Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.09.24 @ 23:30:24 Player: MistyLake9 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (200) 1000 Value Destroyed (6686) 6686 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (2307) 2307 TOTAL SCORE: 13353 Bonus ------- High Alert Combat Kills 1907 Follower Combat Kills 346 Entered Garrisons 200 Friendly Fire -146 Cogmind --------- Core Integrity 0/700 Matter 146/300 Energy 308/315 System Corruption 11% Temperature Cool (9) Movement Hovering (105) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine Improved Deuterium Engine > --- PROPULSION (4) --- Improved Hover Unit Improved Hover Unit Gravmag System Cooled Airjet > --- UTILITY (4) ------ Core Analyzer Core Analyzer Kinecellerator Improved Medium Armor Plating > --- WEAPON (3) ------- Assault Rifle Rocket Launcher Heavy Missile Launcher > --- INVENTORY (5) ---- Micro Nuclear Core Core Analyzer Weapon Cycler Rocket Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Cooled Airjet > --- UTILITY ---------- Core Analyzer Core Analyzer Kinecellerator Improved Medium Armor Plating > --- WEAPON ----------- Assault Rifle Rocket Launcher > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Weapon Cycler Rocket Launcher Heavy Missile Launcher [Rating: 42] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Gravmag System Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Core Analyzer Device Kinecellerator Storage Small Storage Unit Processor Core Analyzer Protection Improved Medium Armor Plating Weapon Rocket Launcher Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . . 1 1 . . Utility 2 | . . . 1 . . 1 . . Weapon 1 | . . . 1 . . . . . Parts Attached 127 | 6 6 2 28 . 25 1 15 44 Power 21 | 1 2 1 4 . 3 . 2 8 Engine 16 | 1 2 . 2 . 3 . . 8 Core 5 | . . 1 2 . . . 2 . Reactor . | . . . . . . . . . Propulsion 32 | 1 2 . 7 . 5 1 3 13 Treads 3 | . . . . . . . 2 1 Leg 1 | . . . . . . . . 1 Wheel 11 | 1 2 . 4 . 3 1 . . Hover 12 | . . . 2 . 1 . . 9 Flight 5 | . . . 1 . 1 . 1 2 Utility 13 | 2 . 1 3 . 1 . 3 3 Device 6 | 1 . 1 2 . 1 . . 1 Storage 1 | 1 . . . . . . . . Processor 5 | . . . 1 . . . 3 1 Hackware . | . . . . . . . . . Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 61 | 2 2 . 14 . 16 . 7 20 Energy Gun 19 | . 2 . 7 . 5 . 1 4 Energy Cannon 2 | . . . 1 . 1 . . . Ballistic Gun 12 | 2 . . 2 . 1 . 1 6 Ballistic Cannon 4 | . . . . . 1 . 1 2 Launcher 24 | . . . 4 . 8 . 4 8 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 10 | . 1 . 3 . 2 . . 4 Parts Lost 49 | . 4 . 12 . 10 . 9 14 Power 9 | . 1 . 2 . 2 . 2 2 Propulsion 16 | . 1 . 4 . 3 . 4 4 Utility 3 | . . . 3 . . . . . Weapon 21 | . 2 . 3 . 5 . 3 8 Highest Loss Streak 5 | . 2 . 3 . 5 . 5 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 83 | . 90 100 82 88 70 92 79 84 Engine 9 | . 11 12 2 . 7 15 8 12 Core 2 | . . 2 5 11 3 . 4 . Treads 1 | . . . . . . . 4 2 Wheel 8 | . 21 28 16 . 6 30 9 . Hover 7 | . . . . 22 7 . . 12 Flight 1 | . . . . . . . . 3 Device 11 | . 14 26 18 11 17 15 2 5 Storage 1 | . 14 2 . . . . . . Processor 14 | . . . 9 11 9 7 26 21 Protection 1 | . . . . . . . . 2 Energy Gun 6 | . 7 14 6 33 10 . 3 3 Energy Cannon 1 | . . . 4 . 2 7 3 . Ballistic Gun 9 | . 19 14 9 . 2 7 1 10 Ballistic Cannon 1 | . . . . . 1 7 6 1 Launcher 4 | . . . 7 . 3 . 5 4 Naked Turns . | . . . . . . . . . Heaviest Build 30 | 11 18 18 19 18 26 26 26 30 Greatest Support 62 | 10 26 26 26 16 30 40 40 62 Greatest Overweight (x) 6 | 1 1 . 3 1 3 . 6 4 Average Overweight (x) . | . . . . 1 . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 Average Capacity 5 | 5 8 5 5 5 5 5 5 5 Most Carried 5 | 3 4 5 5 5 5 4 5 5 Average Carried 4 | 1 2 4 4 3 3 4 3 4 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 Final Carried 5 | 3 3 5 2 5 5 4 3 4 Class Distribution -------------------- 53% | Scavenger-Mutant 22% | Scavenger-Gunner 13% | Mutant 5% | Scavenger-Skirmisher 4% | Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Skirmisher | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Matter Collected 3441 | 258 107 25 783 23 387 . 163 1695 Remotely . | . . . . . . . . . Salvage Created 6741 | 97 332 90 1776 51 1183 . 458 2754 Parts 415 | 6 17 11 116 7 80 . 18 160 Haulers Intercepted 7 | . . . 1 . 3 . . 3 Recyclers Shooed 7 | 1 1 . 4 . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Combat Hostiles Destroyed 152 | . 7 2 43 3 27 . 15 55 Guns 61 | . 7 1 16 3 10 . . 24 Cannons 10 | . . . 4 . . . 3 3 AOE 80 | . . 1 23 . 16 . 12 28 Classes Destroyed 16 | 2 2 1 7 . . . 2 2 Worker 14 | . . 1 3 . 3 . . 7 Builder 19 | . . . 4 . 3 . . 12 Tunneler 2 | 1 . 1 . . . . . . Hauler 7 | . . . 1 . 3 . . 3 Recycler 8 | 1 . . 2 . . . . 5 Mechanic 1 | . . . . . . . . 1 Watcher 10 | . 2 . 3 . 3 . . 2 Swarmer 23 | . . . 4 3 8 . 4 4 Grunt 84 | . 7 2 24 . 12 . 3 36 Brawler 8 | . . . 3 . 1 . 2 2 Duelist 8 | . . . 3 . 2 . 1 2 Protector 2 | . . . 1 . . . . 1 Sentry 16 | . . . 8 . 4 . 2 2 Demolisher 1 | . . . . . . . . 1 Hunter 8 | . . . . . . . 2 6 Programmer 3 | . . . . . . . 1 2 Best Kill Streak 10 | 1 4 2 7 3 6 . 10 8 Combat Bots Only 10 | . 2 2 7 3 6 . 10 6 Max Kills in Single Turn 4 | 1 1 1 4 2 3 . 4 4 Gunslinging 1 | . . . 1 1 1 . . 1 Exploded 4 | . . 1 2 . 2 . 4 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Damage Taken 5822 | . 404 65 1401 8 979 . 667 2298 Core 1484 | . 96 . 370 . 316 . 89 613 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 352 | . . . 103 . 123 . . 126 Core Remaining (%) 52 | 100 . 61 . 7 42 . . . Volleys Fired 359 | 6 39 15 97 2 56 . 17 127 Largest 3 | 2 2 2 3 3 3 . 3 3 Hottest 167 | 40 85 85 150 150 150 . 158 167 Shots Fired 684 | 12 77 30 161 6 90 . 42 266 Gun 492 | 12 77 30 88 6 61 . 12 206 Cannon 64 | . . . 26 . 1 . 21 16 Launcher 128 | . . . 47 . 28 . 9 44 Special . | . . . . . . . . . Kinetic 305 | 12 63 15 41 . 4 . 13 157 Thermal 105 | . 8 15 39 . . . 12 31 Explosive 120 | . . . 43 . 24 . 9 44 Electromagnetic 154 | . 6 . 38 6 62 . 8 34 Robot Hit Streak 25 | 6 17 7 22 5 25 . 24 20 Robot Miss Streak 5 | 1 3 2 3 2 3 . 2 5 Penetration Max . | . . . . . . . . . Secondary Targets 12 | . 3 . 3 1 2 . . 3 Max Gunslinging Chain 2 | . 1 . 2 1 1 . . 1 Shots Hit Robots 484 | 8 63 11 115 5 68 . 33 181 Core Hits 430 | 5 26 7 110 3 67 . 32 180 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . . 1 Critical Strikes 11 | . 1 . 2 . . . 2 6 Burn 4 | . 1 . 1 . . . . 2 Destroy 2 | . . . 1 . . . . 1 Blast 3 | . . . . . . . 2 1 Corrupt 2 | . . . . . . . . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 16789 | 72 592 133 3850 45 3325 . 1660 7112 Guns 5285 | 72 592 128 1083 45 1041 . 136 2188 Cannons 1046 | . . . 340 . . . 420 286 Explosions 10288 | . . . 2399 . 2258 . 1104 4527 Melee . | . . . . . . . . . Ramming 170 | . . 5 28 . 26 . . 111 Kinetic 2812 | 72 416 41 316 . 32 . 220 1715 Thermal 2217 | . 109 87 535 . 458 . 376 652 Explosive 9132 | . . . 2251 . 1706 . 984 4191 Electromagnetic 2458 | . 67 . 720 45 1103 . 80 443 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . 5 5 . . . 11 Average Corruption 7 | . . . 5 5 . . . 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 89 | . . . 20 2 . . . 67 Message Errors 22 | . . . 4 2 . . . 16 Matter Fused 20 | . . . 7 . . . . 13 Heat Flow Errors 5 | . . . 1 . . . . 4 Energy Discharges 7 | . . . 1 . . . . 6 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 12 | . . . 3 . . . . 9 Data Loss (major) 8 | . . . . . . . . 8 Misfires 7 | . . . 1 . . . . 6 Alerts 2 | . . . 1 . . . . 1 Weapon Failures 5 | . . . 2 . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 271 | . . . 46 . 114 . 64 47 Projectiles . | . . . . . . . . . Explosions 267 | . . . 46 . 114 . 64 43 Melee 4 | . . . . . . . . 4 Knockbacks 3 | . . . . . . . 1 2 Impact 1 | . . . . . . . . 1 Kinetic 2 | . . . . . . . 1 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 756 | . . 2 117 . 312 . 30 295 Shots 30 | . . . 6 . 11 . 2 11 Rammed 26 | . . 1 3 . 14 . . 8 Targets Rammed 27 | . . 1 3 . 14 . . 9 Kicked . | . . . . . . . . . Crushed 1 | . . . . . . . . 1 Highest Temperature 539 | . 94 146 386 152 193 . 305 539 Average Temperature 103 | . 27 45 109 78 64 . 134 122 Received Heat Transfer 2067 | . 336 45 561 . 216 . 177 732 Effects 29 | . . . 6 . . . 3 20 Shutdowns 4 | . . . . . . . . 4 Energy Bleed 3 | . . . 1 . . . . 2 Interference 10 | . . . 3 . . . 3 4 Matter Decay 2 | . . . . . . . . 2 Short Circuit 2 | . . . 1 . . . . 1 Damage (minor) 2 | . . . 1 . . . . 1 Damage (major) 4 | . . . . . . . . 4 Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 8 | . 1 . . . 7 . . . Impact Corruptions 2 | . . . 1 . . . . 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 3446 | . 333 222 1060 . 300 . 430 1101 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 10 | . . . 1 . 5 . 1 3 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Peak Influence 1514 | 10 192 89 1514 569 650 253 572 1335 Initial 499 | . 5 . 2 499 187 253 163 260 Average 607 | 3 94 21 893 524 460 253 365 736 Maximum Alert Level 4 | . . . 4 2 2 1 2 4 Low Security (%) 18 | 100 100 100 5 . 5 . 21 . Level 1 14 | . . . 13 . 30 100 31 15 Level 2 35 | . . . 22 100 63 . 47 41 Level 3 9 | . . . 10 . . . . 16 Level 4 22 | . . . 48 . . . . 27 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 40 | . 2 . 8 . 6 . . 24 Investigation 18 | . 2 . 4 . 2 . . 10 Extermination 2 | . . . . . . . . 2 Reinforcement 9 | . . . 2 . 1 . . 6 Assault 6 | . . . 2 . . . . 4 Garrison 5 | . . . . . 3 . . 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 5 | . . . . . 1 . . 4 Haulers Reinforced 2 | . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Distress Signals 5 | . 1 . 1 . 2 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 203 | . 11 2 58 3 33 . 15 81 Peak Tracking Total 8 | . 4 2 8 3 5 . 7 6 Tactical Retreats 8 | . 1 . 5 . . . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Traps Triggered 6 | . 1 . 1 . . . 2 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 5 | . . . . . . . . 5 Reprogrammed 6 | . . . . . . . . 6 Reused 3 | . . 2 . . . . . 1 Traps Extracted . | . . . . . . . . . Installed 5 | . . 3 2 . . . . . Triggered 3 | . . 2 . . . . . 1 Most Traps Carried 2 | . . 2 2 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Machines Disabled 49 | . . 2 9 . 19 . 1 18 Max in Single Turn 5 | . . 1 2 . 5 . 1 4 Garrison Access 2 | . . . . . . . . 2 Garrison Relay 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Machines Accessed 35 | . 7 . 9 . 3 1 . 15 Terminals 22 | . 6 . 7 . 2 . . 7 Fabricators 3 | . . . . . . . . 3 Repair Stations 6 | . . . 1 . 1 . . 4 Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 2 | . . . . . . 1 . 1 Total Hacks 115 | . 20 . 35 . 14 3 . 43 Successful 85 | . 14 . 29 . 13 1 . 28 Failed 30 | . 6 . 6 . 1 2 . 15 Catastrophic 4 | . . . 2 . . . . 2 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 68 | . 19 . 25 . 7 . . 17 Fabricators 7 | . . . . . . . . 7 Repair Stations 30 | . . . 6 . 7 . . 17 Recycling Units 1 | . 1 . . . . . . . Scanalyzers 4 | . . . 4 . . . . . Garrison Access 5 | . . . . . . 3 . 2 Terminal Hacks 51 | . 13 . 19 . 7 . . 12 Record 28 | . 9 . 10 . 4 . . 5 Robot Schematic 2 | . . . . . . . . 2 Robot Analysis 1 | . . . 1 . . . . . Prototype ID Bank 2 | . 2 . . . . . . . Open DSF 3 | . . . . . . . . 3 Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . . . Alert Level 3 | . . . 3 . . . . . Unreport Threat 3 | . . . . . 3 . . . Locate Traps 1 | . . . 1 . . . . . Disarm Traps 1 | . . . . . . . . 1 Reprogram Traps 1 | . . . . . . . . 1 Reinforcement Status 1 | . 1 . . . . . . . Recall Investigation 1 | . . . 1 . . . . . Registered Components 1 | . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 5 | . . . . . . . . 5 Load Schematic 2 | . . . . . . . . 2 Build 3 | . . . . . . . . 3 Repair Station Hacks 22 | . . . 6 . 6 . . 10 Scan Component 13 | . . . 3 . 4 . . 6 Repair 9 | . . . 3 . 2 . . 4 Recycling Unit Hacks 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 4 | . . . 4 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 2 | . . . 2 . . . . . Garrison Access Hacks 2 | . . . . . . 1 . 1 Unlock Access 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 27 | . 4 . 8 . 3 1 . 11 Full Trace Events 17 | . 2 . 4 . 2 . . 9 Feedback Events 2 | . . . . . . . . 2 Corruption 2 | . . . . . . . . 2 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . 2 Robots Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 98 | . . . . . . . . 98 Total Robot Build Rating 4 | . . . . . . . . 4 Part Schematics Acquired 2 | . . . 2 . . . . . Parts Built 1 | . . . . . . . . 1 Authchips . | . . . . . . . . . Time 62 | . . . . . . . . 62 Total Part Build Rating 2 | . . . . . . . . 2 Parts Repaired 9 | . . . 3 . 2 . . 4 Time 296 | . . . 96 . 64 . . 136 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 6 | . . . . . . . 5 1 Machine Destruction 6 | . . . . . . . 5 1 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Total Allies 2 | . . . . . . . . 2 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 34 | . . . . . . . . 34 Highest-Rated Ally 34 | . . . . . . . . 34 Total Orders . | . . . . . . . . . Ally Attacks 16 | . . . . . . . . 16 Total Damage 1488 | . . . . . . . . 1488 Kills 10 | . . . . . . . . 10 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Turns Passed 6404 | 77 429 492 1345 127 765 16 286 2867 Spaces Moved 4615 | 65 346 404 1032 101 481 17 155 2014 Core 129 | 36 . . 40 . 44 . 8 1 Treads 257 | . . . . . . . 43 214 Legs . | . . . . . . . . . Wheels 1982 | 29 346 404 878 . 204 17 104 . Hover 1830 | . . . 27 101 233 . . 1469 Flight 417 | . . . 87 . . . . 330 Fastest Speed 45 | 50 80 90 56 116 56 80 80 45 Average Speed 100 | 74 90 90 92 116 104 80 124 105 Slowest Speed 350 | 100 100 90 200 116 200 80 350 275 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . Exploration Rate (%) 38 | 3 64 70 76 20 36 1 34 38 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 37 | . . . 37 . . . . . Terrain Destroyed 900 | . . . 319 . 209 . 49 323 Melee . | . . . . . . . . . Projectile 3 | . . . . . 1 . 1 1 AOE 897 | . . . 319 . 208 . 48 322 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Total 5782 | 81 394 507 1281 106 663 19 209 2522 Wait 525 | . . 70 94 1 48 . 17 295 Move 4608 | 64 345 403 1031 100 480 17 154 2014 Hop . | . . . . . . . . . Pick Up 66 | 4 4 6 11 3 22 . 2 14 Fast Attach 64 | 6 1 2 15 . 4 1 9 26 Attach 47 | . 4 . 11 . 20 . 2 10 Detach 11 | . . 1 2 . 8 . . . Swap 16 | . 1 . 2 . 1 . 4 8 Drop 54 | 1 . 6 13 . 10 1 4 19 Fire 359 | 6 39 15 97 2 56 . 17 127 Melee . | . . . . . . . . . Ram 25 | . . 1 3 . 14 . . 7 Kick . | . . . . . . . . . Crush 2 | . . . . . . . . 2 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 5 | . . 3 2 . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 13) 78 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 16) 398 | -10/Materials | Discovered new exit (range 15) 507 | -10/Materials | Entered Mines 526 | -10/Mines | Learned Materials interactive machine intel 599 | -10/Mines | Build established: Scavenger-Mutant 727 | -10/Mines | Found a hidden stash of uninstalled traps 989 | -10/Mines | Discovered new exit (range 5) 993 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 999 | -10/Mines | Entered Materials 999 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1000 | -9/Materials | Loaded intel: 18 interactive machine locations 1132 | -9/Materials | Repaired Ion Engine? 1180 | -9/Materials | Repaired Lgt. Nuclear Core 1265 | -9/Materials | Discovered new exit (range 14) 1359 | -9/Materials | Discovered new exit (range 18) 1567 | -9/Materials | Identified exit to Mines 1600 | -9/Materials | Discovered new exit (range 18) 1615 | -9/Materials | Crushed by falling debris 1646 | -9/Materials | Lost 3 parts (1p1n1u) 1799 | -9/Materials | First assault squad dispatched 1926 | -9/Materials | Repaired Rocket Launcher? 1977 | -9/Materials | Destroyed 7 combat bots 2081 | -9/Materials | Core integrity fell below 50% 2138 | -9/Materials | Lost 3 parts (1n2w) 2202 | -9/Materials | Core integrity fell below 20% 2262 | -9/Materials | Build established: Mutant 2344 | -9/Materials | Entered Mines 2345 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2365 | -9/Mines | Learned 8 Materials zone layouts 2451 | -9/Mines | Discovered new exit (range 18) 2471 | -9/Mines | Entered Materials 2471 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2472 | -8/Materials | Identified exit to Factory 2703 | -8/Materials | Garrison activated, responded to threat 2890 | -8/Materials | Repaired Rocket Launcher? 2898 | -8/Materials | Core integrity fell below 50% 2937 | -8/Materials | Lost 5 parts (2n3w) 3186 | -8/Materials | Repaired Rocket Launcher 3236 | -8/Materials | Entered Factory 3236 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3252 | -7/Factory | Identified exit to Garrison 3252 | -7/Factory | Entered Garrison 3276 | -7/Garrison | Triggered checkpoint 3316 | -7/Garrison | Garrison Relay disabled 3367 | -7/Garrison | Lost 4 parts (1p2n1w) 3384 | -7/Garrison | Triggered checkpoint 3406 | -7/Garrison | Triggered checkpoint 3431 | -7/Garrison | Lost 5 parts (1p2n2w) 3433 | -7/Garrison | Destroyed 10 combat bots 3480 | -7/Garrison | Triggered checkpoint 3525 | -7/Garrison | Discovered new exit (range 8) 3538 | -7/Garrison | Entered Factory 3657 | -7/Factory | Build established: Scavenger-Gunner 3660 | -7/Factory | Repaired Broken Rocket Launcher 4016 | -7/Factory | Core integrity fell below 50% 4049 | -7/Factory | Lost 4 parts (1p1n2w) 4271 | -7/Factory | Garrison activated, responded to threat 4397 | -7/Factory | Repaired Hvy. Missile Launcher 4546 | -7/Factory | Fabricated Rocket Launcher (x1) 4879 | -7/Factory | Repaired Gravmag System 4907 | -7/Factory | Repaired Lgt. Ion Engine 5050 | -7/Factory | Fabricated T-07 Excavator (x1) 5248 | -7/Factory | System corruption reached 10% 5259 | -7/Factory | Garrison activated, responded to threat 5386 | -7/Factory | Core integrity fell below 20% 5538 | -7/Factory | First assault squad dispatched 5549 | -7/Factory | Build established: Scavenger-Mutant 5678 | -7/Factory | Fabricated D-53 Grenadier (x1) 6405 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Downloading schematic... A-02 Transporter Tier: 1 Schematic downloaded. Feedback: System corruption (+1%). 06399_ ALERT: Suspicious activity at Terminal F014. Dispatching Investigation squad. 06400_ Slammed into U-05 Engineer. 06400_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 06401_ C-30 ARC bursts open, deploying its payload. 06401_ G-50 Soldier unfolds itself. 06401_ B-48 Gladiator unfolds itself. 06401_ L-41 Fighter unfolds itself. 06401_ M-28 Smith unfolds itself. 06401_ Construction Platform disabled. 06403_ U-05 Engineer lays Concrete. 06403_ K-01 Serf collects debris. 06404_ U-05 Engineer builds a Wall. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ????????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# ???????????????????????? | | ???????????????????# #???????""??????????????? | | ???????????????????# #???????? ?????????????? | | ???????????????????# #???????? ?????????????? | | ???????????????????# #??#######+############?? | | ???????????????????# ??? ^ ??? | | ???????????????????? ????? ???? | | ???????????????????? ??????? ?????? | | ????????????????????? ????????? ^ ??????? | | ????????????????????? ??????????? ???????? | | ?????????????????????# #####+#####??###%##???????? | | ?????????????????????# ## #?## #%T########? | | ?????????????????????# ##""" | #?# # ## [ * #? | | ??????????????######## ##""" #?# ### #? | | ??????? ##""" ""#?## ## """ #? | | ??????????????########u## ""#??### ### """ #? | | ??????????????????## # ##""" [ T"#????# #?# """ #? | | ??????????????????# #""" ""#????# ### #? | | ??????????????????## """ ""#????# # """ #? | | ???????????######### @ #????# +%""" #? | | ???????# k ########????# # """ #? | | ???????# #??????????## # #? | | ???????# ##???######### #######? | | ???????? """" """" ##### #?????? | | ???????????"" """" #?????? | | ???????????"" """" #?????? | | ??????????""" """" l %= #?????? | | ?????????"""" """"b ### #?????? | | ???????? """" """ g # #"####+### #?????? | | ???????# """" """ b # ####### | | ???????# % = # | | ???????# m # | | ???????##########+ ## # # # % | | ????????????????# #?##### # | | ????????????????#%#?????# # | | ????????????????#*#?????#! ######## | | ????????????????#[#?????# """ ##?# | | ????????????????# #?????# G " ###??# | | ????????????????# #?????# ?"" " #????# | | ????????????????# #?????# ?? ###????# | | ????????????????# #?????? ??? #?????## | | ??????????????###+########################### | | ??????????????# !%= ## # | | ??????????????# """"""" """"""" ## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 50 Energy Generation 23 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 56 Core Analysis 9 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Robot Schematics ------------------ T-07 Excavator | -7/Factory | Hacked A-02 Transporter | -7/Factory | Hacked Fabricated ------------ Rocket Launcher | x1 | -7/Factory T-07 Excavator | x1 | -7/Factory D-53 Grenadier | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club Backstab Close Call Maybe Next Time I'll Detach My Launcher My Command Is Your Wish Oops Party Time Remodeling Unlikely Earthworm Challenges ------------ None Game ------ Seed RecoilNeutrinoDoublenader Manual? 0 Play Time 01:54:39 Cumulative 8.0 hours Start 2022.09.12 @ 23:31:31 End 2022.09.24 @ 23:30:24 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 11 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d7014c4-7138-4889-8357-27bbd3e7663f