Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.15 @ 20:42:38 Player: Awoo-Bot Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (102) 510 Value Destroyed (3077) 3077 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (2273) 2273 TOTAL SCORE: 9440 Bonus ------- High Alert Combat Kills 438 Follower Combat Kills 235 Entered Garrisons 600 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/700 Matter 25/300 Energy 100/100 System Corruption 10% Temperature Cool (27) Movement Core (700) Ox13 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Deuterium Engine Improved Deuterium Engine Reinforced Deuterium Engine Field Laser Improved EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle Mini Assault Cannon Mini Grenade Launcher Precision Rocket Launcher Great Axe Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Visual Processing Unit Energy Filter Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Precision Rocket Launcher > --- INVENTORY -------- Ion Engine Deuterium Engine Reinforced Deuterium Engine Carbon-fiber Leg Field Laser Field Laser Improved EM Pulse Cannon Heavy Assault Rifle Mini Assault Cannon Mini Grenade Launcher [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Slots Evolved 6 | . . . 2 . . . 4 . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . Utility 5 | . . . 1 . . . 4 . . . Weapon . | . . . . . . . . . . . Parts Attached 101 | 10 14 4 13 19 4 3 . 20 7 7 Power 11 | 1 3 . 1 3 . . . 2 1 . Engine 10 | 1 3 . 1 3 . . . 1 1 . Core 1 | . . . . . . . . 1 . . Reactor . | . . . . . . . . . . . Propulsion 32 | 4 4 . 5 7 1 3 . 6 1 1 Treads 16 | 2 2 . 4 6 1 . . 1 . . Leg 6 | . . . . . . . . 4 1 1 Wheel 10 | 2 2 . 1 1 . 3 . 1 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 18 | 2 1 . 2 1 1 . . 7 3 1 Device 8 | 1 . . . . . . . 4 2 1 Storage 3 | 1 1 . . . 1 . . . . . Processor 2 | . . . 2 . . . . . . . Hackware 1 | . . . . . . . . 1 . . Protection 4 | . . . . 1 . . . 2 1 . Artifact . | . . . . . . . . . . . Weapon 40 | 3 6 4 5 8 2 . . 5 2 5 Energy Gun 3 | 1 . . . 1 . . . . . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 21 | 2 4 2 4 5 1 . . 3 . . Ballistic Cannon 5 | . . . . 1 . . . 1 1 2 Launcher 10 | . 2 1 1 1 1 . . 1 1 2 Special Weapon 1 | . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . . . Parts Lost 42 | . . . 5 5 2 . . 17 3 10 Power 7 | . . . 2 1 . . . 2 1 1 Propulsion 13 | . . . . 1 1 . . 6 1 4 Utility 14 | . . . 1 1 1 . . 6 1 4 Weapon 8 | . . . 2 2 . . . 3 . 1 Highest Loss Streak 8 | . . . 2 3 2 . . 8 3 7 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 99 100 98 98 98 96 61 73 88 75 Engine 10 | . 14 14 10 10 11 11 7 4 7 6 Treads 15 | . 14 14 22 21 27 24 15 4 . . Leg 3 | . . . . . . . . 10 22 18 Wheel 9 | . 13 14 11 11 4 8 7 4 . . Device 8 | . 14 14 6 . . . . 6 12 10 Storage 12 | . 14 14 11 11 16 22 15 11 7 7 Processor 7 | . . . 15 20 11 11 7 7 7 7 Protection 2 | . . . . 1 4 . . 3 14 8 Energy Gun 2 | . 5 . . 4 . . . . . 2 Ballistic Gun 18 | . 21 26 21 16 21 18 7 6 7 3 Ballistic Cannon 1 | . . . . . . . . 6 6 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 73 | 13 50 48 50 59 57 57 54 61 73 71 Greatest Support 60 | 20 40 10 20 40 60 60 12 45 45 45 Greatest Overweight (x) 15 | . 4 4 4 5 1 4 4 6 2 15 Average Overweight (x) 3 | . 3 4 3 4 . 3 4 2 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 20 20 20 20 20 Most Carried 20 | 5 13 15 20 19 16 14 14 13 10 11 Average Carried 12 | 2 8 14 15 16 15 14 14 9 9 9 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 13 15 20 16 14 14 14 8 10 11 Class Distribution -------------------- 49% | Scavenger-Mutant 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Matter Collected 2665 | 201 440 125 601 471 121 . . 585 90 31 Remotely . | . . . . . . . . . . . Salvage Created 3577 | 24 470 46 1320 692 216 . . 534 145 130 Parts 192 | 4 41 1 62 41 9 . . 22 7 5 Haulers Intercepted 4 | . 1 . 2 1 . . . . . . Recyclers Shooed 3 | . . . 1 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Combat Hostiles Destroyed 79 | . 9 3 19 12 11 . . 14 4 7 Guns 45 | . 7 1 17 12 2 . . 5 . 1 Cannons 7 | . . . . . . . . 6 1 . AOE 27 | . 2 2 2 . 9 . . 3 3 6 Classes Destroyed 14 | 1 8 1 2 1 . . . 1 . . Worker 3 | . 1 . 1 1 . . . . . . Builder 1 | . 1 . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . Hauler 4 | . 1 . 2 1 . . . . . . Recycler 8 | . 1 . 6 1 . . . . . . Operator 1 | . 1 . . . . . . . . . Watcher 5 | . 3 . 1 1 . . . . . . Swarmer 17 | . 5 . 4 2 3 . . . . 3 Grunt 41 | . 4 2 9 2 8 . . 9 3 4 Brawler 5 | . . . 1 1 . . . 3 . . Duelist 2 | . . . . 1 . . . 1 . . Sentry 12 | . . . 5 6 . . . . 1 . Demolisher 1 | . . 1 . . . . . . . . Hunter 1 | . . . . . . . . 1 . . Best Kill Streak 11 | 1 5 2 5 4 11 . . 8 3 6 Combat Bots Only 11 | . 3 2 3 2 11 . . 8 3 6 Max Kills in Single Turn 4 | 1 2 2 2 1 4 . . 2 2 2 Gunslinging 1 | . . . 1 . 1 . . . . . Exploded 4 | . 1 2 1 . 4 . . 2 2 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Damage Taken 5890 | . 436 104 958 855 322 . . 1800 290 1125 Core 1172 | . 83 . 179 178 29 . . 335 16 352 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 29 | . 29 . . . . . . . . . Core Remaining (%) 56 | 100 . 66 . . . 3 . . . . Volleys Fired 312 | 1 56 18 90 46 7 3 . 57 8 26 Largest 2 | 2 2 2 2 2 2 2 . 2 1 2 Hottest 111 | 70 70 100 43 86 46 46 . 76 48 111 Shots Fired 538 | 2 96 24 167 90 9 6 . 101 8 35 Gun 434 | 2 89 11 160 90 4 6 . 51 . 21 Cannon 62 | . . . . . . . . 48 6 8 Launcher 32 | . 7 3 7 . 5 . . 2 2 6 Special 10 | . . 10 . . . . . . . . Kinetic 431 | 1 55 11 160 73 4 6 . 99 6 16 Thermal 75 | 1 34 10 . 17 . . . . . 13 Explosive 32 | . 7 3 7 . 5 . . 2 2 6 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 20 | 1 16 6 20 17 4 . . 8 14 15 Robot Miss Streak 12 | . 5 1 4 5 2 12 . 3 . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 8 | . 1 . 4 2 1 . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . . . Shots Hit Robots 348 | 1 55 7 116 65 6 . . 71 8 19 Core Hits 176 | 1 27 7 48 25 20 . . 31 7 10 Critical Kills 2 | . . . 2 . . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . . . . . Critical Strikes 9 | . 1 . 4 1 . . . 3 . . Burn 2 | . 1 . . 1 . . . . . . Destroy 4 | . . . 4 . . . . . . . Blast 3 | . . . . . . . . 3 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7903 | 13 835 229 1851 1012 867 . . 1722 463 911 Guns 4168 | 13 675 87 1567 1012 64 . . 615 . 135 Cannons 1187 | . . . . . . . . 898 158 131 Explosions 2548 | . 160 142 284 . 803 . . 209 305 645 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 4707 | . 360 87 1567 809 64 . . 1513 158 149 Thermal 648 | 13 315 . . 203 . . . . . 117 Explosive 2548 | . 160 142 284 . 803 . . 209 305 645 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . 1 1 . 3 3 3 . 10 10 10 Average Corruption 4 | . 1 1 . 3 3 3 . 9 10 10 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 74 | . 4 10 . 2 5 6 . 11 25 11 Message Errors 27 | . 2 4 . 1 1 2 . 1 13 3 Matter Fused 9 | . 1 . . 1 . 1 . 1 4 1 Heat Flow Errors 11 | . . 3 . . 2 1 . 2 1 2 Energy Discharges 4 | . 1 1 . . . . . 1 1 . Parts Rejected 3 | . . . . . . 1 . . . 2 Data Loss (minor) 10 | . . 1 . . 1 . . 2 5 1 Data Loss (major) 1 | . . . . . 1 . . . . . Misfires 4 | . . 1 . . . . . 2 . 1 Alerts 2 | . . . . . . 1 . . 1 . Weapon Failures 3 | . . . . . . . . 2 . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 81 | . . . . . 51 . . 24 6 . Projectiles . | . . . . . . . . . . . Explosions 81 | . . . . . 51 . . 24 6 . Melee . | . . . . . . . . . . . Knockbacks 8 | . . . . . . . . 6 . 2 Impact . | . . . . . . . . . . . Kinetic 7 | . . . . . . . . 5 . 2 Secondary 1 | . . . . . . . . 1 . . Self-Inflicted Damage 194 | . . . . . 70 . . 79 . 45 Shots 8 | . . . . . 3 . . 2 . 3 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 222 | 9 129 170 18 117 212 222 . 197 204 191 Average Temperature 52 | 6 30 41 8 38 72 112 . 68 72 86 Received Heat Transfer 2466 | . 93 9 453 198 129 . . 837 99 648 Effects 1 | . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . . Heat Transferred 1813 | 37 999 . . 518 . . . . . 259 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Peak Influence 944 | 5 248 172 392 421 502 290 944 851 567 424 Initial 944 | . 3 14 13 165 206 225 944 660 446 256 Average 231 | 2 84 40 124 314 354 240 944 801 429 364 Maximum Alert Level 3 | . 1 . 1 2 2 1 3 3 2 2 Low Security (%) 52 | 100 88 100 79 8 . 3 . . . . Level 1 28 | . 11 . 20 81 49 96 . . 34 40 Level 2 12 | . . . . 9 50 . . 13 65 59 Level 3 7 | . . . . . . . 100 86 . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 8 | . 1 . 2 5 . . . . . . Investigation 2 | . . . 1 1 . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 3 | . 1 . 1 1 . . . . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Distress Signals 5 | . 2 . 2 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 141 | . 23 4 28 23 13 17 . 17 4 12 Peak Tracking Total 10 | . 3 2 6 5 10 5 . 5 3 5 Tactical Retreats 5 | . . . 2 . 1 . . 2 . . Traps | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Traps Triggered 11 | . 3 . 1 1 . . . 3 1 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Machines Disabled 3 | . . . . 1 . . . . . 2 Max in Single Turn 1 | . . . . 1 . . . . . 1 Garrison Access 1 | . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Machines Accessed 24 | . 9 1 . 9 . 2 1 . 2 . Terminals 18 | . 7 1 . 8 . 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . 1 . 2 . Total Hacks 42 | . 16 5 . 11 . 7 1 . 2 . Successful 26 | . 9 2 . 8 . 4 1 . 2 . Failed 15 | . 7 2 . 3 . 3 . . . . Catastrophic 1 | . 1 . . . . . . . . . Database Lockouts 1 | . . 1 . . . . . . . . Manual 31 | . 14 5 . 6 . 6 . . . . Terminals 35 | . 13 5 . 10 . 7 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . 1 . 2 . Terminal Hacks 8 | . 1 1 . 4 . 2 . . . . Robot Analysis 1 | . . 1 . . . . . . . . Prototype ID Bank 1 | . . . . . . 1 . . . . Open Door 4 | . . . . 4 . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . Garrison Status 1 | . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . Repair 1 | . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . . 1 . 2 . Unlock Access 3 | . . . . 1 . . 1 . 1 . Seal Access 1 | . . . . . . . . . 1 . Unauthorized Hacks 12 | . 6 1 . 3 . 2 . . . . Terminals 12 | . 6 1 . 3 . 2 . . . . Botnet 12 | . 6 1 . 3 . 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used 1 | . 1 . . . . . . . . . Hacking Detections 13 | . 6 1 . 3 . 2 . . 1 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . Time 26 | . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Used RIF Installer 2 | . . . . . 1 . . 1 . . Signal Jammer 1 | . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Total Allies 13 | . . 3 . 10 . . . . . . Largest Group 10 | . . 2 1 10 . . . . . . Highest-Rated Group 88 | . . 47 31 88 . . . . . . Highest-Rated Ally 31 | . . 31 31 16 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 79 | . . 6 11 62 . . . . . . Total Damage 640 | . . 40 103 497 . . . . . . Kills 12 | . . 1 2 9 . . . . . . Allies Corrupted 1 | . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Robot Analysis Total 1 | . . 1 . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Turns Passed 6656 | 108 1505 1082 1068 840 274 414 26 513 608 218 Spaces Moved 3452 | 75 935 698 454 364 132 255 18 164 297 60 Core 3 | 1 . . . . . . . . . 2 Treads 276 | 34 12 . 5 33 132 60 . . . . Legs 435 | . . . . . . . . 80 297 58 Wheels 2738 | 40 923 698 449 331 . 195 18 84 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 95 140 140 110 160 150 150 150 190 190 Average Speed 150 | 115 132 140 141 164 190 152 150 174 190 230 Slowest Speed 800 | 160 320 140 320 320 240 160 150 330 260 800 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 40 | 6 99 96 33 40 34 60 1 47 7 26 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . . 1 1 . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . . . 1 . . . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 10 | . . 10 . . . . . . . . Terrain Destroyed 189 | . 36 41 39 . 24 . . 6 20 23 Melee . | . . . . . . . . . . . Projectile 10 | . . 10 . . . . . . . . AOE 179 | . 36 31 39 . 24 . . 6 20 23 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Total 4341 | 92 1101 758 715 519 145 273 17 286 329 106 Wait 367 | . 77 37 128 69 4 13 . 25 13 1 Move 3442 | 74 934 697 453 363 130 254 17 163 297 60 Hop . | . . . . . . . . . . . Pick Up 55 | 5 11 2 19 8 . . . 5 4 1 Fast Attach 27 | 6 3 . . 5 . . . 8 3 2 Attach 37 | 3 1 . 8 8 2 . . 12 2 1 Detach 7 | 2 1 . . 2 . . . 1 . 1 Swap 37 | 1 10 4 5 6 2 3 . . 2 4 Drop 32 | . 8 . 12 12 . . . . . . Fire 312 | 1 56 18 90 46 7 3 . 57 8 26 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 25 | . . . . . . . . 15 . 10 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / [*Exi]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -9/Garrison -9/Recycling -7/Factory -7/Garrison -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 109 | -11/Scrapyard | Entered Materials 341 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 15) 568 | -10/Materials | Discovered new exit (range 16) 934 | -10/Materials | Repaired Wheel 1047 | -10/Materials | Discovered new exit (range 6) 1455 | -10/Materials | Discovered new exit (range 16) 1614 | -10/Materials | Entered Mines 1705 | -10/Mines | Met a Derelict bent on vengeance 1776 | -10/Mines | Received a Mining Laser from a helpful Derelict 1931 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1931 | -10/Mines | Discovered new exit (range 5) 2003 | -10/Mines | Discovered new exit (range 8) 2259 | -10/Mines | Assembled infested the area 2552 | -10/Mines | Discovered new exit (range 7) 2562 | -10/Mines | Central database locked down 2696 | -10/Mines | Entered Materials 2696 | -9/Materials | Accompanied by 1 ally 2696 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2697 | -9/Materials | Identified exit to Storage 2701 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3322 | -9/Materials | Discovered new exit (range 14) 3400 | -9/Materials | Build established: Scavenger-Mutant 3764 | -9/Materials | Entered Storage 3939 | -9/Storage | Core integrity fell below 50% 4262 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4347 | -9/Storage | Garrison activated, responded to threat 4479 | -9/Storage | Core integrity fell below 20% 4514 | -9/Storage | Lost 3 parts (1p1u1w) 4601 | -9/Storage | Identified exit to Garrison 4604 | -9/Storage | Entered Garrison 4616 | -9/Garrison | Installed Relay Interface Framework 4710 | -9/Garrison | Triggered checkpoint 4770 | -9/Garrison | Destroyed 11 combat bots 4838 | -9/Garrison | Discovered new exit (range 17) 4878 | -9/Garrison | Entered Recycling 4937 | -9/Recycling | Spotter reported a threat 4960 | -9/Recycling | Spotter reported a threat 4985 | -9/Recycling | Spotter reported a threat 5026 | -9/Recycling | Spotter reported a threat 5026 | -9/Recycling | Spotter reported a threat 5027 | -9/Recycling | Spotter reported a threat 5036 | -9/Recycling | Spotter reported a threat 5065 | -9/Recycling | Spotter reported a threat 5126 | -9/Recycling | Spotter reported a threat 5137 | -9/Recycling | Spotter reported a threat 5147 | -9/Recycling | Spotter reported a threat 5151 | -9/Recycling | Spotter reported a threat 5160 | -9/Recycling | Spotter reported a threat 5179 | -9/Recycling | Spotter reported a threat 5183 | -9/Recycling | Spotter reported a threat 5190 | -9/Recycling | Spotter reported a threat 5238 | -9/Recycling | Spotter reported a threat 5239 | -9/Recycling | Spotter reported a threat 5244 | -9/Recycling | Discovered new exit (range 17) 5268 | -9/Recycling | Spotter reported a threat 5291 | -9/Recycling | Spotter reported a threat 5291 | -9/Recycling | Spotter reported a threat 5292 | -9/Recycling | Entered Factory 5292 | -7/Factory | Evolved 4 slots: Utility x4 5316 | -7/Factory | Identified exit to Garrison 5318 | -7/Factory | Entered Garrison 5432 | -7/Garrison | Lost 4 parts (1p2n1w) 5479 | -7/Garrison | Destroyed 8 combat bots 5488 | -7/Garrison | Lost 4 parts (1n2u1w) 5505 | -7/Garrison | System corruption reached 10% 5607 | -7/Garrison | Triggered checkpoint 5608 | -7/Garrison | Triggered checkpoint 5688 | -7/Garrison | Lost 8 parts (1p3n3u1w) 5774 | -7/Garrison | Discovered new exit (range 17) 5815 | -7/Garrison | Expanded RIF knowledge: Signal Jamming 5831 | -7/Garrison | Entered Factory 6241 | -7/Factory | Core integrity fell below 50% 6271 | -7/Factory | Lost 3 parts (1p1n1u) 6380 | -7/Factory | Discovered new exit (range 16) 6439 | -7/Factory | Identified exit to Garrison 6439 | -7/Factory | Entered Garrison 6500 | -7/Garrison | Triggered checkpoint 6500 | -7/Garrison | Triggered checkpoint 6504 | -7/Garrison | Triggered checkpoint 6576 | -7/Garrison | Lost 3 parts (1n2u) 6652 | -7/Garrison | Core integrity fell below 20% 6657 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06570_ G-47 Trooper destroyed. 06573_ Acquired 20 matter. 06579_ Acquired Energy Filter. 06581_ System corrupted: Heat flow error (+146). 06583_ The unstable cave ceiling collapses. 06594_ Acquired Hvy. Assault Rifle. 06602_ System corrupted: Heat flow error (+129). 06613_ Acquired Aluminum Leg. 06628_ Hrd. Medium Armor Plating destroyed. Garrison Door activated. 06634_ System corrupted: Component data lost. 06636_ Carbon-fiber Leg destroyed. 06641_ Aluminum Leg destroyed. 06644_ Carbon-fiber Leg destroyed. 06645_ The unstable cave ceiling collapses. 06647_ Field Laser destroyed. 06649_ Ion Engine destroyed. 06649_ Energy Filter destroyed. 06651_ Critical hit (Burn: +37). 06653_ System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#?????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ????????????# ??#####?# #???????????????????????? | | ????????????# ?# ?# #???????????????????????? | | ????????#####++## ## ###?????????????????????? | | ????????? ##????????????????????? | | ????????? % % ?????????????????????? | | ?????????? ? ?????????????????????? | | ???????????# ?# # [ ??????????????????????? | | ?????????### ## # ###????????????????????? | | ?????????# #????????????????????? | | ?????????# %%=#????????????????????? | | ?????????# gg @ #????????????????????? | | ?????????# g g #????????????????????? | | ???????????# ## ## ###????????????????????? | | ??????###### ## ##?????????????????????? | | ??? g ######?????????????????? | | ??? #?????????????????? | | ???????##### ### #?????????????????? | | ???????????###### # # ##????????????????????? | | ????????????????# # #????????????????????? | | ????????????????###### ##????????????????????? | | ?????????????????????## # #?????????????????????? | | ??????????????????????# ###?????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# ##############??????????? | | ??????????????????????# #??????????? | | ??????????????????????# ##### #????? | | ??????????????????????############## #????? | | ???????????????????????????????????# #######????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# ###????????? | | ???????????????????????????????????# #????????? | | ???????????????????????????????????# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 14 Energy Capacity 265 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 44 Targeting Accuracy 5 Recoil Reduction 3 Energy Filtering 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed HeartCombatMicroactuators Manual? 0 Play Time 00:59:36 Cumulative 63.9 hours Start 2022.04.13 @ 03:15:20 End 2022.04.15 @ 20:42:38 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 72 Adventurer 28 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 31 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5de75cc5-e1e5-4e9a-bec9-86c9b52afc8c