Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.07 @ 02:07:36 Player: Duduxx Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (49) 245 Value Destroyed (1681) 1681 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1448) 1448 TOTAL SCORE: 8214 Bonus ------- Follower Combat Kills 914 Met Imprinter 300 Was Imprinted 300 Friendly Fire -66 Cogmind --------- Core Integrity 0/1000 Matter 83/300 Energy 92/100 System Corruption 11% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Triangulator 0b10 Decoder Chip [Skirmisher] > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Flak Cannon Shock Bomb Launcher Proton Missile Launcher Proton Missile Launcher Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Large Storage Unit Layered Medium Armor Plating EM Disruption Field Shield Generator System Shield Hacking Drone Bay > --- WEAPON ----------- Heavy Riot Gun Heavy Beamcaster > --- INVENTORY -------- Antimatter Reactor Improved Medium Treads Compact Matter Pod Remote Shield Beamcaster Heavy Beamcaster Shotgun Shotgun Slug Cannon Proton Missile Launcher Improved Grenade Launcher Precision Grenade Launcher [Rating: 75] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Hardened Light Armor Plating Weapon Shotgun Energy Gun Small Laser Ballistic Gun Shotgun Ballistic Cannon Slug Cannon Launcher Precision Grenade Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Slots Evolved 10 | . . 2 . . . 6 . . . . 2 Power 2 | . . . . . . 2 . . . . . Propulsion 2 | . . . . . . 2 . . . . . Utility 5 | . . 2 . . . 2 . . . . 1 Weapon 1 | . . . . . . . . . . . 1 Parts Attached 101 | 6 11 6 3 3 3 4 4 24 17 10 10 Power 19 | 1 2 2 1 . . 2 . 6 4 1 . Engine 17 | 1 2 2 1 . . 2 . 5 4 . . Core . | . . . . . . . . . . . . Reactor 2 | . . . . . . . . 1 . 1 . Propulsion 20 | 2 3 . . . . . 2 8 3 2 . Treads 9 | . 2 . . . . . 2 2 1 2 . Leg 11 | 2 1 . . . . . . 6 2 . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 31 | 1 3 3 . . 1 2 1 7 7 2 4 Device 15 | . 1 1 . . . 2 . 3 5 . 3 Storage 5 | 1 1 . . . . . . 1 . 2 . Processor 4 | . . 1 . . . . . . 2 . 1 Hackware 1 | . . . . . . . . 1 . . . Protection 6 | . 1 1 . . 1 . 1 2 . . . Artifact . | . . . . . . . . . . . . Weapon 31 | 2 3 1 2 3 2 . 1 3 3 5 6 Energy Gun 14 | 1 2 . 1 . 2 . 1 2 2 1 2 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 5 | 1 . 1 . 1 . . . . . 1 1 Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher 8 | . 1 . 1 2 . . . . 1 2 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 1 . 1 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . 1 . . . . . Parts Lost 46 | . 3 . . . . . . 3 15 8 17 Power 10 | . 1 . . . . . . 1 5 1 2 Propulsion 10 | . 1 . . . . . . 1 3 4 1 Utility 14 | . . . . . . . . 1 6 1 6 Weapon 12 | . 1 . . . . . . . 1 2 8 Highest Loss Streak 11 | . 1 . . . . . . 2 11 6 6 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 88 | . 93 95 100 99 99 82 88 87 82 78 50 Engine 10 | . 14 11 11 11 11 20 20 18 12 9 2 Treads 14 | . 4 22 22 22 22 13 15 10 4 5 2 Leg 4 | . 22 . . . . . . 5 18 8 . Device 11 | . 3 8 11 11 11 16 20 19 13 13 7 Storage 9 | . 14 11 11 11 11 6 6 6 6 11 9 Processor 8 | . . 4 11 11 11 6 6 . 5 9 10 Protection 7 | . 6 15 11 11 11 6 6 5 1 . . Energy Gun 10 | . 23 18 10 11 17 13 13 9 5 6 2 Ballistic Gun 5 | . 4 4 11 10 4 . . . . . 3 Slashing Weapon 1 | . . . . . . . . 2 5 1 1 Naked Turns . | . . . . . . . . . . . . Heaviest Build 125 | 10 31 44 40 43 46 60 60 125 125 124 116 Greatest Support 140 | 20 40 40 40 40 40 40 140 140 70 45 20 Greatest Overweight (x) 33 | 1 3 1 . 1 1 1 1 2 5 5 33 Average Overweight (x) . | . . . . . . 1 . . 2 3 12 Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 25 25 25 25 Average Capacity 17 | 6 9 15 15 15 15 15 15 15 25 25 24 Most Carried 15 | 4 9 12 12 15 15 12 14 15 14 14 9 Average Carried 11 | 2 6 9 10 14 13 9 11 11 11 10 6 Final Capacity 25 | 8 15 15 15 15 15 15 15 25 25 25 5 Final Carried 15 | 4 9 10 12 15 13 10 12 14 13 9 5 Class Distribution -------------------- 78% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Matter Collected 1699 | 239 170 210 97 30 42 180 116 191 330 94 . Remotely . | . . . . . . . . . . . . Salvage Created 1895 | . 233 250 68 . 45 . 295 189 372 205 238 Parts 108 | . 21 27 7 . 1 . . 13 25 4 10 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . 1 7 . . . 23 1 . Prevented 2 | . . . . . 1 . . . 1 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Combat Hostiles Destroyed 43 | . 9 7 5 . 1 . 1 3 8 4 5 Guns 34 | . 9 7 2 . 1 . . 3 7 1 4 Cannons 1 | . . . . . . . . . . . 1 AOE 7 | . . . 3 . . . . . 1 3 . Classes Destroyed 13 | . 2 3 . . 1 . 1 3 2 1 . Worker 1 | . . . . . . . . 1 . . . Builder 1 | . . . . . . . . 1 . . . Tunneler 1 | . . . . . . . . 1 . . . Operator 1 | . . 1 . . . . . . . . . Watcher 2 | . . 2 . . . . . . . . . Swarmer 16 | . 5 4 4 . . . . . 3 . . Grunt 15 | . 4 1 1 . . . . 2 1 4 2 Brawler 1 | . . . . . . . . . 1 . . Sentry 4 | . . 2 . . . . . . 1 . 1 Hunter 2 | . . . . . . . . . 2 . . Programmer 4 | . . . . . 1 . . 1 . . 2 Compactor 1 | . . . . . . . 1 . . . . Decomposer 2 | . . . . . . . . . 2 . . Samaritan 2 | . . . . . . . . . . 2 . Best Kill Streak 5 | . 4 5 4 . 1 . 1 2 3 3 2 Combat Bots Only 5 | . 4 5 4 . 1 . 1 2 3 3 2 Max Kills in Single Turn 3 | . 1 2 3 . 1 . 1 1 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 3 | . . . 3 . . . . . 1 1 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Hostile Shots Fired 585 | . 68 40 8 . 34 . . 128 112 39 156 Missed 165 | . 23 18 2 . 10 . . 28 37 10 37 Damage Taken 6573 | . 466 181 34 . 171 16 . 1563 1187 551 2404 Core 1441 | . 60 10 8 . 44 . . 112 101 92 1014 Absorbed by Shields 530 | . . 71 13 . 74 7 . 350 15 . . Ignored by Resistances 129 | . . . . . . 10 . 80 . . 39 Regen/Repaired (Parts) 296 | . . 60 . 236 . . . . . . . Core Remaining (%) 81 | 100 76 . . . 84 . . . . 64 . Volleys Fired 171 | . 28 24 6 . 5 1 15 24 30 12 26 Largest 2 | . 2 2 2 . 2 2 2 2 2 2 2 Hottest 156 | . 90 80 63 . 156 156 156 156 130 111 113 Shots Fired 276 | . 52 46 10 . 10 2 23 38 31 22 42 Gun 251 | . 52 46 9 . 10 2 23 38 29 14 28 Cannon 14 | . . . . . . . . . . . 14 Launcher 11 | . . . 1 . . . . . 2 8 . Special . | . . . . . . . . . . . . Kinetic 70 | . 17 11 6 . 3 . . . . . 33 Thermal 165 | . 35 35 3 . 7 2 9 33 29 8 4 Explosive 11 | . . . 1 . . . . . 2 8 . Electromagnetic 30 | . . . . . . . 14 5 . 6 5 Robot Hit Streak 12 | . 6 5 4 . 3 3 8 6 6 12 8 Robot Miss Streak 5 | . 4 3 5 . 1 1 2 3 3 1 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . 2 1 . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . . . . . 1 Shots Hit Robots 193 | . 28 28 5 . 7 1 21 25 24 21 33 Core Hits 99 | . 14 16 8 . 3 . 3 11 14 13 17 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 Critical Strikes 10 | . . 1 . . . 1 . 4 2 1 1 Burn 8 | . . 1 . . . 1 . 4 1 1 . Destroy 1 | . . . . . . . . . . . 1 Sever 1 | . . . . . . . . . 1 . . Melee Attacks 7 | . . . . . . . . 1 3 3 . Impact . | . . . . . . . . . . . . Slashing 7 | . . . . . . . . 1 3 3 . Piercing . | . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . 1 2 3 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4352 | . 289 338 156 . 126 21 198 762 696 1134 632 Guns 2599 | . 287 333 52 . 126 21 198 585 427 182 388 Cannons 244 | . . . . . . . . . . . 244 Explosions 945 | . . . 92 . . . . 89 65 699 . Melee 533 | . . . . . . . . 76 204 253 . Ramming 31 | . 2 5 12 . . . . 12 . . . Kinetic 831 | . 74 108 42 . 46 . . . . . 561 Thermal 1950 | . 213 225 10 . 80 21 182 595 427 147 50 Explosive 856 | . . . 92 . . . . . 65 699 . Electromagnetic 151 | . . . . . . . 16 79 . 35 21 Impact . | . . . . . . . . . . . . Slashing 533 | . . . . . . . . 76 204 253 . Piercing . | . . . . . . . . . . . . Highest Corruption 19 | . 3 1 1 1 . . 16 17 19 19 11 Average Corruption 12 | . 2 1 1 1 . . 11 16 18 19 5 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 181 | . 7 1 . . . . 11 40 51 45 26 Message Errors 46 | . 3 . . . . . 6 10 14 8 5 Matter Fused 34 | . . . . . . . . 4 14 12 4 Heat Flow Errors 16 | . 1 . . . . . 1 3 3 5 3 Energy Discharges 22 | . 1 . . . . . 1 6 2 7 5 Parts Rejected 2 | . . . . . . . . 2 . . . Parts Fused 1 | . . . . . . . . 1 . . . Data Loss (minor) 24 | . 1 1 . . . . 1 3 8 5 5 Data Loss (major) 14 | . . . . . . . 1 4 5 3 1 Misfires 8 | . 1 . . . . . . 2 2 3 . Alerts 5 | . . . . . . . . 1 . 1 3 Misdirections 2 | . . . . . . . . 1 1 . . Weapon Failures 7 | . . . . . . . 1 3 2 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 285 | . . . . . . . . 36 76 173 . Projectiles . | . . . . . . . . . . . . Explosions 22 | . . . . . . . . . . 22 . Melee 263 | . . . . . . . . 36 76 151 . Knockbacks 4 | . . . . . . . . 1 . . 3 Impact 1 | . . . . . . . . 1 . . . Kinetic 3 | . . . . . . . . . . . 3 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed 6 | . . 3 1 . . . . 2 . . . Targets Rammed 9 | . 2 3 1 . . . . 3 . . . Kicked 2 | . 2 . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . . . Highest Temperature 600 | . 270 290 40 434 198 108 437 600 170 225 225 Average Temperature 127 | . 78 94 21 217 64 54 177 207 57 63 72 Received Heat Transfer 1576 | . 96 48 4 . 29 . . 538 147 210 504 Effects 33 | . 1 1 . 2 . . 7 22 . . . Shutdowns 11 | . . . . 1 . . 3 7 . . . Energy Bleed 4 | . 1 1 . . . . 2 . . . . Interference 5 | . . . . . . . 1 4 . . . Matter Decay 1 | . . . . . . . 1 . . . . Short Circuit 4 | . . . . . . . . 4 . . . Damage (minor) 1 | . . . . 1 . . . . . . . Damage (major) 7 | . . . . . . . . 7 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Melted 9 | . 1 1 . . 1 . 4 2 . . . Heat Transferred 4241 | . 523 814 25 . 124 111 296 1164 777 333 74 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Peak Influence 385 | . 202 251 167 . . 132 46 385 . . 67 Initial 46 | . . . 25 . . 25 46 18 . . . Average 61 | . 69 66 139 . . 54 30 136 . . 7 Maximum Alert Level 1 | . 1 1 . . . . . 1 . . . Low Security (%) 93 | 100 98 96 100 . . 100 100 66 . . 100 Level 1 6 | . 1 3 . . . . . 33 . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 13 | . 1 3 . . . . . 5 . . 4 Investigation 3 | . 1 1 . . . . . . . . 1 Extermination 4 | . . . . . . . . 2 . . 2 Reinforcement 3 | . . 2 . . . . . 1 . . . Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . . . 2 . . 1 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Distress Signals 3 | . 1 2 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 92 | . 11 20 7 . 4 3 6 20 8 4 9 Peak Tracking Total 9 | . 6 5 4 . 1 3 2 9 3 3 5 Tactical Retreats 4 | . . . 1 . . . . 3 . . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Traps Triggered 4 | . 3 . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 2 Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Machines Disabled 5 | . . . . . . . . 4 . . 1 Max in Single Turn 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Machines Accessed 11 | . 5 4 . . . . . . . . 2 Terminals 8 | . 5 2 . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . Recycling Units 2 | . . 1 . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 29 | . 12 11 . . . . . . . . 6 Successful 18 | . 9 9 . . . . . . . . . Failed 11 | . 3 2 . . . . . . . . 6 Catastrophic 2 | . 1 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 11 | . 1 . . 2 . . . 8 . . . Terminals 20 | . 12 5 . . . . . . . . 3 Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . 3 . . . . . . . . . Recycling Units 6 | . . 3 . . . . . . . . 3 Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 13 | . 9 4 . . . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Assault Status 1 | . . 1 . . . . . . . . . Hauler Manifests 2 | . 2 . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 3 | . . 3 . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . Refit 1 | . . 1 . . . . . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 9 | . 3 4 . . . . . . . . 2 Full Trace Events 3 | . 1 1 . . . . . . . . 1 Feedback Events 1 | . . 1 . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . Time 26 | . . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . 3 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 3 | . . . . . 1 . . 2 . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Total Allies 10 | . . . 2 4 . . 1 3 . . . Largest Group 4 | . . . 2 4 4 4 4 3 . . . Highest-Rated Group 170 | . . . 41 155 155 155 144 170 . . . Highest-Rated Ally 85 | . . . 31 41 41 41 39 85 . . . Zionite Dispatches 2 | . . . . . . . . 2 . . . Heavy 1 | . . . . . . . . 1 . . . Melee Resupply 1 | . . . . . . . . 1 . . . Total Orders 1 | . . . . . . . . 1 . . . FOLLOW 1 | . . . . . . . . 1 . . . Ally Attacks 162 | . . . 5 . 18 16 90 33 . . . Total Damage 5223 | . . . 42 . 563 282 1135 3201 . . . Kills 29 | . . . 1 . 3 3 5 17 . . . Allies Corrupted 2 | . . . . . . . 2 . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Robot Analysis Total 1 | . . 1 . . . . . . . . . Derelict Logs Recovered 9 | . . . 2 2 1 . . . 3 1 . Drone Launches 1 | . . . . . . . . . 1 . . Drone Recoveries . | . . . . . . . . . . . . Decoded 0b10 Intel 34 | . . . . . . . . . . . 34 Garrisons 1 | . . . . . . . . . . . 1 Investigations 2 | . . . . . . . . . . . 2 Guards 31 | . . . . . . . . . . . 31 Zionite Intel Received 1 | . . . . . . . . 1 . . . Active Garrisons 1 | . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Turns Passed 11330 | 63 588 440 337 3980 1186 155 314 779 1129 916 1443 Spaces Moved 5186 | 56 354 181 192 2474 591 61 149 403 356 211 158 Core 85 | 34 . . . . . . . . . . 51 Treads 4267 | . 52 181 192 2474 591 61 149 329 44 87 107 Legs 834 | 22 302 . . . . . . 74 312 124 . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 240 160 120 190 260 50 Average Speed 204 | 90 137 176 160 160 197 240 178 161 290 411 858 Slowest Speed 1700 | 120 330 240 160 240 240 240 240 260 560 560 1700 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 39 | 3 53 22 50 90 77 2 97 7 56 17 3 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 9 | . . . 2 3 . . . . 3 1 . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . 1 1 1 . Scrap Searched 13 | . . . 3 5 2 . . . 3 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 74 | . . . 8 . 2 . . . 14 47 3 Melee . | . . . . . . . . . . . . Projectile 5 | . . . . . 2 . . . . . 3 AOE 69 | . . . 8 . . . . . 14 47 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Total 5615 | 65 405 254 210 2492 603 70 174 493 412 237 200 Wait 46 | . 3 26 7 . . . . 3 2 . 5 Move 5176 | 55 353 180 191 2473 590 61 148 402 355 210 158 Hop . | . . . . . . . . . . . . Pick Up 36 | 4 6 5 1 7 . 2 1 7 3 . . Fast Attach 53 | 6 3 4 1 2 1 1 3 16 9 1 6 Attach 30 | . 2 2 . . 1 3 1 6 6 5 4 Detach 31 | . . 4 1 2 2 . 4 15 2 1 . Swap 18 | . 6 . 2 1 1 . . 2 2 4 . Drop 37 | . 2 6 . 6 3 2 2 14 . 1 1 Fire 171 | . 28 24 6 . 5 1 15 24 30 12 26 Melee 7 | . . . . . . . . 1 3 3 . Ram . | . . . . . . . . . . . . Kick 2 | . 2 . . . . . . . . . . Crush 7 | . . 3 1 . . . . 3 . . . Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . 1 . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Identified exit to Mines 272 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 5) 652 | -10/Materials | Entered another Materials area 652 | -9/Materials | Evolved 2 slots: Utility x2 688 | -9/Materials | Repaired Sml. Laser 998 | -9/Materials | Discovered new exit (range 18) 1092 | -9/Materials | Entered Mines 1126 | -9/Mines | Learned Materials non-interactive machine intel 1323 | -9/Mines | Learned location of Zion (-7) 1328 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1330 | -9/Mines | Learned location of Storage (-9) 1429 | -9/Mines | Entered Zion 1429 | -7/Zion | Accompanied by 1 ally 1537 | -7/Zion | System corruption cleaned by Quarantine Array 1593 | -7/Zion | Learned location of Quarantine (-3) 1660 | -7/Zion | Received a visual enhancement algorithm 1740 | -7/Zion | Visited the Megawrench Repair Shop 1743 | -7/Zion | Megawrench repaired 8 parts 1935 | -7/Zion | Identified exit to Deep Caves 1992 | -7/Zion | Found Prototype Launcher 1992 | -7/Zion | Identified Rocket Array 2183 | -7/Zion | Imprinted 2186 | -7/Zion | Declared Zion's savior 2364 | -7/Zion | Given the Hacking Drone Bay 2368 | -7/Zion | Found Prototype Device 3398 | -7/Zion | Learned location of Warlord (-4) 5393 | -7/Zion | Discovered new exit (range 10) 5409 | -7/Zion | Entered Proximity Caves 5409 | -6/Proximity Caves | Accompanied by 4 allies 5810 | -6/Proximity Caves | Spotted B-75 Beast 5818 | -6/Proximity Caves | Allies destroyed B-75 Beast 5864 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6407 | -6/Proximity Caves | Learned Factory garrison access intel 6576 | -6/Proximity Caves | Discovered new exit (range 6) 6595 | -6/Proximity Caves | Entered Factory 6595 | -6/Factory | Accompanied by 4 allies 6595 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x2, Utility x2 6596 | -6/Factory | Identified exit to Extension 6597 | -6/Factory | Loaded intel: 4 garrison access locations 6597 | -6/Factory | Identified Hacking Drone Bay 6750 | -6/Factory | Sucked down chute 6750 | -6/Factory | Entered Waste 6751 | -6/Waste | Met a frightened Derelict 6765 | -6/Waste | EMP discharged 6775 | -6/Waste | 4 allies followed down the chute 6808 | -6/Waste | Spotted C-40 Crusher 6825 | -6/Waste | Allies destroyed C-40 Crusher 6846 | -6/Waste | Spotted C-40 Crusher 6856 | -6/Waste | Spotted C-40 Crusher 6859 | -6/Waste | Allies destroyed C-40 Crusher 6865 | -6/Waste | EMP discharged 6865 | -6/Waste | System corruption reached 10% 6871 | -6/Waste | Allies destroyed C-40 Crusher 6875 | -6/Waste | Spotted C-40 Crusher 6886 | -6/Waste | Destroyed C-40 Crusher 6905 | -6/Waste | Spotted C-40 Crusher 6916 | -6/Waste | Allies destroyed C-40 Crusher 6921 | -6/Waste | Spotted C-40 Crusher 6935 | -6/Waste | Allies destroyed C-40 Crusher 6965 | -6/Waste | EMP discharged 7032 | -6/Waste | Discovered new exit (range 14) 7064 | -6/Waste | Entered Factory 7064 | -6/Factory | Accompanied by 2 allies 7124 | -6/Factory | Build established: Scavenger-Mutant 7250 | -6/Factory | Retrieved Zion intel report: Active Garrisons 7251 | -6/Factory | Zion Melee Resupply teleported in 7555 | -6/Factory | Zion Heavy squad teleported in 7700 | -6/Factory | Garrison activated, responded to threat 7749 | -6/Factory | Discovered new exit (range 10) 7843 | -6/Factory | Entered Lower Caves 8232 | -6/Lower Caves | Lost 11 parts (3p3n4u1w) 8845 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8922 | -6/Lower Caves | Discovered new exit (range 16) 8972 | -6/Lower Caves | Entered another Lower Caves area 9108 | -6/Lower Caves | Learned location of Extension (-6) 9444 | -6/Lower Caves | Lost 6 parts (1p3n1u1w) 9705 | -6/Lower Caves | Build established: Mutant 9877 | -6/Lower Caves | Discovered new exit (range 3) 9888 | -6/Lower Caves | Entered Factory 9888 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10489 | -5/Factory | Garrison activated, responded to threat 10542 | -5/Factory | Lost 6 parts (1p1n3u1w) 10612 | -5/Factory | Lost 4 parts (1p3w) 11008 | -5/Factory | Lost 3 parts (1u2w) 11064 | -5/Factory | Cargo convoy interrupted 11132 | -5/Factory | Terminal network hard line cut 11301 | -5/Factory | Core integrity fell below 50% 11314 | -5/Factory | Core integrity fell below 20% 11320 | -5/Factory | System corruption reached 10% 11331 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- report to Factory Zone 8J. 11227_ System corrupted: Energy discharge (-20). 11254_ System corrupted: Heat flow error (+265). 11270_ System corrupted: Component data lost. 11278_ Connecting with Recycling Unit... 11278_ ALERT: Suspicious activity at Recycling Unit F005. Dispatching Investigation squad. 11284_ >> DECODED: Investigation location. 11293_ Acquired Triangulator. 11297_ Slug Cannon destroyed. 11303_ Machine Analyzer destroyed. 11303_ Hacking Drone Bay destroyed. 11308_ >> DECODED: Investigation location. 11308_ System corrupted: Matter fused (-6). 11323_ Critical hit (Burn: +37). 11323_ Acquired Unknown Launcher. 11323_ Identified Hvy. Shock Bomb Launcher. 11327_ System corrupted: Component data lost. 11329_ Hvy. Shock Bomb Launcher destroyed. 11330_ Dropped Huge Storage Unit. Map ----- +----------------------------------------------------+ | ????????????# #? | | ?""""???????# #? | | ?""""???????# #? | | ?""""???????# #########################+###### | | ?""""???????# T#?????????????????# | | ????????????# #?????????????????# | | ?""""???????# ##?????????????????# | | ?""""???????# #??????###########?# | | ?""""??"?"??# #??????# ?# | | ?"""" ""G""?# #??????# """ """?# !// | | ???????? # #??????# """ """ # // | | ????#####+###% ######## """ """ # /// | | %^* % % # # | | %^ "% """ """ # | | ?? """""" %^% + """ """ # | | ???"""""" ^ % """ """ # | | ???""""" ^ # ############# | | ???"""""" ###########"### """ """ #???????????? | | ?????? ????????? ??# """ """ #???????????? | | ???"""""" ???"""""" ???# """ """ #???????????? | | ???"""""" ????""""" " ???# #???????????? | | ???"""""" ????"""" ""???########+#####???????????? | | ???"""""" ????""" """???# #??????????????? | | ???????? ?????? ????# """"""" #??????????????? | | ???""""""?????" """""???# """Y""" #??????????????? | | ???""""""???? """""""???#@ ##?????????????? | | ???""""""???? """""""???# !p #?????????????? | | ???""""""?????"""""""???# ! !!p ##?????????????? | | ????????????????????????#! !! #??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????#####g#####??????????????? | | ????????????????????????????g ??????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? +?????????????????? | | ??????"""?"""?"""?"""???????? #?????????????????? | | ??????"""?"""?"""?"""???????? #?????????????????? | | ??????"""?"""?"""?"""????????? #?????????????????? | | ?????????????????????????????? #?????????????????? | | ?????????????????????????????? #?????????????????? | | ?????????????????????????????? #?????????????????? | | ?????????????????????????????? #?????????????????? | | ??????????????????????????????? ?????????????????? | | ???????????????????????g?????????????????????????? | | ?????????????????????????????T???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 47 Energy Capacity 620 Matter Stores 420 Matter Capacity 450 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: EM 25 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Adv. Drone Bay | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Challenges ------------ None Game ------ Seed TiamatSchematicSaw Manual? 0 Play Time 00:57:51 Cumulative 23.9 hours Start 2024.07.07 @ 01:07:29 End 2024.07.07 @ 02:07:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 28 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d9a395ca-9276-4d03-bb0c-798c0672e560