Cogmind - Beta 14 --- EXPLORER MODE // 2024.12.06 @ 20:28:07

Player: Glitch Artist

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (95)      475
Value Destroyed (3611)     3611
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (671)                671
              TOTAL SCORE: 8117

 Bonus
-------
High Alert Combat Kills    143
Entered Garrisons          200
Entered DSFs               500
Friendly Fire              -172

 Cogmind 
---------
Core Integrity             25/700
Matter                     9/300
Energy                     68/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/DSF

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (6) ------
                    (None)
>               --- WEAPON (3) -------
          Heavy EM Pulse Gun
>               --- INVENTORY (5) ----
  High-capacity Matter Pod (200)
                Shield Generator

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
          Micro Nuclear Core
>               --- PROPULSION -------
                Wheel
>               --- UTILITY ----------
                Huge Storage Unit
                Visual Processing Unit
                Targeting Computer
                Drone Bay
                Drone Bay
                Drone Bay
>               --- WEAPON -----------
                Minigun
                Gauss Rifle
                Flak Gun
>               --- INVENTORY --------
          Light Ion Engine
  High-capacity Matter Pod
                Targeting Computer
                Targeting Computer
                Target Analyzer
                Target Analyzer
          Heavy Armor Plating
                Hardlight Generator
                Drone Bay
                Drone Bay
                Drone Bay
                Drone Bay
                Drone Bay
          Heavy EM Pulse Gun
          Heavy EM Pulse Gun
          Heavy EM Pulse Gun
                Shock Rifle
                Arc Projector
                Minigun
           Mini Grenade Launcher
                Remote Datajack
[Rating: 44]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Wheel                    Wheel
Utility                    Targeting Computer
  Device                   Drone Bay
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Protection               Propulsion Shielding
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -9  -9  -9  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Sto Gar Rec Fac Was Fac DSF 
Slots Evolved              7    | .   1   2   .   .   .   4   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   .   .   .   
  Utility                  4    | .   1   .   .   .   .   3   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   
Parts Attached             69   | 7   4   6   8   13  4   18  3   .   6   
  Power                    12   | 1   1   1   1   1   .   5   1   .   1   
    Engine                 8    | 1   1   1   1   1   .   2   .   .   1   
    Core                   4    | .   .   .   .   .   .   3   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               13   | 2   .   3   .   3   3   2   .   .   .   
    Treads                 8    | 2   .   3   .   3   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | .   .   .   .   .   3   2   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  16   | 2   2   1   2   .   .   6   2   .   1   
    Device                 7    | .   .   .   .   .   .   5   1   .   1   
    Storage                4    | 1   1   1   1   .   .   .   .   .   .   
    Processor              4    | 1   .   .   1   .   .   1   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             1    | .   1   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 2   1   1   5   9   1   5   .   .   4   
    Energy Gun             11   | .   .   .   4   4   1   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          14   | 2   1   1   1   5   .   4   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   1   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   .   .   
Parts Lost                 25   | .   .   .   3   1   1   12  5   .   3   
  Power                    4    | .   .   .   1   .   .   2   .   .   1   
  Propulsion               4    | .   .   .   .   .   .   4   .   .   .   
  Utility                  8    | .   .   .   1   .   .   3   3   .   1   
  Weapon                   9    | .   .   .   1   1   1   3   2   .   1   
  Highest Loss Streak      12   | .   .   .   1   1   1   12  5   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   99  90  96  99  98  93  50  .   21  
  Engine                   8    | .   12  10  8   10  10  5   4   .   5   
  Core                     1    | .   .   .   .   .   .   8   4   .   .   
  Treads                   21   | .   25  25  30  30  21  .   .   .   .   
  Wheel                    3    | .   .   .   .   .   8   15  4   .   .   
  Device                   3    | .   .   .   .   .   .   16  9   .   6   
  Storage                  9    | .   12  10  9   10  10  7   4   .   .   
  Processor                17   | .   12  10  18  20  20  18  12  .   .   
  Protection               2    | .   11  10  1   .   .   .   .   .   .   
  Energy Gun               8    | .   .   .   11  15  8   1   .   .   4   
  Ballistic Gun            16   | .   25  25  16  13  20  17  12  .   .   
Peak Build Rating          44   | 7   9   14  24  27  25  44  44  1   15  
  Average Rating           21   | 5   7   10  19  24  23  33  24  1   11  
  On Entrance              14   | .   7   8   13  24  24  20  44  1   1   
Naked Turns                89   | .   .   .   .   .   .   .   76  2   11  
Heaviest Build             124  | 16  29  94  94  94  94  124 124 .   24  
  Greatest Support         69   | 40  40  63  63  69  69  32  10  3   3   
  Greatest Overweight (x)  35   | 3   .   1   1   1   3   12  35  .   7   
  Average Overweight (x)   1    | .   .   .   .   1   1   4   2   .   3   
Largest Inventory Capacity 25   | 10  15  25  25  25  25  25  25  5   5   
  Average Capacity         22   | 9   11  16  24  25  25  25  17  5   5   
  Most Carried             25   | 6   10  11  25  25  25  23  22  4   5   
  Average Carried          17   | 3   5   7   18  23  23  20  14  4   2   
  Final Capacity           25   | 10  15  25  25  25  25  25  5   5   5   
  Final Carried            25   | 6   7   8   25  23  22  22  4   4   2   

 Class Distribution 
--------------------
 65% | Hacker-Gunner
 22% | Hacker-Mutant
 11% | Scavenger-Gunner

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Gunner | -9/Materials
    Hacker-Gunner | -9/Storage
    Hacker-Gunner | -9/Garrison
    Hacker-Gunner | -9/Recycling
 Scavenger-Gunner | -7/Factory
    Hacker-Mutant | -7/Waste
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/DSF

 Resources                      | -11  -10  -9   -9   -9   -9   -7   -7   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Sto  Gar  Rec  Fac  Was  Fac  DSF  
Matter Collected           2293 | 294  60   275  418  297  375  396  53   .    125  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3967 | 144  122  463  1164 909  376  609  .    .    180  
  Parts                    257  | 7    7    28   82   58   20   40   .    .    15   
Haulers Intercepted        1    | .    .    .    1    .    .    .    .    .    .    
Recyclers Shooed           4    | 1    .    1    .    .    1    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -9  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Sto Gar Rec Fac Was Fac DSF 
Combat Hostiles Destroyed  73   | .   4   9   20  23  2   13  .   .   2   
  Guns                     64   | .   4   9   19  21  1   10  .   .   .   
  AOE                      8    | .   .   .   1   1   1   3   .   .   2   
Classes Destroyed          17   | 3   2   2   3   .   .   7   .   .   .   
  Worker                   3    | 1   .   1   1   .   .   .   .   .   .   
  Builder                  3    | .   .   .   1   .   .   2   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   
  Recycler                 7    | 1   .   2   .   .   3   1   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   
  Drone                    1    | .   .   .   .   .   .   1   .   .   .   
  Watcher                  6    | .   .   1   2   1   .   2   .   .   .   
  Swarmer                  12   | .   2   3   .   7   .   .   .   .   .   
  Grunt                    28   | .   2   4   8   11  .   3   .   .   .   
  Duelist                  2    | .   .   .   2   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   1   .   .   .   
  Sentry                   21   | .   .   2   10  5   2   2   .   .   .   
  Demolisher               1    | .   .   .   .   .   .   1   .   .   .   
  Specialist               3    | .   .   .   .   .   .   1   .   .   2   
  Hunter                   3    | .   .   .   .   .   .   3   .   .   .   
  Programmer               2    | .   .   .   .   .   .   2   .   .   .   
Best Kill Streak           8    | 2   1   5   6   4   2   8   .   .   2   
  Combat Bots Only         5    | .   1   3   4   4   2   5   .   .   2   
Max Kills in Single Turn   3    | 1   1   1   2   3   2   2   .   .   1   
  Gunslinging              2    | .   .   .   1   2   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   1   1   1   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -9   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Sto  Gar  Rec  Fac  Was  Fac  DSF  
Hostile Shots Fired        553  | .    18   91   70   89   16   211  12   .    46   
  Missed                   188  | .    8    33   25   31   4    68   1    .    18   
Damage Taken               3730 | .    66   378  555  473  135  1342 310  .    471  
  Core                     873  | .    21   74   49   38   16   216  252  .    207  
  Absorbed by Shields      210  | .    .    .    4    .    .    198  8    .    .    
  Redirected to Shielding  50   | .    9    37   4    .    .    .    .    .    .    
  Ignored by Resistances   2260 | .    41   255  337  301  78   796  180  .    272  
  Regen/Repaired (Parts)   112  | .    .    .    112  .    .    .    .    .    .    
Core Remaining (%)         82   | 100  91   .    .    .    55   .    .    .    .    
Volleys Fired              202  | 6    17   30   45   41   8    45   3    .    7    
  Largest                  3    | 2    2    3    3    3    3    3    3    .    2    
  Hottest                  135  | 40   40   63   113  135  91   86   81   .    94   
Shots Fired                518  | 12   34   65   127  112  22   128  9    .    9    
  Gun                      499  | 12   34   65   127  112  22   114  9    .    4    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    
  Launcher                 19   | .    .    .    .    .    .    14   .    .    5    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  386  | 12   34   65   94   47   16   109  9    .    .    
  Thermal                  6    | .    .    .    .    .    1    5    .    .    .    
  Explosive                19   | .    .    .    .    .    .    14   .    .    5    
  Electromagnetic          107  | .    .    .    33   65   5    .    .    .    4    
  Robot Hit Streak         85   | 11   15   34   85   35   33   43   10   .    7    
  Robot Miss Streak        3    | .    1    1    1    2    1    3    2    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        13   | .    .    2    2    8    .    1    .    .    .    
    Max Gunslinging Chain  2    | .    .    1    1    2    .    1    .    .    .    
Shots Hit Robots           412  | 11   17   57   113  69   19   112  8    .    6    
  Core Hits                207  | 5    8    25   55   41   9    56   2    .    6    
  Critical Kills           1    | .    .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    1    .    .    1    .    .    .    
    Destroy                2    | .    .    .    1    .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7313 | 123  173  628  1596 1210 394  2453 182  .    554  
  Guns                     5474 | 123  173  607  1469 1159 290  1458 182  .    13   
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               1778 | .    .    .    109  51   82   995  .    .    541  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  61   | .    .    21   18   .    22   .    .    .    .    
  Kinetic                  3910 | 123  173  607  942  268  203  1412 182  .    .    
  Thermal                  353  | .    .    .    109  51   92   101  .    .    .    
  Explosive                1481 | .    .    .    .    .    .    940  .    .    541  
  Electromagnetic          1508 | .    .    .    527  891  77   .    .    .    13   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    2    4    5    5    5    5    5    
  Average Corruption       2    | .    .    .    1    3    4    4    5    5    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  81   | .    .    .    10   38   14   8    7    .    4    
    Message Errors         18   | .    .    .    2    8    1    3    3    .    1    
    Matter Fused           23   | .    .    .    2    7    8    3    2    .    1    
    Heat Flow Errors       12   | .    .    .    3    7    1    .    1    .    .    
    Energy Discharges      8    | .    .    .    1    5    2    .    .    .    .    
    Parts Rejected         2    | .    .    .    .    1    .    1    .    .    .    
    Parts Fused            1    | .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      6    | .    .    .    1    2    1    1    .    .    1    
    Data Loss (major)      7    | .    .    .    .    5    .    .    1    .    1    
    Misfires               1    | .    .    .    .    1    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    1    .    .    .    .    
    Weapon Failures        2    | .    .    .    1    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            6    | .    .    .    .    3    .    3    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               6    | .    .    .    .    3    .    3    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    1    .    .    .    .    .    .    
  Impact                   1    | .    .    .    1    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      300  | .    .    .    53   80   26   141  .    .    .    
  Shots                    12   | .    .    .    2    1    2    7    .    .    .    
  Rammed                   11   | .    .    3    6    .    2    .    .    .    .    
Targets Rammed             12   | .    .    4    6    .    2    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    .    .    .    .    .    
Highest Temperature        265  | .    9    17   265  258  233  110  260  .    .    
  Average Temperature      62   | .    8    7    85   65   69   28   171  .    .    
  Received Heat Transfer   962  | .    30   207  263  249  54   159  .    .    .    
  Effects                  1    | .    .    .    .    .    .    .    1    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    .    .    .    
  Parts Fried              4    | .    .    .    2    2    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         625  | .    .    .    150  150  175  150  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    .    .    2    2    2    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -9  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Sto Gar Rec Fac Was Fac DSF 
Peak Influence             913  | 15  170 277 292 913 349 196 18  .   95  
  Initial                  296  | .   7   14  83  6   296 14  18  .   .   
  Average                  232  | 8   93  189 105 571 278 74  10  .   39  
Maximum Alert Level        3    | .   .   1   1   3   1   .   .   .   .   
  Low Security (%)         64   | 100 100 41  93  5   15  100 100 100 100 
  Level 1                  15   | .   .   58  6   18  84  .   .   .   .   
  Level 2                  12   | .   .   .   .   45  .   .   .   .   .   
  Level 3                  8    | .   .   .   .   30  .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   1   5   .   .   1   .   .   2   
  Investigation            2    | .   .   .   2   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   
  Reinforcement            3    | .   .   1   .   .   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -9  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Sto Gar Rec Fac Was Fac DSF 
Distress Signals           8    | .   1   4   2   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              115  | .   10  18  23  24  2   25  6   .   7   
  Peak Tracking Total      8    | .   3   5   3   4   2   8   6   .   4   
  Tactical Retreats        2    | .   2   .   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  -9  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Sto Gar Rec Fac Was Fac DSF 
Traps Triggered            8    | .   1   .   4   2   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   6   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -9  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Sto Gar Rec Fac Was Fac DSF 
Machines Disabled          9    | .   .   .   2   5   .   2   .   .   .   
  Max in Single Turn       2    | .   .   .   2   2   .   2   .   .   .   
  Garrison Relay           2    | .   .   .   .   2   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -9  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Sto Gar Rec Fac Was Fac DSF 
Machines Accessed          22   | .   5   1   10  4   .   1   .   1   .   
  Terminals                15   | .   3   1   6   4   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   1   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   
Total Hacks                55   | .   12  1   29  9   .   3   .   1   .   
  Successful               37   | .   10  1   20  4   .   1   .   1   .   
  Failed                   18   | .   2   .   9   5   .   2   .   .   .   
    Catastrophic           1    | .   .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   .   1   1   3   .   .   .   .   .   
  Terminals                43   | .   10  1   22  9   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   4   .   .   .   .   .   .   
  Recycling Units          7    | .   2   .   2   .   .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   
Terminal Hacks             27   | .   8   1   13  4   .   .   .   1   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   1   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   2   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   
  Reinforcement Status     2    | .   .   .   2   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   2   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         2    | .   2   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   1   .   .   .   .   .   .   
  Zone Layout              5    | .   2   1   2   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   1   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   4   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   2   .   .   .   .   .   .   
  Repair                   2    | .   .   .   2   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   2   .   2   .   .   1   .   .   .   
  Report Inventory         4    | .   2   .   1   .   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   4   .   9   4   .   1   .   1   .   
  Full Trace Events        4    | .   .   .   2   2   .   .   .   .   .   
  Feedback Events          3    | .   .   .   1   2   .   .   .   .   .   
    Corruption             3    | .   .   .   1   2   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   .   .   .   .   
  Time                     77   | .   .   .   77  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   2   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -9  -7  -7  -7  -7  
------------               Run  | Yrd Mat Mat Sto Gar Rec Fac Was Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    10   | .   .   .   .   10  .   .   .   .   .   
  Machine Destruction      10   | .   .   .   .   10  .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -9  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Sto Gar Rec Fac Was Fac DSF 
Total Allies               1    | .   .   .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   .   .   .   .   .   
  Highest-Rated Group      25   | .   .   .   .   25  .   .   .   .   .   
  Highest-Rated Ally       25   | .   .   .   .   25  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   4   .   .   .   .   .   
  Total Damage             100  | .   .   .   .   100 .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -9  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Sto Gar Rec Fac Was Fac DSF 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             8    | .   .   .   .   .   .   6   2   .   .   
  Drone Recoveries         4    | .   .   .   .   .   .   2   2   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -9   -7   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Sto  Gar  Rec  Fac  Was  Fac  DSF  
Turns Passed               6486 | 142  641  302  1801 1723 472  1050 212  2    141  
Spaces Moved               2819 | 71   350  116  636  647  224  536  180  4    55   
  Core                     209  | 14   .    .    .    .    .    .    136  4    55   
  Treads                   1938 | 57   350  116  636  647  132  .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   672  | .    .    .    .    .    92   536  44   .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  240  125  113  50   50   50   
  Average Speed            195  | 142  160  167  238  240  192  154  108  50   208  
  Slowest Speed            1800 | 200  160  240  240  240  240  260  1800 50   400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       41   | 5    38   11   76   81   36   7    80   .    43   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | 1    1    1    1    .    1    .    .    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          256  | .    .    .    4    81   8    127  .    .    36   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    1    .    .    .    
  AOE                      255  | .    .    .    4    81   8    126  .    .    36   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -9  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Sto Gar Rec Fac Was Fac DSF 
Total                      3406 | 101 403 166 818 740 245 667 191 3   72  
  Wait                     171  | 6   15  .   82  19  .   49  .   .   .   
  Move                     2807 | 70  349 115 635 642 223 536 179 3   55  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  101  | 12  10  7   34  10  4   17  3   .   4   
  Fast Attach              3    | 1   1   .   1   .   .   .   .   .   .   
  Attach                   40   | 6   1   2   4   3   1   15  2   .   6   
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   
  Swap                     26   | .   2   4   3   10  3   3   1   .   .   
  Drop                     36   | .   8   4   2   13  4   2   3   .   .   
  Fire                     202  | 6   17  30  45  41  8   45  3   .   7   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   1   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    11   | .   .   4   6   .   1   .   .   .   .   
  Escape Stasis            4    | .   .   .   2   2   .   .   .   .   .   
  Rewire                   4    | .   .   .   4   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-9/Garrison (discovered 3 exits: *Rec x3)
-9/Recycling
-7/Factory
-7/Waste
-7/Factory
-7/DSF (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Identified exit to Materials
   15 | -11/Scrapyard | Discovered exit to Materials (range 14)
  143 | -11/Scrapyard | Entered Materials
  143 | -10/Materials | Evolved 1 slot: Utility x1
  304 | -10/Materials | Build established: Hacker-Mutant
  713 | -10/Materials | Identified exit to Materials
  713 | -10/Materials | Discovered exit to Materials (range 14)
  784 | -10/Materials | Entered another Materials area
  784 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  915 | -9/Materials  | Identified exit to Storage
  915 | -9/Materials  | Discovered exit to Storage (range 13)
 1086 | -9/Materials  | Entered Storage
 1213 | -9/Storage    | Build established: Hacker-Gunner
 1273 | -9/Storage    | Garrison activated, responded to threat
 1604 | -9/Storage    | Repaired Huge Storage Unit
 2555 | -9/Storage    | Repaired Imp. EM Shotgun
 2885 | -9/Storage    | Identified exit to Garrison
 2887 | -9/Storage    | Entered Garrison
 2978 | -9/Garrison   | Phase Generator disabled
 3132 | -9/Garrison   | Learned Recycling security intel
 3203 | -9/Garrison   | Triggered checkpoint
 3331 | -9/Garrison   | Identified exit to Recycling
 3331 | -9/Garrison   | Discovered exit to Recycling (range 70)
 3331 | -9/Garrison   | Discovered exit to Recycling (range 11)
 3331 | -9/Garrison   | Discovered exit to Recycling (range 41)
 3397 | -9/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 3525 | -9/Garrison   | Triggered checkpoint
 3586 | -9/Garrison   | Rescued a captive Derelict
 3739 | -9/Garrison   | Triggered checkpoint
 3987 | -9/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 4104 | -9/Garrison   | Garrison Relay disabled
 4405 | -9/Garrison   | Triggered checkpoint
 4523 | -9/Garrison   | Garrison Relay disabled
 4610 | -9/Garrison   | Entered Recycling
 5069 | -9/Recycling  | Identified exit to Factory
 5069 | -9/Recycling  | Discovered exit to Factory (range 10)
 5082 | -9/Recycling  | Entered Factory
 5082 | -7/Factory    | Evolved 4 slots: Power x1, Utility x3
 5366 | -7/Factory    | Build established: Scavenger-Gunner
 5710 | -7/Factory    | Cargo convoy interrupted
 5777 | -7/Factory    | Crushed by falling debris
 5808 | -7/Factory    | Lost 12 parts (2p4n3u3w)
 6002 | -7/Factory    | Lost 3 allies
 6012 | -7/Factory    | Build established: Hacker-Gunner
 6132 | -7/Factory    | Sucked down chute
 6132 | -7/Factory    | Entered Waste
 6228 | -7/Waste      | Spotted C-40 Crusher
 6256 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 6259 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 6262 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 6265 | -7/Waste      | Spotted C-40 Crusher
 6265 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6268 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 6271 | -7/Waste      | Spotted C-40 Crusher
 6275 | -7/Waste      | Core integrity fell below 50%
 6280 | -7/Waste      | Spotted C-40 Crusher
 6281 | -7/Waste      | Spotted C-40 Crusher
 6299 | -7/Waste      | Lost 5 parts (3u2w)
 6313 | -7/Waste      | Spotted C-40 Crusher
 6336 | -7/Waste      | Identified exit to Factory
 6336 | -7/Waste      | Discovered exit to Factory (range 16)
 6344 | -7/Waste      | Entered Factory
 6346 | -7/Factory    | Identified exit to DSF
 6346 | -7/Factory    | Entered DSF
 6405 | -7/DSF        | Additional patrols routed to DSF
 6441 | -7/DSF        | Identified exit to Factory
 6441 | -7/DSF        | Discovered exit to Factory (range 15)
 6482 | -7/DSF        | Core integrity fell below 20%
 6487 | -7/DSF        | Self-destructed

 Last Messages 
---------------
06470_ System corrupted: Matter fused (-8).
06470_ H-61 Shepherd calls for reinforcements.
06470_ ALERT: Hostile activity reported,
  dispatching reinforcements to area.
06471_ A-02 Transporter destroyed.
06471_ Penetrated by Slug.
06472_ C-30 ARC bursts open, deploying its
  payload.
06472_ S-27 Virus unfolds itself. <x2>
06474_ Hvy. Rocket Launcher destroyed.
06477_ The unstable cave ceiling collapses.
06477_ Acquired 1 matter.
06481_ Slug penetrates S-27 Virus.
06481_ Penetrated by Slug.
06481_ Drone Bay destroyed.
06483_ The unstable cave ceiling collapses.
06484_ Slug penetrates Earth.
06486_ The unstable cave ceiling collapses.
06486_ Lgt. Treads crushed.
06486_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          24
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       33
Evasion (%)                50
Targeting Accuracy         11
Target Analysis            5
Recoil Reduction           3
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Gunslinger

 Challenges 
------------
None

 Game 
------
Seed              OmegaImprovedChip
  Manual?         0
Play Time         00:44:14
  Cumulative      8.4 hours
  Start           2024.10.18 @ 20:40:51
  End             2024.12.06 @ 20:28:07
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          15
  Rogue           8
  Adventurer      0
  Explorer        7
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          15
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/X11
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0c2bf91f-b41f-4ce0-8db7-50860fdf373e