Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.28 @ 00:18:35 // Winter2019/RPGLIKE

Player: FontPeg

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (39)      195
Value Destroyed (816)      816
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (26)                 26
              TOTAL SCORE: 2717

 Bonus
-------
High Alert Combat Kills    26

 Cogmind 
---------
Core Integrity             0/600
Matter                     161/450
Energy                     280/280
System Corruption          0%
Temperature                Cool (137)
Movement                   Flying (27)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (4) ---
           Cesium-ion Thruster
  Improved VTOL Module
  Improved VTOL Module
  Improved VTOL Module
>          --- UTILITY (4) ------
     Large Matter Pod
  Advanced Signal Interpreter
           Armor Integrity Analyzer
           Hacking Suite
>          --- WEAPON (3) -------
     Light Assault Rifle
           Grenade Launcher
           Katana
>          --- INVENTORY (3) ----
  Advanced Terrain Scanner
           Assault Cannon

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           Cesium-ion Thruster
  Improved VTOL Module
  Improved VTOL Module
  Improved VTOL Module
>          --- UTILITY ----------
     Large Matter Pod
  Advanced Signal Interpreter
           Armor Integrity Analyzer
           Hacking Suite
>          --- WEAPON -----------
     Light Assault Rifle
           Grenade Launcher
           Katana
>          --- INVENTORY --------
  Advanced Terrain Scanner
[Rating: 32]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
  Flight Unit              Improved VTOL Module
Utility                    Large Matter Pod
  Device                   Structural Scanner
  Storage                  Large Matter Pod
  Processor                Armor Integrity Analyzer
  Hackware                 Hacking Suite
  Protection               Weapon Shielding
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              8    | 2   .   3   3   
  Power                    .    | .   .   .   .   
  Propulsion               3    | 1   .   .   2   
  Utility                  3    | .   .   2   1   
  Weapon                   2    | 1   .   1   .   
Parts Attached             37   | 5   4   16  12  
  Power                    3    | 1   .   2   .   
    Engine                 3    | 1   .   2   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               15   | 3   .   7   5   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  8    | 3   .   5   .   
    Hover                  .    | .   .   .   .   
    Flight                 7    | .   .   2   5   
  Utility                  11   | .   2   4   5   
    Device                 3    | .   .   1   2   
    Storage                3    | .   2   1   .   
    Processor              3    | .   .   1   2   
    Hackware               1    | .   .   .   1   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 1   2   3   2   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 1   1   1   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   1   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        2    | .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  3    | .   .   2   1   
Parts Lost                 .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   98  93  98  
  Engine                   11   | .   16  12  9   
  Wheel                    20   | .   33  23  4   
  Flight                   5    | .   .   .   24  
  Device                   5    | .   .   8   3   
  Storage                  11   | .   15  12  9   
  Processor                7    | .   .   7   14  
  Hackware                 1    | .   .   .   4   
  Ballistic Gun            14   | .   16  15  9   
  Launcher                 6    | .   16  3   9   
  Slashing Weapon          6    | .   .   6   8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             19   | 5   11  19  19  
  Greatest Support         31   | 8   31  31  29  
  Greatest Overweight (x)  1    | .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 3    | 3   3   3   3   
  Average Capacity         3    | 3   3   3   3   
  Most Carried             3    | 3   3   3   3   
  Average Carried          2    | 2   2   2   2   
  Final Capacity           3    | 3   3   3   3   
  Final Carried            3    | 3   3   3   2   

 Class Distribution 
--------------------
 83% | Mutant
 16% | Hacker-Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
 Hacker-Sprinter | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           1018 | 237 .   454 327 
  Remotely                 .    | .   .   .   .   
Salvage Created            739  | .   22  535 182 
  Parts                    58   | .   1   37  20  
Haulers Intercepted        2    | .   .   1   1   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  25   | .   1   15  9   
  Melee                    5    | .   .   5   .   
  Guns                     6    | .   .   5   1   
  AOE                      14   | .   1   5   8   
Classes Destroyed          10   | .   2   7   1   
  Worker                   5    | .   1   3   1   
  Builder                  2    | .   .   2   .   
  Tunneler                 1    | .   .   1   .   
  Hauler                   2    | .   .   1   1   
  Recycler                 2    | .   .   2   .   
  Watcher                  2    | .   .   .   2   
  Swarmer                  11   | .   .   5   6   
  Grunt                    9    | .   1   7   1   
  Duelist                  2    | .   .   2   .   
  Sentry                   3    | .   .   1   2   
Best Kill Streak           5    | .   2   4   5   
  Combat Bots Only         4    | .   1   3   4   
Max Kills in Single Turn   3    | .   2   3   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   1   3   2   
  Melee                    1    | .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               1554 | .    34   1231 289  
  Core                     1283 | .    30   1015 238  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Core       905  | .    15   720  170  
Core Remaining (%)         78   | 100  95   39   .    
Volleys Fired              81   | .    7    55   19   
  Largest                  2    | .    2    2    2    
  Hottest                  50   | .    50   50   50   
Shots Fired                136  | .    14   84   38   
  Gun                      101  | .    7    75   19   
  Cannon                   .    | .    .    .    .    
  Launcher                 35   | .    7    9    19   
  Special                  .    | .    .    .    .    
  Kinetic                  101  | .    7    75   19   
  Thermal                  .    | .    .    .    .    
  Explosive                35   | .    7    9    19   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         11   | .    7    11   9    
  Robot Miss Streak        7    | .    1    7    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           102  | .    9    71   22   
  Core Hits                73   | .    8    37   28   
  Critical Hits            3    | .    .    3    .    
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed 2    | .    .    2    .    
Melee Attacks              36   | .    .    36   .    
  Impact                   .    | .    .    .    .    
  Slashing                 36   | .    .    36   .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            7    | .    .    7    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3685 | .    320  2387 978  
  Guns                     689  | .    41   530  118  
  Cannons                  .    | .    .    .    .    
  Explosions               1679 | .    279  540  860  
  Melee                    1317 | .    .    1317 .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  689  | .    41   530  118  
  Thermal                  .    | .    .    .    .    
  Explosive                1673 | .    279  540  854  
  Electromagnetic          6    | .    .    .    6    
  Impact                   .    | .    .    .    .    
  Slashing                 1317 | .    .    1317 .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            312  | .    .    310  2    
  Projectiles              .    | .    .    .    .    
  Explosions               63   | .    .    61   2    
  Melee                    249  | .    .    249  .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      102  | .    .    .    102  
  Shots                    7    | .    .    .    7    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        131  | .    5    13   131  
  Average Temperature      33   | .    2    7    39   
  Received Heat Transfer   309  | .    21   225  63   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             548  | .   59  217 548 
  Average Influence        125  | .   29  92  303 
Maximum Alert Level        2    | .   .   1   2   
  Low Security (%)         76   | 100 100 94  6   
  Level 1                  20   | .   .   5   82  
  Level 2                  2    | .   .   .   11  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   .   2   1   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   2   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           3    | .   .   3   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              49   | .   3   34  12  
  Peak Tracking Total      5    | .   2   5   4   
  Tactical Retreats        9    | .   1   8   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            3    | .   .   3   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 6    | .   6   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          8    | .   3   4   1   
  Max in Single Turn       3    | .   1   3   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          12   | .   5   5   2   
  Terminals                10   | .   5   4   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                44   | .   19  22  3   
  Successful               27   | .   13  11  3   
  Failed                   17   | .   6   11  .   
    Catastrophic           3    | .   1   2   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   40   | .   16  21  3   
  Terminals                42   | .   19  21  2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   5   2   .   
  Emergency Access Points  1    | .   1   .   .   
  Terminal Index           1    | .   1   .   .   
  Unreport Threat          3    | .   1   2   .   
  Disarm Traps             2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   
  Retrieve Matter          1    | .   .   1   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         19   | .   8   8   3   
  Terminals                18   | .   8   8   2   
    Track                  9    | .   4   4   1   
    Botnet                 9    | .   4   4   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   .   1   
    Extract                1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   3   4   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   11   | .   .   .   11  
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1173 | 39  169 714 251 
Spaces Moved               975  | 54  167 451 303 
  Core                     81   | 54  27  .   .   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   637  | .   140 447 50  
  Hover                    .    | .   .   .   .   
  Flight                   257  | .   .   4   253 
  Fastest Speed            27   | 50  50  80  27  
  Average Speed            67   | 50  83  83  38  
  Slowest Speed            110  | 50  90  110 105 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            1    | .   .   .   1   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       27   | 4   41  46  18  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 5    | .   5   .   .   
Terrain Destroyed          163  | .   39  23  101 
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      163  | .   39  23  101 

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1305 | 65  181 653 406 
  Wait                     105  | .   .   50  55  
  Move                     970  | 53  166 450 301 
  Hop                      1    | .   .   .   1   
  Pick Up                  15   | 6   1   2   6   
  Fast Attach              17   | 1   4   7   5   
  Attach                   9    | 4   .   1   4   
  Detach                   2    | 1   .   .   1   
  Swap                     11   | .   .   8   3   
  Drop                     24   | .   3   10  11  
  Fire                     81   | .   7   55  19  
  Melee                    36   | .   .   36  .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            34   | .   .   34  .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Weapon slot (x1)
    6 | -11/Scrapyard | Discovered new exit (range 16)
   40 | -11/Scrapyard | Entered Materials
  194 | -10/Materials | Discovered new exit (range 13)
  209 | -10/Materials | Entered another Materials area
  211 | -9/Materials  | Reached level 2
  250 | -9/Materials  | Upgraded with Utility slot (x2)
  330 | -9/Materials  | Build established: Mutant
  347 | -9/Materials  | Core integrity fell below 50%
  543 | -9/Materials  | Discovered new exit (range 8)
  710 | -9/Materials  | Reached level 3
  741 | -9/Materials  | Upgraded with Weapon slot (x1)
  910 | -9/Materials  | Discovered new exit (range 18)
  923 | -9/Materials  | Entered another Materials area
  924 | -8/Materials  | Core integrity fell below 50%
  925 | -8/Materials  | Reached level 4
  997 | -8/Materials  | Upgraded with Propulsion slot (x1)
 1021 | -8/Materials  | Reached level 5
 1048 | -8/Materials  | Upgraded with Propulsion slot (x1)
 1048 | -8/Materials  | Upgraded with Utility slot (x1)
 1159 | -8/Materials  | Core integrity fell below 20%
 1174 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
  EXTRACTED[Maneuvering Thrusters]
  EXTRACTED[Lgt. Armor Plating]
  EXTRACTED[Cesium-ion Thruster]
  EXTRACTED[Shotgun]
  EXTRACTED[Ion Cannon]
  EXTRACTED[Melee Analysis Suite]
  EXTRACTED[Med. Battery]
  EXTRACTED[Lgt. Cannon]
01152_ ALERT: Suspicious activity at Scanalyzer M001. Dispatching
  Investigation squad.
01159_ C-30 ARC bursts open, deploying its payload.
01159_ S-10 Pest unfolds itself. <x2>
01161_ Destroyed Lgt. Ion Engine.
01164_ S-10 Pest destroyed. <x2>
01164_ K-01 Serf collects debris.
01166_ The unstable cave ceiling collapses.
01166_ K-01 Serf destroyed.
01167_ K-01 Serf collects debris.
01168_ Neutrino Reactor explodes.
01174_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????   ??????????????????????????????? |
| ????????????????   ??????????????????????????????? |
| ????????????????   #?????????????????????????????? |
| ????????????????   #?????????????????????????????? |
| ???????????????#   #?????????????????????????????? |
| ???????????????#   #?????????????????????????????? |
| ???????????????#   #?????????????????????????????? |
| ???????????????#   #?????????????????????????????? |
| ???????????"???#   #?????????????????????????????? |
| ???????????"???    /?????????????????????????????? |
| ???????????  ??#   #?????????????????????????????? |
| ???????????#+??#   #?????????????????????????????? |
| ???????????# #?#   #?????????????????????????????? |
| ???????????# #?#   #?????????????????????????????? |
| ???????????# #?#   ##########????????????????????? |
| ######?????# #?#            ##???????????????????? |
|      !#????  ###       s     #???????????????????? |
|       #????# ###    *        #???????????????????? |
|   """ #???## ##    %     @   #???????????????????? |
|  """""#???#       =%         #???????????????????? |
|  """""#??##     k     g[     #???????????????????? |
|  """""#??#    u              #???????????????????? |
|   """ #??##   #              #???????????????????? |
|       #??#    ##             #???????????????????? |
|       ##?##   ##   ##   =    #???????????????????? |
| +#     ####    ###??# #  !  ##???????????????????? |
|               ##????#   !#  #????????????????????? |
|               #######       #????????????????????? |
|               #            ##????????????????????? |
| #   # #####   +    """ # ###?????????????????????? |
| ####    ??#   #    "T" ###???????????????????????? |
| ???#      #   #    " " #?????????????????????????? |
| ???#      #   #        #?????????????????????????? |
| ???#      ##### """    #?????????????????????????? |
| ???#      #???# """    #?????????????????????????? |
| ???       #???# """   !#?????????????????????????? |
| ???#      #???#        #?????????????????????????? |
| ???####   #???##########?????????????????????????? |
| ??????? ###??????????????????????????????????????? |
| ???????##????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            425
Matter Stores              345
Matter Capacity            450
Sight Range                18
Terrain Scan Density       110
Resistance: KI             5
Resistance: TH             5
Weapon Shielding           33
Evasion (%)                64
Armor Integrity Analysis   33
Offensive Hacking          20

 Item Schematics 
-----------------
    Hvy. Armor Plating | -8/Materials | Extracted
 Imp. Grenade Launcher | -8/Materials | Extracted
       Hvy. EM Shotgun | -8/Materials | Extracted
 Maneuvering Thrusters | -8/Materials | Extracted
    Lgt. Armor Plating | -8/Materials | Extracted
   Cesium-ion Thruster | -8/Materials | Extracted
               Shotgun | -8/Materials | Extracted
            Ion Cannon | -8/Materials | Extracted
  Melee Analysis Suite | -8/Materials | Extracted
          Med. Battery | -8/Materials | Extracted
           Lgt. Cannon | -8/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -8   
---------                  Run   | Scr  Mat  Mat  Mat  
Levels Raised              4     | .    .    2    2    
  XP Earned                10007 | 3000 355  3620 3032 
  XP Spent                 9000  | 3000 .    3000 3000 
Upgrades                   18    | 9    .    6    3    
  Propulsion Slot          3     | 1    .    .    2    
  Utility Slot             3     | .    .    2    1    
  Weapon Slot              2     | 1    .    1    .    
  Mass Support             1     | 1    .    .    .    
  Inventory Capacity       3     | 3    .    .    .    
  Sight Range              2     | 1    .    1    .    
  Hack Attack %            2     | .    .    2    .    
  KI Resistance %          1     | 1    .    .    .    
  TH Resistance %          1     | 1    .    .    .    
Protomatter Created        286   | .    .    231  55   
  Integrity Restored       691   | .    .    691  .    
    Core                   682   | .    .    682  .    
    Parts                  9     | .    .    9    .    
Protomatter Decayed        .     | .    .    .    .    

 Game 
------
Seed              CentriumAssembledMapper
  Manual?         0
Play Time         00:24:43
  Cumulative      58.8 hours
  Start           2020.07.27 @ 23:53:39
  End             2020.07.28 @ 00:18:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          84
  Rogue           84
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             34
Gallery%          43
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b52a1b49-cce6-42fc-88da-ae28f9c974bf