Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.25 @ 15:55:21

Player: Julie

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (28)      140
Value Destroyed (658)      658
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (788)                788
              TOTAL SCORE: 6126

 Bonus
-------
Follower Combat Kills      1034
Friendly Fire              -246

 Cogmind 
---------
Core Integrity             0/1000
Matter                     211/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Fission Core
           Nuclear Pulse Array
           Focal Shield
  Improved Arc Projector

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
           Antimatter Reactor
>          --- PROPULSION -------
           Airjet
           Gravmag System
           Gravmag System
  Improved Gravmag System
           Antigrav System
           Linear Gravjet
>          --- UTILITY ----------
    Medium Storage Unit
    Medium Battery
  Advanced Weight Redist. System
  Improved Sensor Array
  Improved Signal Interpreter
           Core Shielding
           System Restoration Module
>          --- WEAPON -----------
  Improved Arc Projector
           Phase Gun
>          --- INVENTORY --------
  Improved Deuterium Engine
           Fission Core
           Xenon Bombardment Thruster
           Nuclear Pulse Array
  Advanced ECM Suite
           Focal Shield
  Improved Shield Generator
  Improved Arc Projector
           Wave Gun
[Rating: 75]

 Favorites 
-----------
Power                      Backup Power III
  Engine                   Backup Power III
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Cesium-ion Thruster
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Airjet
  Flight Unit              Cesium-ion Thruster
Utility                    Core Shielding
  Device                   Experimental Sensor Array
  Storage                  Medium Battery
  Processor                Improved Signal Interpreter
  Protection               Core Shielding
Weapon                     Phase Gun
  Energy Gun               Phase Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac 
Slots Evolved              10   | .   .   .   2   .   2   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   1   .   .   .   1   1   
  Utility                  5    | .   .   .   1   .   1   1   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             84   | 8   5   5   9   1   2   4   9   10  6   25  
  Power                    15   | 1   1   1   1   .   .   1   1   2   .   7   
    Engine                 10   | 1   1   1   1   .   .   1   .   1   .   4   
    Core                   2    | .   .   .   .   .   .   .   1   .   .   1   
    Reactor                3    | .   .   .   .   .   .   .   .   1   .   2   
  Propulsion               30   | 2   2   2   4   .   .   .   5   5   2   8   
    Treads                 4    | .   .   .   3   .   .   .   1   .   .   .   
    Leg                    5    | .   2   2   1   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   
    Hover                  12   | .   .   .   .   .   .   .   .   4   2   6   
    Flight                 7    | .   .   .   .   .   .   .   4   1   .   2   
  Utility                  22   | 1   1   .   2   .   1   2   2   3   1   9   
    Device                 10   | .   .   .   1   .   .   .   .   1   .   8   
    Storage                5    | 1   .   .   1   .   .   1   1   1   .   .   
    Processor              2    | .   .   .   .   .   1   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   1   .   .   .   .   1   1   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   17   | 4   1   2   2   1   1   1   1   .   3   1   
    Energy Gun             10   | 2   1   .   1   .   .   1   1   .   3   1   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   .   .   .   
    Ballistic Gun          5    | 2   .   2   .   1   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   1   .   .   .   .   
Parts Lost                 25   | .   3   3   2   .   .   .   2   2   1   12  
  Power                    5    | .   1   .   .   .   .   .   2   1   .   1   
  Propulsion               10   | .   1   1   .   .   .   .   .   1   .   7   
  Utility                  3    | .   .   .   .   .   .   .   .   .   1   2   
  Weapon                   7    | .   1   2   2   .   .   .   .   .   .   2   
  Highest Loss Streak      11   | .   2   3   1   .   .   .   2   1   1   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   93  68  85  100 82  91  95  99  98  77  
  Engine                   10   | .   13  11  11  11  9   15  8   9   13  3   
  Core                     1    | .   .   .   .   .   .   .   5   4   .   1   
  Treads                   7    | .   .   .   15  33  27  23  8   .   .   .   
  Leg                      3    | .   20  17  8   .   .   .   .   .   .   .   
  Hover                    6    | .   .   .   .   .   .   .   .   2   32  27  
  Flight                   9    | .   .   .   .   .   .   .   19  27  .   .   
  Device                   8    | .   .   .   10  11  9   7   7   12  11  12  
  Storage                  13   | .   14  14  11  11  9   15  15  15  13  8   
  Protection               11   | .   9   14  11  11  9   14  14  9   13  6   
  Energy Gun               9    | .   14  .   1   1   .   5   14  15  13  8   
  Energy Cannon            1    | .   .   .   3   11  9   1   .   .   .   .   
  Ballistic Gun            3    | .   14  11  13  9   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   .   9   7   .   .   .   .   
Naked Turns                66   | .   .   .   .   .   .   .   .   .   .   66  
Heaviest Build             63   | 12  15  15  52  52  53  61  63  63  43  63  
  Greatest Support         110  | 20  20  20  60  60  60  60  110 37  47  65  
  Greatest Overweight (x)  4    | .   1   3   4   .   .   1   3   3   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   2   1   .   .   
Largest Inventory Capacity 20   | 8   8   8   20  20  20  20  20  20  10  10  
  Average Capacity         13   | 7   8   8   10  20  20  20  20  12  10  9   
  Most Carried             20   | 4   5   6   10  11  13  14  20  13  10  10  
  Average Carried          8    | 1   3   3   6   10  11  12  11  9   7   8   
  Final Capacity           20   | 8   8   8   20  20  20  20  20  10  10  5   
  Final Carried            14   | 3   3   5   10  11  12  14  9   8   10  5   

 Class Distribution 
--------------------
 68% | Scavenger-Mutant
 30% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Waste
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
           Mutant | -5/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac 
Matter Collected           1264 | 280 101 45  206 48  17  .   172 145 60  190 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            826  | .   165 37  263 35  11  .   .   226 89  .   
  Parts                    55   | .   7   2   22  3   2   .   .   14  5   .   
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac 
Combat Hostiles Destroyed  19   | .   4   3   6   2   2   .   .   1   1   .   
  Guns                     12   | .   3   3   3   1   .   .   .   1   1   .   
  Cannons                  4    | .   .   .   3   1   .   .   .   .   .   .   
  AOE                      3    | .   1   .   .   .   2   .   .   .   .   .   
Classes Destroyed          9    | .   1   1   3   .   .   .   .   3   1   .   
  Worker                   1    | .   .   .   .   .   .   .   .   1   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  4    | .   .   .   2   .   .   .   .   2   .   .   
  Swarmer                  10   | .   .   3   3   2   2   .   .   .   .   .   
  Grunt                    5    | .   4   .   .   .   .   .   .   .   1   .   
  Sentry                   3    | .   .   .   3   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   1   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           5    | .   2   3   5   2   2   .   .   1   1   .   
  Combat Bots Only         3    | .   2   3   2   2   2   .   .   1   1   .   
Max Kills in Single Turn   1    | .   1   1   1   1   1   .   .   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   1   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Fac  Fac  
Hostile Shots Fired        320  | .    29   38   42   6    6    30   2    27   30   110  
  Missed                   107  | .    3    5    15   2    4    17   .    11   15   35   
Damage Taken               3698 | .    410  349  301  35   57   69   198  228  280  1771 
  Core                     1267 | .    57   73   28   .    8    4    17   23   54   1003 
  Absorbed by Shields      103  | .    .    .    .    .    .    .    .    .    .    103  
  Redirected to Shielding  80   | .    9    15   5    .    2    1    3    5    12   28   
  Regen/Repaired (Parts)   345  | .    .    .    83   .    .    .    55   106  50   51   
Core Remaining (%)         87   | 100  .    48   .    93   98   .    .    93   93   .    
Volleys Fired              108  | .    22   13   19   4    2    .    7    22   14   5    
  Largest                  2    | .    2    2    2    2    2    .    2    2    2    2    
  Hottest                  153  | .    60   60   80   112  89   .    143  143  143  153  
Shots Fired                200  | .    40   23   30   8    4    .    14   44   28   9    
  Gun                      185  | .    40   23   23   4    .    .    14   44   28   9    
  Cannon                   13   | .    .    .    7    4    2    .    .    .    .    .    
  Launcher                 2    | .    .    .    .    .    2    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  63   | .    22   18   23   .    .    .    .    .    .    .    
  Thermal                  67   | .    .    .    .    4    .    .    7    37   14   5    
  Explosive                2    | .    .    .    .    .    2    .    .    .    .    .    
  Electromagnetic          68   | .    18   5    7    4    2    .    7    7    14   4    
  Robot Hit Streak         8    | .    5    4    7    2    .    .    8    6    2    3    
  Robot Miss Streak        13   | .    4    13   4    1    3    .    1    5    10   5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           107  | .    23   10   24   2    .    .    12   26   7    3    
  Core Hits                53   | .    9    7    13   2    2    .    1    16   3    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2299 | .    397  196  403  48   152  .    164  600  210  129  
  Guns                     1771 | .    303  196  233  29   .    .    164  600  179  67   
  Cannons                  189  | .    .    .    170  19   .    .    .    .    .    .    
  Explosions               239  | .    94   .    .    .    145  .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  100  | .    .    .    .    .    7    .    .    .    31   62   
  Kinetic                  551  | .    161  157  233  .    .    .    .    .    .    .    
  Thermal                  991  | .    94   .    .    29   .    .    157  515  143  53   
  Explosive                145  | .    .    .    .    .    145  .    .    .    .    .    
  Electromagnetic          512  | .    142  39   170  19   .    .    7    85   36   14   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    .    .    .    3    .    5    
  Average Corruption       2    | .    .    .    .    .    .    .    .    2    .    2    
  Corruption Purged        5    | .    .    .    .    .    .    .    .    .    .    5    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    .    .    .    .    4    .    1    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    .    .    1    .    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    2    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            73   | .    13   .    8    .    20   .    .    .    .    32   
  Projectiles              8    | .    .    .    8    .    .    .    .    .    .    .    
  Explosions               33   | .    13   .    .    .    20   .    .    .    .    .    
  Melee                    32   | .    .    .    .    .    .    .    .    .    .    32   
Knockbacks                 2    | .    .    .    .    .    .    .    .    .    1    1    
  Impact                   2    | .    .    .    .    .    .    .    .    .    1    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      128  | .    53   .    .    .    29   .    .    .    15   31   
  Shots                    2    | .    1    .    .    .    1    .    .    .    .    .    
  Rammed                   8    | .    .    .    1    .    1    .    .    .    5    1    
Targets Rammed             9    | .    1    .    1    .    1    .    .    .    5    1    
  Kicked                   1    | .    1    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        582  | .    84   75   39   126  18   .    312  345  256  582  
  Average Temperature      96   | .    37   24   15   75   9    .    144  101  104  129  
  Received Heat Transfer   600  | .    228  141  63   .    27   .    .    60   27   54   
  Effects                  10   | .    .    .    .    .    .    .    .    2    1    7    
    Shutdowns              3    | .    .    .    .    .    .    .    .    .    .    3    
    Interference           3    | .    .    .    .    .    .    .    .    2    1    .    
    Matter Decay           2    | .    .    .    .    .    .    .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    .    .    .    .    .    .    1    
    Damage (core)          1    | .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    .    .    .    .    .    .    
  Impact Corruptions       2    | .    .    .    .    .    .    .    .    .    .    2    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    .    .    1    .    
  Heat Transferred         1567 | .    50   .    .    74   .    .    222  888  259  74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac 
Peak Influence             469  | .   85  126 296 87  158 62  36  404 469 252 
  Initial                  197  | .   .   33  48  37  33  62  21  .   197 167 
  Average                  129  | .   49  40  140 85  103 62  16  187 307 196 
Maximum Alert Level        2    | .   .   .   1   .   .   .   .   2   2   1   
  Low Security (%)         74   | 100 100 100 79  100 100 100 100 50  21  57  
  Level 1                  21   | .   .   .   20  .   .   .   .   43  54  42  
  Level 2                  3    | .   .   .   .   .   .   .   .   5   24  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   1   .   .   .   1   1   .   4   1   4   
  Investigation            3    | .   1   .   .   .   1   .   .   .   .   1   
  Extermination            2    | .   .   .   .   .   .   1   .   1   .   .   
  Reinforcement            5    | .   .   .   .   .   .   .   .   1   1   3   
  Assault                  1    | .   .   .   .   .   .   .   .   1   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac 
Distress Signals           9    | .   .   .   2   .   1   .   .   4   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              97   | .   5   5   12  2   9   1   6   28  17  12  
  Peak Tracking Total      5    | .   2   3   3   2   4   3   3   5   4   5   
  Tactical Retreats        8    | .   .   1   1   .   .   .   .   .   2   4   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac 
Traps Triggered            10   | .   1   .   .   .   1   1   .   4   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac 
Machines Disabled          5    | .   .   1   .   .   1   .   .   3   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac 
Machines Accessed          12   | .   3   .   2   .   1   1   .   2   2   1   
  Terminals                5    | .   3   .   .   .   1   .   .   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   .   .   .   .   1   .   1   
  Garrison Access          2    | .   .   .   .   .   .   1   .   1   .   .   
Total Hacks                18   | .   4   .   5   .   1   1   .   2   2   3   
  Successful               11   | .   2   .   4   .   .   1   .   .   1   3   
  Failed                   7    | .   2   .   1   .   1   .   .   2   1   .   
    Catastrophic           1    | .   .   .   .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                6    | .   4   .   .   .   1   .   .   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          3    | .   .   .   3   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   2   .   .   .   .   1   .   3   
  Garrison Access          2    | .   .   .   .   .   .   1   .   1   .   .   
Terminal Hacks             2    | .   2   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   2   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   2   .   .   .   .   .   .   3   
  Insert Component         3    | .   .   .   1   .   .   .   .   .   .   2   
  Analyze                  2    | .   .   .   1   .   .   .   .   .   .   1   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   2   .   1   .   .   .   .   2   1   1   
  Full Trace Events        2    | .   .   .   1   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   116  | .   .   .   .   .   .   .   .   .   116 .   
  Total Robot Build Rating 3    | .   .   .   .   .   .   .   .   .   3   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   2   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   2   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Fac  Fac  
Total Allies               24   | .    .    2    .    1    .    .    20   .    1    .    
  Largest Group            19   | .    .    2    1    1    1    .    19   13   6    5    
  Highest-Rated Group      465  | .    .    42   31   31   31   .    465  381  167  136  
  Highest-Rated Ally       35   | .    .    31   31   31   31   .    35   35   31   31   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               343  | .    .    7    4    .    6    .    90   177  54   5    
  Total Damage             7029 | .    .    43   43   .    61   .    3135 3033 650  64   
  Kills                    48   | .    .    .    .    .    2    .    12   24   10   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  
-------------              Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac 
Turns Passed               4159 | 48  272 284 424 219 205 297 661 918 446 385 
Spaces Moved               2661 | 42  144 166 182 119 111 103 223 542 363 666 
  Core                     177  | 4   .   48  25  .   .   .   .   .   .   100 
  Treads                   507  | .   .   .   85  119 111 103 89  .   .   .   
  Legs                     309  | .   119 118 72  .   .   .   .   .   .   .   
  Wheels                   63   | 38  25  .   .   .   .   .   .   .   .   .   
  Hover                    987  | .   .   .   .   .   .   .   .   60  363 564 
  Flight                   618  | .   .   .   .   .   .   .   134 482 .   2   
  Fastest Speed            36   | 50  80  100 120 160 160 160 160 48  44  36  
  Average Speed            111  | 77  113 144 156 160 160 229 239 126 44  40  
  Slowest Speed            280  | 80  120 200 250 160 160 240 266 266 102 280 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       27   | 4   24  57  22  36  19  4   88  22  9   20  
  Regions Visited          10
    Branch Regions         2
  Pre-discovered Areas     2    | .   .   1   .   1   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      8    | 1   1   1   1   1   1   .   .   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          21   | .   6   .   .   .   15  .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   
  AOE                      21   | .   6   .   .   .   15  .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac 
Total                      3660 | 55  213 188 292 139 134 166 341 734 621 777 
  Wait                     658  | .   36  .   67  15  13  53  79  132 226 37  
  Move                     2652 | 41  143 165 181 118 110 103 222 541 362 666 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  62   | 3   4   3   8   1   4   4   10  13  4   8   
  Fast Attach              25   | 7   1   2   6   .   .   1   2   3   .   3   
  Attach                   37   | 1   4   3   2   .   1   3   5   5   5   8   
  Detach                   19   | 2   1   2   3   .   .   2   1   1   3   4   
  Swap                     22   | .   .   .   1   1   1   .   2   2   1   14  
  Drop                     52   | 1   1   .   4   .   2   .   13  15  1   15  
  Fire                     108  | .   22  13  19  4   2   .   7   22  14  5   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Ram                      7    | .   .   .   1   .   .   .   .   .   5   1   
  Kick                     1    | .   1   .   .   .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Escape Stasis            16   | .   .   .   .   .   .   .   .   .   .   16  
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-5/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   49 | -11/Scrapyard | Entered Materials
  150 | -10/Materials | Discovered new exit (range 17)
  300 | -10/Materials | Build established: Mutant
  321 | -10/Materials | Entered Mines
  373 | -10/Mines     | Lost 3 parts (1n2w)
  384 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  387 | -10/Mines     | Found Prototype Device
  449 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  473 | -10/Mines     | Learned location of Storage (-9)
  563 | -10/Mines     | Discovered new exit (range 8)
  580 | -10/Mines     | Core integrity fell below 50%
  605 | -10/Mines     | Entered Materials
  605 | -9/Materials  | Accompanied by 1 ally
  605 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  611 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
  626 | -9/Materials  | Identified Exp. Sensor Array
  685 | -9/Materials  | Repaired Aluminum Leg
  966 | -9/Materials  | Discovered new exit (range 7)
 1029 | -9/Materials  | Entered Mines
 1041 | -9/Mines      | Escorted by a lone wolf Derelict
 1191 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1209 | -9/Mines      | Build established: Scavenger-Mutant
 1230 | -9/Mines      | Discovered new exit (range 11)
 1239 | -9/Mines      | Assembled infested the area
 1248 | -9/Mines      | Entered Materials
 1248 | -8/Materials  | Accompanied by 1 ally
 1248 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1429 | -8/Materials  | Discovered new exit (range 16)
 1453 | -8/Materials  | Entered Factory
 1453 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 1665 | -7/Factory    | Identified exit to Garrison
 1676 | -7/Factory    | Noticed a derelict Sapper rigging charges
 1750 | -7/Factory    | Sucked down chute
 1750 | -7/Factory    | Entered Waste
 1751 | -7/Waste      | Met a frightened Derelict
 1847 | -7/Waste      | Spotted C-40 Crusher
 1847 | -7/Waste      | Spotted C-40 Crusher
 1856 | -7/Waste      | Spotted C-40 Crusher
 1868 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 1871 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 1876 | -7/Waste      | Warlord forces began an assault
 1880 | -7/Waste      | Allies destroyed C-40 Crusher
 1880 | -7/Waste      | Allies destroyed C-40 Crusher
 1882 | -7/Waste      | Allies destroyed C-40 Crusher
 1902 | -7/Waste      | Spotted C-40 Crusher
 1902 | -7/Waste      | Spotted C-40 Crusher
 1906 | -7/Waste      | Allies destroyed C-40 Crusher
 1912 | -7/Waste      | Allies destroyed C-40 Crusher
 1939 | -7/Waste      | Lost 7 allies
 1945 | -7/Waste      | Spotted C-40 Crusher
 1953 | -7/Waste      | Allies destroyed C-40 Crusher
 2288 | -7/Waste      | Discovered new exit (range 11)
 2411 | -7/Waste      | Entered Factory
 2411 | -7/Factory    | Accompanied by 13 allies
 2667 | -7/Factory    | Garrison activated, responded to threat
 3311 | -7/Factory    | Discovered new exit (range 12)
 3329 | -7/Factory    | Entered another Factory area
 3329 | -6/Factory    | Accompanied by 5 allies
 3329 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3583 | -6/Factory    | Fabricated O-24 Administrator (x1)
 3719 | -6/Factory    | Discovered new exit (range 9)
 3775 | -6/Factory    | Entered another Factory area
 3775 | -5/Factory    | Accompanied by 5 allies
 3775 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3886 | -5/Factory    | Lost 3 allies
 4021 | -5/Factory    | Discovered new exit (range 16)
 4099 | -5/Factory    | Core integrity fell below 50%
 4124 | -5/Factory    | Lost 11 parts (7n2u2w)
 4144 | -5/Factory    | Core integrity fell below 20%
 4153 | -5/Factory    | Build established: Mutant
 4160 | -5/Factory    | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
04152_ Field strength at 12.
04152_ Penetrated by Slug.
04152_ Slug penetrates Wall.
04152_ Stasis field depleted.
04153_ Penetrated by Slug.
04153_ Slug penetrates T-07 Excavator.
04153_ T-07 Excavator destroyed.
04153_ Triggered Stasis Trap.
04153_ A bubble of rippling energy engulfs the
  area.
04153_ Field strength at 94.
04154_ Field strength at 88.
04155_ Field strength at 82.
04156_ Field strength at 71.
04157_ Slug penetrates M-28 Smith.
04157_ Field strength at 60.
04158_ Field strength at 54.
04159_ Field strength at 42.
04159_ Penetrated by Slug. <x3>
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          34
Energy Capacity            675
Matter Stores              300
Matter Capacity            400
Sight Range                18
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    9
Armor Coverage             225
Resistance: KI             20
Core Shielding             20
Power Shielding            66
Evasion (%)                57
Recoil Reduction           4

 Item Schematics 
-----------------
 Antimatter Reactor | -5/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 O-24 Administrator | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Spy
Just Browsing
My Command Is Your Wish
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              CobblerHybridMonowheel
  Manual?         0
Play Time         01:00:02
  Cumulative      18.6 hours
  Start           2024.03.25 @ 14:57:54
  End             2024.03.25 @ 15:55:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          56
  Rogue           56
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          25
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f2cb9755-1f7b-4eb1-a72b-ffd028fa66af