Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.24 @ 02:10:47 Player: BC the OG Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (108) 540 Value Destroyed (3536) 3536 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (404) 404 TOTAL SCORE: 7440 Bonus ------- High Alert Combat Kills 404 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 428/440 System Corruption 5% Temperature Cool (6) Movement Walking (125) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Nuclear Core Enhanced Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Titanium Leg Titanium Leg > --- UTILITY (5) ------ Large Storage Unit Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Hardened Medium Armor Plating > --- WEAPON (2) ------- Improved Spread Laser Great Axe > --- INVENTORY (15) --- Nuclear Core Light Nuclear Core Micro Nuclear Core Micro Nuclear Core Aluminum Leg Carbon-fiber Leg Coolant Injector Medium Storage Unit Hardened Medium Armor Plating Improved Medium Armor Plating Coil Gun Advanced Assault Cannon Magnetic Acceleration Cannon Heavy Flak Cannon Makeshift Hammer Peak State ------------ > --- POWER ------------ Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Hardened Medium Armor Plating > --- WEAPON ----------- Improved Spread Laser Great Axe > --- INVENTORY -------- Nuclear Core Light Nuclear Core Micro Nuclear Core Micro Nuclear Core Aluminum Leg Carbon-fiber Leg Coolant Injector Medium Storage Unit Compact Matter Pod Hardened Medium Armor Plating Shock Rifle Cooled Pulse Rifle Advanced Assault Cannon Magnetic Acceleration Cannon Makeshift Hammer [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Melee Analysis Suite Device Seismic Detector Storage Small Storage Unit Processor Improved Melee Analysis Suite Protection Improved Medium Armor Plating Weapon Great Axe Energy Gun Spread Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . 1 . . . Propulsion 2 | . . . 1 . 1 . Utility 3 | . . . . 2 1 . Weapon . | . . . . . . . Parts Attached 101 | 6 2 8 9 39 35 2 Power 24 | 1 . 1 2 10 10 . Engine 12 | 1 . 1 2 8 . . Core 12 | . . . . 2 10 . Reactor . | . . . . . . . Propulsion 37 | 2 . 3 5 14 13 . Treads . | . . . . . . . Leg 37 | 2 . 3 5 14 13 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 1 1 2 . 7 5 . Device 4 | . 1 1 . 1 1 . Storage 3 | 1 . . . 1 1 . Processor 6 | . . 1 . 4 1 . Hackware . | . . . . . . . Protection 3 | . . . . 1 2 . Artifact . | . . . . . . . Weapon 24 | 2 1 2 2 8 7 2 Energy Gun 7 | . 1 1 2 1 1 1 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 5 | 2 . 1 . . 1 1 Ballistic Cannon 2 | . . . . 2 . . Launcher 1 | . . . . 1 . . Special Weapon 2 | . . . . . 2 . Impact Weapon . | . . . . . . . Slashing Weapon 4 | . . . . 2 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . . 2 . . Unidentified Prototypes 4 | . . . 1 1 2 . Parts Lost 37 | . . 6 1 7 23 . Power 8 | . . . 1 3 4 . Propulsion 17 | . . 4 . 3 10 . Utility 4 | . . 1 . . 3 . Weapon 8 | . . 1 . 1 6 . Highest Loss Streak 6 | . . 3 1 2 6 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 79 80 90 98 90 100 Engine 10 | . 14 14 21 14 1 . Core 5 | . . . . 3 10 15 Leg 27 | . 28 24 33 26 27 30 Device 1 | . 8 6 . 1 . . Storage 9 | . 14 14 11 9 7 7 Processor 19 | . . 5 11 24 24 23 Protection 1 | . . . . . 3 7 Energy Gun 3 | . 1 7 13 2 1 7 Ballistic Gun 1 | . 12 6 . . 1 . Ballistic Cannon 1 | . . . . 3 . . Slashing Weapon 5 | . . . . 7 7 7 Special Melee Weapon 1 | . . . . 2 . . Naked Turns . | . . . . . . . Heaviest Build 52 | 13 14 15 21 34 51 52 Greatest Support 60 | 20 20 20 30 60 55 54 Greatest Overweight (x) 4 | 1 . 4 1 . 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 10 15 15 Average Capacity 10 | 7 8 8 8 8 14 15 Most Carried 15 | 6 8 8 8 10 15 15 Average Carried 9 | 4 7 7 6 8 13 14 Final Capacity 15 | 8 8 8 8 10 15 15 Final Carried 15 | 6 8 8 8 10 14 15 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Low Matter Collected 1674 | 331 21 140 75 498 431 178 Remotely . | . . . . . . . Salvage Created 3841 | 205 21 303 334 1607 1257 114 Parts 230 | 12 5 20 19 96 70 8 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 2 | . . 1 . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Combat Hostiles Destroyed 91 | . 3 11 11 36 26 4 Melee 60 | . . . . 34 24 2 Guns 29 | . 3 11 11 1 1 2 Cannons 1 | . . . . 1 . . Classes Destroyed 12 | 2 1 1 2 4 2 . Worker 2 | . . . . 1 1 . Builder 2 | . . . . 1 1 . Tunneler 5 | 5 . . . . . . Hauler 1 | . . . . . 1 . Recycler 2 | 1 . . . 1 . . Mechanic 1 | . . . . 1 . . Watcher 4 | . . . 1 2 1 . Swarmer 28 | . 3 3 . 12 7 3 Grunt 42 | . . 8 10 16 8 . Sentry 11 | . . . 1 7 3 . Hunter 5 | . . . . 1 3 1 Programmer 5 | . . . . . 5 . Best Kill Streak 5 | 4 3 3 5 5 5 3 Combat Bots Only 5 | . 3 3 5 5 3 3 Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Hostile Shots Fired 689 | . 13 56 36 196 359 29 Missed 198 | . 4 13 6 45 124 6 Damage Taken 6340 | . 145 562 383 2001 2873 376 Core 1213 | . 42 102 93 271 576 129 Absorbed by Shields . | . . . . . . . Core Remaining (%) 67 | 100 . 42 76 50 . . Volleys Fired 144 | 23 6 50 41 15 5 4 Largest 2 | 2 1 1 1 1 1 1 Hottest 75 | 40 65 65 65 65 75 75 Shots Fired 148 | 25 6 50 41 15 6 5 Gun 135 | 25 6 50 41 5 3 5 Cannon 9 | . . . . 9 . . Launcher 1 | . . . . 1 . . Special 3 | . . . . . 3 . Kinetic 56 | 25 1 21 . 9 . . Thermal 85 | . 5 29 38 5 3 5 Explosive 1 | . . . . 1 . . Electromagnetic 3 | . . . 3 . . . Robot Hit Streak 18 | 10 5 18 16 7 4 6 Robot Miss Streak 6 | 2 2 5 6 4 4 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 291 | 19 5 47 40 96 74 10 Core Hits 205 | 7 7 46 58 43 35 9 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 20 | . . . . 11 9 . Blast 1 | . . . . 1 . . Sever 19 | . . . . 10 9 . Melee Attacks 194 | . . . . 104 82 8 Impact . | . . . . . . . Slashing 190 | . . . . 100 82 8 Piercing . | . . . . . . . Sneak Attacks 8 | . . . . 4 4 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9018 | 233 65 641 616 4010 3135 318 Guns 1749 | 233 65 641 616 88 47 59 Cannons 101 | . . . . 101 . . Explosions 18 | . . . . 18 . . Melee 7150 | . . . . 3803 3088 259 Ramming . | . . . . . . . Kinetic 566 | 233 . 232 . 101 . . Thermal 1238 | . 65 409 570 88 47 59 Explosive 18 | . . . . 18 . . Electromagnetic 46 | . . . 46 . . . Impact . | . . . . . . . Slashing 7150 | . . . . 3803 3088 259 Piercing . | . . . . . . . Highest Corruption 5 | . 2 2 . . 5 5 Average Corruption 3 | . 1 2 . . 3 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 39 | . . 5 . . 20 14 Message Errors 9 | . . 2 . . 3 4 Matter Fused 9 | . . 1 . . 5 3 Heat Flow Errors 3 | . . . . . 2 1 Energy Discharges 4 | . . 1 . . 3 . Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 6 | . . . . . 3 3 Data Loss (major) 4 | . . 1 . . 1 2 Misfires 2 | . . . . . 1 1 Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 496 | . . . . 335 141 20 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 496 | . . . . 335 141 20 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 438 | . 96 196 438 12 191 190 Average Temperature 99 | . 46 76 152 6 78 77 Received Heat Transfer 1548 | . . 297 231 621 387 12 Effects 4 | . . . 4 . . . Shutdowns 1 | . . . 1 . . . Interference 2 | . . . 2 . . . Matter Decay 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 1500 | . 80 515 715 105 35 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Peak Influence 938 | 30 140 180 373 938 588 . Initial 426 | . 19 . 70 108 426 . Average 316 | 15 45 54 179 413 430 . Maximum Alert Level 3 | . . . 1 3 2 . Low Security (%) 40 | 100 100 100 74 28 . . Level 1 25 | . . . 25 32 35 . Level 2 26 | . . . . 18 64 . Level 3 7 | . . . . 19 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 20 | . . . 2 5 13 . Investigation 8 | . . . 1 4 3 . Extermination 4 | . . . . . 4 . Reinforcement 2 | . . . 1 1 . . Assault . | . . . . . . . Garrison 6 | . . . . . 6 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Distress Signals 5 | . . 1 . 4 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 153 | . 5 16 18 68 37 9 Peak Tracking Total 8 | . 4 3 4 8 4 4 Tactical Retreats 17 | . . 2 . 12 2 1 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Traps Triggered 3 | . 2 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 1 | . . 1 . . . . Traps Extracted . | . . . . . . . Installed 1 | . . 1 . . . . Triggered 1 | . . 1 . . . . Most Traps Carried 1 | . . 1 . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Low Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Machines Accessed 27 | . 6 . 4 11 5 1 Terminals 16 | . 4 . 3 7 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . 2 . . 2 1 . Scanalyzers 3 | . . . 1 1 1 . Garrison Access 2 | . . . . 1 1 . Total Hacks 77 | . 11 . 16 38 11 1 Successful 35 | . 4 . 8 20 2 1 Failed 42 | . 7 . 8 18 9 . Catastrophic 11 | . 2 . 1 5 3 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 51 | . 9 . 13 25 4 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 10 | . 2 . . 7 1 . Scanalyzers 11 | . . . 3 5 3 . Garrison Access 4 | . . . . 1 3 . Terminal Hacks 24 | . 3 . 6 13 1 1 Record 2 | . . . 2 . . . Robot Analysis 2 | . . . 1 1 . . Prototype ID Bank 6 | . . . 1 5 . . Open Door 1 | . . . . . . 1 Branch Access Points 2 | . 1 . . 1 . . Scanalyzer Index 1 | . 1 . . . . . Alert Level 1 | . . . . 1 . . Locate Traps 2 | . . . 1 1 . . Dispatch Records 1 | . . . 1 . . . Transport Status 1 | . . . . . 1 . Hauler Manifests 1 | . . . . 1 . . Zone Layout 4 | . 1 . . 3 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . 1 . . 1 1 . Retrieve Components 3 | . 1 . . 1 1 . Scanalyzer 7 | . . . 2 5 . . Insert Component 4 | . . . 1 3 . . Analyze 3 | . . . 1 2 . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 19 | . 3 . 4 8 4 . Full Trace Events 10 | . . . 2 5 3 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 1 2 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 15 | . 2 . . 10 3 . Parts Scanalyzed 3 | . . . 1 2 . . Part Schematics Acquired 3 | . . . 1 2 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . 2 . . Non-combat 1 | . . . . 1 . . Combat 1 | . . . . 1 . . Robot Hacks Applied 2 | . . . . 2 . . parse_system 2 | . . . . 2 . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Robot Analysis Total 2 | . . . 1 1 . . Derelict Logs Recovered 3 | . . 2 . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Low Turns Passed 6116 | 194 413 637 530 2226 1698 418 Spaces Moved 3529 | 110 269 353 227 1251 1019 300 Core 20 | 6 . 14 . . . . Treads . | . . . . . . . Legs 3509 | 104 269 339 227 1251 1019 300 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 125 Average Speed 125 | 117 120 125 120 125 128 125 Slowest Speed 250 | 120 120 250 190 130 193 125 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 7 37 77 20 88 16 36 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 3 | . . 1 . . . 2 Spaces Dug 1 | . . . . . . 1 Terrain Destroyed 21 | . . . . 20 . 1 Melee 1 | . . . . . . 1 Projectile 2 | . . . . 2 . . AOE 18 | . . . . 18 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Total 4768 | 150 352 500 443 1715 1280 328 Wait 627 | . 74 65 158 243 87 . Move 3523 | 109 268 352 226 1250 1018 300 Hop . | . . . . . . . Pick Up 100 | 11 2 13 6 25 36 7 Fast Attach 40 | . 1 2 2 24 10 1 Attach 46 | 6 . 3 7 8 22 . Detach 4 | 1 . . 1 1 1 . Swap 15 | . 1 3 . 7 3 1 Drop 74 | . . 11 2 38 16 7 Fire 144 | 23 6 50 41 15 5 4 Melee 194 | . . . . 104 82 8 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 1 | . . 1 . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -7/Factory (discovered 2 exits: Sto / *Low) -7/Lower Caves History --------- Turn | Location | Event 48 | -11/Scrapyard | Discovered new exit (range 15) 195 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 14) 529 | -10/Materials | Identified exit to Mines 608 | -10/Materials | Entered Mines 938 | -10/Mines | Lost 3 parts (1n1u1w) 959 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1025 | -10/Mines | Found a hidden stash of uninstalled traps 1090 | -10/Mines | Core integrity fell below 50% 1230 | -10/Mines | Discovered new exit (range 4) 1245 | -10/Mines | Entered Materials 1245 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1535 | -9/Materials | Build established: Scavenger-Mutant 1543 | -9/Materials | Discovered new exit (range 10) 1691 | -9/Materials | Discovered new exit (range 3) 1775 | -9/Materials | Entered another Materials area 1775 | -8/Materials | Evolved 2 slots: Utility x2 2088 | -8/Materials | Build established: Mutant 2500 | -8/Materials | Discovered new exit (range 10) 2886 | -8/Materials | Identified exit to Garrison 2894 | -8/Materials | Discovered new exit (range 11) 4001 | -8/Materials | Entered Factory 4001 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4002 | -7/Factory | Identified exit to Storage 4191 | -7/Factory | Lost 3 parts (1p1n1w) 4447 | -7/Factory | Garrison activated, responded to threat 4760 | -7/Factory | Build established: Scavenger-Mutant 5189 | -7/Factory | Garrison activated, responded to threat 5286 | -7/Factory | Core integrity fell below 50% 5332 | -7/Factory | Lost 6 parts (1p3n1u1w) 5468 | -7/Factory | Lost 5 parts (1p3n1w) 5578 | -7/Factory | Core integrity fell below 20% 5631 | -7/Factory | Discovered new exit (range 7) 5699 | -7/Factory | Entered Lower Caves 5732 | -7/Lower Caves | Build established: Mutant 6068 | -7/Lower Caves | Spotted B-75 Beast 6117 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Destroyed VTOL Module. VTOL Module fries itself beyond repair. Lgt. Nuclear Core fries itself beyond repair. VTOL Module fries itself beyond repair. System corrupted: Component data lost. S-27 Virus destroyed. VTOL Module fries itself beyond repair. CVKQ3S:V>R#/UCD%U6RBMNCW Y System corrupted: Matter fused (-6). Searching scrap... Found Particle Charger. Found Hpw. Shotgun. Found Imp. Medium Armor Plating. Found 32 Matter. Acquired 6 matter. Dropped Shock Rifle. Acquired Imp. Medium Armor Plating. System corrupted: Component data lost. YXHK01D2ATV3Z2F3JY5ZG9 22A6:HPRQHJOKERIHP|/6RUF0NCFMGK WDOMUJ Map ----- +----------------------------------------------------+ | ???# ## ! ###?????? | | ????# #[%##### ##???????? | | ### # #???# #????????? | | %![##??# # #????????? | | ?# #??# ## # ?????? | | ???## #??##?# ## ??? | | ????# ! ##???## ## ## #?? | | ???# ##% !%* #???# ## ##### ##?? | | # #?## ! #??## ########????# # ##??? | | #???##### ##??# ##????????????### #???? | | #????????# ##??? ?????????????????? #???? | | ?????????## #???? #???????????????????#???? | | ???????????# #???# #???????????????????????? | | ????????????# #???### #???????????????????????? | | ????????????# ####### ##??????????????????????? | | #?????????????# #??????????????????????? | | #??????????????######### ##?????????????????????? | | ???????????????????????# ##????????????????????? | | ???????????????????????# #????????????????????? | | ??????????????????????## # #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# # #????????????????????? | | ??????????????????????## ##???????????????????? | | ???????????????????????# # #???????????????????? | | ???????????????????####### # #??????????????????? | | ???????????????????# @ #??????????????????? | | ???????????????????# s #??????????????????? | | ???????????????????# #### #??????????????????? | | ???????????????????# #??# ##??????????????????? | | ?????????????????? #??# ##???????????????????? | | ?????????????????# ? #????????????????????? | | ????????????????# ????????????????????? | | ???????????????# ????????????????????? | | ???????????????# ???????????????????? | | ??????????????? ???????????????????? | | ?????????????? ??????????????????? | | ????????????? # #??????????????????? | | ????????????### """ # ##??????????????????? | | ??????????????### """"" ## Y#???????????????????? | | ????????????????# """"" #? ???????????????????? | | ????????????????# ????? #?? ???????????????????? | | ????????????????#"?????" #???????????????????????? | | ???????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 26 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 24 Salvage Targeting 2 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Deuterium Engine | -8/Materials | Scanalyzed Imp. Titanium Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Shopping List Storm Trooper Challenges ------------ None Game ------ Seed DiametricGuidedDatajack Manual? 0 Play Time 02:16:36 Cumulative 15.1 hours Start 2024.03.23 @ 03:45:57 End 2024.03.24 @ 02:10:47 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 1 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 68fdf940-5a89-45da-94a1-51b7c7a76d7b