Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.25 @ 21:08:28 Player: John1001 Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (93) 465 Value Destroyed (2736) 2736 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (236) 236 TOTAL SCORE: 6997 Bonus ------- High Alert Combat Kills 236 Cogmind --------- Core Integrity 0/850 Matter 269/300 Energy 96/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Signal Interpreter > --- WEAPON (4) ------- Power Sword > --- INVENTORY (4) ---- High-capacity Storage Unit High-capacity Storage Unit Field Recycling Unit (0) Signal Generator Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Structural Scanner Advanced Sensor Array Advanced Signal Interpreter Reactive Plating > --- WEAPON ----------- Pulse Rifle Electrolaser EM Pulse Cannon Shock Bomb Launcher > --- INVENTORY -------- Armored Treads Armored Treads High-capacity Storage Unit Hardened Light Armor Plating Field Recycling Unit Minigun EMP Blaster Signal Generator [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Armored Treads Leg Improved Aluminum Leg Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Reactive Plating Weapon Ion Cannon Energy Gun Electrolaser Energy Cannon Ion Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Min Mat Sto Rec Fac Slots Evolved 8 | . . 2 . 2 . . 4 Power 1 | . . . . . . . 1 Propulsion 1 | . . 1 . . . . . Utility 4 | . . 1 . 1 . . 2 Weapon 2 | . . . . 1 . . 1 Parts Attached 82 | 6 9 17 3 25 1 1 20 Power 7 | 1 . 2 . 2 . . 2 Engine 6 | 1 . 2 . 1 . . 2 Core 1 | . . . . 1 . . . Reactor . | . . . . . . . . Propulsion 17 | 2 2 3 . 5 1 . 4 Treads 2 | . . . . . . . 2 Leg 15 | 2 2 3 . 5 1 . 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 1 1 4 . 8 . . 8 Device 10 | . . 2 . 4 . . 4 Storage 2 | 1 . 1 . . . . . Processor 2 | . . 1 . 1 . . . Hackware . | . . . . . . . . Protection 8 | . 1 . . 3 . . 4 Artifact . | . . . . . . . . Weapon 36 | 2 6 8 3 10 . 1 6 Energy Gun 10 | 1 . 1 . 6 . . 2 Energy Cannon 5 | . . 3 . 1 . 1 . Ballistic Gun 3 | 1 . . . 1 . . 1 Ballistic Cannon 7 | . 4 1 2 . . . . Launcher 9 | . 2 3 1 2 . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 47 | . . 4 1 14 . . 28 Power 5 | . . 1 . 1 . . 3 Propulsion 11 | . . 2 . 2 . . 7 Utility 13 | . . . . 3 . . 10 Weapon 18 | . . 1 1 8 . . 8 Highest Loss Streak 20 | . . 2 1 6 . . 20 Average Slot Usage (%) 94 | . 94 97 100 96 100 100 56 Engine 9 | . 14 10 11 6 9 9 5 Leg 27 | . 27 32 33 26 27 27 9 Device 9 | . . 10 11 10 9 9 10 Storage 9 | . 14 11 11 9 9 9 5 Processor 8 | . . 9 11 9 9 9 6 Protection 4 | . 9 . . 7 9 9 4 Energy Gun 4 | . . 2 . 10 9 9 3 Energy Cannon 7 | . . 10 18 5 . 5 1 Ballistic Gun 1 | . . . . 3 9 3 . Ballistic Cannon 3 | . 15 5 3 . . . . Launcher 5 | . 11 3 . 6 9 9 2 Naked Turns . | . . . . . . . . Heaviest Build 71 | 12 16 52 52 64 63 66 71 Greatest Support 60 | 20 26 39 39 60 60 60 60 Greatest Overweight (x) 14 | . . 3 1 2 1 1 14 Average Overweight (x) . | . . . 1 . 1 1 . Largest Inventory Capacity 12 | 6 6 12 12 12 12 12 12 Average Capacity 10 | 5 6 11 12 12 12 12 10 Most Carried 12 | 2 6 12 12 12 9 11 10 Average Carried 9 | 1 5 10 11 10 7 10 5 Final Capacity 12 | 6 6 12 12 12 12 12 4 Final Carried 12 | 2 6 11 12 8 9 11 4 Class Distribution -------------------- 86% | Mutant 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -6 ----------- Run | Scr Mat Mat Min Mat Sto Rec Fac Matter Collected 1604 | 185 307 409 112 331 12 146 102 Remotely . | . . . . . . . . Salvage Created 3396 | . 241 1123 230 982 95 101 624 Parts 202 | . 17 68 10 64 15 4 24 Haulers Intercepted 5 | . . 4 . 1 . . . Recyclers Shooed 2 | . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Min Mat Sto Rec Fac Combat Hostiles Destroyed 71 | . 5 26 4 23 3 1 9 Melee 2 | . . . . . . . 2 Guns 20 | . . 4 . 10 3 . 3 Cannons 29 | . 2 18 3 6 . . . AOE 19 | . 3 4 1 7 . 1 3 Classes Destroyed 13 | . 5 5 . 2 . 1 . Worker 2 | . . . . 2 . . . Builder 5 | . 1 1 . 1 1 . 1 Hauler 5 | . . 4 . 1 . . . Recycler 6 | . 2 1 2 . . 1 . Operator 1 | . 1 . . . . . . Drone 1 | . . . . . . 1 . Watcher 3 | . 1 . . 2 . . . Swarmer 14 | . . 4 . 7 3 . . Grunt 40 | . 5 14 4 11 . . 6 Brawler 2 | . . 1 . . . . 1 Duelist 2 | . . 1 . 1 . . . Sentry 11 | . . 6 . 3 . . 2 Hunter 1 | . . . . 1 . . . Best Kill Streak 8 | . 5 5 4 6 4 2 8 Combat Bots Only 7 | . 2 5 3 6 3 1 7 Max Kills in Single Turn 3 | . 2 3 1 3 2 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . 1 1 1 2 . 1 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -6 -------- Run | Scr Mat Mat Min Mat Sto Rec Fac Damage Taken 6190 | . 170 960 173 1453 55 . 3379 Core 1345 | . 27 224 35 198 . . 861 Absorbed by Shields 123 | . . . . . . . 123 Core Remaining (%) 72 | 100 89 . 35 . . 64 . Volleys Fired 236 | . 18 75 17 68 10 14 34 Largest 4 | . 2 2 2 3 3 2 4 Hottest 195 | . 70 120 120 193 124 126 195 Shots Fired 417 | . 36 123 34 133 25 25 41 Gun 185 | . . 29 . 86 20 17 33 Cannon 187 | . 26 87 31 33 . 8 2 Launcher 45 | . 10 7 3 14 5 . 6 Special . | . . . . . . . . Kinetic 123 | . 26 31 13 22 10 5 16 Thermal 197 | . . 56 18 84 10 12 17 Explosive 29 | . 10 7 3 9 . . . Electromagnetic 68 | . . 29 . 18 5 8 8 Robot Hit Streak 16 | . 6 16 9 10 5 1 12 Robot Miss Streak 17 | . 5 2 3 4 7 17 3 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 256 | . 18 87 23 79 6 3 40 Core Hits 161 | . 16 41 10 52 6 2 34 Critical Hits 4 | . . 2 1 . . . 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed 4 | . . 2 1 . . . 1 Melee Attacks 10 | . . . . . . . 10 Impact . | . . . . . . . . Slashing 10 | . . . . . . . 10 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Follow-up Attacks . | . . . . . . . . Damage Inflicted 7582 | . 828 2242 589 1944 283 107 1589 Guns 1788 | . . 278 . 887 103 17 503 Cannons 2498 | . 217 1296 429 487 . 42 27 Explosions 2902 | . 595 668 160 570 172 48 689 Melee 355 | . . . . . . . 355 Ramming 39 | . 16 . . . 8 . 15 Kinetic 1080 | . 217 274 177 157 19 . 236 Thermal 2847 | . . 1022 252 1070 84 65 354 Explosive 1721 | . 595 668 160 298 . . . Electromagnetic 1540 | . . 278 . 419 172 42 629 Impact . | . . . . . . . . Slashing 355 | . . . . . . . 355 Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . 2 2 3 Average Corruption 1 | . . . . . 1 2 1 Corruption Purged . | . . . . . . . . Effects 7 | . . . . . 1 4 2 Message Errors 5 | . . . . . 1 3 1 Energy Discharges 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 99 | . 10 49 4 1 22 . 13 Projectiles 45 | . 10 30 4 1 . . . Explosions 54 | . . 19 . . 22 . 13 Melee . | . . . . . . . . Knockbacks 7 | . 2 2 3 . . . . Impact . | . . . . . . . . Kinetic 7 | . 2 2 3 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 128 | . 6 . . 31 1 . 90 Shots 7 | . . . . 3 . . 4 Rammed 5 | . 1 . . . 1 . 3 Targets Rammed 10 | . 2 . . . 2 . 6 Kicked 5 | . 1 . . . 1 . 3 Crushed . | . . . . . . . . Highest Temperature 481 | . 168 420 227 481 363 132 126 Average Temperature 96 | . 67 83 98 131 154 46 54 Received Heat Transfer 2170 | . 93 321 102 441 . . 1213 Effects 10 | . . 6 . 4 . . . Shutdowns 2 | . . 1 . 1 . . . Interference 5 | . . 3 . 2 . . . Matter Decay 3 | . . 2 . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 7 | . . 2 . 1 . 1 3 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . 1 . . . 1 . Heat Transferred 4873 | . . 1628 407 1961 185 37 655 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . 1 . 1 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Min Mat Sto Rec Fac Peak Influence 1059 | . 201 417 202 404 345 270 1059 Initial 936 | . . . 162 29 145 134 936 Average 260 | . 129 180 155 262 248 173 966 Maximum Alert Level 3 | . 1 2 1 2 1 1 3 Low Security (%) 53 | 100 65 63 99 16 48 79 . Level 1 35 | . 34 28 . 81 51 20 . Level 2 2 | . . 7 . 1 . . . Level 3 8 | . . . . . . . 100 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . 2 2 . 2 4 . 6 Investigation 2 | . . 1 . . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 10 | . 2 1 . 2 4 . 1 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Construction Impeded 3 | . . 1 . . 1 . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -6 --------- Run | Scr Mat Mat Min Mat Sto Rec Fac Distress Signals 10 | . . 3 . 6 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 135 | . 11 32 5 42 7 21 17 Peak Tracking Total 7 | . 2 7 3 7 6 6 7 Tactical Retreats 3 | . . . 1 . . . 2 Traps | -11 -10 -9 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Min Mat Sto Rec Fac Traps Triggered 3 | . . . . . 2 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -6 ---------- Run | Scr Mat Mat Min Mat Sto Rec Fac Machines Disabled 5 | . 1 . . 1 1 . 2 Max in Single Turn 2 | . 1 . . 1 1 . 2 Garrison Access 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -6 --------- Run | Scr Mat Mat Min Mat Sto Rec Fac Machines Accessed 24 | . 2 5 . 8 . 9 . Terminals 16 | . 2 4 . 4 . 6 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units 5 | . . . . 2 . 3 . Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 65 | . 4 14 . 18 . 29 . Successful 32 | . 2 7 . 10 . 13 . Failed 33 | . 2 7 . 8 . 16 . Catastrophic 5 | . . 3 . 1 . 1 . Database Lockouts . | . . . . . . . . Manual 15 | . . 6 . 3 1 5 . Terminals 46 | . 4 10 . 10 . 22 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 2 . . . Recycling Units 10 | . . . . 3 . 7 . Scanalyzers 4 | . . 4 . . . . . Garrison Access 3 | . . . . 3 . . . Terminal Hacks 20 | . 2 3 . 5 . 10 . Record 1 | . . . . . . 1 . Part Schematic 2 | . . . . . . 2 . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 4 | . . 1 . . . 3 . Level Access Points 1 | . . . . . . 1 . Branch Access Points 3 | . . . . 3 . . . Alert Level 2 | . . . . 1 . 1 . Dispatch Records 1 | . . 1 . . . . . Transport Status 1 | . . 1 . . . . . Recall Reinforcements 1 | . . . . 1 . . . Registered Components 1 | . . . . . . 1 . Zone Layout 2 | . 1 . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . 1 . . . Scan Component 1 | . . . . 1 . . . Recycling Unit Hacks 6 | . . . . 3 . 3 . Report Inventory 4 | . . . . 1 . 3 . Retrieve Components 2 | . . . . 2 . . . Scanalyzer 4 | . . 4 . . . . . Insert Component 2 | . . 2 . . . . . Analyze 2 | . . 2 . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 21 | . 1 5 . 7 1 7 . Full Trace Events 4 | . . 1 . . . 3 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . 2 . . . 2 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 11 | . . . . 11 . . . Parts Scanalyzed 2 | . . 2 . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -6 ------------ Run | Scr Mat Mat Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -6 -------- Run | Scr Mat Mat Min Mat Sto Rec Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Min Mat Sto Rec Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -6 ------------- Run | Scr Mat Mat Min Mat Sto Rec Fac Turns Passed 3977 | 61 400 1144 453 897 232 441 349 Spaces Moved 2027 | 44 255 579 253 377 113 246 160 Core 73 | 6 . . . . . . 67 Treads 42 | . . . . . . . 42 Legs 1912 | 38 255 579 253 377 113 246 51 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 150 126 160 160 50 Average Speed 145 | 110 120 146 150 154 160 160 129 Slowest Speed 750 | 120 120 210 150 180 160 160 750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 4 59 43 62 42 31 52 5 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 167 | . 12 66 29 50 . 3 7 Melee . | . . . . . . . . Projectile 13 | . . 6 2 5 . . . AOE 154 | . 12 60 27 45 . 3 7 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -6 --------- Run | Scr Mat Mat Min Mat Sto Rec Fac Total 2644 | 54 313 752 292 577 144 268 244 Wait 202 | 1 16 60 16 79 16 1 13 Move 2020 | 43 254 578 252 376 112 245 160 Hop . | . . . . . . . . Pick Up 43 | 4 4 13 3 15 2 2 . Fast Attach 37 | 4 7 6 . 8 . . 12 Attach 27 | 2 . 3 1 13 . . 8 Detach 10 | . 4 1 . 4 . . 1 Swap 18 | . 2 8 2 4 1 1 . Drop 26 | . 6 8 1 10 1 . . Fire 236 | . 18 75 17 68 10 14 34 Melee 10 | . . . . . . . 10 Ram 1 | . . . . . . . 1 Kick 9 | . 2 . . . 2 . 5 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 5 | . . . . . . 5 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -8/Recycling -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Discovered new exit (range 13) 309 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 7) 422 | -10/Materials | Discovered new exit (range 16) 462 | -10/Materials | Entered another Materials area 462 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1347 | -9/Materials | Discovered new exit (range 12) 1362 | -9/Materials | Identified exit to Mines 1467 | -9/Materials | Core integrity fell below 50% 1606 | -9/Materials | Entered Mines 1607 | -9/Mines | Met a Derelict testing a Signal Generator 1609 | -9/Mines | Found Signal Generator 1630 | -9/Mines | Met a Derelict bent on vengeance 1840 | -9/Mines | Identified exit to Materials 2059 | -9/Mines | Entered Materials 2059 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2294 | -8/Materials | Discovered new exit (range 14) 2328 | -8/Materials | Identified exit to Factory 2387 | -8/Materials | Identified exit to Storage 2655 | -8/Materials | Lost 6 parts (1p1n1u3w) 2764 | -8/Materials | Discovered exit to Factory (range 15) 2956 | -8/Materials | Entered Storage 2957 | -8/Storage | Identified exit to Recycling 3183 | -8/Storage | Used back door to open Recycling access 3188 | -8/Storage | Entered Recycling 3262 | -8/Recycling | Spotter reported a threat 3317 | -8/Recycling | Spotter reported a threat 3333 | -8/Recycling | Spotter reported a threat 3362 | -8/Recycling | Spotter reported a threat 3362 | -8/Recycling | Spotter reported a threat 3382 | -8/Recycling | Spotter reported a threat 3383 | -8/Recycling | Spotter reported a threat 3383 | -8/Recycling | Spotter reported a threat 3386 | -8/Recycling | Spotter reported a threat 3396 | -8/Recycling | Identified exit to Factory 3415 | -8/Recycling | Spotter reported a threat 3450 | -8/Recycling | Spotter reported a threat 3463 | -8/Recycling | Spotter reported a threat 3495 | -8/Recycling | Spotter reported a threat 3500 | -8/Recycling | Spotter reported a threat 3503 | -8/Recycling | Spotter reported a threat 3505 | -8/Recycling | Spotter reported a threat 3525 | -8/Recycling | Spotter reported a threat 3538 | -8/Recycling | Spotter reported a threat 3555 | -8/Recycling | Spotter reported a threat 3556 | -8/Recycling | Spotter reported a threat 3557 | -8/Recycling | Spotter reported a threat 3562 | -8/Recycling | Spotter reported a threat 3627 | -8/Recycling | Spotter reported a threat 3629 | -8/Recycling | Entered Factory 3629 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 3701 | -6/Factory | Garrison activated, responded to threat 3776 | -6/Factory | Destroyed 7 combat bots 3883 | -6/Factory | Lost 20 parts (1p5n7u7w) 3901 | -6/Factory | Core integrity fell below 50% 3931 | -6/Factory | Core integrity fell below 20% 3970 | -6/Factory | Lost 8 parts (2p2n3u1w) 3978 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03902_ Y-54 Guardian destroyed. 03906_ Imp. Shield Generator destroyed. 03912_ G-50 Soldier destroyed. 03913_ Acquired Lgt. Angular Momentum Engine. 03914_ Acquired 43 matter. 03915_ Arm. Treads destroyed. 03924_ Acquired Reflective Plating. 03930_ Lgt. Angular Momentum Engine destroyed. 03932_ U-05 Engineer builds a Wall. 03933_ Reflective Plating destroyed. 03936_ U-05 Engineer builds a Wall. 03938_ R-10 Processor collects Imp. Heat Sink. 03939_ Chainsword destroyed. 03940_ Slammed into P-60 Hacker. 03941_ U-05 Engineer builds a Wall. 03942_ Door malfunctions. 03943_ System corrupted: Energy discharge (-37). 03956_ Acquired Power Sword. 03977_ Sneak attack on Y-54 Guardian. 03977_ Y-54 Guardian destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ################################+######??????????? | | ??????????? | | ?????????? | | ?????????? | | ?????????? | | ?????????? | | ### = ################# #####????????????????? | | ??# !%! # #??# #????????????????????? | | ??# = # #??# #????????????????????? | | ??# " % % #??#u #????????????????????? | | ??# % " !% = #??#u #????????????????????? | | ??# * # %%=%/ #??# #????????????????????? | | ##############??# #????????????????????? | | #####+#####???######????# #????????????????????? | | ?? ?""""" ?##""""###### #????????????????????? | | ?? ""T"" ##" # #????????????????????? | | ? # " = # #????????????????????? | | ? " " !! #Rg #????????????????????? | | ??? # " !! / #????????????????????? | | ??????" """ # "%[ !! # #????????????????????? | | ??????" """ # "[ !#! #????????????????????? | | ??????" """ " " #!= #????????????????????? | | ????? # " ! #%[ #????????????????????? | | ??? ?##""""""" ###@= #????????????????????? | | ? ????# ####?# #????????????????????? | | ?? ?????#######????# #????????????????????? | | ??####################### #????????????????????? | | ?????# #p #????????????????????? | | ?????# + #????????????????????? | | ?????# """ """ """ """ # #????????????????????? | | ?????# """ """ """ """ # #????????????????????? | | ?????# """ """ """ """ # #????????????????????? | | ?????# # #????????????????????? | | ?????# ! ! # ????????????????????? | | ?????# # ##???????????????????? | | ?????#################### #????????????????????? | | ????????????????????????##+##????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 25 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 375 Resistance: KI 20 Resistance: TH 10 Core Shielding 20 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Recycling | Hacked Plasma Cannon | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed FrostFortressTreads Manual? 0 Play Time 01:32:04 Cumulative 21.8 hours Start 2020.09.24 @ 23:16:43 End 2020.09.25 @ 21:08:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 2 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 23 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf5dc356-f596-42a8-8af4-02162ae1b2fb