Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.23 @ 12:28:23 Player: Fedop Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (38) 190 Value Destroyed (811) 811 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1941 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 113/125 System Corruption 0% Temperature Cool (0) Movement Walking (105) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Small Storage Unit Visual Processing Unit Hardened Light Armor Plating Shield Generator > --- WEAPON (2) ------- Heavy Hammer > --- INVENTORY (8) ---- Light Ion Engine Aluminum Leg Improved Aluminum Leg Medium Storage Unit Large Storage Unit Improved Terrain Scanner Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Hardened Light Armor Plating > --- WEAPON ----------- Mace Heavy Hammer > --- INVENTORY -------- Light Ion Engine Aluminum Leg Medium Storage Unit Large Storage Unit Improved Terrain Scanner [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Mace Impact Weapon Mace Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 20 | 6 1 13 Power 4 | 1 . 3 Engine 4 | 1 . 3 Core . | . . . Reactor . | . . . Propulsion 5 | 2 . 3 Treads 2 | 2 . . Leg 2 | . . 2 Wheel . | . . . Hover . | . . . Flight 1 | . . 1 Utility 9 | 3 1 5 Device 3 | 2 . 1 Storage 2 | 1 1 . Processor 1 | . . 1 Hackware . | . . . Protection 3 | . . 3 Artifact . | . . . Weapon 2 | . . 2 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon 2 | . . 2 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 7 | . . 7 Power 1 | . . 1 Propulsion 2 | . . 2 Utility 3 | . . 3 Weapon 1 | . . 1 Highest Loss Streak 4 | . . 4 To Critical Strikes . | . . . Average Backups 3 | 1 4 4 Power 1 | . 1 . Propulsion . | . . 1 Utility 1 | . 2 3 Weapon . | . . . Tool/Special . | . . . Unused Backups 4 | . . 4 Power 1 | . . 1 Propulsion 2 | . . 2 Utility 1 | . . 1 Weapon . | . . . Tool/Special . | . . . Average Slot Usage (%) 61 | . 53 63 Engine 7 | . 5 8 Treads 10 | . 28 3 Leg 12 | . . 17 Device 7 | . 14 4 Storage 6 | . 5 6 Processor 2 | . . 3 Protection 5 | . . 7 Impact Weapon 8 | . . 12 Peak Build Rating 12 | 7 5 12 Average Rating 5 | 4 3 8 On Entrance 2 | . 5 3 Avg Prop Armor Cover (%) 38 | . 38 38 Naked Turns . | . . . Heaviest Build 18 | 11 16 18 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 8 10 10 Average Capacity 7 | 7 6 7 Most Carried 6 | 3 5 6 Average Carried 3 | 1 4 4 Final Capacity 8 | 8 5 8 Final Carried 6 | 2 5 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 275 | 142 . 133 Remotely . | . . . Salvage Created 1002 | 23 . 979 Parts 32 | 9 . 23 Haulers Intercepted 1 | . . 1 Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 22 | . . 22 Melee 10 | . . 10 Classes Destroyed 7 | 3 . 4 Worker 4 | 1 . 3 Tunneler 9 | 7 . 2 Hauler 1 | . . 1 Recycler 2 | 1 . 1 Swarmer 5 | . . 5 Grunt 11 | . . 11 Sentry 6 | . . 6 Best Kill Streak 4 | 2 . 4 Combat Bots Only 4 | . . 4 Max Kills in Single Turn 1 | 1 . 1 Gunslinging . | . . . Exploded . | . . . Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 185 | . 13 172 Missed 56 | . 5 51 Hits 129 | . 8 121 Projectile 129 | . 8 121 Critical Strikes 1 | . . 1 Actively Blocked 1 | . . 1 Damage Taken 1441 | . 95 1346 Core 438 | . 33 405 Absorbed by Shields 92 | . . 92 Redirected to Shielding 51 | . . 51 Core Remaining (%) 93 | 100 86 . Volleys Fired . | . . . Largest . | . . . Hottest . | . . . Shots Fired . | . . . Gun . | . . . Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic . | . . . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak . | . . . Robot Miss Streak . | . . . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 73 | . . 73 Core Hits 21 | 9 . 12 Critical Kills 4 | . . 4 Critical Parts Destroyed 11 | . . 11 Critical Strikes 15 | . . 15 Smash 15 | . . 15 Melee Attacks 82 | . . 82 Impact 82 | . . 82 Slashing . | . . . Piercing . | . . . Sneak Attacks 9 | . . 9 Combat Hostiles . | . . . Follow-up Attacks 1 | . . 1 Damage Inflicted 2943 | 130 12 2801 Guns . | . . . Cannons . | . . . Explosions . | . . . Melee 2789 | . . 2789 Ramming 154 | 130 12 12 Kinetic . | . . . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact 2789 | . . 2789 Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . 2 . Average Corruption 2 | . 2 . Corruption Purged . | . . . Corruption Blocked . | . . . Effects 1 | . 1 . Heat Flow Errors 1 | . 1 . Overload Shots . | . . . Overflow Damage 729 | . . 729 Projectiles . | . . . Explosions . | . . . Melee 729 | . . 729 Knockbacks 13 | 1 . 12 Impact 13 | 1 . 12 Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 6 | . 6 . Shots . | . . . Rammed 51 | 50 1 . Targets Rammed 61 | 59 1 1 Kicked 1 | . . 1 Crushed 9 | 9 . . Highest Temperature 233 | . 233 . Average Temperature 195 | . 195 . Received Heat Transfer 619 | . 48 571 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted 15 | . . 15 Combat Hostiles 12 | . . 12 Parts Fried 17 | . . 17 Impact Corruptions 29 | . . 29 Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level 1 | . . 1 Low Security (%) 93 | 100 100 83 Level 1 6 | . . 16 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 322 | 5 58 322 Initial 13 | . . 13 Average 65 | . 19 148 Influence Increases 889 | 45 122 722 Destroy 0b10 Robot/C 440 | . . 440 Destroy 0b10 Robot/NC 80 | 45 . 35 Destroy Leader 112 | . . 112 Successful Hack 32 | . 17 15 Disable Machine 15 | . . 15 Partial Spotted 30 | . 15 15 Lose Combat Pursuer 180 | . 90 90 Influence Decreases 567 | 45 90 432 Entered New Map 19 | . . 19 Time Decay 478 | 45 90 343 Lost Part 70 | . . 70 Squads Dispatched 3 | . 1 2 Investigation 3 | . 1 2 Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 4 | . 2 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 43 | . 10 33 Peak Tracking Total 8 | . 4 8 Tactical Retreats 6 | . 3 3 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 3 | . 1 2 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 12 | . 6 6 Terminals 10 | . 5 5 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 37 | . 14 23 Successful 23 | . 10 13 Failed 13 | . 4 9 Catastrophic 3 | . 1 2 Database Lockouts 1 | . . 1 Manual 25 | . 11 14 Terminals 28 | . 13 15 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers 8 | . . 8 Garrison Access . | . . . Terminal Hacks 6 | . 3 3 Robot Analysis 3 | . 1 2 Prototype ID Bank 1 | . . 1 Emergency Access Points 1 | . 1 . Terminal Index 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer 8 | . . 8 Insert Component 2 | . . 2 Analyze 2 | . . 2 Retrieve Study 4 | . . 4 Garrison Access Hacks . | . . . Unauthorized Hacks 6 | . 4 2 Terminals 6 | . 4 2 Botnet 6 | . 4 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 11 | . 5 6 Full Trace Events 2 | . . 2 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 2 | . . 2 Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired 4 | . . 4 Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed 2 | . . 2 Part Schematics Acquired 2 | . . 2 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 1176 | 501 301 374 Optics 241 | . . 241 Terrain 62 | 62 . . Seismic 873 | 439 301 133 Robot Analysis Total 3 | . 1 2 Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1902 | 805 301 796 Spaces Moved 1334 | 440 378 516 Core 476 | 3 306 167 Treads 511 | 437 72 2 Legs 342 | . . 342 Wheels . | . . . Hover . | . . . Flight 5 | . . 5 Fastest Speed 35 | 50 50 35 Average Speed 109 | 159 71 94 Slowest Speed 160 | 160 160 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped 1 | . . 1 Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 45 | 13 66 56 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1596 | 507 409 680 Wait 87 | . 28 59 Move 1330 | 439 377 514 Hop 1 | . . 1 Pick Up 8 | 2 . 6 Fast Attach 15 | 5 . 10 Attach 5 | 1 . 4 Detach 4 | 1 2 1 Swap 2 | . 1 1 Drop 3 | . . 3 Fire . | . . . Melee 80 | . . 80 Ram 1 | . 1 . Kick 1 | . . 1 Crush 59 | 59 . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 3 exits: [*Mat] / [*Sto x2]) History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 15) 806 | -11/Scrapyard | Entered Materials 807 | -10/Materials | Build established: Mutant 967 | -10/Materials | Discovered new exit (range 9) 1059 | -10/Materials | Discovered new exit (range 16) 1091 | -10/Materials | Discovered new exit (range 12) 1107 | -10/Materials | Entered another Materials area 1107 | -9/Materials | Evolved 2 slots: Utility x2 1108 | -9/Materials | Discovered new exit (range 15) 1244 | -9/Materials | Core integrity fell below 50% 1271 | -9/Materials | Lost 4 parts (2n2u) 1423 | -9/Materials | Core integrity fell below 20% 1596 | -9/Materials | Discovered new exit (range 15) 1854 | -9/Materials | Discovered new exit (range 4) 1883 | -9/Materials | Central database locked down 1903 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Tier: 2 Y-series armored sentries are equipped with a mix of thermal and kinetic weaponry. The Y-45 guards important locations and vital machinery, and remains at its station unless they identify a hostile robot or are alerted to the presence of one nearby. 01883_ ALERT: Central database lockdown, local access denied. 01887_ Destroyed Flight Unit. 01887_ S-10 Pest system corrupted by crushing effect. 01888_ S-10 Pest system terminally corrupted. 01888_ Lgt. Ion Engine fried. 01890_ Destroyed Lgt. Ion Engine. 01890_ Destroyed Flight Unit. 01890_ S-10 Pest system corrupted by crushing effect. 01891_ S-10 Pest system terminally corrupted. 01892_ Destroyed Flight Unit. 01892_ S-10 Pest system corrupted by crushing effect. 01893_ S-10 Pest system terminally corrupted. 01893_ Lgt. Ion Engine fried. 01893_ Flight Unit fried. 01901_ S-10 Pest knocked back. Map ----- +----------------------------------------------------+ | #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | ##???????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????? ????????? | | ?????????????????????? ????????? | | ?????????????????????? ????????? | | ?????????????????????? ????????? | | ?????????????????????? ????????? | | ?????????????????????? ????????? | | ?????????????????????? ????????? | | ?????????????????????? ????????? | | ?????????????????????? ????????? | | ??????????????????????# #????????? | | ??????????????????????# #????????? | | ??????????????????????# #????????? | | ??????????????????????# ########?? | | ??????????????????????# # #?? | | ??????????????????????# # " #?? | | ??????????????????????# #@T #?? | | ??????????????????????#%s%" #?? | | ??? ????????????????# # #?? | | ??? ???????????????# # #?? | | ??? ???????????????# ########## | | ??? ???????????????# T## # | | ??? #???????????????# ### """ # | | ??? #???????????????# #?# """ # | | ??? #?????????????### ### """ # | | ??# #?????????????# # # | | ?## ##????????????# ! # """ # | | ?# #????????????# %<[ + """ # | | ?# #????????????# = # """ # | | ?# +????????????# # # | | ?? #????????????###+### """ # | | ?? #?????????????# ## """ # | | ??# #??????????????# ## """ # | | ??# #??????????????# ## # | | ### #??????????????# ! ######### | | % #??????????????# #???????? | | ### #??????????????# #???????? | | # #??????????????# #???????? | | # #################+##???????? | | + ######???? | | # #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 11 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Imp. Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Hammer | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExpertElectrostormOptics Manual? 0 Play Time 00:21:58 Cumulative 93.2 hours Start 2026.08.23 @ 12:08:27 End 2026.08.23 @ 12:28:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 40 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c323c15f-4daf-4f23-9fb8-98c1f3606aa4