Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.26 @ 18:44:58 Player: dwarfinator Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (150) 750 Value Destroyed (3305) 3305 Prototype IDs (47) 940 Alien Tech Used (0) 0 Bonus (4284) 4284 TOTAL SCORE: 17979 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 11 Follower Combat Kills 33 Aligned with FarCom 300 Win 3000 Friendly Fire -60 Cogmind --------- Core Integrity 1572/1600 Matter 193/300 Energy 159/240 System Corruption 0% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (2) --- (None) > --- UTILITY (20) ----- Advanced Quantum Shading Machine Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced Reaction Control System Improved Cloaking Device Experimental Power Shielding Experimental Utility Shielding Layered Light Armor Plating Hacking Suite Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Improved System Shield Improved System Shield Improved System Shield Advanced System Shield > --- WEAPON (2) ------- Scythe > --- INVENTORY (5) ---- Gravity Neutralizer HERF Cannon Enhanced Nova Cannon Smartbomb Launcher Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- (None) > --- UTILITY ---------- Advanced Quantum Shading Machine Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced Reaction Control System Improved Cloaking Device Experimental Power Shielding Experimental Utility Shielding Layered Light Armor Plating Hacking Suite Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Improved System Shield Improved System Shield Improved System Shield Advanced System Shield > --- WEAPON ----------- Enhanced Nova Cannon Scythe > --- INVENTORY -------- Gravity Neutralizer EM Disruption Field Smartbomb Launcher [Rating: 132] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Zero-point Reactor Propulsion None Utility Hacking Suite Device Weight Redist. System Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Experimental Utility Shielding Weapon Scythe Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Scythe Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Was Fac Res Tes Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . 2 . . 2 2 . . 2 . 2 2 Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . Utility 18 | . . . 2 . . . 2 2 . . 2 . . 2 2 . . 2 . 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 218 | 3 7 . 22 5 4 14 38 13 2 13 14 . 17 22 6 1 4 17 . 2 14 Power 16 | . 1 . 3 . 1 1 2 1 . 2 1 . 1 2 . . . 1 . . . Engine 13 | . 1 . 3 . 1 1 2 1 . 2 . . 1 1 . . . . . . . Core 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 1 . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 98 | 1 2 . 10 2 1 9 10 7 1 8 9 . 10 10 3 . 1 8 . 2 4 Device 39 | 1 1 . 3 2 1 7 4 2 . 2 3 . 4 4 . . . 2 . 1 2 Storage 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . Processor 8 | . 1 . 2 . . 1 . 2 . 1 . . . . . . . . . . 1 Hackware 21 | . . . . . . 1 2 3 1 1 1 . 2 4 1 . . 3 . 1 1 Protection 28 | . . . 4 . . . 3 . . 4 5 . 4 2 2 . 1 3 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 104 | 2 4 . 9 3 2 4 26 5 1 3 4 . 6 10 3 1 3 8 . . 10 Energy Gun 10 | . . . 2 . 1 1 6 . . . . . . . . . . . . . . Energy Cannon 19 | . . . 4 1 . 1 . . . . . . . . . . 3 4 . . 6 Ballistic Gun 6 | 2 3 . 1 . . . . . . . . . . . . . . . . . . Ballistic Cannon 21 | . . . . . . . 6 . . 1 3 . 3 5 3 . . . . . . Launcher 13 | . 1 . 1 1 1 1 . 2 . . 1 . 1 . . . . 2 . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 9 | . . . 1 . . 1 7 . . . . . . . . . . . . . . Slashing Weapon 16 | . . . . . . . 6 2 . 1 . . 1 2 . . . 2 . . 2 Piercing Weapon 2 | . . . . . . . . . 1 1 . . . . . . . . . . . Special Melee Weapon 8 | . . . . 1 . . 1 1 . . . . 1 3 . 1 . . . . . Unidentified Prototypes 5 | . . . 3 . . . 1 . . . . . 1 . . . . . . . . Parts Lost 9 | . 1 . . 2 . . 2 3 . . . . 1 . . . . . . . . Power 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . Utility 7 | . 1 . . 2 . . 1 3 . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . 1 . . 2 . . 2 3 . . . . 1 . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 75 | . 47 71 72 75 43 58 72 75 82 84 79 80 78 80 84 85 84 84 88 84 87 Engine 5 | . 2 14 11 10 9 11 9 7 7 7 3 . . 4 . . . . . . . Core 1 | . . . . . . . . . . . 2 6 3 . 5 5 5 3 . . . Device 14 | . 16 28 19 30 22 19 15 21 15 14 13 13 11 10 10 10 10 9 9 11 15 Storage 3 | . . . 7 11 11 11 9 1 . . . . . . . . . . . . . Processor 4 | . 1 . 2 . . 5 4 7 13 7 6 6 6 5 5 5 5 4 4 4 7 Hackware 27 | . . . . . . 5 18 26 31 34 32 33 34 43 42 47 47 47 47 46 44 Protection 7 | . . . 9 2 . . 6 . . 3 12 13 12 6 14 10 10 13 14 13 12 Energy Gun 1 | . . . 7 11 . 5 4 . . . . . . . . . . . . . . Energy Cannon 1 | . . . 10 9 . . . . . . . . . . . . . . 2 . . Ballistic Gun 1 | . 28 14 3 . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 3 6 7 7 6 6 5 4 5 5 5 3 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 41 | 3 8 8 23 23 18 15 23 15 9 12 12 12 24 13 15 14 26 37 37 25 41 Greatest Support 28 | 3 9 9 9 9 9 9 9 9 9 12 12 12 12 15 15 15 15 28 28 28 28 Greatest Overweight (x) 3 | . 1 . 2 2 1 2 2 1 . 2 3 . 2 1 . . 1 1 1 . 1 Average Overweight (x) . | . . . . 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 7 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 5 5 5 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 5 | 3 4 4 6 7 7 7 7 5 4 4 4 5 4 4 4 4 4 4 4 4 4 Final Capacity 8 | 5 5 5 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 5 5 5 8 8 7 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 35% | Wizard-Scout 23% | Mutant 13% | Hacker-Scout 13% | Hacker-Mutant 6% | Wizard-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Hacker-Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -7/Waste Hacker-Scout | -7/Factory Wizard-Scout | -6/Factory Wizard-Scout | -6/Waste Wizard-Scout | -6/Factory Wizard-Scout | -5/Factory Wizard-Scout | -4/Factory Wizard-Scout | -4/Waste Wizard-Scout | -4/Factory Wizard-Scout | -3/Research Wizard-Assassin | -3/Testing Wizard-Ninja | -2/Research Wizard-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Was Fac Res Tes Res Acc Matter Collected 3389 | 254 175 . 270 10 48 176 621 177 . 215 157 . 91 501 14 . 218 283 . . 179 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5046 | 124 324 . 712 34 . 178 619 214 . 511 192 . 452 612 14 . 207 459 . . 394 Parts 294 | 18 21 . 41 4 . 8 34 13 . 23 11 . 25 20 1 . 8 39 . . 28 Haulers Intercepted 9 | . 1 . 5 . . . 1 . . 2 . . . . . . . . . . . Recyclers Shooed 7 | . . . . . . . 1 . . . . . 3 3 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Was Fac Res Tes Res Acc Combat Hostiles Destroyed 71 | . 9 . 15 1 . 3 10 3 . 3 2 . 5 . . . . 9 . . 11 Melee 2 | . . . . . . . 1 1 . . . . . . . . . . . . . Guns 19 | . 9 . 5 . . 1 4 . . . . . . . . . . . . . . Cannons 18 | . . . 6 1 . . 5 . . 3 1 . 1 . . . . 1 . . . AOE 32 | . . . 4 . . 2 . 2 . . 1 . 4 . . . . 8 . . 11 Classes Destroyed 15 | 2 4 . 4 1 . . 2 1 . . 1 . . . . . . . . . . Worker 26 | . . . 1 . . 3 . 1 . 2 1 . 3 . 1 . 4 6 . . 4 Builder 5 | . . . 1 . . . 1 . . . . . 1 1 . . . . . . 1 Tunneler 10 | 4 . . . 2 . 1 1 . . 1 1 . . . . . . . . . . Hauler 9 | . 1 . 5 . . . 1 . . 2 . . . . . . . . . . . Recycler 17 | 1 . . . . . . 2 1 . 3 1 . 2 4 . . 1 1 . . 1 Mechanic 2 | . . . . . . . . 2 . . . . . . . . . . . . . Operator 4 | . . . . . . . 2 . . . . . . 1 . . . 1 . . . Watcher 7 | . 1 . 1 . . . . . . 1 1 . 3 . . . . . . . . Swarmer 38 | . 6 . 6 . . . . 2 . . 1 . 4 . . . . 8 . . 11 Grunt 18 | . 3 . 5 . . 2 5 1 . 2 . . . . . . . . . . . Brawler 3 | . . . 1 . . 1 1 . . . . . . . . . . . . . . Sentry 7 | . . . 3 . . . 3 . . 1 . . . . . . . . . . . Hunter 1 | . . . . . . . 1 . . . . . . . . . . . . . . Programmer 3 | . . . . . . . . . . . 1 . 1 . . . . 1 . . . Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 10 | 3 3 . 7 1 . 3 4 4 . 3 2 . 10 3 1 . 2 6 . . 7 Combat Bots Only 6 | . 3 . 4 1 . 3 3 3 . 3 1 . 4 . . . . 5 . . 6 Max Kills in Single Turn 3 | 1 1 . 3 1 . 1 1 2 . 1 2 . 3 1 1 . 1 2 . . 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 . . 1 . 2 . . 1 . 2 . . . . 2 . . 3 Melee 1 | . . . . . . . 1 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Was Fac Res Tes Res Acc Hostile Shots Fired 316 | . 42 . 33 8 . 1 49 14 . 45 1 . 77 8 . . . 15 20 . 3 Missed 116 | . 8 . 9 4 . . 18 2 . 18 1 . 36 4 . . . 6 9 . 1 Damage Taken 3054 | . 385 . 289 105 . 44 515 192 . 220 . . 606 173 . . . 211 266 . 48 Core 924 | . 210 . 51 11 . 30 143 80 . 42 . . 140 97 . . . 47 45 . 28 Absorbed by Shields 76 | . . . . . . . . . . 76 . . . . . . . . . . . Redirected to Shielding 143 | . . . . . . . . . . 5 . . 13 . . . . 43 64 . 18 Regen/Repaired (Parts) 862 | . . . . . . . . . . 168 74 . 79 397 . . . 144 . . . Core Remaining (%) 82 | 100 . 16 . . . 77 74 . . 82 . . 83 90 . . 100 . 92 100 98 Volleys Fired 253 | 12 42 . 51 3 . 24 46 2 . 9 6 . 11 12 4 . 4 12 . . 15 Largest 2 | 2 2 . 2 2 . 2 2 1 . 1 1 . 1 1 1 . 1 1 . . 1 Hottest 124 | 40 40 . 124 124 . 124 99 33 . 61 61 . 61 61 61 . 120 120 . . 120 Shots Fired 396 | 24 84 . 100 6 . 26 81 2 . 9 6 . 11 12 4 . 4 12 . . 15 Gun 226 | 24 84 . 49 3 . 21 45 . . . . . . . . . . . . . . Cannon 145 | . . . 49 3 . 1 36 . . 9 5 . 6 12 4 . 4 5 . . 11 Launcher 25 | . . . 2 . . 4 . 2 . . 1 . 5 . . . . 7 . . 4 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 198 | 24 84 . 18 . . . 36 . . 9 5 . 6 12 4 . . . . . . Thermal 173 | . . . 80 6 . 22 45 . . . . . . . . . 4 5 . . 11 Explosive 25 | . . . 2 . . 4 . 2 . . 1 . 5 . . . . 7 . . 4 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 13 | 6 10 . 12 8 . 8 13 . . 5 3 . 1 . . . . 4 . . 7 Robot Miss Streak 8 | 2 8 . 5 1 . 1 7 . . 2 . . 2 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 329 | 17 48 . 58 5 . 17 67 12 . 22 6 . 12 19 2 . 8 22 . 2 12 Core Hits 211 | 10 19 . 30 3 . 11 43 7 . 11 7 . 21 5 1 . 2 20 . 1 20 Critical Kills 1 | . 1 . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . . . . . . . . Critical Strikes 13 | . 1 . 5 . . 1 3 . . 1 . . 2 . . . . . . . . Burn 8 | . . . 4 . . 1 3 . . . . . . . . . . . . . . Destroy 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . Blast 1 | . . . . . . . . . . . . . 1 . . . . . . . . Sever 1 | . . . . . . . . . . . . . 1 . . . . . . . . Impale 1 | . . . . . . . . . . 1 . . . . . . . . . . . Melee Attacks 352 | . . . 2 1 . 1 32 28 . 57 40 . 28 43 15 . 20 44 . 9 32 Impact 13 | . . . 2 . . 1 10 . . . . . . . . . . . . . . Slashing 297 | . . . . . . . 21 25 . 26 40 . 28 37 15 . 20 44 . 9 32 Piercing 31 | . . . . . . . . . . 31 . . . . . . . . . . . Sneak Attacks 73 | . . . . 1 . . 5 9 . 11 3 . 5 15 1 . 6 9 . 1 7 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13597 | 147 464 . 1415 78 . 551 1627 797 . 1035 458 . 1566 775 101 . 458 2230 . 103 1792 Guns 1921 | 147 464 . 413 17 . 276 604 . . . . . . . . . . . . . . Cannons 1770 | . . . 634 61 . . 617 . . 215 48 . 43 . . . . 107 . . 45 Explosions 4422 | . . . 368 . . 275 . 254 . . 170 . 996 . . . . 1187 . . 1172 Melee 5479 | . . . . . . . 401 543 . 820 240 . 527 775 101 . 458 936 . 103 575 Ramming 5 | . . . . . . . 5 . . . . . . . . . . . . . . Kinetic 1622 | 147 464 . 88 . . . 617 . . 215 48 . 43 . . . . . . . . Thermal 2172 | . . . 959 78 . 276 604 . . . . . 103 . . . . 107 . . 45 Explosive 4319 | . . . 368 . . 275 . 254 . . 170 . 893 . . . . 1187 . . 1172 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 4720 | . . . . . . . 401 543 . 61 240 . 527 775 101 . 458 936 . 103 575 Piercing 759 | . . . . . . . . . . 759 . . . . . . . . . . . Highest Corruption 8 | . . . . 5 5 5 3 . . 1 . . . . . 8 8 . . . . Average Corruption 5 | . . . . 5 5 5 2 . . 1 . . . . . 8 8 . . . . Corruption Purged 3 | . . . . . . . 3 . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 56 | . . . . . 14 16 7 . . . . . . . . 1 18 . . . . Message Errors 12 | . . . . . 2 4 1 . . . . . . . . . 5 . . . . Matter Fused 17 | . . . . . 5 3 2 . . . . . . . . . 7 . . . . Heat Flow Errors 7 | . . . . . 2 2 . . . . . . . . . . 3 . . . . Energy Discharges 5 | . . . . . 1 2 1 . . . . . . . . . 1 . . . . Parts Fused 1 | . . . . . . 1 . . . . . . . . . . . . . . . Data Loss (minor) 8 | . . . . . 3 1 2 . . . . . . . . . 2 . . . . Data Loss (major) 3 | . . . . . 1 1 . . . . . . . . . 1 . . . . . Misfires 2 | . . . . . . 1 1 . . . . . . . . . . . . . . Alerts 1 | . . . . . . 1 . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1448 | . . . 30 . . . 91 168 . 109 29 . 229 260 26 . 112 193 . . 201 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . Explosions 268 | . . . 30 . . . . . . . 29 . 112 . . . . 29 . . 68 Melee 1180 | . . . . . . . 91 168 . 109 . . 117 260 26 . 112 164 . . 133 Knockbacks 12 | . . . . . . . 12 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 11 | . . . . . . . 11 . . . . . . . . . . . . . . Secondary 1 | . . . . . . . 1 . . . . . . . . . . . . . . Self-Inflicted Damage 31 | . . . . . . 29 2 . . . . . . . . . . . . . . Shots 1 | . . . . . . 1 . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . 1 . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . 1 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 372 | . 4 . 144 24 191 264 372 . . 152 16 . 16 44 . . 215 108 . . 80 Average Temperature 66 | . 2 . 49 11 99 54 98 . . 85 8 . 8 25 . . 83 53 . . 40 Received Heat Transfer 799 | . 156 . 96 9 . 27 189 72 . 70 . . 135 27 . . . . 9 . 9 Effects 1 | . . . . . . . 1 . . . . . . . . . . . . . . Interference 1 | . . . . . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 10 | . . . 8 1 . . 1 . . . . . . . . . . . . . . Heat Transferred 4577 | . . . 2146 148 . 666 1406 . . . . . 100 . . . . 74 . . 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Was Fac Res Tes Res Acc Peak Influence 1660 | 25 354 138 437 121 . 95 218 203 116 208 227 109 373 275 172 88 169 237 1660 1100 313 Initial 1100 | . 16 138 53 111 . . 37 91 71 81 95 79 62 45 67 58 61 10 101 1100 . Average 135 | 10 197 138 252 116 . 9 114 142 97 82 135 91 139 116 122 72 85 98 1582 228 168 Maximum Alert Level 5 | . 1 . 2 . . . 1 1 . 1 1 . 1 1 . . . 1 5 4 1 Low Security (%) 78 | 100 53 100 30 100 . 100 79 82 100 96 93 100 80 85 100 100 100 80 1 40 52 Level 1 20 | . 46 . 66 . . . 20 17 . 3 6 . 19 14 . . . 19 . 57 47 Level 2 . | . . . 2 . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . 1 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . 98 . . Squads Dispatched 45 | . 2 . . . . . 2 . . 6 7 . 6 5 1 . 4 5 . 3 4 Investigation 25 | . 2 . . . . . 1 . . 5 4 . 4 3 1 . 3 2 . . . Extermination 8 | . . . . . . . . . . . 2 . 1 . . . 1 2 . 1 1 Reinforcement 11 | . . . . . . . 1 . . 1 1 . 1 2 . . . 1 . 2 2 Assault . | . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 1 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Was Fac Res Tes Res Acc Distress Signals 18 | . 2 . 3 . . . 1 . . 1 1 . 5 . . . . 1 2 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 194 | . 11 . 24 11 . 3 25 5 6 12 5 6 19 6 5 5 6 20 14 3 8 Peak Tracking Total 15 | . 4 . 5 7 . 3 6 3 6 3 3 6 10 2 2 6 2 7 15 1 6 Tactical Retreats 21 | . 1 . . . . . 6 . . 1 . . 7 2 . . . 1 1 . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Was Fac Res Tes Res Acc Traps Triggered 13 | . 2 . . . . . 1 2 . 1 1 . 3 1 1 . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 9 | . . . . . . . . . . . . . 9 . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed 17 | . . . . . . . . . . . . . 1 . . . 6 10 . . . Reprogrammed 46 | . . . . . . . . . . . . . 12 13 5 . 10 . . . 6 Reused 11 | . . . . . . . . . . . . . 5 3 3 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . . . . 5 3 3 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Was Fac Res Tes Res Acc Machines Disabled 17 | . . . . . . . 1 2 . 1 5 . 4 3 . . 1 . . . . Max in Single Turn 2 | . . . . . . . 1 1 . 1 2 . 2 1 . . 1 . . . . Garrison Access 10 | . . . . . . . 1 1 . 1 1 . 2 1 1 . . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Was Fac Res Tes Res Acc Machines Accessed 123 | . 8 . 4 . 2 . 8 3 . 20 16 . 13 13 7 . 10 9 . 2 8 Terminals 70 | . 7 . 4 . . . 6 1 . 10 8 . 7 6 4 . 7 4 . 2 4 Fabricators 20 | . . . . . . . . . . 4 2 . 3 5 1 . 3 2 . . . Repair Stations 5 | . . . . . . . . . . 1 1 . 1 1 . . . 1 . . . Recycling Units 12 | . 1 . . . . . 1 1 . 3 1 . . . 1 . . 1 . . 3 Scanalyzers 4 | . . . . . . . . . . 1 3 . . . . . . . . . . Garrison Access 10 | . . . . . . . 1 1 . 1 1 . 2 1 1 . . 1 . . 1 Total Hacks 577 | . 22 . 17 . 2 . 32 5 . 70 55 . 85 60 44 . 66 57 . 27 35 Successful 418 | . 13 . 9 . 2 . 22 3 . 46 34 . 59 42 40 . 54 43 . 21 30 Failed 156 | . 9 . 7 . . . 10 2 . 24 21 . 26 18 4 . 11 13 . 6 5 Catastrophic 23 | . 2 . 2 . . . 2 . . 6 3 . 2 1 . . 1 1 . 3 . Database Lockouts 3 | . . . 1 . . . . . . . . . . . . . 1 1 . . . Manual 349 | . 14 . 6 . 1 . 20 1 . 37 20 . 55 35 30 . 44 43 . 26 17 Terminals 391 | . 18 . 17 . . . 27 1 . 39 26 . 60 32 29 . 54 40 . 27 21 Fabricators 84 | . . . . . . . . . . 11 9 . 16 21 8 . 12 7 . . . Repair Stations 19 | . . . . . . . . . . 2 3 . 3 6 . . . 5 . . . Recycling Units 48 | . 4 . . . . . 4 3 . 12 3 . . . 5 . . 4 . . 13 Scanalyzers 17 | . . . . . . . . . . 5 12 . . . . . . . . . . Garrison Access 16 | . . . . . . . 1 1 . 1 2 . 6 1 2 . . 1 . . 1 Terminal Hacks 198 | . 7 . 6 . 2 . 13 . . 17 7 . 32 14 19 . 27 22 . 19 13 Record 8 | . . . . . 1 . . . . 3 . . 1 . . . 1 2 . . . Part Schematic 18 | . . . 1 . . . 2 . . 1 1 . 2 3 2 . . 6 . . . Robot Analysis 16 | . 1 . . . . . . . . 1 . . 3 . 3 . 2 . . 3 3 Prototype ID Bank 4 | . . . 1 . . . . . . . . . 1 . 1 . 1 . . . . Open Door 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 Open DSF 3 | . . . . . . . . . . 1 2 . . . . . . . . . . Level Access Points 8 | . . . . . . . . . . 1 . . 1 1 1 . 1 1 . 1 1 Branch Access Points 5 | . . . 1 . . . . . . 1 . . . 1 1 . 1 . . . . Emergency Access Points 4 | . . . . . . . 1 . . . . . 1 . . . 2 . . . . Machine Index 5 | . . . . . . . . . . . . . . . 1 . 1 1 . 1 1 Terminal Index 5 | . . . . . . . . . . 1 1 . 1 1 . . . . . 1 . Fabricator Index 3 | . . . . . . . . . . 1 1 . . 1 . . . . . . . Repair Station Index 1 | . . . . . . . . . . 1 . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . Alert Level 6 | . . . . . . . . . . 1 . . 2 . 1 . 1 . . 1 . Unreport Threat 17 | . . . . . . . . . . . . . 3 . . . . 3 . 10 1 Locate Traps 18 | . 1 . 1 . . . 4 . . 4 1 . 4 1 1 . 1 . . . . Disarm Traps 4 | . . . . . . . . . . . . . . . . . 2 2 . . . Reprogram Traps 11 | . . . . . . . . . . . . . 3 3 1 . 3 . . . 1 Dispatch Records 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . Maintenance Status 3 | . 1 . . . . . . . . . . . . . 1 . 1 . . . . Transport Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . Reinforcement Status 2 | . . . . . . . . . . . . . . . . . . . . . 2 Recall Investigation 12 | . . . . . . . . . . . . . 3 2 1 . 3 3 . . . Recall Extermination 6 | . . . . . . . . . . . 1 . . . . . 1 2 . 1 1 Recall Reinforcements 6 | . . . . . . . 1 . . . . . . 1 . . . 1 . 1 2 Hauler Manifests 5 | . 1 . . . . . . . . . . . 1 . 1 . 2 . . . . Registered Components 4 | . 1 . . . . . . . . . . . 1 . 1 . 1 . . . . Registered Prototypes 5 | . . . 1 . . . 1 . . . . . 1 . 1 . 1 . . . . Zone Layout 12 | . 2 . 1 . . . 3 . . 1 . . 2 . 1 . 2 . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 42 | . . . . . . . . . . 7 4 . 7 9 3 . 7 5 . . . Network Status 4 | . . . . . . . . . . . . . 1 1 1 . 1 . . . . Load Schematic 19 | . . . . . . . . . . 3 2 . 3 4 1 . 3 3 . . . Build 19 | . . . . . . . . . . 4 2 . 3 4 1 . 3 2 . . . Repair Station Hacks 16 | . . . . . . . . . . 2 2 . 2 6 . . . 4 . . . Scan Component 8 | . . . . . . . . . . 1 1 . 1 3 . . . 2 . . . Repair 8 | . . . . . . . . . . 1 1 . 1 3 . . . 2 . . . Recycling Unit Hacks 16 | . 1 . . . . . 1 2 . 2 1 . . . 2 . . 1 . . 6 Retrieve Matter 4 | . . . . . . . . . . . . . . . 1 . . . . . 3 Retrieve Components 12 | . 1 . . . . . 1 2 . 2 1 . . . 1 . . 1 . . 3 Scanalyzer 15 | . . . . . . . . . . 3 12 . . . . . . . . . . Insert Component 8 | . . . . . . . . . . 2 6 . . . . . . . . . . Analyze 7 | . . . . . . . . . . 1 6 . . . . . . . . . . Garrison Access Hacks 10 | . . . . . . . 1 1 . 1 1 . 2 1 1 . . 1 . . 1 Seal Access 10 | . . . . . . . 1 1 . 1 1 . 2 1 1 . . 1 . . 1 Unauthorized Hacks 121 | . 5 . 3 . . . 7 . . 14 7 . 16 12 15 . 20 10 . 2 10 Terminals 59 | . 3 . 3 . . . 4 . . 5 2 . 9 2 7 . 15 4 . 2 3 Track 10 | . . . . . . . . . . . . . 2 . 1 . 5 1 . . 1 Assimilate 10 | . . . . . . . 1 . . . . . 2 . 3 . 2 1 . 1 . Botnet 30 | . 2 . 2 . . . 2 . . 5 2 . 3 2 3 . 5 2 . 1 1 Disrupt 4 | . . . . . . . . . . . . . 1 . . . 2 . . . 1 Operators 5 | . 1 . 1 . . . 1 . . . . . 1 . . . 1 . . . . Fabricators 33 | . . . . . . . . . . 2 4 . 6 10 4 . 5 2 . . . Report 6 | . . . . . . . . . . . 1 . 1 2 1 . 1 . . . . Prioritize 12 | . . . . . . . . . . 1 2 . 2 2 1 . 3 1 . . . Fabnet 10 | . . . . . . . . . . . 1 . 3 5 1 . . . . . . Haulers 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . Overload 1 | . . . . . . . . . . 1 . . . . . . . . . . . Recompile 2 | . . . . . . . . . . . . . . 1 . . . 1 . . . Repair Stations 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . Mechanics 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . Recycling Units 26 | . 2 . . . . . 3 . . 7 1 . . . 3 . . 3 . . 7 Reject 11 | . 1 . . . . . 1 . . 3 1 . . . 1 . . 1 . . 3 Recyclers 6 | . 1 . . . . . 1 . . 1 . . . . 1 . . 1 . . 1 Mask 9 | . . . . . . . 1 . . 3 . . . . 1 . . 1 . . 3 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . Watchers 1 | . . . . . . . . . . . . . . . 1 . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . . . . . . . Hacking Detections 92 | . 8 . 4 . . . 5 1 . 17 14 . 10 12 2 . 7 6 . 2 4 Full Trace Events 18 | . . . . . . . . . . 4 4 . 3 2 1 . 3 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . 1 . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . 1 . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 143 | . . . . . . . . . . 116 . . . 27 . . . . . . . Total Robot Build Rating 4 | . . . . . . . . . . 3 . . . 1 . . . . . . . Part Schematics Acquired 25 | . . . 1 . . . 2 . . 2 7 . 2 3 2 . . 6 . . . Parts Built 20 | . . . . . . . . . . 6 2 . 2 4 1 . 3 2 . . . Authchips 2 | . . . . . . . . . . . . . . 1 . . . 1 . . . Time 702 | . . . . . . . . . . 120 112 . 101 87 53 . 155 74 . . . Total Part Build Rating 103 | . . . . . . . . . . 22 8 . 10 22 6 . 17 18 . . . Parts Repaired 8 | . . . . . . . . . . 1 1 . 1 3 . . . 2 . . . Time 235 | . . . . . . . . . . 43 20 . 44 69 . . . 59 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 12 | . 1 . . . . . 1 . . 3 1 . . . . . . . . . 6 Parts Scanalyzed 7 | . . . . . . . . . . 2 5 . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . . . 1 6 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Was Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 11 | . . . . 1 . . 1 1 . . . . . 5 1 . . 1 1 . . Non-combat 6 | . . . . . . . 1 1 . . . . . 4 . . . . . . . Combat 5 | . . . . 1 . . . . . . . . . 1 1 . . 1 1 . . Robot Hacks Applied 10 | . . . . 1 . . 1 3 . . . . . 5 . . . . . . . parse_system 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . no_distress 3 | . . . . . . . 1 1 . . . . . 1 . . . . . . . find_chute 3 | . . . . . . . . . . . . . . 3 . . . . . . . find_recycling 1 | . . . . . . . . . . . . . . 1 . . . . . . . find_station 1 | . . . . . . . . 1 . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 15 | . . . . . . . . . . . . . . 9 15 15 15 7 7 1 . Autooverrided 4 | . . . . . . . . . . . . . . 1 1 . . 1 1 . . Robots Rewired 1 | . . . . . . . . . . . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Was Fac Res Tes Res Acc Total Allies 16 | . . 3 . 1 . . . . . 1 . 1 1 3 2 . 1 1 1 1 . Largest Group 3 | . . 3 3 1 . . . . . 1 . 1 1 2 2 . 1 2 1 1 . Highest-Rated Group 92 | . . 40 40 31 . . . . . 15 . 31 26 92 57 . 10 92 64 10 . Highest-Rated Ally 82 | . . 16 16 31 . . . . . 15 . 31 26 65 47 . 10 82 64 10 . Total Orders 5 | . . . . . . . . . . . . . . . . . . 3 . 2 . STAY 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . ROAM 1 | . . . . . . . . . . . . . . . . . . 1 . . . FOLLOW 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . Ally Attacks 39 | . . . 22 5 . . . . . . . 6 . 2 1 . . 1 2 . . Total Damage 681 | . . . 271 84 . . . . . . . 106 . 136 . . . . 84 . . Kills 5 | . . . 3 1 . . . . . . . . . 1 . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Was Fac Res Tes Res Acc Robot Analysis Total 16 | . 1 . . . . . . . . 1 . . 3 . 3 . 2 . . 3 3 Derelict Logs Recovered 4 | . . 2 . 2 . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Was Fac Res Tes Res Acc Turns Passed 10732 | 77 350 68 817 216 499 720 1340 356 58 1065 649 57 717 748 327 42 530 1083 74 404 535 Spaces Moved 11674 | 73 346 59 608 150 524 608 868 442 102 1484 871 93 895 901 515 77 750 1150 92 416 650 Core 11674 | 73 346 59 608 150 524 608 868 442 102 1484 871 93 895 901 515 77 750 1150 92 416 650 Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 60 | 50 53 50 95 131 92 70 82 55 50 50 52 50 54 52 50 50 50 50 78 50 50 Slowest Speed 200 | 50 100 50 150 150 100 150 150 100 50 150 200 50 150 100 50 50 100 100 100 50 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 3 54 11 58 42 92 80 56 16 77 47 31 60 36 25 12 77 22 28 27 12 22 Regions Visited 21 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . . . . . . . . Known Exits Taken 7 | . . . 1 . . . . . . 1 . . 1 1 . . 1 . 1 1 . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 . . . . . . . . . . 1 . . . Scrap Searched 3 | . . . . 2 . 1 . . . . . . . . . . . . . . . Spaces Dug 271 | . . . 1 . . 9 25 15 . 29 38 . 35 27 17 . 15 24 . 7 29 Terrain Destroyed 498 | . . . 25 . . 31 25 26 . 33 73 . 74 29 17 . 15 77 . 7 66 Melee 197 | . . . 1 . . 1 25 4 . 29 33 . 16 16 12 . 12 21 . 7 20 Projectile 49 | . . . . . . . . . . 4 5 . 7 13 5 . 3 3 . . 9 AOE 252 | . . . 24 . . 30 . 22 . . 35 . 51 . . . . 53 . . 37 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Was Fac Res Tes Res Acc Total 14508 | 92 437 97 749 160 536 874 1368 510 109 1714 1000 102 1071 1113 559 80 872 1581 93 597 794 Wait 1765 | . 36 37 35 . 6 213 346 3 . 140 52 10 103 105 14 . 85 339 . 170 71 Move 11654 | 72 345 58 607 149 523 607 867 442 101 1483 871 92 894 900 515 76 749 1149 91 415 648 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 85 | 5 4 1 10 . 1 4 9 7 3 5 4 . 2 13 1 2 3 9 . 1 1 Fast Attach 53 | 3 2 . 10 . 2 1 7 5 1 5 2 . 5 2 . . 1 2 . 1 4 Attach 100 | . 2 . 2 1 2 6 22 7 1 2 8 . 5 13 5 1 3 10 . 1 9 Detach 81 | . . . 4 1 . 6 19 5 1 3 7 . 5 8 4 . 3 5 1 . 9 Swap 65 | . 3 . 10 4 . 7 9 1 . 6 4 . 7 7 1 . . 5 . . 1 Drop 93 | . 3 1 18 1 2 5 10 10 2 8 6 . 2 10 . 1 4 6 1 . 3 Fire 253 | 12 42 . 51 3 . 24 46 2 . 9 6 . 11 12 4 . 4 12 . . 15 Melee 345 | . . . 2 1 . 1 32 28 . 50 40 . 28 43 15 . 20 44 . 9 32 Ram 1 | . . . . . . . 1 . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . 3 . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap 9 | . . . . . . . . . . . . . 9 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Waste -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory (discovered 2 exits: *Fac x2) -6/Waste -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory (discovered 8 exits: Res x4 / Upp x2 / *Ext x2) -4/Waste -4/Factory (discovered 8 exits: *Res x4 / Upp x2 / Ext x2) -3/Research (discovered 5 exits: *Res x3 / [*Arm] / [*Tes]) -3/Testing -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 2 exits: *Sur / [Com]) To Epsilon Eridani History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 329 | -10/Materials | Core integrity fell below 50% 349 | -10/Materials | Core integrity fell below 20% 394 | -10/Materials | Discovered new exit (range 20) 411 | -10/Materials | Discovered new exit (range 13) 428 | -10/Materials | Entered Mines 428 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 436 | -10/Mines | Discovered new exit (range 8) 464 | -10/Mines | Learned Materials stockpile data 465 | -10/Mines | Learned Materials trap positions 474 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 496 | -10/Mines | Entered Materials 496 | -9/Materials | Accompanied by 3 allies 496 | -9/Materials | Evolved 2 slots: Utility x2 497 | -9/Materials | Loaded intel: 20 trap records 844 | -9/Materials | Discovered new exit (range 13) 852 | -9/Materials | Identified exit to Mines 852 | -9/Materials | Central database locked down 1313 | -9/Materials | Entered Mines 1368 | -9/Mines | Met a Derelict bent on vengeance 1402 | -9/Mines | Discovered new exit (range 14) 1478 | -9/Mines | Assembled infested the area 1483 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1505 | -9/Mines | Received a Mining Laser from a helpful Derelict 1517 | -9/Mines | Learned 2 Materials zone layouts 1527 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1527 | -9/Mines | Discovered new exit (range 5) 1529 | -9/Mines | Entered Exiles 1540 | -9/Exiles | Discovered new exit (range 14) 1546 | -9/Exiles | Met 8R-AWN 1554 | -9/Exiles | Met EX-HEX 1606 | -9/Exiles | Met EX-DEC 1623 | -9/Exiles | Visited The Gauntlet 1736 | -9/Exiles | Learned location of Zion (-6) 1783 | -9/Exiles | Discovered new exit (range 14) 1841 | -9/Exiles | Met EX-BIN 1861 | -9/Exiles | Aligned with FarCom system 1862 | -9/Exiles | Given EX-Vault access code 1904 | -9/Exiles | Opened EX-Vault 1914 | -9/Exiles | Found Cloak of Protection 1920 | -9/Exiles | Found Modified TNC 1943 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2028 | -9/Exiles | Left Exiles lab with Modified TNC 2028 | -9/Exiles | Entered Mines 2742 | -8/Mines | Discovered new exit (range 3) 2748 | -8/Mines | Entered Materials 2748 | -8/Materials | Evolved 2 slots: Utility x2 2749 | -8/Materials | Identified exit to Storage 3075 | -8/Materials | Build established: Hacker-Mutant 3803 | -8/Materials | Discovered new exit (range 14) 4088 | -8/Materials | Entered Factory 4088 | -7/Factory | Evolved 2 slots: Utility x2 4241 | -7/Factory | Discovered new exit (range 7) 4415 | -7/Factory | Lost 3 parts (3u) 4444 | -7/Factory | Sucked down chute 4444 | -7/Factory | Entered Waste 4449 | -7/Waste | Spotted C-40 Crusher 4459 | -7/Waste | Spotted C-40 Crusher 4466 | -7/Waste | Spotted C-40 Crusher 4467 | -7/Waste | Spotted C-40 Crusher 4473 | -7/Waste | Spotted C-40 Crusher 4479 | -7/Waste | Spotted C-40 Crusher 4481 | -7/Waste | Build established: Hacker-Scout 4492 | -7/Waste | Discovered new exit (range 10) 4502 | -7/Waste | Entered Factory 4523 | -7/Factory | Discovered new exit (range 5) 4650 | -7/Factory | Identified exit to DSF 4902 | -7/Factory | Fabricated Adv. Weight Redist. System (x2) 5006 | -7/Factory | Identified exit to Factory 5020 | -7/Factory | Identified exit to Lower Caves 5320 | -7/Factory | Repaired Broken Hvy. Gauss Cannon? 5361 | -7/Factory | Fabricated M-14 Sweeper? 5409 | -7/Factory | Fabricated Adv. Terrain Scan Processor? 5451 | -7/Factory | Fabricated Adv. Terrain Scan Processor (x2) 5567 | -7/Factory | Entered another Factory area 5567 | -6/Factory | Evolved 2 slots: Utility x2 5619 | -6/Factory | Identified exit to DSF 5853 | -6/Factory | Fabricated Exp. Utility Shielding (x1) 5911 | -6/Factory | Identified exit to DSF 5953 | -6/Factory | Repaired Hvy. Gauss Cannon 6010 | -6/Factory | Discovered new exit (range 4) 6181 | -6/Factory | Fabricated Hacking Suite (x1) 6193 | -6/Factory | Build established: Wizard-Scout 6210 | -6/Factory | Discovered new exit (range 9) 6216 | -6/Factory | Sucked down chute 6216 | -6/Factory | Entered Waste 6217 | -6/Waste | Met a frightened Derelict 6223 | -6/Waste | Spotted C-40 Crusher 6224 | -6/Waste | Spotted C-40 Crusher 6233 | -6/Waste | Spotted C-40 Crusher 6234 | -6/Waste | Spotted C-40 Crusher 6245 | -6/Waste | Spotted C-40 Crusher 6245 | -6/Waste | Spotted C-40 Crusher 6262 | -6/Waste | Discovered new exit (range 16) 6273 | -6/Waste | Entered Factory 6382 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 6456 | -6/Factory | Repaired Lyr. Light Armor Plating 6783 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 6853 | -6/Factory | Identified exit to Factory 6990 | -6/Factory | Entered another Factory area 6990 | -5/Factory | Accompanied by 1 ally 6990 | -5/Factory | Evolved 2 slots: Utility x2 7050 | -5/Factory | Repaired Lyr. Light Armor Plating 7070 | -5/Factory | Identified exit to Upper Caves 7082 | -5/Factory | Repaired Hvy. Gauss Cannon? 7109 | -5/Factory | Repaired Rocket Launcher 7336 | -5/Factory | Fabricated Imp. Hacking Suite (x1) 7375 | -5/Factory | Fabricated Gravity Neutralizer (x1) 7530 | -5/Factory | Identified exit to Factory 7536 | -5/Factory | Fabricated A-02 Transporter (x1) 7564 | -5/Factory | Fabricated Mic. Fission Core (x2) 7738 | -5/Factory | Entered another Factory area 7738 | -4/Factory | Evolved 2 slots: Utility x2 7823 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 7961 | -4/Factory | Discovered new exit (range 6) 8003 | -4/Factory | Identified exit to Upper Caves 8003 | -4/Factory | Identified exit to Extension 8003 | -4/Factory | Identified exit to Research 8005 | -4/Factory | Local machine network offline 8065 | -4/Factory | Manually triggered Chute Trap 8065 | -4/Factory | Sucked down chute 8065 | -4/Factory | Entered Waste 8069 | -4/Waste | Spotted C-40 Crusher 8076 | -4/Waste | Spotted C-40 Crusher 8080 | -4/Waste | EMP discharged 8084 | -4/Waste | Spotted C-40 Crusher 8084 | -4/Waste | Spotted C-40 Crusher 8087 | -4/Waste | Spotted C-40 Crusher 8089 | -4/Waste | Discovered new exit (range 16) 8107 | -4/Waste | Entered Factory 8265 | -4/Factory | Central database locked down 8307 | -4/Factory | Fabricated Smartbomb Launcher (x1) 8493 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 8604 | -4/Factory | Fabricated Exp. Power Shielding (x1) 8637 | -4/Factory | Entered Research 8637 | -3/Research | Accompanied by 1 ally 8637 | -3/Research | Evolved 2 slots: Utility x2 8727 | -3/Research | Repaired Enh. Nova Cannon 8750 | -3/Research | Repaired Lyr. Light Armor Plating 8813 | -3/Research | Discovered new exit (range 7) 8990 | -3/Research | Discovered new exit (range 20) 9013 | -3/Research | Identified exit to Research 9162 | -3/Research | Discovered new exit (range 15) 9510 | -3/Research | Central database locked down 9536 | -3/Research | Discovered new exit (range 20) 9574 | -3/Research | Fabricated Adv. Quantum Shading Machine (x1) 9614 | -3/Research | Fabricated Zero-point Reactor? 9720 | -3/Research | Entered Testing 9721 | -3/Testing | Maximum security lockdown engaged 9787 | -3/Testing | Discovered exit to Research (range 15) 9794 | -3/Testing | Entered Research 9794 | -2/Research | Evolved 2 slots: Utility x2 9802 | -2/Research | Identified exit to Access 10198 | -2/Research | Entered Access 10198 | -1/Access | Evolved 2 slots: Utility x2 10293 | -1/Access | Identified exit to Surface 10307 | -1/Access | Build established: Wizard-Ninja 10537 | -1/Access | Discovered new exit (range 16) 10684 | -1/Access | Garrison activated, responded to threat 10733 | *** | Escaped! Last Messages --------------- 10709_ Acquired 22 matter. 10711_ Connecting with Recycling Unit... >>Retrieve(Components) Retrieving 2 components... Antimissile System Impulse Thruster Array 10711_ Connecting with Recycling Unit... >>Trojan(Mask) Trojan loaded successfully. Testing... Masking routine running. >>Trojan(Reject) Trojan loaded successfully. Testing... Ejection routine running. 10729_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 10730_ The Access Shell folds into the floor. [Achievement: The Little Core That Could] Map ----- +----------------------------------------------------+ | #?#?##???????????????????????????????????????????? | | ?##????????????????????????????????????????????? | | ???#?????????????????????????????????????????????? | | ??? ???????????????????????????????????????????? | | ???? ? ?????????????????????????????????????????? | | ????? ? ????????????????????????????????????????? | | " ?#????????????????????????????????????????????? | | ???## ?? ????????????????????????????????????????? | | ?## ????? ????????????????????????????????????? | | ?? ?? ???? ???????????????#??#??????????????????? | | ?#?#? ? ????????????????????????????????????????? | | #?##? ?? ????????????????????????????????????????? | | #???#??? ?? ???????#? ???????????????????????????? | | ####?#???#?###?????????? ??????#?#??????#????????? | | ???#?#?#????#????????BB????BB????????????????????? | | ###??#?####?#????????BB ???BB????????????????????? | | ?###?????#?###?????????????? ?????????#??????????? | | #####?#??##?#??#??????"???"?"????#??#????????????? | | = #?##???#?##??##?????""??"?#?????#??????#?????? | | = ##??#??#####??#??""?"??"?????##??????????????? | | #?###?#?#?##?#?#""""""""""#???#??????????????? | | ##????????#?#??# #??????????????????? | | #????#?#?#?##?## #??#???????????????? | | ""##########????## #??????????????????? | | ""# ???#?## "" #?????#?#??????????? | | ! ""# ??? #??# "@ #??#??##???????????? | | =Y"# "" ? #??# #??#???????????????? | | ""# "" #??# #????????#?????????? | | ! ""# """""" #### #???????? ???#?????? | | ""# """""" #### ##??? ???????#?????? | | # "" #?# #????? ??????????? | | # "" ####"" ##???? ????????????? | | ####" #??#"" #?????????????#????? | | #??## #??#"" #????"?????#???????? | | ??### ##?#T ##???? ????????????? | | ?#?## ##?#"" #?#? ?????????????? | | ??#?# #?##"" #??????????????????? | | ###+############"" #####??#???????????? | | ? ? ??????? | | ??????????? | | ##########+#######################??#????????? | | # ?#?? ???? ?##???#???##???#?#??#???????????? | | # #????? #??#?#????#####????#????????????? | | #????# ? "" ###?#?????#???##??#?##??????????? | | ? ?#?? "" #??#??#??#????#?????????????????? | | ? ?### """" ######?#????#???????#???????????? | | R ?## """" #????????#?????#????????????????? | | ??? ?+??"""" #??????????##???????????????????? | | ??#??? ??"" #??#???????????#????#?#?????????? | | ??????????"" #????##?##??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 33 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Cloak Strength 3 Additional Mass Support 25 Corruption Block 8 Armor Coverage 300 Resistance: EM 25 Power Shielding 90 Propulsion Shielding 90 Utility Shielding 90 Evasion (%) 62 Targeting Accuracy 6 Melee Accuracy 8 Offensive Hacking 84 Defensive Hacking 50 Authchip Count 1 Item Schematics ----------------- Med. Storage Unit | -9/Materials | Hacked Adv. Weight Redist. System | -8/Materials | Hacked Hacking Suite | -8/Materials | Hacked Adv. Terrain Scan Processor | -7/Factory | Hacked Imp. Utility Shielding | -7/Factory | Scanalyzed Imp. System Shield | -6/Factory | Scanalyzed Imp. Datajack | -6/Factory | Scanalyzed Hvy. Gauss Cannon | -6/Factory | Scanalyzed Rocket Launcher | -6/Factory | Scanalyzed Exp. Utility Shielding | -6/Factory | Hacked Spear | -6/Factory | Scanalyzed Lyr. Light Armor Plating | -6/Factory | Scanalyzed Imp. Hacking Suite | -6/Factory | Hacked Adv. Terrain Scanner | -6/Factory | Hacked Gravity Neutralizer | -5/Factory | Hacked Mic. Fission Core | -5/Factory | Hacked Smartbomb Launcher | -5/Factory | Hacked Exp. Power Shielding | -4/Factory | Hacked Adv. Hacking Suite | -4/Factory | Hacked Adv. Quantum Shading Machine | -3/Research | Hacked Zero-point Reactor | -3/Research | Hacked Exp. Terrain Scan Processor | -3/Research | Hacked Centrium Light Armor Plating | -3/Research | Hacked Mni. Smartbomb Launcher | -3/Research | Hacked Exp. Terrain Scanner | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Weight Redist. System | x2 | -7/Factory M-14 Sweeper | x1 | -7/Factory | Preloaded Adv. Terrain Scan Processor | x2 | -7/Factory Adv. Terrain Scan Processor | x2 | -7/Factory Exp. Utility Shielding | x1 | -6/Factory Hacking Suite | x1 | -6/Factory Imp. Hacking Suite | x1 | -6/Factory Imp. Hacking Suite | x1 | -6/Factory Imp. Hacking Suite | x1 | -5/Factory | Authchip Gravity Neutralizer | x1 | -5/Factory A-02 Transporter | x1 | -5/Factory | Preloaded Mic. Fission Core | x2 | -5/Factory Adv. Hacking Suite | x1 | -4/Factory Smartbomb Launcher | x1 | -4/Factory Adv. Hacking Suite | x1 | -4/Factory Exp. Power Shielding | x1 | -4/Factory Adv. Quantum Shading Machine | x1 | -3/Research | Authchip Zero-point Reactor | x1 | -3/Research Alien Tech Used ----------------- None Achievements -------------- The Little Core That Could Challenges ------------ None Game ------ Seed MetafiberFluxClaws Manual? 0 Play Time 10:32:08 Cumulative 122.1 hours Start 2024.07.22 @ 13:57:53 End 2024.07.26 @ 18:44:58 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 21 Adventurer 3 Explorer 0 Win Type 0 Total 7 Types 7/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 70 Achievement% 61 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a688553f-9cce-4b88-80ce-17653cbdd398