Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.05 @ 17:30:14 Player: Dex'o Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (26) 130 Value Destroyed (907) 907 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (3187) 3187 TOTAL SCORE: 13424 Bonus ------- High Alert Combat Kills 20 Follower Combat Kills 1602 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -35 Cogmind --------- Core Integrity 0/1600 Matter 53/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Thunder Leg Improved Antigrav System Advanced Terrain Scan Processor Improved Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Zionite Light DM Reactor > --- PROPULSION ------- Linear Gravjet Linear Gravjet Zionite Glidesys II Zionite Glidesys II Zionite Glidesys II Field Propulsion Array > --- UTILITY ---------- Experimental Heat Sink Zionite Biocell Advanced Trap Scanner Improved Phase Shifter Zionite Weapon Casing Zionite Light Carapace Advanced Thermal Shield Hacking Suite > --- WEAPON ----------- Advanced Plasma Cannon Micro-nuke Launcher > --- INVENTORY -------- Light Nuclear Core Cesium-ion Thruster Jamming Amplifier [Rating: 127] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Gravmag Array Leg Makeshift Leg Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit Flight Unit Utility Experimental Sensor Array Device Experimental Sensor Array Storage Zionite Biocell Processor Advanced Signal Interpreter Hackware Experimental Hacking Suite Protection Zionite Weapon Casing Weapon Force Rifle Energy Gun Force Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Gauss Cannon Launcher Micro-nuke Launcher Special Weapon Advanced Remote Datajack Impact Weapon Mace Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Arm Res Tes Res Acc Slots Evolved 18 | . . . 2 . . . 6 . . 2 . . . . 2 . 2 . 2 2 Power 3 | . . . . . . . 1 . . . . . . . . . 1 . . 1 Propulsion 7 | . . . 2 . . . 1 . . . . . . . 2 . 1 . . 1 Utility 8 | . . . . . . . 4 . . 2 . . . . . . . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 122 | 6 10 1 4 . 3 2 17 6 . 4 . . 11 3 26 6 2 10 4 7 Power 14 | 1 . . . . . 2 2 1 . . . . 3 . 3 . . 1 1 . Engine 5 | 1 . . . . . 1 2 1 . . . . . . . . . . . . Core 6 | . . . . . . 1 . . . . . . 3 . 2 . . . . . Reactor 3 | . . . . . . . . . . . . . . . 1 . . 1 1 . Propulsion 45 | 2 4 . 2 . 1 . 5 1 . 1 . . 4 1 7 2 1 6 2 6 Treads . | . . . . . . . . . . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . . . 2 . . . . . . . Wheel 4 | 2 1 . . . . . . . . . . . . . . . 1 . . . Hover 27 | . . . . . 1 . 5 . . 1 . . 2 . 6 1 . 5 . 6 Flight 12 | . 3 . 2 . . . . 1 . . . . . 1 1 1 . 1 2 . Utility 36 | 1 2 1 1 . 2 . 4 1 . 2 . . 2 2 12 2 . 2 1 1 Device 17 | 1 1 1 . . 1 . . 1 . 2 . . 1 1 6 . . 1 1 . Storage 4 | . 1 . . . . . . . . . . . . . 2 . . . . 1 Processor 6 | . . . 1 . 1 . . . . . . . . 1 . 2 . 1 . . Hackware 5 | . . . . . . . 4 . . . . . . . 1 . . . . . Protection 4 | . . . . . . . . . . . . . 1 . 3 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 27 | 2 4 . 1 . . . 6 3 . 1 . . 2 . 4 2 1 1 . . Energy Gun 7 | 1 2 . . . . . 1 1 . . . . 2 . . . . . . . Energy Cannon 6 | . 1 . . . . . . 1 . 1 . . . . 2 . 1 . . . Ballistic Gun 2 | 1 . . . . . . . 1 . . . . . . . . . . . . Ballistic Cannon 6 | . . . . . . . 4 . . . . . . . . 1 . 1 . . Launcher 1 | . . . . . . . . . . . . . . . 1 . . . . . Special Weapon 4 | . 1 . . . . . 1 . . . . . . . 1 1 . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . 1 . . . . 4 . . . . . 1 . 6 2 1 1 1 1 Parts Lost 48 | . 1 . 1 . . 6 2 . . . . 4 1 . 8 14 . 3 3 5 Power 5 | . . . . . . 2 . . . . . 1 . . 1 1 . . . . Propulsion 26 | . . . 1 . . 3 2 . . . . 2 . . 4 8 . 1 1 4 Utility 15 | . 1 . . . . . . . . . . 1 . . 3 5 . 2 2 1 Weapon 2 | . . . . . . 1 . . . . . . 1 . . . . . . . Highest Loss Streak 10 | . 1 . 1 . . 5 2 . . . . 4 1 . 3 10 . 3 3 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Backups 4 | 3 4 5 3 5 4 4 3 4 5 4 5 5 4 4 4 3 4 3 3 3 Power . | . . . . . . . . . . . . . . . . . 1 . . . Propulsion . | . . 1 . . . . . . . . 1 1 . 1 1 1 1 . 1 2 Utility 2 | 1 1 1 1 2 2 4 1 2 3 2 3 3 3 1 1 . . . . 1 Weapon 1 | 1 2 2 2 3 2 . 1 1 1 1 1 1 1 1 . . 2 2 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 12 | . 1 1 . . 1 . 1 . . 2 . . 1 . 1 . . . . 4 Power 1 | . 1 . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . . . . . . . 1 . 1 . . . . 2 Utility 2 | . . 1 . . . . . . . . . . . . . . . . . 1 Weapon 4 | . . . . . 1 . 1 . . 2 . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 77 | . 84 71 77 77 78 92 78 90 93 93 94 90 73 87 67 46 15 24 18 20 Engine 5 | . 12 6 10 11 11 . 5 13 13 11 11 10 6 . . . . . . . Core 3 | . . . . . . 8 . . . . . . 2 11 7 1 . . . . Hover 12 | . . . . . 1 10 15 20 20 18 23 21 8 17 13 8 . 5 . 11 Flight 9 | . 17 28 31 33 33 31 4 3 6 3 . . 4 5 4 3 . 3 6 . Device 15 | . 8 8 11 11 11 11 5 11 13 22 23 23 18 28 19 10 4 4 3 . Processor 6 | . . . 4 11 11 11 6 6 6 5 5 5 5 10 5 3 5 7 7 4 Hackware 9 | . . . . . . . 25 21 20 17 17 15 11 5 3 3 . . . . Energy Gun 4 | . 16 14 5 . 2 11 5 . . . . . 7 5 2 . . . . . Energy Cannon 3 | . 5 14 11 11 8 . . 2 6 6 11 11 . . . 1 . . . . Ballistic Cannon 1 | . . . . . . . 5 3 . . . . . . . . . . . 1 Peak Build Rating 127 | 6 7 14 17 16 25 28 75 85 85 95 95 95 97 92 127 127 37 70 43 67 Average Rating 63 | 3 5 10 15 16 17 26 63 81 85 92 95 92 74 91 83 62 26 40 30 38 On Entrance 47 | . 6 5 13 16 16 25 19 75 85 85 95 95 76 85 92 127 29 25 13 15 Avg Prop Armor Cover (%) 5 | . . . . . 8 7 4 1 1 1 . . 10 1 4 6 . 11 20 13 Naked Turns 46 | . . . . . . . . . . . . . . . 46 . . . . . Heaviest Build 57 | 7 12 8 9 7 7 9 39 44 41 46 46 46 47 36 57 47 3 12 1 38 Greatest Support 77 | 26 26 8 12 12 12 12 47 43 43 63 63 63 52 52 66 50 3 42 3 77 Greatest Overweight (x) 4 | . . . 1 . . . . 1 . . . 1 1 . 4 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 Average Capacity 5 | 5 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 5 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 3 4 4 3 5 4 4 3 4 5 4 5 5 4 4 4 4 4 4 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 5 5 5 4 4 5 5 5 5 5 5 5 4 5 5 3 5 4 Class Distribution -------------------- 58% | Mutant 20% | Scavenger-Scout 12% | Sprinter 3% | Messiah-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -9/Mines Sprinter | -7/Zion Sprinter | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Scavenger-Scout | -4/Proximity Caves Scavenger-Scout | -4/Factory Mutant | -4/Armory Mutant | -3/Research Mutant | -3/Testing Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Arm Res Tes Res Acc Matter Collected 1733 | 150 287 . . . 112 5 248 231 . . 82 . 130 40 299 . 86 60 . 3 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 910 | 71 287 . 35 . . 40 319 . . . 27 77 . . . 54 . . . . Parts 47 | 12 19 . 4 . . 2 8 . . . . . . . . 2 . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . 2 . 7 . . 5 1 . . . . . . . . Prevented 8 | . . . . . . 2 . . . . 4 2 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Arm Res Tes Res Acc Combat Hostiles Destroyed 22 | . 9 . 1 . . 1 5 . . . 1 3 . . . 2 . . . . Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . Guns 8 | . 7 . 1 . . . . . . . . . . . . . . . . . Cannons 8 | . 2 . . . . . 5 . . . . 1 . . . . . . . . AOE 1 | . . . . . . . . . . . . . . . . 1 . . . . Classes Destroyed 8 | 1 2 . . . . 1 2 . . . . . . . . 2 . . . . Tunneler 3 | 3 . . . . . . . . . . . . . . . . . . . . Recycler 1 | . . . . . . . 1 . . . . . . . . . . . . . Swarmer 7 | . 3 . . . . . 1 . . . . 3 . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . 1 . . . . Grunt 10 | . 6 . 1 . . . 3 . . . . . . . . . . . . . Duelist 1 | . . . . . . . 1 . . . . . . . . . . . . . Hunter 2 | . . . . . . 1 . . . . 1 . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 3 | 3 3 . 1 . . 1 2 . . . 1 2 . . . 2 . . . . Combat Bots Only 3 | . 3 . 1 . . 1 2 . . . 1 2 . . . 2 . . . . Max Kills in Single Turn 1 | 1 1 . 1 . . 1 1 . . . 1 1 . . . 1 . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . . . 1 . . . . Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Arm Res Tes Res Acc Hostile Shots Fired 766 | . 42 11 25 . . 27 57 14 . . . 66 4 . 84 131 2 129 32 142 Missed 311 | . 11 8 15 . . 11 18 3 . . . 23 1 . 37 54 1 62 11 56 Hits 455 | . 31 3 10 . . 16 39 11 . . . 43 3 . 47 77 1 67 21 86 Melee 6 | . . . . . . . . . . . . . 2 . . . . 4 . . Projectile 449 | . 31 3 10 . . 16 39 11 . . . 43 1 . 47 77 1 63 21 86 AOE 16 | . . . . . . 6 . . . . . . . . 1 7 . 2 . . Critical Strikes 27 | . . 1 . . . . 2 2 . . . 1 2 . 6 2 . 4 5 2 Part Disruptions 3 | . . . . . . . . . . . . . . . . 3 . . . . Actively Blocked 1 | . . . . . . . . . . . . . . . . 1 . . . . Damage Taken 9637 | . 322 35 106 . . 262 653 211 . . . 694 237 . 1255 1632 29 1588 502 2111 Core 4540 | . 118 26 53 . . 131 89 . . . . 112 34 . 446 679 29 881 341 1601 Absorbed by Shields 172 | . . . . . . 23 . . . . . . . . 149 . . . . . Redirected to Shielding 75 | . . . . . . . . . . . . . . . . 75 . . . . Regen/Repaired (Parts) 212 | . . . . . . . 25 . . 38 . . 149 . . . . . . . Core Remaining (%) 59 | 100 . 42 . . . 54 . . 89 . . . . 85 . 2 . 30 76 . Volleys Fired 107 | 6 36 . 3 . . 11 14 8 . 1 3 4 1 . 9 6 . 2 . 3 Largest 2 | 2 2 . 2 . . 1 2 2 . 2 2 2 2 . 2 2 . 2 . 1 Hottest 196 | 60 110 . 110 . . 100 84 131 . 131 196 196 160 . 147 147 . 156 . 58 Shots Fired 177 | 12 64 . 6 . . 11 27 12 . 2 6 8 2 . 10 10 . 4 . 3 Gun 79 | 12 46 . 3 . . 6 . 7 . 1 . . 2 . 2 . . . . . Cannon 71 | . 10 . 3 . . . 27 4 . 1 6 8 . . 1 4 . 4 . 3 Launcher 5 | . . . . . . . . . . . . . . . 1 4 . . . . Special 22 | . 8 . . . . 5 . 1 . . . . . . 6 2 . . . . Kinetic 53 | 6 7 . . . . . 27 7 . 1 . . . . . . . 2 . 3 Thermal 110 | 6 57 . 6 . . 11 . 4 . 1 6 8 2 . 3 4 . 2 . . Explosive 5 | . . . . . . . . . . . . . . . 1 4 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 10 | 4 10 . 2 . . 2 3 6 . . 2 2 1 . 2 2 . 2 . 3 Robot Miss Streak 7 | 2 2 . 3 . . 1 7 3 . . 3 2 1 . 1 3 . 1 . . Penetration Max 1 | . . . . . . . . 1 . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 92 | 7 37 . 2 . . 4 18 7 . . 3 3 1 . 3 2 . 2 . 3 Core Hits 56 | 3 15 . 2 . . 2 19 . . . 1 2 1 . 8 1 . 1 . 1 Critical Kills 2 | . . . . . . . . . . . . 1 . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . Critical Strikes 7 | . . . 1 . . 2 2 . . . . 1 . . . 1 . . . . Burn 3 | . . . 1 . . 2 . . . . . . . . . . . . . . Meltdown 2 | . . . . . . . . . . . . 1 . . . 1 . . . . Blast 2 | . . . . . . . 2 . . . . . . . . . . . . . Melee Attacks 1 | . . . 1 . . . . . . . . . . . . . . . . . Impact 1 | . . . 1 . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 2245 | 81 483 . 24 . . 42 423 278 . . 162 148 43 . 238 119 . 70 3 131 Guns 760 | 81 326 . 24 . . 42 . 213 . . . . 43 . 31 . . . . . Cannons 1183 | . 157 . . . . . 397 65 . . 162 130 . . 35 41 . 70 . 126 Explosions 198 | . . . . . . . . . . . . . . . 125 73 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming 104 | . . . . . . . 26 . . . . 18 . . 47 5 . . 3 5 Kinetic 878 | 50 53 . . . . . 397 213 . . . . . . . . . 39 . 126 Thermal 1065 | 31 430 . 24 . . 42 . 65 . . 162 130 43 . 66 41 . 31 . . Explosive 198 | . . . . . . . . . . . . . . . 125 73 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . 1 1 1 . . 2 2 . 6 12 . . . 5 Average Corruption 3 | . . . . . . . 1 1 1 . . 2 2 . 4 9 . . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 1 | . . . . . . . . . . . . . . . . . . 1 . . Effects 33 | . . . . . . . 5 . 3 . . . 1 . 11 12 . . . 1 Message Errors 9 | . . . . . . . 2 . 1 . . . 1 . 2 3 . . . . Matter Fused 11 | . . . . . . . 1 . 1 . . . . . 6 3 . . . . Heat Flow Errors 2 | . . . . . . . . . . . . . . . . 1 . . . 1 Energy Discharges 3 | . . . . . . . 1 . . . . . . . . 2 . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 2 | . . . . . . . . . . . . . . . 2 . . . . . Data Loss (major) 2 | . . . . . . . . . 1 . . . . . 1 . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . 2 . . . . Weapon Failures 1 | . . . . . . . 1 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 83 | . . . . . . . . . . . . . . . . 31 . . . 52 Projectiles 52 | . . . . . . . . . . . . . . . . . . . . 52 Explosions 31 | . . . . . . . . . . . . . . . . 31 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks 9 | . . . . . . . 6 . . . . . . . . . . 1 . 2 Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 9 | . . . . . . . 6 . . . . . . . . . . 1 . 2 Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 138 | . . . . . . . 13 . . . . 9 . . 22 91 . . 1 2 Shots 2 | . . . . . . . . . . . . . . . . 2 . . . . Rammed 13 | . . . . . . . 1 . . . . 1 . . 6 3 . . 1 1 Targets Rammed 13 | . . . . . . . 1 . . . . 1 . . 6 3 . . 1 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 501 | 20 378 8 162 . . 140 107 294 . 85 437 501 84 . 128 220 . 45 . 193 Average Temperature 121 | 20 146 8 88 . . 63 32 150 . 47 207 219 45 . 57 57 . 27 . 58 Received Heat Transfer 921 | . 138 33 51 . . 12 162 135 . . . 45 . . 12 72 9 135 108 9 Effects 7 | . 2 . . . . . . . . . 3 2 . . . . . . . . Shutdowns 1 | . . . . . . . . . . . 1 . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . . . . . Interference 2 | . 2 . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . 1 . . . . . . . . Damage (major) 2 | . . . . . . . . . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . 1 . . . . 1 1 . . . 1 . . . . Combat Hostiles 4 | . . . . . . 1 . . . . 1 1 . . . 1 . . . . Parts Melted 9 | . 3 . 1 . . . . . . . 2 2 . . . 1 . . . . Heat Transferred 2267 | 75 1005 . 148 . . 228 . 100 . . 250 200 74 . 87 50 . 50 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Arm Res Tes Res Acc Maximum Alert Level 3 | . . . . . . . . . . . . . . . 3 3 2 1 . 1 Low Security (%) 70 | 100 100 100 100 100 . . 100 . . 100 . . . . . . . . 100 98 Level 1 6 | . . . . . . . . . . . . . . . . . 94 100 . 1 Level 2 8 | . . . . . . . . . . . . . . . 18 82 6 . . . Level 3 15 | . . . . . . . . . . . . . . . 81 17 . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 948 | 10 119 122 54 5 . . 62 . . 24 . . . . 948 747 421 363 154 208 Initial 900 | . . 27 43 5 . . . . . 20 . . . . 900 440 384 236 154 68 Average 213 | 1 59 77 35 3 . . 9 . . 2 . . . . 810 555 382 273 126 31 Influence Increases 4103 | 15 268 105 41 . . 85 219 180 . 51 60 145 . . 1629 732 57 219 60 237 Destroy 0b10 Robot/C 1300 | . 180 . 20 . . 40 140 100 . 20 40 60 . . 300 240 20 60 . 80 Destroy 0b10 Robot/NC 50 | 15 . . . . . . 10 . . . . . . . 20 . . 5 . . Destroy Leader 236 | . 40 . . . . 10 32 20 . . 10 10 . . 32 50 10 12 . 10 Allied During Kill 407 | . . . . . . 20 17 60 . 4 10 . . . 133 99 10 27 . 27 Successful Hack 43 | . 26 . 5 . . . 12 . . . . . . . . . . . . . Disable Machine 105 | . . . 15 . . . . . . . . . . . 45 30 . 15 . . Destroy Structure 297 | . 7 . 1 . . . 8 . . 12 . . . . 124 118 2 10 . 15 Advance Influence 900 | . . . . . . . . . . . . . . . 900 . . . . . Partial Spotted 90 | . 15 . . . . . . . . . . . . . 15 30 15 15 . . Lose Combat Pursuer 675 | . . 105 . . . 15 . . . 15 . 75 . . 60 165 . 75 60 105 Influence Decreases 3905 | 15 196 65 139 14 . 85 157 102 107 84 60 95 50 . 730 899 368 365 221 153 Entered New Map 1396 | . . 45 69 9 . . . 24 27 13 . . 50 . . 459 348 185 121 46 Time Decay 1434 | 15 186 20 60 5 . 70 101 78 80 44 40 65 . . 310 120 20 90 70 60 Search Patrol Dispatched 200 | . . . . . . . . . . . . . . . 200 . . . . . Lost Part 385 | . 10 . 10 . . 15 20 . . . . 30 . . 80 140 . 30 30 20 Lost Ally 490 | . . . . . . . 36 . . 27 20 . . . 140 180 . 60 . 27 Squads Dispatched 25 | . 2 . . . . . 4 . . 1 . . . . 8 1 . 4 1 4 Investigation 5 | . 1 . . . . . . . . . . . . . 1 1 . . 1 1 Extermination 6 | . . . . . . . 2 . . 1 . . . . 2 . . . . 1 Reinforcement 11 | . 1 . . . . . 2 . . . . . . . 2 . . 4 . 2 Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . 2 . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . . . 1 . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . 1 . . 1 . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Arm Res Tes Res Acc Distress Signals 12 | . 1 . . . . 2 1 . . . . . 1 . 2 1 . 2 1 1 Communications Jammed 29 | . . . . . . . . . . . . . 18 8 3 . . . . . Distress Signals 21 | . . . . . . . . . . . . . 18 . 3 . . . . . Times Spotted 225 | . 13 8 12 . . 11 12 4 . 3 2 9 33 13 29 26 4 18 8 20 Peak Tracking Total 17 | . 4 5 12 . . 8 5 4 . 3 2 4 12 2 10 16 4 10 9 17 Tactical Retreats 17 | . . 1 . . . 1 . . . 1 . 4 . . 1 3 . 2 1 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Arm Res Tes Res Acc Traps Triggered 6 | . 1 . . . . 1 . . . 1 . . . . 1 1 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Arm Res Tes Res Acc Machines Disabled 7 | . . . 1 . . . . . . . . . . . 3 2 . 1 . . Max in Single Turn 1 | . . . 1 . . . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Arm Res Tes Res Acc Machines Accessed 21 | . 6 . 5 . . . 3 2 . 1 . . 3 . . . . . . 1 Terminals 14 | . 6 . 5 . . . 2 . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 1 . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Total Hacks 52 | . 16 . 8 . . . 6 8 . 2 . . 10 . . . . . . 2 Successful 34 | . 9 . 1 . . . 4 8 . 2 . . 10 . . . . . . . Failed 18 | . 7 . 7 . . . 2 . . . . . . . . . . . . 2 Catastrophic 2 | . . . . . . . . . . . . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 77 | . 15 . 8 . . . 11 2 . 9 . . . . 12 6 2 5 . 7 Terminals 28 | . 16 . 8 . . . 2 . . . . . . . . . . . . 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 6 | . . . . . . . 4 . . 2 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 24 | . 4 . . . . . 2 8 . . . . 10 . . . . . . . Record 12 | . . . . . . . . 7 . . . . 5 . . . . . . . Prototype ID Bank 8 | . 3 . . . . . . . . . . . 5 . . . . . . . Open Door 2 | . . . . . . . 1 1 . . . . . . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 2 . . 2 . . . . . . . . . . Scan Component 2 | . . . . . . . 1 . . 1 . . . . . . . . . . Repair 2 | . . . . . . . 1 . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 5 . 1 . . . . . . . . . . . . . . . . . Terminals 6 | . 5 . 1 . . . . . . . . . . . . . . . . . Botnet 4 | . 3 . 1 . . . . . . . . . . . . . . . . . Operators 2 | . 2 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 10 | . 4 . 3 . . . 1 . . 1 . . . . . . . . . 1 Full Trace Events 3 | . 2 . . . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . . . . . . . 16 . . . . . . . 5 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 . . 1 . . . . . . . . . . Time 98 | . . . . . . . 54 . . 44 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Arm Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . 1 1 . . . . Non-combat 1 | . . . . . . . . . . . . . . . 1 . . . . . Combat 1 | . . . . . . . . . . . . . . . . 1 . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . 1 1 . . . . parse_system 2 | . . . . . . . . . . . . . . . 1 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Arm Res Tes Res Acc Total Allies 43 | . . . . . 4 . 4 2 . 6 . . . . 9 10 3 . . 5 Largest Group 8 | . . . . . 4 4 3 2 2 8 4 . . . 5 6 3 3 . 3 Highest-Rated Group 466 | . . . . . 152 152 210 192 185 359 118 . . . 466 401 288 288 . 271 Highest-Rated Ally 165 | . . . . . 39 39 70 96 96 96 32 . . . 96 165 96 96 . 122 Zionite Dispatches 16 | . . . . . . . 2 . . 3 . . . . 4 3 1 . . 3 Heavy 2 | . . . . . . . . . . . . . . . . . . . . 2 Light 5 | . . . . . . . 1 . . . . . . . 2 1 1 . . . Fire 2 | . . . . . . . . . . 1 . . . . . 1 . . . . Demo 1 | . . . . . . . . . . . . . . . 1 . . . . . Hero 1 | . . . . . . . . . . . . . . . . 1 . . . . Thermal Resupply 1 | . . . . . . . . . . 1 . . . . . . . . . . Offense Resupply 1 | . . . . . . . 1 . . . . . . . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . . Hover Resupply 2 | . . . . . . . . . . 1 . . . . . . . . . 1 Total Orders 15 | . . . . . . . 2 . . 4 . . . 4 . . . 4 . 1 STAY 1 | . . . . . . . . . . 1 . . . . . . . . . . ROAM 1 | . . . . . . . . . . 1 . . . . . . . . . . FOLLOW 4 | . . . . . . . 1 . . 2 . . . 1 . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . 1 PICKUP 1 | . . . . . . . 1 . . . . . . . . . . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . 2 . . RETURN 5 | . . . . . . . . . . . . . . 3 . . . 2 . . Ally Attacks 225 | . . . . . . 13 20 22 . 13 8 . . . 62 48 6 25 . 8 Total Damage 9071 | . . . . . . 287 355 592 . 677 149 . . . 2996 1825 337 1202 . 651 Kills 50 | . . . . . . 1 3 5 . 1 2 . . . 19 10 1 4 . 4 Allies Corrupted 2 | . . . . . . . . . . 2 . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Arm Res Tes Res Acc Active Infowar (turns) 7184 | 15 246 37 126 29 754 301 1078 497 164 445 245 343 723 1473 473 103 . . 132 . Optics 1837 | . . . . . . . . . . . . . . 1463 374 . . . . . Sensors 6720 | . . 37 126 29 754 301 1078 497 164 445 245 343 723 1473 373 . . . 132 . Traps 202 | . . . . . . . . . . . . . . . 99 103 . . . . Seismic 261 | 15 246 . . . . . . . . . . . . . . . . . . . Cloaking 3475 | . . . . . . . . . . 445 245 343 723 1473 246 . . . . . Jamming 1999 | . . . . . . . . . . . . . 152 1473 374 . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 2 . . 2 . . 2 . . 1 . . . . . . Drone Launches 8 | . . . . . . . . . . . . . . 3 3 . . 2 . . Drone Recoveries 8 | . . . . . . . . . . . . . . 3 3 . . 2 . . Zionite Intel Received 3 | . . . . . . . 1 . . 1 . . . . . . . 1 . . Branch Access 1 | . . . . . . . . . . . . . . . . . . 1 . . Component Schematics 1 | . . . . . . . . . . 1 . . . . . . . . . . Active Terminals 1 | . . . . . . . 1 . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Arm Res Tes Res Acc Turns Passed 8409 | 83 522 55 126 29 754 301 1132 497 164 445 245 343 723 1473 680 248 50 189 143 207 Spaces Moved 9979 | 59 406 142 248 85 1054 361 1084 785 232 350 443 461 739 1487 734 363 81 294 262 309 Core 801 | 11 . . . . . . . . . . . . . . 83 173 81 65 262 126 Treads . | . . . . . . . . . . . . . . . . . . . . . Legs 1 | . . . . . . . . . . . . . 1 . . . . . . . Wheels 158 | 48 110 . . . . . . . . . . . . . . . . . . . Hover 5920 | . . . . . . . 1020 785 232 350 443 461 330 1487 437 102 . 90 . 183 Flight 3099 | . 296 142 248 85 1054 361 64 . . . . . 408 . 214 88 . 139 . . Fastest Speed 32 | 50 37 37 32 32 32 32 35 52 52 50 50 50 52 52 36 34 50 40 50 43 Average Speed 49 | 82 51 37 37 32 32 32 51 52 52 51 50 52 68 52 49 56 50 47 50 48 Slowest Speed 250 | 90 90 37 117 32 32 35 60 112 52 52 50 110 145 52 250 121 50 60 50 101 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 8 | . 5 1 1 . . . . . . . . . . . . . . 1 . . Potential Cave-ins 3 | . 3 . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 3 51 40 24 24 89 41 21 79 22 9 57 61 77 98 21 29 3 53 8 11 Regions Visited 20 Branch Regions 12 Pre-discovered Areas 2 | . . . . . 1 . . 1 . . . . . . . . . . . . Known Exits Taken 11 | . . . 1 . 1 1 1 1 1 1 1 1 1 1 . . . . . . Unknown Exits Taken 9 | 1 1 1 . 1 . . . . . . . . . . 1 1 1 1 1 . Scrap Searched 16 | . . . . . 4 1 . 3 . . 3 2 . 3 . . . . . . Spaces Dug 8 | . 8 . . . . . . . . . . . . . . . . . . . Terrain Destroyed 107 | . 8 . . . . . 3 4 . 1 1 4 . . 12 73 . 1 . . Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 24 | . 8 . . . . . 3 4 . 1 1 4 . . . 2 . 1 . . AOE 83 | . . . . . . . . . . . . . . . 12 71 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Arm Res Tes Res Acc Total 13227 | 80 633 143 271 86 1470 522 1624 857 274 615 459 552 953 2184 1041 398 90 339 273 363 Wait 2831 | . 165 . 12 2 402 142 491 53 43 239 14 87 184 693 243 2 5 23 . 31 Move 9943 | 58 395 139 245 84 1053 360 1083 784 231 349 442 460 738 1486 733 362 80 291 261 309 Hop 8 | . 5 1 1 . . . . . . . . . . . . . . 1 . . Pick Up 65 | 9 5 . 3 . 5 . 12 1 . 6 . . 4 1 5 4 . 2 5 3 Fast Attach 60 | 2 2 1 1 . 1 2 4 2 . 1 . . 4 . 21 4 1 7 1 6 Attach 45 | 4 1 . 3 . . 1 9 . . 3 . . 2 1 4 6 1 4 3 3 Detach 10 | . 2 1 . . . . . . . . . . . . . 3 1 2 1 . Swap 46 | . 13 . 1 . 4 . 5 7 . 3 . . 7 3 3 . . . . . Drop 83 | 1 9 1 1 . 5 1 5 2 . 5 . . 13 . 16 7 2 7 1 7 Fire 107 | 6 36 . 3 . . 11 14 8 . 1 3 4 1 . 9 6 . 2 . 3 Melee 1 | . . . 1 . . . . . . . . . . . . . . . . . Ram 14 | . . . . . . . 1 . . . . 1 . . 6 4 . . 1 1 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . 5 . . . 8 . . . . 1 . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / [*Ext]) -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Armory -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research -1/Access History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Discovered new exit (range 8) 209 | -10/Materials | Discovered new exit (range 3) 318 | -10/Materials | Build established: Mutant 606 | -10/Materials | Entered Mines 623 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 624 | -10/Mines | Found Prototype Device 624 | -10/Mines | Identified Exp. Sensor Array 642 | -10/Mines | Core integrity fell below 50% 657 | -10/Mines | Discovered new exit (range 8) 661 | -10/Mines | Entered Materials 661 | -9/Materials | Evolved 2 slots: Propulsion x2 782 | -9/Materials | Discovered new exit (range 16) 787 | -9/Materials | Identified exit to Mines 787 | -9/Materials | Entered Mines 806 | -9/Mines | Discovered new exit (range 10) 814 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 816 | -9/Mines | Entered Zion 862 | -7/Zion | Given A8's code to call for help 955 | -7/Zion | Learned location of Armory (-4) 1038 | -7/Zion | Learned Factory emergency access door positions 1066 | -7/Zion | Build established: Sprinter 1214 | -7/Zion | Met Imprinter 1221 | -7/Zion | Imprinted 1223 | -7/Zion | Declared Zion's savior 1277 | -7/Zion | Learned Factory repair station intel 1402 | -7/Zion | Found Prototype Hackware 1469 | -7/Zion | Discovered new exit (range 11) 1477 | -7/Zion | Learned location of 1 exit from Proximity Caves 1567 | -7/Zion | Identified exit to Proximity Caves 1570 | -7/Zion | Entered Proximity Caves 1570 | -6/Proximity Caves | Accompanied by 4 allies 1571 | -6/Proximity Caves | Identified exit to Factory 1871 | -6/Proximity Caves | Entered Factory 1871 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 1872 | -6/Factory | Identified Exp. Hacking Suite 1873 | -6/Factory | Loaded intel: 6 repair station locations 1879 | -6/Factory | Zion Offense Resupply teleported in 1884 | -6/Factory | Lost 3 allies 1900 | -6/Factory | Lost 5 parts (1p3n1w) 2167 | -6/Factory | Build established: Mutant 2665 | -6/Factory | Retrieved Zion intel report: Active Terminals 2666 | -6/Factory | Zion Light squad teleported in 2729 | -6/Factory | Discovered new exit (range 6) 2795 | -6/Factory | Discovered new exit (range 8) 2899 | -6/Factory | Repaired Exp. Sensor Array 2907 | -6/Factory | Lost 3 allies 3002 | -6/Factory | Identified exit to Lower Caves 3003 | -6/Factory | Entered Lower Caves 3054 | -6/Lower Caves | Learned Factory emergency access door positions 3063 | -6/Lower Caves | Learned Factory interactive machine intel 3093 | -6/Lower Caves | Encountered a Warlord checkpoint 3299 | -6/Lower Caves | Learned Factory security intel 3299 | -6/Lower Caves | Learned Extension garrison access intel 3302 | -6/Lower Caves | Enhanced Grunt warped into view, answering call for help 3318 | -6/Lower Caves | Enhanced Grunt warped into view, answering call for help 3453 | -6/Lower Caves | Discovered new exit (range 12) 3460 | -6/Lower Caves | Identified exit to Lower Caves 3500 | -6/Lower Caves | Entered another Lower Caves area 3500 | -6/Lower Caves | Accompanied by 2 allies 3508 | -6/Lower Caves | Encountered a Warlord checkpoint 3514 | -6/Lower Caves | Discovered new exit (range 9) 3519 | -6/Lower Caves | Identified exit to Factory 3664 | -6/Lower Caves | Entered Factory 3664 | -5/Factory | Accompanied by 2 allies 3664 | -5/Factory | Evolved 2 slots: Utility x2 3667 | -5/Factory | Loaded intel: 54 interactive machine locations 3718 | -5/Factory | Repaired Gravmag System 3747 | -5/Factory | Zion Hover Resupply teleported in 3786 | -5/Factory | Zion Thermal Resupply teleported in 4007 | -5/Factory | Discovered new exit (range 7) 4032 | -5/Factory | Retrieved Zion intel report: Component Schematics 4033 | -5/Factory | Zion Fire squad teleported in 4062 | -5/Factory | Identified exit to Upper Caves 4109 | -5/Factory | Entered Upper Caves 4109 | -5/Upper Caves | Accompanied by 4 allies 4170 | -5/Upper Caves | Learned Factory garrison access intel 4178 | -5/Upper Caves | Encountered a Warlord checkpoint 4199 | -5/Upper Caves | Identified exit to Upper Caves 4354 | -5/Upper Caves | Entered another Upper Caves area 4433 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4686 | -5/Upper Caves | Discovered new exit (range 11) 4696 | -5/Upper Caves | Identified exit to Warlord 4697 | -5/Upper Caves | Entered Warlord 4706 | -5/Warlord | Lost 4 parts (1p2n1u) 4737 | -5/Warlord | Discovered new exit (range 9) 4765 | -5/Warlord | System corruption cleaned by Quarantine Array 4912 | -5/Warlord | Rebuked by Warlord 4937 | -5/Warlord | Warlord's base attacked by MAIN.C 5241 | -5/Warlord | Lost 4 allies 5287 | -5/Warlord | Warlord forces counterattacked 5288 | -5/Warlord | Spotted Striker 5346 | -5/Warlord | Spotted Executioner 5378 | -5/Warlord | Lost 4 allies 5398 | -5/Warlord | Spotted Striker 5401 | -5/Warlord | Spotted Executioner 5420 | -5/Warlord | Identified exit to Proximity Caves 5420 | -5/Warlord | Entered Proximity Caves 5448 | -4/Proximity Caves | Lost 13 allies 5740 | -4/Proximity Caves | Build established: Scavenger-Scout 5744 | -4/Proximity Caves | Spotter reported a threat 5763 | -4/Proximity Caves | Learned Research stockpile data 5782 | -4/Proximity Caves | Spotter reported a threat 5880 | -4/Proximity Caves | Spotter reported a threat 5891 | -4/Proximity Caves | Spotter reported a threat 6080 | -4/Proximity Caves | Spotter reported a threat 6131 | -4/Proximity Caves | Spotter reported a threat 6257 | -4/Proximity Caves | Spotter reported a threat 6429 | -4/Proximity Caves | Spotter reported a threat 6438 | -4/Proximity Caves | Spotter reported a threat 6482 | -4/Proximity Caves | Spotter reported a threat 6491 | -4/Proximity Caves | Spotter reported a threat 6535 | -4/Proximity Caves | Spotter reported a threat 6588 | -4/Proximity Caves | Spotter reported a threat 6776 | -4/Proximity Caves | Spotter reported a threat 6789 | -4/Proximity Caves | Spotter reported a threat 6842 | -4/Proximity Caves | Discovered new exit (range 11) 6892 | -4/Proximity Caves | Identified exit to Factory 6893 | -4/Proximity Caves | Entered Factory 6893 | -4/Factory | Evolved 2 slots: Propulsion x2 6894 | -4/Factory | Loaded intel: 4 garrison access locations 7143 | -4/Factory | Search patrols dispatched 7176 | -4/Factory | Zion Demo squad teleported in 7177 | -4/Factory | Garrison activated, responded to threat 7237 | -4/Factory | Lost 3 parts (3n) 7289 | -4/Factory | Zion Heavy Resupply teleported in 7299 | -4/Factory | P-70 Sage assimilated allied 2W-DFS(A) 7314 | -4/Factory | Zion Light squad teleported in 7330 | -4/Factory | Found Prototype Protection 7330 | -4/Factory | Identified Zio. Weapon Casing 7353 | -4/Factory | Zion Light squad teleported in 7393 | -4/Factory | Search patrols dispatched 7474 | -4/Factory | Found Zio. Weapon Casing 7560 | -4/Factory | Discovered new exit (range 16) 7573 | -4/Factory | Entered Armory 7622 | -4/Armory | Build established: Messiah-Mutant 7632 | -4/Armory | Lost 4 parts (2n2u) 7666 | -4/Armory | System corruption reached 10% 7670 | -4/Armory | Spotted B-86 Titan 7679 | -4/Armory | Zion hero teleported in (ME-RLN) 7687 | -4/Armory | Zion Fire squad teleported in 7692 | -4/Armory | Found Prototype Special Weapon 7692 | -4/Armory | Identified ME-RLN's Wand 7702 | -4/Armory | Core integrity fell below 50% 7733 | -4/Armory | Core integrity fell below 20% 7750 | -4/Armory | Lost 6 allies 7757 | -4/Armory | Zion Light squad teleported in 7772 | -4/Armory | Lost 10 parts (1p6n3u) 7819 | -4/Armory | Discovered new exit (range 3) 7821 | -4/Armory | Entered Research 7821 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 7854 | -3/Research | Zion Light squad teleported in 7856 | -3/Research | Discovered new exit (range 6) 7862 | -3/Research | Discovered new exit (range 14) 7871 | -3/Research | Entered Testing 7871 | -3/Testing | Accompanied by 3 allies 7982 | -3/Testing | Lost 3 allies 7983 | -3/Testing | Spotted Striker 7992 | -3/Testing | Spotted Striker 7999 | -3/Testing | Spotted Alpha 7 8012 | -3/Testing | Build established: Mutant 8029 | -3/Testing | Lost 3 parts (1n2u) 8033 | -3/Testing | Retrieved Zion intel report: Branch Access 8036 | -3/Testing | Core integrity fell below 50% 8055 | -3/Testing | Discovered new exit (range 11) 8060 | -3/Testing | Entered Research 8060 | -2/Research | Evolved 2 slots: Utility x2 8183 | -2/Research | Discovered new exit (range 7) 8203 | -2/Research | Entered Access 8203 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 8210 | -1/Access | Zion Hover Resupply teleported in 8233 | -1/Access | Lost 3 parts (1n2u) 8285 | -1/Access | Zion Heavy squad teleported in 8341 | -1/Access | Lost 3 allies 8375 | -1/Access | Lost 4 parts (4n) 8378 | -1/Access | Core integrity fell below 50% 8396 | -1/Access | Core integrity fell below 20% 8404 | -1/Access | Zion Heavy squad teleported in 8410 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- K-01 Serf destroyed. Detecting system override signal. Connecting with Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : 1R-BAL(p)/Hacker(2) ] [ 2 : D3-GGH(Z)/Heavy(2) ] [ 3 : 40-S3T(z)/Light(3) ] [ 4 : Infowar Resupply ] >>\\ZION-DISPATCH-2 [ Target locked, reinforcements inbound... ] D3-GGH(Z): "For Derelicts everywhere!" System corrupted: Heat flow error (+245). K-01 Serf collects debris. S-43 Plague destroyed. K-01 Serf collects debris. Jamming Amplifier destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????# = # #* # # | | ??????????###########?# #####/##### # | | ??????????????????????# #### # | | ??????????????????????# / # | | ??????????????????????# ########### * # | | ??????????????????????+ #?????????# / | | ??????????????????????# #?????????########## | | ??????????????????????# ???????????????????# | | ??????????????????????# ????????? ???????# | | ??????????????????????# ??????? ?????###+##+# | | ??????????????????????# ??????? ?????# | | ??????????????????????# #?????? ?????# | | ??????????????????????+ #?????? ?????# """ | | ??????????????????????# #?????"" ?????# ""S | | ??????????????????????# #?????"" ?????# | | ??????????????????????# #????""" #????# | | ??????????????????????#A #?#""""" #????# ! | | ??????????????????????#k #?#""""" #????# | | ?????????????#????????# #?#""""" #????# | | ????????????## ####???# #?? #????# ==! | | ????????????# ??# #???? #????# =! | | ????????????# ??#A #?????? #????# =! | | ????????????# ## ##??????? #????######## | | ????????????# # ##########+############# | | ????????????# == + Z s k=*=*p | | ????????????# == # Z@ s [=%%=p =% | | ????????????# = # ###+;########### = | | ????????????# ?## ##??????????????# | | ????????????# ??# #???????????????# | | ????????????#####+#???# #???????????????# | | ??????????????????????# #???????????????# | | ??????????????????????#p #???????????????# | | ?????????????????????? #???????????????# | | ?????????????????????? #???????????????""""""""" | | ?????????????????????#####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 37 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Cloak Strength 2 Additional Mass Support 9 Corruption Block 12 Armor Coverage 400 Weapon Shielding 100 Phase Shifting 10 Evasion (%) 72 Kinecelleration 40 Offensive Hacking 16 Authchip Count 3 Item Schematics ----------------- Com. Battery | -5/Factory | Z-intel Imp. Target Analyzer | -5/Factory | Z-intel Cargo Storage Unit | -5/Factory | Z-intel Adv. ECM Suite | -5/Factory | Z-intel Imp. Terrain Scan Processor | -5/Factory | Z-intel Hyp. Coil Gun | -5/Factory | Z-intel Imp. Datajack | -5/Factory | Z-intel Imp. Corruption Screen | -5/Factory | Z-intel Energy Well | -5/Factory | Z-intel Shock Absorption System | -5/Factory | Z-intel Com. Matter Pod | -5/Factory | Z-intel Adv. Targeting Computer | -5/Factory | Z-intel Neutrino Core | -5/Factory | Z-intel Kinecellerator | -5/Factory | Z-intel Imp. EM Pulse Cannon | -5/Factory | Z-intel Magnetic Acceleration Cannon | -5/Factory | Z-intel Cld. Antigrav System | -3/Testing | Archive Hvy. Tesla Rifle | -3/Testing | Archive Hvy. Gatling Laser | -3/Testing | Archive Hvy. Dispersion Rifle | -3/Testing | Archive Com. Mass Driver | -3/Testing | Archive Robot Schematics ------------------ M-30 Cleanser | -3/Testing | Archive Fabricated ------------ Nothing Repaired ---------- Exp. Sensor Array | 13% | -6/Factory Gravmag System | 15% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 10k Club A Powerful Ally? Charge!!! Close Call Denied? Fist Fight Friend Of Zion Help From High Places Heroic Deeds Knowing Is Half The Battle Look Less Dangerous Next Time Oh No You Don't! Plot Armor Suspicious Total Silence Challenges ------------ None Game ------ Seed AuthchipSensorInterpreter Manual? 0 Play Time 02:53:24 Cumulative 19.7 hours Start 2025.11.05 @ 13:54:15 End 2025.11.05 @ 17:30:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 24 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 601db627-92f9-40ab-afc7-64dce8549b84