Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.06 @ 22:09:01 Player: calciume Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (53) 265 Value Destroyed (1483) 1483 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1888) 1888 TOTAL SCORE: 9716 Bonus ------- Follower Combat Kills 770 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -282 Cogmind --------- Core Integrity 0/1150 Matter 297/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Hovering (70) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Improved Gyrokinetic Inverter > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor Advanced Medium Treads Enhanced Nova Cannon Heavy Machine Gun Peak State ------------ > --- POWER ------------ Backup Power III Light Nuclear Core > --- PROPULSION ------- Heavy Treads Heavy Treads Centrium Leg > --- UTILITY ---------- Improved Cooling System Advanced Sensor Array Targeting Computer Advanced ECM Suite Advanced Phase Shifter Improved Propulsion Shielding System Shield > --- WEAPON ----------- Heavy Beamcaster Enhanced Quantum Rifle KE Penetrator > --- INVENTORY -------- Antimatter Reactor Advanced Medium Treads Enhanced Nova Cannon Heavy Machine Gun Railgun [Rating: 92] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Centrium Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Assault Rifle Energy Gun Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Was Fac Slots Evolved 12 | . . 2 . . . 6 . . . . 2 . 2 . . Power 2 | . . . . . . 1 . . . . . . 1 . . Propulsion 3 | . . 1 . . . 2 . . . . . . . . . Utility 6 | . . 1 . . . 2 . . . . 2 . 1 . . Weapon 1 | . . . . . . 1 . . . . . . . . . Parts Attached 74 | 7 5 8 . . . 25 . 2 . 9 . 1 4 9 4 Power 10 | 1 1 . . . . 5 . . . 2 . . 1 . . Engine 7 | 1 1 . . . . 3 . . . 1 . . 1 . . Core 3 | . . . . . . 2 . . . 1 . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 22 | 2 . 5 . . . 7 . . . 3 . . . 4 1 Treads 7 | 2 . 3 . . . . . . . . . . . 2 . Leg 2 | . . 1 . . . . . . . . . . . 1 . Wheel 1 | . . 1 . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . 1 1 Flight 10 | . . . . . . 7 . . . 3 . . . . . Utility 19 | 2 1 2 . . . 6 . 1 . 1 . 1 1 3 1 Device 12 | 1 . 1 . . . 4 . 1 . . . 1 1 2 1 Storage 2 | 1 1 . . . . . . . . . . . . . . Processor 1 | . . . . . . . . . . 1 . . . . . Hackware 2 | . . . . . . 2 . . . . . . . . . Protection 2 | . . 1 . . . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 23 | 2 3 1 . . . 7 . 1 . 3 . . 2 2 2 Energy Gun 8 | . . 1 . . . 2 . . . 3 . . . 2 . Energy Cannon 1 | . . . . . . 1 . . . . . . . . . Ballistic Gun 10 | 2 2 . . . . 1 . 1 . . . . 2 . 2 Ballistic Cannon 2 | . . . . . . 2 . . . . . . . . . Launcher 1 | . 1 . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 3 . 1 . . . . . . . Parts Lost 50 | . 1 1 . . 1 12 1 1 . 4 . 7 6 . 16 Power 8 | . . . . . . 2 . . . 2 . 1 1 . 2 Propulsion 14 | . 1 1 . . . 3 . . . 2 . 3 1 . 3 Utility 13 | . . . . . 1 3 . . . . . . 2 . 7 Weapon 15 | . . . . . . 4 1 1 . . . 3 2 . 4 Highest Loss Streak 14 | . 1 1 . . 1 7 1 1 . 4 . 7 6 . 14 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Backups 9 | 4 13 14 15 14 14 5 5 4 4 4 5 5 4 4 4 Power 2 | . 1 3 3 3 3 1 2 2 2 2 2 2 1 . 1 Propulsion 2 | 3 4 4 5 5 5 . . . . . 1 1 1 . . Utility 1 | . 2 3 3 3 3 . 1 1 1 1 1 1 1 . . Weapon 3 | . 4 4 4 3 3 2 2 1 1 1 1 1 1 3 3 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 23 | . 10 1 . 2 . 5 . . . . . 1 . . 4 Power 2 | . . . . . . 1 . . . . . . . . 1 Propulsion 10 | . 8 . . . . 1 . . . . . . . . 1 Utility 2 | . . . . . . 1 . . . . . 1 . . . Weapon 9 | . 2 1 . 2 . 2 . . . . . . . . 2 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 97 90 100 100 92 51 46 46 46 61 64 54 29 51 67 Engine 8 | . 14 11 11 11 11 4 6 6 6 . . . 4 4 4 Core 1 | . . . . . . 1 . . . 5 5 3 . 5 4 Treads 17 | . 25 21 33 33 33 2 . . . . . . . 7 8 Flight 5 | . . . . . . 19 20 20 20 25 23 14 4 . . Device 9 | . 14 18 11 11 4 6 . . . . . 3 4 6 14 Storage 6 | . 14 11 11 11 11 . . . . . . . . . . Processor 1 | . . . . . . . . . . 1 5 5 5 5 4 Hackware 3 | . . . . . . 3 13 13 13 13 11 11 9 5 4 Protection 3 | . . 1 11 11 11 1 . . . . . . . . 4 Energy Gun 6 | . . 6 11 11 11 1 . . . 7 11 9 . 9 9 Ballistic Gun 9 | . 26 15 11 11 11 2 . 2 6 6 5 2 1 . 4 Peak Build Rating 92 | 8 10 21 21 21 21 36 25 47 23 35 35 40 23 84 92 Average Rating 28 | 5 9 17 21 21 20 23 24 26 23 29 35 29 17 55 78 On Entrance 23 | . 8 10 21 21 21 20 25 24 23 23 35 35 16 5 84 Avg Prop Armor Cover (%) 4 | . . 7 . . . 4 . . . . . . . 4 3 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 44 | 12 33 36 36 36 36 44 11 19 9 19 19 20 9 30 34 Greatest Support 140 | 40 40 66 66 66 66 66 15 15 15 20 20 20 5 140 140 Greatest Overweight (x) 3 | . 1 3 . . . 1 . 1 . . . 3 1 . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 Average Capacity 10 | 7 14 15 15 15 15 6 5 5 5 5 5 5 5 5 5 Most Carried 15 | 8 15 15 15 15 14 15 5 5 4 5 5 5 5 5 5 Average Carried 9 | 4 13 14 15 14 14 5 5 4 4 4 5 5 4 4 4 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 8 15 15 15 14 14 5 5 4 4 5 5 5 4 5 4 Class Distribution -------------------- 57% | Mutant 10% | Scavenger-Tank 8% | Scavenger-Sprinter 7% | Scavenger-Mutant 7% | Hacker-Sprinter 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Scavenger-Sprinter | -5/Proximity Caves Scavenger-Sprinter | -5/Factory Hacker-Mutant | -5/DSF Hacker-Mutant | -4/Factory Scavenger-Mutant | -4/Waste Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Was Fac Matter Collected 2163 | 196 376 166 38 36 3 511 127 . . 320 21 . . 304 65 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1564 | 68 490 164 . . . 428 68 10 . 167 21 . 51 . 97 Parts 101 | 11 35 11 . . . 25 2 . . 12 1 . . . 4 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . 4 . . . . 5 . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Was Fac Combat Hostiles Destroyed 42 | . 15 6 . . . 12 . . . 7 . . 1 . 1 Guns 26 | . 12 4 . . . 2 . . . 6 . . 1 . 1 Cannons 10 | . . . . . . 10 . . . . . . . . . AOE 5 | . 3 2 . . . . . . . . . . . . . Classes Destroyed 13 | 1 4 1 . . . 4 2 . . 1 . . . . . Builder 1 | . 1 . . . . . . . . . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . . . . Recycler 1 | . . . . . . 1 . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . . . Drone 2 | . . . . . . . . . . 2 . . . . . Watcher 4 | . 2 1 . . . . . . . . 1 . . . . Swarmer 21 | . 6 4 . . . 7 . . . 4 . . . . . Grunt 12 | . 9 1 . . . 1 . . . . . . 1 . . Sentry 2 | . . 1 . . . 1 . . . . . . . . . Hunter 3 | . . . . . . 1 . . . 1 . . . . 1 Programmer 2 | . . . . . . 2 . . . . . . . . . Decomposer 3 | . . . . . . . 1 . . 2 . . . . . Savage 1 | . . . . . . . 1 . . . . . . . . Best Kill Streak 5 | 2 4 3 . . . 5 . . . 4 1 . 1 . 1 Combat Bots Only 5 | . 3 3 . . . 5 . . . 4 . . 1 . 1 Max Kills in Single Turn 3 | 1 3 2 . . . 1 1 . . 2 1 . 1 . 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . Exploded 2 | . 2 2 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Was Fac Hostile Shots Fired 681 | . 76 27 . . 8 230 . 3 . 37 . 8 57 . 235 Missed 251 | . 21 6 . . 2 108 . 1 . 11 . 3 14 . 85 Hits 430 | . 55 21 . . 6 122 . 2 . 26 . 5 43 . 150 Projectile 430 | . 55 21 . . 6 122 . 2 . 26 . 5 43 . 150 Critical Strikes 15 | . . 1 . . . . . . . 1 . . 1 . 12 Damage Taken 6680 | . 566 263 . . 128 1462 39 51 . 408 . 315 786 . 2662 Core 2004 | . 119 13 . . . 426 . 28 . 92 . 162 405 . 759 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 71 | . . . . . . . . . . . . . . . 71 Regen/Repaired (Parts) 222 | . . . . . . . . . . . . . . 59 163 Core Remaining (%) 73 | 100 52 . . . 96 . . . . 35 . 83 . . . Volleys Fired 197 | 6 50 20 . . 1 64 . . . 24 1 . 16 . 15 Largest 3 | 2 2 2 . . 2 3 . . . 3 3 . 2 . 3 Hottest 179 | 40 53 70 . . 70 99 . . . 178 178 . 74 . 179 Shots Fired 337 | 12 100 40 . . 2 92 1 . . 36 3 . 19 . 32 Gun 270 | 12 98 40 . . 2 31 . . . 36 3 . 16 . 32 Cannon 57 | . . . . . . 54 . . . . . . 3 . . Launcher 10 | . 2 . . . . 7 1 . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 262 | 12 98 28 . . 1 64 . . . 24 1 . 19 . 15 Thermal 49 | . . . . . . 18 . . . 12 2 . . . 17 Explosive 10 | . 2 . . . . 7 1 . . . . . . . . Electromagnetic 16 | . . 12 . . 1 3 . . . . . . . . . Robot Hit Streak 17 | 3 9 6 . . 1 17 3 . . 7 5 . 13 . 7 Robot Miss Streak 18 | 2 4 4 . . 1 13 . . . 18 . . 1 . 3 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . Shots Hit Robots 224 | 6 62 23 . . 1 66 4 1 . 23 2 . 17 . 19 Core Hits 120 | 3 27 8 . . 1 39 3 1 . 26 1 . 5 . 6 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 2 | . . . . . . . . . . 1 . . . . 1 Burn 2 | . . . . . . . . . . 1 . . . . 1 Melee Attacks 4 | . . . . . . . 3 1 . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 4 | . . . . . . . 3 1 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . 3 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 4387 | 74 1059 408 . . 16 1305 250 115 . 363 51 . 383 . 363 Guns 2624 | 74 855 337 . . 16 237 . . . 363 51 . 329 . 362 Cannons 1053 | . . . . . . 999 . . . . . . 54 . . Explosions 424 | . 204 71 . . . 69 80 . . . . . . . . Melee 285 | . . . . . . . 170 115 . . . . . . . Ramming 1 | . . . . . . . . . . . . . . . 1 Kinetic 2839 | 74 855 233 . . . 841 . . . 256 . . 383 . 197 Thermal 772 | . . 71 . . . 378 . . . 107 51 . . . 165 Explosive 353 | . 204 . . . . 69 80 . . . . . . . . Electromagnetic 137 | . . 104 . . 16 17 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 285 | . . . . . . . 170 115 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . 1 1 1 1 1 . . . . 8 Average Corruption 1 | . . . . . . 1 1 1 1 1 . . . . 5 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 8 | . . . . . . 1 2 2 . 2 . . . . 1 Message Errors 3 | . . . . . . . . 2 . . . . . . 1 Matter Fused 2 | . . . . . . 1 . . . 1 . . . . . Energy Discharges 1 | . . . . . . . 1 . . . . . . . . Data Loss (minor) 1 | . . . . . . . . . . 1 . . . . . Misfires 1 | . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 87 | . 12 . . . . 13 62 . . . . . . . . Projectiles 12 | . . . . . . 12 . . . . . . . . . Explosions 75 | . 12 . . . . 1 62 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 17 | . . . . . . 16 . . . . . . 1 . . Impact . | . . . . . . . . . . . . . . . . Kinetic 16 | . . . . . . 15 . . . . . . 1 . . Secondary 1 | . . . . . . 1 . . . . . . . . . Self-Inflicted Damage 156 | . . 33 . . . 84 39 . . . . . . . . Shots 6 | . . 1 . . . 4 1 . . . . . . . . Rammed 3 | . . . . . . . . . . . . . 1 . 2 Targets Rammed 3 | . . . . . . . . . . . . . 1 . 2 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 283 | . 3 21 . . 12 145 . . . 283 90 . 21 . 70 Average Temperature 50 | . 3 5 . . 8 42 . . . 109 49 . 8 . 24 Received Heat Transfer 860 | . 177 36 . . . 171 . . . . . 9 177 . 290 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 1284 | . . 100 . . . 518 . . . 259 74 . . . 333 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Was Fac Maximum Alert Level 2 | . . . . . . 1 . . . . . . . . 2 Low Security (%) 86 | 100 100 100 100 . . 99 . . . . 100 100 100 100 20 Level 1 12 | . . . . . . . . . . . . . . . 74 Level 2 . | . . . . . . . . . . . . . . . 5 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 423 | 5 181 87 5 . . 205 . . . . 187 123 27 . 423 Initial 150 | . . 51 5 . . 18 . . . . 150 123 27 . . Average 77 | . 55 32 . . . 78 . . . . 173 89 4 . 256 Influence Increases 2878 | 15 483 183 . . 173 616 15 15 . 190 197 . 20 . 971 Destroy 0b10 Robot/C 1180 | . 300 120 . . 60 240 . . . 100 . . 20 . 340 Destroy 0b10 Robot/NC 65 | 15 15 5 . . . 10 . . . 10 5 . . . 5 Destroy Leader 288 | . 64 22 . . 10 70 . . . 20 2 . . . 100 Allied During Kill 360 | . . . . . 28 . . . . . . . . . 332 Successful Hack 28 | . 14 . . . . . . . . . 10 . . . 4 Disable Machine 60 | . 15 . . . . . . . . . . . . . 45 Destroy Structure 147 | . 15 6 . . . 26 . . . . . . . . 100 Advance Influence 150 | . . . . . . . . . . . 150 . . . . Partial Spotted 45 | . . . . . . 15 . . . . 30 . . . . Lose Combat Pursuer 555 | . 60 30 . . 75 255 15 15 . 60 . . . . 45 Influence Decreases 2693 | 15 360 292 14 . 144 449 211 10 5 190 20 124 73 . 786 Entered New Map 250 | . . 72 9 . . 11 73 . 5 . . 54 26 . . Time Decay 1575 | 15 350 210 5 . 96 238 128 10 . 150 20 . 37 . 316 Lost Part 440 | . 10 10 . . 10 120 10 . . 40 . 70 10 . 160 Lost Ally 428 | . . . . . 38 80 . . . . . . . . 310 Squads Dispatched 24 | . 2 2 . . . 10 . . . . . . 1 . 9 Investigation 5 | . 2 . . . . 1 . . . . . . . . 2 Extermination 3 | . . . . . . 2 . . . . . . . . 1 Reinforcement 8 | . . 2 . . . 3 . . . . . . . . 3 Assault . | . . . . . . . . . . . . . . . . Garrison 8 | . . . . . . 4 . . . . . . 1 . 3 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Was Fac Distress Signals 6 | . . 3 . . . 1 . . . . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 117 | . 25 10 . . 8 36 1 1 . 10 1 2 7 1 15 Peak Tracking Total 8 | . 3 4 . . 4 8 1 1 . 4 1 2 6 1 5 Tactical Retreats 20 | . 2 2 . . 3 8 1 1 . 1 . . . . 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Was Fac Traps Triggered 3 | . 1 . . . . . . . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Was Fac Machines Disabled 4 | . 1 . . . . . . . . . . . . . 3 Max in Single Turn 1 | . 1 . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Was Fac Machines Accessed 15 | . 4 . . . . 5 1 1 . . 2 . . . 2 Terminals 4 | . 3 . . . . . . . . . 1 . . . . Fabricators 2 | . . . . . . 2 . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . 1 Recycling Units 1 | . 1 . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . 2 . . . . 1 . . . . Garrison Access 2 | . . . . . . 1 . . . . . . . . 1 Total Hacks 36 | . 7 . . . . 9 1 1 . . 10 . . . 8 Successful 14 | . 3 . . . . 2 1 1 . . 5 . . . 2 Failed 22 | . 4 . . . . 7 . . . . 5 . . . 6 Catastrophic 2 | . . . . . . 1 . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 4 | . . . . . . 4 . . . . . . . . . Terminals 8 | . 6 . . . . . . . . . 2 . . . . Fabricators 4 | . . . . . . 4 . . . . . . . . . Repair Stations 5 | . . . . . . . . . . . . . . . 5 Recycling Units 1 | . 1 . . . . . . . . . . . . . . Scanalyzers 11 | . . . . . . 3 . . . . 8 . . . . Garrison Access 5 | . . . . . . 2 . . . . . . . . 3 Terminal Hacks 5 | . 2 . . . . . 1 1 . . 1 . . . . Open Door 2 | . . . . . . . 1 1 . . . . . . . Open DSF 1 | . . . . . . . . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . 1 . . . . 4 . . . . Retrieve Study 5 | . . . . . . 1 . . . . 4 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 9 | . 3 . . . . 4 . . . . . . . . 2 Full Trace Events 2 | . 2 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . . . . . . Robots Built 2 | . . . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 40 | . . . . . . 40 . . . . . . . . . Total Robot Build Rating 2 | . . . . . . 2 . . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 5 | . . . . . . 1 . . . . 4 . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . 1 Time 56 | . . . . . . . . . . . . . . . 56 Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Was Fac Total Allies 29 | . . . . 4 . 5 . . . . . . . 20 . Largest Group 20 | . . . . 4 4 3 . . . . . . . 20 20 Highest-Rated Group 703 | . . . . 163 163 84 . . . . . . . 703 702 Highest-Rated Ally 50 | . . . . 42 42 28 . . . . . . . 50 50 Zionite Dispatches 1 | . . . . . . 1 . . . . . . . . . Fire 1 | . . . . . . 1 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 152 | . . . . . 15 1 . . . . . . . 7 129 Total Damage 3946 | . . . . . 299 11 . . . . . . . 140 3496 Kills 24 | . . . . . 3 . . . . . . . . 1 20 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Was Fac Active Infowar (turns) 4477 | 76 1208 603 112 1452 226 397 . . . . . 31 239 4 129 Sensors 399 | . . . . . . . . . . . . 31 239 . 129 Terrain 42 | . . . . . . 42 . . . . . . . . . Seismic 4074 | 76 1208 603 112 1452 226 397 . . . . . . . . . ECM 5 | . . . . . . . . . . . . . 1 4 . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . 2 . 1 . 2 2 . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Was Fac Turns Passed 7726 | 224 1208 603 112 1452 589 688 284 165 37 599 48 35 245 635 802 Spaces Moved 8039 | 122 560 338 78 995 398 1043 861 449 114 1941 68 56 84 442 490 Core 96 | 5 . . . . . . . . . . . . 19 . 72 Treads 3142 | 117 560 232 78 995 398 51 . . . . . . . 318 393 Legs 54 | . . 7 . . . . . . . . . . . 47 . Wheels 99 | . . 99 . . . . . . . . . . . . . Hover 102 | . . . . . . . . . . . . . . 77 25 Flight 4546 | . . . . . . 992 861 449 114 1941 68 56 65 . . Fastest Speed 27 | 50 160 125 145 145 145 27 32 32 32 27 27 27 40 60 50 Average Speed 81 | 155 171 147 145 145 145 40 32 35 32 27 27 57 44 138 139 Slowest Speed 260 | 160 240 260 145 145 145 145 32 105 32 37 27 250 110 160 160 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 12 | . . . . . . 7 . . . 3 . . 2 . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 7 64 23 28 86 56 21 81 53 75 97 2 48 2 83 13 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 3 | . . . . 1 . . 1 1 . . . . . . . Known Exits Taken 2 | . . . . . 1 . . . . . 1 . . . . Unknown Exits Taken 10 | 1 1 1 1 1 . 1 1 1 1 1 . . . . . Scrap Searched 10 | . . . 1 2 . . 5 . . 2 . . . . . Spaces Dug 13 | . . . . . . 13 . . . . . . . . . Terrain Destroyed 55 | . 12 4 . . . 27 8 . . . . . . . 4 Melee . | . . . . . . . . . . . . . . . . Projectile 6 | . . . . . . 2 . . . . . . . . 4 AOE 49 | . 12 4 . . . 25 8 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Was Fac Total 8835 | 142 720 404 77 1007 408 1209 865 452 113 1973 94 58 272 463 578 Wait 431 | . 76 30 . 8 7 57 . . . 1 26 . 165 . 61 Move 8002 | 121 559 337 77 994 397 1029 860 448 113 1934 67 55 80 441 490 Hop 11 | . . . . . . 6 . . . 3 . . 2 . . Pick Up 47 | 8 17 3 . 2 . 7 1 . . 1 . 1 1 4 2 Fast Attach 49 | 7 . 7 . . . 13 . 1 . 8 . 1 1 7 4 Attach 22 | . . 1 . . . 10 . 1 . . . . 4 5 1 Detach 12 | . . . . . . 7 . 1 . . . . 2 2 . Swap 13 | . 5 . . . . 6 . . . 1 . . . 1 . Drop 39 | . 13 6 . 3 . 10 1 . . 1 . 1 . 1 3 Fire 197 | 6 50 20 . . 1 64 . . . 24 1 . 16 . 15 Melee 4 | . . . . . . . 3 1 . . . . . . . Ram 2 | . . . . . . . . . . . . . 1 . 1 Kick . | . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 5 | . . . . . 3 . . . . . . . . 2 . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Ext / DSF) -5/DSF -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 51 | -11/Scrapyard | Discovered new exit (range 14) 225 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 491 | -10/Materials | Discovered new exit (range 10) 1356 | -10/Materials | Discovered new exit (range 3) 1433 | -10/Materials | Entered another Materials area 1433 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1956 | -9/Materials | Discovered new exit (range 15) 2036 | -9/Materials | Entered Mines 2113 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2129 | -9/Mines | Learned Materials emergency access door positions 2148 | -9/Mines | Entered Zion 2372 | -7/Zion | Learned location of Quarantine (-3) 2609 | -7/Zion | Given A8's code to call for help 2652 | -7/Zion | Met Imprinter 2683 | -7/Zion | Imprinted 2685 | -7/Zion | Declared Zion's savior 3183 | -7/Zion | Received a visual enhancement algorithm 3575 | -7/Zion | Discovered new exit (range 12) 3600 | -7/Zion | Entered Proximity Caves 3600 | -6/Proximity Caves | Accompanied by 4 allies 3601 | -6/Proximity Caves | Identified exit to Factory 3826 | -6/Proximity Caves | Spotted B-75 Beast 3905 | -6/Proximity Caves | Lost 3 allies 4189 | -6/Proximity Caves | Entered Factory 4189 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 4363 | -6/Factory | Garrison activated, responded to threat 4408 | -6/Factory | Zion Fire squad teleported in 4448 | -6/Factory | Spotted B-75 Beast 4506 | -6/Factory | Lost 4 parts (1p1n1u1w) 4673 | -6/Factory | Garrison activated, responded to threat 4705 | -6/Factory | Lost 7 parts (1p2n2u2w) 4763 | -6/Factory | Fabricated R-06 Scavenger? 4763 | -6/Factory | Core integrity fell below 50% 4875 | -6/Factory | Discovered new exit (range 7) 4877 | -6/Factory | Entered Lower Caves 4923 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4939 | -6/Lower Caves | Learned Factory stockpile data 5100 | -6/Lower Caves | Discovered new exit (range 8) 5101 | -6/Lower Caves | Encountered a Warlord checkpoint 5109 | -6/Lower Caves | Build established: Hacker-Sprinter 5161 | -6/Lower Caves | Entered another Lower Caves area 5174 | -6/Lower Caves | Learned Factory terminal intel 5179 | -6/Lower Caves | Encountered a Warlord checkpoint 5229 | -6/Lower Caves | Spotted B-75 Beast 5281 | -6/Lower Caves | Found Prototype Device 5281 | -6/Lower Caves | Identified Heart of Steel 5324 | -6/Lower Caves | Discovered new exit (range 6) 5326 | -6/Lower Caves | Entered Data Miner 5326 | -6/Data Miner | Discovered new exit (range 6) 5333 | -6/Data Miner | Met Data Miner 5345 | -6/Data Miner | Received God Mode back door access code from Data Miner 5363 | -6/Data Miner | Entered Proximity Caves 5365 | -5/Proximity Caves | Spotter reported a threat 5449 | -5/Proximity Caves | Lost 4 parts (2p2n) 5571 | -5/Proximity Caves | Learned Factory interactive machine intel 5601 | -5/Proximity Caves | Learned location of 1 exit from Factory 5721 | -5/Proximity Caves | Build established: Scavenger-Sprinter 5953 | -5/Proximity Caves | Discovered new exit (range 10) 5962 | -5/Proximity Caves | Entered Factory 5962 | -5/Factory | Evolved 2 slots: Utility x2 5963 | -5/Factory | Identified exit to Extension 5965 | -5/Factory | Loaded intel: 55 interactive machine locations 5966 | -5/Factory | Loaded intel: 27 terminal locations 6010 | -5/Factory | Identified exit to DSF 6010 | -5/Factory | Entered DSF 6033 | -5/DSF | Discovered new exit (range 16) 6044 | -5/DSF | Additional patrols routed to DSF 6045 | -5/DSF | Entered Factory 6045 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6073 | -4/Factory | Lost 7 parts (1p3n3w) 6258 | -4/Factory | Garrison activated, responded to threat 6290 | -4/Factory | Manually triggered Chute Trap 6290 | -4/Factory | Sucked down chute 6290 | -4/Factory | Entered Waste 6291 | -4/Waste | Joined by Warlord forces that had cleared the area 6315 | -4/Waste | Lost 6 parts (1p1n2u2w) 6453 | -4/Waste | Discovered new exit (range 13) 6586 | -4/Waste | Build established: Scavenger-Mutant 6830 | -4/Waste | A Compactor rumbled back to life 6830 | -4/Waste | Spotted C-40 Crusher 6832 | -4/Waste | Allies destroyed C-40 Crusher 6925 | -4/Waste | Entered Factory 6925 | -4/Factory | Accompanied by 20 allies 7143 | -4/Factory | Repaired Hvy. Treads 7144 | -4/Factory | Build established: Scavenger-Tank 7193 | -4/Factory | Lost 3 allies 7537 | -4/Factory | Lost 5 allies 7625 | -4/Factory | Lost 6 allies 7653 | -4/Factory | Core integrity fell below 50% 7698 | -4/Factory | Core integrity fell below 20% 7700 | -4/Factory | Spotted B-86 Titan 7702 | -4/Factory | Lost 14 parts (2p3n5u4w) 7727 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 07668_ Slug penetrates Door. 07671_ Slug penetrates Wall. 07671_ Railgun destroyed. 07671_ Slug penetrates Wall. 07671_ Penetrated by Slug. 07671_ K-01 Serf collects debris. 07674_ U-05 Engineer builds a Wall. 07675_ K-01 Serf collects debris. 07675_ U-05 Engineer builds a Door. 07678_ Penetrated by Slug. 07678_ K-01 Serf collects debris. 07697_ Subcomponent Replicator disabled. 07704_ System Shield destroyed. 07707_ Acquired Imp. Gyrokinetic Inverter. 07714_ TF Node disabled. 07714_ Adv. Sensor Array tumbles out of TF Node. 07714_ Adv. Signal Interpreter tumbles out of TF Node. 07724_ Adv. ECM Suite destroyed. 07726_ Slammed into P-70 Sage. Map ----- +----------------------------------------------------+ | ????????#! "" "" ""#???????????????????????????? | | ????????# ""#???????????????????????????? | | ????????# S#???????????????????????????? | | ????????# ""#???????????????????????????? | | ????????# ""#???????????????????????????? | | ????????+ ""#???????????????????????????? | | ????????# #???????????????????????????? | | ????????#######+######???????????????????????????? | | ??????????????# #????####????????????????????????? | | ?????#????????# #?? #????????????????????????? | | ??#### ######## # #????????????????????????? | | ??+ + #????????????????????????? | | ???### #+######?????????????????????????? | | ???# !!! #??????????????????????????????? | | ???# !! ##?????????????????????????????? | | ???### !! "#?????????????????????????????? | | ?????# % #?????????????????????????????? | | ?????# ! #?????????????????????????????? | | ?????# #?????????????????????????????? | | ?????# ########## ##?????????????????????????????? | | ?????#??????????# #??#+########??????????????????? | | ??????????????### #### # #??????????????????? | | ???????######?# ## # """ #??????????????????? | | ???????#/ # !! ## # """ #??????????????????? | | ???????# # + """ !#??????????????????? | | ???????#! " " + ####p@ #??????????????????? | | ???????# " " # #??# #??????????????????? | | ???????# " " ###+###??########??????????????????? | | ???????# " "????????????????????????????????????? | | ???????+ " "????????????????????????????????????? | | ???????# " ?????????????????????????????????????? | | ???????# " ?????????????????????????????????????? | | ???????# "??????????????????????????????????????? | | ???????? "??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 20 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 68 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Salvage Targeting Computer | -7/Zion | Archive IFF Parser | -7/Zion | Archive EM Shield | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Wave Gun | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive H-55 Commando | -7/Zion | Archive Fabricated ------------ R-06 Scavenger | x2 | -6/Factory | Preloaded Repaired ---------- Hvy. Treads | 67% | -4/Factory Studied --------- VTOL Module | -6/Factory | Hacked Hover Unit | -5/Factory | Hacked Lgt. Ion Engine | -5/Factory | Hacked Flak Gun | -5/Factory | Hacked Variable Charge Gun | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Adventurer Backstab Deductive Reasoning It's Just You Maybe Next Time I'll Detach My Launcher My Command Is Your Wish Universal Adapter We Are Legion Wheee! Window Shopping Challenges ------------ None Game ------ Seed EncryptedSurgeFocus Manual? 0 Play Time 01:43:19 Cumulative 11.4 hours Start 2025.11.04 @ 12:39:34 End 2025.11.06 @ 22:09:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07e287fa-213d-4d24-bb3b-0daf5da58299