Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.05 @ 18:58:39 Player: strategineer Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (60) 300 Value Destroyed (2318) 2318 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (417) 417 TOTAL SCORE: 6455 Bonus ------- Follower Combat Kills 117 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (550) Ox10 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Signal Interpreter Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Improved Heat Sink Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Maneuvering Thrusters Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Beamcaster Gauss Cannon > --- INVENTORY -------- Light Deuterium Engine Improved Heat Sink Structural Scanner Hardened Medium Armor Plating Hardened Medium Armor Plating Reactive Plating Hacking Suite Gatling Laser Heavy Plasma Cannon Heavy Plasma Cannon High-powered Shotgun Remote Datajack [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Hardened Medium Armor Plating Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . Utility 4 | . . 2 1 1 . . . . Weapon . | . . . . . . . . . Parts Attached 88 | . 5 11 20 22 11 12 1 6 Power 11 | . 1 1 2 2 1 3 . 1 Engine 3 | . . . . 1 . 1 . 1 Core 8 | . 1 1 2 1 1 2 . . Reactor . | . . . . . . . . . Propulsion 15 | . . 2 5 4 3 1 . . Treads 15 | . . 2 5 4 3 1 . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 35 | . 3 3 10 9 2 4 1 3 Device 12 | . . 1 3 5 . 1 . 2 Storage 6 | . 2 . 3 . . 1 . . Processor 1 | . . . . 1 . . . . Hackware 1 | . . . . . . 1 . . Protection 15 | . 1 2 4 3 2 1 1 1 Artifact . | . . . . . . . . . Weapon 27 | . 1 5 3 7 5 4 . 2 Energy Gun 5 | . . . . 2 2 1 . . Energy Cannon 6 | . . 2 1 1 . 1 . 1 Ballistic Gun 12 | . 1 3 2 4 1 1 . . Ballistic Cannon 2 | . . . . . 1 1 . . Launcher . | . . . . . . . . . Special Weapon 2 | . . . . . 1 . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . . Parts Lost 38 | . . 2 2 7 2 12 . 13 Power 5 | . . 1 . 1 . 1 . 2 Propulsion 8 | . . . . 2 1 4 . 1 Utility 15 | . . . 2 3 . 4 . 6 Weapon 10 | . . 1 . 1 1 3 . 4 Highest Loss Streak 8 | . . 1 2 3 2 7 . 8 Average Slot Usage (%) 94 | . 95 97 97 98 98 85 76 68 Engine 1 | . 12 . . 1 . 1 . 1 Core 6 | . 1 11 9 4 7 5 7 4 Treads 23 | . . 3 27 29 29 17 7 6 Leg 2 | . 28 18 . . . . . . Device 12 | . . . 14 15 15 13 7 6 Storage 9 | . 22 22 11 7 7 7 15 14 Processor 5 | . . . . 4 7 7 7 7 Hackware 1 | . . . . . . 4 7 7 Protection 13 | . . 19 17 16 15 8 7 5 Energy Gun 3 | . 11 . . . 4 3 7 4 Energy Cannon 2 | . . 7 7 4 . . 7 6 Ballistic Gun 8 | . 16 14 9 9 8 3 . . Naked Turns . | . . . . . . . . . Heaviest Build 77 | 10 40 58 67 74 67 77 60 60 Greatest Support 88 | 20 20 40 60 88 80 80 20 20 Greatest Overweight (x) 17 | . 1 2 1 1 1 2 2 17 Average Overweight (x) . | . . 1 . . . . 2 2 Largest Inventory Capacity 20 | . 16 16 20 12 12 12 12 12 Average Capacity 12 | . 11 16 13 12 12 12 12 12 Most Carried 17 | . 10 16 17 12 12 12 7 7 Average Carried 8 | . 6 12 12 11 6 10 7 5 Final Capacity 16 | 6 16 16 12 12 12 12 12 12 Final Carried 14 | 6 10 14 12 12 12 8 7 1 Class Distribution -------------------- 51% | Scavenger-Skirmisher 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Matter Collected 1983 | 200 78 174 434 564 267 221 . 45 Remotely 470 | . . . 239 231 . . . . Salvage Created 2436 | . 150 282 662 808 140 276 . 118 Parts 130 | . 8 20 33 47 8 9 . 5 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 33 | . . . . . 12 9 . 12 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 56 | . 3 5 15 17 5 9 . 2 Melee 1 | . . . . . . 1 . . Guns 29 | . 3 3 6 12 4 1 . . Cannons 25 | . . 2 9 5 . 7 . 2 Classes Destroyed 11 | . 1 2 3 5 . . . . Worker 1 | . . . . 1 . . . . Builder 1 | . . . . 1 . . . . Hauler 1 | . . 1 . . . . . . Watcher 1 | . . 1 . . . . . . Swarmer 15 | . . . 3 5 3 4 . . Grunt 22 | . 3 5 6 3 . 3 . 2 Brawler 2 | . . . 1 1 . . . . Duelist 3 | . . . . 2 . 1 . . Sentry 11 | . . . 5 4 1 1 . . Hunter 1 | . . . . 1 . . . . Programmer 2 | . . . . 1 1 . . . Best Kill Streak 7 | . 2 3 7 4 2 5 . 1 Combat Bots Only 7 | . 2 3 7 4 2 5 . 1 Max Kills in Single Turn 2 | . 1 1 1 2 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Damage Taken 6448 | . 251 214 853 2077 546 1253 . 1254 Core 852 | . 81 26 38 154 26 186 . 341 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 88 | 100 67 93 93 . . . . . Volleys Fired 219 | . 19 21 54 57 24 25 . 19 Largest 2 | . 2 2 2 2 2 2 . 2 Hottest 180 | . 60 91 100 103 105 170 . 180 Shots Fired 403 | . 38 42 105 113 45 37 . 23 Gun 279 | . 38 30 60 90 42 17 . 2 Cannon 120 | . . 12 45 23 . 20 . 20 Launcher . | . . . . . . . . . Special 4 | . . . . . 3 . . 1 Kinetic 256 | . 22 30 60 80 34 30 . . Thermal 127 | . . 12 45 33 8 7 . 22 Explosive . | . . . . . . . . . Electromagnetic 16 | . 16 . . . . . . . Robot Hit Streak 13 | . 5 10 9 13 10 5 . 4 Robot Miss Streak 6 | . 3 2 5 6 4 3 . 6 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 1 . . 3 . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . Shots Hit Robots 265 | . 22 25 55 93 33 28 . 9 Core Hits 146 | . 7 11 24 66 15 15 . 8 Critical Hits 7 | . . 1 3 1 . 2 . . Critical Kills 6 | . . 1 2 1 . 2 . . Critical Parts Destroyed 1 | . . . 1 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4872 | . 218 389 944 1827 516 690 . 288 Guns 3178 | . 218 206 465 1397 516 318 . 58 Cannons 1677 | . . 183 478 425 . 361 . 230 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 17 | . . . 1 5 . 11 . . Kinetic 2900 | . 73 206 465 1228 389 539 . . Thermal 1810 | . . 183 478 594 127 140 . 288 Explosive . | . . . . . . . . . Electromagnetic 145 | . 145 . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 32 | . . . . 5 . . . 27 Projectiles 32 | . . . . 5 . . . 27 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 3 | . . . . . . 3 . . Impact . | . . . . . . . . . Kinetic 3 | . . . . . . 3 . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 5 | . . . 1 1 . 3 . . Targets Rammed 6 | . . . 1 2 . 3 . . Kicked . | . . . . . . . . . Crushed 1 | . . . . 1 . . . . Highest Temperature 442 | . 103 275 381 324 337 351 . 442 Average Temperature 113 | . 51 83 87 107 122 145 . 228 Received Heat Transfer 1905 | . 123 120 369 495 102 288 . 408 Effects 12 | . . . . 2 . 6 . 4 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 4 | . . . . . . 1 . 3 Interference 7 | . . . . 2 . 5 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 2 | . . . 1 1 . . . . Heat Transferred 3219 | . . 333 851 999 300 261 . 475 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Peak Influence 321 | . 107 192 295 321 . . . . Initial 86 | . . 44 . 86 . . . . Average 144 | . 29 101 183 164 . . . . Maximum Alert Level 1 | . . . 1 1 . . . . Low Security (%) 76 | . 100 100 58 73 . . . . Level 1 23 | . . . 41 26 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 1 1 4 9 . . . . Investigation 2 | . . 1 1 . . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 6 | . 1 . 3 2 . . . . Assault . | . . . . . . . . . Garrison 6 | . . . . 6 . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Distress Signals 1 | . . . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 85 | . 7 7 25 21 6 10 . 9 Peak Tracking Total 6 | . 3 3 4 4 3 6 . 5 Tactical Retreats 7 | . . 1 3 2 . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 1 | . . 1 . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 2 | . 2 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . . 1 2 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 2 | . . . 1 1 . . . . Max in Single Turn 1 | . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 16 | . 2 4 2 2 1 1 4 . Terminals 7 | . 2 3 1 1 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 55 | . 8 13 5 3 1 1 24 . Successful 43 | . 6 7 3 1 1 1 24 . Failed 12 | . 2 6 2 2 . . . . Catastrophic 2 | . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 19 | . 8 8 2 1 . . . . Fabricators 2 | . . . . 2 . . . . Repair Stations 3 | . . . 3 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 5 | . . 5 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 36 | . 6 3 1 . 1 1 24 . Record 12 | . . . . . 1 . 11 . Part Schematic 4 | . . . . . . . 4 . Robot Schematic 6 | . . . . . . . 6 . Prototype ID Bank 6 | . . 3 . . . . 3 . Open Door 1 | . . . . . . 1 . . Emergency Access Points 2 | . 2 . . . . . . . Locate Traps 1 | . . . 1 . . . . . Disarm Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . Load Schematic 1 | . . . . 1 . . . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . 4 . . . . . . Insert Component 2 | . . 2 . . . . . . Analyze 2 | . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 1 4 2 2 . . . . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . 2 . . . . 4 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 51 | . . . 51 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Damaged 1 | . . 1 . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . 1 parse_system 1 | . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 94 | . . . . . . . . 94 Highest-Rated Ally 94 | . . . . . . . . 94 Total Orders . | . . . . . . . . . Ally Attacks 22 | . . . . . . . . 22 Total Damage 470 | . . . . . . . . 470 Kills 4 | . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Turns Passed 7033 | . 308 410 860 955 3132 903 161 304 Spaces Moved 3674 | 1 179 180 362 433 1876 451 77 115 Core 4 | . . . . . . . . 4 Treads 3340 | . . 30 362 433 1876 451 77 111 Legs 330 | 1 179 150 . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 180 160 163 160 160 210 210 Average Speed 167 | 120 133 180 166 165 162 180 210 225 Slowest Speed 900 | 120 150 180 186 185 180 210 210 900 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 2 31 21 35 10 96 63 68 20 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 4 | . . . . . 2 2 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 14 | . . . . . . 4 . 10 Melee . | . . . . . . . . . Projectile 14 | . . . . . . 4 . 10 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total 4178 | . 217 229 539 559 1920 497 77 140 Wait 67 | . . . 40 26 1 . . . Move 3666 | . 178 179 361 432 1875 450 76 115 Hop . | . . . . . . . . . Pick Up 71 | . 8 12 29 11 7 4 . . Fast Attach 8 | . 2 1 2 . . 3 . . Attach 33 | . . 4 5 7 5 5 1 6 Detach 2 | . 1 1 . . . . . . Swap 47 | . 3 6 13 15 6 4 . . Drop 59 | . 6 5 34 9 2 3 . . Fire 219 | . 19 21 54 57 24 25 . 19 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 6 | . . . 1 2 . 3 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 11) 309 | -10/Materials | Entered another Materials area 309 | -9/Materials | Evolved 2 slots: Utility x2 331 | -9/Materials | Build established: Mutant 665 | -9/Materials | Discovered new exit (range 16) 719 | -9/Materials | Entered another Materials area 719 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 824 | -8/Materials | Destroyed 7 combat bots 1483 | -8/Materials | Repaired Adv. Beam Cannon 1554 | -8/Materials | Discovered new exit (range 11) 1579 | -8/Materials | Entered Factory 1579 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1879 | -7/Factory | Garrison activated, responded to threat 2222 | -7/Factory | Garrison activated, responded to threat 2474 | -7/Factory | Discovered new exit (range 10) 2532 | -7/Factory | Identified exit to Lower Caves 2534 | -7/Factory | Entered Lower Caves 2545 | -7/Lower Caves | Lost 3 parts (2n1u) 2562 | -7/Lower Caves | Build established: Scavenger-Skirmisher 2674 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3444 | -7/Lower Caves | Encountered a Warlord checkpoint 3691 | -7/Lower Caves | Learned Factory stockpile data 5652 | -7/Lower Caves | Discovered new exit (range 9) 5663 | -7/Lower Caves | Identified exit to Lower Caves 5666 | -7/Lower Caves | Entered another Lower Caves area 5785 | -7/Lower Caves | Identified exit to Factory 5907 | -7/Lower Caves | Learned Factory terminal intel 6022 | -7/Lower Caves | Lost 7 parts (1p3n2u1w) 6264 | -7/Lower Caves | Build established: Mutant 6388 | -7/Lower Caves | Core integrity fell below 50% 6437 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6470 | -7/Lower Caves | Lost 4 parts (2u2w) 6551 | -7/Lower Caves | Discovered new exit (range 9) 6567 | -7/Lower Caves | Identified exit to Data Miner 6569 | -7/Lower Caves | Entered Data Miner 6570 | -7/Data Miner | Discovered new exit (range 6) 6579 | -7/Data Miner | Identified exit to Proximity Caves 6610 | -7/Data Miner | Met Data Miner 6646 | -7/Data Miner | Learned location of Section 7 (-2) 6646 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6682 | -7/Data Miner | Received God Mode back door access code from Data Miner 6730 | -7/Data Miner | Entered Proximity Caves 6926 | -6/Proximity Caves | Escorted by Enhanced Grunt 6927 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6979 | -6/Proximity Caves | Lost 5 parts (1p2u2w) 7025 | -6/Proximity Caves | Core integrity fell below 20% 7034 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 07004_ Enhanced Grunt overheating. 07004_ Enhanced Grunt critical meltdown. 07006_ Power failure, Lgt. Deuterium Engine shutdown. 07006_ Overheating: Energy bleed (-44). 07006_ Arm. Treads destroyed. 07006_ G-50 Soldier destroyed. 07007_ Overheating: Energy bleed (-60). 07007_ Maneuvering Thrusters destroyed. 07008_ Lgt. Deuterium Engine destroyed. 07013_ Hvy. Plasma Cannon destroyed. 07015_ Carbon-fiber Leg fries itself beyond repair. 07016_ Reactive Plating destroyed. 07018_ Acquired 10 matter. 07019_ Jacked G-67 Veteran... >>parse_system Reading system data... 07020_ Acquired 5 matter. 07022_ Remote Datajack destroyed. 07022_ Com. Battery destroyed. 07024_ Structural Scanner destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????######?????????????????? | | ?????????????????????## """########?????????? | | ????????????????????## ##???????## | | ???????????????????## ###?????# | | ???????????????????# ##????# | | ???????????????##### % #????# | | ??????????????## #?????# | | ??????????????# % #?????# | | ??????????????# % #?????# | | ??????????????# % ##????# | | ??????????????# ## #????# | | ??????????????? #???#" "% ##??### | | ??????????????????????## ## # ###??## # | | ???????????????????????##; ### # #????# | | ??????????????????###?### ### # #????# | | ?????????????????## ##; ## # #????# | | ?????????????????# ! ### # ###### | | ?????????????????# %! ### # # | | ?????????????????# %! # | | ????????????????## ;########## ##### | | ????????????????#; g@ ##????????# #?### | | ???????????????# ; g #????????# ## | | ???????????????##; ;;#;g ##????????# # # | | ????????????????## ;### #?????????##### #? | | ???????????????? #??# #????????????# ##? | | ??????????????? ???" ###########??# ##?? | | ??????????????## ???" ? ### #?## | | ???????????????## ???? ?? ### | | ????????????????###???? ##??????# | | ?????????????????????? #???????# | | ??????????????????????? ???????# ### | | ??????????????????????? ???????# ### | | ??????????????????????? #??????## #?## | | ????????????????????????? ??????????#######??? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 19 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 675 Resistance: KI 20 Evasion (%) 40 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Librarian The Oracle Challenges ------------ None Game ------ Seed NuclearAssaultStorage Manual? 0 Play Time 00:52:04 Cumulative 12.2 hours Start 2021.06.05 @ 18:02:57 End 2021.06.05 @ 18:58:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 23 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 05424c52-018e-476f-a110-0e30b8106ccd