Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.05.15 @ 20:32:44 Player: Nagash Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (7) 35 Value Destroyed (72) 72 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1007 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 292/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Light Ion Engine Wheel Wheel Autogun Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Small Storage Unit Tractor Beam > --- WEAPON ----------- Medium Laser Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine [Rating: 7] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 12 | 8 3 1 Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 3 | 2 1 . Treads . | . . . Leg . | . . . Wheel 3 | 2 1 . Hover . | . . . Flight . | . . . Utility 5 | 3 1 1 Device 3 | 2 . 1 Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 2 | 2 . . Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 7 | . 6 1 Power 1 | . 1 . Propulsion 3 | . 3 . Utility 1 | . . 1 Weapon 2 | . 2 . Highest Loss Streak 6 | . 6 1 To Critical Strikes . | . . . Average Backups 5 | 2 7 5 Power 2 | 1 2 2 Propulsion 2 | . 3 2 Utility . | . . . Weapon . | . . . Tool/Special . | . . . Unused Backups 7 | . 1 6 Power 2 | . . 2 Propulsion 3 | . . 3 Utility 1 | . 1 . Weapon 1 | . . 1 Tool/Special . | . . . Average Slot Usage (%) 25 | . 88 9 Engine 2 | . 12 . Wheel 4 | . 23 . Device 10 | . 14 9 Storage 2 | . 13 . Energy Gun 2 | . 11 . Ballistic Gun 2 | . 12 . Peak Build Rating 7 | 7 7 1 Average Rating 2 | 5 6 . On Entrance 2 | . 7 1 Avg Prop Armor Cover (%) . | . . . Naked Turns 91 | . . 91 Heaviest Build 20 | 13 20 1 Greatest Support 20 | 20 20 3 Greatest Overweight (x) 5 | . 5 . Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 8 10 5 Average Capacity 6 | 7 9 5 Most Carried 8 | 8 8 5 Average Carried 5 | 2 7 5 Final Capacity 8 | 8 5 5 Final Carried 8 | 8 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 313 | 313 . . Remotely 156 | 156 . . Salvage Created 214 | 164 50 . Parts 13 | 12 1 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 1 | . 1 . Guns 1 | . 1 . Classes Destroyed 5 | 3 2 . Worker 2 | 2 . . Tunneler 2 | 2 . . Recycler 1 | 1 . . Watcher 1 | . 1 . Grunt 1 | . 1 . Best Kill Streak 3 | 3 1 . Combat Bots Only 1 | . 1 . Max Kills in Single Turn 1 | 1 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 185 | . 110 75 Missed 56 | . 29 27 Hits 129 | . 81 48 Projectile 129 | . 81 48 Critical Strikes 2 | . 1 1 Damage Taken 1007 | . 594 413 Core 546 | . 143 403 Absorbed by Shields . | . . . Ignored by Resistances 309 | . 194 115 Core Remaining (%) 71 | 100 42 . Volleys Fired 21 | 12 9 . Largest 2 | 2 2 . Hottest 70 | 70 70 . Shots Fired 40 | 23 17 . Gun 40 | 23 17 . Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 19 | 11 8 . Thermal 21 | 12 9 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 15 | 14 15 . Robot Miss Streak 3 | 3 1 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 22 | 16 6 . Core Hits 10 | 6 4 . Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | 1 . . Burn 1 | 1 . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 376 | 222 83 71 Guns 301 | 222 79 . Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 75 | . 4 71 Kinetic 124 | 84 40 . Thermal 177 | 138 39 . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 3 | . . 3 Average Corruption 1 | . . 1 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 1 | . . 1 Matter Fused 1 | . . 1 Overload Shots . | . . . Overflow Damage 1 | . . 1 Projectiles . | . . . Explosions . | . . . Melee 1 | . . 1 Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 35 | . 2 33 Shots . | . . . Rammed 9 | . 1 8 Targets Rammed 9 | . 1 8 Kicked . | . . . Crushed . | . . . Highest Temperature 63 | 63 58 . Average Temperature 27 | 27 27 . Received Heat Transfer 375 | . 267 108 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions 1 | . . 1 Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 592 | 481 111 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 95 | 10 76 95 Initial . | . . . Average 7 | 2 16 6 Influence Increases 296 | 25 91 180 Destroy 0b10 Robot/C 20 | . 20 . Destroy 0b10 Robot/NC 30 | 25 5 . Destroy Leader 12 | . 12 . Successful Hack 8 | . 8 . Destroy Structure 1 | . 1 . Partial Spotted 15 | . . 15 Lose Combat Pursuer 210 | . 45 165 Influence Decreases 201 | 25 91 85 Time Decay 135 | 25 35 75 Lost Part 66 | . 56 10 Squads Dispatched 4 | . 2 2 Investigation 3 | . 2 1 Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 6 | . 3 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 46 | . 19 27 Peak Tracking Total 14 | . 12 14 Tactical Retreats 6 | . 1 5 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 2 | . 1 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 3 | . 2 1 Terminals 3 | . 2 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 9 | . 6 3 Successful 4 | . 3 1 Failed 5 | . 3 2 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 6 | . 4 2 Terminals 9 | . 6 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 3 1 Record 3 | . 2 1 Level Access Points 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 2 1 Full Trace Events 2 | . 1 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 729 | 40 155 534 Seismic 729 | 40 155 534 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 900 | 120 155 625 Spaces Moved 602 | 79 152 371 Core 404 | 3 30 371 Treads . | . . . Legs . | . . . Wheels 198 | 76 122 . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 50 50 Average Speed 61 | 78 79 50 Slowest Speed 300 | 80 300 50 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 29 | 4 46 38 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1090 | 110 170 810 Wait 431 | 2 . 429 Move 600 | 78 151 371 Hop . | . . . Pick Up 12 | 9 2 1 Fast Attach 8 | 7 . 1 Attach 2 | . 2 . Detach . | . . . Swap 2 | 1 1 . Drop 6 | 1 4 1 Fire 21 | 12 9 . Melee . | . . . Ram 8 | . 1 7 Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Identified exit to Materials 269 | -10/Materials | Core integrity fell below 50% 276 | -10/Materials | Entered another Materials area 276 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 283 | -9/Materials | Lost 6 parts (1p3n2w) 302 | -9/Materials | Build established: Mutant 859 | -9/Materials | Core integrity fell below 50% 896 | -9/Materials | Core integrity fell below 20% 901 | -9/Materials | Core destroyed Last Messages --------------- The [Mines] and some outlying branches of [Complex 0b10] are seeing increasing numbers of a new threat: [The Assembled]. Until there is sufficient data to discern a pattern behind their movements, Demolisher response squads are the only effective solution, short of making structural changes that would affect the efficiency of the entire complex. Locating the source of the Assemblers is becoming an urgent priority. They are rarely seen in the lowest levels, though this could be purely due to reduced surveillance capabilities in those areas. Encounters are more frequent in mid-levels where they are more easily dealt with, suggesting they are originating from deeper in the [Caves], which extend furthest at those depths. 00865_ ALERT: Suspicious activity at Terminal M001. Dispatching Investigation squad. 00865_ Triggered Blade Trap. 00865_ Massive razor-sharp blades shoot up from within the floor. 00865_ Seismic Detector severed. 00884_ System corrupted: Matter fused (-8). 00889_ K-01 Serf collects debris. 00892_ K-01 Serf destroyed. 00901_ Slammed into Y-45 Defender. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????##? | | ??????????????????????????????????????????###### # | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# == | | ??????????????????????????###?############# == | | ?????????????????????###### ### "T" # == | | ?????????????????????# # ! # | | ?????????????????????# """ # # | | ?????????????????????# """ # " ######## | | ?????????????????????# """ !# """ #??????? | | ?????????????????????# # """ #??????? | | ?????????????????????# """ # """ #??????? | | ?????????????????????# """ # "" #??????? | | ?????????????????????# """ # """ #??????? | | ?????????????????????# # "" #??????? | | ????????????????####+######+### """ #??????? | | ????????????????# " #??????? | | ????????????????# #??????? | | ????????? #??##### | | ????????????### #### #??# | | ??????????????# ????# ############# #??# | | ??????????????#!!!??????#Y#???????????# #??# | | ??????????????#!????????#@#?????####??# #??# # | | ????????????????????????# #?????""" ?# #??# # | | ????????????????????????# #?????"""" ?# #??# # | | ????????????????????????# #????""""" # #### # | | ????????????????????????# #??# """"" # # | | ????????????????????????# #??# """ + | | ????????????????????????# #??# # # | | ??????????????########### #??# # #### # | | ??????????????# #s#??# ?# #??# # | | ??????????????# # #??# ?# #??# # | | ??????????????# # ############# #??# # | | ??????????????# # #?? | | ??????????????# %+ #?? | | ??????????????# *# #?? | | ??????????????# #########+#########??[ | | ??????????????# #?????? ????????? | | ??????????????###########???? ???????##### | | ????????????????????????????# * #??????????? | | ????????????????????????????# #??????????? | | ????????????????????????????# """ """ #??????????? | | ????????????????????????????# """ """ #??????????? | | ????????????????????????????# """ """ #??????????? | | ????????????????????????????# #??????????? | | ????????????????????????????????###??????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurgeCoilRecalibrator Manual? 0 Play Time 00:18:04 Cumulative 131.6 hours Start 2026.05.15 @ 20:16:49 End 2026.05.15 @ 20:32:44 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 75 Rogue 32 Adventurer 43 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 34 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1907ac72-255f-4223-a4ff-f445b08b428b