Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.03 @ 17:59:31 Player: Bace Troncons Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (54) 270 Value Destroyed (1175) 1175 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (66) 66 TOTAL SCORE: 3371 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 33 Cogmind --------- Core Integrity 0/550 Matter 236/300 Energy 280/280 System Corruption 1% Temperature Cool (0) Movement Treading (170) Location -8/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (6) ------ Large Storage Unit Structural Scanner Advanced Visual Processing Unit Signal Interpreter Improved Utility Shielding > --- WEAPON (2) ------- Flail > --- INVENTORY (15) --- Light Ion Engine Improved Ion Engine Armored Treads Armored Treads Armored Treads VSS Leg VSS Leg Terrain Scanner Seismic Detector Improved Utility Shielding Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Structural Scanner Advanced Visual Processing Unit Signal Interpreter Improved Utility Shielding > --- WEAPON ----------- Light Assault Rifle Flail > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Armored Treads Armored Treads Armored Treads VSS Leg VSS Leg Terrain Scanner Seismic Detector Improved Utility Shielding Improved Light Armor Plating [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 2 . Weapon . | . . . . . Parts Attached 61 | 7 6 21 23 4 Power 8 | 1 1 3 2 1 Engine 8 | 1 1 3 2 1 Core . | . . . . . Reactor . | . . . . . Propulsion 15 | 2 . 5 6 2 Treads 15 | 2 . 5 6 2 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 4 4 4 . Device 4 | . 1 2 1 . Storage 2 | 1 1 . . . Processor 3 | . . 1 2 . Hackware . | . . . . . Protection 4 | . 2 1 1 . Artifact . | . . . . . Weapon 25 | 3 1 9 11 1 Energy Gun 7 | 2 . 4 1 . Energy Cannon . | . . . . . Ballistic Gun 10 | 1 . 3 6 . Ballistic Cannon . | . . . . . Launcher 2 | . . . 2 . Special Weapon . | . . . . . Impact Weapon 6 | . 1 2 2 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Corrupted Parts 1 | . . 1 . . System Corruption 7 | . . 7 . . Parts Lost 19 | . 1 11 6 1 Power 3 | . . 3 . . Propulsion 5 | . . 3 2 . Utility 4 | . 1 2 1 . Weapon 7 | . . 3 3 1 Highest Loss Streak 4 | . 1 4 3 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 97 93 97 86 Engine 10 | . 14 10 9 9 Treads 21 | . 28 20 17 18 Device 12 | . 5 12 21 9 Storage 11 | . 14 11 9 9 Processor 10 | . . 11 18 18 Protection 6 | . 6 7 3 9 Energy Gun 4 | . 9 4 . . Ballistic Gun 12 | . 14 12 11 8 Impact Weapon 3 | . 4 2 4 5 Naked Turns . | . . . . . Heaviest Build 36 | 12 28 31 36 34 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 10 | 1 . 10 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 9 15 15 15 Most Carried 14 | 4 9 11 13 14 Average Carried 7 | 2 6 7 8 11 Final Capacity 15 | 8 15 15 15 15 Final Carried 11 | 4 9 8 11 11 Class Distribution -------------------- 55% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1250 | 178 254 301 517 . Remotely . | . . . . . Salvage Created 1678 | . 412 762 504 . Parts 126 | . 34 50 42 . Haulers Intercepted 2 | . . . 2 . Recyclers Shooed 3 | . 2 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 38 | . 9 15 14 . Melee 2 | . . 2 . . Guns 28 | . 9 13 6 . AOE 8 | . . . 8 . Classes Destroyed 9 | . 6 2 1 . Worker 4 | . 1 3 . . Builder 3 | . 1 2 . . Tunneler 1 | . 1 . . . Hauler 2 | . . . 2 . Recycler 2 | . . 2 . . Watcher 4 | . 2 1 1 . Swarmer 18 | . 3 8 7 . Grunt 14 | . 6 3 5 . Sentry 6 | . . 4 2 . Best Kill Streak 9 | . 5 9 5 . Combat Bots Only 5 | . 3 5 5 . Max Kills in Single Turn 2 | . 1 2 2 . Gunslinging 1 | . . 1 . . Exploded 2 | . . . 2 . Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 295 | . 52 143 100 . Missed 69 | . 14 34 21 . Damage Taken 3538 | . 411 1344 1250 533 Core 888 | . 52 217 362 257 Absorbed by Shields . | . . . . . Redirected to Shielding 119 | . . 50 69 . Core Remaining (%) 74 | 100 79 45 . . Volleys Fired 148 | . 35 73 40 . Largest 2 | . 2 2 2 . Hottest 79 | . 60 79 79 . Shots Fired 269 | . 69 121 79 . Gun 259 | . 69 121 69 . Cannon . | . . . . . Launcher 10 | . . . 10 . Special . | . . . . . Kinetic 192 | . 35 89 68 . Thermal 22 | . . 21 1 . Explosive 10 | . . . 10 . Electromagnetic 45 | . 34 11 . . Robot Hit Streak 14 | . 10 14 9 . Robot Miss Streak 5 | . 2 4 5 . Penetration Max . | . . . . . Secondary Targets 8 | . 2 5 1 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 170 | . 49 79 42 . Core Hits 88 | . 23 31 34 . Critical Kills 1 | . . 1 . . Critical Parts Destroyed 2 | . 1 1 . . Critical Strikes 8 | . 1 7 . . Burn 5 | . . 5 . . Destroy 2 | . 1 1 . . Smash 1 | . . 1 . . Melee Attacks 44 | . 4 13 15 12 Impact 44 | . 4 13 15 12 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . 1 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3031 | . 651 1228 1152 . Guns 2111 | . 627 1100 384 . Cannons . | . . . . . Explosions 724 | . . . 724 . Melee 192 | . 24 128 40 . Ramming 4 | . . . 4 . Kinetic 1530 | . 300 846 384 . Thermal 204 | . . 204 . . Explosive 724 | . . . 724 . Electromagnetic 377 | . 327 50 . . Impact 192 | . 24 128 40 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . 7 . 1 Average Corruption 6 | . . 7 . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 14 | . . 14 . . Message Errors 4 | . . 4 . . Matter Fused 2 | . . 2 . . Energy Discharges 3 | . . 3 . . Data Loss (minor) 2 | . . 2 . . Data Loss (major) 2 | . . 2 . . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 36 | . . 18 18 . Projectiles . | . . . . . Explosions . | . . . . . Melee 36 | . . 18 18 . Knockbacks 1 | . . 1 . . Impact 1 | . . 1 . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 20 | . . . 20 . Shots 1 | . . . 1 . Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 195 | . 195 46 28 . Average Temperature 39 | . 62 17 6 . Received Heat Transfer 1059 | . 198 438 423 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 2 . Impact Corruptions 3 | . . 2 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 2 . . Heat Transferred 877 | . . 877 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 459 | . 153 189 459 342 Initial 189 | . . 12 66 189 Average 111 | . 77 77 165 218 Maximum Alert Level 2 | . . . 2 1 Low Security (%) 87 | 100 100 100 78 19 Level 1 8 | . . . 6 80 Level 2 3 | . . . 14 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 2 1 2 2 Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 3 | . . 1 2 . Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . 1 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 8 | . 2 3 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 76 | . 15 23 23 15 Peak Tracking Total 12 | . 4 6 5 12 Tactical Retreats 5 | . 1 1 2 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 3 | . 2 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 3 | . 1 2 . . Max in Single Turn 1 | . 1 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 13 | . 5 2 4 2 Terminals 10 | . 5 1 2 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers 2 | . . 1 1 . Garrison Access . | . . . . . Total Hacks 37 | . 17 5 11 4 Successful 18 | . 8 2 6 2 Failed 19 | . 9 3 5 2 Catastrophic 2 | . . 2 . . Database Lockouts . | . . . . . Manual 4 | . 1 3 . . Terminals 31 | . 17 3 7 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . 2 . Scanalyzers 4 | . . 2 2 . Garrison Access . | . . . . . Terminal Hacks 13 | . 8 . 3 2 Record 1 | . 1 . . . Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . . . 1 . Open Door 2 | . . . . 2 Alert Level 1 | . 1 . . . Locate Traps 1 | . 1 . . . Surveillance Status 1 | . . . 1 . Transport Status 1 | . . . 1 . Hauler Manifests 1 | . 1 . . . Registered Components 1 | . 1 . . . Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer 4 | . . 2 2 . Insert Component 2 | . . 1 1 . Analyze 2 | . . 1 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 4 2 4 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 1 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 1 1 . Part Schematics Acquired 2 | . . 1 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 62 | . . . . 62 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 11 | . . . . 11 Total Damage 186 | . . . . 186 Kills 1 | . . . . 1 Allies Corrupted 1 | . . . . 1 Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 2890 | 77 843 928 789 253 Spaces Moved 1238 | 42 434 357 302 103 Core 5 | 3 . 2 . . Treads 1233 | 39 434 355 302 103 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 165 Average Speed 163 | 153 160 167 161 168 Slowest Speed 550 | 160 160 550 250 170 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 2 | . . . . 2 Exploration Rate (%) 30 | 3 74 29 29 16 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 55 | . 3 3 37 12 Terrain Destroyed 105 | . 3 3 87 12 Melee 26 | . 3 3 8 12 Projectile . | . . . . . AOE 79 | . . . 79 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 1767 | 52 505 539 503 168 Wait 239 | . 22 68 111 38 Move 1233 | 41 433 356 301 102 Hop . | . . . . . Pick Up 18 | 3 3 4 4 4 Fast Attach 22 | 7 3 6 5 1 Attach 15 | . . 9 5 1 Detach 9 | 1 1 3 3 1 Swap 24 | . 3 6 13 2 Drop 13 | . 1 1 5 6 Fire 148 | . 35 73 40 . Melee 44 | . 4 13 15 12 Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis 1 | . . . . 1 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 15) 501 | -10/Materials | Discovered new exit (range 16) 761 | -10/Materials | Discovered new exit (range 10) 895 | -10/Materials | Discovered new exit (range 12) 921 | -10/Materials | Entered another Materials area 921 | -9/Materials | Evolved 2 slots: Utility x2 1366 | -9/Materials | Lost 3 parts (1p1n1w) 1561 | -9/Materials | Discovered new exit (range 12) 1708 | -9/Materials | Build established: Scavenger-Mutant 1711 | -9/Materials | Discovered new exit (range 5) 1715 | -9/Materials | Identified exit to Materials 1836 | -9/Materials | Core integrity fell below 50% 1849 | -9/Materials | Entered another Materials area 1849 | -8/Materials | Evolved 2 slots: Utility x2 1866 | -8/Materials | Lost 4 parts (2p1n1w) 2388 | -8/Materials | Discovered new exit (range 20) 2479 | -8/Materials | Discovered new exit (range 11) 2520 | -8/Materials | Identified exit to Storage 2598 | -8/Materials | Core integrity fell below 50% 2638 | -8/Materials | Entered Storage 2643 | -8/Storage | Lost 3 parts (1n1u1w) 2772 | -8/Storage | Met a pair of Derelict thieves 2889 | -8/Storage | Crushed by falling debris 2890 | -8/Storage | Core integrity fell below 20% 2892 | -8/Storage | Crushed by falling debris 2892 | -8/Storage | Smashed by cave-in Last Messages --------------- 02782_ CG-V2K(g): "So much for stealth, let's take what we have and get out of here before it's too late." 02820_ C-30 ARC bursts open, deploying its payload. 02820_ G-50 Soldier unfolds itself. 02820_ L-31 Rogue unfolds itself. 02820_ G-47 Trooper unfolds itself. 02820_ B-36 Bruiser unfolds itself. 02820_ I-25 Savior unfolds itself. 02821_ Y-45 Defender destroyed. 02830_ TL-JU5(g) destroyed. 02844_ The unstable cave ceiling collapses. 02844_ L-31 Rogue crushed by falling debris. 02866_ The unstable cave ceiling collapses. 02889_ Crushed by falling debris. 02889_ Lgt. Assault Rifle destroyed. 02889_ System corrupted by crushing effect (+1). 02892_ The unstable cave ceiling collapses. 02892_ Crushed by falling debris. 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