Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.15 @ 08:48:04 Player: deepledi Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (52) 260 Value Destroyed (2890) 2890 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1697) 1697 TOTAL SCORE: 8087 Bonus ------- High Alert Combat Kills 310 Follower Combat Kills 516 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -29 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 173/280 System Corruption 4% Temperature Cool (0) Movement Flying (31) Location -7/Garrison Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY (6) ------ Small Storage Unit Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Transmission Jammer Improved Light Armor Plating > --- WEAPON (2) ------- Mace > --- INVENTORY (8) ---- Relay Coupler [Grunt] (33) Relay Coupler [Grunt] (29) Relay Coupler [Brawler] (27) Relay Coupler [Sentry] (22) Gatling Laser Gatling Laser Flak Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Improved Cooling System Small Storage Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Core Analyzer > --- WEAPON ----------- Gauss Rifle Powered Hammer > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Cesium-ion Thruster Improved VTOL Module Improved VTOL Module Cooled VTOL Module Advanced ECM Suite High-powered Shotgun [Rating: 48] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Gravmag System Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Visual Processing Unit Device Improved Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Powered Hammer Energy Gun Gatling Laser Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Impact Weapon Powered Hammer Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Gar Slots Evolved 6 | . . . . 4 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . Utility 4 | . . . . 3 1 . . . Weapon . | . . . . . . . . . Parts Attached 87 | 6 8 . 1 18 16 28 10 . Power 12 | 1 1 . . 2 2 4 2 . Engine 9 | 1 1 . . 2 2 1 2 . Core 3 | . . . . . . 3 . . Reactor . | . . . . . . . . . Propulsion 29 | 2 3 . . 6 4 10 4 . Treads 1 | . 1 . . . . . . . Leg 6 | . . . . . . 6 . . Wheel 2 | 2 . . . . . . . . Hover 6 | . . . . 3 3 . . . Flight 14 | . 2 . . 3 1 4 4 . Utility 26 | 1 4 . . 5 8 7 1 . Device 11 | . 1 . . 2 4 3 1 . Storage 4 | 1 1 . . 1 1 . . . Processor 6 | . . . . 2 2 2 . . Hackware . | . . . . . . . . . Protection 5 | . 2 . . . 1 2 . . Artifact . | . . . . . . . . . Weapon 20 | 2 . . 1 5 2 7 3 . Energy Gun 7 | . . . . 1 . 3 3 . Energy Cannon . | . . . . . . . . . Ballistic Gun 8 | 2 . . 1 1 2 2 . . Ballistic Cannon 1 | . . . . . . 1 . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 4 | . . . . 3 . 1 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . . 3 2 . 2 . Parts Lost 29 | . . . 5 1 4 18 . 1 Power 4 | . . . 1 . . 2 . 1 Propulsion 11 | . . . 2 1 3 5 . . Utility 6 | . . . . . 1 5 . . Weapon 8 | . . . 2 . . 6 . . Highest Loss Streak 9 | . . . 3 1 1 9 . 1 To Critical Strikes 2 | . . . . . . 2 . . Average Backups 6 | 3 6 5 4 5 7 5 8 7 Power 1 | . 1 1 1 1 2 1 1 . Propulsion 1 | 1 2 1 . . 3 . . . Utility 2 | . . 2 2 2 1 3 4 4 Weapon 1 | . 1 1 1 1 1 1 3 3 Tool/Special . | . . . . . . . . . Unused Backups 24 | . 5 1 . 3 4 5 1 5 Power 4 | . . . . 2 . 1 1 . Propulsion 4 | . 3 . . . . 1 . . Utility 11 | . . . . 1 3 3 . 4 Weapon 4 | . 1 1 . . 1 . . 1 Tool/Special 1 | . 1 . . . . . . . Average Slot Usage (%) 93 | . 87 100 92 91 97 90 90 92 Engine 7 | . 14 14 14 8 7 3 7 7 Leg 4 | . . . . . . 12 11 . Hover 11 | . . . . 10 28 . . . Flight 10 | . 8 28 19 12 . 15 17 30 Device 11 | . 4 14 14 13 15 9 1 7 Storage 4 | . 9 . . 3 7 1 7 7 Processor 18 | . . . . 15 21 24 23 23 Protection 4 | . 2 14 14 10 . 3 7 7 Energy Gun 1 | . . . . . . 2 5 . Ballistic Gun 8 | . 28 28 27 5 8 5 . . Impact Weapon 6 | . . . . 11 5 5 7 7 Peak Build Rating 48 | 6 7 7 8 37 48 43 44 40 Average Rating 34 | 4 6 7 6 26 45 35 38 39 On Entrance 19 | . 6 7 7 4 37 38 40 40 Avg Prop Armor Cover (%) 4 | . 5 . 4 9 3 6 . . Naked Turns . | . . . . . . . . . Heaviest Build 33 | 10 15 7 10 23 33 25 24 21 Greatest Support 56 | 20 20 8 10 27 36 56 56 24 Greatest Overweight (x) 4 | . . . 3 4 2 1 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 5 5 8 8 8 8 8 Average Capacity 6 | 7 7 5 5 6 8 5 8 8 Most Carried 9 | 6 9 5 5 8 8 8 8 8 Average Carried 6 | 3 6 5 4 6 7 5 7 7 Final Capacity 8 | 8 5 5 5 8 8 8 8 8 Final Carried 8 | 6 5 5 4 8 7 8 8 7 Class Distribution -------------------- 36% | Scout 15% | Scavenger-Mutant 14% | Assassin 14% | Mutant 9% | Sprinter 9% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scout | -8/Materials Scout | -7/Factory Scavenger-Mutant | -7/Garrison Sprinter | -7/Factory Sprinter | -7/Garrison Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Gar Matter Collected 1957 | 234 108 . . 376 436 669 . 134 Remotely . | . . . . . . . . . Salvage Created 2002 | . 144 . 102 321 471 689 16 259 Parts 94 | . 10 . 8 7 23 32 2 12 Haulers Intercepted 2 | . . . . 1 1 . . . Recyclers Shooed 3 | . . . . 3 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Gar Combat Hostiles Destroyed 40 | . 3 . 2 2 7 20 . 6 Melee 15 | . . . . . 1 9 . 5 Guns 11 | . 3 . 2 . 2 4 . . Cannons 4 | . . . . . . 4 . . Classes Destroyed 12 | . 3 . 1 4 3 . 1 . Worker 1 | . . . . . 1 . . . Tunneler 1 | . . . . . . . 1 . Hauler 2 | . . . . 1 1 . . . Recycler 3 | . 1 . . 2 . . . . Operator 1 | . . . . 1 . . . . Watcher 4 | . . . . 1 3 . . . Swarmer 11 | . 2 . . . . 9 . . Grunt 15 | . 1 . . . . 9 . 5 Sentry 1 | . . . . . 1 . . . Hunter 5 | . . . . 2 3 . . . Programmer 5 | . . . . . 3 1 . 1 Subdweller 2 | . . . 2 . . . . . Thug 1 | . . . . . . 1 . . Best Kill Streak 10 | . 4 . 1 2 3 10 1 3 Combat Bots Only 10 | . 3 . 1 1 3 10 . 3 Max Kills in Single Turn 1 | . 1 . 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Gar Hostile Shots Fired 442 | . 16 6 33 16 127 196 9 39 Missed 153 | . 3 2 10 5 51 65 4 13 Hits 289 | . 13 4 23 11 76 131 5 26 Projectile 289 | . 13 4 23 11 76 131 5 26 Critical Strikes 11 | . . . 1 1 1 6 . 2 Actively Blocked 1 | . . . . 1 . . . . Damage Taken 4013 | . 118 37 465 150 1104 1740 37 362 Core 941 | . 38 6 142 44 185 459 . 67 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 41 | . . . 25 16 . . . . Regen/Repaired (Parts) 138 | . . . . 36 41 . 61 . Core Remaining (%) 72 | 100 . . 25 92 . . . . Volleys Fired 119 | . 11 . 15 19 25 49 . . Largest 2 | . 2 . 2 1 2 2 . . Hottest 80 | . 40 . 50 23 53 80 . . Shots Fired 167 | . 22 . 24 19 36 65 1 . Gun 156 | . 22 . 24 19 36 54 1 . Cannon 11 | . . . . . . 11 . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 163 | . 22 . 24 19 36 62 . . Thermal 4 | . . . . . . 3 1 . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 15 | . 7 . 15 7 8 14 3 . Robot Miss Streak 5 | . 2 . 1 4 5 3 . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 182 | . 17 . 19 16 37 78 1 14 Core Hits 66 | . 8 . 7 4 13 28 1 5 Critical Kills 7 | . 1 . 1 . 1 2 . 2 Critical Parts Destroyed 7 | . . . . 3 2 . . 2 Critical Strikes 14 | . 1 . 1 3 3 2 . 4 Destroy 2 | . 1 . 1 . . . . . Smash 12 | . . . . 3 3 2 . 4 Melee Attacks 214 | . . . . 27 81 66 20 20 Impact 214 | . . . . 27 81 66 20 20 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . 2 1 1 . 2 Combat Hostiles 2 | . . . . . . . . 2 Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4496 | . 133 . 174 490 1183 2046 10 460 Guns 1594 | . 133 . 174 141 484 652 10 . Cannons 133 | . . . . . . 133 . . Explosions . | . . . . . . . . . Melee 2769 | . . . . 349 699 1261 . 460 Ramming . | . . . . . . . . . Kinetic 1680 | . 133 . 174 141 484 748 . . Thermal 47 | . . . . . . 37 10 . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 2769 | . . . . 349 699 1261 . 460 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . 1 3 3 3 4 Average Corruption 2 | . . . . 1 1 3 3 3 Corruption Purged 1 | . . . . . 1 . . . Corruption Blocked . | . . . . . . . . . Effects 48 | . . . . 4 5 29 6 4 Message Errors 16 | . . . . 2 1 9 2 2 Matter Fused 10 | . . . . . 1 6 2 1 Heat Flow Errors 8 | . . . . 1 . 6 1 . Energy Discharges 4 | . . . . 1 1 1 . 1 Parts Rejected 1 | . . . . . . 1 . . Parts Fused 1 | . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . 2 . . Data Loss (major) 2 | . . . . . . 2 . . Misfires 3 | . . . . . 1 1 1 . Alerts 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 731 | . . . . 272 191 154 . 114 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 731 | . . . . 272 191 154 . 114 Knockbacks 11 | . . . . 4 4 3 . . Impact 11 | . . . . 4 4 3 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 274 | . 6 . . 173 . 274 142 2 Average Temperature 68 | . 6 . . 90 . 77 43 1 Received Heat Transfer 801 | . 30 . 54 . 102 480 12 123 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 12 | . . . . 3 5 3 . 1 Combat Hostiles 9 | . . . . 2 4 2 . 1 Parts Fried 10 | . . . . 6 2 2 . . Impact Corruptions 29 | . . . . 7 10 8 . 4 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 112 | . . . . . . 87 25 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Gar Maximum Alert Level 4 | . . . . . 1 4 2 2 Low Security (%) 64 | 100 100 100 . 100 99 8 . . Level 1 4 | . . . . . . 10 . 39 Level 2 13 | . . . . . . 15 100 60 Level 3 5 | . . . . . . 20 . . Level 4 12 | . . . . . . 44 . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1287 | . 90 45 . 37 201 1287 672 585 Initial 672 | . . 15 . . . 140 672 373 Average 316 | . 32 4 . 6 51 875 593 429 Influence Increases 2665 | . 100 45 . 200 655 1402 41 222 Destroy 0b10 Robot/C 1060 | . 60 . . 40 140 700 . 120 Destroy 0b10 Robot/NC 60 | . 5 . . 25 25 . 5 . Destroy Leader 162 | . 20 . . 24 78 30 . 10 Allied During Kill 116 | . . . . . . 116 . . Successful Hack 167 | . . . . 4 137 21 5 . Disable Machine 45 | . . . . 30 15 . . . Anti-Garrison Action 350 | . . . . . . 350 . . Destroy Structure 180 | . . . . 17 65 80 16 2 Partial Spotted 90 | . . . . 45 30 . . 15 Lose Combat Pursuer 435 | . 15 45 . 15 165 105 15 75 Influence Decreases 2080 | . 60 40 45 198 456 321 790 170 Entered New Map 882 | . . 25 24 . 2 61 610 160 Time Decay 878 | . 60 15 21 188 414 . 180 . Lost Part 240 | . . . . 10 40 180 . 10 Lost Ally 80 | . . . . . . 80 . . Squads Dispatched 14 | . 3 . . 1 9 . 1 . Investigation 5 | . 1 . . . 4 . . . Extermination 4 | . . . . . 4 . . . Reinforcement 5 | . 2 . . 1 1 . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Gar Distress Signals 7 | . 1 . . 2 3 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 126 | . 14 10 7 10 27 47 2 9 Peak Tracking Total 17 | . 7 17 3 3 4 6 2 11 Tactical Retreats 21 | . 1 2 1 1 8 5 1 2 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Gar Traps Triggered 11 | . 1 . . . 4 6 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Gar Machines Disabled 8 | . . . . 2 1 5 . . Max in Single Turn 1 | . . . . 1 1 1 . . Garrison Relay 5 | . . . . . . 5 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Gar Machines Accessed 35 | . 2 . 1 7 18 2 4 1 Terminals 17 | . . . . 5 8 2 1 1 Fabricators 4 | . . . . . 4 . . . Repair Stations 4 | . . . . 1 2 . 1 . Recycling Units 6 | . 2 . . 1 2 . 1 . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 90 | . 4 . 4 19 50 2 10 1 Successful 51 | . 3 . 4 7 29 2 6 . Failed 39 | . 1 . . 12 21 . 4 1 Catastrophic 5 | . . . . 1 2 . 1 1 Database Lockouts . | . . . . . . . . . Manual 51 | . 3 . . 15 29 . 4 . Terminals 46 | . . . . 12 29 2 2 1 Fabricators 7 | . . . . . 7 . . . Repair Stations 11 | . . . . 2 5 . 4 . Recycling Units 17 | . 4 . . 5 6 . 2 . Scanalyzers 2 | . . . . . 2 . . . Garrison Access 3 | . . . . . 1 . 2 . Terminal Hacks 13 | . . . 4 . 7 2 . . Record 9 | . . . 4 . 5 . . . Open Door 1 | . . . . . . 1 . . Emergency Access Points 1 | . . . . . . 1 . . Alert Level 1 | . . . . . 1 . . . Dispatch Records 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 8 | . . . . 2 3 . 3 . Scan Component 5 | . . . . 1 2 . 2 . Repair 3 | . . . . 1 1 . 1 . Recycling Unit Hacks 5 | . 1 . . 2 2 . . . Report Inventory 3 | . 1 . . 1 1 . . . Retrieve Components 2 | . . . . 1 1 . . . Scanalyzer 1 | . . . . . 1 . . . Insert Component 1 | . . . . . 1 . . . Garrison Access Hacks 3 | . . . . . 1 . 2 . Unlock Access 2 | . . . . . 1 . 1 . Coupler Status 1 | . . . . . . . 1 . Unauthorized Hacks 21 | . 2 . . 3 15 . 1 . Terminals 12 | . . . . 2 9 . 1 . Assimilate 1 | . . . . . 1 . . . Botnet 10 | . . . . 2 7 . 1 . Operators 1 | . . . . . 1 . . . Fabricators 4 | . . . . . 4 . . . Fabnet 4 | . . . . . 4 . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . 2 . . 1 2 . . . Reject 5 | . 2 . . 1 2 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 29 | . . . . 7 17 . 4 1 Full Trace Events 6 | . . . . 2 4 . . . Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 3 | . . . . 1 1 . 1 . Time 144 | . . . . 60 22 . 62 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 4 | . . . . 1 3 . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Gar Fac Gar Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 21 | . . . . . . 21 . . Machine Destruction 21 | . . . . . . 21 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Gar Total Allies 5 | . . . . . 1 4 . . Largest Group 3 | . . . . . 1 3 . . Highest-Rated Group 175 | . . . . . 10 175 . . Highest-Rated Ally 95 | . . . . . 10 95 . . Total Orders . | . . . . . . . . . Ally Attacks 45 | . . . . . . 45 . . Total Damage 1653 | . . . . . . 1653 . . Kills 15 | . . . . . . 15 . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Gar Active Infowar (turns) 4867 | . . . . 869 2008 1440 376 174 Optics 4867 | . . . . 869 2008 1440 376 174 Sensors 2816 | . . . . 693 1956 167 . . Jamming 77 | . . . . . . 13 2 62 ECM 21 | . . . . . 19 2 . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Gar Turns Passed 5585 | 65 203 119 291 909 2008 1440 376 174 Spaces Moved 5828 | 63 257 261 317 1025 2214 1015 449 227 Core 81 | 7 . . 67 7 . . . . Treads 9 | . 9 . . . . . . . Legs 398 | . . . . . . 325 73 . Wheels 173 | 56 101 . 16 . . . . . Hover 2602 | . . . . 440 2162 . . . Flight 2565 | . 147 261 234 578 52 690 376 227 Fastest Speed 26 | 50 37 37 37 30 48 26 31 31 Average Speed 54 | 76 58 37 72 53 55 61 43 31 Slowest Speed 355 | 80 160 37 200 355 180 190 137 31 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 9 | . 1 5 . 2 . . 1 . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 4 57 53 37 39 55 77 13 21 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 102 | . . . . 17 65 2 16 2 Terrain Destroyed 102 | . . . . 17 65 2 16 2 Melee 102 | . . . . 17 65 2 16 2 Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Gar Total 7688 | 77 292 278 357 1316 2814 1663 594 297 Wait 1171 | . 1 21 24 187 428 359 102 49 Move 5801 | 62 254 250 316 1020 2213 1013 446 227 Hop 9 | . 1 5 . 2 . . 1 . Pick Up 59 | 9 7 1 . 16 8 16 2 . Fast Attach 59 | 3 4 . 1 15 10 18 8 . Attach 23 | 3 1 . 1 5 2 9 1 1 Detach 4 | . . . . 1 . 2 1 . Swap 46 | . 3 . . 8 23 9 3 . Drop 75 | . 10 1 . 18 17 19 10 . Fire 119 | . 11 . 15 19 25 49 . . Melee 212 | . . . . 25 81 66 20 20 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 97 | . . . . . 7 90 . . Rewire 13 | . . . . . . 13 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Subcaves -8/Materials -7/Factory (discovered 5 exits: *Fac x2 / [*Sto] / *Low / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Discovered new exit (range 8) 127 | -10/Materials | Discovered new exit (range 16) 253 | -10/Materials | Discovered new exit (range 12) 269 | -10/Materials | Entered Mines 270 | -10/Mines | Learned Materials non-interactive machine intel 278 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 319 | -10/Mines | Build established: Mutant 322 | -10/Mines | Assembled infested the area 386 | -10/Mines | Discovered new exit (range 7) 388 | -10/Mines | Entered Subcaves 389 | -10/Subcaves | Approached by a straggling Scientist 493 | -10/Subcaves | Visited Clippyterm 494 | -10/Subcaves | Learned Factory stockpile data 555 | -10/Subcaves | Core integrity fell below 50% 566 | -10/Subcaves | Lost 3 parts (2n1w) 660 | -10/Subcaves | Discovered new exit (range 11) 679 | -10/Subcaves | Entered Materials 679 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 680 | -8/Materials | Loaded intel: 35 non-interactive machine locations 783 | -8/Materials | Repaired Imp. VTOL Module 937 | -8/Materials | Discovered new exit (range 11) 1102 | -8/Materials | Identified exit to Factory 1443 | -8/Materials | Build established: Scout 1588 | -8/Materials | Entered Factory 1588 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1762 | -7/Factory | Discovered new exit (range 16) 1873 | -7/Factory | Identified exit to Lower Caves 2870 | -7/Factory | Discovered new exit (range 6) 2881 | -7/Factory | Identified exit to Factory 3201 | -7/Factory | Repaired Gravmag System 3361 | -7/Factory | Discovered new exit (range 9) 3447 | -7/Factory | Discovered exit to Factory (range 14) 3469 | -7/Factory | Build established: Assassin 3589 | -7/Factory | Identified exit to Garrison 3596 | -7/Factory | Entered Garrison 3727 | -7/Garrison | Core integrity fell below 50% 3808 | -7/Garrison | Destroyed 10 combat bots 3835 | -7/Garrison | Lost 9 parts (1p2n3u3w) 3861 | -7/Garrison | Found embedded Infiltrators 3872 | -7/Garrison | Garrison Relay disabled 3882 | -7/Garrison | Triggered checkpoint 3950 | -7/Garrison | Triggered checkpoint 4014 | -7/Garrison | Discovered new exit (range 16) 4031 | -7/Garrison | Identified exit to Factory 4042 | -7/Garrison | Triggered checkpoint 4068 | -7/Garrison | Garrison Relay disabled 4157 | -7/Garrison | Garrison Relay disabled 4262 | -7/Garrison | Build established: Scavenger-Sprinter 4306 | -7/Garrison | Triggered checkpoint 4311 | -7/Garrison | Core integrity fell below 20% 4345 | -7/Garrison | Installed Relay Interface Framework 4351 | -7/Garrison | Garrison Relay disabled 4376 | -7/Garrison | Triggered checkpoint 4436 | -7/Garrison | Lost 5 parts (1p2n1u1w) 4647 | -7/Garrison | Discovered exit to Factory (range 16) 4710 | -7/Garrison | Build established: Scavenger-Mutant 5036 | -7/Garrison | Entered Factory 5110 | -7/Factory | Repaired Adv. VSS Leg 5284 | -7/Factory | Noticed a derelict Sapper rigging charges 5412 | -7/Factory | Identified exit to Garrison 5412 | -7/Factory | Entered Garrison 5448 | -7/Garrison | Triggered checkpoint 5466 | -7/Garrison | Triggered checkpoint 5470 | -7/Garrison | Build established: Sprinter 5542 | -7/Garrison | Triggered checkpoint 5586 | -7/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05498_ Acquired 55 matter. 05507_ Destroyed Imp. Heat Sink. 05507_ G-47 Trooper system corrupted by crushing effect. 05508_ G-47 Trooper system terminally corrupted. 05510_ Acquired 39 matter. 05510_ Acquired 40 matter. 05512_ Connecting with Garrison Terminal... 05515_ System corrupted: Matter fused (-9). 05542_ Beams of light sweep through the air. An alarm sounds. 05542_ Imp. Deuterium Engine destroyed. 05544_ FRF7T#%R 9S EEPZLT >LD7D#CU BDCNLCN 05558_ P-60 Hacker suffers critical hit (Smash). 05558_ P-60 Hacker destroyed. 05569_ G-47 Trooper suffers critical hit (Smash). 05569_ Destroyed Aluminum Leg. 05569_ Destroyed Lgt. Nuclear Core. 05569_ G-47 Trooper system corrupted by crushing effect. 05569_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 05571_ G-47 Trooper suffers critical hit (Smash). 05571_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????# #??????????" "#?????? | | ??????????????????????# #??????????# #"#?????? | | ????????????????????### #??????????# ###?????? | | ???????????????????## #??????????# #???????? | | ???????????????????#" #??????????# #???????? | | ???????????????????## #??????????####???????? | | ????????????????????### #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ?###################### #?????????????????????? | | ?# #?????????????????????? | | ?# #?????????????????????? | | ?# ######################?????????????????????? | | ?# #???????????????????############???????????? | | ?# #???????????????????# #???????????? | | ?# #???????????????????# #???????????? | | ?# #???????????????????# [ #???????????? | | ?# #???????????????????# * [ #???????????? | | ?# #???????#####???????# #???????????? | | ## ##??????# #???????#= Y #???????????? | | ######## #########@![ * #???????????? | | Yp== = #???????????? | | ###! #???????????? | | ## ############# ##?#% [ #???????????? | | ?# #??????????#"""""#?############???????????? | | "??????????#######????????????????????????? | | "?????????????????????????????????????????? | | "?????????????????????????????????????????? | | "?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ?# #?????????????????????????????????????????? | | ? ?????????????????????????????????????????? | | ? ?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ######?????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 225 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 64 Targeting Accuracy 14 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 1 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. VTOL Module | 28% | -8/Materials Gravmag System | 8% | -7/Factory Adv. VSS Leg | 53% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hammer Time Party Time Challenges ------------ None Game ------ Seed MetaCoordinationDoomcannon Manual? 0 Play Time 01:36:21 Cumulative 98.4 hours Start 2026.02.15 @ 07:12:31 End 2026.02.15 @ 08:48:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 113 Rogue 112 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 43 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 875832fc-0762-40dc-800d-9a201e0fd9f2