Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 21:08:13 Player: Gabe+Kate4EVR Result: Smashed by cave-in Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (94) 470 Value Destroyed (3464) 3464 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (36) 36 TOTAL SCORE: 7010 Bonus ------- High Alert Combat Kills 36 Cogmind --------- Core Integrity 0/850 Matter 107/300 Energy 29/100 System Corruption 45% Temperature Cool (18) Movement Core (1050) Ox20 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Small Storage Unit High-capacity Storage Unit Improved Medium Armor Plating Reactive Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Large Storage Unit Improved Melee Analysis Suite Matter Filter Reflective Plating Tractor Beam Particle Gun Autogun Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Actuator Array Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Plasma Cannon Precision Assault Rifle Great Maul Great Axe > --- INVENTORY -------- Light Ion Engine Improved Deuterium Engine Improved Heat Sink Small Storage Unit Large Storage Unit Improved Melee Analysis Suite Matter Filter Stasis Canceller ECM Suite Improved Medium Armor Plating Reactive Plating Reflective Plating Tractor Beam Particle Gun Heavy Laser Autogun Flak Gun [Rating: 49] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Plasma Cannon Energy Gun Shock Rifle Energy Cannon Plasma Cannon Ballistic Gun Precision Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 4 | . . 2 2 . . Weapon 2 | . . . . 2 . Parts Attached 146 | 6 4 23 33 43 37 Power 16 | 1 . 4 2 5 4 Engine 8 | 1 . 3 1 1 2 Core 8 | . . 1 1 4 2 Reactor . | . . . . . . Propulsion 32 | 2 2 5 7 12 4 Treads . | . . . . . . Leg 8 | 2 . 3 1 . 2 Wheel 23 | . 2 2 6 11 2 Hover 1 | . . . . 1 . Flight . | . . . . . . Utility 52 | 1 1 7 15 14 14 Device 29 | . 1 3 10 8 7 Storage 6 | 1 . 1 1 2 1 Processor 5 | . . 1 2 1 1 Hackware 1 | . . . . 1 . Protection 11 | . . 2 2 2 5 Artifact . | . . . . . . Weapon 46 | 2 1 7 9 12 15 Energy Gun 16 | 2 . 2 2 6 4 Energy Cannon 13 | . . 1 7 3 2 Ballistic Gun 11 | . 1 4 . 2 4 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon 2 | . . . . . 2 Impact Weapon 2 | . . . . . 2 Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Corrupted Parts 1 | . . . . . 1 System Corruption 1 | . . . . . 1 Parts Lost 61 | . . 2 6 27 26 Power 8 | . . 1 . 4 3 Propulsion 14 | . . . 1 7 6 Utility 19 | . . . 4 7 8 Weapon 20 | . . 1 1 9 9 Highest Loss Streak 15 | . . 1 3 15 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 92 98 98 90 84 Engine 4 | . 14 10 4 4 . Core 3 | . . . 4 1 4 Leg 3 | . 17 3 7 . 1 Wheel 15 | . 10 17 10 13 18 Device 19 | . 7 21 19 20 19 Storage 8 | . 14 11 9 7 7 Processor 7 | . . 1 21 6 3 Protection 3 | . . 9 3 2 . Energy Gun 4 | . 14 4 . 9 3 Energy Cannon 9 | . . 6 16 14 3 Ballistic Gun 5 | . 14 11 1 1 7 Naked Turns . | . . . . . . Heaviest Build 81 | 10 13 31 50 81 78 Greatest Support 46 | 20 20 23 28 26 46 Greatest Overweight (x) 23 | . 1 2 2 15 23 Average Overweight (x) 1 | . . . 1 2 1 Largest Inventory Capacity 20 | 8 8 10 15 20 20 Average Capacity 16 | 6 8 9 12 19 20 Most Carried 20 | 6 8 10 15 20 20 Average Carried 14 | 2 6 9 11 18 17 Final Capacity 20 | 8 8 10 15 20 20 Final Carried 20 | 6 8 10 15 20 7 Class Distribution -------------------- 28% | Mutant 21% | Scavenger-Gunner 19% | Scavenger-Skirmisher 18% | Scavenger-Mutant 4% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1803 | 260 35 291 435 570 212 Remotely 76 | . . . . 76 . Salvage Created 4072 | . 54 533 1467 1469 549 Parts 186 | . 2 39 51 75 19 Haulers Intercepted 5 | . 1 2 1 1 . Recyclers Shooed 4 | . . 1 1 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 71 | . . 11 23 28 9 Melee 7 | . . . 3 . 4 Guns 21 | . . 8 3 7 3 Cannons 32 | . . 3 15 12 2 AOE 6 | . . . . 6 . Classes Destroyed 15 | . 1 5 5 3 1 Worker 2 | . . . . 1 1 Builder 3 | . . . . 3 . Tunneler 2 | . . . . . 2 Hauler 5 | . 1 2 1 1 . Recycler 6 | . . . 2 4 . Operator 3 | . . . 2 1 . Watcher 2 | . . 1 1 . . Swarmer 8 | . . 3 . 5 . Grunt 39 | . . 4 18 13 4 Brawler 2 | . . . 1 . 1 Duelist 1 | . . 1 . . . Sentry 11 | . . 3 2 5 1 Hunter 4 | . . . 1 3 . Programmer 5 | . . . . 2 3 Heavy 1 | . . . 1 . . Best Kill Streak 6 | . 1 4 4 6 4 Combat Bots Only 4 | . . 4 4 3 4 Max Kills in Single Turn 2 | . 1 1 1 2 1 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 . Melee 1 | . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 745 | . 1 74 127 311 232 Missed 243 | . 1 17 36 112 77 Damage Taken 9000 | . . 748 1592 3040 3620 Core 1876 | . . 140 351 505 880 Absorbed by Shields . | . . . . . . Redirected to Shielding 17 | . . 17 . . . Regen/Repaired (Parts) 153 | . . . 94 59 . Core Remaining (%) 65 | 100 100 65 36 27 . Volleys Fired 269 | . 5 40 76 65 83 Largest 4 | . 2 2 2 4 4 Hottest 296 | . 60 91 160 296 258 Shots Fired 568 | . 10 72 150 199 137 Gun 234 | . 10 48 15 83 78 Cannon 307 | . . 24 135 100 48 Launcher 16 | . . . . 16 . Special 11 | . . . . . 11 Kinetic 97 | . 5 40 9 14 29 Thermal 393 | . 5 24 141 147 76 Explosive 16 | . . . . 16 . Electromagnetic 62 | . . 8 . 22 32 Robot Hit Streak 21 | . 9 9 19 21 6 Robot Miss Streak 6 | . 1 4 4 6 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 337 | . 9 41 103 127 57 Core Hits 187 | . 2 20 50 88 27 Critical Kills 3 | . . . 1 1 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . . . 1 5 3 Burn 4 | . . . . 4 . Meltdown 2 | . . . 1 1 . Smash 1 | . . . . . 1 Sever 2 | . . . . . 2 Melee Attacks 53 | . . . . . 53 Impact 16 | . . . . . 16 Slashing 37 | . . . . . 37 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 9 | . . . . . 9 Damage Inflicted 8869 | . 106 660 2548 4022 1533 Guns 2357 | . 106 450 172 1124 505 Cannons 4692 | . . 204 2357 1802 329 Explosions 1085 | . . . . 1085 . Melee 699 | . . . . . 699 Ramming 36 | . . 6 19 11 . Kinetic 1047 | . 64 398 99 272 214 Thermal 5630 | . 42 204 2430 2381 573 Explosive 1085 | . . . . 1085 . Electromagnetic 372 | . . 52 . 273 47 Impact 184 | . . . . . 184 Slashing 515 | . . . . . 515 Piercing . | . . . . . . Highest Corruption 38 | . . . . 11 38 Average Corruption 6 | . . . . 11 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 51 | . . . . 7 44 Message Errors 9 | . . . . . 9 Matter Fused 13 | . . . . 5 8 Heat Flow Errors 5 | . . . . . 5 Energy Discharges 4 | . . . . . 4 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 7 | . . . . . 7 Data Loss (major) 4 | . . . . 1 3 Misfires 3 | . . . . 1 2 Alerts 3 | . . . . . 3 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 156 | . . . 31 39 86 Projectiles 54 | . . . 31 11 12 Explosions 28 | . . . . 28 . Melee 74 | . . . . . 74 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 94 | . . 3 5 86 . Shots 3 | . . . . 3 . Rammed 7 | . . 1 3 3 . Targets Rammed 8 | . . 1 4 3 . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 448 | . . 93 411 448 250 Average Temperature 81 | . . 46 78 109 58 Received Heat Transfer 2427 | . . 261 792 723 651 Effects 3 | . . . 1 2 . Shutdowns 1 | . . . . 1 . Energy Bleed 1 | . . . . 1 . Matter Decay 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . . 1 Robots Melted 6 | . . . 2 4 . Combat Hostiles 5 | . . . 2 3 . Parts Melted 30 | . . . 17 12 1 Heat Transferred 11125 | . 100 370 4796 4778 1081 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 480 | . 22 236 358 480 212 Initial 207 | . . 9 44 67 207 Average 130 | . 15 90 203 192 71 Maximum Alert Level 2 | . . 1 1 2 1 Low Security (%) 70 | 100 100 98 43 57 78 Level 1 27 | . . 1 56 30 21 Level 2 2 | . . . . 11 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . . 1 3 8 6 Investigation 4 | . . . 2 2 . Extermination 5 | . . . . 2 3 Reinforcement 3 | . . 1 1 1 . Assault . | . . . . . . Garrison 6 | . . . . 3 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 8 | . . 4 2 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 121 | . 3 24 38 40 16 Peak Tracking Total 6 | . 2 4 6 6 6 Tactical Retreats 16 | . 1 9 1 4 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 3 | . . 1 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 7 | . . . 2 4 1 Max in Single Turn 1 | . . . 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 14 | . 1 . 4 8 1 Terminals 10 | . 1 . 2 6 1 Fabricators . | . . . . . . Repair Stations 4 | . . . 2 2 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 31 | . 1 . 13 15 2 Successful 9 | . 1 . 4 3 1 Failed 22 | . . . 9 12 1 Catastrophic 6 | . . . 1 4 1 Database Lockouts . | . . . . . . Manual 12 | . 2 . 3 6 1 Terminals 17 | . 1 . 3 11 2 Fabricators . | . . . . . . Repair Stations 14 | . . . 10 4 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . . 1 1 1 Record 2 | . . . . 1 1 Unreport Threat 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . . 3 2 . Scan Component 3 | . . . 2 1 . Repair 2 | . . . 1 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . 1 . . . . Terminals 1 | . 1 . . . . Assimilate 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 3 | . . . 2 1 . Used . | . . . . . . Hacking Detections 13 | . 1 . 4 7 1 Full Trace Events 3 | . . . 1 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 1 1 . Time 111 | . . . 61 50 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies 1 | . 1 . . . . Largest Group 1 | . 1 1 . . . Highest-Rated Group 10 | . 10 10 . . . Highest-Rated Ally 10 | . 10 10 . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5697 | 83 159 978 1227 1404 1846 Spaces Moved 2593 | 56 133 476 551 755 622 Core 4 | 2 . . . 1 1 Treads . | . . . . . . Legs 423 | 54 63 84 195 . 27 Wheels 2161 | . 70 392 356 749 594 Hover 5 | . . . . 5 . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 90 115 100 Average Speed 122 | 117 99 106 138 134 109 Slowest Speed 1200 | 120 120 260 190 800 1200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 11 | . . . . 1 10 Exploration Rate (%) 21 | 4 22 34 41 17 12 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 19 | . . . . . 19 Terrain Destroyed 135 | . . . 29 87 19 Melee 19 | . . . . . 19 Projectile 38 | . . . 29 9 . AOE 78 | . . . . 78 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4535 | 70 150 880 868 997 1570 Wait 1337 | 3 1 305 163 103 762 Move 2588 | 55 132 475 550 755 621 Hop . | . . . . . . Pick Up 64 | 6 4 11 16 16 11 Fast Attach 62 | 6 3 12 13 16 12 Attach 38 | . . 2 5 13 18 Detach 11 | . . 2 2 3 4 Swap 46 | . 1 9 15 14 7 Drop 74 | . 4 23 24 10 13 Fire 269 | . 5 40 76 65 83 Melee 38 | . . . . . 38 Ram 6 | . . 1 3 2 . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis 1 | . . . . . 1 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 3) 243 | -10/Materials | Entered another Materials area 243 | -9/Materials | Accompanied by 1 ally 243 | -9/Materials | Evolved 2 slots: Utility x2 320 | -9/Materials | Build established: Mutant 1161 | -9/Materials | Discovered new exit (range 7) 1221 | -9/Materials | Entered another Materials area 1221 | -8/Materials | Evolved 2 slots: Utility x2 1363 | -8/Materials | Build established: Scavenger-Mutant 1795 | -8/Materials | Lost 3 parts (2u1w) 2089 | -8/Materials | Build established: Mutant 2096 | -8/Materials | Lost 3 parts (1n2u) 2190 | -8/Materials | Core integrity fell below 50% 2358 | -8/Materials | Repaired Broken Plasma Cannon 2399 | -8/Materials | Discovered new exit (range 13) 2448 | -8/Materials | Entered Factory 2448 | -7/Factory | Evolved 2 slots: Weapon x2 2664 | -7/Factory | Repaired Lgt. Angular Momentum Engine 2968 | -7/Factory | Build established: Scavenger-Gunner 3358 | -7/Factory | Garrison activated, responded to threat 3453 | -7/Factory | Lost 7 parts (1p2n4w) 3677 | -7/Factory | Crushed by falling debris 3677 | -7/Factory | System corruption reached 10% 3683 | -7/Factory | Core integrity fell below 50% 3747 | -7/Factory | Lost 15 parts (2p5n4u4w) 3842 | -7/Factory | Discovered new exit (range 8) 3852 | -7/Factory | Entered another Factory area 3852 | -6/Factory | Evolved 2 slots: Propulsion x2 4446 | -6/Factory | Build established: Scavenger-Skirmisher 5269 | -6/Factory | Garrison activated, responded to threat 5271 | -6/Factory | System corruption reached 10% 5352 | -6/Factory | Lost 11 parts (1p3n4u3w) 5586 | -6/Factory | Crushed by falling debris 5595 | -6/Factory | Core integrity fell below 50% 5607 | -6/Factory | Crushed by falling debris 5638 | -6/Factory | Lost 5 parts (1p2n1u1w) 5655 | -6/Factory | Crushed by falling debris 5668 | -6/Factory | Crushed by falling debris 5678 | -6/Factory | Crushed by falling debris 5680 | -6/Factory | Crushed by falling debris 5683 | -6/Factory | Crushed by falling debris 5687 | -6/Factory | Crushed by falling debris 5687 | -6/Factory | Core integrity fell below 20% 5687 | -6/Factory | System corruption reached 30% 5695 | -6/Factory | Crushed by falling debris 5699 | -6/Factory | Crushed by falling debris 5699 | -6/Factory | Smashed by cave-in Last Messages --------------- 05680_ Crushed by falling debris. 05683_ The unstable cave ceiling collapses. 05683_ Crushed by falling debris. 05687_ The unstable cave ceiling collapses. 05687_ Crushed by falling debris. 05687_ Stasis Canceller destroyed. 05687_ System corrupted by crushing effect (+4). 05690_ System corrupted: Energy discharge (-4). 05695_ The unstable cave ceiling collapses. 05695_ Crushed by falling debris. 05695_ ECM Suite destroyed. 05695_ System corrupted by crushing effect (+5). 05695_ Imp. Heat Sink destroyed. 05695_ System corrupted by crushing effect (+3). 05699_ The unstable cave ceiling collapses. 05699_ Crushed by falling debris. 05699_ Lgt. Ion Engine destroyed. 05699_ System corrupted by crushing effect (+3). 05699_ Hvy. Laser destroyed. 05699_ System corrupted by crushing effect (+4). Map ----- +----------------------------------------------------+ | ####### ######## ?###????#??##? | | ####### """"""""" # + ?###?#??????#?# | | ####### !!# # ? #? ?????? ?? | | ####### """"""""" =!# # ?? #? ? ?????? ? | | ####### =!# #?? # ????????? ?? | | ##################+#"# % # ??????? 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" #####?##?? ? ??????????????? | | ?# ??? ? ? ### ##??? ??? ?????????????? | | ?? ? ?? ## ##?##?? ??? ?????????????? | | ??? ? ?? ? # #####???? ????????????????? | | ?? ????? ?? # ####?#?? ????????????????? | | ????? ?????#??### ## ##@### ??????????????????? | | ?????????##?????# #########????????????????????? | | ??? ???#???#???## / %[% # ???????????????????? | | ????? ???#?##??## # == #????????????????????? | | ?????????#??????# # """ #????????????????????? | | ????????#????#??#???# """ #????????????????????? | | ??????????#?????? ??# """ #????????????????????? | | ???????????#??????? + #????????????????????? | | ?????????????????? # """ #????????????????????? | | ????????????????# ?# """ #????????????????????? | | ????????????????# ??# "?? +????????????????????? | | ????????????????#???# ?? #????????????????????? | | ????????????????????# ?? #????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????####?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 50 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Armor Coverage 450 Resistance: KI 20 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 12 Armor Integrity Analysis 30 Matter Filtering 30 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BottomlessMassInitializer Manual? 0 Play Time 00:41:24 Cumulative 141.0 hours Start 2024.04.29 @ 20:27:04 End 2024.04.29 @ 21:08:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 282 Rogue 282 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 56 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 53554683-bdbe-4144-a308-84421d4e84ca