Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 14:30:52 Player: BigMaxPorter Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (33) 165 Value Destroyed (908) 908 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2833 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Large Storage Unit 0b10 Decoder Chip [Skirmisher] > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Ion Engine Improved Heat Sink Large Storage Unit Advanced Weight Redist. System Signal Interpreter Signal Interpreter Targeting Computer Scythe Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array > --- WEAPON ----------- Medium Laser Advanced Beam Cannon > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Light Treads Light Treads Light Treads Improved Heat Sink Advanced Weight Redist. System Signal Interpreter Signal Interpreter Light Armor Plating Assault Rifle Grenade Launcher Scythe [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Protection Light Armor Plating Weapon Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 39 | 6 2 5 18 . . 8 Power 4 | 1 . 1 1 . . 1 Engine 4 | 1 . 1 1 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 14 | 2 2 1 7 . . 2 Treads 7 | 2 . . 5 . . . Leg 7 | . 2 1 2 . . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 . 2 4 . . 1 Device 1 | . . 1 . . . . Storage 4 | 1 . 1 2 . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 2 | . . . 2 . . . Artifact . | . . . . . . . Weapon 13 | 2 . 1 6 . . 4 Energy Gun 4 | 1 . . 2 . . 1 Energy Cannon 2 | . . . 1 . . 1 Ballistic Gun 4 | 1 . 1 2 . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 2 . . . Parts Lost 20 | . . 1 5 . . 14 Power 3 | . . . 1 . . 2 Propulsion 8 | . . . 2 . . 6 Utility 3 | . . . 2 . . 1 Weapon 6 | . . 1 . . . 5 Highest Loss Streak 5 | . . 1 4 . . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 85 96 91 100 100 76 Engine 11 | . 14 14 10 11 11 10 Treads 20 | . 4 . 31 44 44 21 Leg 12 | . 23 28 8 . . 2 Device 4 | . . 11 2 . . . Storage 12 | . 14 14 11 11 11 11 Processor 1 | . . . . . . 7 Protection 3 | . . . 6 11 11 1 Energy Gun 9 | . 14 13 9 11 11 3 Energy Cannon 2 | . . . 4 . . 8 Ballistic Gun 11 | . 14 14 7 11 11 8 Naked Turns . | . . . . . . . Heaviest Build 96 | 14 14 30 96 36 36 36 Greatest Support 80 | 40 40 25 80 80 80 80 Greatest Overweight (x) 6 | . . 1 1 . . 6 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 8 15 25 15 15 15 Average Capacity 15 | 6 8 14 16 15 15 15 Most Carried 15 | 6 8 10 15 15 15 15 Average Carried 11 | 3 7 8 13 15 14 12 Final Capacity 15 | 8 8 15 15 15 15 15 Final Carried 15 | 6 8 10 15 15 15 8 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 797 | 160 . 208 278 . 2 149 Remotely . | . . . . . . . Salvage Created 1018 | . . 103 622 . . 293 Parts 53 | . . 9 37 . . 7 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 Prevented 1 | . . . . . . 1 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 30 | . . 7 16 . . 7 Guns 21 | . . 7 12 . . 2 Cannons 5 | . . . 2 . . 3 AOE 4 | . . . 2 . . 2 Classes Destroyed 7 | . . 2 4 . . 1 Worker 1 | . . . 1 . . . Builder 2 | . . . 2 . . . Swarmer 14 | . . 6 7 . . 1 Grunt 10 | . . . 6 . . 4 Brawler 1 | . . . . . . 1 Sentry 4 | . . . 3 . . 1 Demolisher 1 | . . 1 . . . . Best Kill Streak 7 | . . 4 7 . . 4 Combat Bots Only 5 | . . 4 5 . . 4 Max Kills in Single Turn 2 | . . 1 2 . . 1 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 255 | . . 41 81 . . 133 Missed 69 | . . 11 13 . . 45 Damage Taken 2571 | . . 284 944 . . 1343 Core 430 | . . 22 97 . . 311 Absorbed by Shields . | . . . . . . . Core Remaining (%) 95 | 100 . 91 . . . . Volleys Fired 81 | . 1 13 44 . . 23 Largest 2 | . 2 2 2 . . 2 Hottest 133 | . 60 60 118 . . 133 Shots Fired 152 | . 2 24 81 . . 45 Gun 118 | . 2 24 67 . . 25 Cannon 30 | . . . 14 . . 16 Launcher 4 | . . . . . . 4 Special . | . . . . . . . Kinetic 57 | . 1 14 30 . . 12 Thermal 53 | . . . 28 . . 25 Explosive 4 | . . . . . . 4 Electromagnetic 38 | . 1 10 23 . . 4 Robot Hit Streak 16 | . . 3 7 . . 16 Robot Miss Streak 6 | . 2 4 5 . . 6 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 91 | . . 9 51 . . 31 Core Hits 58 | . . 7 29 . . 22 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . 1 . . . Burn 1 | . . . 1 . . . Melee Attacks 1 | . . . 1 . . . Impact . | . . . . . . . Slashing 1 | . . . 1 . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1928 | . . 101 1018 . . 809 Guns 985 | . . 101 672 . . 212 Cannons 429 | . . . 164 . . 265 Explosions 502 | . . . 170 . . 332 Melee . | . . . . . . . Ramming 12 | . . . 12 . . . Kinetic 382 | . . 57 230 . . 95 Thermal 772 | . . . 445 . . 327 Explosive 332 | . . . . . . 332 Electromagnetic 430 | . . 44 331 . . 55 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 100 | . . . 86 . . 14 Shots 3 | . . . 2 . . 1 Rammed . | . . . . . . . Targets Rammed 1 | . . . 1 . . . Kicked 1 | . . . 1 . . . Crushed . | . . . . . . . Highest Temperature 652 | . . . 522 . . 652 Average Temperature 173 | . . . 164 . . 185 Received Heat Transfer 849 | . . . 372 . . 477 Effects 14 | . . . 5 . . 9 Shutdowns 1 | . . . . . . 1 Energy Bleed 4 | . . . 2 . . 2 Interference 2 | . . . 2 . . . Matter Decay 2 | . . . 1 . . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . 2 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . 4 . . . Heat Transferred 1409 | . . . 853 . . 556 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 2 . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 378 | . . 115 378 153 . . Initial 153 | . . . 23 153 . . Average 56 | . . 11 125 153 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 94 | 100 100 100 86 100 . . Level 1 5 | . . . 13 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . . 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 49 | . 3 7 21 . . 18 Peak Tracking Total 9 | . 3 3 4 . . 9 Tactical Retreats 2 | . . . 1 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 2 | . . . 2 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 1 | . . . 1 . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 4 | . . . 4 . . . Successful 1 | . . . 1 . . . Failed 3 | . . . 3 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 4 | . . . 4 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . 1 . . . Scan Component 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . 1 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 6 | . . 2 . . 1 3 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3221 | 89 68 1034 756 30 575 669 Spaces Moved 1669 | 51 45 512 338 19 358 346 Core 7 | 6 . . . . . 1 Treads 965 | 45 9 . 231 19 358 303 Legs 697 | . 36 512 107 . . 42 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 160 Average Speed 168 | 147 128 189 161 160 160 164 Slowest Speed 350 | 160 160 190 240 160 160 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 4 16 72 31 8 64 50 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 4 | . . 1 . . 2 1 Spaces Dug 1 | . . . 1 . . . Terrain Destroyed 27 | . . . 7 . . 20 Melee 1 | . . . 1 . . . Projectile . | . . . . . . . AOE 26 | . . . 6 . . 20 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 1916 | 62 53 553 465 19 361 403 Wait 85 | . . 22 34 1 2 26 Move 1663 | 50 44 511 337 18 357 346 Hop . | . . . . . . . Pick Up 33 | 6 4 1 21 . 1 . Fast Attach 12 | 6 . 2 4 . . . Attach 16 | . . 1 8 . . 7 Detach 3 | . . . 3 . . . Swap 11 | . 2 2 6 . . 1 Drop 10 | . 2 1 6 . 1 . Fire 81 | . 1 13 44 . . 23 Melee 1 | . . . 1 . . . Ram . | . . . . . . . Kick 1 | . . . 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 9) 158 | -10/Materials | Entered Mines 166 | -10/Mines | Met a Derelict bent on vengeance 179 | -10/Mines | Assembled infested the area 235 | -10/Mines | Learned Materials terminal intel 303 | -10/Mines | Build established: Mutant 356 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 364 | -10/Mines | Found Prototype Device 364 | -10/Mines | Identified Exp. Sensor Array 1188 | -10/Mines | Discovered new exit (range 2) 1192 | -10/Mines | Entered Materials 1192 | -9/Materials | Evolved 2 slots: Propulsion x2 1193 | -9/Materials | Identified exit to Mines 1194 | -9/Materials | Loaded intel: 12 terminal locations 1404 | -9/Materials | Lost 4 parts (1p2n1u) 1948 | -9/Materials | Entered Mines 1949 | -9/Mines | Learned location of Storage (-7) 1971 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1978 | -9/Mines | Entered Zion 2064 | -7/Zion | Learned Factory stockpile data 2220 | -7/Zion | Build established: Scavenger-Mutant 2276 | -7/Zion | Learned Factory scanalyzer intel 2534 | -7/Zion | Discovered new exit (range 13) 2553 | -7/Zion | Entered Proximity Caves 2555 | -6/Proximity Caves | Learned Factory terminal intel 2639 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2692 | -6/Proximity Caves | Lost 4 parts (2n1u1w) 2707 | -6/Proximity Caves | Learned location of 1 exit from Factory 2953 | -6/Proximity Caves | Build established: Mutant 2961 | -6/Proximity Caves | Spotted B-75 Beast 3111 | -6/Proximity Caves | Core integrity fell below 50% 3133 | -6/Proximity Caves | Lost 5 parts (1p2n2w) 3216 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3220 | -6/Proximity Caves | Core integrity fell below 20% 3222 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03137_ Overheating: Spread Laser damaged (-1). 03140_ Adv. Heat Sink fries itself beyond repair. 03142_ Acquired 55 matter. 03143_ Lgt. Ion Engine broken. 03143_ Overheating: Short circuit. 03143_ Acquired 26 matter. 03148_ Overheating: Energy bleed (-10). 03208_ S-27 Virus springs to life. 03215_ G-50 Soldier springs to life. 03215_ Spread Laser destroyed. 03215_ G-50 Soldier springs to life. 03217_ Aluminum Leg destroyed. 03217_ Broken Lgt. Ion Engine destroyed. 03217_ Adv. Beam Cannon destroyed. 03219_ Aluminum Leg destroyed. 03219_ S-27 Virus destroyed. 03220_ C-30 ARC bursts open, deploying its payload. 03220_ S-27 Virus unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? #???????????? | | ???????????????????????????????????? ???????????? | | ???????????????????????????????????? ???????????? | | ???????????????????????????????????? ???????????? | | ???????????????????????????????????? #???????????? | | ???????????????????????????????????# ###?????# #?? | | ???????????????????????#########??## ????? # ??? | | ??????????????????????## ?## ??### ???? | | ????????????????????### ?? ??? ????? | | ????????????????????? # #??? ??? ?????? | | ??????????????????????? # #??? #?? ??????? | | ???????????????########### #???# #?? #??????? | | ???????????????#"""""""""# ##### #?? #??????? | | ???????????????#" T gg # # ### #??????? | | ???????????????#" g # ##?????? | | ???????????????# # ##### #?????? | | ???????????????+ / #??# #?????? | | ???????????????# [ # ##?## ##?????? | | ???????????????#"""" s%s#s ##### ###??????? | | ????????????????"""" s * @ #?## ##????????? | | ????????????????"""" """"# #?## ##?????????? | | ????????????????########## #?## ##?????????? | | ????????????????????????? #?# #?????????? | | ????????????????????????? #?# ##?????????? | | ?????????????????????????## #?# #??????????? | | ??????????????????????????? ##?# #??????????? | | ???????????????????????????# #??## #??????????? | | ????????????????????????????# ##???# ######?????? | | ?????????????????????????????##????# #?????? | | ####????????????????##?????????????# #?????? | | ##???????????????# #????????????###### ##????? | | ###?????????????# #??????????????### #????? | | ##????????????# ????????????### % ##????? | | #???????????## #?????????### #????? | | ??????????## ????????## #????? | | ?? ## #### ????##### % #????? | | # ????# % #????? | | ??? ????# ##????? | | #?????? #??## #????? | | #??????? ### # #????? | | ######??# ## #### ##????? | | ##?# ### ##??# #?????? | | ### #####???# #????? | | ## ##?????#####????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalLongswordDerivative Manual? 0 Play Time 00:18:17 Cumulative 9.4 hours Start 2024.04.04 @ 14:12:46 End 2024.04.04 @ 14:30:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 20 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 322b3c11-cfeb-4241-a1f0-09be5cd4b020