Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.13 @ 01:07:35

Player: Player

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (11)       2200
Robots Destroyed (74)      370
Value Destroyed (2192)     2192
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (3033)               3033
              TOTAL SCORE: 12495

 Bonus
-------
High Alert Combat Kills    33
Win                        3000

 Cogmind 
---------
Core Integrity             1505/1600
Matter                     49/300
Energy                     125/180
System Corruption          4%
Temperature                Cool (4)
Movement                   Flying (47)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (2) --------
     Light Particle Reactor
>          --- PROPULSION (6) ---
           Centrium Leg
           Field Propulsion Array
           Field Propulsion Array
>          --- UTILITY (13) -----
           Coolant Network
  Advanced Signal Interpreter
           Seismic Detector
  Improved Transmission Jammer
           Graphene Brace
           Hacking Suite
           Hacking Suite
  Improved Hacking Suite
           System Shield
>          --- WEAPON (4) -------
   Compact HERF Cannon
>          --- INVENTORY (5) ----
  Improved Quantum Reactor
  Advanced Power Amplifier
  Advanced ECM Suite
  Enhanced Nova Cannon
           Linear Accelerator

 Peak State 
------------
>          --- POWER ------------
     Light Particle Reactor
>          --- PROPULSION -------
           Centrium Leg
           Field Propulsion Array
           Field Propulsion Array
>          --- UTILITY ----------
           Coolant Network
  Advanced Signal Interpreter
  Improved Terrain Scanner
           Seismic Detector
  Improved Transmission Jammer
  Advanced Reaction Control System
           Graphene Brace
           Hacking Suite
           Hacking Suite
  Improved Hacking Suite
           System Shield
>          --- WEAPON -----------
   Compact HERF Cannon
>          --- INVENTORY --------
  Improved Quantum Reactor
  Advanced Power Amplifier
  Advanced ECM Suite
  Enhanced Nova Cannon
           Linear Accelerator
[Rating: 117]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Biomechanical Wings
  Treads                   Medium Treads
  Leg                      Centrium Leg
  Wheel                    Wheel
  Hover Unit               Antigrav System
  Flight Unit              Biomechanical Wings
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Phase Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Flail
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -8  -7  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   2   2   2   2   .   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   1   1   .   .   .   1   .   .   .   1   
  Utility                  11   | .   .   1   1   2   2   .   .   2   1   1   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   1   1   .   
Parts Attached             235  | 8   16  14  24  20  61  5   20  39  10  18  .   
  Power                    26   | 1   1   3   2   1   7   .   2   4   2   3   .   
    Engine                 11   | 1   1   1   1   1   4   .   .   .   2   .   .   
    Core                   5    | .   .   2   1   .   .   .   .   2   .   .   .   
    Reactor                10   | .   .   .   .   .   3   .   2   2   .   3   .   
  Propulsion               51   | 3   3   3   5   5   15  1   2   6   4   4   .   
    Treads                 15   | .   2   3   5   1   1   .   .   2   1   .   .   
    Leg                    5    | .   1   .   .   .   1   .   .   .   2   1   .   
    Wheel                  12   | 3   .   .   .   .   8   .   .   .   .   1   .   
    Hover                  3    | .   .   .   .   .   .   .   .   3   .   .   .   
    Flight                 16   | .   .   .   .   4   5   1   2   1   1   2   .   
  Utility                  58   | 2   1   2   4   5   14  1   10  8   3   8   .   
    Device                 38   | 1   .   2   2   4   9   1   7   4   2   6   .   
    Storage                3    | 1   1   .   .   .   .   .   1   .   .   .   .   
    Processor              8    | .   .   .   2   1   5   .   .   .   .   .   .   
    Hackware               5    | .   .   .   .   .   .   .   .   2   1   2   .   
    Protection             4    | .   .   .   .   .   .   .   2   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   100  | 2   11  6   13  9   25  3   6   21  1   3   .   
    Energy Gun             12   | 1   2   .   3   3   2   .   .   1   .   .   .   
    Energy Cannon          16   | .   2   1   1   .   5   .   2   3   .   2   .   
    Ballistic Gun          8    | 1   2   3   .   2   .   .   .   .   .   .   .   
    Ballistic Cannon       12   | .   .   .   3   1   6   1   .   .   .   1   .   
    Launcher               4    | .   .   .   2   1   1   .   .   .   .   .   .   
    Special Weapon         13   | .   5   2   4   .   2   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   2   3   .   .   .   .   .   .   
    Slashing Weapon        30   | .   .   .   .   .   6   2   4   17  1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   2   1   .   2   .   .   1   1   2   .   
Parts Lost                 53   | .   2   .   6   7   5   6   .   16  9   .   2   
  Power                    5    | .   .   .   .   1   .   1   .   2   1   .   .   
  Propulsion               21   | .   1   .   .   4   3   1   .   7   5   .   .   
  Utility                  22   | .   .   .   4   2   1   4   .   7   2   .   2   
  Weapon                   5    | .   1   .   2   .   1   .   .   .   1   .   .   
  Highest Loss Streak      10   | .   2   .   3   2   5   5   .   10  5   .   1   
  To Critical Strikes      1    | .   .   .   .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   99  99  97  88  84  82  81  73  36  58  61  
  Engine                   5    | .   14  10  2   7   4   5   .   .   2   .   .   
  Reactor                  1    | .   .   .   .   .   1   .   5   1   .   3   4   
  Treads                   12   | .   16  32  35  23  2   .   .   1   5   .   .   
  Wheel                    3    | .   10  .   .   .   7   .   .   .   .   1   .   
  Flight                   10   | .   .   .   .   5   15  26  29  20  2   6   8   
  Device                   18   | .   14  22  16  12  22  28  25  18  1   19  21  
  Storage                  6    | .   14  11  9   7   6   6   5   4   .   .   .   
  Processor                9    | .   .   .   8   15  13  13  11  10  8   4   4   
  Hackware                 2    | .   .   .   .   .   .   .   .   8   8   16  16  
  Energy Gun               2    | .   4   .   6   6   1   .   .   .   .   .   .   
  Energy Cannon            3    | .   8   11  5   .   3   .   .   .   .   2   4   
  Ballistic Gun            1    | .   6   3   .   3   .   .   .   .   .   .   .   
  Special Weapon           1    | .   8   7   3   .   .   .   .   .   .   .   .   
Peak Build Rating          117  | 8   9   20  37  43  73  71  80  94  63  117 117 
  Average Rating           45   | 5   8   17  31  39  47  61  74  73  47  94  115 
  On Entrance              37   | .   8   9   20  34  27  64  44  79  29  15  117 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             52   | 15  31  35  40  43  52  36  42  42  12  31  30  
  Greatest Support         112  | 26  40  69  112 112 57  33  39  43  54  30  30  
  Greatest Overweight (x)  9    | 2   3   .   .   1   3   1   1   1   1   9   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  5   5   5   
  Average Capacity         13   | 7   14  15  15  15  15  15  15  12  5   5   5   
  Most Carried             15   | 8   15  15  15  15  15  15  15  15  5   5   5   
  Average Carried          12   | 7   12  14  13  13  14  14  14  12  4   4   5   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  5   5   5   5   
  Final Carried            15   | 8   15  15  12  15  15  14  15  5   5   5   5   

 Class Distribution 
--------------------
 33% | Mutant
 17% | Scout
 15% | Scavenger-Mutant
  9% | Skirmisher
  9% | Hacker-Mutant
  7% | Hacker-Scout
  4% | Assassin

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
       Skirmisher | -7/Factory
 Scavenger-Mutant | -6/Factory
            Scout | -6/Extension
            Scout | -5/Factory
     Hacker-Scout | -4/Factory
    Hacker-Mutant | -3/Research
    Hacker-Mutant | -2/Research
    Hacker-Mutant | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -6  -6  -5  -4  -3  -2  -1  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Res Res Acc 
Matter Collected           2709 | 302 161 104 369 351 811 6   272 266 38  29  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2174 | 186 224 104 329 426 654 .   28  164 30  29  .   
  Parts                    151  | 12  18  5   26  26  40  .   2   16  2   4   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   .   .   2   .   1   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Res Res Acc 
Combat Hostiles Destroyed  43   | .   6   4   11  12  8   .   .   2   .   .   .   
  Melee                    2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Guns                     17   | .   5   1   1   9   1   .   .   .   .   .   .   
  Cannons                  10   | .   1   3   1   .   5   .   .   .   .   .   .   
  AOE                      13   | .   .   .   9   3   1   .   .   .   .   .   .   
Classes Destroyed          13   | 2   3   1   3   1   2   .   .   .   1   .   .   
  Worker                   3    | .   .   .   2   .   1   .   .   .   .   .   .   
  Builder                  4    | .   .   .   2   .   2   .   .   .   .   .   .   
  Tunneler                 11   | 5   .   .   .   .   2   .   1   2   .   1   .   
  Recycler                 2    | 1   .   .   .   .   1   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  9    | .   2   1   3   2   1   .   .   .   .   .   .   
  Swarmer                  17   | .   3   3   4   7   .   .   .   .   .   .   .   
  Grunt                    11   | .   3   .   4   3   1   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   3    | .   .   1   2   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Programmer               9    | .   .   .   .   2   5   .   .   2   .   .   .   
Best Kill Streak           11   | 3   3   3   11  3   3   .   1   1   1   1   .   
  Combat Bots Only         6    | .   3   3   6   3   2   .   .   1   .   .   .   
Max Kills in Single Turn   6    | 2   1   1   6   3   2   .   1   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   4   3   1   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -5   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Ext  Fac  Fac  Res  Res  Acc  
Hostile Shots Fired        894  | .    25   16   91   115  84   96   17   204  184  6    56   
  Missed                   364  | .    9    3    23   33   23   50   12   97   74   5    35   
Damage Taken               9140 | .    180  116  1055 907  967  685  83   2084 2557 24   482  
  Core                     2921 | .    26   26   137  223  179  396  16   948  875  .    95   
  Absorbed by Shields      274  | .    .    .    .    268  .    6    .    .    .    .    .    
  Redirected to Shielding  18   | .    .    .    .    .    .    .    .    18   .    .    .    
  Regen/Repaired (Parts)   36   | .    6    .    .    .    30   .    .    .    .    .    .    
Core Remaining (%)         72   | 100  89   93   75   68   .    32   98   17   32   100  94   
Volleys Fired              201  | 10   35   19   41   36   42   .    4    9    .    3    2    
  Largest                  2    | 2    2    2    2    2    2    .    1    1    .    1    1    
  Hottest                  168  | 60   100  168  155  91   147  .    90   90   .    120  94   
Shots Fired                327  | 20   45   32   72   73   67   .    4    9    .    3    2    
  Gun                      166  | 20   25   11   28   70   11   .    .    1    .    .    .    
  Cannon                   101  | .    2    14   19   .    49   .    4    8    .    3    2    
  Launcher                 20   | .    .    .    14   3    3    .    .    .    .    .    .    
  Special                  40   | .    18   7    11   .    4    .    .    .    .    .    .    
  Kinetic                  98   | 10   17   11   7    33   20   .    .    .    .    .    .    
  Thermal                  158  | .    20   21   33   35   33   .    4    9    .    3    .    
  Explosive                14   | .    .    .    14   .    .    .    .    .    .    .    .    
  Electromagnetic          57   | 10   8    .    18   5    14   .    .    .    .    .    2    
  Robot Hit Streak         8    | 4    8    6    7    8    8    .    2    .    .    1    .    
  Robot Miss Streak        6    | 2    2    5    6    4    3    .    2    .    .    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           159  | 11   17   11   30   41   35   1    3    7    2    1    .    
  Core Hits                109  | 7    13   6    37   19   18   .    1    7    .    1    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    2    .    .    .    .    .    .    
  Critical Strikes         6    | 1    .    .    1    .    3    .    .    1    .    .    .    
    Burn                   1    | .    .    .    1    .    .    .    .    .    .    .    .    
    Destroy                1    | .    .    .    .    .    1    .    .    .    .    .    .    
    Blast                  1    | .    .    .    .    .    1    .    .    .    .    .    .    
    Corrupt                1    | 1    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  1    | .    .    .    .    .    1    .    .    .    .    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              64   | .    .    .    .    6    18   2    3    31   4    .    .    
  Impact                   15   | .    .    .    .    6    9    .    .    .    .    .    .    
  Slashing                 49   | .    .    .    .    .    9    2    3    31   4    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    1    .    1    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5404 | 144  234  226  1366 1446 1334 42   139  323  110  40   .    
  Guns                     1611 | 144  197  29   299  777  165  .    .    .    .    .    .    
  Cannons                  1146 | .    35   173  165  .    664  .    69   .    .    40   .    
  Explosions               1865 | .    .    .    902  669  294  .    .    .    .    .    .    
  Melee                    715  | .    .    .    .    .    211  42   70   297  95   .    .    
  Ramming                  43   | .    2    .    .    .    .    .    .    26   15   .    .    
  Kinetic                  815  | 68   121  29   83   347  167  .    .    .    .    .    .    
  Thermal                  2027 | .    35   197  263  853  570  .    69   .    .    40   .    
  Explosive                1000 | .    .    .    836  .    164  .    .    .    .    .    .    
  Electromagnetic          804  | 76   76   .    184  246  222  .    .    .    .    .    .    
  Impact                   126  | .    .    .    .    .    126  .    .    .    .    .    .    
  Slashing                 589  | .    .    .    .    .    85   42   70   297  95   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13   | .    .    .    13   4    2    4    1    12   7    1    4    
  Average Corruption       3    | .    .    .    12   2    1    2    1    6    3    1    3    
  Corruption Purged        3    | .    .    .    .    3    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  67   | .    .    .    23   7    13   6    5    7    2    .    4    
    Message Errors         18   | .    .    .    6    2    5    1    1    2    .    .    1    
    Matter Fused           16   | .    .    .    6    1    2    1    2    2    1    .    1    
    Heat Flow Errors       6    | .    .    .    3    1    .    .    .    1    .    .    1    
    Energy Discharges      8    | .    .    .    1    1    2    1    2    .    .    .    1    
    Parts Rejected         3    | .    .    .    .    .    .    1    .    1    1    .    .    
    Data Loss (minor)      9    | .    .    .    5    .    1    2    .    1    .    .    .    
    Data Loss (major)      4    | .    .    .    .    1    3    .    .    .    .    .    .    
    Misfires               2    | .    .    .    1    1    .    .    .    .    .    .    .    
    Misdirections          1    | .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            324  | .    .    11   24   59   112  .    42   36   40   .    .    
  Projectiles              80   | .    .    11   .    .    57   .    12   .    .    .    .    
  Explosions               83   | .    .    .    24   59   .    .    .    .    .    .    .    
  Melee                    161  | .    .    .    .    .    55   .    30   36   40   .    .    
Knockbacks                 3    | .    .    .    .    .    3    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    3    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      369  | .    1    .    62   169  121  .    .    12   4    .    .    
  Shots                    11   | .    .    .    4    5    2    .    .    .    .    .    .    
  Rammed                   8    | .    1    .    .    .    .    .    .    5    2    .    .    
Targets Rammed             11   | .    1    .    .    .    .    .    .    5    5    .    .    
  Kicked                   3    | .    .    .    .    .    .    .    .    .    3    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        381  | .    40   72   381  140  228  .    143  139  .    80   69   
  Average Temperature      45   | .    16   19   74   28   49   .    84   42   .    38   69   
  Received Heat Transfer   874  | .    84   18   261  106  9    101  .    162  124  .    9    
  Effects                  3    | .    .    .    3    .    .    .    .    .    .    .    .    
    Interference           3    | .    .    .    3    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    .    4    .    .    .    .    .    .    
  Impact Corruptions       3    | .    .    .    .    .    3    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    4    .    .    .    .    .    .    .    
  Heat Transferred         2622 | .    74   383  444  966  644  .    74   .    .    37   .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Res Res Acc 
Peak Influence             493  | 30  86  104 283 493 315 207 296 312 185 101 78  
  Initial                  187  | .   19  34  32  85  187 76  108 .   80  90  8   
  Average                  123  | 14  52  62  136 186 154 134 120 108 140 96  26  
Maximum Alert Level        2    | .   .   .   1   2   1   1   1   1   .   .   .   
  Low Security (%)         85   | 100 100 100 97  58  79  87  87  81  100 100 100 
  Level 1                  12   | .   .   .   2   28  20  12  12  18  .   .   .   
  Level 2                  2    | .   .   .   .   13  .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   3   .   3   3   7   .   2   4   3   1   .   
  Investigation            4    | .   1   .   .   1   1   .   .   .   .   1   .   
  Extermination            9    | .   .   .   .   2   4   .   1   1   1   .   .   
  Reinforcement            13   | .   2   .   3   .   2   .   1   3   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Res Res Acc 
Distress Signals           8    | .   .   2   1   .   .   .   2   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              181  | .   10  10  22  23  17  14  11  44  21  1   8   
  Peak Tracking Total      15   | .   3   3   8   4   3   10  11  15  10  1   6   
  Tactical Retreats        27   | .   .   .   3   2   .   4   3   11  3   .   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Res Res Acc 
Traps Triggered            8    | .   2   1   .   .   3   1   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   2   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Res Res Acc 
Machines Disabled          18   | .   .   .   2   5   11  .   .   .   .   .   .   
  Max in Single Turn       6    | .   .   .   1   5   6   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Res Res Acc 
Machines Accessed          55   | .   4   7   2   7   13  3   11  5   .   2   1   
  Terminals                35   | .   2   5   1   5   6   3   6   5   .   1   1   
  Fabricators              5    | .   .   .   .   1   2   .   1   .   .   1   .   
  Repair Stations          4    | .   1   .   .   .   2   .   1   .   .   .   .   
  Recycling Units          6    | .   1   1   .   .   2   .   2   .   .   .   .   
  Scanalyzers              5    | .   .   1   1   1   1   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                106  | .   6   15  4   15  21  5   24  11  .   4   1   
  Successful               57   | .   6   6   2   8   16  2   11  3   .   2   1   
  Failed                   49   | .   .   9   2   7   5   3   13  8   .   2   .   
    Catastrophic           7    | .   .   1   .   1   2   .   1   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   55   | .   2   9   1   11  3   4   13  10  .   2   .   
  Terminals                63   | .   3   9   1   12  6   5   13  11  .   2   1   
  Fabricators              10   | .   .   .   .   2   3   .   3   .   .   2   .   
  Repair Stations          8    | .   2   .   .   .   3   .   3   .   .   .   .   
  Recycling Units          7    | .   1   1   .   .   3   .   2   .   .   .   .   
  Scanalyzers              18   | .   .   5   3   1   6   .   3   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             11   | .   1   .   .   2   2   1   3   1   .   .   1   
  Open Door                3    | .   .   .   .   .   1   1   .   .   .   .   1   
  Open DSF                 2    | .   .   .   .   1   1   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   2   3   .   1   .   .   2   .   
  Load Schematic           5    | .   .   .   .   1   2   .   1   .   .   1   .   
  Build                    3    | .   .   .   .   1   1   .   .   .   .   1   .   
Repair Station Hacks       4    | .   2   .   .   .   2   .   .   .   .   .   .   
  Scan Component           2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Repair                   2    | .   1   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   1   .   .   .   3   .   2   .   .   .   .   
  Report Inventory         4    | .   .   .   .   .   2   .   2   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 13   | .   .   4   2   1   5   .   1   .   .   .   .   
  Insert Component         8    | .   .   2   1   1   3   .   1   .   .   .   .   
  Analyze                  5    | .   .   2   1   .   2   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         15   | .   2   2   .   3   1   1   4   2   .   .   .   
  Terminals                14   | .   2   2   .   3   1   1   3   2   .   .   .   
    Botnet                 14   | .   2   2   .   3   1   1   3   2   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         40   | .   2   6   1   5   9   1   8   5   .   2   1   
  Full Trace Events        3    | .   .   .   .   1   1   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   2   1   .   2   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   2   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   182  | .   .   .   .   36  51  .   .   .   .   95  .   
  Total Part Build Rating  12   | .   .   .   .   .   2   .   .   .   .   10  .   
Parts Repaired             2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Time                     76   | .   26  .   .   .   50  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     16   | .   7   .   .   .   9   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   2   1   .   3   .   1   .   .   .   .   
  Part Schematics Acquired 5    | .   .   2   1   .   2   .   .   .   .   .   .   
  Parts Damaged            2    | .   .   1   1   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -5  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Res Res Acc 
Total Allies               2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Highest-Rated Group      45   | .   .   .   .   .   .   45  .   .   .   .   .   
  Highest-Rated Ally       25   | .   .   .   .   .   .   25  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   .   .   4   .   .   .   .   .   
  Total Damage             138  | .   .   .   .   .   .   138 .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Ext Fac Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -5   -4   -3   -2   -1   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Ext  Fac  Fac  Res  Res  Acc  
Turns Passed               9599 | 178  1182 613  923  1498 2021 399  896  966  377  413  133  
Spaces Moved               8814 | 140  697  307  432  729  1532 708  1446 1661 455  443  264  
  Core                     560  | 27   .    .    .    .    8    .    .    355  70   100  .    
  Treads                   2055 | .    335  307  432  729  227  .    .    .    25   .    .    
  Legs                     4    | .    4    .    .    .    .    .    .    .    .    .    .    
  Wheels                   980  | 113  358  .    .    .    509  .    .    .    .    .    .    
  Hover                    20   | .    .    .    .    .    .    .    .    20   .    .    .    
  Flight                   5195 | .    .    .    .    .    788  708  1446 1286 360  343  264  
  Fastest Speed            28   | 50   80   160  160  160  31   31   28   28   35   37   47   
  Average Speed            75   | 88   125  160  160  174  85   35   28   34   71   45   47   
  Slowest Speed            500  | 150  330  160  160  240  250  96   93   120  170  500  47   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            11   | .    .    .    .    .    .    2    4    2    2    .    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 5    71   32   30   15   32   66   30   35   16   6    7    
  Regions Visited          11
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    .    .    1    1    1    1    1    .    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    .    .    .    .    .    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 83   | .    17   4    10   2    16   1    2    31   .    .    .    
Terrain Destroyed          260  | .    17   4    79   39   83   1    4    31   .    2    .    
  Melee                    37   | .    .    .    .    2    9    1    2    23   .    .    .    
  Projectile               66   | .    17   4    15   .    18   .    2    8    .    2    .    
  AOE                      157  | .    .    .    64   37   56   .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -6   -6   -5   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Ext  Fac  Fac  Res  Res  Acc  
Total                      11274 | 173  919  384  572  883  2153 848  1926 2005 496  646  269  
  Wait                     1639  | .    150  23   45   61   410  115  417  222  19   172  5    
  Move                     8780  | 139  696  306  431  728  1531 703  1437 1656 450  442  261  
  Hop                      11    | .    .    .    .    .    .    2    4    2    2    .    1    
  Pick Up                  139   | 13   16   10   16   17   32   .    18   8    4    5    .    
  Fast Attach              57    | 5    1    3    .    4    17   1    3    8    4    11   .    
  Attach                   104   | 3    7    3    8    5    24   4    13   25   6    6    .    
  Detach                   57    | .    .    1    .    2    16   3    8    22   2    3    .    
  Swap                     74    | .    8    8    16   11   20   .    4    6    .    1    .    
  Drop                     117   | 3    5    11   15   13   41   .    15   11   .    3    .    
  Fire                     201   | 10   35   19   41   36   42   .    4    9    .    3    2    
  Melee                    64    | .    .    .    .    6    18   2    3    31   4    .    .    
  Ram                      8     | .    1    .    .    .    .    .    .    5    2    .    .    
  Kick                     3     | .    .    .    .    .    .    .    .    .    3    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            20    | .    .    .    .    .    2    18   .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory
-6/Extension (discovered 2 exits: *Fac / [*Cet])
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-4/Factory (discovered 2 exits: *Res / [*Upp])
-3/Research
-2/Research
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 16)
  179 | -11/Scrapyard | Entered Materials
  340 | -10/Materials | Build established: Mutant
  363 | -10/Materials | Discovered new exit (range 7)
  700 | -10/Materials | Discovered new exit (range 9)
 1175 | -10/Materials | Discovered new exit (range 6)
 1253 | -10/Materials | Repaired Mining Laser
 1361 | -10/Materials | Entered another Materials area
 1361 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1950 | -9/Materials  | Discovered new exit (range 16)
 1974 | -9/Materials  | Entered another Materials area
 1974 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2393 | -8/Materials  | System corruption reached 10%
 2423 | -8/Materials  | Lost 3 parts (2u1w)
 2445 | -8/Materials  | Discovered new exit (range 6)
 2466 | -8/Materials  | Identified exit to Factory
 2897 | -8/Materials  | Entered Factory
 2897 | -7/Factory    | Evolved 2 slots: Utility x2
 3207 | -7/Factory    | Build established: Skirmisher
 3834 | -7/Factory    | Discovered new exit (range 5)
 4192 | -7/Factory    | Discovered new exit (range 18)
 4346 | -7/Factory    | Build established: Scavenger-Mutant
 4393 | -7/Factory    | Identified exit to Factory
 4395 | -7/Factory    | Entered another Factory area
 4395 | -6/Factory    | Evolved 2 slots: Utility x2
 4975 | -6/Factory    | Lost 5 parts (3n1u1w)
 5621 | -6/Factory    | Cargo convoy interrupted
 5708 | -6/Factory    | Lost 10 allies
 5905 | -6/Factory    | Repaired Lgt. Angular Momentum Engine
 5987 | -6/Factory    | Build established: Scout
 6105 | -6/Factory    | Fabricated Seismic Detector?
 6415 | -6/Factory    | Discovered new exit (range 5)
 6415 | -6/Factory    | Identified exit to Extension
 6416 | -6/Factory    | Entered Extension
 6438 | -6/Extension  | Spotted B-75 Beast
 6683 | -6/Extension  | Rescued a captive Derelict
 6684 | -6/Extension  | Rescued a captive Derelict
 6746 | -6/Extension  | Spotted B-75 Beast
 6755 | -6/Extension  | Core integrity fell below 50%
 6805 | -6/Extension  | Discovered new exit (range 22)
 6805 | -6/Extension  | Discovered new exit (range 22)
 6815 | -6/Extension  | Identified exit to Factory
 6815 | -6/Extension  | Entered Factory
 6815 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 6838 | -5/Factory    | Lost 5 parts (1p1n3u)
 6872 | -5/Factory    | Discovered new exit (range 21)
 6877 | -5/Factory    | Identified exit to Upper Caves
 7087 | -5/Factory    | Spotted B-75 Beast
 7103 | -5/Factory    | Discovered exit to Upper Caves (range 7)
 7538 | -5/Factory    | Discovered new exit (range 15)
 7700 | -5/Factory    | Identified exit to Factory
 7711 | -5/Factory    | Entered another Factory area
 7711 | -4/Factory    | Evolved 2 slots: Utility x2
 7950 | -4/Factory    | Discovered new exit (range 13)
 8081 | -4/Factory    | Build established: Hacker-Scout
 8491 | -4/Factory    | Core integrity fell below 50%
 8518 | -4/Factory    | Lost 10 parts (1p4n5u)
 8649 | -4/Factory    | System corruption reached 10%
 8659 | -4/Factory    | Core integrity fell below 20%
 8675 | -4/Factory    | Discovered new exit (range 5)
 8677 | -4/Factory    | Entered Research
 8677 | -3/Research   | Evolved 2 slots: Utility x1, Weapon x1
 8834 | -3/Research   | Lost 4 parts (2n1u1w)
 8996 | -3/Research   | Build established: Hacker-Mutant
 9005 | -3/Research   | Spotted B-86 Titan
 9046 | -3/Research   | Discovered new exit (range 8)
 9050 | -3/Research   | Core integrity fell below 50%
 9054 | -3/Research   | Identified exit to Research
 9054 | -3/Research   | Entered another Research area
 9054 | -2/Research   | Evolved 2 slots: Utility x1, Weapon x1
 9082 | -2/Research   | Lost 5 parts (1p3n1u)
 9102 | -2/Research   | Discovered new exit (range 15)
 9147 | -2/Research   | Identified exit to Access
 9349 | -2/Research   | Fabricated Adv. Sensor Array?
 9467 | -2/Research   | Entered Access
 9467 | -1/Access     | Evolved 2 slots: Propulsion x1, Utility x1
 9598 | -1/Access     | Discovered new exit (range 6)
 9600 | -1/Access     | Identified exit to Surface
 9600 | ***           | Escaped!

 Last Messages 
---------------
>> FABRICATOR: Completed Adv. Sensor Array?
ALERT: Security rotation in progress.
[Achievement: Denied?]
PARAMETERS=PROPULSION+1,UTILITY+1
LOCATION=ACCESS
GOAL=ESCAPE
Imp. Terrain Scanner destroyed.
XNCYJUTMGMOOQCUT<K>49C6O KZZK4Z#
System corrupted: Matter fused (-8).
Penetrated by Slug.
System corrupted: Energy discharge (-30).
Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
System corrupted: Heat flow error (+192).
The Access Shell folds into the floor.
EXIT=FOUND
Adv. Reaction Control System destroyed.
EXIT=IDENTIFIED: SURFACE
[Achievement: Epsilon Run]

 Map 
-----
+----------------------------------------------------+
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| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| ???????????????????#""""""""""#??????????????????? |
| ???????????????????#          #??????????????????? |
| ???????????????????#          #??????????????????? |
| ???????????????????#          #??????????????????? |
| ???????????????????#    ""    #??????????????????? |
| ???????????????????#    "@    #??????????????????? |
| ???????????????????#          #??????????????????? |
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| ??????????????????##          ##?????????????????? |
| ##############????#            #?????????????????? |
|              #????##""        ##?????????????????? |
|              #?????#""        #??????????????????? |
| #######+###  #?????#""        #??????????????????? |
| ??????   ?#  #?????#T         #??????????????????? |
| ??????!  ?#  #?????#""        #??????????????????? |
| ?????     #  #?????#""        #??????????????????? |
| ?????     #  #######""        #??????????????????? |
| ????      #                   A       ???????????? |
| ????      #               g           ???????????? |
| ???###########+######################????????????? |
| ????#            #???????????????????????????????? |
| ????#            #???????????????????????????????? |
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| ????#            #???????????????????????????????? |
| ????#            #???????????????????????????????? |
| ????#      ]     #???????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           142
Energy Generation          29
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       110
ECM Strength               2
Jamming Range              14
Power Amplification        20
Additional Mass Support    9
Propulsion Shielding       66
Evasion (%)                74
Recoil Reduction           4
Offensive Hacking          32
Defensive Hacking          12

 Item Schematics 
-----------------
            Seismic Detector | -9/Materials | Scanalyzed
        Imp. Terrain Scanner | -9/Materials | Scanalyzed
 Imp. Terrain Scan Processor | -8/Materials | Scanalyzed
           Adv. Sensor Array | -6/Factory   | Scanalyzed
              Adv. ECM Suite | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
  Seismic Detector | x2 | -6/Factory  
 Adv. Sensor Array | x2 | -2/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Denied?
Epsilon Run
Just What I Needed
Prolific Hacker
Respectable Loadout

 Challenges 
------------
None

 Game 
------
Seed              SuperquantumThrusterDrive
  Manual?         0
Play Time         05:20:36
  Cumulative      60.9 hours
  Start           2025.04.12 @ 03:53:57
  End             2025.04.13 @ 01:07:35
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          52
  Rogue           52
  Adventurer      0
  Explorer        0
Win Type          0
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          32
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bc68599c-8535-4693-966e-754cf37d91d3