Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.28 @ 12:57:33 Player: Some Pennies Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (64) 320 Value Destroyed (1309) 1309 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1436) 1436 TOTAL SCORE: 8365 Bonus ------- Trapped 500 Follower Combat Kills 216 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -380 Cogmind --------- Core Integrity 571/1000 Matter 218/300 Energy 87/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved Medium Treads > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Improved Cooling System Medium Storage Unit Advanced Powered Armor Plasma Cannon Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Improved Signal Interpreter Zionite Weapon Casing Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Zionite Phaser-S Datajack > --- INVENTORY -------- Makeshift Power Source Light Fission Core EM Pulse Cannon Plasma Cannon Flak Gun [Rating: 71] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Makeshift Laser Energy Gun Makeshift Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Welding Torch Impact Weapon Heavy Flail Slashing Weapon Blade Saw Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Was Fac Slots Evolved 10 | . . 2 . . . 6 . . . 2 . . Power 1 | . . . . . . 1 . . . . . . Propulsion 4 | . . 1 . . . 2 . . . 1 . . Utility 5 | . . 1 . . . 3 . . . 1 . . Weapon . | . . . . . . . . . . . . . Parts Attached 146 | 8 4 25 2 13 5 21 11 2 33 16 3 3 Power 16 | 1 1 6 . . . 3 . . 5 . . . Engine 11 | 1 . 6 . . . 3 . . 1 . . . Core 4 | . 1 . . . . . . . 3 . . . Reactor 1 | . . . . . . . . . 1 . . . Propulsion 45 | 2 . 5 . 2 2 8 3 1 17 1 2 2 Treads 30 | 2 . 4 . 2 1 8 2 . 10 . . 1 Leg 2 | . . 1 . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . Hover 6 | . . . . . . . . . 5 . 1 . Flight 7 | . . . . . 1 . 1 1 2 1 1 . Utility 40 | 3 2 4 . 5 . 6 1 . 9 8 1 1 Device 15 | 2 1 1 . 3 . 1 . . 2 3 1 1 Storage 5 | 1 1 . . . . . 1 . . 2 . . Processor 6 | . . . . . . 4 . . 1 1 . . Hackware 6 | . . . . . . . . . 4 2 . . Protection 8 | . . 3 . 2 . 1 . . 2 . . . Artifact . | . . . . . . . . . . . . . Weapon 45 | 2 1 10 2 6 3 4 7 1 2 7 . . Energy Gun 15 | . . 2 2 2 1 3 4 . 1 . . . Energy Cannon 4 | . . . . . . . . . . 4 . . Ballistic Gun 12 | 2 1 6 . 1 1 . . . . 1 . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 4 | . . . . . 1 . 3 . . . . . Special Weapon 1 | . . 1 . . . . . . . . . . Impact Weapon 4 | . . . . 1 . 1 . . . 2 . . Slashing Weapon 1 | . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 4 | . . 1 . 2 . . . 1 . . . . Unidentified Prototypes 8 | . . 2 . 1 . . . . 4 1 . . Parts Lost 34 | . . 2 . . . . 8 . 18 1 2 3 Power 3 | . . . . . . . 1 . 2 . . . Propulsion 15 | . . . . . . . 5 . 9 . 1 . Utility 9 | . . . . . . . . . 5 1 . 3 Weapon 7 | . . 2 . . . . 2 . 2 . 1 . Highest Loss Streak 8 | . . 1 . . . . 8 . 8 1 2 3 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 100 99 100 99 100 90 62 23 70 37 39 30 Engine 9 | . 9 10 11 11 11 11 8 . 2 . . . Treads 27 | . 28 26 33 33 33 32 18 . 13 . . . Leg 1 | . . 6 . . . . . . . . . 3 Device 11 | . 14 11 11 11 22 6 6 6 1 3 2 4 Storage 9 | . 14 11 11 11 11 6 3 . . . . . Processor 2 | . . . . . . 12 10 6 6 11 6 4 Hackware 1 | . . . . . . . . . 18 17 17 15 Protection 6 | . . 10 11 10 . 6 4 . 1 . . . Energy Gun 6 | . . 6 20 3 11 9 5 . 4 . . . Ballistic Gun 7 | . 28 15 1 4 11 2 . . . . . . Impact Weapon 2 | . . . . 6 . . . . . . 3 . Special Melee Weapon 2 | . . . . 7 . . . 6 2 . . . Peak Build Rating 71 | 9 12 23 25 29 28 63 63 15 71 40 48 34 Average Rating 26 | 6 10 19 24 22 24 51 42 12 54 31 38 29 On Entrance 21 | . 8 12 21 25 24 25 63 9 15 16 36 30 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 91 | 12 50 59 60 56 56 91 91 2 30 6 4 2 Greatest Support 150 | 40 40 60 60 60 60 124 124 6 150 4 12 30 Greatest Overweight (x) 2 | 2 1 1 . . . 1 1 . 1 1 . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 5 5 10 5 5 Average Capacity 17 | 7 9 20 20 20 20 20 14 5 5 5 5 5 Most Carried 20 | 8 10 20 20 20 20 20 20 5 5 5 5 5 Average Carried 16 | 4 8 18 19 19 19 18 14 4 4 4 4 5 Final Capacity 20 | 8 20 20 20 20 20 20 5 5 5 5 5 5 Final Carried 20 | 8 10 20 20 18 20 20 5 4 5 5 5 5 Class Distribution -------------------- 48% | Mutant 37% | Scavenger-Mutant 10% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Hacker-Mutant | -6/DSF Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Was Fac Matter Collected 2265 | 304 150 576 . 55 180 179 187 . 240 394 . . Remotely 253 | . . . . . . . . . . 253 . . Salvage Created 2954 | 129 233 1446 . . 87 252 484 . 126 197 . . Parts 135 | 9 24 70 . . 5 10 1 . 7 9 . . Haulers Intercepted 7 | . . 5 . . . 2 . . . . . . Recyclers Shooed 9 | 1 1 6 . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . 3 . . . . . . . Prevented 2 | . . . . . 2 . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Was Fac Combat Hostiles Destroyed 35 | . 4 22 . . 3 . 2 . 2 2 . . Guns 28 | . 4 21 . . . . . . 2 1 . . Cannons 1 | . . . . . . . . . . 1 . . AOE 5 | . . . . . 3 . 2 . . . . . Classes Destroyed 14 | 2 4 4 . . . 1 2 . 1 . . . Worker 2 | . 1 1 . . . . . . . . . . Builder 2 | . . . . . . 2 . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . Hauler 7 | . . 5 . . . 2 . . . . . . Recycler 9 | 1 1 6 . . . . . . . 1 . . Operator 2 | . 1 1 . . . . . . . . . . Watcher 3 | . 1 2 . . . . . . . . . . Swarmer 12 | . . 8 . . 3 . . . . 1 . . Grunt 18 | . 4 12 . . . . . . 1 1 . . Brawler 1 | . . 1 . . . . . . . . . . Sentry 1 | . . 1 . . . . . . . . . . Hunter 1 | . . . . . . . . . 1 . . . Compactor 2 | . . . . . . . 2 . . . . . Thug 1 | . . . . . . . 1 . . . . . Mutant 1 | . . . . . . . 1 . . . . . Best Kill Streak 7 | 3 4 7 . . 3 2 1 . 1 1 . . Combat Bots Only 5 | . 2 5 . . 3 . 1 . 1 1 . . Max Kills in Single Turn 2 | 1 1 2 . . 2 1 1 . 1 1 . . Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . 2 . 1 . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Was Fac Hostile Shots Fired 402 | . 10 124 . . 10 . 11 . 193 14 2 38 Missed 127 | . 2 30 . . 3 . 1 . 75 5 . 11 Damage Taken 5443 | . 127 1030 . . 119 77 903 . 2505 140 85 457 Core 1103 | . 20 161 . . . 19 75 . 399 103 85 241 Absorbed by Shields 34 | . . . . . . . . . 34 . . . Redirected to Shielding 111 | . . . . . . . . . 111 . . . Regen/Repaired (Parts) 336 | . . . . 336 . . . . . . . . Core Remaining (%) 73 | 100 92 . . . 59 . . . 42 . . . Volleys Fired 221 | 6 21 114 . . 4 19 28 . 19 10 . . Largest 2 | 2 2 2 . . 2 2 2 . 1 2 . . Hottest 144 | 40 40 112 . . 74 144 144 . 60 143 . . Shots Fired 365 | 12 42 215 . . 6 28 31 . 20 11 . . Gun 332 | 12 42 215 . . 4 28 6 . 20 5 . . Cannon 6 | . . . . . . . . . . 6 . . Launcher 27 | . . . . . 2 . 25 . . . . . Special . | . . . . . . . . . . . . . Kinetic 195 | 12 42 134 . . 2 . . . . 5 . . Thermal 117 | . . 81 . . 2 28 5 . . 1 . . Explosive 25 | . . . . . . . 25 . . . . . Electromagnetic 8 | . . . . . 2 . 1 . . 5 . . Phasic 20 | . . . . . . . . . 20 . . . Robot Hit Streak 17 | 5 12 17 . . 5 10 10 . 7 8 . . Robot Miss Streak 5 | 1 4 5 . . 1 5 3 . 2 2 . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 8 | . . 8 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 245 | 7 24 150 . 1 6 14 22 . 14 7 . . Core Hits 109 | 4 14 56 . . 5 7 12 . 4 6 . 1 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 6 | . . 4 . . . 1 . . 1 . . . Burn 5 | . . 4 . . . 1 . . . . . . Intensify 1 | . . . . . . . . . 1 . . . Melee Attacks 4 | . . . . 1 . 2 . . . 1 . . Impact 3 | . . . . . . 2 . . . 1 . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5982 | 101 319 1990 . . 173 349 2411 . 471 164 . 4 Guns 3430 | 101 319 1985 . . 78 349 77 . 462 59 . . Cannons 105 | . . . . . . . . . . 105 . . Explosions 2429 | . . . . . 95 . 2334 . . . . . Melee . | . . . . . . . . . . . . . Ramming 18 | . . 5 . . . . . . 9 . . 4 Kinetic 1441 | 101 319 919 . . 43 . . . . 59 . . Thermal 1552 | . . 1066 . . 35 349 76 . . 26 . . Explosive 2334 | . . . . . . . 2334 . . . . . Electromagnetic 175 | . . . . . 95 . 1 . . 79 . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Phasic 462 | . . . . . . . . . 462 . . . Highest Corruption 14 | . . 7 7 7 . . 14 14 14 2 7 7 Average Corruption 7 | . . 6 7 7 . . 9 14 14 2 4 7 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 63 | . . 35 7 1 . . 6 2 8 2 . 2 Message Errors 13 | . . 8 2 . . . 2 . . 1 . . Matter Fused 16 | . . 10 1 1 . . 1 . 3 . . . Heat Flow Errors 6 | . . 3 2 . . . . . . . . 1 Energy Discharges 6 | . . 3 . . . . 1 1 . . . 1 Parts Fused 1 | . . . 1 . . . . . . . . . Data Loss (minor) 12 | . . 7 1 . . . 2 1 1 . . . Data Loss (major) 2 | . . 2 . . . . . . . . . . Misfires 1 | . . . . . . . . . 1 . . . Alerts 2 | . . . . . . . . . 1 1 . . Misdirections 2 | . . . . . . . . . 2 . . . Weapon Failures 2 | . . 2 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 18 | . . . . . . . 18 . . . . . Projectiles . | . . . . . . . . . . . . . Explosions 18 | . . . . . . . 18 . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 514 | . . . . . . . 514 . . . . . Shots 13 | . . . . . . . 13 . . . . . Rammed 5 | . . 1 . . . . . . 4 . . . Targets Rammed 6 | . . 1 . . . . . . 4 . . 1 Kicked 1 | . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . Highest Temperature 366 | . 2 267 173 . 12 366 142 . 157 21 . 201 Average Temperature 69 | . 2 41 82 . 7 141 59 . 80 14 . 101 Received Heat Transfer 576 | . 54 333 . . . . . . 144 27 . 18 Effects 3 | . . 1 . . . 2 . . . . . . Interference 3 | . . 1 . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . Parts Melted 2 | . . 1 . . . 1 . . . . . . Heat Transferred 3771 | . . 2627 . . 74 859 161 . . 50 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Was Fac Peak Influence 307 | 15 148 307 119 . . 90 53 . 65 173 62 96 Initial 119 | . 9 62 119 . . . 31 . . 7 57 36 Average 92 | 3 87 149 119 . . 25 23 . 38 96 56 56 Maximum Alert Level 1 | . . 1 . . . . . . . . . . Low Security (%) 88 | 100 100 71 100 . . 100 100 100 100 100 100 100 Level 1 11 | . . 28 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 16 | . 1 5 1 . . 2 . . 4 2 . 1 Investigation 3 | . . 2 1 . . . . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 13 | . 1 3 . . . 2 . . 4 2 . 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 4 | . . 2 . . . 1 . . . 1 . . Haulers Reinforced 2 | . . . . . . 1 . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Was Fac Distress Signals 10 | . 3 5 . . . . . . . 2 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 106 | . 10 36 . . 4 6 5 . 20 11 6 8 Peak Tracking Total 9 | . 4 5 . . 3 2 3 . 9 3 6 8 Tactical Retreats 9 | . 1 1 . . . . . . 3 3 . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Was Fac Traps Triggered 24 | . 1 8 . . . 4 . . 5 5 . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts 22 | . . 22 . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 2 | . . 2 . . . . . . . . . . Reused 1 | . . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Was Fac Machines Disabled 2 | . . 1 . . . . . . . 1 . . Max in Single Turn 1 | . . 1 . . . . . . . 1 . . Garrison Access 1 | . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Was Fac Machines Accessed 7 | . 2 1 1 . . . . 1 . 2 . . Terminals 5 | . 2 1 . . . . . 1 . 1 . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . Total Hacks 13 | . 6 3 1 . . . . 1 . 2 . . Successful 9 | . 2 3 1 . . . . 1 . 2 . . Failed 4 | . 4 . . . . . . . . . . . Catastrophic 2 | . 2 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 29 | . 7 2 . . . 11 . 3 . 6 . . Terminals 11 | . 6 3 . . . . . 1 . 1 . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . Terminal Hacks 5 | . 1 1 1 . . . . 1 . 1 . . Open Door 1 | . . . 1 . . . . . . . . . Open DSF 2 | . . . . . . . . 1 . 1 . . Zone Layout 2 | . 1 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . 1 . . Unauthorized Hacks 3 | . 1 2 . . . . . . . . . . Terminals 3 | . 1 2 . . . . . . . . . . Botnet 1 | . . 1 . . . . . . . . . . Skim 2 | . 1 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 3 | . 2 1 . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . 11 . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat 1 | . . . . 1 . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . . . . . parse_system 1 | . . . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Was Fac Total Allies 14 | . . . . 6 . 1 1 2 . 4 . . Largest Group 6 | . . . . 6 6 6 3 2 2 3 . . Highest-Rated Group 214 | . . . . 212 212 214 91 170 170 93 . . Highest-Rated Ally 85 | . . . . 41 41 41 32 85 85 31 . . Zionite Dispatches 3 | . . . . . . 1 . 1 . 1 . . Heavy 1 | . . . . . . . . 1 . . . . Infowar Resupply 1 | . . . . . . 1 . . . . . . Hacking Resupply 1 | . . . . . . . . . . 1 . . Total Orders 2 | . . . . . . 1 . . . 1 . . DROP 2 | . . . . . . 1 . . . 1 . . Ally Attacks 52 | . . . . . 7 12 4 . 6 23 . . Total Damage 1140 | . . . . . 182 286 62 . 255 355 . . Kills 8 | . . . . . 1 3 1 . 2 1 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 39 | . . . . . . 34 5 . . . . . Items 39 | . . . . . . 34 5 . . . . . Zionite Intel Received 2 | . . . . . . 2 . . . . . . Guard Positions 1 | . . . . . . 1 . . . . . . Prototype Schematics 1 | . . . . . . 1 . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Was Fac Turns Passed 6036 | 140 231 1435 244 1696 804 613 157 50 285 267 37 77 Spaces Moved 3569 | 68 85 505 147 1038 459 312 104 75 197 382 79 118 Core 444 | 6 . . . . . . 83 47 1 187 15 105 Treads 2676 | 62 85 505 147 1038 459 312 16 . 48 . . 4 Legs 9 | . . . . . . . . . . . . 9 Wheels . | . . . . . . . . . . . . . Hover 88 | . . . . . . . . . 88 . . . Flight 352 | . . . . . . . 5 28 60 195 64 . Fastest Speed 30 | 50 160 160 160 160 160 162 40 40 30 35 34 50 Average Speed 137 | 153 167 201 160 160 160 162 67 46 73 43 39 59 Slowest Speed 243 | 160 240 240 160 160 160 240 243 50 160 100 50 160 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 41 | 6 17 47 51 87 55 12 72 4 82 11 89 4 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . Scrap Searched 6 | . . . . 2 4 . . . . . . . Spaces Dug 23 | . . . . . . 3 19 . . 1 . . Terrain Destroyed 82 | . . . . . . 3 78 . . 1 . . Melee 3 | . . . . . . 2 . . . 1 . . Projectile 2 | . . . . . . 1 1 . . . . . AOE 77 | . . . . . . . 77 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Was Fac Total 4315 | 89 138 720 157 1071 521 385 155 89 309 476 83 122 Wait 172 | . 14 20 . 9 51 20 10 13 3 32 . . Move 3559 | 67 84 504 146 1037 458 312 103 74 196 382 78 118 Hop . | . . . . . . . . . . . . . Pick Up 55 | 8 7 17 4 4 2 5 1 . 3 3 1 . Fast Attach 72 | 7 . 10 . 1 . 6 5 1 27 9 3 3 Attach 19 | . . 3 . 2 . 4 2 1 1 6 . . Detach 7 | . . . . . . . . . . 7 . . Swap 55 | 1 4 12 2 10 5 11 4 . 5 1 . . Drop 68 | . 8 17 5 7 1 6 2 . 14 7 1 . Fire 221 | 6 21 114 . . 4 19 28 . 19 10 . . Melee 4 | . . . . 1 . 2 . . . 1 . . Ram . | . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . 1 Crush 5 | . . 1 . . . . . . 4 . . . Escape Stasis 55 | . . . . . . . . . 37 18 . . Rewire . | . . . . . . . . . . . . . Trap 22 | . . 22 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/DSF -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 141 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Discovered new exit (range 20) 327 | -10/Materials | Build established: Mutant 372 | -10/Materials | Entered another Materials area 372 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1582 | -9/Materials | Discovered new exit (range 10) 1729 | -9/Materials | Discovered new exit (range 16) 1807 | -9/Materials | Entered Mines 1826 | -9/Mines | Met a Derelict shopkeep closing up shop 2040 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2051 | -9/Mines | Entered Zion 2107 | -7/Zion | System corruption cleaned by Quarantine Array 2340 | -7/Zion | Build established: Scavenger-Mutant 2576 | -7/Zion | Met Imprinter 2613 | -7/Zion | Imprinted 2616 | -7/Zion | Declared Zion's savior 2825 | -7/Zion | Gained Derelict followers 3098 | -7/Zion | Found Prototype Device 3098 | -7/Zion | Identified Bomb Factory No. 2 3143 | -7/Zion | Discovered new exit (range 11) 3399 | -7/Zion | Build established: Mutant 3606 | -7/Zion | Visited the Megawrench Repair Shop 3606 | -7/Zion | Megawrench repaired 7 parts 3747 | -7/Zion | Entered Proximity Caves 3747 | -6/Proximity Caves | Accompanied by 6 allies 3907 | -6/Proximity Caves | Build established: Scavenger-Mutant 4126 | -6/Proximity Caves | Discovered new exit (range 9) 4322 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4481 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4551 | -6/Proximity Caves | Entered Factory 4551 | -6/Factory | Accompanied by 5 allies 4551 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 4635 | -6/Factory | Retrieved Zion intel report: Guard Positions 4636 | -6/Factory | Zion Infowar Resupply teleported in 4902 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 5044 | -6/Factory | Discovered new exit (range 15) 5111 | -6/Factory | Identified exit to Factory 5164 | -6/Factory | Sucked down chute 5164 | -6/Factory | Entered Waste 5165 | -6/Waste | Met a frightened Derelict 5179 | -6/Waste | EMP discharged 5180 | -6/Waste | Spotted C-40 Crusher 5190 | -6/Waste | Spotted C-40 Crusher 5191 | -6/Waste | Allies destroyed C-40 Crusher 5192 | -6/Waste | Spotted C-40 Crusher 5194 | -6/Waste | 2 allies followed down the chute 5203 | -6/Waste | Destroyed C-40 Crusher 5223 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 5224 | -6/Waste | Destroyed C-40 Crusher 5230 | -6/Waste | Spotted C-40 Crusher 5242 | -6/Waste | Lost 3 allies 5252 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5255 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5256 | -6/Waste | Build established: Mutant 5258 | -6/Waste | Crushed by Compactor (1 part destroyed) 5261 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5265 | -6/Waste | Spotted C-40 Crusher 5267 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5270 | -6/Waste | Crushed by Compactor (1 part destroyed) 5273 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5278 | -6/Waste | Spotted C-40 Crusher 5279 | -6/Waste | EMP discharged 5279 | -6/Waste | System corruption reached 10% 5279 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5310 | -6/Waste | Lost 8 parts (1p5n2w) 5314 | -6/Waste | Discovered new exit (range 12) 5320 | -6/Waste | Identified exit to Factory 5321 | -6/Waste | Entered Factory 5352 | -6/Factory | Zion Heavy squad teleported in 5359 | -6/Factory | Identified exit to DSF 5371 | -6/Factory | Entered DSF 5371 | -6/DSF | Accompanied by 2 allies 5389 | -6/DSF | Additional patrols routed to DSF 5406 | -6/DSF | Discovered exit to Factory (range 14) 5421 | -6/DSF | Found Prototype Protection 5421 | -6/DSF | Identified Zio. Heavy Carapace 5424 | -6/DSF | Found Prototype Protection 5424 | -6/DSF | Identified Zio. Weapon Casing 5498 | -6/DSF | Lost 8 parts (4n3u1w) 5636 | -6/DSF | Core integrity fell below 50% 5656 | -6/DSF | Entered Factory 5656 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5683 | -5/Factory | Zion Hacking Resupply teleported in 5686 | -5/Factory | Lost 8 parts (2p4n1u1w) 5743 | -5/Factory | Build established: Hacker-Mutant 5800 | -5/Factory | Allied Derelicts emerged from ambush trap array 5923 | -5/Factory | Sucked down chute 5923 | -5/Factory | Entered Waste 5923 | -5/Waste | Spotted C-40 Crusher 5931 | -5/Waste | Spotted C-40 Crusher 5932 | -5/Waste | Found Broken Adv. Powered Armor 5937 | -5/Waste | Spotted C-40 Crusher 5938 | -5/Waste | EMP discharged 5938 | -5/Waste | Spotted C-40 Crusher 5939 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5943 | -5/Waste | Spotted C-40 Crusher 5953 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5954 | -5/Waste | Spotted C-40 Crusher 5955 | -5/Waste | Discovered new exit (range 11) 5960 | -5/Waste | Entered Factory 6037 | -5/Factory | Self-destructed Last Messages --------------- 05986_ Kicked K-01 Serf. 05993_ System corrupted: Heat flow error (+241). 06011_ ALERT: All DSF locations entering lockdown mode. 06019_ System corrupted: Energy discharge (-21). 06020_ Penetrated by Slug. 06023_ Slug penetrates Wall. 06024_ Triggered Segregator Trap. 06024_ Arcs of energy rise from the floor. 06024_ Broken Imp. Cloaking Device blown off. 06024_ Imp. Titanium Leg blown off. 06024_ Enh. Optical Array blown off. 06024_ Mak. Hacking Suite blown off. 06025_ Adv. Hacking Suite destroyed. 06025_ Penetrated by Slug. 06028_ Acquired Imp. Medium Treads. 06032_ Acquired Imp. Reaction Control System. 06035_ Adv. System Shield destroyed. 06035_ Imp. Reaction Control System destroyed. 06036_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????########## | | ????????????????????????? ?????????????# | | ???????????????????????""""?????????????# """""" | | ??????????????????????? ?????????????# | | ????????????????????????"""?????????????# """""" | | ????????????????????????? ?????????????# | | ??????????????????????####/####?????????# [ | | ??????????????????????# ##################+# | | ??????????? #T ####### | | ??????????? | | ?????????? | | ???????????? | | ??????????????????????# =! | | ??????????????????????# Y #################### | | ??????????????????????####/######????????????????? | | ???????????????????????# s #????????????????? | | ???????????????????????#ss"""" #????????????????? | | ???????????????????????# """" #????????????????? | | ???????????????????????# """" #????????????????? | | ???????????????????????# @"""" #????????????????? | | ???????????????????????# s #????????????????? | | ???????????????????????##########????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 45 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Shielding 100 Evasion (%) 71 Core Analysis 6 Recoil Reduction 5 Offensive Hacking 56 Defensive Hacking 14 Item Schematics ----------------- Gui. EMP Blaster | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Mni. Assault Cannon | -6/Factory | Z-intel Cld. VTOL Module | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Imp. Airjet | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Trapped Game ------ Seed DefenseDecoderTrident Manual? 0 Play Time 00:53:04 Cumulative 263.1 hours Start 2024.08.28 @ 12:02:27 End 2024.08.28 @ 12:57:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 204 Rogue 199 Adventurer 5 Explorer 0 Win Type - Total 5 Types 3/0/2/0/0/0/0/0/0 Lore% 64 Gallery% 82 Achievement% 66 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c84e41a9-c254-429b-a0c4-e4356a2c4176