Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.25 @ 14:24:26 Player: Pitt Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (82) 410 Value Destroyed (2191) 2191 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (377) 377 TOTAL SCORE: 4818 Bonus ------- High Alert Combat Kills 377 Cogmind --------- Core Integrity 0/550 Matter 132/300 Energy 83/100 System Corruption 2% Temperature Cool (9) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Sensor Array Improved Signal Interpreter Hacking Suite > --- WEAPON (2) ------- Improved Medium Laser > --- INVENTORY (5) ---- Tractor Beam Beam Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Particle Charger Particle Charger > --- WEAPON ----------- Shock Rifle Flak Cannon > --- INVENTORY -------- Ion Engine Advanced Treads Aluminum Leg Improved Signal Interpreter Particle Charger Hardlight Generator Hacking Suite Tractor Beam Beam Rifle Improved Medium Laser Heavy Particle Cannon Improved Assault Rifle Improved Assault Rifle Grenade Launcher Mining Laser [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Propulsion Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 86 | 8 4 7 39 28 Power 8 | 1 . 1 2 4 Engine 8 | 1 . 1 2 4 Core . | . . . . . Reactor . | . . . . . Propulsion 15 | 2 2 2 6 3 Treads 9 | . . . 6 3 Leg 6 | 2 2 2 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 16 | 2 . . 9 5 Device 10 | 1 . . 6 3 Storage 2 | 1 . . 1 . Processor 2 | . . . 1 1 Hackware 1 | . . . . 1 Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 47 | 3 2 4 22 16 Energy Gun 15 | 3 1 2 5 4 Energy Cannon 7 | . . . 4 3 Ballistic Gun 8 | . . . 6 2 Ballistic Cannon 3 | . . . . 3 Launcher 11 | . 1 1 7 2 Special Weapon 3 | . . 1 . 2 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Corrupted Parts 2 | . . 1 . 1 System Corruption 2 | . . 1 . 1 Parts Lost 23 | . . . 9 14 Power 4 | . . . 1 3 Propulsion 5 | . . . 1 4 Utility 8 | . . . 4 4 Weapon 6 | . . . 3 3 Highest Loss Streak 7 | . . . 2 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 100 100 91 87 Engine 12 | . 14 14 10 15 Treads 13 | . . . 18 22 Leg 9 | . 28 28 2 . Device 18 | . 14 14 21 16 Storage 11 | . 14 14 11 8 Processor 1 | . . . . 6 Protection 2 | . . . 5 . Energy Gun 11 | . 27 23 6 3 Energy Cannon 3 | . . . 6 4 Ballistic Gun 3 | . . . 6 3 Launcher 1 | . . . 1 . Special Weapon 1 | . . 3 . 4 Naked Turns . | . . . . . Heaviest Build 43 | 15 15 16 35 43 Greatest Support 64 | 20 20 20 44 64 Greatest Overweight (x) 10 | . . . 1 10 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 Average Capacity 12 | 6 8 8 14 14 Most Carried 15 | 4 8 8 15 15 Average Carried 10 | 2 6 8 12 12 Final Capacity 15 | 8 8 8 15 5 Final Carried 13 | 4 8 8 13 3 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1395 | 237 68 155 610 325 Remotely 207 | . . . 207 . Salvage Created 2399 | 17 328 342 1025 687 Parts 175 | 5 29 24 78 39 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 57 | . 8 9 27 13 Guns 27 | . 4 6 12 5 Cannons 6 | . . . 2 4 AOE 24 | . 4 3 13 4 Classes Destroyed 12 | 1 6 . 4 1 Worker 3 | . 1 . 1 1 Builder 6 | . 1 . . 5 Tunneler 3 | 1 . 1 1 . Hauler 1 | . . . 1 . Recycler 3 | . . . 2 1 Operator 1 | . 1 . . . Watcher 8 | . 2 . 3 3 Swarmer 16 | . 3 . 13 . Grunt 25 | . 5 9 4 7 Brawler 1 | . . . . 1 Duelist 1 | . . . 1 . Sentry 14 | . . . 9 5 Best Kill Streak 17 | 1 5 4 6 17 Combat Bots Only 11 | . 3 4 5 11 Max Kills in Single Turn 3 | 1 3 2 3 2 Gunslinging . | . . . . . Exploded 3 | . 3 2 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 3898 | . 158 285 1605 1850 Core 1012 | . 56 70 318 568 Absorbed by Shields . | . . . . . Redirected to Shielding 52 | . . . 52 . Regen/Repaired (Parts) 219 | . . . 145 74 Core Remaining (%) 56 | 100 . 49 20 . Volleys Fired 215 | 1 22 32 104 56 Largest 2 | 2 2 2 2 2 Hottest 175 | 90 90 100 116 175 Shots Fired 332 | 2 39 54 167 70 Gun 213 | 2 38 44 97 32 Cannon 73 | . . . 50 23 Launcher 37 | . 1 6 20 10 Special 9 | . . 4 . 5 Kinetic 67 | . . . 44 23 Thermal 173 | 1 20 28 103 21 Explosive 37 | . 1 6 20 10 Electromagnetic 55 | 1 18 20 . 16 Robot Hit Streak 25 | 1 3 11 25 16 Robot Miss Streak 8 | . 4 3 6 8 Penetration Max . | . . . . . Secondary Targets 4 | . 1 2 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 198 | 1 17 33 105 42 Core Hits 140 | 1 15 20 51 53 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . 1 3 . Burn 4 | . . 1 3 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5764 | 12 482 662 2811 1797 Guns 2170 | 12 266 373 1092 427 Cannons 1130 | . . . 583 547 Explosions 2437 | . 216 284 1117 820 Melee . | . . . . . Ramming 27 | . . 5 19 3 Kinetic 899 | . . . 486 413 Thermal 2004 | . 220 241 1189 354 Explosive 2247 | . 107 238 1117 785 Electromagnetic 587 | 12 155 178 . 242 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 1 2 2 Average Corruption 1 | . . 1 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 14 | . . . 12 2 Message Errors 8 | . . . 8 . Matter Fused 3 | . . . 2 1 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . 1 . Data Loss (minor) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 158 | . 48 . 110 . Projectiles . | . . . . . Explosions 158 | . 48 . 110 . Melee . | . . . . . Knockbacks 4 | . . . . 4 Impact . | . . . . . Kinetic 3 | . . . . 3 Secondary 1 | . . . . 1 Self-Inflicted Damage 218 | . 4 . 213 1 Shots 8 | . 1 . 7 . Rammed 5 | . . . 3 2 Targets Rammed 6 | . . 1 3 2 Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 458 | 30 198 288 310 458 Average Temperature 84 | 18 57 86 65 125 Received Heat Transfer 1179 | . 63 144 432 540 Effects 4 | . . . 3 1 Shutdowns 1 | . . . . 1 Interference 3 | . . . 3 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . . 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 9 | . 1 2 6 . Heat Transferred 4606 | . 533 742 2837 494 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 2 . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 1031 | 5 296 254 1031 675 Initial 435 | . 3 115 98 435 Average 388 | 2 117 134 517 512 Maximum Alert Level 3 | . 1 1 3 2 Low Security (%) 32 | 100 90 81 10 . Level 1 22 | . 9 18 36 . Level 2 30 | . . . 22 100 Level 3 14 | . . . 30 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 2 . 2 5 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 8 | . 2 . 2 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 4 | . . . 2 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 6 | . 1 . 5 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 84 | . 14 10 33 27 Peak Tracking Total 8 | . 5 2 5 8 Tactical Retreats 2 | . . 1 . 1 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 9 | . 1 1 6 1 Max in Single Turn 2 | . 1 1 2 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 14 | . 1 . 11 2 Terminals 10 | . 1 . 8 1 Fabricators . | . . . . . Repair Stations 3 | . . . 2 1 Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 40 | . 1 . 34 5 Successful 29 | . 1 . 23 5 Failed 11 | . . . 11 . Catastrophic 2 | . . . 2 . Database Lockouts . | . . . . . Manual 22 | . . . 19 3 Terminals 30 | . 1 . 26 3 Fabricators . | . . . . . Repair Stations 7 | . . . 5 2 Recycling Units . | . . . . . Scanalyzers 3 | . . . 3 . Garrison Access . | . . . . . Terminal Hacks 11 | . 1 . 8 2 Record 1 | . . . 1 . Robot Analysis 2 | . . . 2 . Branch Access Points 1 | . . . . 1 Terminal Index 2 | . . . 1 1 Repair Station Index 1 | . . . 1 . Dispatch Records 1 | . . . 1 . Surveillance Status 1 | . 1 . . . Recall Reinforcements 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . . . 5 2 Scan Component 4 | . . . 3 1 Repair 3 | . . . 2 1 Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 9 | . . . 8 1 Terminals 9 | . . . 8 1 Track 1 | . . . 1 . Botnet 7 | . . . 6 1 Operators 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . . . 10 2 Full Trace Events 2 | . . . 1 1 Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . . 2 1 Time 96 | . . . 64 32 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total 2 | . . . 2 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 3191 | 94 284 642 1544 627 Spaces Moved 1323 | 67 155 153 706 242 Core 52 | 7 . . . 45 Treads 811 | . . . 614 197 Legs 460 | 60 155 153 92 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 137 | 112 120 120 148 136 Slowest Speed 550 | 120 120 120 225 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 4 37 41 68 22 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 18 | . . . 15 3 Terrain Destroyed 237 | . 8 36 159 34 Melee . | . . . . . Projectile 6 | . . 1 . 5 AOE 231 | . 8 35 159 29 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 2325 | 79 214 549 1025 458 Wait 641 | . 28 353 151 109 Move 1319 | 66 154 152 705 242 Hop . | . . . . . Pick Up 32 | 4 4 . 14 10 Fast Attach 16 | 7 . . 7 2 Attach 19 | . . . 6 13 Detach 2 | . . . . 2 Swap 51 | 1 4 7 26 13 Drop 24 | . 2 4 9 9 Fire 215 | 1 22 32 104 56 Melee . | . . . . . Ram 2 | . . . . 2 Kick 1 | . . 1 . . Crush 3 | . . . 3 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 11) 305 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 7) 379 | -10/Materials | Entered Mines 432 | -10/Mines | Learned location of Zion (-7) 673 | -10/Mines | Excavation squad dispatched 673 | -10/Mines | A large section of the Mines collapsed 923 | -10/Mines | Excavation squad dispatched 1009 | -10/Mines | Discovered new exit (range 4) 1017 | -10/Mines | Core integrity fell below 50% 1021 | -10/Mines | Entered Materials 1021 | -9/Materials | Evolved 2 slots: Utility x2 1275 | -9/Materials | Build established: Scavenger-Mutant 1681 | -9/Materials | Discovered new exit (range 16) 1771 | -9/Materials | Discovered new exit (range 5) 1877 | -9/Materials | Build established: Mutant 1885 | -9/Materials | Discovered new exit (range 15) 2090 | -9/Materials | Repaired Seismic Detector 2311 | -9/Materials | Repaired Adv. Treads 2384 | -9/Materials | Core integrity fell below 50% 2391 | -9/Materials | Discovered new exit (range 16) 2565 | -9/Materials | Entered another Materials area 2565 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2763 | -8/Materials | Repaired Beam Rifle 2862 | -8/Materials | Build established: Scavenger-Mutant 3063 | -8/Materials | Lost 3 parts (1n2u) 3134 | -8/Materials | Destroyed 11 combat bots 3140 | -8/Materials | Lost 7 parts (2p2n1u2w) 3143 | -8/Materials | Core integrity fell below 50% 3175 | -8/Materials | Lost 4 parts (1p1n1u1w) 3190 | -8/Materials | Core integrity fell below 20% 3192 | -8/Materials | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- 03147_ Slug penetrates Wall. 03165_ Connecting with Terminal... >>Index(Terminals) Found 11 terminals. Downloaded coordinate data. >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. >>Access(Branch) No branch access points found. 03165_ ALERT: Suspicious activity at Terminal M008. Dispatching Investigation squad. 03167_ System corrupted: Matter fused (-9). 03188_ Slammed into X-62 Marksman. 03189_ Penetrated by Slug. 03189_ Slammed into X-62 Marksman. 03189_ Penetrated by Slug. 03192_ Slug penetrates Wall. 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