Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.11 @ 21:45:22 Player: Minty Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (62) 310 Value Destroyed (1684) 1684 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-978) -978 TOTAL SCORE: 4716 Bonus ------- High Alert Combat Kills 238 Friendly Fire -1216 Cogmind --------- Core Integrity 0/850 Matter 189/300 Energy 4/100 System Corruption 1% Temperature Cool (0) Movement Core (300) Ox5 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Scrap Engine Medium Storage Unit Improved Signal Interpreter Microactuators > --- WEAPON (4) ------- Heavy Laser > --- INVENTORY (10) --- Heat Sink Heat Sink Advanced Heat Sink Large Storage Unit Medium Matter Pod (100) Weight Redist. System Triangulator Improved Signal Interpreter Improved Terrain Scan Processor Improved Trap Extractor (2/6 Shock) Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Compact Wheel > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Thermal Shield > --- WEAPON ----------- Heavy Rocket Launcher Heavy Flail Katana Chainsword > --- INVENTORY -------- Heat Sink Heat Sink Medium Storage Unit Medium Matter Pod Weight Redist. System Triangulator Improved Signal Interpreter Improved Terrain Scan Processor Improved Weapon Shielding Improved Medium Armor Plating Improved Trap Extractor Heavy Rocket Launcher [Rating: 60] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Constructs Ballistic Gun Autogun Launcher Heavy Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Slots Evolved 8 | . . 2 . 2 . . 4 . Power . | . . . . . . . . . Propulsion 2 | . . . . 2 . . . . Utility 4 | . . 2 . . . . 2 . Weapon 2 | . . . . . . . 2 . Parts Attached 84 | . 8 19 5 8 7 9 15 13 Power 5 | . . 2 . 1 . 1 1 . Engine 4 | . . 2 . 1 . . 1 . Core 1 | . . . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 15 | . 2 2 . 2 2 2 2 3 Treads . | . . . . . . . . . Leg 3 | . . . . . . . 1 2 Wheel 8 | . 2 . . . 2 2 1 1 Hover . | . . . . . . . . . Flight 4 | . . 2 . 2 . . . . Utility 36 | . 3 9 2 2 1 5 8 6 Device 14 | . 1 3 1 1 . 2 3 3 Storage 6 | . 1 3 . . . 1 . 1 Processor 3 | . . 1 1 . . . 1 . Hackware . | . . . . . . . . . Protection 13 | . 1 2 . 1 1 2 4 2 Artifact . | . . . . . . . . . Weapon 28 | . 3 6 3 3 4 1 4 4 Energy Gun 10 | . . 4 . 2 3 . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 8 | . 3 2 1 1 . . . 1 Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . . . 1 1 1 1 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon 2 | . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 3 | . . . 2 . . . 1 . Unidentified Prototypes 1 | . . 1 . . . . . . Corrupted Parts 1 | . . . 1 . . . . . System Corruption 2 | . . . 2 . . . . . Parts Lost 31 | . . . . . 4 . 11 16 Power 2 | . . . . . . . 1 1 Propulsion 11 | . . . . . 2 . 4 5 Utility 7 | . . . . . 1 . 2 4 Weapon 11 | . . . . . 1 . 4 6 Highest Loss Streak 14 | . . . . . 4 . 5 14 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 84 | . 96 98 74 97 83 83 72 68 Engine 7 | . 14 11 11 9 9 3 . 4 Core 2 | . . . . . . 5 4 . Leg 3 | . 15 . . . . . 2 5 Wheel 16 | . 12 19 . . 6 31 12 4 Flight 4 | . . 2 22 36 23 . . . Device 11 | . 4 6 11 16 10 15 17 12 Storage 11 | . 15 21 11 9 9 9 6 6 Processor 2 | . . 5 8 9 9 . . 6 Protection 3 | . 4 9 . 1 2 . 7 4 Energy Gun 8 | . 3 14 . 11 12 15 . . Energy Cannon 1 | . . . . . . . 7 . Ballistic Gun 5 | . 24 6 10 3 . . . . Launcher 1 | . . . . . . . 3 4 Slashing Weapon 1 | . . . . . . . 1 11 Naked Turns . | . . . . . . . . . Heaviest Build 57 | 13 21 27 26 22 26 36 54 57 Greatest Support 46 | 20 20 20 14 22 26 46 46 26 Greatest Overweight (x) 5 | . 1 1 1 1 1 1 5 5 Average Overweight (x) . | . . . . . . . 1 2 Largest Inventory Capacity 15 | . 8 10 10 10 10 15 15 15 Average Capacity 11 | . 8 9 10 10 10 14 15 14 Most Carried 15 | . 8 10 10 10 10 15 15 12 Average Carried 10 | . 7 8 9 9 9 12 13 11 Final Capacity 15 | 8 8 10 10 10 10 15 15 10 Final Carried 15 | 6 8 8 10 10 10 15 12 10 Scrap Engine Consumption 24 | . . . . . . 23 1 . Constructs Created 2 | . . . . . . 1 1 . Constructs Modified 2 | . . . . . . 1 1 . Class Distribution -------------------- 52% | Mutant 22% | Commander-Mutant 14% | Scavenger-Mutant 6% | Sprinter 4% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Sprinter | -8/Materials Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Matter Collected 1383 | 200 186 137 222 21 203 126 126 162 Remotely . | . . . . . . . . . Salvage Created 2614 | . 204 210 . 21 292 746 807 334 Parts 127 | . 11 17 . 5 19 35 26 14 Haulers Intercepted 2 | . . 2 . . . . . . Recyclers Shooed 6 | . 2 . . . 2 2 . . Parts Field Recycled 7 | . . 7 . . . . . . Retrieved Matter 37 | . . 37 . . . . . . Parts Self-Destructed 8 | . . . . . . . . 8 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Combat Hostiles Destroyed 35 | . . 5 . . 4 6 13 7 Melee 5 | . . . . . . . 1 4 Guns 13 | . . 5 . . 2 6 . . Cannons 2 | . . . . . . . 2 . AOE 14 | . . . . . 1 . 10 3 Classes Destroyed 15 | . 4 3 . 1 3 2 1 1 Worker 1 | . 1 . . . . . . . Builder 2 | . . . . . 1 1 . . Tunneler 1 | . 1 . . . . . . . Hauler 2 | . . 2 . . . . . . Recycler 11 | . 2 . . . 1 6 2 . Operator 2 | . 1 . . . 1 . . . Watcher 1 | . . . . 1 . . . . Swarmer 13 | . . 4 . . . 1 7 1 Grunt 14 | . . . . . 3 1 6 4 Duelist 1 | . . . . . . . . 1 Protector 4 | . . . . . . 1 3 . Sentry 5 | . . 1 . . 1 2 1 . Hunter 3 | . . . . . . . 2 1 Programmer 1 | . . . . . . 1 . . Zionite 1 | . . . . . 1 . . . Decomposer 2 | . . . . . . . . 2 Packrat 1 | . . . . . . . . 1 Best Kill Streak 5 | . 2 4 . 1 5 4 5 3 Combat Bots Only 4 | . . 3 . . 4 4 4 3 Max Kills in Single Turn 6 | . 1 2 . 1 3 1 6 2 Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . . . . . 1 . 3 2 Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Hostile Shots Fired 394 | . . 34 9 . 24 22 146 159 Missed 118 | . . 8 8 . 9 8 41 44 Damage Taken 4177 | . . 290 18 . 276 195 1068 2330 Core 1038 | . . 80 14 . 58 30 152 704 Absorbed by Shields 281 | . . . . . . 7 274 . Redirected to Shielding 59 | . . . . . . . 40 19 Ignored by Resistances 109 | . . . . . . . . 109 Regen/Repaired (Parts) 140 | . . . . . . 59 81 . Core Remaining (%) 90 | 100 100 . 76 . . 84 . . Volleys Fired 121 | . 10 23 2 2 18 29 21 16 Largest 3 | . 2 2 1 2 2 2 3 1 Hottest 147 | . 60 126 20 43 100 119 147 69 Shots Fired 206 | . 20 46 2 4 24 58 35 17 Gun 156 | . 20 46 2 4 21 58 . 5 Cannon 29 | . . . . . . . 29 . Launcher 21 | . . . . . 3 . 6 12 Special . | . . . . . . . . . Kinetic 57 | . 18 20 2 4 . . 12 1 Thermal 114 | . . 26 . . 9 58 17 4 Explosive 21 | . . . . . 3 . 6 12 Electromagnetic 14 | . 2 . . . 12 . . . Robot Hit Streak 7 | . 5 4 . 2 7 7 3 6 Robot Miss Streak 8 | . 2 8 2 4 2 7 2 2 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 127 | . 10 25 . 2 18 31 20 21 Core Hits 106 | . 6 8 1 2 14 18 34 23 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . Critical Strikes 8 | . . 2 . . 1 2 1 2 Burn 5 | . . 2 . . 1 2 . . Smash 1 | . . . . . . . 1 . Sever 2 | . . . . . . . . 2 Melee Attacks 19 | . . . . . . . 7 12 Impact 4 | . . . . . . . 4 . Slashing 14 | . . . . . . . 2 12 Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . . . . 2 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 3 | . . . . . . . 2 1 Damage Inflicted 5797 | . 156 421 7 24 566 692 2592 1339 Guns 1621 | . 156 421 7 24 261 684 . 68 Cannons 277 | . . . . . . . 277 . Explosions 3311 | . . . . . 302 . 2074 935 Melee 552 | . . . . . . . 216 336 Ramming 36 | . . . . . 3 8 25 . Kinetic 467 | . 125 217 7 24 . . 82 12 Thermal 1790 | . . 204 . . 99 684 747 56 Explosive 2740 | . . . . . 302 . 1503 935 Electromagnetic 212 | . 31 . . . 162 . 19 . Impact 153 | . . . . . . . 153 . Slashing 399 | . . . . . . . 63 336 Piercing . | . . . . . . . . . Highest Corruption 2 | . . . 2 . 2 2 1 1 Average Corruption 1 | . . . 2 . 2 2 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 9 | . . . 1 . . 7 . 1 Message Errors 2 | . . . . . . 2 . . Matter Fused 2 | . . . . . . 2 . . Energy Discharges 3 | . . . . . . 3 . . Data Loss (major) 1 | . . . 1 . . . . . Misfires 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 295 | . . . . . 5 . 245 45 Projectiles 1 | . . . . . . . 1 . Explosions 182 | . . . . . 5 . 132 45 Melee 112 | . . . . . . . 112 . Knockbacks 3 | . . . . . . . 3 . Impact 1 | . . . . . . . 1 . Kinetic 2 | . . . . . . . 2 . Secondary . | . . . . . . . . . Self-Inflicted Damage 496 | . . . . . 20 4 216 256 Shots 12 | . . . . . 1 . 4 7 Rammed 2 | . . . . . 1 1 . . Targets Rammed 9 | . . . . . 1 1 7 . Kicked 7 | . . . . . . . 7 . Crushed . | . . . . . . . . . Highest Temperature 597 | . 20 597 3 12 138 141 6 10 Average Temperature 96 | . 8 196 2 8 75 41 4 5 Received Heat Transfer 836 | . . 63 6 . 108 52 139 468 Effects 17 | . . 17 . . . . . . Shutdowns 3 | . . 3 . . . . . . Energy Bleed 2 | . . 2 . . . . . . Interference 2 | . . 2 . . . . . . Matter Decay 3 | . . 3 . . . . . . Damage (major) 7 | . . 7 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 2 | . . . . . . . 2 . Impact Corruptions 3 | . . . . . . . 3 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . . . 3 . . Heat Transferred 3348 | . . 592 . . 296 1628 721 111 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Peak Influence 1067 | . 50 169 140 76 201 224 1067 . Initial 510 | . . 20 65 54 31 78 510 . Average 190 | . 30 79 80 74 130 106 835 . Maximum Alert Level 3 | . . . . . 1 1 3 . Low Security (%) 80 | . 100 100 100 100 88 85 . . Level 1 5 | . . . . . 11 14 . . Level 2 4 | . . . . . . . 28 . Level 3 10 | . . . . . . . 71 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 1 . . . 2 . 3 . Investigation 1 | . . . . . . . 1 . Extermination . | . . . . . . . . . Reinforcement 3 | . 1 . . . 2 . . . Assault 1 | . . . . . . . 1 . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Distress Signals 3 | . 1 1 . . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 71 | . 1 7 7 1 10 5 17 23 Peak Tracking Total 9 | . 2 5 7 1 6 2 5 9 Tactical Retreats 8 | . . . 2 . . . 2 4 Traps | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Traps Triggered 1 | . . . . . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts 11 | . . . . . . . 11 . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 2 | . . . . . . . 2 . Reused . | . . . . . . . . . Traps Extracted 2 | . . . . . . . 2 . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Most Traps Carried 2 | . . . . . . . 2 2 Machines | -11 -10 -9 -9 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Machines Disabled 14 | . . . . . 1 . 13 . Max in Single Turn 4 | . . . . . 1 . 4 . Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Machines Accessed 18 | . 5 1 1 . . 10 1 . Terminals 9 | . 4 1 . . . 4 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units 6 | . . . . . . 6 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 51 | . 11 3 1 . . 33 3 . Successful 23 | . 4 2 1 . . 16 . . Failed 28 | . 7 1 . . . 17 3 . Catastrophic 6 | . . . . . . 4 2 . Database Lockouts . | . . . . . . . . . Manual 18 | . 3 2 . . 1 12 . . Terminals 24 | . 9 3 . . . 12 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . Recycling Units 21 | . . . . . . 21 . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . . 3 . Terminal Hacks 5 | . 3 1 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . . 1 . . . . . Unreport Threat 1 | . . 1 . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 11 | . . . . . . 11 . . Process 1 | . . . . . . 1 . . Report Inventory 5 | . . . . . . 5 . . Retrieve Matter 1 | . . . . . . 1 . . Retrieve Components 4 | . . . . . . 4 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 7 | . 1 1 . . . 5 . . Terminals 3 | . 1 1 . . . 1 . . Botnet 2 | . 1 1 . . . . . . Search 1 | . . . . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . . . . . 4 . . Tunnel 4 | . . . . . . 4 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 5 1 . . . 8 1 . Full Trace Events 5 | . . . . . . 4 1 . Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 204 | . . . . . . 204 . . Retrieved Matter 228 | . . . . . . 228 . . Retrieved Components 15 | . . . . . . 15 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . Non-combat 1 | . . . . . . . 1 . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . find_recycling 1 | . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 11 | . . . . . . 11 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Total Allies 13 | . . . 2 . . 11 . . Largest Group 11 | . . . 2 2 2 11 11 . Highest-Rated Group 196 | . . . 45 45 45 196 196 . Highest-Rated Ally 31 | . . . 31 31 31 27 27 . Total Orders . | . . . . . . . . . Ally Attacks 7 | . . . . . 7 . . . Total Damage 102 | . . . . . 102 . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Turns Passed 2461 | . 382 337 164 104 157 763 314 240 Spaces Moved 1961 | 1 305 208 359 131 132 567 158 100 Core 2 | . . . . . . . . 2 Treads . | . . . . . . . . . Legs 190 | 1 123 . . . . . 41 25 Wheels 1176 | . 182 179 . . 58 567 117 73 Hover . | . . . . . . . . . Flight 593 | . . 29 359 131 74 . . . Fastest Speed 31 | 120 80 80 37 31 31 80 95 120 Average Speed 85 | 120 108 96 38 31 73 87 127 164 Slowest Speed 300 | 120 190 117 117 111 117 95 260 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 3 | . . . 3 . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 2 38 16 77 10 27 70 7 20 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 4 | . . . . . . 4 . . Known Exits Taken 4 | . . . 1 1 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . . . 1 . . Scrap Searched 2 | . . . 1 . . . . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 276 | . . . . . 48 . 109 119 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 276 | . . . . . 48 . 109 119 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Total 2529 | . 343 305 383 191 165 780 222 140 Wait 127 | . . 29 10 39 6 41 1 1 Move 1947 | . 304 207 352 130 131 566 157 100 Hop 3 | . . . 3 . . . . . Pick Up 39 | . 8 9 3 4 1 11 3 . Fast Attach 42 | . 6 9 2 4 3 6 4 8 Attach 24 | . 1 4 3 4 2 . 8 2 Detach 15 | . 1 1 3 4 1 4 1 . Swap 18 | . 1 6 . . 2 3 3 3 Drop 54 | . 12 17 5 4 . 15 1 . Fire 121 | . 10 23 2 2 18 29 21 16 Melee 15 | . . . . . . . 5 10 Ram 2 | . . . . . 1 1 . . Kick 7 | . . . . . . . 7 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 104 | . . . . . . 104 . . Trap 11 | . . . . . . . 11 . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -8/Recycling -6/Factory -6/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Discovered new exit (range 12) 302 | -10/Materials | Build established: Mutant 383 | -10/Materials | Entered another Materials area 383 | -9/Materials | Evolved 2 slots: Utility x2 702 | -9/Materials | Discovered new exit (range 15) 720 | -9/Materials | Entered Mines 738 | -9/Mines | Learned Materials interactive machine intel 750 | -9/Mines | Assembled infested the area 750 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 869 | -9/Mines | Discovered new exit (range 13) 875 | -9/Mines | Identified exit to Materials 884 | -9/Mines | Entered Materials 884 | -8/Materials | Accompanied by 2 allies 884 | -8/Materials | Evolved 2 slots: Propulsion x2 885 | -8/Materials | Loaded intel: 19 interactive machine locations 889 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 952 | -8/Materials | Discovered new exit (range 6) 953 | -8/Materials | Identified exit to Storage 988 | -8/Materials | Entered Storage 988 | -8/Storage | Accompanied by 2 allies 1067 | -8/Storage | Lost 4 parts (2n1u1w) 1143 | -8/Storage | Used back door to open Recycling access 1143 | -8/Storage | Discovered new exit (range 3) 1144 | -8/Storage | Identified exit to Recycling 1145 | -8/Storage | Entered Recycling 1150 | -8/Recycling | Found Scrap Engine 1818 | -8/Recycling | Build established: Commander-Mutant 1854 | -8/Recycling | Discovered new exit (range 15) 1908 | -8/Recycling | Entered Factory 1908 | -6/Factory | Accompanied by 11 allies 1908 | -6/Factory | Evolved 4 slots: Utility x2, Weapon x2 1975 | -6/Factory | Murdered 6 allies 2091 | -6/Factory | Lost 5 parts (2n1u2w) 2147 | -6/Factory | Discovered new exit (range 3) 2182 | -6/Factory | Identified exit to Lower Caves 2199 | -6/Factory | Lost 3 parts (1p2w) 2201 | -6/Factory | Garrison activated, responded to threat 2222 | -6/Factory | Entered Lower Caves 2226 | -6/Lower Caves | Lost 4 allies 2380 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2417 | -6/Lower Caves | Core integrity fell below 50% 2449 | -6/Lower Caves | Core integrity fell below 20% 2462 | -6/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 02439_ Arm. Scrap Engine destroyed. 02439_ Scrap Engine core remains intact and functional. 02439_ Penetrated by Slug. 02442_ The unstable cave ceiling collapses. 02442_ Slug penetrates Wall. 02442_ Acquired 42 matter. 02443_ Lgt. Angular Momentum Engine fries itself beyond repair. 02444_ The unstable cave ceiling collapses. 02445_ Penetrated by Slug. 02445_ Carbon-fiber Leg destroyed. 02446_ G-50 Soldier destroyed. 02447_ The unstable cave ceiling collapses. 02447_ Slug penetrates Wall. 02451_ Acquired Carbon-fiber Leg. 02454_ Acquired Hvy. Laser. 02455_ Penetrated by Slug. 02459_ Chainsword destroyed. 02459_ Penetrated by Slug. 02461_ Carbon-fiber Leg destroyed. 02462_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ###??????????????????? | | ???????????????????? ? ??????????????? | | ?????????????????? ???????????????? | | ???????????????? ??????????????? | | ???????????????? ???????????????? | | ????????????????? ???????????????? | | ????????????????? #???????????????? | | ??????????????????# #???????????????? | | ??????????????????## # #######?????????? | | ????????? " ?????## # ##????????? | | ????????? $##### # ? #????????? | | ????????? # ### #????????# | | ???????? % # # #???????## | | ???????? # # #???????## | | ??????? Y # #???????## | | ????????# % %@ #???????## | | ???????# % ; ### | | ???????# % # | | ??????? # ## # | | ???????? s ### # ### | | ???????? #### #?####### # | | ???????????????# ???????# | | ???????????????#### ???????## ## ## | | ??????????????????#ss# ???????# ### # % | | ??????????????????#s # ???????#####?# | | ??????????????????# #### ?????????????# | | ??????????????????# ????# ????????????## | | ??????????????????# ????? ?????????????# # ## | | ??????????????????# ?????? ?????????????#### ## | | ??????????????????# ??????? ???????????????# | | ??????????????????# ???????????????????????#### # | | ??????????????????????????????????????????????#### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 300 Matter Stores 347 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 8 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TractorAlphaMantle Manual? 0 Play Time 00:23:26 Cumulative 703.0 hours Start 2024.03.11 @ 21:24:27 End 2024.03.11 @ 21:45:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 738 Rogue 463 Adventurer 123 Explorer 152 Win Type - Total 26 Types 20/0/4/1/0/0/0/1/0 Lore% 83 Gallery% 91 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4beff980-51de-4161-9d46-bd59d25baa9a