Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.17 @ 15:54:28 Player: Gilotine Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (78) 390 Value Destroyed (2462) 2462 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (20) 20 TOTAL SCORE: 4892 Bonus ------- High Alert Combat Kills 89 Follower Combat Kills 42 Friendly Fire -111 Cogmind --------- Core Integrity 0/550 Matter 296/300 Energy 260/280 System Corruption 0% Temperature Cool (100) Movement Walking (270) Ox5 Location -8/Storage Parts ------- > --- POWER (2) -------- Heavy Ion Engine > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Energy Filter > --- WEAPON (2) ------- EM Pulse Cannon Gauss Rifle > --- INVENTORY (16) --- Heavy Ion Engine Heavy Ion Engine Energy Filter EM Pulse Cannon EM Pulse Cannon Gauss Rifle Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Heavy Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Aluminum Leg Heat Sink Improved Heat Sink Improved Heat Sink Energy Filter Heavy Particle Gun Heavy Particle Gun EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Gauss Rifle Gauss Rifle [Rating: 33] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon EM Pulse Cannon Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 3 | . . . 1 2 . Weapon . | . . . . . . Parts Attached 84 | 9 5 1 31 32 6 Power 15 | 1 1 1 5 6 1 Engine 6 | 1 1 . 2 1 1 Core 9 | . . 1 3 5 . Reactor . | . . . . . . Propulsion 17 | 4 2 . 3 7 1 Treads 2 | 2 . . . . . Leg 15 | 2 2 . 3 7 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 24 | . 2 . 13 7 2 Device 13 | . 1 . 6 4 2 Storage 3 | . . . 2 1 . Processor 1 | . 1 . . . . Hackware 1 | . . . 1 . . Protection 6 | . . . 4 2 . Artifact . | . . . . . . Weapon 28 | 4 . . 10 12 2 Energy Gun 6 | 1 . . 3 2 . Energy Cannon 6 | . . . 1 4 1 Ballistic Gun 16 | 3 . . 6 6 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 25 | . . . 2 15 8 Power 6 | . . . 1 4 1 Propulsion 6 | . . . . 4 2 Utility 9 | . . . 1 5 3 Weapon 4 | . . . . 2 2 Highest Loss Streak 7 | . . . 2 7 5 Average Slot Usage (%) 89 | . 75 100 97 83 90 Engine 5 | . 14 5 8 . 8 Core 12 | . . 8 13 13 8 Leg 20 | . 28 28 22 17 17 Device 15 | . 2 14 18 14 19 Storage 9 | . . . 1 15 18 Processor 2 | . 2 14 3 . . Protection 3 | . . . 5 3 . Energy Gun 3 | . . . 7 2 . Energy Cannon 4 | . . . 1 4 15 Ballistic Gun 12 | . 28 28 13 11 1 Naked Turns . | . . . . . . Heaviest Build 70 | 5 6 8 40 70 62 Greatest Support 40 | 40 20 20 20 25 20 Greatest Overweight (x) 4 | . . . 1 4 3 Average Overweight (x) 1 | . . . . 1 2 Largest Inventory Capacity 16 | 4 4 4 10 16 16 Average Capacity 9 | 4 4 4 4 14 16 Most Carried 16 | 4 4 4 7 16 11 Average Carried 6 | 2 3 3 3 9 9 Final Capacity 16 | 4 4 4 10 16 16 Final Carried 9 | 3 3 4 7 9 6 Class Distribution -------------------- 52% | Scavenger-Mutant 47% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Matter Collected 1887 | 292 58 30 402 1021 84 Remotely . | . . . . . . Salvage Created 3220 | 29 88 . 986 1748 369 Parts 159 | 2 8 . 55 76 18 Haulers Intercepted 3 | . . . . 1 2 Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Combat Hostiles Destroyed 56 | . 2 . 18 29 7 Guns 39 | . 2 . 13 22 2 Cannons 12 | . . . 5 3 4 AOE 5 | . . . . 4 1 Classes Destroyed 11 | 1 1 . 5 3 1 Worker 4 | . . . . 4 . Builder 7 | . . . 2 5 . Tunneler 1 | 1 . . . . . Hauler 3 | . . . . 1 2 Recycler 3 | . . . 1 2 . Watcher 4 | . . . 1 3 . Swarmer 6 | . . . . 3 3 Grunt 32 | . 2 . 9 20 1 Brawler 3 | . . . 1 1 1 Duelist 1 | . . . . . 1 Sentry 14 | . . . 8 5 1 Best Kill Streak 9 | 1 1 . 7 9 4 Combat Bots Only 7 | . 1 . 4 7 3 Max Kills in Single Turn 3 | 1 1 . 1 3 2 Gunslinging . | . . . . . . Exploded 2 | . . . . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Damage Taken 4303 | . 135 . 889 2494 785 Core 755 | . . . 189 458 108 Absorbed by Shields 248 | . . . 15 233 . Core Remaining (%) 84 | 100 . 100 52 . . Volleys Fired 227 | 3 12 . 68 121 23 Largest 2 | 2 2 . 2 2 2 Hottest 126 | 40 40 . 121 91 126 Shots Fired 442 | 6 24 . 131 240 41 Gun 350 | 6 24 . 103 205 12 Cannon 92 | . . . 28 35 29 Launcher . | . . . . . . Special . | . . . . . . Kinetic 271 | 6 24 . 56 173 12 Thermal 107 | . . . 75 32 . Explosive . | . . . . . . Electromagnetic 64 | . . . . 35 29 Robot Hit Streak 11 | 3 8 . 9 11 5 Robot Miss Streak 6 | 3 2 . 6 6 5 Penetration Max 1 | . . . . 1 1 Secondary Targets 8 | . . . 1 7 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 261 | 3 18 . 79 140 21 Core Hits 128 | 2 9 . 36 67 14 Critical Hits 2 | . 1 . . 1 . Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 1 . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6468 | 14 147 . 1406 4069 832 Guns 4283 | 14 147 . 1109 2729 284 Cannons 1461 | . . . 297 655 509 Explosions 724 | . . . . 685 39 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3483 | 14 147 . 612 2426 284 Thermal 1821 | . . . 794 988 39 Explosive . | . . . . . . Electromagnetic 1164 | . . . . 655 509 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 29 | . . . . 29 . Projectiles 27 | . . . . 27 . Explosions 2 | . . . . 2 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 164 | . . . . 149 15 Shots 3 | . . . . 2 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 300 | . 18 . 300 213 119 Average Temperature 68 | . 9 . 84 64 35 Received Heat Transfer 2010 | . 75 . 411 1209 315 Effects 2 | . . . 2 . . Interference 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles . | . . . . . . Parts Fried 5 | . . . . 5 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . 2 1 . Heat Transferred 3153 | . . . 1813 1290 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . . 4 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Peak Influence 608 | 5 102 39 325 608 391 Initial 202 | . 3 39 14 74 202 Average 207 | . 65 39 150 302 283 Maximum Alert Level 2 | . . . 1 2 1 Low Security (%) 58 | 100 100 100 74 43 . Level 1 26 | . . . 25 19 100 Level 2 15 | . . . . 37 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 3 . . 5 2 Investigation 3 | . 1 . . 2 . Extermination . | . . . . . . Reinforcement 5 | . 2 . . 3 . Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 2 | . . . . 2 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Distress Signals 5 | . 1 . 2 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 97 | . 6 2 21 46 22 Peak Tracking Total 9 | . 2 2 3 5 9 Tactical Retreats 7 | . 1 . 1 4 1 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Traps Triggered 2 | . . . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . 2 . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Machines Disabled 5 | . . . 1 3 1 Max in Single Turn 2 | . . . 1 2 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Machines Accessed 14 | . 2 . 6 2 4 Terminals 9 | . 2 . 3 1 3 Fabricators . | . . . . . . Repair Stations 4 | . . . 2 1 1 Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 21 | . 3 . 10 3 5 Successful 17 | . 2 . 8 3 4 Failed 4 | . 1 . 2 . 1 Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 10 | . 3 . 3 1 3 Fabricators . | . . . . . . Repair Stations 9 | . . . 5 2 2 Recycling Units 2 | . . . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 2 . 2 1 2 Record 1 | . 1 . . . . Open Door 1 | . . . . . 1 Locate Traps 2 | . 1 . . . 1 Dispatch Records 1 | . . . 1 . . Zone Layout 2 | . . . 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . . . 4 2 2 Scan Component 4 | . . . 2 1 1 Repair 4 | . . . 2 1 1 Recycling Unit Hacks 2 | . . . 2 . . Report Inventory 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 . 3 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . . 2 1 1 Time 128 | . . . 52 38 38 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . 10 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Total Allies 2 | . . . . . 2 Largest Group 2 | . . . . . 2 Highest-Rated Group 62 | . . . . . 62 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 18 | . . . . . 18 Total Damage 296 | . . . . . 296 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Turns Passed 3570 | 169 143 207 1262 1454 335 Spaces Moved 1787 | 120 83 167 697 589 131 Core 37 | 37 . . . . . Treads 37 | 37 . . . . . Legs 1713 | 46 83 167 697 589 131 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 150 180 Average Speed 151 | 110 120 120 141 174 195 Slowest Speed 240 | 160 120 120 150 240 210 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 9 17 41 49 34 21 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed 36 | . . . . 34 2 Melee . | . . . . . . Projectile . | . . . . . . AOE 36 | . . . . 34 2 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Total 2240 | 156 108 174 846 786 170 Wait 7 | . . . 2 . 5 Move 1782 | 119 82 166 696 588 131 Hop . | . . . . . . Pick Up 82 | 15 4 4 27 28 4 Fast Attach 13 | . 2 . 7 3 1 Attach 40 | 9 3 . 6 17 5 Detach 10 | 3 1 . 2 4 . Swap 31 | . . 1 18 12 . Drop 48 | 7 4 3 20 13 1 Fire 227 | 3 12 . 68 121 23 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 170 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 14) 255 | -10/Materials | Met 8R-AWN 313 | -10/Materials | Entered Mines 315 | -10/Mines | Followed 8R-AWN into the Mines 430 | -10/Mines | Discovered new exit (range 13) 520 | -10/Mines | Entered Materials 520 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 598 | -9/Materials | Build established: Scavenger-Mutant 1004 | -9/Materials | Repaired Lgt. Armor Plating 1303 | -9/Materials | Repaired Lgt. Armor Plating 1439 | -9/Materials | Discovered new exit (range 14) 1767 | -9/Materials | Discovered new exit (range 8) 1782 | -9/Materials | Entered another Materials area 1782 | -8/Materials | Evolved 2 slots: Utility x2 1848 | -8/Materials | Repaired Nuclear Core? 1949 | -8/Materials | Discovered new exit (range 5) 2405 | -8/Materials | Build established: Mutant 2688 | -8/Materials | Destroyed 7 combat bots 2716 | -8/Materials | Core integrity fell below 50% 2935 | -8/Materials | Lost 7 parts (3p2n2w) 3184 | -8/Materials | Core integrity fell below 20% 3236 | -8/Materials | Entered Storage 3394 | -8/Storage | Repaired Imp. Heat Sink 3473 | -8/Storage | Met a pair of Derelict thieves 3571 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03545_ Slug penetrates B-36 Bruiser. 03545_ B-36 Bruiser destroyed. 03547_ C-30 ARC bursts open, deploying its payload. 03547_ G-50 Soldier unfolds itself. 03547_ G-47 Trooper unfolds itself. 03548_ Acquired 38 matter. 03551_ Acquired 4 matter. 03554_ Acquired 2 matter. 03555_ Lgt. Nuclear Core destroyed. 03555_ Imp. Heat Sink destroyed. 03556_ Slug penetrates G-47 Trooper. 03556_ G-47 Trooper destroyed. 03556_ Aluminum Leg destroyed. 03557_ G-47 Trooper destroyed. 03558_ Heat Sink destroyed. 03560_ Acquired 10 matter. 03561_ K-01 Serf collects debris. 03567_ Slug penetrates G-50 Soldier. 03567_ Aluminum Leg destroyed. 03570_ Slug penetrates Wall. 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