Cogmind - Beta 14 --- EXPLORER MODE // 2024.12.06 @ 20:28:07 Player: Glitch Artist Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (95) 475 Value Destroyed (3611) 3611 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (671) 671 TOTAL SCORE: 8117 Bonus ------- High Alert Combat Kills 143 Entered Garrisons 200 Entered DSFs 500 Friendly Fire -172 Cogmind --------- Core Integrity 25/700 Matter 9/300 Energy 68/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -7/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- Heavy EM Pulse Gun > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Shield Generator Peak State ------------ > --- POWER ------------ Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Wheel > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Targeting Computer Drone Bay Drone Bay Drone Bay > --- WEAPON ----------- Minigun Gauss Rifle Flak Gun > --- INVENTORY -------- Light Ion Engine High-capacity Matter Pod Targeting Computer Targeting Computer Target Analyzer Target Analyzer Heavy Armor Plating Hardlight Generator Drone Bay Drone Bay Drone Bay Drone Bay Drone Bay Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Shock Rifle Arc Projector Minigun Mini Grenade Launcher Remote Datajack [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Wheel Utility Targeting Computer Device Drone Bay Storage Huge Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac DSF Slots Evolved 7 | . 1 2 . . . 4 . . . Power 1 | . . . . . . 1 . . . Propulsion 1 | . . 1 . . . . . . . Utility 4 | . 1 . . . . 3 . . . Weapon 1 | . . 1 . . . . . . . Parts Attached 69 | 7 4 6 8 13 4 18 3 . 6 Power 12 | 1 1 1 1 1 . 5 1 . 1 Engine 8 | 1 1 1 1 1 . 2 . . 1 Core 4 | . . . . . . 3 1 . . Reactor . | . . . . . . . . . . Propulsion 13 | 2 . 3 . 3 3 2 . . . Treads 8 | 2 . 3 . 3 . . . . . Leg . | . . . . . . . . . . Wheel 5 | . . . . . 3 2 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 16 | 2 2 1 2 . . 6 2 . 1 Device 7 | . . . . . . 5 1 . 1 Storage 4 | 1 1 1 1 . . . . . . Processor 4 | 1 . . 1 . . 1 1 . . Hackware . | . . . . . . . . . . Protection 1 | . 1 . . . . . . . . Artifact . | . . . . . . . . . . Weapon 28 | 2 1 1 5 9 1 5 . . 4 Energy Gun 11 | . . . 4 4 1 . . . 2 Energy Cannon . | . . . . . . . . . . Ballistic Gun 14 | 2 1 1 1 5 . 4 . . . Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . . . . . 1 . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . Parts Lost 25 | . . . 3 1 1 12 5 . 3 Power 4 | . . . 1 . . 2 . . 1 Propulsion 4 | . . . . . . 4 . . . Utility 8 | . . . 1 . . 3 3 . 1 Weapon 9 | . . . 1 1 1 3 2 . 1 Highest Loss Streak 12 | . . . 1 1 1 12 5 . 3 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 93 | . 99 90 96 99 98 93 50 . 21 Engine 8 | . 12 10 8 10 10 5 4 . 5 Core 1 | . . . . . . 8 4 . . Treads 21 | . 25 25 30 30 21 . . . . Wheel 3 | . . . . . 8 15 4 . . Device 3 | . . . . . . 16 9 . 6 Storage 9 | . 12 10 9 10 10 7 4 . . Processor 17 | . 12 10 18 20 20 18 12 . . Protection 2 | . 11 10 1 . . . . . . Energy Gun 8 | . . . 11 15 8 1 . . 4 Ballistic Gun 16 | . 25 25 16 13 20 17 12 . . Peak Build Rating 44 | 7 9 14 24 27 25 44 44 1 15 Average Rating 21 | 5 7 10 19 24 23 33 24 1 11 On Entrance 14 | . 7 8 13 24 24 20 44 1 1 Naked Turns 89 | . . . . . . . 76 2 11 Heaviest Build 124 | 16 29 94 94 94 94 124 124 . 24 Greatest Support 69 | 40 40 63 63 69 69 32 10 3 3 Greatest Overweight (x) 35 | 3 . 1 1 1 3 12 35 . 7 Average Overweight (x) 1 | . . . . 1 1 4 2 . 3 Largest Inventory Capacity 25 | 10 15 25 25 25 25 25 25 5 5 Average Capacity 22 | 9 11 16 24 25 25 25 17 5 5 Most Carried 25 | 6 10 11 25 25 25 23 22 4 5 Average Carried 17 | 3 5 7 18 23 23 20 14 4 2 Final Capacity 25 | 10 15 25 25 25 25 25 5 5 5 Final Carried 25 | 6 7 8 25 23 22 22 4 4 2 Class Distribution -------------------- 65% | Hacker-Gunner 22% | Hacker-Mutant 11% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Storage Hacker-Gunner | -9/Garrison Hacker-Gunner | -9/Recycling Scavenger-Gunner | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -7/DSF Resources | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac DSF Matter Collected 2293 | 294 60 275 418 297 375 396 53 . 125 Remotely . | . . . . . . . . . . Salvage Created 3967 | 144 122 463 1164 909 376 609 . . 180 Parts 257 | 7 7 28 82 58 20 40 . . 15 Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 4 | 1 . 1 . . 1 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac DSF Combat Hostiles Destroyed 73 | . 4 9 20 23 2 13 . . 2 Guns 64 | . 4 9 19 21 1 10 . . . AOE 8 | . . . 1 1 1 3 . . 2 Classes Destroyed 17 | 3 2 2 3 . . 7 . . . Worker 3 | 1 . 1 1 . . . . . . Builder 3 | . . . 1 . . 2 . . . Tunneler 1 | 1 . . . . . . . . . Hauler 1 | . . . 1 . . . . . . Recycler 7 | 1 . 2 . . 3 1 . . . Operator 1 | . . . . . . 1 . . . Drone 1 | . . . . . . 1 . . . Watcher 6 | . . 1 2 1 . 2 . . . Swarmer 12 | . 2 3 . 7 . . . . . Grunt 28 | . 2 4 8 11 . 3 . . . Duelist 2 | . . . 2 . . . . . . Protector 1 | . . . . . . 1 . . . Sentry 21 | . . 2 10 5 2 2 . . . Demolisher 1 | . . . . . . 1 . . . Specialist 3 | . . . . . . 1 . . 2 Hunter 3 | . . . . . . 3 . . . Programmer 2 | . . . . . . 2 . . . Best Kill Streak 8 | 2 1 5 6 4 2 8 . . 2 Combat Bots Only 5 | . 1 3 4 4 2 5 . . 2 Max Kills in Single Turn 3 | 1 1 1 2 3 2 2 . . 1 Gunslinging 2 | . . . 1 2 . . . . . Exploded 1 | . . . 1 1 1 1 . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac DSF Hostile Shots Fired 553 | . 18 91 70 89 16 211 12 . 46 Missed 188 | . 8 33 25 31 4 68 1 . 18 Damage Taken 3730 | . 66 378 555 473 135 1342 310 . 471 Core 873 | . 21 74 49 38 16 216 252 . 207 Absorbed by Shields 210 | . . . 4 . . 198 8 . . Redirected to Shielding 50 | . 9 37 4 . . . . . . Ignored by Resistances 2260 | . 41 255 337 301 78 796 180 . 272 Regen/Repaired (Parts) 112 | . . . 112 . . . . . . Core Remaining (%) 82 | 100 91 . . . 55 . . . . Volleys Fired 202 | 6 17 30 45 41 8 45 3 . 7 Largest 3 | 2 2 3 3 3 3 3 3 . 2 Hottest 135 | 40 40 63 113 135 91 86 81 . 94 Shots Fired 518 | 12 34 65 127 112 22 128 9 . 9 Gun 499 | 12 34 65 127 112 22 114 9 . 4 Cannon . | . . . . . . . . . . Launcher 19 | . . . . . . 14 . . 5 Special . | . . . . . . . . . . Kinetic 386 | 12 34 65 94 47 16 109 9 . . Thermal 6 | . . . . . 1 5 . . . Explosive 19 | . . . . . . 14 . . 5 Electromagnetic 107 | . . . 33 65 5 . . . 4 Robot Hit Streak 85 | 11 15 34 85 35 33 43 10 . 7 Robot Miss Streak 3 | . 1 1 1 2 1 3 2 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 13 | . . 2 2 8 . 1 . . . Max Gunslinging Chain 2 | . . 1 1 2 . 1 . . . Shots Hit Robots 412 | 11 17 57 113 69 19 112 8 . 6 Core Hits 207 | 5 8 25 55 41 9 56 2 . 6 Critical Kills 1 | . . . . . . 1 . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 2 | . . . 1 . . 1 . . . Destroy 2 | . . . 1 . . 1 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7313 | 123 173 628 1596 1210 394 2453 182 . 554 Guns 5474 | 123 173 607 1469 1159 290 1458 182 . 13 Cannons . | . . . . . . . . . . Explosions 1778 | . . . 109 51 82 995 . . 541 Melee . | . . . . . . . . . . Ramming 61 | . . 21 18 . 22 . . . . Kinetic 3910 | 123 173 607 942 268 203 1412 182 . . Thermal 353 | . . . 109 51 92 101 . . . Explosive 1481 | . . . . . . 940 . . 541 Electromagnetic 1508 | . . . 527 891 77 . . . 13 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . 2 4 5 5 5 5 5 Average Corruption 2 | . . . 1 3 4 4 5 5 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 81 | . . . 10 38 14 8 7 . 4 Message Errors 18 | . . . 2 8 1 3 3 . 1 Matter Fused 23 | . . . 2 7 8 3 2 . 1 Heat Flow Errors 12 | . . . 3 7 1 . 1 . . Energy Discharges 8 | . . . 1 5 2 . . . . Parts Rejected 2 | . . . . 1 . 1 . . . Parts Fused 1 | . . . . 1 . . . . . Data Loss (minor) 6 | . . . 1 2 1 1 . . 1 Data Loss (major) 7 | . . . . 5 . . 1 . 1 Misfires 1 | . . . . 1 . . . . . Alerts 1 | . . . . . 1 . . . . Weapon Failures 2 | . . . 1 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 6 | . . . . 3 . 3 . . . Projectiles . | . . . . . . . . . . Explosions 6 | . . . . 3 . 3 . . . Melee . | . . . . . . . . . . Knockbacks 1 | . . . 1 . . . . . . Impact 1 | . . . 1 . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 300 | . . . 53 80 26 141 . . . Shots 12 | . . . 2 1 2 7 . . . Rammed 11 | . . 3 6 . 2 . . . . Targets Rammed 12 | . . 4 6 . 2 . . . . Kicked . | . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . Highest Temperature 265 | . 9 17 265 258 233 110 260 . . Average Temperature 62 | . 8 7 85 65 69 28 171 . . Received Heat Transfer 962 | . 30 207 263 249 54 159 . . . Effects 1 | . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Fried 4 | . . . 2 2 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 625 | . . . 150 150 175 150 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . . . 2 2 2 . . . . Alert | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac DSF Peak Influence 913 | 15 170 277 292 913 349 196 18 . 95 Initial 296 | . 7 14 83 6 296 14 18 . . Average 232 | 8 93 189 105 571 278 74 10 . 39 Maximum Alert Level 3 | . . 1 1 3 1 . . . . Low Security (%) 64 | 100 100 41 93 5 15 100 100 100 100 Level 1 15 | . . 58 6 18 84 . . . . Level 2 12 | . . . . 45 . . . . . Level 3 8 | . . . . 30 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . . 1 5 . . 1 . . 2 Investigation 2 | . . . 2 . . . . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 3 | . . 1 . . . . . . 2 Assault . | . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac DSF Distress Signals 8 | . 1 4 2 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 115 | . 10 18 23 24 2 25 6 . 7 Peak Tracking Total 8 | . 3 5 3 4 2 8 6 . 4 Tactical Retreats 2 | . 2 . . . . . . . . Traps | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac DSF Traps Triggered 8 | . 1 . 4 2 . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac DSF Machines Disabled 9 | . . . 2 5 . 2 . . . Max in Single Turn 2 | . . . 2 2 . 2 . . . Garrison Relay 2 | . . . . 2 . . . . . Phase Generator 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac DSF Machines Accessed 22 | . 5 1 10 4 . 1 . 1 . Terminals 15 | . 3 1 6 4 . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . Recycling Units 4 | . 2 . 1 . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 55 | . 12 1 29 9 . 3 . 1 . Successful 37 | . 10 1 20 4 . 1 . 1 . Failed 18 | . 2 . 9 5 . 2 . . . Catastrophic 1 | . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 5 | . . 1 1 3 . . . . . Terminals 43 | . 10 1 22 9 . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . 4 . . . . . . Recycling Units 7 | . 2 . 2 . . 3 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Terminal Hacks 27 | . 8 1 13 4 . . . 1 . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 2 | . . . 1 1 . . . . . Open DSF 1 | . . . . . . . . 1 . Emergency Access Points 1 | . . . . 1 . . . . . Alert Level 1 | . 1 . . . . . . . . Locate Traps 2 | . . . 2 . . . . . . Disarm Traps 1 | . . . 1 . . . . . . Maintenance Status 1 | . 1 . . . . . . . . Reinforcement Status 2 | . . . 2 . . . . . . Recall Reinforcements 2 | . . . 2 . . . . . . Recall Assault 1 | . . . 1 . . . . . . Hauler Manifests 2 | . 2 . . . . . . . . Registered Components 1 | . . . 1 . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . Zone Layout 5 | . 2 1 2 . . . . . . Garrison Registry 1 | . . . . 1 . . . . . Security Stations 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . . . Scan Component 2 | . . . 2 . . . . . . Repair 2 | . . . 2 . . . . . . Recycling Unit Hacks 5 | . 2 . 2 . . 1 . . . Report Inventory 4 | . 2 . 1 . . 1 . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Unlock Access 1 | . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections 19 | . 4 . 9 4 . 1 . 1 . Full Trace Events 4 | . . . 2 2 . . . . . Feedback Events 3 | . . . 1 2 . . . . . Corruption 3 | . . . 1 2 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . Time 77 | . . . 77 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . . 2 . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac DSF Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 10 | . . . . 10 . . . . . Machine Destruction 10 | . . . . 10 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac DSF Total Allies 1 | . . . . 1 . . . . . Largest Group 1 | . . . . 1 . . . . . Highest-Rated Group 25 | . . . . 25 . . . . . Highest-Rated Ally 25 | . . . . 25 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 4 | . . . . 4 . . . . . Total Damage 100 | . . . . 100 . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac DSF Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 8 | . . . . . . 6 2 . . Drone Recoveries 4 | . . . . . . 2 2 . . Exploration | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac DSF Turns Passed 6486 | 142 641 302 1801 1723 472 1050 212 2 141 Spaces Moved 2819 | 71 350 116 636 647 224 536 180 4 55 Core 209 | 14 . . . . . . 136 4 55 Treads 1938 | 57 350 116 636 647 132 . . . . Legs . | . . . . . . . . . . Wheels 672 | . . . . . 92 536 44 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 125 113 50 50 50 Average Speed 195 | 142 160 167 238 240 192 154 108 50 208 Slowest Speed 1800 | 200 160 240 240 240 240 260 1800 50 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . Exploration Rate (%) 41 | 5 38 11 76 81 36 7 80 . 43 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | 1 1 1 1 . 1 . . 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 256 | . . . 4 81 8 127 . . 36 Melee . | . . . . . . . . . . Projectile 1 | . . . . . . 1 . . . AOE 255 | . . . 4 81 8 126 . . 36 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac DSF Total 3406 | 101 403 166 818 740 245 667 191 3 72 Wait 171 | 6 15 . 82 19 . 49 . . . Move 2807 | 70 349 115 635 642 223 536 179 3 55 Hop . | . . . . . . . . . . Pick Up 101 | 12 10 7 34 10 4 17 3 . 4 Fast Attach 3 | 1 1 . 1 . . . . . . Attach 40 | 6 1 2 4 3 1 15 2 . 6 Detach . | . . . . . . . . . . Swap 26 | . 2 4 3 10 3 3 1 . . Drop 36 | . 8 4 2 13 4 2 3 . . Fire 202 | 6 17 30 45 41 8 45 3 . 7 Melee . | . . . . . . . . . . Ram 1 | . . . . . 1 . . . . Kick . | . . . . . . . . . . Crush 11 | . . 4 6 . 1 . . . . Escape Stasis 4 | . . . 2 2 . . . . . Rewire 4 | . . . 4 . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling -7/Factory -7/Waste -7/Factory -7/DSF (discovered 1 exit: *Fac) History --------- Turn | Location | Event 15 | -11/Scrapyard | Identified exit to Materials 15 | -11/Scrapyard | Discovered exit to Materials (range 14) 143 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Evolved 1 slot: Utility x1 304 | -10/Materials | Build established: Hacker-Mutant 713 | -10/Materials | Identified exit to Materials 713 | -10/Materials | Discovered exit to Materials (range 14) 784 | -10/Materials | Entered another Materials area 784 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 915 | -9/Materials | Identified exit to Storage 915 | -9/Materials | Discovered exit to Storage (range 13) 1086 | -9/Materials | Entered Storage 1213 | -9/Storage | Build established: Hacker-Gunner 1273 | -9/Storage | Garrison activated, responded to threat 1604 | -9/Storage | Repaired Huge Storage Unit 2555 | -9/Storage | Repaired Imp. EM Shotgun 2885 | -9/Storage | Identified exit to Garrison 2887 | -9/Storage | Entered Garrison 2978 | -9/Garrison | Phase Generator disabled 3132 | -9/Garrison | Learned Recycling security intel 3203 | -9/Garrison | Triggered checkpoint 3331 | -9/Garrison | Identified exit to Recycling 3331 | -9/Garrison | Discovered exit to Recycling (range 70) 3331 | -9/Garrison | Discovered exit to Recycling (range 11) 3331 | -9/Garrison | Discovered exit to Recycling (range 41) 3397 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3525 | -9/Garrison | Triggered checkpoint 3586 | -9/Garrison | Rescued a captive Derelict 3739 | -9/Garrison | Triggered checkpoint 3987 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4104 | -9/Garrison | Garrison Relay disabled 4405 | -9/Garrison | Triggered checkpoint 4523 | -9/Garrison | Garrison Relay disabled 4610 | -9/Garrison | Entered Recycling 5069 | -9/Recycling | Identified exit to Factory 5069 | -9/Recycling | Discovered exit to Factory (range 10) 5082 | -9/Recycling | Entered Factory 5082 | -7/Factory | Evolved 4 slots: Power x1, Utility x3 5366 | -7/Factory | Build established: Scavenger-Gunner 5710 | -7/Factory | Cargo convoy interrupted 5777 | -7/Factory | Crushed by falling debris 5808 | -7/Factory | Lost 12 parts (2p4n3u3w) 6002 | -7/Factory | Lost 3 allies 6012 | -7/Factory | Build established: Hacker-Gunner 6132 | -7/Factory | Sucked down chute 6132 | -7/Factory | Entered Waste 6228 | -7/Waste | Spotted C-40 Crusher 6256 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6259 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6262 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6265 | -7/Waste | Spotted C-40 Crusher 6265 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6268 | -7/Waste | Crushed by Compactor (1 part destroyed) 6271 | -7/Waste | Spotted C-40 Crusher 6275 | -7/Waste | Core integrity fell below 50% 6280 | -7/Waste | Spotted C-40 Crusher 6281 | -7/Waste | Spotted C-40 Crusher 6299 | -7/Waste | Lost 5 parts (3u2w) 6313 | -7/Waste | Spotted C-40 Crusher 6336 | -7/Waste | Identified exit to Factory 6336 | -7/Waste | Discovered exit to Factory (range 16) 6344 | -7/Waste | Entered Factory 6346 | -7/Factory | Identified exit to DSF 6346 | -7/Factory | Entered DSF 6405 | -7/DSF | Additional patrols routed to DSF 6441 | -7/DSF | Identified exit to Factory 6441 | -7/DSF | Discovered exit to Factory (range 15) 6482 | -7/DSF | Core integrity fell below 20% 6487 | -7/DSF | Self-destructed Last Messages --------------- 06470_ System corrupted: Matter fused (-8). 06470_ H-61 Shepherd calls for reinforcements. 06470_ ALERT: Hostile activity reported, dispatching reinforcements to area. 06471_ A-02 Transporter destroyed. 06471_ Penetrated by Slug. 06472_ C-30 ARC bursts open, deploying its payload. 06472_ S-27 Virus unfolds itself. 06474_ Hvy. Rocket Launcher destroyed. 06477_ The unstable cave ceiling collapses. 06477_ Acquired 1 matter. 06481_ Slug penetrates S-27 Virus. 06481_ Penetrated by Slug. 06481_ Drone Bay destroyed. 06483_ The unstable cave ceiling collapses. 06484_ Slug penetrates Earth. 06486_ The unstable cave ceiling collapses. 06486_ Lgt. Treads crushed. 06486_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ?????????##????????????????????????????? | | ?????????""#???????????????????????????? | | ?????????#"#???????????????????????????? | | ??????####"##??????????????????????????? | | ??????#"""""#####??##??????????????????? | | ??????#"""""## [#!!!#]]!!!!!#??????????? | | ????"##"" #??????????? | | ????""""" #??????????? | | ????###"" ##*=#!!!### ##???????????? | | ??????### ###==#!!!#?????#????????????? | | ???????## ######?###??????????????????? | | ???????# #?????????????????????????? | | ???????# #?????????????????????????? | | ???????## ###?????????????????????????? | | ???????#! #?????????????????????????? | | ???????# #?????????????!#??????????? | | ???????#! #?????????? !!#??????????? | | ??????### ######?#### #???????????? | | ????### ## #!! # !##??????????? | | ????# ; ; #! # * =% #!?????????? | | ???## % % = = ????????? | | ???# % [ H ????????? | | ????# ! @ != ????????? | | ???# %=% !!!;=== ! % #??????????? | | ???## !%!!!#=== #??????????? | | ????### ######## s # #??????????? | | ??????## [[#????????? **#??????????? | | ???????# s[[#??????????? **#??????????? | | ???????# [[#?????????????*#??????????? | | ???????## ###?????????????????????????? | | ???????? [???????????????????????????? | | ???????# [???????????????????????????? | | ???????## ##??????????????????????????? | | ????????# "#???????????????????????????? | | ????????""% ???????????????????????????? | | ????????" " ???????????????????????????? | | ????????"< ???????????????????????????? | | ????????""""???????????????????????????? | | ?????????"""???????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 24 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 11 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed OmegaImprovedChip Manual? 0 Play Time 00:44:14 Cumulative 8.4 hours Start 2024.10.18 @ 20:40:51 End 2024.12.06 @ 20:28:07 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 15 Rogue 8 Adventurer 0 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 15 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c2bf91f-b41f-4ce0-8db7-50860fdf373e