Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.20 @ 21:33:14 Player: Big Jerry Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (120) 600 Value Destroyed (3306) 3306 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (685) 685 TOTAL SCORE: 9711 Bonus ------- High Alert Combat Kills 85 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 124/300 Energy 150/150 System Corruption 0% Temperature Hot (274) Movement Flying (112) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY (6) ------ Target Analyzer Core Analyzer Makeshift System Shield > --- WEAPON (4) ------- Plasma Rifle Plasma Rifle > --- INVENTORY (5) ---- Improved Carbon-fiber Leg Advanced Sensor Array Force Field Hacking Drone Bay (1/1) Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Medium Storage Unit Structural Scanner Transmission Jammer Hacking Suite System Shield > --- WEAPON ----------- Precision Shock Rifle Gauss Cannon Mini Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Cooled Airjet Trap Scanner Signal Interpreter Improved Terrain Scanner Core Analyzer Shock Rifle Advanced Assault Cannon Gauss Cannon Heavy Flail [Rating: 65] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Spiked Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Airjet Flight Unit Flying Fortress v7 Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Mini Assault Cannon Energy Gun Precision Shock Rifle Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Chainsword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 . . . 2 2 . . . . 2 Power . | . . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . Utility 4 | . . . . . . 2 1 . . . . 1 Weapon 2 | . . . . . . . 1 . . . . 1 Parts Attached 141 | 8 11 21 1 2 9 14 17 15 4 8 6 25 Power 21 | 1 2 2 1 . 2 3 1 2 . . 2 5 Engine 14 | 1 2 2 1 . 2 2 1 1 . . 1 1 Core 7 | . . . . . . 1 . 1 . . 1 4 Reactor . | . . . . . . . . . . . . . Propulsion 56 | 4 3 15 . 1 2 4 4 6 1 4 2 10 Treads 9 | 2 . 4 . . . . . 1 . 2 . . Leg 19 | 2 3 3 . . . 1 . 4 1 1 2 2 Wheel 2 | . . . . . . . . 1 . 1 . . Hover 16 | . . 8 . . . 3 1 . . . . 4 Flight 10 | . . . . 1 2 . 3 . . . . 4 Utility 23 | 1 2 . . . 2 2 4 4 1 2 . 5 Device 12 | . 1 . . . 2 . 2 3 . 2 . 2 Storage 2 | 1 1 . . . . . . . . . . . Processor 3 | . . . . . . . . . 1 . . 2 Hackware 4 | . . . . . . 1 2 . . . . 1 Protection 2 | . . . . . . 1 . 1 . . . . Artifact . | . . . . . . . . . . . . . Weapon 41 | 2 4 4 . 1 3 5 8 3 2 2 2 5 Energy Gun 13 | . 1 2 . . . 4 1 . 1 . 1 3 Energy Cannon 1 | . . . . . . . . 1 . . . . Ballistic Gun 13 | 2 1 2 . 1 2 . 1 1 . . 1 2 Ballistic Cannon 7 | . 1 . . . . 1 4 1 . . . . Launcher 2 | . . . . . . . 1 . 1 . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . Piercing Weapon 1 | . . . . . . . . . . 1 . . Special Melee Weapon 2 | . 1 . . . . . 1 . . . . . Unidentified Prototypes 11 | . . 3 . . . . 7 . . 1 . . Parts Lost 63 | . 2 5 1 . 4 6 1 11 1 . 10 22 Power 9 | . 1 . 1 . 1 . . 1 . . 2 3 Propulsion 28 | . 1 4 . . 2 4 . 5 1 . 4 7 Utility 10 | . . . . . . . . 2 . . 2 6 Weapon 16 | . . 1 . . 1 2 1 3 . . 2 6 Highest Loss Streak 13 | . 2 3 1 . 4 5 1 8 1 . 5 13 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 7 | 1 7 9 10 9 6 6 9 5 5 9 9 5 Power . | . . . . . . . 1 . . . . . Propulsion 1 | 1 3 2 2 1 1 1 1 . . . . . Utility 3 | . 2 4 5 4 3 2 3 3 3 4 5 2 Weapon 2 | . . 1 2 1 . . 2 1 2 4 3 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 7 | . . 2 . . . . 1 . . . 1 3 Power 1 | . . 1 . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . . . Utility 2 | . . . . . . . 1 . . . . 1 Weapon 2 | . . . . . . . . . . . 1 1 Tool/Special 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 83 | . 98 97 100 98 96 85 74 75 91 75 82 73 Engine 6 | . 13 11 11 11 10 6 7 2 6 7 2 . Core 1 | . . . . . . 2 . 3 . . 2 3 Treads 7 | . . 27 . . . . . 5 7 5 19 . Leg 6 | . 27 8 . . . . . 6 6 . 3 12 Wheel 2 | . . . . . . . . 5 7 11 . . Hover 4 | . . 5 44 42 24 16 . . . . . 3 Flight 2 | . . . . . 16 4 7 . . . . 1 Device 16 | . 12 11 11 11 10 14 14 15 25 23 17 17 Storage 8 | . 14 11 11 11 11 9 7 7 7 7 7 3 Processor 2 | . . . . . . . . . 4 7 7 8 Hackware 2 | . . . . . . 9 12 1 . . . 2 Protection 1 | . . . . . . 3 2 4 . . . . Energy Gun 4 | . 10 7 11 11 . 4 6 . 4 . 1 4 Energy Cannon 1 | . . . . . . . . . 7 . 4 . Ballistic Gun 4 | . 11 8 . 4 17 6 . . . . 1 8 Ballistic Cannon 4 | . 5 6 11 6 . . 10 14 6 . . . Impact Weapon 1 | . . . . . 4 5 2 2 3 . . . Slashing Weapon 2 | . . . . . . . . . . 6 7 5 Piercing Weapon 1 | . . . . . . . . . . 3 4 . Peak Build Rating 65 | 6 10 24 22 44 26 53 65 65 47 53 52 57 Average Rating 36 | 4 9 15 20 22 20 35 62 37 45 44 43 46 On Entrance 30 | . 6 10 22 20 26 21 53 65 44 45 48 30 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 45 | 12 19 25 25 20 20 39 45 41 44 43 37 41 Greatest Support 80 | 40 20 80 30 50 32 50 50 50 28 76 76 36 Greatest Overweight (x) 11 | . . 1 . . 1 2 11 2 1 1 2 1 Average Overweight (x) . | . . . . . . . . . 1 . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 10 10 10 10 8 Most Carried 10 | 3 10 10 10 10 10 10 10 10 7 10 10 10 Average Carried 8 | 1 7 9 10 9 9 8 9 5 5 9 9 6 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 3 9 10 10 10 10 10 10 6 7 10 8 5 Class Distribution -------------------- 35% | Mutant 30% | Derelict-Mutant 7% | Scavenger-Mutant 5% | Hacker-Mutant 5% | Skirmisher 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Matter Collected 3922 | 233 347 684 13 . 342 195 572 821 166 83 99 367 Remotely . | . . . . . . . . . . . . . Salvage Created 3890 | 69 461 1197 6 . 186 296 280 402 248 . 297 448 Parts 243 | 2 28 78 3 . 19 21 23 11 15 . 17 26 Haulers Intercepted 4 | . 1 1 . . . . 1 . . . . 1 Recyclers Shooed 5 | . . 1 . . 2 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . . 11 12 . 14 . Prevented 5 | . . . . . . . . 1 2 . 2 . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 89 | . 12 28 2 . 4 8 6 11 8 . 7 3 Melee 9 | . . . . . 1 3 . 1 . . 3 1 Guns 46 | . 8 26 1 . 3 4 1 . 1 . . 2 Cannons 30 | . 4 2 1 . . . 5 10 4 . 4 . AOE 3 | . . . . . . . . . 3 . . . Classes Destroyed 14 | 1 5 3 . . 2 1 1 1 . . . . Worker 2 | . . . . . 1 . . . . . . 1 Builder 3 | . . 1 . . 2 . . . . . . . Tunneler 3 | . . . . . 1 . 1 . . . . 1 Hauler 4 | . 1 1 . . . . 1 . . . . 1 Recycler 6 | 1 1 2 . . 1 . . . . . . 1 Mechanic 1 | . . 1 . . . . . . . . . . Operator 7 | . 1 . . . . 1 3 . . . . 2 Watcher 5 | . 2 2 . . . 1 . . . . . . Swarmer 38 | . 6 10 2 . 4 4 3 1 4 . 4 . Grunt 33 | . 6 12 . . . 2 1 8 3 . 1 . Duelist 2 | . . . . . . . . 1 1 . . . Sentry 8 | . . 6 . . . 1 . 1 . . . . Hunter 5 | . . . . . . 1 . . . . 2 2 Programmer 3 | . . . . . . . 2 . . . . 1 Decomposer 1 | . . . . . . . . . 1 . . . Best Kill Streak 9 | 1 4 9 2 . 3 4 4 5 4 . 4 2 Combat Bots Only 9 | . 4 9 2 . 3 4 4 5 4 . 4 1 Max Kills in Single Turn 2 | 1 1 2 1 . 1 1 1 2 2 . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 . . . Melee 1 | . . . . . 1 1 . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 1106 | . 35 177 22 . 89 100 95 192 24 . 97 275 Missed 375 | . 12 67 9 . 35 26 38 64 6 . 24 94 Hits 731 | . 23 110 13 . 54 74 57 128 18 . 73 181 Melee 7 | . . . . . . . . 3 4 . . . Projectile 724 | . 23 110 13 . 54 74 57 125 14 . 73 181 Critical Strikes 13 | . 2 2 . . . 1 4 2 . . 2 . Damage Taken 10214 | . 374 1368 112 . 444 993 834 1970 165 . 1195 2759 Core 1915 | . 49 207 7 . 71 84 63 380 53 . 147 854 Absorbed by Shields 97 | . . . . . . . . . 97 . . . Regen/Repaired (Parts) 59 | . . . . . . . 59 . . . . . Core Remaining (%) 60 | 100 80 . . . 28 84 . . . . 8 . Volleys Fired 357 | 5 53 90 6 . 44 24 31 48 12 . 12 32 Largest 3 | 2 2 2 2 . 2 2 3 3 3 . 2 2 Hottest 185 | 40 80 86 86 . 79 105 135 135 185 . 145 150 Shots Fired 666 | 8 103 177 12 . 58 47 72 93 32 . 17 47 Gun 453 | 8 82 155 6 . 58 44 21 20 7 . 5 47 Cannon 211 | . 21 22 6 . . 3 51 73 23 . 12 . Launcher 2 | . . . . . . . . . 2 . . . Special . | . . . . . . . . . . . . . Kinetic 456 | 8 66 137 6 . 56 7 51 88 11 . 3 23 Thermal 142 | . 37 40 6 . 2 9 . . 12 . 12 24 Explosive 2 | . . . . . . . . . 2 . . . Electromagnetic 66 | . . . . . . 31 21 5 7 . 2 . Robot Hit Streak 7 | 2 7 7 4 . 6 6 3 7 4 . 7 6 Robot Miss Streak 8 | 2 5 6 1 . 5 5 3 8 4 . 2 7 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 6 | . . 4 . . . 2 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . . . . Shots Hit Robots 407 | 4 59 109 9 . 34 39 31 50 12 . 25 35 Core Hits 181 | 3 28 47 2 . 9 13 15 26 12 . 11 15 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 6 | . 1 . . . 1 3 . . . . . 1 Critical Strikes 27 | . 2 5 . . 1 4 . 5 1 . 4 5 Burn 8 | . 1 3 . . . . . . . . . 4 Destroy 2 | . 1 . . . . . . . . . . 1 Blast 8 | . . 2 . . . . . 5 1 . . . Smash 5 | . . . . . 1 4 . . . . . . Sever 4 | . . . . . . . . . . . 4 . Melee Attacks 94 | . 4 . . . 5 34 11 4 . . 19 17 Impact 54 | . . . . . 5 34 11 4 . . . . Slashing 36 | . . . . . . . . . . . 19 17 Piercing . | . . . . . . . . . . . . . Sneak Attacks 14 | . 4 . . . 1 1 1 . . . . 7 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9077 | 46 681 1773 153 . 573 1077 776 1439 586 . 801 1172 Guns 3882 | 44 446 1524 69 . 446 361 208 149 64 . 70 501 Cannons 2610 | . 181 191 84 . . 22 471 1123 299 . 239 . Explosions 321 | . 42 56 . . . . . . 223 . . . Melee 2239 | . . . . . 123 694 97 167 . . 492 666 Ramming 25 | 2 12 2 . . 4 . . . . . . 5 Kinetic 4362 | 44 413 1290 84 . 446 62 471 1231 114 . 22 185 Thermal 1554 | . 256 425 69 . . 64 . . 185 . 239 316 Explosive 279 | . . 56 . . . . . . 223 . . . Electromagnetic 618 | . . . . . . 257 208 41 64 . 48 . Impact 1081 | . . . . . 123 694 97 167 . . . . Slashing 1158 | . . . . . . . . . . . 492 666 Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . 6 6 6 6 . . Average Corruption 5 | . . . . . . . 4 6 6 6 . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 49 | . . . . . . . 8 22 17 2 . . Message Errors 16 | . . . . . . . 3 5 7 1 . . Matter Fused 14 | . . . . . . . 3 7 4 . . . Heat Flow Errors 4 | . . . . . . . . 1 2 1 . . Energy Discharges 7 | . . . . . . . 1 5 1 . . . Parts Rejected 1 | . . . . . . . . 1 . . . . Data Loss (minor) 3 | . . . . . . . . 2 1 . . . Misfires 3 | . . . . . . . . 1 2 . . . Weapon Failures 1 | . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 669 | . 46 45 . . 103 146 57 103 18 . . 151 Projectiles 24 | . . . . . . . . 24 . . . . Explosions 109 | . 46 45 . . . . . . 18 . . . Melee 536 | . . . . . 103 146 57 79 . . . 151 Knockbacks 32 | . . 4 2 . 1 1 4 18 2 . . . Impact 3 | . . . . . 1 1 . 1 . . . . Kinetic 27 | . . 4 2 . . . 4 16 1 . . . Secondary 2 | . . . . . . . . 1 1 . . . Self-Inflicted Damage 280 | . 114 163 . . 2 . . . . . . 1 Shots 3 | . 1 2 . . . . . . . . . . Rammed 3 | . . 1 . . 1 . . . . . . 1 Targets Rammed 7 | 2 1 1 . . 1 . . . . . . 2 Kicked 4 | 2 1 . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . Highest Temperature 545 | . 28 19 . . . 539 501 477 545 103 42 364 Average Temperature 170 | . 8 5 . . . 229 164 176 198 52 10 196 Received Heat Transfer 1924 | . 144 345 . . . 288 36 864 40 . 207 . Effects 33 | . . . . . . 17 7 4 2 . . 3 Shutdowns 7 | . . . . . . 4 2 1 . . . . Energy Bleed 4 | . . . . . . 2 2 . . . . . Interference 10 | . . . . . . 7 1 . . . . 2 Matter Decay 3 | . . . . . . . 2 1 . . . . Short Circuit 5 | . . . . . . 1 . 2 2 . . . Damage (minor) 2 | . . . . . . 1 . . . . . 1 Damage (major) 2 | . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . 1 . 1 . . . Combat Hostiles 2 | . . . . . . . 1 . 1 . . . Robots Corrupted 3 | . . . . . 1 1 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Parts Fried 6 | . . . . . 3 2 1 . . . . . Impact Corruptions 11 | . . . . . 4 4 2 1 . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . . . 1 3 Heat Transferred 3851 | . 753 1147 148 . . 185 . . 222 . 296 1100 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Maximum Alert Level 2 | . . 2 . . . . . . . . . . Low Security (%) 83 | 100 100 16 100 . 100 100 100 . . . . 100 Level 1 8 | . . 45 . . . . . . . . . . Level 2 7 | . . 37 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 577 | 5 119 577 185 . 25 85 116 . . . . 76 Initial 130 | . . 5 130 . . . 35 . . . . . Average 87 | . 51 345 151 . 3 17 28 . . . . 7 Influence Increases 3057 | 5 418 947 85 . 116 269 315 330 180 . 185 207 Destroy 0b10 Robot/C 1780 | . 240 560 40 . 80 160 120 220 160 . 140 60 Destroy 0b10 Robot/NC 160 | 5 25 35 . . 25 10 25 5 . . . 30 Destroy Leader 388 | . 46 146 10 . 10 42 32 30 20 . 30 22 Trap Triggered on 0b10 20 | . . . . . . . 20 . . . . . Successful Hack 140 | . 18 38 5 . . 15 64 . . . . . Disable Machine 105 | . 45 30 . . . 15 . . . . . 15 Destroy Structure 104 | . 29 33 . . 1 12 24 . . . . 5 Partial Spotted 60 | . . 30 . . . . 30 . . . . . Lose Combat Pursuer 300 | . 15 75 30 . . 15 . 75 . . 15 75 Influence Decreases 3057 | 5 404 625 246 175 116 192 338 384 122 58 185 207 Entered New Map 511 | . . 9 206 175 . . 42 21 . 58 . . Time Decay 2009 | 5 389 416 30 . 86 172 286 253 112 . 165 95 Lost Part 387 | . 15 50 10 . 30 20 10 110 10 . 20 112 Purge Threat 150 | . . 150 . . . . . . . . . . Squads Dispatched 22 | . 2 6 . . . 5 5 . . . . 4 Investigation 5 | . . 5 . . . . . . . . . . Extermination 4 | . . . . . . . 3 . . . . 1 Reinforcement 13 | . 2 1 . . . 5 2 . . . . 3 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Distress Signals 3 | . . 3 . . . . . . . . . . Communications Jammed 9 | . . . . . . . 5 . . . . 4 Distress Signals 5 | . . . . . . . 5 . . . . . Times Spotted 159 | . 21 37 4 . 4 33 12 17 8 . 9 14 Peak Tracking Total 7 | . 3 6 4 . 4 7 5 7 4 . 4 6 Tactical Retreats 19 | . 1 5 1 . . 6 . 3 . . 1 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Traps Triggered 3 | . . 2 . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts 137 | . 68 . . . . . 69 . . . . . Triggered 1 | . . . . . . . 1 . . . . . Disarmed 6 | . . . . . . 6 . . . . . . Reprogrammed 19 | . 6 . . . . . 13 . . . . . Reused 2 | . . . . . . . 2 . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Machines Disabled 7 | . 3 2 . . . 1 . . . . . 1 Max in Single Turn 2 | . 2 2 . . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Machines Accessed 34 | . 5 6 1 2 . 4 11 2 . 1 1 1 Terminals 25 | . 4 5 1 . . 4 8 1 . . 1 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . Recycling Units 2 | . 1 . . . . . 1 . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Total Hacks 113 | . 12 20 1 24 . 13 29 2 . 6 2 4 Successful 77 | . 9 9 1 24 . 6 18 2 . 6 2 . Failed 36 | . 3 11 . . . 7 11 . . . . 4 Catastrophic 6 | . . 3 . . . 1 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 1 | . . . . 1 . . . . . . . . Terminals 70 | . 11 17 1 . . 13 21 1 . . 2 4 Fabricators . | . . . . . . . . . . . . . Repair Stations 6 | . . . . . . . 6 . . . . . Recycling Units 2 | . 1 . . . . . 1 . . . . . Scanalyzers 3 | . . 3 . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Terminal Hacks 69 | . 8 7 1 24 . 6 13 2 . 6 2 . Record 29 | . . 1 . 23 . . 2 1 . . 2 . Part Schematic 8 | . . . . . . . 2 . . 6 . . Prototype ID Bank 1 | . . . . . . 1 . . . . . . Open Door 1 | . . . . . . . . 1 . . . . Open DSF 2 | . . . . . . . 2 . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . Alert Level 3 | . 1 2 . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . Locate Traps 7 | . 3 . . . . 1 3 . . . . . Disarm Traps 1 | . . . . . . 1 . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . . Investigation Status 1 | . . 1 . . . . . . . . . . Extermination Status 1 | . . . . . . . 1 . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . Hauler Manifests 4 | . 1 . . . . 1 2 . . . . . Registered Prototypes 3 | . 1 1 . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 4 . . . . . Scan Component 2 | . . . . . . . 2 . . . . . Repair 2 | . . . . . . . 2 . . . . . Recycling Unit Hacks 2 | . 1 . . . . . 1 . . . . . Report Inventory 2 | . 1 . . . . . 1 . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . 3 . . . . . Used 2 | . . . . . . . 2 . . . . . Hacking Detections 19 | . 4 6 . . . 4 3 . . . 1 1 Full Trace Events 4 | . . 4 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 9 | . . 1 . . . . 2 . . 6 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 2 . . . . . Time 114 | . . . . . . . 114 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 2 | . 2 . . . . . . . . . . . Non-combat 2 | . 2 . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 2 | . 2 . . . . . . . . . . . no_distress 2 | . 2 . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Active Infowar (turns) 4979 | . . . . . 227 687 1273 1146 41 . 821 784 Terrain 1534 | . . . . . 215 499 . . . . 820 . Structural 1308 | . . . . . . . 1247 61 . . . . Traps 1718 | . . . . . . . . 538 41 . 433 706 Seismic 582 | . . . . . . . . 541 41 . . . Jamming 2623 | . . . . . . . 1229 1146 41 . . 207 ECM 241 | . . . . . 12 229 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 1 . . . . 2 1 2 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Turns Passed 10698 | 187 976 1137 70 289 417 758 1305 1146 640 1463 1319 991 Spaces Moved 8367 | 121 590 649 93 575 247 553 1635 767 498 1219 748 672 Core 64 | 2 . . . . . . 1 . . . . 61 Treads 1123 | 11 . 360 . . . . . 4 . 181 567 . Legs 1439 | 108 590 135 . . . 23 . 104 . 2 181 296 Wheels 2107 | . . . . . . . . 573 498 1036 . . Hover 1508 | . . 154 93 573 247 171 1 . . . . 269 Flight 2126 | . . . . 2 . 359 1633 86 . . . 46 Fastest Speed 26 | 50 120 48 48 48 48 48 50 50 115 100 120 26 Average Speed 100 | 122 120 125 48 48 112 62 51 126 115 118 158 117 Slowest Speed 600 | 160 120 240 48 50 116 260 600 270 115 190 260 190 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . 6 3 . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 57 | 6 88 51 28 91 47 52 38 88 77 86 80 12 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 4 | . . . . 1 . . . . . 2 1 . Known Exits Taken 3 | . . . . . . . 1 1 . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . 1 1 . . Scrap Searched 10 | . . . . . 1 . . 2 1 3 3 . Spaces Dug 27 | . . . . . 1 11 10 . . . . 5 Terrain Destroyed 170 | . 47 40 . . 1 12 23 16 22 . 4 5 Melee 27 | . . . . . 1 11 10 . . . . 5 Projectile 43 | . . . . . . 1 13 16 9 . 4 . AOE 100 | . 47 40 . . . . . . 13 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Total 9835 | 149 753 786 105 590 322 857 2014 853 538 1244 831 793 Wait 580 | 10 13 1 6 . 11 223 207 10 21 5 38 35 Move 8337 | 120 589 648 92 574 246 540 1628 766 497 1218 747 672 Hop 9 | . . . . . . 6 3 . . . . . Pick Up 39 | 4 4 5 . 3 1 2 7 2 2 1 3 5 Fast Attach 72 | 5 1 4 1 1 4 3 12 10 1 7 4 19 Attach 38 | 1 2 3 . 5 2 6 3 7 1 . 3 5 Detach 9 | . . . . . 1 2 . 1 . 4 . 1 Swap 96 | 2 17 25 . . 4 14 20 2 4 2 3 3 Drop 55 | . 1 9 . 7 3 3 18 3 . 7 2 2 Fire 357 | 5 53 90 6 . 44 24 31 48 12 . 12 32 Melee 94 | . 4 . . . 5 34 11 4 . . 19 17 Ram 2 | . . . . . 1 . . . . . . 1 Kick 4 | 2 1 . . . . . . . . . . 1 Crush 1 | . . 1 . . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . . . . . Rewire . | . . . . . . . . . . . . . Trap 137 | . 68 . . . . . 69 . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x2 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 188 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 4) 486 | -10/Materials | Discovered new exit (range 9) 734 | -10/Materials | Discovered new exit (range 10) 1016 | -10/Materials | Discovered new exit (range 10) 1164 | -10/Materials | Entered another Materials area 1164 | -9/Materials | Evolved 2 slots: Propulsion x2 1399 | -9/Materials | Destroyed 9 combat bots 1469 | -9/Materials | Lost 3 parts (3n) 1508 | -9/Materials | Discovered new exit (range 14) 1644 | -9/Materials | Core integrity fell below 50% 1697 | -9/Materials | Discovered new exit (range 10) 2205 | -9/Materials | Discovered new exit (range 15) 2301 | -9/Materials | Entered Mines 2318 | -9/Mines | Learned Materials terminal intel 2369 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2369 | -9/Mines | Discovered new exit (range 5) 2371 | -9/Mines | Entered Exiles 2383 | -9/Exiles | Met 8R-AWN 2392 | -9/Exiles | Met EX-HEX 2416 | -9/Exiles | Met EX-DEC 2423 | -9/Exiles | Visited The Gauntlet 2485 | -9/Exiles | Discovered new exit (range 10) 2510 | -9/Exiles | Learned location of Zion (-7) 2522 | -9/Exiles | Met EX-BIN 2528 | -9/Exiles | Aligned with FarCom system 2529 | -9/Exiles | Given EX-Vault access code 2540 | -9/Exiles | Opened EX-Vault 2545 | -9/Exiles | Found Flying Fortress v7 2567 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2598 | -9/Exiles | Discovered new exit (range 15) 2660 | -9/Exiles | Left Exiles lab with Flying Fortress v7 2660 | -9/Exiles | Entered Mines 2741 | -8/Mines | Lost 4 parts (1p2n1w) 3068 | -8/Mines | Discovered new exit (range 9) 3077 | -8/Mines | Entered Materials 3077 | -8/Materials | Evolved 2 slots: Utility x2 3078 | -8/Materials | Loaded intel: 12 terminal locations 3472 | -8/Materials | Lost 5 parts (4n1w) 3662 | -8/Materials | Discovered new exit (range 5) 3827 | -8/Materials | Discovered new exit (range 16) 3835 | -8/Materials | Entered Factory 3835 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4125 | -7/Factory | Discovered new exit (range 10) 4164 | -7/Factory | Identified exit to Storage 4164 | -7/Factory | Identified exit to Lower Caves 4176 | -7/Factory | Discovered new exit (range 16) 4532 | -7/Factory | Build established: Hacker-Mutant 4990 | -7/Factory | Repaired Transmission Jammer 5061 | -7/Factory | Repaired Prc. Shock Rifle 5140 | -7/Factory | Entered Lower Caves 5286 | -7/Lower Caves | Lost 8 parts (4n2u2w) 5489 | -7/Lower Caves | Identified exit to Lower Caves 5503 | -7/Lower Caves | Build established: Mutant 5503 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5603 | -7/Lower Caves | Core integrity fell below 50% 5985 | -7/Lower Caves | Learned Factory trap positions 5988 | -7/Lower Caves | Encountered a Warlord checkpoint 6035 | -7/Lower Caves | Build established: Derelict-Mutant 6286 | -7/Lower Caves | Entered another Lower Caves area 6801 | -7/Lower Caves | Learned location of 1 exit from Factory 6912 | -7/Lower Caves | Discovered new exit (range 12) 6926 | -7/Lower Caves | Entered Zion 6970 | -7/Zion | System corruption cleaned by Quarantine Array 7143 | -7/Zion | Given A8's code to call for help 7179 | -7/Zion | Learned location of Quarantine (-2) 7281 | -7/Zion | Learned location of Storage (-7) 7284 | -7/Zion | Identified exit to Deep Caves 7461 | -7/Zion | Rebuked by Imprinter 7571 | -7/Zion | Found CR-A16's Pointy Stick 7916 | -7/Zion | Given the Hacking Drone Bay 7916 | -7/Zion | Found Prototype Device 7916 | -7/Zion | Identified Hacking Drone Bay 8277 | -7/Zion | Discovered new exit (range 15) 8389 | -7/Zion | Entered Proximity Caves 8390 | -6/Proximity Caves | Identified exit to Factory 9344 | -6/Proximity Caves | Build established: Scavenger-Mutant 9415 | -6/Proximity Caves | Core integrity fell below 20% 9475 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w) 9678 | -6/Proximity Caves | Spotted B-75 Beast 9708 | -6/Proximity Caves | Entered Factory 9708 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9709 | -6/Factory | Identified exit to Factory 9710 | -6/Factory | Loaded intel: 119 trap records 10008 | -6/Factory | Build established: Skirmisher 10343 | -6/Factory | Lost 3 parts (1n1u1w) 10544 | -6/Factory | Build established: Mutant 10559 | -6/Factory | Core integrity fell below 50% 10612 | -6/Factory | Core integrity fell below 20% 10635 | -6/Factory | Lost 13 parts (3p4n3u3w) 10699 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Penetrated by Slug. T-07 Excavator destroyed. K-01 Serf collects debris. Penetrated by Slug. Overheating: System interference. Core Analyzer temporarily disabled. Plasma Rifle temporarily disabled. Overheating: Core Analyzer damaged (-4). K-01 Serf collects debris. Slug penetrates Wall. H-66 Slayer suffers critical hit (Burn). K-01 Serf collects debris. H-66 Slayer suffers critical hit (Burn). H-66 Slayer heat short circuits Hvy. Assault Rifle. Penetrated by Slug. Cesium-ion Thruster destroyed. Penetrated by Slug. Cesium-ion Thruster destroyed. H-66 Slayer heat spikes uncontrollably. Map ----- +----------------------------------------------------+ | ????????????????????????????????????# """"" # | | ????????????????????????????????????# """"" # | | ????????????????????????????????????# # | | ????????????????????????????????????# """ # | | ????????????????????????????????????# """"" # | | ????????????????????????????????????# """"" # | | ????????????????????????????????????# # | | ????????????????????????????????#########+######"# | | ##############??????????????????# | | # #??????????????????# | | # """"" #??????????????????# = | | # """"" #?????????########## %* | | # """ #?????????# # % | | # #?????????# # [ ############ | | # #?????????# # !% ##?????????? | | # "" #?????????# ! # [ T#?????????? | | # "" #?????????# ! # #?????????? | | # "T #?????????# # ##?????????? | | # "" #?????????# + #??????????? | | # "" #?????????# #!% #??????????? | | # #?????????# # | #??????????? | | #######+####+#################### #??????????? | | ##### + # hm k #??????????? | | # # """"""""" # #??????????? | | # # # #??????????? | | "" + #"" """"""""" @ #??????????? | | # #"" # #??????????? | | "" # #"T """"""""" # ########??????????? | | * # #"" # #?????????????????? | | #+### #"" """"""""" # ##############????? | | #? # # #????? | | #?############## # ] #????? | | ################ # #????? | | ##+## # ^^ # # # [ #????? | | # # """ # """ # # """"" #????? | | "" # # """ # """"" # # """"" #????? | | "" # # """ # """"" # # """ #????? | | "" # # # # # #????? | | # # """ # """ + # """"" #????? | | ##### + """ # " """ # + """"" ! #????? | | # # """ # """"" # # """ #????? | | # # # # # #????? | | # ##########+##### ##############????? | | # // = ^^ ????? | | # / ????? | | + ^ ????? | | # ^^ ????? | | # ^ ?????? | | # ##########+######+################?????? | | # #????# # #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 25 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 225 Evasion (%) 60 Targeting Accuracy 5 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Lgt. Fission Core | -7/Factory | Hacked Gravmag System | -7/Factory | Hacked Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Enh. Flamer | -7/Zion | Free Arc Thrower | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Transmission Jammer | 20% | -7/Factory Prc. Shock Rifle | 46% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Challenges ------------ None Game ------ Seed LayeredLinkedAutogun Manual? 0 Play Time 02:22:33 Cumulative 36.1 hours Start 2025.10.20 @ 19:02:44 End 2025.10.20 @ 21:33:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 26 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Swanston Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b618f4b4-72ac-4df5-8aa4-906030675c7d