 . Record 5 | . . . . . . . . . . . . . . 5 . Part Schematic 5 | . 1 . . . . . . . . . . . . 4 . Robot Analysis 8 | . 2 1 1 . . . . . . . . . . 4 . Prototype ID Bank 6 | . 1 . 1 . . . . . . . . . . 4 . Open DSF 1 | . . . . . . . . . 1 . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . . . . Unreport Threat 5 | . 1 2 2 . . . . . . . . . . . . Locate Traps 5 | . 2 1 2 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . . . Unauthorized Hacks 11 | . 4 2 4 1 . . . . . . . . . . . Terminals 10 | . 4 2 3 1 . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . Botnet 7 | . 2 2 2 1 . . . . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . Recyclers 1 | . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 23 | . 6 6 8 2 . . . . . . 1 . . . . Full Trace Events 1 | . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . 1 . . . . . 14 . . . . . . 4 . Parts Built 1 | . . . . . . . . . . . 1 . . . . Authchips 1 | . . . . . . . . . . . 1 . . . . Time 51 | . . . . . . . . . . . 51 . . . . Total Part Build Rating 1 | . . . . . . . . . . . 1 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . 1 . . . . . . . . . . . . Machine Destruction 1 | . . . 1 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Total Allies 11 | . . . . . . . 8 . . . 3 . . . . Largest Group 8 | . . . . . . . 8 8 . . 2 1 1 1 1 Highest-Rated Group 268 | . . . . . . . 268 268 . . 170 135 135 135 135 Highest-Rated Ally 135 | . . . . . . . 39 39 . . 135 135 135 135 135 Zionite Dispatches 2 | . . . . . . . . . . . 2 . . . . Heavy 1 | . . . . . . . . . . . 1 . . . . Hero 1 | . . . . . . . . . . . 1 . . . . Total Orders 4 | . . . . . . . 4 . . . . . . . . EXPLORE 2 | . . . . . . . 2 . . . . . . . . RETURN 2 | . . . . . . . 2 . . . . . . . . Ally Attacks 79 | . . . . . . . . 49 . . 16 10 3 . 1 Total Damage 5601 | . . . . . . . . 1388 . . 1152 2509 552 . . Kills 31 | . . . . . . . . 6 . . 8 13 4 . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Robot Analysis Total 8 | . 2 1 1 . . . . . . . . . . 4 . Derelict Logs Recovered 3 | . . . . . 1 . . . . . . . 1 . 1 Drone Launches 2 | . . . . . . . 2 . . . . . . . . Drone Recoveries 2 | . . . . . . . 2 . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . 1 . . . . Branch Access 1 | . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Turns Passed 9783 | 94 672 773 1467 512 692 597 1349 798 93 319 1234 447 390 224 122 Spaces Moved 4948 | 46 284 349 637 297 399 356 814 462 57 108 501 243 233 124 38 Core 18 | 18 . . . . . . . . . . . . . . . Treads 4930 | 28 284 349 637 297 399 356 814 462 57 108 501 243 233 124 38 Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 155 158 158 158 158 158 155 155 163 165 165 165 162 Average Speed 159 | 116 160 160 156 158 158 158 158 158 155 158 170 165 165 165 163 Slowest Speed 250 | 160 160 160 166 158 158 158 158 158 155 163 250 165 165 165 165 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 5 63 42 68 9 68 45 88 63 2 93 21 45 43 60 11 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 5 | . . . . . . . 2 . . . . . . 3 . Known Exits Taken 11 | . . . 1 1 1 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . Scrap Searched 10 | . . . . . 3 1 3 1 . . . 1 . . 1 Spaces Dug 21 | . 4 . 4 4 . 2 . 2 . . 5 . . . . Terrain Destroyed 162 | . 4 23 7 4 . 15 . 2 . 4 83 12 3 . 5 Melee 17 | . . . 4 4 . 2 . 2 . . 5 . . . . Projectile 79 | . 4 . . . . . . . . 3 52 12 3 . 5 AOE 63 | . . 23 3 . . 13 . . . . 24 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Total 6023 | 68 399 460 902 322 432 384 873 502 62 203 703 268 235 144 66 Wait 109 | . 12 9 13 . 6 17 19 2 . 4 19 7 . 1 . Move 4933 | 45 283 348 636 296 398 355 813 461 56 107 500 242 232 123 38 Hop . | . . . . . . . . . . . . . . . . Pick Up 99 | 7 15 7 22 3 . . 4 5 3 16 13 3 . . 1 Fast Attach 75 | 4 4 6 17 . 3 . 9 3 . 7 11 . . 8 3 Attach 55 | 3 2 3 11 2 . 1 2 1 2 7 17 1 . 1 2 Detach 32 | . 2 1 7 . . . 5 1 . 4 6 1 . 3 2 Swap 206 | . 16 19 49 13 8 7 12 9 . 12 49 4 2 1 5 Drop 122 | . 9 15 42 1 4 1 9 7 1 20 3 1 . 7 2 Fire 360 | 9 55 52 95 3 12 1 . 11 . 26 73 9 1 . 13 Melee 20 | . . . 6 4 . 2 . 2 . . 6 . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 12 | . 1 . 4 . 1 . . . . . 6 . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/DSF -5/Factory (discovered 5 exits: Fac / *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 15) 514 | -10/Materials | Central database locked down 718 | -10/Materials | Discovered new exit (range 15) 767 | -10/Materials | Entered another Materials area 767 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1113 | -9/Materials | Destroyed 8 combat bots 1140 | -9/Materials | Discovered new exit (range 15) 1241 | -9/Materials | Discovered new exit (range 8) 1414 | -9/Materials | Central database locked down 1445 | -9/Materials | Discovered new exit (range 13) 1540 | -9/Materials | Entered another Materials area 1540 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1871 | -8/Materials | Build established: Scavenger-Skirmisher 2147 | -8/Materials | Central database locked down 2596 | -8/Materials | Discovered new exit (range 10) 2920 | -8/Materials | Discovered new exit (range 15) 2999 | -8/Materials | Found Corrupted Prototype Device 2999 | -8/Materials | Identified Active Sensor Suite 3000 | -8/Materials | Identified exit to Factory 3007 | -8/Materials | Entered Factory 3007 | -7/Factory | Evolved 2 slots: Utility x2 3371 | -7/Factory | Discovered new exit (range 12) 3393 | -7/Factory | Identified exit to Lower Caves 3519 | -7/Factory | Entered Lower Caves 3532 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3684 | -7/Lower Caves | Encountered a Warlord checkpoint 3692 | -7/Lower Caves | Learned Factory terminal intel 4127 | -7/Lower Caves | Discovered new exit (range 3) 4129 | -7/Lower Caves | Identified exit to Lower Caves 4211 | -7/Lower Caves | Entered another Lower Caves area 4791 | -7/Lower Caves | Discovered new exit (range 9) 4802 | -7/Lower Caves | Spotted B-75 Beast 4807 | -7/Lower Caves | Identified exit to Zion 4808 | -7/Lower Caves | Entered Zion 4867 | -7/Zion | Found CR-A16's Pointy Stick 4875 | -7/Zion | Discovered new exit (range 12) 4951 | -7/Zion | Given A8's code to call for help 4984 | -7/Zion | Given the Hacking Drone Bay 4985 | -7/Zion | Found Prototype Device 4985 | -7/Zion | Identified Hacking Drone Bay 5044 | -7/Zion | Build established: Scavenger-Assassin 5092 | -7/Zion | Learned location of Warlord (-4) 5111 | -7/Zion | Gained Derelict followers 5183 | -7/Zion | Visited the Megawrench Repair Shop 5509 | -7/Zion | Found Prototype Special Weapon 5509 | -7/Zion | Identified RU-N14's Throwing Claymores 5662 | -7/Zion | Imprinted 5664 | -7/Zion | Declared Zion's savior 5741 | -7/Zion | Build established: Scavenger-Mutant 5854 | -7/Zion | Found Prototype Processor 5854 | -7/Zion | Identified Exp. Signal Interpreter 5859 | -7/Zion | Found Prototype Processor 5859 | -7/Zion | Identified Exp. Targeting Computer 5871 | -7/Zion | Found Exp. Targeting Computer 5988 | -7/Zion | Megawrench repaired 10 parts 6139 | -7/Zion | Identified exit to Proximity Caves 6157 | -7/Zion | Entered Proximity Caves 6157 | -6/Proximity Caves | Accompanied by 8 allies 6282 | -6/Proximity Caves | Encountered a Derelict sapper outpost 6577 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6585 | -6/Proximity Caves | Build established: Skirmisher 6869 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6947 | -6/Proximity Caves | Discovered new exit (range 6) 6954 | -6/Proximity Caves | Identified exit to Factory 6955 | -6/Proximity Caves | Entered Factory 6955 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6956 | -6/Factory | Loaded intel: 26 terminal locations 6995 | -6/Factory | Identified exit to DSF 7048 | -6/Factory | Entered DSF 7161 | -6/DSF | Additional patrols routed to DSF 7301 | -6/DSF | Discovered new exit (range 14) 7307 | -6/DSF | Build established: Scavenger-Skirmisher 7320 | -6/DSF | Identified exit to Factory 7360 | -6/DSF | Found Active Sensor Suite 7367 | -6/DSF | Sterilization system engaged 7367 | -6/DSF | Entered Factory 7367 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7680 | -5/Factory | Fabricated Hcp. Storage Unit (x1) 7796 | -5/Factory | Discovered new exit (range 17) 7897 | -5/Factory | Identified exit to Extension 8043 | -5/Factory | Retrieved Zion intel report: Branch Access 8043 | -5/Factory | Identified exit to Upper Caves 8044 | -5/Factory | Zion Heavy squad teleported in 8140 | -5/Factory | Found Active Sensor Suite 8218 | -5/Factory | Destroyed 9 combat bots 8224 | -5/Factory | Lost 15 parts (1p5n5u4w) 8244 | -5/Factory | Found Active Sensor Suite 8267 | -5/Factory | First assault squad dispatched 8479 | -5/Factory | Discovered new exit (range 19) 8586 | -5/Factory | Zion hero teleported in (99-TNT) 8601 | -5/Factory | Entered Upper Caves 8601 | -5/Upper Caves | Accompanied by 1 ally (99-TNT) 8693 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8869 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 9005 | -5/Upper Caves | Discovered new exit (range 14) 9025 | -5/Upper Caves | Identified exit to Upper Caves 9048 | -5/Upper Caves | Entered another Upper Caves area 9048 | -5/Upper Caves | Accompanied by 1 ally (99-TNT) 9346 | -5/Upper Caves | Encountered a Warlord checkpoint 9362 | -5/Upper Caves | Identified exit to Factory 9411 | -5/Upper Caves | Discovered new exit (range 13) 9436 | -5/Upper Caves | Identified exit to Zhirov 9438 | -5/Upper Caves | Entered Zhirov 9438 | -5/Zhirov | Accompanied by 1 ally (99-TNT) 9440 | -5/Zhirov | Discovered new exit (range 3) 9471 | -5/Zhirov | Met Zhirov 9508 | -5/Zhirov | Found Alien Artifact 9508 | -5/Zhirov | Identified Integrated Reactor 9508 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9591 | -5/Zhirov | Learned location of Quarantine (-3) 9591 | -5/Zhirov | Learned location of Testing (-2) 9591 | -5/Zhirov | Learned location of Command (-1) 9600 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9660 | -5/Zhirov | Identified exit to Proximity Caves 9662 | -5/Zhirov | Entered Proximity Caves 9662 | -4/Proximity Caves | Accompanied by 1 ally (99-TNT) 9682 | -4/Proximity Caves | Learned Research emergency access door positions 9682 | -4/Proximity Caves | Spotted B-86 Titan 9739 | -4/Proximity Caves | Destroyed B-86 Titan 9752 | -4/Proximity Caves | Lost 3 parts (1p2n) 9784 | -4/Proximity Caves | Self-destructed Last Messages --------------- 09756_ Railgun fries itself beyond repair. 09756_ The unstable cave ceiling collapses. 09757_ Unknown Protection fries itself beyond repair. 09758_ Acquired Prototype Device. 09758_ Identified Exp. Cooling System. 09759_ Dropped Exp. Cooling System. 09760_ Dropped Adv. Cooling System. 09760_ Acquired Exp. Cooling System. 09761_ The unstable cave ceiling collapses. 09765_ Acquired Prototype Reactor. 09765_ Identified Hvy. Antimatter Reactor. 09767_ Acquired 112 matter. 09773_ The unstable cave ceiling collapses. 09782_ Searching scrap... 09782_ Found Mak. Flight Unit. 09782_ Found Mak. Shrapnel Gun. 09782_ Found Mni. Drone Bay. 09782_ Found 26 Matter. 09783_ Acquired 26 matter. 09783_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????#???????????????????????????????????????????? | | ????#????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#????????#????????????????????????????????????? | | ?????????#???#???????????????????????????????????? | | ????#???????????#????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#???????##????????????????????????????????????? | | ###????????????#?????????????????????????????????? | | ###?#??????#???????#?????????????????????????????? | | "##????#?#?#????????????????????????????????????? | | " #??##?#??#??? ?????????????????????????????????? | | " ##?#?#??#?? ??????????????????????????????????? | | ###??#??????# ????#???????????????????????????? | | ####????????# ???####????????????????????????? | | ###?######## #?? ##???????????????????????? | | ########## ##? #???????????????????????? | | ##### ? #???????????????????????? | | #### ??# #???????????????????????? | | # ### ???# #???????????????????????? | | ## # ## #???# ##??????????????????????? | | ### # ## ?#### ##??????????????s??????? | | #### # #### #?### #????????????ss???????? | | ?### # ##?# #### #??????????????s???????? | | ?### # #### ## ! #??????????????????????? | | #### # # ; =@#??????????????????????? | | ### ## ## [ #??????????????????????? | | ## #" #??????????????????????? | | * ! = ## #??????????????????????? | | * # ### ##??????????????????????? | | "" # # #?### #???????????????????????? | | "" #####?## #???????????????????????? | | ######" #### ##?? #???????????????????????? | | #########??# #?? #???????????????????????? | | ?????#????# ? #???????????????????????? | | ??? ?????? ???????????????????????? | | ??? #????# S #### ???????????????????????? | | ?? ?##???## ?# ##???????????????????????? | | ? ???#?#?###### ##?????????????????????????? | | ??#??? ?#??##? ##??????????????????????????? | | #??????????????? #???????????????????????????? | | ? ????????? #?? #???????????????????????????? | | ???#??????? ????# ???????????????????????????? | | ?? ???? ?????????# ? ???????????????????????????? | | ??? ???????????????????????????????????????????? | | ??? ???????#?????????????????????????????????????? | | ??????????????#?#????????????????????????????????? | | ?????????????????#???????????????????????????????? | | ??????#??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 49 Energy Capacity 555 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Base Temperature (-) 100 Armor Coverage 450 Resistance: KI 20 Weapon Shielding 90 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 12 Recoil Reduction 4 Authchip Count 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Core Analyzer | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Fission Core | -7/Zion | Archive Microactuators | -7/Zion | Archive System Guard | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Point Defense System | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive W-25 Informer | -7/Zion | Archive Fabricated ------------ Hcp. Storage Unit | x1 | -5/Factory | Authchip Alien Tech Used ----------------- Integrated Reactor Achievements -------------- Heroic Deeds Challenges ------------ None Game ------ Seed BiometalLightningLog Manual? 0 Play Time 02:56:56 Cumulative 546.7 hours Start 2022.03.27 @ 19:06:32 End 2022.03.27 @ 22:21:18 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 264 Rogue 137 Adventurer 125 Explorer 2 Win Type - Total 47 Types 40/3/2/0/1/0/0/0/1 Lore% 65 Gallery% 82 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e50b5ba-47b1-4b55-a777-314c72154088