Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.16 @ 18:57:00 // Winter2019/RPGLIKE Player: jimhatama Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (150) 750 Value Destroyed (5986) 5986 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (580) 580 TOTAL SCORE: 13056 Bonus ------- High Alert Combat Kills 243 Follower Combat Kills 37 Met Imprinter 300 Cogmind --------- Core Integrity 0/1900 Matter 246/600 Energy 182/240 System Corruption 1% Temperature Cool (104) Movement Walking (122) Location -3/Research Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION (5) --- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Armored Leg Myomer Leg > --- UTILITY (8) ------ Advanced Heat Sink High-capacity Matter Pod Advanced Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Cloaking Device Hacking Suite > --- WEAPON (4) ------- KE Penetrator KE Penetrator Linear Accelerator Gamma Bomb Array > --- INVENTORY (5) ---- Advanced Transmission Jammer Heavy Battle Rifle Mass Driver Makeshift Sword Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Armored Leg Myomer Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink High-capacity Matter Pod Advanced Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Gamma Rifle KE Penetrator Linear Accelerator Makeshift Sword > --- INVENTORY -------- Advanced Transmission Jammer Heavy Battle Rifle KE Penetrator Mass Driver Improved Proton Missile Launcher [Rating: 95] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility High-capacity Matter Pod Device Long-range Sensor Array Storage High-capacity Matter Pod Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Heavy Laser Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Improved Proton Missile Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Res Slots Evolved 15 | 3 . 2 3 1 2 . . 1 . 2 1 Power 1 | . . . . . 1 . . . . . . Propulsion 4 | 1 . 1 . . 1 . . . . 1 . Utility 7 | 1 . 1 2 . . . . 1 . 1 1 Weapon 3 | 1 . . 1 1 . . . . . . . Parts Attached 82 | 5 6 12 11 8 9 . . 4 7 6 14 Power 8 | 1 1 2 . . 1 . . . 2 . 1 Engine 4 | 1 1 1 . . 1 . . . . . . Core 1 | . . 1 . . . . . . . . . Reactor 3 | . . . . . . . . . 2 . 1 Propulsion 19 | 2 . 4 3 4 5 . . . . . 1 Treads . | . . . . . . . . . . . . Leg 19 | 2 . 4 3 4 5 . . . . . 1 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 25 | . 2 4 5 2 2 . . 2 . 3 5 Device 13 | . 1 1 3 1 2 . . 1 . 1 3 Storage 1 | . 1 . . . . . . . . . . Processor 6 | . . 1 2 . . . . . . 1 2 Hackware 1 | . . . . 1 . . . . . . . Protection 4 | . . 2 . . . . . 1 . 1 . Artifact . | . . . . . . . . . . . . Weapon 30 | 2 3 2 3 2 1 . . 2 5 3 7 Energy Gun 5 | 1 1 . . 1 . . . . 1 . 1 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 13 | 1 2 2 3 . . . . . 1 3 1 Ballistic Cannon 4 | . . . . . 1 . . . 2 . 1 Launcher 4 | . . . . . . . . 1 . . 3 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 4 | . . . . 1 . . . 1 1 . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . . . . 1 Parts Lost . | . . . . . . . . . . . . Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility . | . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . . Average Slot Usage (%) 97 | . 86 99 99 97 99 100 100 95 99 95 95 Engine 7 | . 13 5 9 7 11 13 13 12 7 . . Reactor 2 | . . . . . . . . . 4 11 10 Leg 25 | . 28 27 28 23 25 26 26 25 25 22 25 Device 12 | . 10 4 18 18 13 13 13 12 12 11 13 Storage 6 | . 5 11 9 7 6 6 6 6 6 5 5 Processor 7 | . . 10 9 7 6 6 6 6 6 10 12 Hackware 4 | . . . . 3 6 6 6 6 6 5 5 Protection 2 | . . 7 . . . . . 2 6 5 . Energy Gun 5 | . 13 8 . 4 6 6 6 6 4 5 3 Ballistic Gun 9 | . 14 14 23 15 8 6 6 6 1 7 8 Ballistic Cannon 4 | . . . . . 4 6 6 6 11 3 3 Slashing Weapon 4 | . . . . 6 6 6 6 3 5 5 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 66 | 6 11 20 27 33 41 41 41 55 64 63 66 Greatest Support 99 | 20 20 39 47 60 74 74 74 74 74 74 99 Greatest Overweight (x) 1 | . . . . . 1 . . . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | 2 2 4 4 4 5 5 5 5 5 5 5 Average Capacity 4 | 2 2 3 4 4 4 5 5 5 5 5 5 Most Carried 5 | 1 2 4 4 4 5 5 5 5 5 5 5 Average Carried 4 | . 1 3 3 3 4 5 4 4 4 4 4 Final Capacity 5 | 2 2 4 4 4 5 5 5 5 5 5 5 Final Carried 5 | 1 2 4 3 4 5 5 5 4 5 5 4 Class Distribution -------------------- 32% | Hacker-Gunner 23% | Mutant 18% | Scavenger-Assassin 13% | Scavenger-Gunner 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Zion Hacker-Gunner | -5/Proximity Caves Hacker-Gunner | -5/Factory Scavenger-Assassin | -4/Factory Scavenger-Assassin | -3/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Res Matter Collected 3829 | 273 313 444 555 178 582 135 . 104 230 394 621 Remotely . | . . . . . . . . . . . . Salvage Created 5333 | . 387 752 635 367 567 69 . 237 513 579 1227 Parts 362 | . 24 76 39 15 30 4 . 13 34 42 85 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 5 | . 1 1 . . . . . . 1 . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . 4 . 8 . . . Prevented 5 | . . . . . . . . 5 . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Res Combat Hostiles Destroyed 118 | . 10 20 14 7 14 3 . 4 11 13 22 Guns 88 | . 10 19 14 7 13 2 . . 3 10 10 Cannons 17 | . . . . . . 1 . 1 7 3 5 AOE 12 | . . 1 . . 1 . . 2 1 . 7 Classes Destroyed 14 | . 3 4 1 . 2 . . . 1 1 2 Worker 6 | . . 1 1 . . . . . 2 2 . Builder 5 | . . . . . . . . . . . 5 Tunneler 1 | . . . . . . . . . . 1 . Recycler 2 | . . . . . . . . . 1 . 1 Operator 4 | . . 2 1 1 . . . . . . . Watcher 14 | . 1 3 2 1 2 . . . 2 1 2 Swarmer 38 | . 3 6 4 4 5 3 . . . 4 9 Saboteur 1 | . . . . . . . . . . . 1 Grunt 36 | . 7 6 4 2 5 . . 2 4 . 6 Brawler 3 | . . . . . 2 . . 1 . . . Duelist 3 | . . 1 . 1 1 . . . . . . Sentry 17 | . . 7 3 . . . . . 3 3 1 Hunter 8 | . . . 3 . . . . 1 2 . 2 Programmer 12 | . . . . . 1 . . . 2 6 3 Best Kill Streak 14 | . 5 3 5 4 5 3 . 3 4 7 14 Combat Bots Only 9 | . 5 3 5 4 5 3 . 3 3 6 9 Max Kills in Single Turn 7 | . 2 2 1 2 1 1 . 2 2 2 7 Gunslinging 1 | . 1 . . . . . . . . . . Exploded 4 | . . 1 . . 1 . . 2 1 . 4 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Res Damage Taken 7307 | . 249 894 488 222 1010 251 . 116 800 1157 2120 Core 5677 | . 201 641 405 178 860 200 . 95 624 799 1674 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Core 4679 | . 153 516 292 147 536 176 . 75 511 755 1518 Core Remaining (%) 84 | 100 91 100 97 90 . . . 82 66 47 . Volleys Fired 294 | . 34 69 39 13 33 6 . 4 27 26 43 Largest 4 | . 2 2 3 3 3 3 . 4 3 3 4 Hottest 212 | . 60 65 79 125 145 145 . 188 183 161 212 Shots Fired 769 | . 68 138 109 32 95 18 . 16 78 78 137 Gun 636 | . 68 138 109 32 85 12 . 8 26 59 99 Cannon 121 | . . . . . 10 6 . 4 52 19 30 Launcher 12 | . . . . . . . . 4 . . 8 Special . | . . . . . . . . . . . . Kinetic 549 | . 34 85 109 26 62 12 . 8 58 52 103 Thermal 121 | . . . . 6 33 6 . 4 20 26 26 Explosive . | . . . . . . . . . . . . Electromagnetic 99 | . 34 53 . . . . . 4 . . 8 Robot Hit Streak 40 | . 7 19 11 20 12 12 . 17 30 32 40 Robot Miss Streak 9 | . 3 9 2 2 4 1 . . 2 3 2 Penetration Max 1 | . . . 1 . 1 . . . 1 1 1 Secondary Targets 7 | . 4 . 1 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . . . . Shots Hit Robots 546 | . 43 88 72 20 69 9 . 17 66 59 103 Core Hits 267 | . 19 35 32 13 29 3 . 11 31 28 66 Critical Hits 28 | . . 1 3 . 2 1 . 2 4 3 12 Critical Kills 13 | . . 1 . . . . . 2 3 1 6 Critical Parts Destroyed 14 | . . . 3 . 2 1 . . 1 1 6 Melee Attacks 14 | . . . . . . . . 2 2 5 5 Impact . | . . . . . . . . . . . . Slashing 14 | . . . . . . . . 2 2 5 5 Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 16323 | . 435 1606 1380 499 1957 218 . 843 2444 2281 4660 Guns 9336 | . 425 1383 1380 499 1392 127 . 166 572 1362 2030 Cannons 3328 | . . . . . 126 91 . 123 1564 490 934 Explosions 3231 | . . 223 . . 439 . . 346 98 429 1696 Melee 418 | . . . . . . . . 208 210 . . Ramming 10 | . 10 . . . . . . . . . . Kinetic 9796 | . 137 873 1380 402 959 141 . 215 1775 1412 2502 Thermal 3711 | . . 223 . 97 559 77 . 74 459 774 1448 Explosive 534 | . . . . . 439 . . . . 95 . Electromagnetic 1854 | . 288 510 . . . . . 346 . . 710 Impact . | . . . . . . . . . . . . Slashing 418 | . . . . . . . . 208 210 . . Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . 3 . . . . . . . 2 10 1 Average Corruption 3 | . 2 . . . . . . . 1 8 1 Corruption Purged . | . . . . . . . . . . . . Effects 50 | . 6 . . . . . . . 10 33 1 Message Errors 3 | . . . . . . . . . 2 1 . Matter Fused 9 | . 1 . . . . . . . . 8 . Heat Flow Errors 8 | . 1 . . . . . . . 2 5 . Energy Discharges 5 | . 1 . . . . . . . . 4 . Data Loss (minor) 7 | . 1 . . . . . . . 1 5 . Data Loss (major) 1 | . . . . . . . . . . 1 . Alerts 2 | . . . . . . . . . . 2 . Misdirections 5 | . . . . . . . . . . 5 . Targeting Errors 7 | . 2 . . . . . . . 2 2 1 Weapon Failures 3 | . . . . . . . . . 3 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 401 | . . . . . . . . 3 150 144 104 Projectiles 177 | . . . . . . . . 3 66 29 79 Explosions 140 | . . . . . . . . . . 115 25 Melee 84 | . . . . . . . . . 84 . . Knockbacks 26 | . . . . . 2 2 . 1 12 3 6 Impact . | . . . . . . . . . . . . Kinetic 25 | . . . . . 2 2 . 1 11 3 6 Secondary 1 | . . . . . . . . . 1 . . Self-Inflicted Damage 709 | . 3 75 . . 116 . . . 51 181 283 Shots 15 | . . 2 . . 2 . . . 1 3 7 Rammed 3 | . 3 . . . . . . . . . . Targets Rammed 6 | . 5 1 . . . . . . . . . Kicked 3 | . 2 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 607 | . 88 328 53 171 607 218 . 143 243 251 126 Average Temperature 72 | . 32 62 19 51 192 107 . 70 86 61 26 Received Heat Transfer 1071 | . 120 264 117 63 126 . . 45 90 45 201 Effects 14 | . . . . . 14 . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . Interference 3 | . . . . . 3 . . . . . . Matter Decay 4 | . . . . . 4 . . . . . . Short Circuit 2 | . . . . . 2 . . . . . . Damage (minor) 2 | . . . . . 2 . . . . . . Damage (core) 1 | . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Parts Fried 6 | . 1 2 . . . . . 2 . . 1 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 6 | . . . . 1 1 . . . . . 4 Heat Transferred 5435 | . . 250 . 185 1073 148 . 148 803 977 1851 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 7 | . . 2 . . . . . . . . 5 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Res Peak Influence 688 | . 322 278 259 197 397 . . . 282 688 536 Initial 297 | . . 57 97 32 27 . . . 46 91 297 Average 180 | . 126 127 108 58 214 . . . 106 417 265 Maximum Alert Level 3 | . 1 1 1 . 1 . . . 1 3 2 Low Security (%) 68 | 100 86 77 86 100 56 . . . 87 20 39 Level 1 18 | . 13 22 13 . 43 . . . 12 10 24 Level 2 13 | . . . . . . . . . . 68 36 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 28 | . 2 4 1 2 6 . . . 4 5 4 Investigation 5 | . . 2 1 . 1 . . . . 1 . Extermination 8 | . . . . 1 1 . . . 2 3 1 Reinforcement 10 | . 2 2 . 1 1 . . . 2 . 2 Assault 2 | . . . . . . . . . . 1 1 Garrison 3 | . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 3 | . . 1 . . . . . . 1 . 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Res Distress Signals 7 | . 2 2 . . 1 . . . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 189 | . 18 30 19 10 26 4 . 7 22 16 37 Peak Tracking Total 7 | . 3 4 6 4 7 4 . 4 5 5 7 Tactical Retreats 12 | . . 2 . . 3 . . 4 . . 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Res Traps Triggered 12 | . 3 1 1 3 2 . . . 1 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Res Machines Disabled 24 | . 1 . 3 . 3 . . . 4 12 1 Max in Single Turn 5 | . 1 . 1 . 2 . . . 3 5 1 Garrison Access 1 | . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Res Machines Accessed 40 | . 1 9 7 7 2 . . . 8 4 2 Terminals 27 | . 1 7 7 5 1 . . . 3 2 1 Fabricators 5 | . . . . 1 1 . . . 2 1 . Repair Stations 3 | . . 1 . . . . . . . 1 1 Recycling Units 4 | . . 1 . . . . . . 3 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 90 | . 2 22 15 15 2 . . . 15 11 8 Successful 48 | . 1 11 7 9 . . . . 9 4 7 Failed 42 | . 1 11 8 6 2 . . . 6 7 1 Catastrophic 9 | . . 4 2 . 1 . . . 1 1 . Database Lockouts . | . . . . . . . . . . . . Manual 37 | . 2 14 9 1 1 . . . 3 3 4 Terminals 70 | . 2 19 15 13 1 . . . 9 7 4 Fabricators 6 | . . . . 1 1 . . . 3 1 . Repair Stations 9 | . . 2 . . . . . . . 3 4 Recycling Units 4 | . . 1 . . . . . . 3 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Terminal Hacks 35 | . 1 9 7 7 . . . . 5 3 3 Level Access Points 1 | . . . . . . . . . . 1 . Emergency Access Points 1 | . . . . 1 . . . . . . . Garrison Index 1 | . . . . . . . . . 1 . . Alert Level 16 | . 1 5 4 1 . . . . 2 2 1 Unreport Threat 6 | . . 1 2 . . . . . 1 . 2 Dispatch Records 1 | . . . 1 . . . . . . . . Maintenance Status 1 | . . . . 1 . . . . . . . Transport Status 1 | . . . . 1 . . . . . . . Investigation Status 1 | . . . . 1 . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . Hauler Manifests 2 | . . 1 . 1 . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . Zone Layout 1 | . . . . . . . . . 1 . . Fabricator Hacks 4 | . . . . 1 . . . . 2 1 . Network Status 2 | . . . . 1 . . . . . 1 . Build 2 | . . . . . . . . . 2 . . Repair Station Hacks 5 | . . 1 . . . . . . . . 4 Scan Component 3 | . . 1 . . . . . . . . 2 Repair 2 | . . . . . . . . . . . 2 Recycling Unit Hacks 3 | . . 1 . . . . . . 2 . . Report Inventory 3 | . . 1 . . . . . . 2 . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 3 | . . 1 1 1 . . . . . . . Used 2 | . . 1 1 . . . . . . . . Hacking Detections 31 | . . 7 7 5 2 . . . 6 3 1 Full Trace Events 2 | . . 1 . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . 1 . . Matter 285 | . . . . . . . . . 285 . . Time 152 | . . . . . . . . . 152 . . Total Robot Build Rating 5 | . . . . . . . . . 5 . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . 2 . . Matter 234 | . . . . . . . . . 234 . . Time 58 | . . . . . . . . . 58 . . Total Part Build Rating 14 | . . . . . . . . . 14 . . Parts Repaired 1 | . . . . . . . . . . . 1 Time 88 | . . . . . . . . . . . 88 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Res Total Allies 4 | . . . . 3 . . . . 1 . . Largest Group 3 | . . . . 3 3 . . . 1 . . Highest-Rated Group 93 | . . . . 93 93 . . . 24 . . Highest-Rated Ally 31 | . . . . 31 31 . . . 24 . . Total Orders 3 | . . . . . . . . . 3 . . DROP 1 | . . . . . . . . . 1 . . PICKUP 1 | . . . . . . . . . 1 . . COLLECT 1 | . . . . . . . . . 1 . . Ally Attacks 17 | . . . . . 17 . . . . . . Total Damage 274 | . . . . . 274 . . . . . . Kills 1 | . . . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Res Turns Passed 10964 | 69 516 1340 1020 673 1039 736 1133 666 1596 1061 1115 Spaces Moved 6357 | 50 315 703 554 468 438 543 927 478 906 606 369 Core 3 | 3 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 6354 | 47 315 703 554 468 438 543 927 478 906 606 369 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 123 122 122 122 122 122 122 122 Average Speed 122 | 115 120 120 121 126 124 122 122 122 122 122 122 Slowest Speed 160 | 120 120 120 123 130 160 122 122 122 122 122 122 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 4 49 58 43 17 10 71 84 65 25 19 9 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 8 | . . . . . . 3 4 1 . . . Spaces Dug 12 | . . . 2 . . . . . . 5 5 Terrain Destroyed 362 | . . 10 49 . 24 5 . . 40 165 69 Melee 10 | . . . . . . . . . . 5 5 Projectile 134 | . . . 49 . 9 5 . . 15 29 27 AOE 218 | . . 10 . . 15 . . . 25 131 37 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Res Total 8935 | 58 390 1078 819 523 861 603 930 548 1335 864 926 Wait 1915 | 3 17 240 184 21 337 51 . 43 361 197 461 Move 6346 | 49 314 702 553 467 437 542 926 477 905 605 369 Hop . | . . . . . . . . . . . . Pick Up 32 | 1 3 7 4 2 6 . 2 1 4 2 . Fast Attach 50 | 5 6 7 4 3 6 . . 2 6 3 8 Attach 7 | . . 2 1 1 . . . 1 . 1 1 Detach 1 | . . . . . . . . . 1 . . Swap 25 | . . 3 6 4 3 . . 1 1 2 5 Drop 70 | . 4 13 10 6 12 . 2 3 9 5 6 Fire 294 | . 34 69 39 13 33 6 . 4 27 26 43 Melee 14 | . . . . . . . . 2 2 5 5 Ram . | . . . . . . . . . . . . Kick 6 | . 5 1 . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 175 | . 7 34 18 6 27 4 . 14 19 18 28 Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 11 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 3) 586 | -10/Materials | Entered another Materials area 588 | -9/Materials | Reached level 2 589 | -9/Materials | Upgraded with Utility slot (x1) 696 | -9/Materials | Reached level 3 1404 | -9/Materials | Reached level 4 1407 | -9/Materials | Upgraded with Propulsion slot (x1) 1518 | -9/Materials | Discovered new exit (range 4) 1926 | -9/Materials | Entered another Materials area 1928 | -8/Materials | Reached level 5 1929 | -8/Materials | Upgraded with Utility slot (x1) 2359 | -8/Materials | Reached level 6 2365 | -8/Materials | Upgraded with Weapon slot (x1) 2456 | -8/Materials | Discovered new exit (range 11) 2664 | -8/Materials | Build established: Gunner 2887 | -8/Materials | Reached level 7 2909 | -8/Materials | Upgraded with Utility slot (x1) 2946 | -8/Materials | Entered Factory 2948 | -7/Factory | Reached level 8 2950 | -7/Factory | Upgraded with Weapon slot (x1) 3431 | -7/Factory | Allied Derelicts emerged from ambush trap array 3573 | -7/Factory | Discovered new exit (range 16) 3619 | -7/Factory | Entered another Factory area 3619 | -6/Factory | Accompanied by 3 allies 3621 | -6/Factory | Reached level 9 3762 | -6/Factory | Garrison activated, responded to threat 3779 | -6/Factory | Reached level 10 3807 | -6/Factory | Core integrity fell below 50% 3908 | -6/Factory | Reached level 11 3914 | -6/Factory | Upgraded with Power slot (x1) 3914 | -6/Factory | Upgraded with Propulsion slot (x1) 4138 | -6/Factory | Build established: Scavenger-Gunner 4138 | -6/Factory | Discovered new exit (range 8) 4658 | -6/Factory | Entered Lower Caves 4824 | -6/Lower Caves | Reached level 12 5148 | -6/Lower Caves | Build established: Hacker-Gunner 5354 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5394 | -6/Lower Caves | Entered Zion 5664 | -6/Zion | Learned 8 Factory zone layouts 6509 | -6/Zion | Discovered new exit (range 12) 6527 | -6/Zion | Entered Proximity Caves 6529 | -5/Proximity Caves | Reached level 13 6536 | -5/Proximity Caves | Upgraded with Utility slot (x1) 7162 | -5/Proximity Caves | Discovered new exit (range 14) 7193 | -5/Proximity Caves | Entered Factory 7195 | -5/Factory | Reached level 14 7462 | -5/Factory | Fabricated A-15 Conveyor? 7976 | -5/Factory | Reached level 15 8110 | -5/Factory | Build established: Scavenger-Gunner 8116 | -5/Factory | Fabricated Lgt. Antimatter Reactor (x2) 8456 | -5/Factory | Build established: Hacker-Gunner 8700 | -5/Factory | Discovered new exit (range 9) 8789 | -5/Factory | Entered another Factory area 8791 | -4/Factory | Reached level 16 8792 | -4/Factory | Upgraded with Utility slot (x1) 8910 | -4/Factory | Identified exit to Research 9006 | -4/Factory | Reached level 17 9011 | -4/Factory | Upgraded with Propulsion slot (x1) 9107 | -4/Factory | Build established: Scavenger-Assassin 9173 | -4/Factory | Core integrity fell below 50% 9185 | -4/Factory | Reached level 18 9528 | -4/Factory | System corruption reached 10% 9826 | -4/Factory | First assault squad dispatched 9850 | -4/Factory | Entered Research 9851 | -3/Research | Core integrity fell below 50% 9852 | -3/Research | Reached level 19 9852 | -3/Research | Reached level 20 9857 | -3/Research | Upgraded with Utility slot (x1) 9949 | -3/Research | Repaired Lrn. Sensor Array 10735 | -3/Research | Reached level 21 10775 | -3/Research | Core integrity fell below 20% 10785 | -3/Research | Found Gamma Bomb Array 10799 | -3/Research | Destroyed 9 combat bots 10850 | -3/Research | First assault squad dispatched 10965 | -3/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 10878_ K-01 Serf collects debris. 10887_ U-05 Engineer builds a Wall. 10891_ K-01 Serf collects debris. 10891_ U-05 Engineer builds a Wall. 10892_ System corrupted: Mak. Sword targeting data glitched. 10898_ U-05 Engineer builds a Wall. 10921_ ALERT: Infestation has breached Complex 0b10, dispatching Demolisher response squad. 10959_ C-30 ARC bursts open, deploying its payload. 10959_ G-73 Enforcer unfolds itself. 10959_ G-67 Veteran unfolds itself. 10959_ E-15 Imp unfolds itself. 10961_ Slug penetrates E-15 Imp. 10961_ E-15 Imp destroyed. [Achievement: Oh No You Don't!] 10961_ Door malfunctions. 10961_ Chain reaction triggered in Lgt. Ion Engine. 10961_ Chain reaction triggered in Particle Reactor. 10961_ Destroyed Electrolaser. 10961_ G-67 Veteran destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????Y???????????????????Y???????????????????????? | | ????????????k????????????????????????????????????? | | ??????????????###????????????????????????????????? | | ??????????????###????????????????????????????????? | | ????#???????###%##########???????????????????????? | | ????# ####??# #???????????????????????? | | ????# ?# #???????????????????????? | | ????# # #???????????????????????? | | #""## !!| # #???????????????????????? | | # %==u # #???????????????????????? | | " # % #???????????????????????? | | # u% ] #???????????????????????? | | " u # ]] #???????????????????????? | | # ######## ]] #???????????????????????? | | # ????# # #???????????????????????? | | #??????###### ##??????????????????????? | | ???????????## ##??????????????????????? | | ?????????#############g#####?????????????????????? | | ???u????? ???## #%; ##?##?????????????????? | | ?????????# ?????# #;g; ;;;####?????????????????? | | #+##+##### ?????#### g; #??????????????????? | | # ????????# % !@ #??????????????????? | | # ????????# %[% #??????????????????? | | """ # ####### ;%gg #??????????????????? | | """ # / #??????????????????? | | """ # ######### # #??????????????????? | | ? # ######### ########??????????????????? | | ??? # #= ## #?????????????????????????k | | ????? # # ## #?????????????????????????? | | ???#+##+## # ## #?????????????????????????? | | ???#^ + ## #???????????????????????k?? | | ???# # ! ## #?????????????????????C???? | | ???# # ## #?????????????????????????? | | ???# ^ ######/## #######+####### #?????? | | ???# !!!#????# uu #?????? | | #### ^^ !!!#????# R #?????? | | k !! #????# +???? | | #### w #????# #???? | | ??## ####?# #???? | | ???# #?# ### """""" """""" #???? | | ??##+#####+## ###+### """""" u """"""????????? | | ??# # "# # """""" """"??????????? | | ??# [ # ## % # ??????????? | | ??# #?## # ?????????? | | ??# #?## # ????????? | | ??###########??# # ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 37 Energy Capacity 330 Matter Stores 600 Matter Capacity 600 Sight Range 22 Robot Scan Range 28 Terrain Scan Density 10 Jamming Range 8 Cloak Strength 2 Base Temperature (-) 200 Armor Coverage 225 Resistance: KI 10 Resistance: TH 5 Resistance: EX 10 Resistance: EM 15 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 25 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ A-15 Conveyor | x1 | -5/Factory | Preloaded Lgt. Antimatter Reactor | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Res Levels Raised 20 | . . 3 3 1 3 1 . 1 2 3 3 XP Earned 34456 | 3000 1310 4305 3595 2345 4113 850 650 1875 3270 4240 4903 XP Spent 32945 | 2850 . 4650 4430 1500 4570 805 . 2140 1125 6275 4600 Upgrades 76 | 7 . 8 15 3 8 4 . 5 5 12 9 Power Slot 1 | . . . . . 1 . . . . . . Propulsion Slot 4 | 1 . 1 . . 1 . . . . 1 . Utility Slot 7 | 1 . 1 2 . . . . 1 . 1 1 Weapon Slot 3 | 1 . . 1 1 . . . . . . . Core Integrity 26 | . . . 8 . 2 3 . 2 . 5 6 Heat Dissipation 4 | . . . . . . . . 2 2 . . Matter Storage 2 | 1 . . 1 . . . . . . . . Mass Support 1 | . . . . . 1 . . . . . . Inventory Capacity 5 | 2 . 2 . . 1 . . . . . . Sight Range 2 | . . 1 1 . . . . . . . . Sensor Range 4 | . . . 2 . . . . . 2 . . Ranged Accuracy 4 | 1 . 1 . . 1 . . . 1 . . Melee Accuracy 1 | . . . . 1 . . . . . . . Hack Attack % 3 | . . . . 1 . 1 . . . . 1 KI Resistance % 2 | . . . . . . . . . . 2 . TH Resistance % 1 | . . . . . . . . . . 1 . EX Resistance % 2 | . . . . . . . . . . 1 1 KI Damage % 4 | . . 2 . . 1 . . . . 1 . Protomatter Created 1494 | . 91 287 155 37 200 14 . 152 172 146 240 Integrity Restored 3767 | . 150 692 375 111 609 84 . 327 408 405 606 Core 3767 | . 150 692 375 111 609 84 . 327 408 405 606 Protomatter Decayed 256 | . . 23 30 . 141 9 . 43 . . 10 Game ------ Seed TrapBiomechanicalField Manual? 0 Play Time 01:53:11 Cumulative 89.0 hours Start 2020.11.16 @ 17:01:10 End 2020.11.16 @ 18:57:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 111 Rogue 109 Adventurer 1 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 53 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42031d96-75e4-474a-9361-c563eaff1ac2