Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.25 @ 22:27:22 Player: PlasticHeart Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (21) 105 Value Destroyed (408) 408 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1693 Bonus ------- None Cogmind --------- Core Integrity 368/400 Matter 280/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit Propulsion Shielding > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (15) --- Ion Engine Light Ion Engine Light Ion Engine Improved Heat Sink High-capacity Matter Pod (200) Core Shielding Particle Gun Signal Generator Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Propulsion Shielding > --- WEAPON ----------- EM Pulse Gun Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Improved Heat Sink High-capacity Matter Pod Core Shielding Particle Gun Signal Generator [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Propulsion Shielding Device Improved Heat Sink Storage Large Storage Unit Protection Propulsion Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 16 | 6 7 2 1 Power 3 | 1 1 1 . Engine 3 | 1 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 2 | 2 . . . Treads . | . . . . Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 5 . 1 Device 1 | . . . 1 Storage 4 | 1 3 . . Processor . | . . . . Hackware . | . . . . Protection 2 | . 2 . . Artifact . | . . . . Weapon 4 | 2 1 1 . Energy Gun 3 | 2 1 . . Energy Cannon . | . . . . Ballistic Gun 1 | . . 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 4 | . 2 1 1 Power 1 | . 1 . . Propulsion . | . . . . Utility . | . . . . Weapon 3 | . 1 1 1 Highest Loss Streak 1 | . 1 1 1 To Critical Strikes . | . . . . Average Slot Usage (%) 91 | . 90 91 84 Engine 10 | . 6 14 11 Leg 27 | . 28 28 22 Storage 13 | . 14 14 11 Protection 13 | . 12 14 11 Energy Gun 23 | . 28 19 7 Naked Turns . | . . . . Heaviest Build 30 | 12 30 30 28 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 1 | 1 1 1 1 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 12 | 5 10 15 15 Most Carried 11 | 5 8 11 8 Average Carried 5 | 3 4 7 8 Final Capacity 15 | 8 15 15 15 Final Carried 9 | 1 5 9 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 530 | 194 323 13 . Remotely . | . . . . Salvage Created 744 | . 541 191 12 Parts 44 | . 28 16 . Haulers Intercepted 2 | . 2 . . Recyclers Shooed 4 | . 2 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 14 | . 6 7 1 Guns 14 | . 6 7 1 Classes Destroyed 6 | . 6 . . Hauler 2 | . 2 . . Recycler 1 | . 1 . . Operator 1 | . 1 . . Watcher 3 | . 3 . . Swarmer 7 | . 1 5 1 Grunt 7 | . 5 2 . Best Kill Streak 2 | . 2 2 1 Combat Bots Only 2 | . 2 2 1 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 640 | . 228 311 101 Core 127 | . 33 62 32 Absorbed by Shields . | . . . . Redirected to Shielding 49 | . 15 26 8 Core Remaining (%) 81 | 100 . 62 . Volleys Fired 77 | . 37 35 5 Largest 2 | . 2 2 2 Hottest 80 | . 80 80 60 Shots Fired 122 | . 73 42 7 Gun 122 | . 73 42 7 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 5 | . . . 5 Thermal . | . . . . Explosive . | . . . . Electromagnetic 117 | . 73 42 2 Robot Hit Streak 6 | . 6 5 4 Robot Miss Streak 9 | . 5 9 5 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 67 | . 44 19 4 Core Hits 31 | . 20 10 1 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . 1 . . Corrupt 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1009 | . 719 248 42 Guns 933 | . 643 248 42 Cannons . | . . . . Explosions 76 | . 76 . . Melee . | . . . . Ramming . | . . . . Kinetic 30 | . . . 30 Thermal 76 | . 76 . . Explosive . | . . . . Electromagnetic 903 | . 643 248 12 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 22 | . 22 . . Projectiles . | . . . . Explosions 22 | . 22 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 39 | . 39 . . Shots 1 | . 1 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 184 | . 165 184 . Average Temperature 71 | . 54 116 . Received Heat Transfer 207 | . 96 111 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 4 | . 4 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 100 | . 100 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 2 . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 171 | . 171 145 42 Initial 66 | . . 66 7 Average 50 | . 59 45 17 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 33 | . 15 13 5 Peak Tracking Total 15 | . 4 15 5 Tactical Retreats 6 | . 3 3 . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 6 | . 6 . . Terminals 6 | . 6 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 13 | . 13 . . Successful 10 | . 10 . . Failed 3 | . 3 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 4 | . 4 . . Terminals 13 | . 13 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 7 . . Prototype ID Bank 2 | . 2 . . Alert Level 3 | . 3 . . Locate Traps 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 3 . . Terminals 3 | . 3 . . Track 2 | . 2 . . Botnet 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 3 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1753 | 37 789 894 33 Spaces Moved 962 | 30 500 422 10 Core 29 | 29 . . . Treads . | . . . . Legs 933 | 1 500 422 10 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 190 190 Average Speed 154 | 82 127 190 190 Slowest Speed 190 | 120 190 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 40 | 3 90 66 4 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 7 | . 7 . . Melee . | . . . . Projectile . | . . . . AOE 7 | . 7 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1109 | 42 576 473 18 Wait 34 | . 23 9 2 Move 959 | 29 499 421 10 Hop . | . . . . Pick Up 18 | 7 6 5 . Fast Attach 2 | . 2 . . Attach 9 | 6 1 1 1 Detach . | . . . . Swap 5 | . 4 1 . Drop 5 | . 4 1 . Fire 77 | . 37 35 5 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 1 exit: Min) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 38 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 14) 586 | -10/Materials | Discovered new exit (range 12) 787 | -10/Materials | Discovered new exit (range 15) 827 | -10/Materials | Entered Mines 1017 | -10/Mines | Met a Derelict testing a Signal Generator 1023 | -10/Mines | Found Signal Generator 1051 | -10/Mines | Learned location of 1 exit from Materials 1067 | -10/Mines | Assembled infested the area 1258 | -10/Mines | Discovered new exit (range 7) 1691 | -10/Mines | Discovered new exit (range 9) 1705 | -10/Mines | Learned location of Storage (-7) 1721 | -10/Mines | Entered Materials 1721 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1722 | -9/Materials | Identified exit to Mines 1754 | -9/Materials | Self-destructed Last Messages --------------- 01585_ Acquired 10 matter. 01614_ Acquired derelict log, extracted data. World map updated: -10/Materials. 01652_ S-10 Pest destroyed. 01691_ EXIT=FOUND 01705_ A derelict emerges from the shadows: "Are any of them following you? I'm here trying to lose some heat after our second raid on Storage failed. Whatever you do stay away from that place, they've tightened security following our previous successful raids." World map updated: -7/Storage. 01707_ 70-VU0(g): "We scattered so the Unaware couldn't effectively use their advantage in numbers, and I suggest you do the same." 01707_ 70-VU0(g) slips back into the shadows. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE Loading 1 Materials exit... 01746_ S-10 Pest destroyed. 01747_ EM Pulse Gun destroyed. 01753_ Destroyed Flight Unit. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????? ?????????? | | ??????????????????????????? ?????????? | | ??????????????????????????? ?????????? | | ??????????????????????????? #????????? | | ??????????????????????????? #????????? | | ??????????????????????????? #????????? | | ??????????????????????????? ###??????? | | ??????????????????????????# ??????? | | ??????????????????????????# ? #? | | ??????????????????????????# #? | | ?????????????######???????# """ #? | | ????????? ### ######## """ ??? | | ???????? # """ ????? | | ???????? # ??????? | | ???????? # ????????? | | ????????????## ###+####+###???????? | | ?????????????###?????# @s #???????? | | ?????????????????????# ss #???????? | | ?????????????????????# #???????? | | ?????????????????????# #???????? | | ?????????????????????# #???????? | | ?????????????????????# #???????? | | ?????????????????????# #???????? | | ?????????????????????# #???????? | | ?????????????????????# #???????? | | ?????????????????????##########???????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChainAngularPit Manual? 0 Play Time 00:12:51 Cumulative 914.4 hours Start 2022.08.25 @ 22:15:01 End 2022.08.25 @ 22:27:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 474 Rogue 474 Adventurer 0 Explorer 0 Win Type - Total 68 Types 38/5/14/6/1/1/3/0/0 Lore% 88 Gallery% 89 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 28/SmallcapsLarge Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1541a18b-8e8b-4713-a223-6443ffaefaff