Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.13 @ 01:07:35 Player: Player Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (74) 370 Value Destroyed (2192) 2192 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (3033) 3033 TOTAL SCORE: 12495 Bonus ------- High Alert Combat Kills 33 Win 3000 Cogmind --------- Core Integrity 1505/1600 Matter 49/300 Energy 125/180 System Corruption 4% Temperature Cool (4) Movement Flying (47) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Particle Reactor > --- PROPULSION (6) --- Centrium Leg Field Propulsion Array Field Propulsion Array > --- UTILITY (13) ----- Coolant Network Advanced Signal Interpreter Seismic Detector Improved Transmission Jammer Graphene Brace Hacking Suite Hacking Suite Improved Hacking Suite System Shield > --- WEAPON (4) ------- Compact HERF Cannon > --- INVENTORY (5) ---- Improved Quantum Reactor Advanced Power Amplifier Advanced ECM Suite Enhanced Nova Cannon Linear Accelerator Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Centrium Leg Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Coolant Network Advanced Signal Interpreter Improved Terrain Scanner Seismic Detector Improved Transmission Jammer Advanced Reaction Control System Graphene Brace Hacking Suite Hacking Suite Improved Hacking Suite System Shield > --- WEAPON ----------- Compact HERF Cannon > --- INVENTORY -------- Improved Quantum Reactor Advanced Power Amplifier Advanced ECM Suite Enhanced Nova Cannon Linear Accelerator [Rating: 117] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Biomechanical Wings Treads Medium Treads Leg Centrium Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Biomechanical Wings Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Propulsion Shielding Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 . 2 2 2 2 2 Power 1 | . . . . . . . 1 . . . . Propulsion 4 | . . 1 1 . . . 1 . . . 1 Utility 11 | . . 1 1 2 2 . . 2 1 1 1 Weapon 2 | . . . . . . . . . 1 1 . Parts Attached 235 | 8 16 14 24 20 61 5 20 39 10 18 . Power 26 | 1 1 3 2 1 7 . 2 4 2 3 . Engine 11 | 1 1 1 1 1 4 . . . 2 . . Core 5 | . . 2 1 . . . . 2 . . . Reactor 10 | . . . . . 3 . 2 2 . 3 . Propulsion 51 | 3 3 3 5 5 15 1 2 6 4 4 . Treads 15 | . 2 3 5 1 1 . . 2 1 . . Leg 5 | . 1 . . . 1 . . . 2 1 . Wheel 12 | 3 . . . . 8 . . . . 1 . Hover 3 | . . . . . . . . 3 . . . Flight 16 | . . . . 4 5 1 2 1 1 2 . Utility 58 | 2 1 2 4 5 14 1 10 8 3 8 . Device 38 | 1 . 2 2 4 9 1 7 4 2 6 . Storage 3 | 1 1 . . . . . 1 . . . . Processor 8 | . . . 2 1 5 . . . . . . Hackware 5 | . . . . . . . . 2 1 2 . Protection 4 | . . . . . . . 2 2 . . . Artifact . | . . . . . . . . . . . . Weapon 100 | 2 11 6 13 9 25 3 6 21 1 3 . Energy Gun 12 | 1 2 . 3 3 2 . . 1 . . . Energy Cannon 16 | . 2 1 1 . 5 . 2 3 . 2 . Ballistic Gun 8 | 1 2 3 . 2 . . . . . . . Ballistic Cannon 12 | . . . 3 1 6 1 . . . 1 . Launcher 4 | . . . 2 1 1 . . . . . . Special Weapon 13 | . 5 2 4 . 2 . . . . . . Impact Weapon 5 | . . . . 2 3 . . . . . . Slashing Weapon 30 | . . . . . 6 2 4 17 1 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . 2 1 . 2 . . 1 1 2 . Parts Lost 53 | . 2 . 6 7 5 6 . 16 9 . 2 Power 5 | . . . . 1 . 1 . 2 1 . . Propulsion 21 | . 1 . . 4 3 1 . 7 5 . . Utility 22 | . . . 4 2 1 4 . 7 2 . 2 Weapon 5 | . 1 . 2 . 1 . . . 1 . . Highest Loss Streak 10 | . 2 . 3 2 5 5 . 10 5 . 1 To Critical Strikes 1 | . . . . . 1 . . . . . . Average Slot Usage (%) 84 | . 99 99 97 88 84 82 81 73 36 58 61 Engine 5 | . 14 10 2 7 4 5 . . 2 . . Reactor 1 | . . . . . 1 . 5 1 . 3 4 Treads 12 | . 16 32 35 23 2 . . 1 5 . . Wheel 3 | . 10 . . . 7 . . . . 1 . Flight 10 | . . . . 5 15 26 29 20 2 6 8 Device 18 | . 14 22 16 12 22 28 25 18 1 19 21 Storage 6 | . 14 11 9 7 6 6 5 4 . . . Processor 9 | . . . 8 15 13 13 11 10 8 4 4 Hackware 2 | . . . . . . . . 8 8 16 16 Energy Gun 2 | . 4 . 6 6 1 . . . . . . Energy Cannon 3 | . 8 11 5 . 3 . . . . 2 4 Ballistic Gun 1 | . 6 3 . 3 . . . . . . . Special Weapon 1 | . 8 7 3 . . . . . . . . Peak Build Rating 117 | 8 9 20 37 43 73 71 80 94 63 117 117 Average Rating 45 | 5 8 17 31 39 47 61 74 73 47 94 115 On Entrance 37 | . 8 9 20 34 27 64 44 79 29 15 117 Naked Turns . | . . . . . . . . . . . . Heaviest Build 52 | 15 31 35 40 43 52 36 42 42 12 31 30 Greatest Support 112 | 26 40 69 112 112 57 33 39 43 54 30 30 Greatest Overweight (x) 9 | 2 3 . . 1 3 1 1 1 1 9 . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 5 Average Capacity 13 | 7 14 15 15 15 15 15 15 12 5 5 5 Most Carried 15 | 8 15 15 15 15 15 15 15 15 5 5 5 Average Carried 12 | 7 12 14 13 13 14 14 14 12 4 4 5 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 5 5 Final Carried 15 | 8 15 15 12 15 15 14 15 5 5 5 5 Class Distribution -------------------- 33% | Mutant 17% | Scout 15% | Scavenger-Mutant 9% | Skirmisher 9% | Hacker-Mutant 7% | Hacker-Scout 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Mutant | -6/Factory Scout | -6/Extension Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Res Res Acc Matter Collected 2709 | 302 161 104 369 351 811 6 272 266 38 29 . Remotely . | . . . . . . . . . . . . Salvage Created 2174 | 186 224 104 329 426 654 . 28 164 30 29 . Parts 151 | 12 18 5 26 26 40 . 2 16 2 4 . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 4 | . . . 2 . 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Res Res Acc Combat Hostiles Destroyed 43 | . 6 4 11 12 8 . . 2 . . . Melee 2 | . . . . . . . . 2 . . . Guns 17 | . 5 1 1 9 1 . . . . . . Cannons 10 | . 1 3 1 . 5 . . . . . . AOE 13 | . . . 9 3 1 . . . . . . Classes Destroyed 13 | 2 3 1 3 1 2 . . . 1 . . Worker 3 | . . . 2 . 1 . . . . . . Builder 4 | . . . 2 . 2 . . . . . . Tunneler 11 | 5 . . . . 2 . 1 2 . 1 . Recycler 2 | 1 . . . . 1 . . . . . . Mechanic 1 | . . . . . 1 . . . . . . Operator 1 | . . . . . . . . . 1 . . Watcher 9 | . 2 1 3 2 1 . . . . . . Swarmer 17 | . 3 3 4 7 . . . . . . . Grunt 11 | . 3 . 4 3 1 . . . . . . Brawler 1 | . . . 1 . . . . . . . . Sentry 3 | . . 1 2 . . . . . . . . Hunter 2 | . . . . . 2 . . . . . . Programmer 9 | . . . . 2 5 . . 2 . . . Best Kill Streak 11 | 3 3 3 11 3 3 . 1 1 1 1 . Combat Bots Only 6 | . 3 3 6 3 2 . . 1 . . . Max Kills in Single Turn 6 | 2 1 1 6 3 2 . 1 1 1 1 . Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . 4 3 1 . . . . . . Melee 1 | . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Res Res Acc Hostile Shots Fired 894 | . 25 16 91 115 84 96 17 204 184 6 56 Missed 364 | . 9 3 23 33 23 50 12 97 74 5 35 Damage Taken 9140 | . 180 116 1055 907 967 685 83 2084 2557 24 482 Core 2921 | . 26 26 137 223 179 396 16 948 875 . 95 Absorbed by Shields 274 | . . . . 268 . 6 . . . . . Redirected to Shielding 18 | . . . . . . . . 18 . . . Regen/Repaired (Parts) 36 | . 6 . . . 30 . . . . . . Core Remaining (%) 72 | 100 89 93 75 68 . 32 98 17 32 100 94 Volleys Fired 201 | 10 35 19 41 36 42 . 4 9 . 3 2 Largest 2 | 2 2 2 2 2 2 . 1 1 . 1 1 Hottest 168 | 60 100 168 155 91 147 . 90 90 . 120 94 Shots Fired 327 | 20 45 32 72 73 67 . 4 9 . 3 2 Gun 166 | 20 25 11 28 70 11 . . 1 . . . Cannon 101 | . 2 14 19 . 49 . 4 8 . 3 2 Launcher 20 | . . . 14 3 3 . . . . . . Special 40 | . 18 7 11 . 4 . . . . . . Kinetic 98 | 10 17 11 7 33 20 . . . . . . Thermal 158 | . 20 21 33 35 33 . 4 9 . 3 . Explosive 14 | . . . 14 . . . . . . . . Electromagnetic 57 | 10 8 . 18 5 14 . . . . . 2 Robot Hit Streak 8 | 4 8 6 7 8 8 . 2 . . 1 . Robot Miss Streak 6 | 2 2 5 6 4 3 . 2 . . 2 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 159 | 11 17 11 30 41 35 1 3 7 2 1 . Core Hits 109 | 7 13 6 37 19 18 . 1 7 . 1 . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . . . . . . Critical Strikes 6 | 1 . . 1 . 3 . . 1 . . . Burn 1 | . . . 1 . . . . . . . . Destroy 1 | . . . . . 1 . . . . . . Blast 1 | . . . . . 1 . . . . . . Corrupt 1 | 1 . . . . . . . . . . . Smash 1 | . . . . . 1 . . . . . . Sever 1 | . . . . . . . . 1 . . . Melee Attacks 64 | . . . . 6 18 2 3 31 4 . . Impact 15 | . . . . 6 9 . . . . . . Slashing 49 | . . . . . 9 2 3 31 4 . . Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . . . 1 . 1 1 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5404 | 144 234 226 1366 1446 1334 42 139 323 110 40 . Guns 1611 | 144 197 29 299 777 165 . . . . . . Cannons 1146 | . 35 173 165 . 664 . 69 . . 40 . Explosions 1865 | . . . 902 669 294 . . . . . . Melee 715 | . . . . . 211 42 70 297 95 . . Ramming 43 | . 2 . . . . . . 26 15 . . Kinetic 815 | 68 121 29 83 347 167 . . . . . . Thermal 2027 | . 35 197 263 853 570 . 69 . . 40 . Explosive 1000 | . . . 836 . 164 . . . . . . Electromagnetic 804 | 76 76 . 184 246 222 . . . . . . Impact 126 | . . . . . 126 . . . . . . Slashing 589 | . . . . . 85 42 70 297 95 . . Piercing . | . . . . . . . . . . . . Highest Corruption 13 | . . . 13 4 2 4 1 12 7 1 4 Average Corruption 3 | . . . 12 2 1 2 1 6 3 1 3 Corruption Purged 3 | . . . . 3 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 67 | . . . 23 7 13 6 5 7 2 . 4 Message Errors 18 | . . . 6 2 5 1 1 2 . . 1 Matter Fused 16 | . . . 6 1 2 1 2 2 1 . 1 Heat Flow Errors 6 | . . . 3 1 . . . 1 . . 1 Energy Discharges 8 | . . . 1 1 2 1 2 . . . 1 Parts Rejected 3 | . . . . . . 1 . 1 1 . . Data Loss (minor) 9 | . . . 5 . 1 2 . 1 . . . Data Loss (major) 4 | . . . . 1 3 . . . . . . Misfires 2 | . . . 1 1 . . . . . . . Misdirections 1 | . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 324 | . . 11 24 59 112 . 42 36 40 . . Projectiles 80 | . . 11 . . 57 . 12 . . . . Explosions 83 | . . . 24 59 . . . . . . . Melee 161 | . . . . . 55 . 30 36 40 . . Knockbacks 3 | . . . . . 3 . . . . . . Impact . | . . . . . . . . . . . . Kinetic 3 | . . . . . 3 . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 369 | . 1 . 62 169 121 . . 12 4 . . Shots 11 | . . . 4 5 2 . . . . . . Rammed 8 | . 1 . . . . . . 5 2 . . Targets Rammed 11 | . 1 . . . . . . 5 5 . . Kicked 3 | . . . . . . . . . 3 . . Crushed . | . . . . . . . . . . . . Highest Temperature 381 | . 40 72 381 140 228 . 143 139 . 80 69 Average Temperature 45 | . 16 19 74 28 49 . 84 42 . 38 69 Received Heat Transfer 874 | . 84 18 261 106 9 101 . 162 124 . 9 Effects 3 | . . . 3 . . . . . . . . Interference 3 | . . . 3 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Parts Fried 4 | . . . . . 4 . . . . . . Impact Corruptions 3 | . . . . . 3 . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . . . . 4 . . . . . . . Heat Transferred 2622 | . 74 383 444 966 644 . 74 . . 37 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Res Res Acc Peak Influence 493 | 30 86 104 283 493 315 207 296 312 185 101 78 Initial 187 | . 19 34 32 85 187 76 108 . 80 90 8 Average 123 | 14 52 62 136 186 154 134 120 108 140 96 26 Maximum Alert Level 2 | . . . 1 2 1 1 1 1 . . . Low Security (%) 85 | 100 100 100 97 58 79 87 87 81 100 100 100 Level 1 12 | . . . 2 28 20 12 12 18 . . . Level 2 2 | . . . . 13 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 26 | . 3 . 3 3 7 . 2 4 3 1 . Investigation 4 | . 1 . . 1 1 . . . . 1 . Extermination 9 | . . . . 2 4 . 1 1 1 . . Reinforcement 13 | . 2 . 3 . 2 . 1 3 2 . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Res Res Acc Distress Signals 8 | . . 2 1 . . . 2 3 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 181 | . 10 10 22 23 17 14 11 44 21 1 8 Peak Tracking Total 15 | . 3 3 8 4 3 10 11 15 10 1 6 Tactical Retreats 27 | . . . 3 2 . 4 3 11 3 . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Res Res Acc Traps Triggered 8 | . 2 1 . . 3 1 . 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . 2 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Res Res Acc Machines Disabled 18 | . . . 2 5 11 . . . . . . Max in Single Turn 6 | . . . 1 5 6 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Res Res Acc Machines Accessed 55 | . 4 7 2 7 13 3 11 5 . 2 1 Terminals 35 | . 2 5 1 5 6 3 6 5 . 1 1 Fabricators 5 | . . . . 1 2 . 1 . . 1 . Repair Stations 4 | . 1 . . . 2 . 1 . . . . Recycling Units 6 | . 1 1 . . 2 . 2 . . . . Scanalyzers 5 | . . 1 1 1 1 . 1 . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 106 | . 6 15 4 15 21 5 24 11 . 4 1 Successful 57 | . 6 6 2 8 16 2 11 3 . 2 1 Failed 49 | . . 9 2 7 5 3 13 8 . 2 . Catastrophic 7 | . . 1 . 1 2 . 1 2 . . . Database Lockouts . | . . . . . . . . . . . . Manual 55 | . 2 9 1 11 3 4 13 10 . 2 . Terminals 63 | . 3 9 1 12 6 5 13 11 . 2 1 Fabricators 10 | . . . . 2 3 . 3 . . 2 . Repair Stations 8 | . 2 . . . 3 . 3 . . . . Recycling Units 7 | . 1 1 . . 3 . 2 . . . . Scanalyzers 18 | . . 5 3 1 6 . 3 . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 11 | . 1 . . 2 2 1 3 1 . . 1 Open Door 3 | . . . . . 1 1 . . . . 1 Open DSF 2 | . . . . 1 1 . . . . . . Alert Level 2 | . . . . . . . 2 . . . . Unreport Threat 1 | . . . . . . . . 1 . . . Locate Traps 1 | . . . . 1 . . . . . . . Zone Layout 2 | . 1 . . . . . 1 . . . . Fabricator Hacks 8 | . . . . 2 3 . 1 . . 2 . Load Schematic 5 | . . . . 1 2 . 1 . . 1 . Build 3 | . . . . 1 1 . . . . 1 . Repair Station Hacks 4 | . 2 . . . 2 . . . . . . Scan Component 2 | . 1 . . . 1 . . . . . . Repair 2 | . 1 . . . 1 . . . . . . Recycling Unit Hacks 6 | . 1 . . . 3 . 2 . . . . Report Inventory 4 | . . . . . 2 . 2 . . . . Retrieve Components 2 | . 1 . . . 1 . . . . . . Scanalyzer 13 | . . 4 2 1 5 . 1 . . . . Insert Component 8 | . . 2 1 1 3 . 1 . . . . Analyze 5 | . . 2 1 . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 15 | . 2 2 . 3 1 1 4 2 . . . Terminals 14 | . 2 2 . 3 1 1 3 2 . . . Botnet 14 | . 2 2 . 3 1 1 3 2 . . . Fabricators 1 | . . . . . . . 1 . . . . Report 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 40 | . 2 6 1 5 9 1 8 5 . 2 1 Full Trace Events 3 | . . . . 1 1 . . . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 5 | . . 2 1 . 2 . . . . . . Parts Built 4 | . . . . . 2 . . . . 2 . Authchips . | . . . . . . . . . . . . Time 182 | . . . . 36 51 . . . . 95 . Total Part Build Rating 12 | . . . . . 2 . . . . 10 . Parts Repaired 2 | . 1 . . . 1 . . . . . . Time 76 | . 26 . . . 50 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 16 | . 7 . . . 9 . . . . . . Parts Scanalyzed 7 | . . 2 1 . 3 . 1 . . . . Part Schematics Acquired 5 | . . 2 1 . 2 . . . . . . Parts Damaged 2 | . . 1 1 . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Res Res Acc Total Allies 2 | . . . . . . 2 . . . . . Largest Group 2 | . . . . . . 2 . . . . . Highest-Rated Group 45 | . . . . . . 45 . . . . . Highest-Rated Ally 25 | . . . . . . 25 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 4 | . . . . . . 4 . . . . . Total Damage 138 | . . . . . . 138 . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Res Res Acc Turns Passed 9599 | 178 1182 613 923 1498 2021 399 896 966 377 413 133 Spaces Moved 8814 | 140 697 307 432 729 1532 708 1446 1661 455 443 264 Core 560 | 27 . . . . 8 . . 355 70 100 . Treads 2055 | . 335 307 432 729 227 . . . 25 . . Legs 4 | . 4 . . . . . . . . . . Wheels 980 | 113 358 . . . 509 . . . . . . Hover 20 | . . . . . . . . 20 . . . Flight 5195 | . . . . . 788 708 1446 1286 360 343 264 Fastest Speed 28 | 50 80 160 160 160 31 31 28 28 35 37 47 Average Speed 75 | 88 125 160 160 174 85 35 28 34 71 45 47 Slowest Speed 500 | 150 330 160 160 240 250 96 93 120 170 500 47 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 11 | . . . . . . 2 4 2 2 . 1 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 28 | 5 71 32 30 15 32 66 30 35 16 6 7 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 7 | . . . 1 1 1 1 1 . 1 1 . Unknown Exits Taken 4 | 1 1 1 . . . . . 1 . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 83 | . 17 4 10 2 16 1 2 31 . . . Terrain Destroyed 260 | . 17 4 79 39 83 1 4 31 . 2 . Melee 37 | . . . . 2 9 1 2 23 . . . Projectile 66 | . 17 4 15 . 18 . 2 8 . 2 . AOE 157 | . . . 64 37 56 . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Res Res Acc Total 11274 | 173 919 384 572 883 2153 848 1926 2005 496 646 269 Wait 1639 | . 150 23 45 61 410 115 417 222 19 172 5 Move 8780 | 139 696 306 431 728 1531 703 1437 1656 450 442 261 Hop 11 | . . . . . . 2 4 2 2 . 1 Pick Up 139 | 13 16 10 16 17 32 . 18 8 4 5 . Fast Attach 57 | 5 1 3 . 4 17 1 3 8 4 11 . Attach 104 | 3 7 3 8 5 24 4 13 25 6 6 . Detach 57 | . . 1 . 2 16 3 8 22 2 3 . Swap 74 | . 8 8 16 11 20 . 4 6 . 1 . Drop 117 | 3 5 11 15 13 41 . 15 11 . 3 . Fire 201 | 10 35 19 41 36 42 . 4 9 . 3 2 Melee 64 | . . . . 6 18 2 3 31 4 . . Ram 8 | . 1 . . . . . . 5 2 . . Kick 3 | . . . . . . . . . 3 . . Crush . | . . . . . . . . . . . . Escape Stasis 20 | . . . . . 2 18 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Extension (discovered 2 exits: *Fac / [*Cet]) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 179 | -11/Scrapyard | Entered Materials 340 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 7) 700 | -10/Materials | Discovered new exit (range 9) 1175 | -10/Materials | Discovered new exit (range 6) 1253 | -10/Materials | Repaired Mining Laser 1361 | -10/Materials | Entered another Materials area 1361 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1950 | -9/Materials | Discovered new exit (range 16) 1974 | -9/Materials | Entered another Materials area 1974 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2393 | -8/Materials | System corruption reached 10% 2423 | -8/Materials | Lost 3 parts (2u1w) 2445 | -8/Materials | Discovered new exit (range 6) 2466 | -8/Materials | Identified exit to Factory 2897 | -8/Materials | Entered Factory 2897 | -7/Factory | Evolved 2 slots: Utility x2 3207 | -7/Factory | Build established: Skirmisher 3834 | -7/Factory | Discovered new exit (range 5) 4192 | -7/Factory | Discovered new exit (range 18) 4346 | -7/Factory | Build established: Scavenger-Mutant 4393 | -7/Factory | Identified exit to Factory 4395 | -7/Factory | Entered another Factory area 4395 | -6/Factory | Evolved 2 slots: Utility x2 4975 | -6/Factory | Lost 5 parts (3n1u1w) 5621 | -6/Factory | Cargo convoy interrupted 5708 | -6/Factory | Lost 10 allies 5905 | -6/Factory | Repaired Lgt. Angular Momentum Engine 5987 | -6/Factory | Build established: Scout 6105 | -6/Factory | Fabricated Seismic Detector? 6415 | -6/Factory | Discovered new exit (range 5) 6415 | -6/Factory | Identified exit to Extension 6416 | -6/Factory | Entered Extension 6438 | -6/Extension | Spotted B-75 Beast 6683 | -6/Extension | Rescued a captive Derelict 6684 | -6/Extension | Rescued a captive Derelict 6746 | -6/Extension | Spotted B-75 Beast 6755 | -6/Extension | Core integrity fell below 50% 6805 | -6/Extension | Discovered new exit (range 22) 6805 | -6/Extension | Discovered new exit (range 22) 6815 | -6/Extension | Identified exit to Factory 6815 | -6/Extension | Entered Factory 6815 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6838 | -5/Factory | Lost 5 parts (1p1n3u) 6872 | -5/Factory | Discovered new exit (range 21) 6877 | -5/Factory | Identified exit to Upper Caves 7087 | -5/Factory | Spotted B-75 Beast 7103 | -5/Factory | Discovered exit to Upper Caves (range 7) 7538 | -5/Factory | Discovered new exit (range 15) 7700 | -5/Factory | Identified exit to Factory 7711 | -5/Factory | Entered another Factory area 7711 | -4/Factory | Evolved 2 slots: Utility x2 7950 | -4/Factory | Discovered new exit (range 13) 8081 | -4/Factory | Build established: Hacker-Scout 8491 | -4/Factory | Core integrity fell below 50% 8518 | -4/Factory | Lost 10 parts (1p4n5u) 8649 | -4/Factory | System corruption reached 10% 8659 | -4/Factory | Core integrity fell below 20% 8675 | -4/Factory | Discovered new exit (range 5) 8677 | -4/Factory | Entered Research 8677 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 8834 | -3/Research | Lost 4 parts (2n1u1w) 8996 | -3/Research | Build established: Hacker-Mutant 9005 | -3/Research | Spotted B-86 Titan 9046 | -3/Research | Discovered new exit (range 8) 9050 | -3/Research | Core integrity fell below 50% 9054 | -3/Research | Identified exit to Research 9054 | -3/Research | Entered another Research area 9054 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 9082 | -2/Research | Lost 5 parts (1p3n1u) 9102 | -2/Research | Discovered new exit (range 15) 9147 | -2/Research | Identified exit to Access 9349 | -2/Research | Fabricated Adv. Sensor Array? 9467 | -2/Research | Entered Access 9467 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 9598 | -1/Access | Discovered new exit (range 6) 9600 | -1/Access | Identified exit to Surface 9600 | *** | Escaped! Last Messages --------------- >> FABRICATOR: Completed Adv. Sensor Array? ALERT: Security rotation in progress. [Achievement: Denied?] PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=ACCESS GOAL=ESCAPE Imp. Terrain Scanner destroyed. XNCYJUTMGMOOQCUT49C6O KZZK4Z# System corrupted: Matter fused (-8). Penetrated by Slug. System corrupted: Energy discharge (-30). Connecting with Terminal... >>Open(Door) Sealed Barrier opened. System corrupted: Heat flow error (+192). The Access Shell folds into the floor. EXIT=FOUND Adv. Reaction Control System destroyed. EXIT=IDENTIFIED: SURFACE [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ???????????????????#""""""""""#??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# "" #??????????????????? | | ???????????????????# "@ #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ??????????????????## ##?????????????????? | | ##############????# #?????????????????? | | #????##"" ##?????????????????? | | #?????#"" #??????????????????? | | #######+### #?????#"" #??????????????????? | | ?????? ?# #?????#T #??????????????????? | | ??????! ?# #?????#"" #??????????????????? | | ????? # #?????#"" #??????????????????? | | ????? # #######"" #??????????????????? | | ???? # A ???????????? | | ???? # g ???????????? | | ???###########+######################????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# ] #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Energy Generation 29 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 2 Jamming Range 14 Power Amplification 20 Additional Mass Support 9 Propulsion Shielding 66 Evasion (%) 74 Recoil Reduction 4 Offensive Hacking 32 Defensive Hacking 12 Item Schematics ----------------- Seismic Detector | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Imp. Terrain Scan Processor | -8/Materials | Scanalyzed Adv. Sensor Array | -6/Factory | Scanalyzed Adv. ECM Suite | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Seismic Detector | x2 | -6/Factory Adv. Sensor Array | x2 | -2/Research Alien Tech Used ----------------- None Achievements -------------- Denied? Epsilon Run Just What I Needed Prolific Hacker Respectable Loadout Challenges ------------ None Game ------ Seed SuperquantumThrusterDrive Manual? 0 Play Time 05:20:36 Cumulative 60.9 hours Start 2025.04.12 @ 03:53:57 End 2025.04.13 @ 01:07:35 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 32 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bc68599c-8535-4693-966e-754cf37d91d3