Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.09 @ 13:30:47 Player: pinbox Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (232) 1160 Value Destroyed (10271) 10271 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (577) 577 TOTAL SCORE: 18568 Bonus ------- High Alert Combat Kills 529 Follower Combat Kills 209 Entered Garrisons 200 Friendly Fire -361 Cogmind --------- Core Integrity 0/1450 Matter 168/300 Energy 99/100 System Corruption 70% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Myomer Leg Improved Cloaking Device Gamma Rifle Quantum Rifle Nova Cannon Peak State ------------ > --- POWER ------------ Singularity Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Improved Thunder Leg > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Advanced Targeting Computer Advanced Target Analyzer Core Analyzer Advanced Reaction Control System Improved Weapon Shielding Medium Reflective Plating Graphene Brace > --- WEAPON ----------- Gamma Rifle Heavy Laser Phase Gun Quantum Rifle Railgun > --- INVENTORY -------- Micro Antimatter Reactor Quantum Reactor Quantum Reactor Light Quantum Reactor Medium Treads Advanced Coolant Injector Advanced Coolant Injector Improved Energy Well Advanced Signal Interpreter Advanced Recoil Stabilizer Quantum Capacitor Improved Cloaking Device Improved Propulsion Shielding Gamma Rifle Gamma Rifle Gamma Rifle Nova Cannon Nova Cannon Plasma Sword [Rating: 163] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Singularity Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Centrium Wheel Hover Unit Antigrav Array Flight Unit Impulse Thruster Array Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Hackware Experimental System Shield Protection Improved Utility Shielding Weapon Heavy Ion Cannon Energy Gun Gamma Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun KE Penetrator Ballistic Cannon Linear Accelerator Launcher Heavy Missile Launcher Slashing Weapon Plasma Sword Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 . . 2 2 2 2 2 Power 2 | . . . . . . . 1 . 1 . . Propulsion 4 | . . . 1 1 . . . . . 2 . Utility 7 | . . 1 1 1 . . 1 1 1 . 1 Weapon 3 | . . 1 . . . . . 1 . . 1 Parts Attached 248 | 8 6 17 4 8 36 10 8 11 16 31 93 Power 31 | 1 2 1 2 . 7 . 2 2 1 3 10 Engine 6 | 1 1 1 1 . 1 . . 1 . . . Core 12 | . 1 . 1 . 6 . 2 1 1 . . Reactor 13 | . . . . . . . . . . 3 10 Propulsion 54 | 2 1 2 1 3 8 5 . 1 5 4 22 Treads 30 | 2 1 2 1 3 8 3 . . . . 10 Leg 10 | . . . . . . . . . . 1 9 Wheel 11 | . . . . . . 2 . 1 5 2 1 Hover 2 | . . . . . . . . . . . 2 Flight 1 | . . . . . . . . . . 1 . Utility 76 | 3 2 5 1 2 7 4 2 7 6 13 24 Device 41 | 2 1 2 1 1 4 3 . 4 4 7 12 Storage 7 | 1 1 . . . . . . 2 . 2 1 Processor 13 | . . 1 . 1 1 1 1 . . 2 6 Hackware 2 | . . . . . . . . . 1 1 . Protection 13 | . . 2 . . 2 . 1 1 1 1 5 Artifact . | . . . . . . . . . . . . Weapon 87 | 2 1 9 . 3 14 1 4 1 4 11 37 Energy Gun 45 | 2 1 5 . . 3 1 4 . 2 5 22 Energy Cannon 13 | . . 1 . 3 4 . . 1 1 2 1 Ballistic Gun 16 | . . 1 . . 3 . . . . 1 11 Ballistic Cannon 4 | . . 1 . . . . . . . 3 . Launcher 7 | . . 1 . . 3 . . . 1 . 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . . . 1 1 4 . 4 6 Corrupted Parts 3 | 1 . . 1 . . . . . . . 1 System Corruption 3 | 1 . . 1 . . . . . . . 1 Parts Lost 136 | . 2 5 . . 23 1 2 5 10 14 74 Power 19 | . 1 1 . . 5 . 1 1 1 3 6 Propulsion 29 | . . 1 . . 8 . . . 2 2 16 Utility 36 | . . 2 . . 6 . . 1 4 3 20 Weapon 52 | . 1 1 . . 4 1 1 3 3 6 32 Highest Loss Streak 24 | . 1 2 . . 13 1 1 3 4 8 24 To Critical Strikes . | . . . . . . . . . . . . Average Backups 14 | . 4 13 19 19 18 19 17 16 9 8 15 Power 1 | . 1 . 1 1 1 2 1 . . . 1 Propulsion 2 | . . 4 6 4 . 1 1 1 . 2 2 Utility 4 | . 2 4 7 6 4 5 4 5 3 2 4 Weapon 6 | . . 3 5 7 11 11 8 8 5 4 6 Tool/Special . | . . . . . . . . . . . . Unused Backups 59 | . . 9 5 4 2 1 7 3 3 . 25 Power 3 | . . . 1 . 1 . . . . . 1 Propulsion 16 | . . 6 . . . 1 1 . . . 8 Utility 20 | . . 3 4 2 1 . 4 3 1 . 2 Weapon 20 | . . . . 2 . . 2 . 2 . 14 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 86 | . 98 97 99 99 94 90 85 82 53 76 76 Engine 2 | . 7 10 8 . . . . 1 1 . . Core 3 | . 6 . . 7 6 7 12 8 4 . . Reactor 2 | . . . . . . . . . . 8 5 Treads 13 | . 28 21 26 29 25 14 . . . . 4 Leg 2 | . . . . . . . . . . . 9 Wheel 4 | . . . . . . 7 13 10 14 19 2 Device 13 | . 14 9 15 14 14 14 13 12 11 15 13 Storage 6 | . 14 11 9 7 7 7 6 5 2 3 4 Processor 9 | . . 5 9 7 13 14 13 11 5 5 11 Protection 2 | . . 5 2 7 1 . 5 5 2 . 3 Energy Gun 11 | . 27 27 18 . . . 11 19 9 7 9 Energy Cannon 7 | . . 1 . 21 19 22 7 2 . 2 . Ballistic Gun 2 | . . 2 8 . . . . . . . 7 Peak Build Rating 163 | 7 9 19 23 42 44 53 64 84 91 152 163 Average Rating 65 | 5 7 13 22 38 40 47 61 77 60 111 130 On Entrance 36 | . 7 7 19 23 42 43 52 63 68 28 89 Avg Prop Armor Cover (%) 8 | . . . . . . . . . 35 4 5 Naked Turns 5 | . . . . . . . . . 1 . 4 Heaviest Build 140 | 13 49 58 65 81 81 71 84 96 106 132 140 Greatest Support 186 | 40 40 40 60 91 91 86 56 56 64 80 186 Greatest Overweight (x) 23 | 3 1 1 1 1 3 23 1 1 2 2 21 Average Overweight (x) . | . . 1 . . . . 1 1 . 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 12 20 20 20 20 20 20 20 12 17 19 Most Carried 20 | 1 8 20 20 20 20 20 20 20 19 19 20 Average Carried 15 | . 4 13 19 19 18 19 19 19 10 9 16 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 5 20 5 Final Carried 20 | 1 6 20 20 20 20 20 19 19 5 18 5 Class Distribution -------------------- 45% | Scavenger-Gunner 20% | Skirmisher 13% | Gunner 10% | Mutant 4% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Gunner | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Mutant | -4/Factory Skirmisher | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Fac Res Res Matter Collected 5482 | 270 66 284 136 109 818 323 117 652 277 322 2108 Remotely 10 | 10 . . . . . . . . . . . Salvage Created 11288 | 189 629 1639 428 205 1226 354 409 642 355 385 4827 Parts 603 | 13 43 87 33 17 68 15 13 37 13 29 235 Haulers Intercepted 14 | . 1 5 2 . . 1 . 2 . . 3 Recyclers Shooed 10 | . . 2 . . . . . 1 2 . 5 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 169 | . 12 25 9 3 40 6 7 5 5 6 51 Melee 1 | . . . . . . . . . . . 1 Guns 84 | . 11 14 1 . 8 . 2 5 . 3 40 Cannons 36 | . . 3 . 3 16 6 2 . . 3 3 AOE 37 | . 1 8 8 . 15 . 3 . 2 . . Classes Destroyed 18 | 2 6 2 4 1 1 . . . . 1 1 Worker 6 | . 2 1 . 1 . . . . . 1 1 Builder 8 | . 3 1 . . . . 1 . . 1 2 Tunneler 10 | 6 . . 2 . . . . . . 1 1 Hauler 14 | . 1 5 2 . . 1 . 2 . . 3 Recycler 14 | 1 . 6 . . . . 1 1 . . 5 Mechanic 1 | . . . 1 . . . . . . . . Operator 1 | . . . 1 . . . . . . . . Watcher 9 | . 1 3 1 1 . . . . . . 3 Swarmer 45 | . 2 11 4 . 18 . . . . . 10 Cutter 2 | . . . . . 2 . . . . . . Grunt 46 | . 10 5 2 . 6 3 5 1 4 1 9 Brawler 5 | . . . 1 . 4 . . . . . . Duelist 4 | . . 2 . . 1 . 1 . . . . Sentry 25 | . . 7 . 1 9 2 . . 1 1 4 Hunter 8 | . . . 2 . . . . 1 . 2 3 Programmer 32 | . . . . 2 . 1 1 3 . 1 24 Heavy 1 | . . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . . . . 1 Best Kill Streak 17 | 5 5 7 8 2 17 1 7 3 4 3 9 Combat Bots Only 17 | . 5 7 7 1 17 1 5 2 4 2 7 Max Kills in Single Turn 3 | 1 2 3 3 2 2 1 2 2 1 1 2 Gunslinging 1 | . . . . . . . . . . . 1 Exploded 3 | . 1 3 3 . 2 . 1 . 1 . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Fac Res Res Hostile Shots Fired 1933 | . 71 75 22 4 475 86 40 59 213 144 744 Missed 554 | . 19 19 12 2 138 31 12 10 94 22 195 Hits 1379 | . 52 56 10 2 337 55 28 49 119 122 549 Melee 3 | . . . . . 3 . . . . . . Projectile 1376 | . 52 56 10 2 334 55 28 49 119 122 549 AOE 15 | . . . . . 2 . . 13 . . . Critical Strikes 64 | . 1 1 . . 4 . 2 4 6 6 40 Actively Blocked 40 | . . . . . . . . . . 1 39 Part Disruptions 10 | . . . . . . . . . . 1 9 Actively Blocked 1 | . . . . . . . . . . . 1 Damage Taken 25837 | 63 542 673 89 32 4125 514 560 1481 2105 2635 13018 Core 3204 | 63 95 79 . . 588 83 44 136 347 303 1466 Absorbed by Shields 460 | . . . . . . . 25 . . . 435 Reduced by Siege Mode 439 | . . . . . . . . . . . 439 Redirected to Shielding 349 | . . . . . . . . . . . 349 Ignored by Resistances 16 | . . . . . . . . . . . 16 Regen/Repaired (Parts) 103 | . . . . . . . . 103 . . . Core Remaining (%) 68 | 74 36 80 100 . . 4 94 86 69 76 . Volleys Fired 544 | 13 50 67 19 8 96 15 20 25 11 52 168 Largest 5 | 2 2 3 3 3 3 3 3 4 4 4 5 Hottest 439 | 90 90 158 113 195 195 195 185 220 240 352 439 Shots Fired 1473 | 26 89 191 49 22 197 41 38 96 34 94 596 Gun 1089 | 26 89 169 45 . 35 . 19 75 31 41 559 Cannon 329 | . . 19 . 22 132 41 9 21 1 53 31 Launcher 55 | . . 3 4 . 30 . 10 . 2 . 6 Special . | . . . . . . . . . . . . Kinetic 293 | . . 10 15 . 29 . . . . 21 218 Thermal 730 | 13 70 113 . 22 132 41 9 21 2 59 248 Explosive 51 | . . 3 4 . 30 . 10 . 2 . 2 Electromagnetic 399 | 13 19 65 30 . 6 . 19 75 30 14 128 Robot Hit Streak 31 | 7 10 19 18 2 12 13 9 31 12 11 28 Robot Miss Streak 8 | 1 5 5 2 3 2 2 3 1 2 4 8 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 23 | . . . 1 . 2 . 2 . . 1 17 Max Gunslinging Chain 1 | . . . 1 . 1 . 1 . . 1 1 Capacitor 15 | . . . . . . . . . . . 15 Shots Hit Robots 904 | 18 53 90 32 8 116 21 25 72 28 41 400 Core Hits 479 | 8 29 57 24 7 92 11 21 30 21 19 160 Critical Kills 6 | . . 1 . . 1 . . . . 2 2 Critical Parts Destroyed 3 | . . . . . . . . . . 2 1 Critical Strikes 43 | 3 3 3 . . 1 . 1 3 1 8 20 Burn 16 | 2 3 1 . . . . . . . . 10 Meltdown 2 | . . 1 . . 1 . . . . . . Destroy 7 | . . . . . . . . . . 4 3 Blast 4 | . . . . . . . . . . 4 . Corrupt 10 | 1 . 1 . . . . 1 3 1 . 3 Sever 4 | . . . . . . . . . . . 4 Melee Attacks 24 | . . . . . 3 . 6 2 . . 13 Impact . | . . . . . . . . . . . . Slashing 24 | . . . . . 3 . 6 2 . . 13 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 26913 | 311 878 1785 1006 251 4733 612 1160 1039 1856 1504 11778 Guns 14905 | 227 677 1101 463 . 436 . 251 599 546 648 9957 Cannons 5411 | . . 221 . 251 2122 610 165 440 45 856 701 Explosions 6220 | 84 195 461 543 . 2175 . 744 . 1265 . 753 Melee 367 | . . . . . . . . . . . 367 Ramming 10 | . 6 2 . . . 2 . . . . . Kinetic 5231 | . . 79 109 . 384 . . . . 536 4123 Thermal 11334 | 161 595 639 143 251 2122 610 165 440 384 754 5070 Explosive 4806 | . 155 397 400 . 2175 . 744 . 751 . 184 Electromagnetic 5165 | 150 122 668 354 . 52 . 251 599 721 214 2034 Impact . | . . . . . . . . . . . . Slashing 367 | . . . . . . . . . . . 367 Piercing . | . . . . . . . . . . . . Highest Corruption 70 | 1 1 1 1 1 1 1 1 11 . 7 70 Average Corruption 12 | 1 1 1 1 1 1 1 1 5 . 4 33 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 217 | . 3 5 1 . 24 9 1 11 . 2 161 Message Errors 49 | . . . . . 12 3 . 2 . . 32 Matter Fused 45 | . 1 2 . . 4 3 1 . . . 34 Heat Flow Errors 18 | . 1 . . . 3 1 . 1 . 1 11 Energy Discharges 26 | . . 2 . . 4 . . 1 . . 19 Parts Fused 2 | . 1 1 . . . . . . . . . Data Loss (minor) 21 | . . . . . 1 2 . 5 . 1 12 Data Loss (major) 7 | . . . 1 . . . . . . . 6 Misfires 9 | . . . . . . . . . . . 9 Alerts 7 | . . . . . . . . 1 . . 6 Weapon Failures 33 | . . . . . . . . 1 . . 32 Overload Shots . | . . . . . . . . . . . . Overflow Damage 302 | . 60 11 . . 114 . 22 33 25 . 37 Projectiles 81 | . . 1 . . 10 . . 33 . . 37 Explosions 221 | . 60 10 . . 104 . 22 . 25 . . Melee . | . . . . . . . . . . . . Knockbacks 5 | . . 1 . . . . . . . 4 . Impact . | . . . . . . . . . . . . Kinetic 5 | . . 1 . . . . . . . 4 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 824 | 63 . . . . 423 1 82 . 167 . 88 Shots 21 | 2 . . . . 11 . 2 . 3 . 3 Rammed 4 | . 1 2 . . . 1 . . . . . Targets Rammed 4 | . 1 2 . . . 1 . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 553 | 324 356 447 . 185 349 212 394 213 187 433 553 Average Temperature 108 | 134 83 100 . 65 109 48 194 77 94 141 109 Received Heat Transfer 2720 | . 246 231 18 . 828 96 231 . 105 250 715 Effects 17 | 1 2 1 . . 1 . 2 . . 4 6 Shutdowns 6 | 1 1 1 . . . . . . . 1 2 Energy Bleed 3 | . . . . . . . . . . . 3 Interference 6 | . 1 . . . . . 2 . . 3 . Matter Decay 1 | . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . 1 . . . . . . Siege Activations 2 | . . . . . . . . . . . 2 Total Turns 71 | . . . . . . . . . . . 71 Longest Duration 45 | . . . . . . . . . . . 45 Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . . . . 3 . 6 Combat Hostiles 7 | . . . . . . . . . 3 . 4 Parts Fried 24 | . . 1 1 . 1 . . 3 4 . 14 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 5 | . . 1 . . 1 . . . . . 3 Combat Hostiles 4 | . . . . . 1 . . . . . 3 Parts Melted 40 | 2 6 5 . . 3 4 . . . . 20 Heat Transferred 16521 | 520 1770 1477 . 333 2612 814 222 518 300 814 7141 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 11 | 2 1 2 2 . . . . . 4 . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Fac Res Res Maximum Alert Level 5 | . . 2 1 . 5 3 2 1 1 . 1 Low Security (%) 49 | 100 100 33 54 100 5 . . 93 87 100 57 Level 1 26 | . . 65 45 . 11 . 65 6 12 . 42 Level 2 4 | . . 1 . . 15 . 34 . . . . Level 3 12 | . . . . . 30 100 . . . . . Level 4 4 | . . . . . 23 . . . . . . Level 5 2 | . . . . . 12 . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 1887 | 15 196 405 293 118 1887 1064 466 228 229 120 382 Initial 990 | . . 76 167 118 27 990 441 228 10 92 27 Average 347 | 2 102 235 178 36 900 974 372 93 109 21 167 Influence Increases 7121 | 35 432 865 340 126 2110 413 299 218 486 292 1505 Destroy 0b10 Robot/C 3520 | . 240 500 180 60 840 220 140 100 100 120 1020 Destroy 0b10 Robot/NC 315 | 35 35 80 35 10 . 5 10 15 . 15 75 Destroy Leader 696 | . 54 136 46 32 30 52 40 34 20 30 222 Allied During Kill 88 | . . . . . 15 73 . . . . . Successful Hack 156 | . 18 11 7 18 28 . . 31 12 5 26 Select Force Hacks 30 | . 30 . . . . . . . . . . Disable Machine 300 | . 30 45 60 . 45 15 . 30 30 15 30 Anti-Garrison Action 850 | . . . . . 850 . . . . . . Destroy Structure 596 | . 25 33 12 6 212 3 34 8 114 32 117 Lose Combat Pursuer 570 | . . 60 . . 90 45 75 . 210 75 15 Influence Decreases 6749 | 35 252 649 475 348 262 1399 734 662 332 418 1183 Entered New Map 2202 | . . 104 229 143 12 897 460 238 12 84 23 Time Decay 3223 | 35 232 505 246 205 . 392 254 374 220 244 516 Lost Part 1204 | . 20 40 . . 230 10 20 50 100 90 644 Lost Ally 120 | . . . . . 20 100 . . . . . Squads Dispatched 37 | . 4 . . 2 . 3 4 1 8 5 10 Investigation 5 | . 3 . . . . . 1 . 1 . . Extermination 18 | . . . . 1 . 2 1 1 2 2 9 Reinforcement 10 | . 1 . . 1 . 1 1 . 2 3 1 Assault . | . . . . . . . . . . . . Garrison 4 | . . . . . . . 1 . 3 . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Fac Res Res Distress Signals 7 | . 1 1 . . . . . . 2 . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 272 | . 21 36 12 5 47 16 11 7 25 14 78 Peak Tracking Total 8 | . 6 7 7 1 8 3 4 2 8 7 8 Tactical Retreats 24 | . . 3 . . 5 3 3 . 7 2 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Fac Res Res Traps Triggered 20 | . 1 1 . . 10 2 3 . . 2 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Fac Res Res Machines Disabled 26 | . 2 3 4 . 9 1 . 2 2 1 2 Max in Single Turn 2 | . 2 2 2 . 2 1 . 1 2 1 1 Garrison Relay 5 | . . . . . 5 . . . . . . Phase Generator 1 | . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Fac Res Res Machines Accessed 43 | . 6 6 2 2 4 4 3 5 1 3 7 Terminals 28 | . 4 4 1 1 4 2 2 2 . 2 6 Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . 1 . 1 . . . . 2 . . . Recycling Units 5 | . 1 . . . . 1 1 . 1 1 . Scanalyzers 5 | . . 2 . . . 1 . 1 . . 1 Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 88 | . 11 15 7 6 6 10 5 10 3 4 11 Successful 36 | . 6 7 2 3 3 4 . 5 3 1 2 Failed 52 | . 5 8 5 3 3 6 5 5 . 3 9 Catastrophic 12 | . . 2 . . 1 1 1 . . 1 6 Database Lockouts . | . . . . . . . . . . . . Manual 46 | . 11 7 4 5 . 3 3 3 1 1 8 Terminals 51 | . 9 7 4 4 6 3 4 4 . 2 8 Fabricators . | . . . . . . . . . . . . Repair Stations 9 | . 1 . 3 . . . . 5 . . . Recycling Units 10 | . 1 . . . . 3 1 . 3 2 . Scanalyzers 16 | . . 8 . . . 4 . 1 . . 3 Garrison Access 2 | . . . . 2 . . . . . . . Terminal Hacks 7 | . . 1 . 1 3 . . 1 . 1 . Prototype ID Bank 1 | . . 1 . . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . Open DSF 1 | . . . . . . . . . . 1 . Level Access Points 1 | . . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . Patrol Navigation 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . . 1 . . . . 3 . . . Scan Component 3 | . . . 1 . . . . 2 . . . Repair 1 | . . . . . . . . 1 . . . Recycling Unit Hacks 4 | . . . . . . 2 . . 2 . . Process 1 | . . . . . . 1 . . . . . Report Inventory 2 | . . . . . . 1 . . 1 . . Retrieve Components 1 | . . . . . . . . . 1 . . Scanalyzer 9 | . . 6 . . . 2 . . . . 1 Retrieve Study 9 | . . 6 . . . 2 . . . . 1 Garrison Access Hacks 1 | . . . . 1 . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks 11 | . 6 . 1 1 . . . 1 1 . 1 Terminals 8 | . 4 . 1 1 . . . 1 . . 1 Botnet 4 | . . . 1 1 . . . 1 . . 1 Skim 4 | . 4 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . Patch 1 | . 1 . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . 1 . . Recyclers 1 | . . . . . . . . . 1 . . Tunnel 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 38 | . 4 6 2 2 3 4 3 4 1 2 7 Full Trace Events 1 | . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 9 | . . 6 . . . 2 . . . . 1 Parts Repaired 1 | . . . . . . . . 1 . . . Time 19 | . . . . . . . . 19 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 39 | . . . . . . 39 . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . 2 . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 22 | . . . . . 22 . . . . . . Machine Destruction 22 | . . . . . 22 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 3 | . . . . . 3 . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Fac Res Res Total Allies 6 | . . . . . 6 . . . . . . Largest Group 5 | . . . . . 5 5 . . . . . Highest-Rated Group 184 | . . . . . 184 184 . . . . . Highest-Rated Ally 80 | . . . . . 80 80 . . . . . Initial Warlord ECA Mod 10 | . . . . . . 10 9 8 7 6 5 Total Orders . | . . . . . . . . . . . . Ally Attacks 27 | . . . . . 10 17 . . . . . Total Damage 656 | . . . . . 222 434 . . . . . Kills 7 | . . . . . 2 5 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Fac Res Res Active Infowar (turns) 4791 | 2 330 333 . . . 71 559 877 312 957 1350 Sensors 3041 | . . . . . . 71 559 877 312 953 269 Terrain 1086 | . . . . . . . . . . . 1086 Structural 741 | . . . . . . . . . . 741 . Seismic 1442 | 2 330 333 . . . . . . . 326 451 Cloaking 787 | . . . . . . . . . . 232 555 Jamming 168 | . . . . . . . . 168 . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Fac Res Res Turns Passed 13706 | 223 670 1855 523 559 2568 931 559 877 618 1097 3226 Spaces Moved 6704 | 62 237 595 188 303 1145 622 373 577 564 666 1372 Core 155 | 20 . . . . . 2 . . 119 3 11 Treads 3183 | 42 237 595 188 303 1145 242 . . . . 431 Legs 712 | . . . . . . . . . . . 712 Wheels 2651 | . . . . . . 378 373 577 445 663 215 Hover 3 | . . . . . . . . . . . 3 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 160 160 160 115 115 115 50 50 50 Average Speed 154 | 151 180 240 238 166 182 136 115 115 90 109 158 Slowest Speed 1200 | 200 240 240 240 240 280 1200 115 115 150 130 1100 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 3 55 68 26 12 97 26 12 16 20 10 36 Regions Visited 11 Branch Regions . Pre-discovered Areas 1 | . 1 . . . . . . . . . . Known Exits Taken 5 | . . . . 1 . 1 1 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . . . . 1 . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 33 | . . . . 1 . . 7 2 . 23 . Terrain Destroyed 450 | 8 26 25 19 5 180 2 34 4 75 29 43 Melee 8 | . . . . . . . 6 2 . . . Projectile 66 | . . . . 5 1 2 1 2 . 29 26 AOE 375 | 8 26 25 19 . 179 . 27 . 75 . 16 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Fac Res Res Total 8919 | 162 389 876 228 344 1440 677 459 727 644 940 2033 Wait 933 | 77 90 139 . 1 76 5 11 69 35 162 268 Move 6693 | 61 236 594 187 303 1144 621 372 576 563 665 1371 Hop . | . . . . . . . . . . . . Pick Up 165 | 1 3 30 8 9 17 3 6 12 9 15 52 Fast Attach 147 | 8 3 5 1 4 14 10 4 8 6 24 60 Attach 109 | . 1 6 3 3 18 1 4 7 13 9 44 Detach 51 | 1 2 4 . 3 7 1 1 4 3 8 17 Swap 68 | . 2 12 3 2 17 4 6 9 2 3 8 Drop 121 | 1 1 17 7 11 8 16 10 15 2 2 31 Fire 544 | 13 50 67 19 8 96 15 20 25 11 52 168 Melee 24 | . . . . . 3 . 6 2 . . 13 Ram 1 | . . . . . . 1 . . . . . Kick . | . . . . . . . . . . . . Crush 3 | . 1 2 . . . . . . . . . Escape Stasis 36 | . . . . . 16 . 19 . . . 1 Rewire 24 | . . . . . 24 . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 224 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 7) 792 | -10/Materials | Core integrity fell below 50% 805 | -10/Materials | Discovered new exit (range 16) 894 | -10/Materials | Entered another Materials area 894 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1187 | -9/Materials | Build established: Scavenger-Gunner 1273 | -9/Materials | Destroyed 7 combat bots 1703 | -9/Materials | Discovered new exit (range 15) 1804 | -9/Materials | Build established: Tank 2158 | -9/Materials | Build established: Gunner 2708 | -9/Materials | Discovered new exit (range 16) 2749 | -9/Materials | Entered another Materials area 2749 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2831 | -8/Materials | Build established: Scavenger-Gunner 3057 | -8/Materials | Destroyed 7 combat bots 3188 | -8/Materials | Discovered new exit (range 12) 3272 | -8/Materials | Entered Factory 3272 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3680 | -7/Factory | Build established: Gunner 3831 | -7/Factory | Identified exit to Garrison 3831 | -7/Factory | Entered Garrison 3905 | -7/Garrison | Triggered checkpoint 3908 | -7/Garrison | Triggered checkpoint 3942 | -7/Garrison | Triggered checkpoint 3964 | -7/Garrison | Triggered checkpoint 3998 | -7/Garrison | Core integrity fell below 50% 4034 | -7/Garrison | Lost 13 parts (2p4n4u3w) 4041 | -7/Garrison | Destroyed 17 combat bots 4125 | -7/Garrison | Discovered new exit (range 13) 4203 | -7/Garrison | Triggered checkpoint 4239 | -7/Garrison | Garrison Relay disabled 4288 | -7/Garrison | Lost 4 parts (1p2n1u) 4366 | -7/Garrison | Build established: Scavenger-Gunner 4384 | -7/Garrison | Rescued a captive Derelict 4559 | -7/Garrison | Discovered new exit (range 11) 4597 | -7/Garrison | Triggered checkpoint 4635 | -7/Garrison | Triggered checkpoint 4646 | -7/Garrison | Garrison Relay disabled 4849 | -7/Garrison | Triggered checkpoint 4906 | -7/Garrison | Garrison Relay disabled 5379 | -7/Garrison | Discovered new exit (range 9) 5448 | -7/Garrison | Triggered checkpoint 5451 | -7/Garrison | Core integrity fell below 20% 5742 | -7/Garrison | Triggered checkpoint 5854 | -7/Garrison | Found embedded Infiltrators 6019 | -7/Garrison | Phase Generator disabled 6399 | -7/Garrison | Entered Factory 6399 | -7/Factory | Accompanied by 5 allies 6855 | -7/Factory | Lost 4 allies 7116 | -7/Factory | Build established: Gunner 7318 | -7/Factory | Discovered new exit (range 11) 7328 | -7/Factory | Identified exit to Factory 7330 | -7/Factory | Entered another Factory area 7330 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7573 | -6/Factory | Build established: Skirmisher 7583 | -6/Factory | Discovered new exit (range 9) 7592 | -6/Factory | Identified exit to Factory 7835 | -6/Factory | Garrison activated, responded to threat 7889 | -6/Factory | Entered another Factory area 7889 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7990 | -5/Factory | Identified exit to Factory 8441 | -5/Factory | Repaired Hrd. Medium Armor Plating 8724 | -5/Factory | System corruption reached 10% 8766 | -5/Factory | Entered another Factory area 8766 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8790 | -4/Factory | Lost 3 parts (3w) 8860 | -4/Factory | Found Fusion Bomb Launcher 8996 | -4/Factory | Lost 4 parts (1p2u1w) 9071 | -4/Factory | Garrison activated, responded to threat 9075 | -4/Factory | Released all parts (12) 9104 | -4/Factory | Lost 3 parts (1n2w) 9364 | -4/Factory | Spotted B-86 Titan 9375 | -4/Factory | Build established: Mutant 9382 | -4/Factory | Discovered new exit (range 5) 9384 | -4/Factory | Entered Research 9384 | -3/Research | Evolved 2 slots: Propulsion x2 9511 | -3/Research | Lost 3 parts (3w) 9814 | -3/Research | Found Prototype Hackware 9814 | -3/Research | Identified Exp. System Shield 9835 | -3/Research | Build established: Skirmisher 10055 | -3/Research | Found Prototype Processor 10055 | -3/Research | Identified Exp. Targeting Computer 10064 | -3/Research | Discovered new exit (range 8) 10076 | -3/Research | Identified exit to Research 10471 | -3/Research | Lost 8 parts (3p2n2u1w) 10481 | -3/Research | Entered another Research area 10481 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 10808 | -2/Research | Lost 8 parts (1n4u3w) 11013 | -2/Research | Found Prototype Reactor 11013 | -2/Research | Identified Singularity Reactor 11019 | -2/Research | Found Singularity Reactor 11043 | -2/Research | System corruption reached 10% 11095 | -2/Research | Build established: Scavenger-Gunner 11476 | -2/Research | Lost 3 parts (1n2w) 11688 | -2/Research | Lost 7 parts (3n1u3w) 12083 | -2/Research | Build established: Scavenger-Tank 12225 | -2/Research | Spotted B-90 Cyclops 12313 | -2/Research | Destroyed B-90 Cyclops 12343 | -2/Research | Lost 8 parts (1p1n2u4w) 12381 | -2/Research | System corruption reached 30% 12440 | -2/Research | Lost 14 parts (4n4u6w) 12471 | -2/Research | Found Quantum Capacitor 12678 | -2/Research | Build established: Scavenger-Gunner 12860 | -2/Research | Found Gamma Bomb Array 13083 | -2/Research | Core integrity fell below 50% 13158 | -2/Research | Core integrity fell below 20% 13189 | -2/Research | Destroyed 7 combat bots 13194 | -2/Research | Lost 24 parts (5p6n6u7w) 13202 | -2/Research | Found Prototype Launcher 13202 | -2/Research | Identified Gui. Micro-nuke Launcher 13206 | -2/Research | Found Gui. Micro-nuke Launcher 13213 | -2/Research | Found Faulty Gui. Micro-nuke Launcher 13703 | -2/Research | Released all parts (14) 13707 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- corruption cleaned. 13695_ R U UVA|SE8PPMYATCOPFPQFAEW2P%BDG 13702_ Gamma Rifle destroyed. 13703_ Released Adv. Cryofiber Web. 13703_ Released Gamma Rifle. 13703_ Released Adv. Medium Treads. 13703_ Released Arm. Medium Treads. 13703_ Released Hcp. Storage Unit. 13703_ Released Graphene Brace. 13703_ Released Adv. Target Analyzer. 13703_ Released Adv. Coolant Injector. 13703_ Released Mic. Antimatter Reactor. 13703_ Released Lgt. Antimatter Reactor. 13703_ Released Gamma Rifle. 13703_ Released Imp. Utility Shielding. 13703_ Released Gui. Micro-nuke Launcher. 13705_ U-05 Engineer lays Concrete. 13706_ P-80 Master resets P-80 Master, system corruption cleaned. 13706_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ????????????????????????????? ??????????????????? | | ?????????????????????######## ??????????????????? | | ????????????????????## ??????????????????? | | ?????#??????????????? ???????????????????? | | ?????+ ??????????????# ????????????????????? | | ?????# ?????????????# ?????????????????????? | | ?????? ????????????# #??????????????????????? | | ???????? ???????????# #??????????????????????? | | ?" #####+########### @#??????????????????????? | | ? #??????????????????????? | | u [ #??????????????????????? | | !!* #??????????????????????? | | ] ![=[! #??????????????????????? | | ???????#### [[!=/]## ##########?????????????? | | ????????# *]![! # # #?????????????? | | ????????# pp=[* # # #?????????????? | | ????????# wp! # """" #?????????????? | | ????????# # """" #?????????????? | | ????????# # """" #?????????????? | | ????????# + """" #?????????????? | | ????????# # #?????????????? | | ????????# # #?????????????? | | ######### # #?????????????? | | # ##########??############ | | # + #???????????# | | """ # # #???????????# | | ""T"" ##/########### #???????????# | | "" "" ## ########### ###########?# | | % ## # """"" # # #?# | | ## # ""Y"" # # #?# | | % ## # # # """"#?# | | ###+###### # # # """"#?# ! | | ## #???# / #% # """"#?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 99 Coolant Potential 100 Energy Generation 75 Energy Capacity 1160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Cloak Strength 3 Base Temperature (-) 200 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 15 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 82 Targeting Accuracy 16 Target Analysis 12 Core Analysis 6 Recoil Reduction 6 Energy Filtering 30 Particle Charging 15 Salvage Targeting 2 Offensive Hacking 14 Defensive Hacking 16 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hrd. Medium Armor Plating | 57% | -5/Factory Studied --------- Particle Cannon | -9/Materials | Hacked Hvy. EM Pulse Gun | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Lightning Gun | -7/Factory | Hacked Hvy. Missile Launcher | -7/Factory | Hacked Myomer Leg | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Short-term Sacrifices Challenges ------------ None Game ------ Seed FrostAdvancedDrive Manual? 0 Play Time 02:36:30 Cumulative 106.5 hours Start 2026.09.08 @ 16:15:49 End 2026.09.09 @ 13:30:47 Sessions 19 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 103 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/0/0/1/0/0/0/0/0/1 Lore% 60 Gallery% 54 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de13a405-1504-4a3a-8c9d-bff0d7fd1b23