Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.21 @ 18:10:50

Player: DBrickShaw

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (107)     535
Value Destroyed (3098)     3098
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (310)                310
              TOTAL SCORE: 7383

 Bonus
-------
High Alert Combat Kills    142
Follower Combat Kills      212
Friendly Fire              -44

 Cogmind 
---------
Core Integrity             0/850
Matter                     244/300
Energy                     315/315
System Corruption          4%
Temperature                Cool (83)
Movement                   Walking (120)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
  Improved Ion Engine
     Light Angular Momentum Engine
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
   Armored Leg
>          --- UTILITY (5) ------
  Advanced Heat Sink
    Medium Storage Unit
  Advanced Visual Processing Unit
           Targeting Computer
    Medium Reactive Plating
>          --- WEAPON (4) -------
           Pulse Rifle
           Gauss Rifle
           Gauss Rifle
           Gauss Rifle
>          --- INVENTORY (8) ----
    Medium Treads
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Heat Sink
  Improved Heat Sink
  Advanced Weight Redist. System

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
   Armored Leg
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Weight Redist. System
  Advanced Visual Processing Unit
           Targeting Computer
    Medium Reactive Plating
>          --- WEAPON -----------
           Plasma Rifle
           Gauss Rifle
           Gauss Rifle
           Gauss Rifle
>          --- INVENTORY --------
    Medium Treads
  Improved Heat Sink
  Improved Heat Sink
    Medium Storage Unit
[Rating: 59]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
Utility                    Advanced Visual Processing Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac 
Slots Evolved              8    | .   .   .   2   2   2   2   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   1   .   .   1   
  Utility                  3    | .   .   .   .   1   1   1   
  Weapon                   2    | .   .   .   1   .   1   .   
Parts Attached             159  | 13  7   7   18  50  11  53  
  Power                    20   | 1   .   1   2   4   3   9   
    Engine                 11   | 1   .   1   2   2   1   4   
    Core                   9    | .   .   .   .   2   2   5   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               34   | 6   2   1   8   3   .   14  
    Treads                 5    | .   .   .   2   .   .   3   
    Leg                    19   | .   .   .   5   3   .   11  
    Wheel                  10   | 6   2   1   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  40   | 4   1   1   2   15  2   15  
    Device                 23   | 1   .   .   .   12  .   10  
    Storage                7    | 2   1   1   .   1   .   2   
    Processor              4    | 1   .   .   .   1   .   2   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             6    | .   .   .   2   1   2   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   65   | 2   4   4   6   28  6   15  
    Energy Gun             17   | .   .   1   3   6   3   4   
    Energy Cannon          7    | .   .   .   2   3   .   2   
    Ballistic Gun          21   | 2   2   1   1   9   1   5   
    Ballistic Cannon       1    | .   .   1   .   .   .   .   
    Launcher               17   | .   2   1   .   10  2   2   
    Special Weapon         2    | .   .   .   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   2   1   2   2   
Parts Lost                 37   | .   1   3   4   1   1   27  
  Power                    9    | .   .   1   1   1   .   6   
  Propulsion               9    | .   1   .   2   .   .   6   
  Utility                  3    | .   .   .   .   .   .   3   
  Weapon                   16   | .   .   2   1   .   1   12  
  Highest Loss Streak      21   | .   1   3   2   1   1   21  
Average Slot Usage (%)     95   | .   100 99  95  99  99  88  
  Engine                   9    | .   14  13  10  11  7   5   
  Core                     3    | .   .   .   .   5   7   4   
  Treads                   1    | .   .   .   1   .   .   4   
  Leg                      18   | .   .   .   17  27  23  18  
  Wheel                    5    | .   28  28  13  .   .   .   
  Device                   7    | .   .   .   .   8   7   13  
  Storage                  10   | .   28  28  15  9   7   1   
  Processor                7    | .   .   .   .   8   7   13  
  Protection               2    | .   .   .   6   .   6   2   
  Energy Gun               5    | .   .   7   8   4   15  4   
  Energy Cannon            5    | .   .   .   4   9   .   7   
  Ballistic Gun            11   | .   27  13  8   11  14  7   
  Ballistic Cannon         1    | .   .   7   7   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             61   | 12  13  14  25  33  43  61  
  Greatest Support         80   | 32  26  26  42  41  41  80  
  Greatest Overweight (x)  6    | .   .   .   1   1   1   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 6   6   6   6   8   8   8   
  Average Capacity         6    | 5   6   6   6   7   8   5   
  Most Carried             8    | 6   6   6   6   8   8   8   
  Average Carried          5    | 4   5   5   5   7   7   4   
  Final Capacity           8    | 6   6   6   6   8   8   8   
  Final Carried            8    | 6   6   6   6   8   8   6   

 Class Distribution 
--------------------
 24% | Scavenger-Skirmisher
 23% | Scavenger-Gunner
 20% | Mutant
 15% | Scavenger-Tank
 11% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
       Scavenger-Tank | -9/Materials
 Scavenger-Skirmisher | -8/Materials
       Scavenger-Tank | -7/Factory
     Scavenger-Gunner | -6/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -6   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  
Matter Collected           3151 | 327  277  272  318  874  276  807  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4369 | 156  287  239  271  1371 448  1597 
  Parts                    198  | 14   19   11   23   52   22   57   
Haulers Intercepted        7    | .    .    .    2    3    1    1    
Recyclers Shooed           10   | .    4    1    .    3    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac 
Combat Hostiles Destroyed  72   | .   7   7   5   29  7   17  
  Guns                     28   | .   4   2   4   7   3   8   
  Cannons                  15   | .   .   2   1   5   .   7   
  AOE                      29   | .   3   3   .   17  4   2   
Classes Destroyed          14   | 3   3   .   4   3   .   1   
  Worker                   5    | 1   .   .   .   2   .   2   
  Builder                  1    | .   .   .   1   .   .   .   
  Tunneler                 5    | 2   .   .   1   1   .   1   
  Hauler                   7    | .   .   .   2   3   1   1   
  Recycler                 12   | 1   1   1   .   3   2   4   
  Mechanic                 1    | .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   1   .   .   .   
  Watcher                  3    | .   1   .   .   1   .   1   
  Swarmer                  22   | .   3   3   3   9   4   .   
  Grunt                    33   | .   4   4   1   14  2   8   
  Brawler                  1    | .   .   .   .   1   .   .   
  Sentry                   11   | .   .   .   1   4   1   5   
  Hunter                   3    | .   .   .   .   1   .   2   
  Programmer               2    | .   .   .   .   .   .   2   
Best Kill Streak           6    | 2   3   3   4   6   5   6   
  Combat Bots Only         6    | .   2   3   3   6   4   6   
Max Kills in Single Turn   3    | 1   2   3   2   3   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   2   3   .   3   2   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  
Damage Taken               5311 | .    237  305  308  647  359  3455 
  Core                     1176 | .    67   28   25   142  52   862  
  Absorbed by Shields      15   | .    .    .    .    .    .    15   
Core Remaining (%)         84   | 100  .    62   93   74   92   .    
Volleys Fired              221  | 6    30   23   24   57   13   68   
  Largest                  4    | 2    2    2    3    3    4    4    
  Hottest                  204  | 40   40   85   144  204  175  203  
Shots Fired                561  | 12   57   44   68   149  37   194  
  Gun                      391  | 12   54   33   45   72   34   141  
  Cannon                   131  | .    .    10   23   55   .    43   
  Launcher                 36   | .    3    1    .    22   3    7    
  Special                  3    | .    .    .    .    .    .    3    
  Kinetic                  298  | 12   54   33   43   54   18   84   
  Thermal                  210  | .    .    10   25   73   15   87   
  Explosive                36   | .    3    1    .    22   3    7    
  Electromagnetic          15   | .    .    .    .    .    1    14   
  Robot Hit Streak         34   | 3    7    6    6    12   9    34   
  Robot Miss Streak        5    | 1    2    2    5    3    3    4    
  Penetration Max          1    | .    .    .    .    1    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    
Shots Hit Robots           363  | 8    35   29   39   90   23   139  
  Core Hits                212  | 5    15   13   17   61   16   85   
  Critical Hits            10   | .    .    2    1    6    .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 10   | .    .    2    1    6    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           9225 | 125  599  477  633  3157 805  3429 
  Guns                     4453 | 125  432  290  392  916  429  1869 
  Cannons                  2112 | .    .    85   241  781  .    1005 
  Explosions               2622 | .    167  102  .    1460 376  517  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  26   | .    .    .    .    .    .    26   
  Kinetic                  3065 | 125  432  313  392  641  181  981  
  Thermal                  3234 | .    .    62   241  1056 228  1647 
  Explosive                2391 | .    167  102  .    1460 376  286  
  Electromagnetic          509  | .    .    .    .    .    20   489  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         4    | .    1    1    2    .    .    4    
  Average Corruption       1    | .    1    1    2    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  27   | .    1    2    5    .    .    19   
    Message Errors         9    | .    .    1    2    .    .    6    
    Heat Flow Errors       4    | .    .    .    .    .    .    4    
    Energy Discharges      2    | .    1    .    .    .    .    1    
    Data Loss (minor)      7    | .    .    1    2    .    .    4    
    Targeting Errors       5    | .    .    .    1    .    .    4    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            56   | .    .    .    .    12   .    44   
  Projectiles              4    | .    .    .    .    .    .    4    
  Explosions               52   | .    .    .    .    12   .    40   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    2    .    .    1    
  Impact                   1    | .    .    .    .    .    .    1    
  Kinetic                  2    | .    .    .    2    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      81   | .    .    .    .    1    .    80   
  Shots                    5    | .    .    .    .    1    .    4    
  Rammed                   1    | .    .    .    .    .    .    1    
Targets Rammed             2    | .    .    .    .    .    .    2    
  Kicked                   1    | .    .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        405  | .    2    138  266  399  405  363  
  Average Temperature      105  | .    2    54   83   106  151  120  
  Received Heat Transfer   1451 | .    126  159  90   216  90   770  
  Effects                  7    | .    .    .    .    3    2    2    
    Shutdowns              4    | .    .    .    .    2    1    1    
    Energy Bleed           1    | .    .    .    .    .    .    1    
    Matter Decay           1    | .    .    .    .    .    1    .    
    Short Circuit          1    | .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             11   | .    .    .    1    6    1    3    
  Heat Transferred         6103 | .    .    185  629  1998 481  2810 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac 
Peak Influence             772  | 20  219 233 510 772 338 286 
  Initial                  240  | .   13  85  90  141 240 142 
  Average                  253  | 7   142 169 274 397 289 160 
Maximum Alert Level        3    | .   1   1   2   3   1   1   
  Low Security (%)         42   | 100 70  49  32  10  11  75  
  Level 1                  43   | .   29  50  59  48  88  24  
  Level 2                  9    | .   .   .   8   27  .   .   
  Level 3                  4    | .   .   .   .   13  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          17   | .   1   .   2   5   .   9   
  Investigation            2    | .   .   .   1   1   .   .   
  Extermination            2    | .   .   .   .   .   .   2   
  Reinforcement            6    | .   1   .   1   .   .   4   
  Assault                  1    | .   .   .   .   1   .   .   
  Garrison                 6    | .   .   .   .   3   .   3   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac 
Distress Signals           7    | .   2   .   1   3   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              112  | .   12  10  18  38  7   27  
  Peak Tracking Total      6    | .   4   4   4   5   4   6   
  Tactical Retreats        9    | .   1   2   .   3   .   3   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac 
Traps Triggered            3    | .   1   .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac 
Machines Disabled          16   | .   1   .   .   1   .   14  
  Max in Single Turn       10   | .   1   .   .   1   .   10  
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac 
Machines Accessed          24   | .   2   .   6   8   3   5   
  Terminals                15   | .   2   .   2   6   2   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   
  Recycling Units          3    | .   .   .   1   1   .   1   
  Scanalyzers              3    | .   .   .   1   .   1   1   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                63   | .   3   .   21  22  7   10  
  Successful               41   | .   2   .   17  13  4   5   
  Failed                   22   | .   1   .   4   9   3   5   
    Catastrophic           3    | .   1   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   8    | .   .   .   .   3   3   2   
  Terminals                37   | .   3   .   6   17  5   6   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   5   .   .   .   
  Recycling Units          8    | .   .   .   3   3   .   2   
  Scanalyzers              11   | .   .   .   7   .   2   2   
  Garrison Access          2    | .   .   .   .   2   .   .   
Terminal Hacks             20   | .   2   .   4   10  2   2   
  Record                   10   | .   2   .   1   6   .   1   
  Prototype ID Bank        3    | .   .   .   2   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Alert Level              2    | .   .   .   .   2   .   .   
  Unreport Threat          2    | .   .   .   .   1   1   .   
  Locate Traps             1    | .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   4   .   .   .   
  Scan Component           2    | .   .   .   2   .   .   .   
  Repair                   2    | .   .   .   2   .   .   .   
Recycling Unit Hacks       6    | .   .   .   2   3   .   1   
  Process                  1    | .   .   .   .   1   .   .   
  Report Inventory         3    | .   .   .   1   1   .   1   
  Retrieve Matter          1    | .   .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   
Scanalyzer                 11   | .   .   .   7   .   2   2   
  Insert Component         5    | .   .   .   3   .   1   1   
  Analyze                  6    | .   .   .   4   .   1   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         22   | .   2   .   5   8   2   5   
  Full Trace Events        3    | .   .   .   2   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   3   .   1   1   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   .   
  Time                     45   | .   .   .   45  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          4    | .   .   .   .   4   .   .   
  Retrieved Matter         4    | .   .   .   .   4   .   .   
  Retrieved Components     2    | .   .   .   2   .   .   .   
Parts Scanalyzed           5    | .   .   .   3   .   1   1   
  Part Schematics Acquired 5    | .   .   .   3   .   1   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Min Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac 
Total Allies               3    | .   .   3   .   .   .   .   
  Largest Group            3    | .   .   3   3   1   .   .   
  Highest-Rated Group      40   | .   .   40  40  16  .   .   
  Highest-Rated Ally       16   | .   .   16  16  16  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               34   | .   .   .   33  1   .   .   
  Total Damage             449  | .   .   .   435 14  .   .   
  Kills                    11   | .   .   .   11  .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  
Turns Passed               4072 | 118  286  299  545  1215 366  1243 
Spaces Moved               2550 | 80   187  229  354  715  243  742  
  Core                     158  | 2    .    .    .    .    .    156  
  Treads                   3    | .    .    .    3    .    .    .    
  Legs                     1704 | .    .    .    160  715  243  586  
  Wheels                   685  | 78   187  229  191  .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   90   90   120  120  50   
  Average Speed            109  | 89   83   90   105  120  126  110  
  Slowest Speed            350  | 100  90   90   160  150  150  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 5    41   42   28   52   11   17   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    2    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          215  | .    13   4    .    165  12   21   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               11   | .    .    .    .    5    .    6    
  AOE                      204  | .    13   4    .    160  12   15   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -6   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  
Total                      3382 | 108  260  277  473  956  281  1027 
  Wait                     336  | 3    28   14   57   100  4    130  
  Move                     2544 | 79   186  228  353  714  242  742  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  34   | 4    4    3    6    6    3    8    
  Fast Attach              74   | 9    .    .    14   17   3    31   
  Attach                   21   | .    1    3    2    2    2    11   
  Detach                   9    | 1    .    .    1    3    .    4    
  Swap                     65   | 4    6    4    2    31   7    11   
  Drop                     76   | 2    5    2    14   26   7    20   
  Fire                     221  | 6    30   23   24   57   13   68   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    1    
  Kick                     1    | .    .    .    .    .    .    1    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat / Min x2)
-8/Materials
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
  119 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  382 | -10/Materials | Discovered new exit (range 9)
  405 | -10/Materials | Entered Mines
  469 | -10/Mines     | Learned location of Storage (-7)
  508 | -10/Mines     | Discovered new exit (range 6)
  585 | -10/Mines     | Lost 3 parts (1p2w)
  593 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  704 | -10/Mines     | Entered Materials
  704 | -9/Materials  | Accompanied by 3 allies
  704 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  710 | -9/Materials  | Identified exit to Mines
 1173 | -9/Materials  | Repaired Lgt. Armor Plating
 1184 | -9/Materials  | Discovered new exit (range 11)
 1235 | -9/Materials  | Repaired Imp. Heat Sink
 1249 | -9/Materials  | Entered another Materials area
 1249 | -8/Materials  | Accompanied by 1 ally
 1249 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1358 | -8/Materials  | Garrison activated, responded to threat
 2323 | -8/Materials  | Build established: Scavenger-Skirmisher
 2434 | -8/Materials  | Discovered new exit (range 8)
 2449 | -8/Materials  | First assault squad dispatched
 2464 | -8/Materials  | Entered Factory
 2464 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2492 | -7/Factory    | Discovered new exit (range 5)
 2725 | -7/Factory    | Discovered new exit (range 17)
 2830 | -7/Factory    | Entered another Factory area
 2830 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3116 | -6/Factory    | Core integrity fell below 50%
 3155 | -6/Factory    | Core integrity fell below 20%
 3186 | -6/Factory    | Lost 21 parts (4p6n3u8w)
 3621 | -6/Factory    | Build established: Scavenger-Gunner
 4073 | -6/Factory    | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
04061_ Slug penetrates R-10 Processor.
04061_ System corrupted: Gauss Rifle targeting data glitched.
04061_ Slug penetrates R-10 Processor. <x2>
04063_ K-01 Serf collects debris.
04064_ R-10 Processor inserts Target Analyzer into recycling unit.
04065_ U-05 Engineer builds a Door.
04067_ C-30 ARC bursts open, deploying its payload.
04067_ H-66 Slayer unfolds itself.
04067_ Penetrated by Slug.
04067_ K-01 Serf collects debris.
04067_ System corrupted: Pulse Rifle targeting data glitched.
04067_ Slug penetrates Wall. <x2>
04067_ System corrupted: Gauss Rifle targeting data glitched.
04067_ Slug penetrates Wall.
04068_ R-10 Processor collects Carbon-fiber Leg.
04070_ Penetrated by Slug. <x2>
04070_ K-01 Serf destroyed.
04071_ Slug penetrates H-66 Slayer. <x2>
04071_ R-10 Processor collects Adv. Heat Sink.
04073_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           79
Energy Generation          25
Energy Capacity            350
Matter Stores              400
Matter Capacity            400
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       110
Additional Mass Support    9
Heat Shielding             75
Armor Coverage             225
Resistance: KI             30
Evasion (%)                50
Targeting Accuracy         5

 Item Schematics 
-----------------
  Grenade Launcher | -9/Materials | Scanalyzed
    Imp. Heat Sink | -9/Materials | Scanalyzed
      Aluminum Leg | -9/Materials | Scanalyzed
 Lgt. Nuclear Core | -7/Factory   | Scanalyzed
 Med. Storage Unit | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It Was An Accident, I Swear

 Challenges 
------------
None

 Game 
------
Seed              ExplosiveEnhancedTearclaws
  Manual?         0
Play Time         01:05:04
  Cumulative      45.2 hours
  Start           2020.09.21 @ 15:58:48
  End             2020.09.21 @ 18:10:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          63
  Rogue           63
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          40
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: f3d84c8e-9dbc-4c7b-851e-08bea5a7af19