Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.18 @ 23:55:11 Player: T-Rez5000 Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (96) 480 Value Destroyed (3981) 3981 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1678) 1678 TOTAL SCORE: 11699 Bonus ------- High Alert Combat Kills 532 Follower Combat Kills 645 Met Imprinter 300 Was Imprinted 300 Friendly Fire -99 Cogmind --------- Core Integrity 0/1150 Matter 264/300 Energy 74/100 System Corruption 23% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Cryofiber Web Matter Compressor (250) Improved Target Analyzer Improved Particle Charger Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Gravmag Array Antigrav System Antigrav System Gyrokinetic Inverter Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector High-capacity Storage Unit Improved Target Analyzer Reaction Control System > --- WEAPON ----------- Improved Lightning Gun KE Penetrator Railgun Hardcell Cannon > --- INVENTORY -------- Antigrav System Advanced Cryofiber Web Matter Compressor Improved Target Analyzer Improved Particle Charger Advanced Shield Generator Improved Arc Projector Heavy Tesla Rifle Heavy Tesla Rifle Enhanced Gauss Cannon Enhanced Gauss Cannon Long-range Missile Launcher [Rating: 114] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Gravmag Array Flight Unit Makeshift Flight Unit Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Salvage Targeting Computer Protection Makeshift Armor Plating Weapon Bore Cannon Energy Gun Shock Rifle Energy Cannon Plasma Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Bore Cannon Launcher Heavy Missile Launcher Special Weapon Enhanced Flamer Slashing Weapon Phasing Sabre Piercing Weapon Spear Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Slots Evolved 12 | . . 2 2 . 2 . . . . 2 2 2 Power 2 | . . . . . . . . . . . . 2 Propulsion 4 | . . 2 1 . . . . . . . 1 . Utility 4 | . . . . . 1 . . . . 2 1 . Weapon 2 | . . . 1 . 1 . . . . . . . Parts Attached 178 | 7 3 13 10 20 12 3 11 10 6 15 31 37 Power 18 | 1 . 1 2 1 1 . 1 1 1 1 2 6 Engine 5 | 1 . . . . 1 . . 1 1 . 1 . Core 10 | . . 1 2 1 . . 1 . . 1 . 4 Reactor 3 | . . . . . . . . . . . 1 2 Propulsion 54 | 2 . 5 4 8 1 1 2 . 4 7 10 10 Treads 10 | . . . . 5 . . . . 3 2 . . Leg 16 | 2 . 5 4 1 1 1 . . . 2 . . Wheel . | . . . . . . . . . . . . . Hover 24 | . . . . 2 . . . . 1 2 10 9 Flight 4 | . . . . . . . 2 . . 1 . 1 Utility 35 | 1 2 1 1 1 4 1 1 2 . 4 10 7 Device 16 | . . . . 1 1 . . 1 . 2 5 6 Storage 7 | 1 2 . . . 1 . . . . . 3 . Processor 2 | . . . . . . . . . . 1 . 1 Hackware . | . . . . . . . . . . . . . Protection 10 | . . 1 1 . 2 1 1 1 . 1 2 . Artifact . | . . . . . . . . . . . . . Weapon 71 | 3 1 6 3 10 6 1 7 7 1 3 9 14 Energy Gun 26 | 3 . 4 1 4 1 1 1 2 . 1 4 4 Energy Cannon 3 | . . . . 1 1 . . . . . . 1 Ballistic Gun 13 | . 1 . 1 2 . . 1 1 1 . 4 2 Ballistic Cannon 10 | . . 2 . . 1 . . 1 . . 1 5 Launcher 11 | . . . 1 2 1 . 4 . . 1 . 2 Special Weapon 2 | . . . . . . . . 1 . 1 . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 5 | . . . . 1 1 . 1 2 . . . . Piercing Weapon 1 | . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . . . . 1 4 2 Parts Lost 52 | . . . 2 8 . 1 4 . 2 . . 35 Power 6 | . . . . . . . 1 . 1 . . 4 Propulsion 19 | . . . . 6 . 1 2 . 1 . . 9 Utility 11 | . . . . . . . . . . . . 11 Weapon 16 | . . . 2 2 . . 1 . . . . 11 Highest Loss Streak 20 | . . . 2 4 . 1 3 . 2 . . 20 Average Slot Usage (%) 85 | . 98 95 98 85 98 93 93 65 88 93 82 80 Engine 4 | . 14 3 . . 1 7 4 7 6 3 1 1 Core 2 | . . 7 9 9 5 . 2 . . 2 2 6 Treads 9 | . . . . 10 30 23 15 . 17 18 . . Leg 11 | . 28 39 45 11 5 8 14 7 7 10 . . Hover 4 | . . . . 12 1 . . . 2 1 17 21 Device 8 | . . . . 8 7 7 7 7 7 11 16 15 Storage 8 | . 26 16 9 9 7 7 7 7 7 6 9 7 Protection 5 | . . 5 8 . 7 7 6 5 7 6 5 1 Energy Gun 6 | . 24 11 12 11 7 7 4 5 . 2 9 6 Energy Cannon 1 | . . . . 2 7 7 3 . . . . 1 Ballistic Gun 4 | . 4 8 4 3 . . . 5 7 6 8 9 Ballistic Cannon 4 | . . 2 8 . . 7 7 7 7 6 . 1 Launcher 1 | . . . 1 3 11 . 5 . . . 1 . Special Weapon 1 | . . . . . . . . . 7 3 . . Slashing Weapon 2 | . . . . 2 . . 1 5 7 5 . . Piercing Weapon 1 | . . . . . 1 7 5 . . . . . Naked Turns 2 | . . . . . . . . . . . . 2 Heaviest Build 98 | 10 42 49 61 54 72 67 70 67 67 74 81 98 Greatest Support 92 | 20 20 40 50 80 80 60 60 18 68 88 84 92 Greatest Overweight (x) 23 | 2 2 1 1 7 . 1 3 3 3 3 1 23 Average Overweight (x) . | . 1 1 . 1 . 1 1 2 . . . . Largest Inventory Capacity 14 | 6 14 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 11 12 12 12 12 12 12 12 12 12 12 11 Most Carried 12 | 2 11 12 12 11 12 12 12 12 12 12 12 12 Average Carried 11 | 1 7 11 11 9 11 11 11 11 11 11 11 10 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 12 4 Final Carried 12 | 2 11 12 12 11 11 12 12 12 12 12 12 4 Class Distribution -------------------- 40% | Scavenger-Tank 20% | Derelict-Tank 14% | Mutant 12% | Tank 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Derelict-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Tank | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Matter Collected 4122 | 192 117 242 83 453 42 201 256 51 331 535 776 843 Remotely . | . . . . . . . . . . . . . Salvage Created 3790 | . 78 553 211 547 42 111 344 . 105 354 362 1083 Parts 196 | . 4 36 10 32 7 7 14 . 3 10 21 52 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . 1 . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . 6 6 . 4 . . . Prevented 2 | . . . . . . 1 . . 1 . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Combat Hostiles Destroyed 78 | . 1 11 6 10 1 4 11 . 2 7 5 20 Melee 8 | . . . . 2 1 1 2 . 1 1 . . Guns 31 | . 1 7 4 3 . 1 . . . . 4 11 Cannons 17 | . . 4 1 1 . 2 . . 1 3 1 4 AOE 21 | . . . 1 4 . . 9 . . 3 . 4 Classes Destroyed 12 | . 2 1 2 4 1 . 2 . . . . . Worker 5 | . . . . 2 . . . . . . 2 1 Builder 4 | . . . 1 2 . . . . . . 1 . Recycler 1 | . . . . 1 . . . . . . . . Operator 2 | . . . . 2 . . . . . . . . Watcher 6 | . 1 3 . 1 . . . . . . . 1 Swarmer 16 | . . . 2 3 . 4 . . . 1 . 6 Grunt 35 | . 1 8 2 3 . . 9 . . 4 4 4 Brawler 3 | . . . . . . . 1 . . . . 2 Duelist 1 | . . . . . . . 1 . . . . . Sentry 13 | . . 3 2 3 . . . . . 1 1 3 Hunter 5 | . . . . 1 . . . . 2 1 . 1 Programmer 5 | . . . . . 1 . . . . . . 4 Best Kill Streak 7 | . 1 3 4 6 1 4 4 . 2 2 3 7 Combat Bots Only 5 | . 1 3 3 4 1 4 4 . 2 2 2 5 Max Kills in Single Turn 4 | . 1 2 1 3 1 1 3 . 1 2 1 4 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . 1 2 . . 3 . . 2 . 4 Melee 1 | . . . . 1 1 1 1 . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Damage Taken 9089 | . 21 402 987 746 29 219 1139 . 253 226 302 4765 Core 1866 | . 11 67 254 108 . 16 180 . 15 35 18 1162 Absorbed by Shields 90 | . . . . . . . . . . . . 90 Core Remaining (%) 82 | 100 95 83 . 34 . . . . 69 95 98 . Volleys Fired 182 | . 5 35 20 17 . 4 10 . 3 11 20 57 Largest 4 | . 2 2 3 3 . 3 3 . 3 4 4 4 Hottest 235 | . 80 89 145 156 . 174 179 . 165 203 211 235 Shots Fired 543 | . 10 70 56 44 . 12 26 . 7 34 78 206 Gun 398 | . 10 63 31 33 . 4 1 . 3 16 68 169 Cannon 100 | . . 7 19 6 . 8 11 . 3 10 4 32 Launcher 40 | . . . 6 5 . . 14 . . 4 6 5 Special 5 | . . . . . . . . . 1 4 . . Kinetic 268 | . 3 35 30 5 . 4 10 . 6 21 38 116 Thermal 75 | . 2 4 1 7 . 4 1 . 1 9 16 30 Explosive 40 | . . . 6 5 . . 14 . . 4 6 5 Electromagnetic 160 | . 5 31 19 27 . 4 1 . . . 18 55 Robot Hit Streak 18 | . 3 18 4 9 . 7 3 . 5 5 5 9 Robot Miss Streak 7 | . 1 4 3 2 . 1 5 . 2 7 7 5 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 1 | . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . Shots Hit Robots 339 | . 6 51 29 38 1 9 23 . 8 25 43 106 Core Hits 197 | . 3 19 13 21 1 6 28 . 4 23 31 48 Critical Hits 18 | . . 1 . 1 . . . . . 4 3 9 Critical Kills 10 | . . . . 1 . . . . . 3 1 5 Critical Parts Destroyed 7 | . . 1 . . . . . . . 1 1 4 Melee Attacks 25 | . . . . 9 1 1 9 . 3 2 . . Impact . | . . . . . . . . . . . . . Slashing 15 | . . . . 9 1 . . . 3 2 . . Piercing 10 | . . . . . . 1 9 . . . . . Sneak Attacks 3 | . . . . 2 . 1 . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10400 | . 110 760 618 1704 44 197 1588 . 163 896 1265 3055 Guns 4184 | . 110 614 167 291 . 61 . . 53 242 741 1905 Cannons 1405 | . . 123 97 141 . 65 187 . 25 98 40 629 Explosions 3620 | . . 23 354 657 . . 1214 . . 483 375 514 Melee 1028 | . . . . 613 44 71 187 . 74 39 . . Ramming 118 | . . . . 2 . . . . . . 109 7 Kinetic 2801 | . 12 277 142 12 . 15 163 . 78 277 435 1390 Thermal 1124 | . 12 53 . 160 . 50 24 . 11 97 111 606 Explosive 3358 | . . . 354 526 . . 1214 . . 483 375 406 Electromagnetic 1971 | . 86 430 122 391 . 61 . . . . 235 646 Impact . | . . . . . . . . . . . . . Slashing 770 | . . . . 613 44 . . . 74 39 . . Piercing 258 | . . . . . . 71 187 . . . . . Highest Corruption 23 | . . . . . . . 4 4 1 . . 23 Average Corruption 3 | . . . . . . . 4 4 1 . . 8 Corruption Purged . | . . . . . . . . . . . . . Effects 36 | . . . . . . . 11 2 2 . . 21 Message Errors 6 | . . . . . . . 1 2 1 . . 2 Matter Fused 6 | . . . . . . . 4 . . . . 2 Heat Flow Errors 2 | . . . . . . . . . . . . 2 Energy Discharges 5 | . . . . . . . 3 . . . . 2 Parts Rejected 1 | . . . . . . . 1 . . . . . Data Loss (minor) 4 | . . . . . . . 2 . 1 . . 1 Misfires 2 | . . . . . . . . . . . . 2 Targeting Errors 9 | . . . . . . . . . . . . 9 Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 569 | . . . 5 313 . . 48 . . 23 . 180 Projectiles 90 | . . . . 24 . . . . . . . 66 Explosions 281 | . . . 5 91 . . 48 . . 23 . 114 Melee 198 | . . . . 198 . . . . . . . . Knockbacks 9 | . . 1 1 . . 1 1 . 1 . . 4 Impact . | . . . . . . . . . . . . . Kinetic 8 | . . 1 1 . . 1 1 . 1 . . 3 Secondary 1 | . . . . . . . . . . . . 1 Self-Inflicted Damage 738 | . . . 50 96 . . 185 . . . 110 297 Shots 14 | . . . 1 2 . . 6 . . . 1 4 Rammed 7 | . . . . 1 . . . . . . 4 2 Targets Rammed 7 | . . . . 1 . . . . . . 4 2 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 589 | . 18 132 589 291 . 81 57 . . 223 327 460 Average Temperature 122 | . 10 40 302 103 . 42 24 . . 91 75 121 Received Heat Transfer 1194 | . 12 147 234 171 . . 303 . 18 36 27 246 Effects 35 | . . . 26 . . . . . . . . 9 Shutdowns 9 | . . . 4 . . . . . . . . 5 Interference 2 | . . . 2 . . . . . . . . . Short Circuit 4 | . . . 3 . . . . . . . . 1 Damage (minor) 4 | . . . 3 . . . . . . . . 1 Damage (major) 14 | . . . 12 . . . . . . . . 2 Damage (core) 2 | . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Fried 11 | . . 3 1 2 . . . . . . . 5 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 6 | . . 1 . . . . . . 1 1 . 3 Heat Transferred 1615 | . 25 124 . 174 . 100 50 . 80 390 250 422 Parts Sabotaged 2 | . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . 1 . 1 . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Peak Influence 1022 | . 67 228 349 511 262 . . . . 360 663 1022 Initial 301 | . . 27 96 138 232 . . . . . 157 301 Average 295 | . 26 97 177 310 217 . . . . 139 427 723 Maximum Alert Level 3 | . . 1 1 2 1 . . . . 1 2 3 Low Security (%) 42 | 100 100 94 50 14 10 . . . . 78 13 . Level 1 31 | . . 5 49 56 89 . . . . 21 26 18 Level 2 15 | . . . . 29 . . . . . . 60 10 Level 3 11 | . . . . . . . . . . . . 70 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 18 | . 1 3 2 1 1 . . . . 1 4 5 Investigation 4 | . 1 2 . . . . . . . . 1 . Extermination 3 | . . . . . 1 . . . . . . 2 Reinforcement 9 | . . 1 2 1 . . . . . 1 3 1 Assault 2 | . . . . . . . . . . . . 2 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 1 1 Haulers Reinforced 2 | . . . . . . . . . . . 2 . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Distress Signals 4 | . . 1 . 1 . . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 150 | . 3 17 12 19 1 3 13 . 4 17 19 42 Peak Tracking Total 10 | . 1 3 5 5 1 3 6 . 2 4 3 10 Tactical Retreats 11 | . . 1 2 4 . . . . . 1 . 3 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Traps Triggered 10 | . 1 2 . 2 . . . . . . 3 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Machines Disabled 22 | . . . . 6 . . . . . 3 1 12 Max in Single Turn 2 | . . . . 2 . . . . . . 1 2 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Machines Accessed 7 | . . . . . . 1 3 1 . . . 2 Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 Scanalyzers 1 | . . . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . Total Hacks 15 | . . . . . . 1 3 3 . . . 8 Successful 11 | . . . . . . 1 3 3 . . . 4 Failed 4 | . . . . . . . . . . . . 4 Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 35 | . . . . . . . . 9 . 13 13 . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . . . . . 5 Scanalyzers 3 | . . . . . . . . . . . . 3 Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 7 | . . . . . . 1 3 3 . . . . Record 1 | . . . . . . . 1 . . . . . Part Schematic 3 | . . . . . . . . 3 . . . . Open Door 3 | . . . . . . 1 2 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . 2 Report Inventory 1 | . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . 1 Scanalyzer 2 | . . . . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . . . . 1 Analyze 1 | . . . . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . 3 . 15 . 1 Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 8 | . . . . . . . . . . . . 8 Parts Scanalyzed 1 | . . . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . . . . 1 Parts Damaged 1 | . . . . . . . . . . . . 1 Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Total Allies 10 | . . . . . . . . 4 . 3 3 . Largest Group 4 | . . . . . . . . 4 4 4 4 . Highest-Rated Group 280 | . . . . . . . . 150 150 247 280 . Highest-Rated Ally 70 | . . . . . . . . 39 39 70 70 . Zionite Dispatches 3 | . . . . . . . . . . 2 1 . Light 2 | . . . . . . . . . . 1 1 . Recon 1 | . . . . . . . . . . 1 . . Total Orders 1 | . . . . . . . . . . 1 . . RETURN 1 | . . . . . . . . . . 1 . . Ally Attacks 132 | . . . . . . . . . 23 56 53 . Total Damage 2688 | . . . . . . . . . 639 1102 947 . Kills 22 | . . . . . . . . . 2 10 10 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 1 . . . . . Drone Launches 1 | . . . . . . . . . . 1 . . Drone Recoveries 1 | . . . . . . . . . . 1 . . Zionite Intel Received 6 | . . . . . . . . . . 3 3 . Emergency Access 1 | . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . 1 . . Component Schematics 1 | . . . . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Turns Passed 9198 | 56 281 600 241 585 447 942 887 1929 1022 790 731 687 Spaces Moved 5453 | 35 144 264 104 263 259 507 469 930 565 417 923 573 Core 16 | 13 . . . . . . . . . . . 3 Treads 1971 | . . . . 160 259 507 287 . 448 310 . . Legs 1908 | 22 144 264 104 93 . . 182 930 117 52 . . Wheels . | . . . . . . . . . . . . . Hover 1558 | . . . . 10 . . . . . 55 923 570 Flight . | . . . . . . . . . . . . . Fastest Speed 38 | 50 120 150 120 120 160 180 160 180 163 106 38 38 Average Speed 144 | 111 175 150 148 171 160 180 173 204 173 161 52 69 Slowest Speed 1200 | 150 180 150 150 500 160 180 220 210 230 210 108 1200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . 5 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 36 | 3 31 19 14 46 5 67 70 83 74 12 26 19 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . Known Exits Taken 1 | . . . . . . . 1 . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 11 | . . . . . . 4 3 3 1 . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 611 | . . 2 71 72 . . 205 . . 39 69 153 Melee . | . . . . . . . . . . . . . Projectile 65 | . . . 3 . . . . . . 5 9 48 AOE 546 | . . 2 68 72 . . 205 . . 34 60 105 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Total 6321 | 48 162 405 147 339 295 523 508 955 596 509 1116 718 Wait 245 | 6 2 61 . 18 . 6 . . 15 31 76 30 Move 5431 | 34 143 263 103 262 258 496 468 929 564 416 922 573 Hop 5 | . . . . . . 5 . . . . . . Pick Up 84 | 1 8 14 6 1 9 3 1 7 2 12 13 7 Fast Attach 71 | 6 2 2 1 8 3 1 3 5 5 7 12 16 Attach 48 | . . 2 3 8 4 . . 3 . 4 5 19 Detach 17 | . 1 . 2 6 2 . . . . . 2 4 Swap 59 | 1 1 9 6 4 5 2 8 2 1 4 14 2 Drop 119 | . . 19 6 1 13 5 9 9 3 22 24 8 Fire 182 | . 5 35 20 17 . 4 10 . 3 11 20 57 Melee 25 | . . . . 9 1 1 9 . 3 2 . . Ram 6 | . . . . . . . . . . . 4 2 Kick . | . . . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . . Escape Stasis 28 | . . . . 4 . . . . . . 24 . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 3) 338 | -10/Materials | Entered another Materials area 338 | -9/Materials | Evolved 2 slots: Propulsion x2 923 | -9/Materials | Discovered new exit (range 5) 938 | -9/Materials | Entered another Materials area 938 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1092 | -8/Materials | Found Powered Armor 1131 | -8/Materials | Discovered new exit (range 12) 1179 | -8/Materials | Entered Storage 1261 | -8/Storage | Core integrity fell below 50% 1323 | -8/Storage | Lost 4 parts (3n1w) 1737 | -8/Storage | Discovered new exit (range 16) 1753 | -8/Storage | Build established: Scavenger-Gunner 1764 | -8/Storage | Entered Factory 1764 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2064 | -7/Factory | Build established: Scavenger-Tank 2071 | -7/Factory | Discovered new exit (range 8) 2211 | -7/Factory | Entered Lower Caves 2746 | -7/Lower Caves | Found Prototype Device 2839 | -7/Lower Caves | Learned Factory security intel 2949 | -7/Lower Caves | Learned Factory terminal intel 2985 | -7/Lower Caves | Encountered a Warlord checkpoint 3051 | -7/Lower Caves | Discovered new exit (range 14) 3153 | -7/Lower Caves | Entered another Lower Caves area 3154 | -7/Lower Caves | Encountered a Warlord checkpoint 3506 | -7/Lower Caves | Identified exit to Zion 3925 | -7/Lower Caves | Spotted B-75 Beast 3999 | -7/Lower Caves | Build established: Tank 4040 | -7/Lower Caves | Entered Zion 4042 | -7/Zion | Lost 3 parts (1p1n1w) 4101 | -7/Zion | System corruption cleaned by Quarantine Array 4264 | -7/Zion | Received a visual enhancement algorithm 4299 | -7/Zion | Build established: Mutant 4634 | -7/Zion | Build established: Derelict-Tank 4768 | -7/Zion | Found CR-A16's Pointy Stick 5223 | -7/Zion | Imprinted 5225 | -7/Zion | Declared Zion's savior 5913 | -7/Zion | Given the Hacking Drone Bay 5913 | -7/Zion | Found Prototype Device 5927 | -7/Zion | Discovered new exit (range 11) 5969 | -7/Zion | Entered Proximity Caves 5969 | -6/Proximity Caves | Accompanied by 4 allies 6225 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6534 | -6/Proximity Caves | Build established: Scavenger-Tank 6962 | -6/Proximity Caves | Discovered new exit (range 15) 6991 | -6/Proximity Caves | Entered Factory 6991 | -6/Factory | Accompanied by 1 ally 6991 | -6/Factory | Evolved 2 slots: Utility x2 6993 | -6/Factory | Loaded intel: 19 terminal locations 7114 | -6/Factory | Zion Light squad teleported in 7156 | -6/Factory | Identified Hacking Drone Bay 7306 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 7521 | -6/Factory | Retrieved Zion intel report: Guard Positions 7692 | -6/Factory | Discovered new exit (range 14) 7760 | -6/Factory | Retrieved Zion intel report: Component Schematics 7761 | -6/Factory | Zion Recon squad teleported in 7781 | -6/Factory | Entered another Factory area 7781 | -5/Factory | Accompanied by 1 ally 7781 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7857 | -5/Factory | Zion Light squad teleported in 7967 | -5/Factory | Build established: Tank 7983 | -5/Factory | Retrieved Zion intel report: Active Garrisons 8083 | -5/Factory | Retrieved Zion intel report: Emergency Access 8168 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 8451 | -5/Factory | Found Prototype Protection 8451 | -5/Factory | Identified Zio. Weapon Casing 8474 | -5/Factory | Discovered new exit (range 12) 8512 | -5/Factory | Entered another Factory area 8512 | -4/Factory | Evolved 2 slots: Power x2 8980 | -4/Factory | Build established: Scavenger-Gunner 9038 | -4/Factory | First assault squad dispatched 9134 | -4/Factory | System corruption reached 10% 9185 | -4/Factory | Core integrity fell below 50% 9196 | -4/Factory | Core integrity fell below 20% 9199 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 09192_ The unstable cave ceiling collapses. 09192_ U-05 Engineer lays Concrete. 09192_ Slug penetrates H-77 Assassin. 09192_ Slug penetrates Wall. 09192_ Penetrated by Slug. 09192_ Slug penetrates Wall. 09193_ I 09197_ Slug penetrates Wall. 09198_ Slammed into H-77 Assassin. 09199_ Acquired 11 matter. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ????????????????????? ????????????????? | | ???????????????????# ???????????????? | | ???????????????????# ???????????????? | | ###????????????????# ???????????????? | | #????????????????# #??????????????? | | #????????????????# #??????????????? | | #????????????????# #??????????????? | | #????????????????# #?#############? | | #????????????????+ #?# # | | ####???????????????# #?# # | | #?????????????### ### # | | ## ############### #! # | | ?# # # #b # | | ?# # # g%@!b # | | ?# # # t *ghh* # | | ## " """ """ """ #! [%#g # | | + """ """ """ # m%!#l # | | ## # """ """ """ # h # | | ?#*################ # | | ?#[### ! # ^^^ = # | | ##+[## "S[ """ #R # ########## | | # """ """ ; #????????? | | # "" """ ; u #????????? | | # # ######????????? | | ############## uu #?????????????? | | ######??????#########+;#######????????? | | ????????????# #????????? | | ????????????# #????????? | | ????????????# """"""" ]!! #????????? | | ????????????# """"""" ]!! #????????? | | ????????????# """"""" ]!! #????????? | | ????????????# """"""" #????????? | | ????????????# #????????? | | ????????????# = #????????? | | ????????????# #????????? | | ????????????######+###########????????? | | ????????????????# #????????? | | ????????????????# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 100 Energy Generation 47 Energy Capacity 1445 Matter Stores 300 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Armor Coverage 400 Resistance: EX 25 Weapon Shielding 100 Thermal Conversion 90 Evasion (%) 69 Target Analysis 6 Recoil Reduction 4 Salvage Targeting 2 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Beamcaster | -7/Zion | Free Enh. Flamer | -7/Zion | Free Adv. Weight Redist. System | -6/Factory | Z-intel Force Rifle | -6/Factory | Z-intel Remote Datajack | -6/Factory | Z-intel Force Field | -6/Factory | Z-intel Imp. Proton Missile Launcher | -6/Factory | Z-intel Hvy. Pick | -6/Factory | Z-intel Adv. Melee Analysis Suite | -6/Factory | Z-intel Hardlight Generator | -6/Factory | Z-intel Hvy. Machine Gun | -6/Factory | Z-intel Plasma Cannon | -6/Factory | Z-intel Hvy. Laser | -6/Factory | Z-intel Weight Redist. System | -6/Factory | Z-intel Matter Compressor | -6/Factory | Z-intel Imp. Transmission Jammer | -6/Factory | Z-intel Imp. Deuterium Engine | -6/Factory | Z-intel Hvy. Tesla Rifle | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! The One Challenges ------------ None Game ------ Seed ThunderCryofiberSabre Manual? 0 Play Time 04:38:47 Cumulative 23.6 hours Start 2020.11.09 @ 03:11:57 End 2021.10.18 @ 23:55:11 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 24 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2b58a54-4a26-4d15-ac30-ea2ee55ab4a1