Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.14 @ 14:53:16 Player: Minty Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (81) 405 Value Destroyed (2805) 2805 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1314) 1314 TOTAL SCORE: 8304 Bonus ------- High Alert Combat Kills 342 Entered Garrisons 200 Entered DSFs 500 Aligned with FarCom 300 Friendly Fire -28 Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Treads > --- UTILITY (5) ------ Improved Utility Shielding System Shield Supersonic Drone Bay (0/1) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Superbattery (1500) Improved Weapon Shielding Rocket Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Small Storage Unit Improved Weapon Shielding Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- Superbattery Improved Weapon Shielding Improved Weapon Shielding Supersonic Drone Bay Rocket Launcher Datajack Plasma Cutter Heavy Mace [Rating: 69] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Reflective Plating Weapon High-powered Shotgun Energy Gun Beam Rifle Ballistic Gun High-powered Shotgun Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Gar Slots Evolved 6 | . . 2 . . . 2 2 . . Power . | . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . Utility 3 | . . 1 . . . . 2 . . Weapon 2 | . . . . . . 2 . . . Parts Attached 66 | . 9 20 . 2 4 9 3 10 9 Power 5 | . 1 2 . . . . . 2 . Engine 5 | . 1 2 . . . . . 2 . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 26 | . 6 5 . . . 8 . 6 1 Treads 14 | . 1 2 . . . 7 . 3 1 Leg . | . . . . . . . . . . Wheel 5 | . 3 1 . . . 1 . . . Hover 6 | . 2 1 . . . . . 3 . Flight 1 | . . 1 . . . . . . . Utility 14 | . 1 4 . . 2 . 3 1 3 Device 4 | . 1 1 . . 1 . . . 1 Storage 1 | . . . . . . . . . 1 Processor 2 | . . 2 . . . . . . . Hackware 3 | . . . . . 1 . 2 . . Protection 4 | . . 1 . . . . 1 1 1 Artifact . | . . . . . . . . . . Weapon 21 | . 1 9 . 2 2 1 . 1 5 Energy Gun 3 | . . 3 . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 12 | . 1 4 . 2 . 1 . 1 3 Ballistic Cannon 2 | . . 1 . . . . . . 1 Launcher 2 | . . . . . 1 . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . Corrupted Parts 1 | . . 1 . . . . . . . System Corruption 1 | . . 1 . . . . . . . Parts Lost 12 | . . 4 . . . . . . 8 Power 2 | . . 1 . . . . . . 1 Propulsion 5 | . . 3 . . . . . . 2 Utility 3 | . . . . . . . . . 3 Weapon 2 | . . . . . . . . . 2 Highest Loss Streak 6 | . . 3 . . . . . . 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 82 | . 87 73 100 100 100 72 76 73 87 Engine 9 | . 14 8 11 11 11 9 7 6 6 Treads 16 | . 12 5 22 22 22 21 23 17 20 Wheel 4 | . 12 . 11 11 11 5 . . . Hover 4 | . 1 16 . . . . . 5 . Storage 9 | . 14 11 11 11 11 9 7 7 4 Processor 4 | . . 3 11 11 11 9 3 . . Hackware 8 | . . . . . 5 9 23 23 21 Protection 4 | . . 2 11 11 4 . 3 5 7 Ballistic Gun 14 | . 28 14 22 22 9 9 7 6 17 Launcher 1 | . . . . . 7 . . . 5 Naked Turns . | . . . . . . . . . . Heaviest Build 37 | 13 13 22 22 22 23 27 29 37 35 Greatest Support 60 | 20 20 40 12 12 12 60 60 60 20 Greatest Overweight (x) 10 | . 1 3 1 1 1 2 . 10 9 Average Overweight (x) . | . . . 1 1 1 1 . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 8 8 8 8 8 8 8 8 8 6 Most Carried 8 | 6 8 8 8 8 8 8 8 8 8 Average Carried 7 | 6 7 7 8 7 8 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 6 8 8 8 8 8 8 8 8 4 Class Distribution -------------------- 54% | Mutant 21% | Hacker-Tank 17% | Skirmisher 5% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -7/DSF Hacker-Tank | -7/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Gar Matter Collected 2837 | 200 124 312 26 . 223 956 . 615 381 Remotely . | . . . . . . . . . . Salvage Created 3037 | . 170 580 69 . 204 1301 . 625 88 Parts 172 | . 6 37 4 . 12 85 . 25 3 Haulers Intercepted 3 | . 1 . . . . 2 . . . Recyclers Shooed 2 | . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Gar Combat Hostiles Destroyed 67 | . 2 13 3 . 11 24 . 11 3 Guns 56 | . 2 10 3 . 5 24 . 11 1 Cannons 2 | . . 2 . . . . . . . AOE 8 | . . . . . 6 . . . 2 Classes Destroyed 15 | . 3 4 1 . 2 3 . 2 . Worker 1 | . . 1 . . . . . . . Builder 6 | . . 1 . . 2 3 . . . Tunneler 3 | . . . . . 2 1 . . . Hauler 3 | . 1 . . . . 2 . . . Watcher 2 | . 1 1 . . . . . . . Swarmer 11 | . . . . . 8 3 . . . Grunt 34 | . 2 10 1 . 3 13 . 5 . Brawler 1 | . . . . . . 1 . . . Duelist 3 | . . 1 1 . . . . 1 . Protector 1 | . . . . . . 1 . . . Sentry 8 | . . 2 . . . 4 . 1 1 Specialist 4 | . . . . . . 2 . 2 . Hunter 3 | . . . . . . . . 1 2 Heavy 1 | . . . . . . . . 1 . Assembled 1 | . . . 1 . . . . . . Best Kill Streak 17 | . 2 4 2 . 7 17 . 6 2 Combat Bots Only 14 | . 2 3 2 . 4 14 . 6 2 Max Kills in Single Turn 5 | . 1 2 1 . 5 2 . 1 2 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . . . 4 . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Gar Hostile Shots Fired 469 | . 11 55 7 . 38 53 . 29 276 Missed 181 | . 3 21 3 . 8 25 . 11 110 Damage Taken 3719 | . 93 399 104 . 418 434 . 762 1509 Core 934 | . 12 60 38 . 32 62 . 472 258 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 224 | . . . . . . . . 103 121 Ignored by Resistances 57 | . . 7 2 . 48 . . . . Core Remaining (%) 87 | 100 95 . . . 67 88 . . . Volleys Fired 200 | . 23 44 5 . 15 60 . 31 22 Largest 3 | . 2 2 2 . 2 1 . 1 3 Hottest 91 | . 40 91 50 . 50 60 . 60 76 Shots Fired 299 | . 46 81 10 . 29 60 . 31 42 Gun 284 | . 46 71 10 . 28 60 . 31 38 Cannon 10 | . . 10 . . . . . . . Launcher 5 | . . . . . 1 . . . 4 Special . | . . . . . . . . . . Kinetic 265 | . 46 52 10 . 28 60 . 31 38 Thermal 23 | . . 23 . . . . . . . Explosive 5 | . . . . . 1 . . . 4 Electromagnetic 6 | . . 6 . . . . . . . Robot Hit Streak 15 | . 7 15 5 . 4 13 . 6 9 Robot Miss Streak 5 | . 3 5 4 . 2 5 . 4 5 Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . . 2 1 . 3 . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . . Shots Hit Robots 238 | . 30 61 7 . 28 50 . 31 31 Core Hits 139 | . 9 23 6 . 18 48 . 23 12 Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 7 | . . 6 . . 1 . . . . Burn 3 | . . 3 . . . . . . . Destroy 1 | . . . . . 1 . . . . Blast 3 | . . 3 . . . . . . . Melee Attacks 7 | . . 4 . . 3 . . . . Impact 3 | . . . . . 3 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 7 | . . 4 . . 3 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7712 | . 237 854 127 . 1176 2871 . 1581 866 Guns 6381 | . 237 698 127 . 405 2870 . 1581 463 Cannons 93 | . . 93 . . . . . . . Explosions 885 | . . 63 . . 467 . . . 355 Melee 304 | . . . . . 304 . . . . Ramming 49 | . . . . . . 1 . . 48 Kinetic 6185 | . 237 502 127 . 405 2870 . 1581 463 Thermal 534 | . . 273 . . 261 . . . . Explosive 561 | . . . . . 206 . . . 355 Electromagnetic 79 | . . 79 . . . . . . . Impact 304 | . . . . . 304 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . 1 1 1 1 . . . 11 Average Corruption 1 | . . 1 1 1 1 . . . 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 5 | . . . . 2 3 . . . . Matter Fused 2 | . . . . . 2 . . . . Heat Flow Errors 1 | . . . . 1 . . . . . Energy Discharges 1 | . . . . . 1 . . . . Data Loss (major) 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 257 | . . 25 . . 232 . . . . Projectiles . | . . . . . . . . . . Explosions 35 | . . 25 . . 10 . . . . Melee 222 | . . . . . 222 . . . . Knockbacks 2 | . . . . . 2 . . . . Impact 2 | . . . . . 2 . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 163 | . . . . . . . . . 163 Shots 4 | . . . . . . . . . 4 Rammed 1 | . . . . . . 1 . . . Targets Rammed 1 | . . . . . . 1 . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 2506 | . 18 109 1 100 126 368 . 2506 128 Average Temperature 232 | . 8 37 1 52 78 113 . 641 42 Received Heat Transfer 1097 | . 48 207 20 . 216 207 . 81 318 Effects 28 | . . . . . . 2 . 26 . Shutdowns 7 | . . . . . . . . 7 . Energy Bleed 1 | . . . . . . . . 1 . Interference 3 | . . . . . . 2 . 1 . Matter Decay 3 | . . . . . . . . 3 . Short Circuit 3 | . . . . . . . . 3 . Damage (minor) 3 | . . . . . . . . 3 . Damage (major) 4 | . . . . . . . . 4 . Damage (core) 4 | . . . . . . . . 4 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 11 | . . 7 . . 4 . . . . Impact Corruptions 7 | . . . . . 7 . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1140 | . . 840 . . 300 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Gar Peak Influence 834 | . 92 224 161 . 403 834 355 523 511 Initial 392 | . . 38 81 . . 156 352 248 392 Average 288 | . 40 94 137 . 171 556 352 440 433 Maximum Alert Level 3 | . . 1 . . 2 3 1 2 2 Low Security (%) 47 | 100 100 84 100 . 92 11 . . . Level 1 16 | . . 15 . . 6 19 100 27 6 Level 2 29 | . . . . . . 31 . 72 93 Level 3 6 | . . . . . . 37 . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Squads Dispatched 10 | . . 2 . . . 6 . 2 . Investigation 4 | . . 2 . . . 2 . . . Extermination . | . . . . . . . . . . Reinforcement 5 | . . . . . . 3 . 2 . Assault 1 | . . . . . . 1 . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Gar Distress Signals 4 | . . 2 . . . 2 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 92 | . 3 17 14 . 11 28 . 11 8 Peak Tracking Total 15 | . 2 3 15 . 4 6 . 3 6 Tactical Retreats 3 | . . . 2 . . . . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Gar Traps Triggered 6 | . . . . . . 4 . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts 145 | . . 145 . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 10 | . . 10 . . . . . . . Reused 4 | . . 4 . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 4 | . . 4 . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Gar Machines Disabled 11 | . . . . . 6 4 . 1 . Max in Single Turn 5 | . . . . . 5 1 . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Gar Machines Accessed 13 | . 3 4 . 2 . 3 1 . . Terminals 10 | . 3 3 . . . 3 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 37 | . 9 12 . 2 . 12 2 . . Successful 23 | . 5 7 . 2 . 8 1 . . Failed 14 | . 4 5 . . . 4 1 . . Catastrophic 4 | . 2 2 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 15 | . 3 5 . 1 . 6 . . . Terminals 31 | . 9 8 . . . 12 2 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . 4 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 12 | . 3 2 . 2 . 4 1 . . Record 1 | . . . . 1 . . . . . Robot Analysis 1 | . 1 . . . . . . . . Open DSF 1 | . . . . . . . 1 . . Level Access Points 1 | . . . . . . 1 . . . Branch Access Points 1 | . . . . . . 1 . . . Terminal Index 1 | . . . . . . 1 . . . Alert Level 1 | . . . . . . 1 . . . Locate Traps 2 | . 1 1 . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . 4 . . . . . . . Insert Component 2 | . . 2 . . . . . . . Analyze 2 | . . 2 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 7 | . 2 1 . . . 4 . . . Terminals 7 | . 2 1 . . . 4 . . . Track 2 | . 2 . . . . . . . . Assimilate 2 | . . 1 . . . 1 . . . Botnet 1 | . . . . . . 1 . . . Operators 2 | . . . . . . 2 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 3 4 . . . 3 . . . Full Trace Events 7 | . 2 3 . . . 2 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . 1 . . . . . . . Non-combat 1 | . . 1 . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 2 | . . 2 . . . . . . . parse_system 1 | . . 1 . . . . . . . no_distress 1 | . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Gar Total Allies 2 | . . 1 . . . 1 . . . Largest Group 1 | . . 1 . . . 1 . . . Highest-Rated Group 26 | . . 10 . . . 26 . . . Highest-Rated Ally 26 | . . 10 . . . 26 . . . Total Orders 1 | . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . 1 Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Gar Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 1 | . . . . . . . . . 1 Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Gar Turns Passed 3213 | 6 359 654 127 307 302 542 93 431 392 Spaces Moved 2103 | 6 304 394 107 282 231 327 51 235 166 Core 73 | . . 1 . . . . . 6 66 Treads 505 | . . 71 . . . 117 51 166 100 Legs 14 | 6 8 . . . . . . . . Wheels 1110 | . 265 15 107 282 231 210 . . . Hover 401 | . 31 307 . . . . . 63 . Flight . | . . . . . . . . . . Fastest Speed 50 | 120 56 52 105 105 105 120 170 52 50 Average Speed 117 | 120 92 77 105 105 105 139 170 158 186 Slowest Speed 550 | 120 120 200 105 105 105 250 170 550 500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 3 46 25 39 69 63 36 1 93 32 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 2 | . . . . . . 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 2 | . . . . . 2 . . . . Spaces Dug 8 | . . . . . . 8 . . . Terrain Destroyed 143 | . . 3 . . 49 66 . . 25 Melee . | . . . . . . . . . . Projectile 66 | . . . . . . 66 . . . AOE 77 | . . 3 . . 49 . . . 25 Terrain Rammed 8 | . . . . . . . . . 8 Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Gar Total 2670 | 5 345 665 111 296 256 416 58 297 221 Wait 58 | . . 39 . . . 5 . 6 8 Move 2094 | 5 303 393 106 281 230 326 50 234 166 Hop . | . . . . . . . . . . Pick Up 32 | . 4 6 . 5 . 7 3 4 3 Fast Attach 36 | . 3 11 . . 4 6 1 9 2 Attach 14 | . . 3 . 2 . 1 2 1 5 Detach 6 | . 1 3 . . . . 1 . 1 Swap 16 | . 6 6 . . . 2 . . 2 Drop 54 | . 5 11 . 8 4 8 1 12 5 Fire 200 | . 23 44 5 . 15 60 . 31 22 Melee 7 | . . 4 . . 3 . . . . Ram 8 | . . . . . . 1 . . 7 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 145 | . . 145 . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 7 | -11/Scrapyard | Entered Materials 59 | -10/Materials | Discovered new exit (range 14) 198 | -10/Materials | Discovered new exit (range 5) 317 | -10/Materials | Build established: Mutant 366 | -10/Materials | Entered another Materials area 366 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 882 | -9/Materials | Lost 3 parts (3n) 979 | -9/Materials | Discovered new exit (range 5) 1020 | -9/Materials | Entered Mines 1064 | -9/Mines | Assembled infested the area 1143 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1143 | -9/Mines | Discovered new exit (range 5) 1147 | -9/Mines | Entered Exiles 1174 | -9/Exiles | Met 8R-AWN 1191 | -9/Exiles | Met EX-HEX 1229 | -9/Exiles | Met EX-DEC 1249 | -9/Exiles | Learned location of Zion (-6) 1272 | -9/Exiles | Met EX-BIN 1287 | -9/Exiles | Aligned with FarCom system 1288 | -9/Exiles | Given EX-Vault access code 1312 | -9/Exiles | Opened EX-Vault 1325 | -9/Exiles | Found Superbattery 1329 | -9/Exiles | Found Supersonic Drone Bay 1344 | -9/Exiles | Found XL Autogun Array 1368 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1445 | -9/Exiles | Discovered new exit (range 10) 1454 | -9/Exiles | Stole three prototypes: Superbattery, Supersonic Drone Bay, XL Autogun Array 1454 | -9/Exiles | Entered Mines 1737 | -8/Mines | Discovered new exit (range 15) 1756 | -8/Mines | Entered Materials 1756 | -8/Materials | Evolved 2 slots: Weapon x2 1873 | -8/Materials | Identified exit to Factory 1990 | -8/Materials | Destroyed 14 combat bots 2056 | -8/Materials | Build established: Skirmisher 2156 | -8/Materials | First assault squad dispatched 2298 | -8/Materials | Entered Factory 2298 | -7/Factory | Evolved 2 slots: Utility x2 2300 | -7/Factory | FarCom data flow suspended 2369 | -7/Factory | Identified exit to DSF 2391 | -7/Factory | Entered DSF 2419 | -7/DSF | Additional patrols routed to DSF 2664 | -7/DSF | Sterilization system engaged 2684 | -7/DSF | Ambient heat levels rising (+10) 2699 | -7/DSF | Ambient heat levels rising (+10) 2714 | -7/DSF | Ambient heat levels rising (+10) 2729 | -7/DSF | Ambient heat levels rising (+10) 2744 | -7/DSF | Ambient heat levels rising (+10) 2759 | -7/DSF | Ambient heat levels rising (+10) 2774 | -7/DSF | Ambient heat levels rising (+10) 2779 | -7/DSF | Discovered new exit (range 15) 2789 | -7/DSF | Ambient heat levels rising (+10) 2789 | -7/DSF | Core integrity fell below 50% 2804 | -7/DSF | Ambient heat levels rising (+10) 2819 | -7/DSF | Ambient heat levels rising (+10) 2822 | -7/DSF | Entered Garrison 2911 | -7/Garrison | Build established: Hacker-Tank 3040 | -7/Garrison | Triggered checkpoint 3150 | -7/Garrison | Triggered checkpoint 3150 | -7/Garrison | Triggered checkpoint 3163 | -7/Garrison | Core integrity fell below 20% 3196 | -7/Garrison | Lost 6 parts (1p2n1u2w) 3206 | -7/Garrison | Triggered checkpoint 3214 | -7/Garrison | System corruption reached 10% 3214 | -7/Garrison | Core destroyed Last Messages --------------- 03204_ Trailblazer destroyed. 03206_ Beams of light sweep through the air. An alarm sounds. 03207_ Slammed into Garrison Relay. 03207_ Hacking Suite destroyed. 03207_ System corrupted by crushing effect (+3). 03207_ Destabilizing: System corrupted (+2). 03208_ Slammed into Garrison Relay. 03208_ Supersonic Drone Bay broken. 03208_ Destabilizing: Short circuit. 03209_ Slammed into Garrison Relay. 03209_ Destabilizing: System corrupted (+2). 03209_ Destabilizing: Core damaged (-21). 03210_ Slammed into Garrison Relay. 03210_ Destabilizing: System corrupted (+1). 03211_ Slammed into Garrison Relay. 03211_ Destabilizing: System corrupted (+1). 03212_ Slammed into Garrison Relay. 03213_ Destabilizing: System corrupted (+2). 03214_ Slammed into Garrison Relay. 03214_ Destabilizing: Core damaged (-35). Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????####?????????????????? | | ???????????????????????????##!!##????????????????? | | ???????????????????????????#! !#????????????????? | | ???????????????????????????#! !#????????????????? | | ???????????????????????????### ##????????????????? | | ????????????????????????????## #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ?????????????????????######## #?????????????????? | | ?????????????????????# ## #?????????????????? | | ????????????????????## ## #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????### @### #???????????#?????? | | ?????????????????????#"""""## #??????????"#?????? | | ?????????????????????######## #??????????"#?????? | | ????????????????????????????# #?????????!"#?????? | | ????????????????????????????# #?????????!"#?????? | | ????????????????????????????# #???????? !"#?????? | | ????????????????????????????# #???????? ""??????? | | ????????????????????????????# #??????? #???????? | | ??????????????????########### ######## ######### | | ??????????????????# % | | ??????????????????# | | ??????????????????# | | ??????????????????# ###+###++######## ######## | | ??????????????????# #?# ????????????? #??????? | | ??????????????????# #?#??????????????####??????? | | ??????????????????# #??????????????????????????? | | ???????# ?????????# #??????????????????????????? | | ???????# ????????# #??????????????????????????? | | ???????# ???????# #??????????????????????????? | | ???????# ##""""## #??????????????????????????? | | ???????# #??????????????????????????? | | ???????# #??????????????????????????? | | ???????# #??????????????????????????? | | ???????# ## ## #??????????????????????????? | | ???????# ## ## ###????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Armor Coverage 150 Resistance: TH 10 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 54 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- EM Pulse Gun | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChargeGravityRigger Manual? 0 Play Time 00:23:15 Cumulative 763.1 hours Start 2024.06.14 @ 14:29:30 End 2024.06.14 @ 14:53:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 856 Rogue 578 Adventurer 124 Explorer 154 Win Type - Total 29 Types 23/0/4/1/0/0/0/1/0 Lore% 84 Gallery% 92 Achievement% 77 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SHIFT_HUE(360) Steam 1 RUN: 9adca90d-5cf4-4704-b962-cddd2229fac9