Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.21 @ 18:10:50 Player: DBrickShaw Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (107) 535 Value Destroyed (3098) 3098 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (310) 310 TOTAL SCORE: 7383 Bonus ------- High Alert Combat Kills 142 Follower Combat Kills 212 Friendly Fire -44 Cogmind --------- Core Integrity 0/850 Matter 244/300 Energy 315/315 System Corruption 4% Temperature Cool (83) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY (5) ------ Advanced Heat Sink Medium Storage Unit Advanced Visual Processing Unit Targeting Computer Medium Reactive Plating > --- WEAPON (4) ------- Pulse Rifle Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY (8) ---- Medium Treads Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Advanced Weight Redist. System Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Weight Redist. System Advanced Visual Processing Unit Targeting Computer Medium Reactive Plating > --- WEAPON ----------- Plasma Rifle Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Medium Treads Improved Heat Sink Improved Heat Sink Medium Storage Unit [Rating: 59] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Utility Advanced Visual Processing Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . 1 . . Propulsion 2 | . . . 1 . . 1 Utility 3 | . . . . 1 1 1 Weapon 2 | . . . 1 . 1 . Parts Attached 159 | 13 7 7 18 50 11 53 Power 20 | 1 . 1 2 4 3 9 Engine 11 | 1 . 1 2 2 1 4 Core 9 | . . . . 2 2 5 Reactor . | . . . . . . . Propulsion 34 | 6 2 1 8 3 . 14 Treads 5 | . . . 2 . . 3 Leg 19 | . . . 5 3 . 11 Wheel 10 | 6 2 1 1 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 40 | 4 1 1 2 15 2 15 Device 23 | 1 . . . 12 . 10 Storage 7 | 2 1 1 . 1 . 2 Processor 4 | 1 . . . 1 . 2 Hackware . | . . . . . . . Protection 6 | . . . 2 1 2 1 Artifact . | . . . . . . . Weapon 65 | 2 4 4 6 28 6 15 Energy Gun 17 | . . 1 3 6 3 4 Energy Cannon 7 | . . . 2 3 . 2 Ballistic Gun 21 | 2 2 1 1 9 1 5 Ballistic Cannon 1 | . . 1 . . . . Launcher 17 | . 2 1 . 10 2 2 Special Weapon 2 | . . . . . . 2 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . . 2 1 2 2 Parts Lost 37 | . 1 3 4 1 1 27 Power 9 | . . 1 1 1 . 6 Propulsion 9 | . 1 . 2 . . 6 Utility 3 | . . . . . . 3 Weapon 16 | . . 2 1 . 1 12 Highest Loss Streak 21 | . 1 3 2 1 1 21 Average Slot Usage (%) 95 | . 100 99 95 99 99 88 Engine 9 | . 14 13 10 11 7 5 Core 3 | . . . . 5 7 4 Treads 1 | . . . 1 . . 4 Leg 18 | . . . 17 27 23 18 Wheel 5 | . 28 28 13 . . . Device 7 | . . . . 8 7 13 Storage 10 | . 28 28 15 9 7 1 Processor 7 | . . . . 8 7 13 Protection 2 | . . . 6 . 6 2 Energy Gun 5 | . . 7 8 4 15 4 Energy Cannon 5 | . . . 4 9 . 7 Ballistic Gun 11 | . 27 13 8 11 14 7 Ballistic Cannon 1 | . . 7 7 . . . Naked Turns . | . . . . . . . Heaviest Build 61 | 12 13 14 25 33 43 61 Greatest Support 80 | 32 26 26 42 41 41 80 Greatest Overweight (x) 6 | . . . 1 1 1 6 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 6 6 6 6 8 8 8 Average Capacity 6 | 5 6 6 6 7 8 5 Most Carried 8 | 6 6 6 6 8 8 8 Average Carried 5 | 4 5 5 5 7 7 4 Final Capacity 8 | 6 6 6 6 8 8 8 Final Carried 8 | 6 6 6 6 8 8 6 Class Distribution -------------------- 24% | Scavenger-Skirmisher 23% | Scavenger-Gunner 20% | Mutant 15% | Scavenger-Tank 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 3151 | 327 277 272 318 874 276 807 Remotely . | . . . . . . . Salvage Created 4369 | 156 287 239 271 1371 448 1597 Parts 198 | 14 19 11 23 52 22 57 Haulers Intercepted 7 | . . . 2 3 1 1 Recyclers Shooed 10 | . 4 1 . 3 . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 72 | . 7 7 5 29 7 17 Guns 28 | . 4 2 4 7 3 8 Cannons 15 | . . 2 1 5 . 7 AOE 29 | . 3 3 . 17 4 2 Classes Destroyed 14 | 3 3 . 4 3 . 1 Worker 5 | 1 . . . 2 . 2 Builder 1 | . . . 1 . . . Tunneler 5 | 2 . . 1 1 . 1 Hauler 7 | . . . 2 3 1 1 Recycler 12 | 1 1 1 . 3 2 4 Mechanic 1 | . . . . 1 . . Operator 1 | . . . 1 . . . Watcher 3 | . 1 . . 1 . 1 Swarmer 22 | . 3 3 3 9 4 . Grunt 33 | . 4 4 1 14 2 8 Brawler 1 | . . . . 1 . . Sentry 11 | . . . 1 4 1 5 Hunter 3 | . . . . 1 . 2 Programmer 2 | . . . . . . 2 Best Kill Streak 6 | 2 3 3 4 6 5 6 Combat Bots Only 6 | . 2 3 3 6 4 6 Max Kills in Single Turn 3 | 1 2 3 2 3 2 2 Gunslinging . | . . . . . . . Exploded 3 | . 2 3 . 3 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 5311 | . 237 305 308 647 359 3455 Core 1176 | . 67 28 25 142 52 862 Absorbed by Shields 15 | . . . . . . 15 Core Remaining (%) 84 | 100 . 62 93 74 92 . Volleys Fired 221 | 6 30 23 24 57 13 68 Largest 4 | 2 2 2 3 3 4 4 Hottest 204 | 40 40 85 144 204 175 203 Shots Fired 561 | 12 57 44 68 149 37 194 Gun 391 | 12 54 33 45 72 34 141 Cannon 131 | . . 10 23 55 . 43 Launcher 36 | . 3 1 . 22 3 7 Special 3 | . . . . . . 3 Kinetic 298 | 12 54 33 43 54 18 84 Thermal 210 | . . 10 25 73 15 87 Explosive 36 | . 3 1 . 22 3 7 Electromagnetic 15 | . . . . . 1 14 Robot Hit Streak 34 | 3 7 6 6 12 9 34 Robot Miss Streak 5 | 1 2 2 5 3 3 4 Penetration Max 1 | . . . . 1 . . Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 363 | 8 35 29 39 90 23 139 Core Hits 212 | 5 15 13 17 61 16 85 Critical Hits 10 | . . 2 1 6 . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 10 | . . 2 1 6 . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9225 | 125 599 477 633 3157 805 3429 Guns 4453 | 125 432 290 392 916 429 1869 Cannons 2112 | . . 85 241 781 . 1005 Explosions 2622 | . 167 102 . 1460 376 517 Melee . | . . . . . . . Ramming 26 | . . . . . . 26 Kinetic 3065 | 125 432 313 392 641 181 981 Thermal 3234 | . . 62 241 1056 228 1647 Explosive 2391 | . 167 102 . 1460 376 286 Electromagnetic 509 | . . . . . 20 489 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 1 1 2 . . 4 Average Corruption 1 | . 1 1 2 . . 2 Corruption Purged . | . . . . . . . Effects 27 | . 1 2 5 . . 19 Message Errors 9 | . . 1 2 . . 6 Heat Flow Errors 4 | . . . . . . 4 Energy Discharges 2 | . 1 . . . . 1 Data Loss (minor) 7 | . . 1 2 . . 4 Targeting Errors 5 | . . . 1 . . 4 Overload Shots . | . . . . . . . Overflow Damage 56 | . . . . 12 . 44 Projectiles 4 | . . . . . . 4 Explosions 52 | . . . . 12 . 40 Melee . | . . . . . . . Knockbacks 3 | . . . 2 . . 1 Impact 1 | . . . . . . 1 Kinetic 2 | . . . 2 . . . Secondary . | . . . . . . . Self-Inflicted Damage 81 | . . . . 1 . 80 Shots 5 | . . . . 1 . 4 Rammed 1 | . . . . . . 1 Targets Rammed 2 | . . . . . . 2 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 405 | . 2 138 266 399 405 363 Average Temperature 105 | . 2 54 83 106 151 120 Received Heat Transfer 1451 | . 126 159 90 216 90 770 Effects 7 | . . . . 3 2 2 Shutdowns 4 | . . . . 2 1 1 Energy Bleed 1 | . . . . . . 1 Matter Decay 1 | . . . . . 1 . Short Circuit 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . . 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 11 | . . . 1 6 1 3 Heat Transferred 6103 | . . 185 629 1998 481 2810 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 772 | 20 219 233 510 772 338 286 Initial 240 | . 13 85 90 141 240 142 Average 253 | 7 142 169 274 397 289 160 Maximum Alert Level 3 | . 1 1 2 3 1 1 Low Security (%) 42 | 100 70 49 32 10 11 75 Level 1 43 | . 29 50 59 48 88 24 Level 2 9 | . . . 8 27 . . Level 3 4 | . . . . 13 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 1 . 2 5 . 9 Investigation 2 | . . . 1 1 . . Extermination 2 | . . . . . . 2 Reinforcement 6 | . 1 . 1 . . 4 Assault 1 | . . . . 1 . . Garrison 6 | . . . . 3 . 3 Intercept . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 7 | . 2 . 1 3 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 112 | . 12 10 18 38 7 27 Peak Tracking Total 6 | . 4 4 4 5 4 6 Tactical Retreats 9 | . 1 2 . 3 . 3 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 3 | . 1 . 1 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 16 | . 1 . . 1 . 14 Max in Single Turn 10 | . 1 . . 1 . 10 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 24 | . 2 . 6 8 3 5 Terminals 15 | . 2 . 2 6 2 3 Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 3 | . . . 1 1 . 1 Scanalyzers 3 | . . . 1 . 1 1 Garrison Access 1 | . . . . 1 . . Total Hacks 63 | . 3 . 21 22 7 10 Successful 41 | . 2 . 17 13 4 5 Failed 22 | . 1 . 4 9 3 5 Catastrophic 3 | . 1 . . . 2 . Database Lockouts . | . . . . . . . Manual 8 | . . . . 3 3 2 Terminals 37 | . 3 . 6 17 5 6 Fabricators . | . . . . . . . Repair Stations 5 | . . . 5 . . . Recycling Units 8 | . . . 3 3 . 2 Scanalyzers 11 | . . . 7 . 2 2 Garrison Access 2 | . . . . 2 . . Terminal Hacks 20 | . 2 . 4 10 2 2 Record 10 | . 2 . 1 6 . 1 Prototype ID Bank 3 | . . . 2 . 1 . Branch Access Points 1 | . . . 1 . . . Alert Level 2 | . . . . 2 . . Unreport Threat 2 | . . . . 1 1 . Locate Traps 1 | . . . . . . 1 Hauler Manifests 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks 6 | . . . 2 3 . 1 Process 1 | . . . . 1 . . Report Inventory 3 | . . . 1 1 . 1 Retrieve Matter 1 | . . . . 1 . . Retrieve Components 1 | . . . 1 . . . Scanalyzer 11 | . . . 7 . 2 2 Insert Component 5 | . . . 3 . 1 1 Analyze 6 | . . . 4 . 1 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 22 | . 2 . 5 8 2 5 Full Trace Events 3 | . . . 2 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . 3 . 1 1 Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 45 | . . . 45 . . . Parts Recycled . | . . . . . . . Recycled Matter 4 | . . . . 4 . . Retrieved Matter 4 | . . . . 4 . . Retrieved Components 2 | . . . 2 . . . Parts Scanalyzed 5 | . . . 3 . 1 1 Part Schematics Acquired 5 | . . . 3 . 1 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 1 . . Highest-Rated Group 40 | . . 40 40 16 . . Highest-Rated Ally 16 | . . 16 16 16 . . Total Orders . | . . . . . . . Ally Attacks 34 | . . . 33 1 . . Total Damage 449 | . . . 435 14 . . Kills 11 | . . . 11 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 4072 | 118 286 299 545 1215 366 1243 Spaces Moved 2550 | 80 187 229 354 715 243 742 Core 158 | 2 . . . . . 156 Treads 3 | . . . 3 . . . Legs 1704 | . . . 160 715 243 586 Wheels 685 | 78 187 229 191 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 90 90 120 120 50 Average Speed 109 | 89 83 90 105 120 126 110 Slowest Speed 350 | 100 90 90 160 150 150 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 5 41 42 28 52 11 17 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 215 | . 13 4 . 165 12 21 Melee . | . . . . . . . Projectile 11 | . . . . 5 . 6 AOE 204 | . 13 4 . 160 12 15 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 3382 | 108 260 277 473 956 281 1027 Wait 336 | 3 28 14 57 100 4 130 Move 2544 | 79 186 228 353 714 242 742 Hop . | . . . . . . . Pick Up 34 | 4 4 3 6 6 3 8 Fast Attach 74 | 9 . . 14 17 3 31 Attach 21 | . 1 3 2 2 2 11 Detach 9 | 1 . . 1 3 . 4 Swap 65 | 4 6 4 2 31 7 11 Drop 76 | 2 5 2 14 26 7 20 Fire 221 | 6 30 23 24 57 13 68 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 9) 405 | -10/Materials | Entered Mines 469 | -10/Mines | Learned location of Storage (-7) 508 | -10/Mines | Discovered new exit (range 6) 585 | -10/Mines | Lost 3 parts (1p2w) 593 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 704 | -10/Mines | Entered Materials 704 | -9/Materials | Accompanied by 3 allies 704 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 710 | -9/Materials | Identified exit to Mines 1173 | -9/Materials | Repaired Lgt. Armor Plating 1184 | -9/Materials | Discovered new exit (range 11) 1235 | -9/Materials | Repaired Imp. Heat Sink 1249 | -9/Materials | Entered another Materials area 1249 | -8/Materials | Accompanied by 1 ally 1249 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1358 | -8/Materials | Garrison activated, responded to threat 2323 | -8/Materials | Build established: Scavenger-Skirmisher 2434 | -8/Materials | Discovered new exit (range 8) 2449 | -8/Materials | First assault squad dispatched 2464 | -8/Materials | Entered Factory 2464 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2492 | -7/Factory | Discovered new exit (range 5) 2725 | -7/Factory | Discovered new exit (range 17) 2830 | -7/Factory | Entered another Factory area 2830 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3116 | -6/Factory | Core integrity fell below 50% 3155 | -6/Factory | Core integrity fell below 20% 3186 | -6/Factory | Lost 21 parts (4p6n3u8w) 3621 | -6/Factory | Build established: Scavenger-Gunner 4073 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04061_ Slug penetrates R-10 Processor. 04061_ System corrupted: Gauss Rifle targeting data glitched. 04061_ Slug penetrates R-10 Processor. 04063_ K-01 Serf collects debris. 04064_ R-10 Processor inserts Target Analyzer into recycling unit. 04065_ U-05 Engineer builds a Door. 04067_ C-30 ARC bursts open, deploying its payload. 04067_ H-66 Slayer unfolds itself. 04067_ Penetrated by Slug. 04067_ K-01 Serf collects debris. 04067_ System corrupted: Pulse Rifle targeting data glitched. 04067_ Slug penetrates Wall. 04067_ System corrupted: Gauss Rifle targeting data glitched. 04067_ Slug penetrates Wall. 04068_ R-10 Processor collects Carbon-fiber Leg. 04070_ Penetrated by Slug. 04070_ K-01 Serf destroyed. 04071_ Slug penetrates H-66 Slayer. 04071_ R-10 Processor collects Adv. Heat Sink. 04073_ Penetrated by Slug. 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Heat Sink | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Lgt. Nuclear Core | -7/Factory | Scanalyzed Med. Storage Unit | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed ExplosiveEnhancedTearclaws Manual? 0 Play Time 01:05:04 Cumulative 45.2 hours Start 2020.09.21 @ 15:58:48 End 2020.09.21 @ 18:10:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 40 Achievement% 23 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: f3d84c8e-9dbc-4c7b-851e-08bea5a7af19