Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.08.29 @ 17:00:42 Player: Sandwich Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (140) 700 Value Destroyed (6675) 6675 Prototype IDs (25) 500 Alien Tech Used (1) 200 Bonus (680) 680 TOTAL SCORE: 16055 Bonus ------- Follower Combat Kills 80 Met Data Miner 300 Met Zhirov 300 Cogmind --------- Core Integrity 898/1300 Matter 247/300 Energy 505/505 System Corruption 15% Temperature Cool (66) Movement Walking (185) Ox1 Location -3/Research Parts ------- > --- POWER (2) -------- Reinforced Fission Core Fusion Reactor > --- PROPULSION (7) --- Myomer Leg Myomer Leg Myomer Leg Improved Thunder Leg > --- UTILITY (8) ------ Advanced Heat Sink Advanced Cooling System Huge Storage Unit Advanced Salvage Targeting Computer Layered Light Armor Plating > --- WEAPON (4) ------- Dispersion Rifle Dispersion Rifle > --- INVENTORY (25) --- Hybrid Antimatter Reactor Hybrid Antimatter Reactor Hybrid Antimatter Reactor Hybrid Antimatter Reactor Myomer Leg Wheel Compact Wheel Compact Wheel Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Advanced Cooling System Advanced Hacking Suite Advanced System Shield Plasma Rifle Dispersion Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Reinforced Fission Core Fusion Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Improved Thunder Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Advanced Cooling System Huge Storage Unit Advanced Salvage Targeting Computer Experimental Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Phase Gun Dispersion Rifle Dispersion Rifle Dispersion Rifle > --- INVENTORY -------- Hybrid Antimatter Reactor Hybrid Antimatter Reactor Hybrid Antimatter Reactor Hybrid Antimatter Reactor Wheel Compact Wheel Compact Wheel Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Advanced Cooling System Advanced Salvage Targeting Computer Heavy Armor Plating Layered Light Armor Plating Advanced Hacking Suite Integrated Reactor Plasma Rifle Dispersion Rifle Dispersion Rifle Dispersion Rifle Rocket Launcher [Rating: 139] Favorites ----------- Power Light Antimatter Reactor Engine Hybrid Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Salvage Targeting Computer Protection Layered Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Compact Ion Cannon Ballistic Gun Gauss Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . 2 . . . 2 2 . . . . 2 2 2 . . . . 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . . Propulsion 5 | . . . . . . 1 1 . . . . 1 1 . . . . . 1 Utility 6 | . . 1 . . . 1 1 . . . . . 1 1 . . . . 1 Weapon 2 | . . 1 . . . . . . . . . . . 1 . . . . . Parts Attached 136 | 6 2 7 . . 8 4 10 4 6 . 5 12 10 12 12 1 . 7 30 Power 15 | 1 . . . . 1 . 1 1 . . . 2 2 2 2 . . . 3 Engine 4 | 1 . . . . 1 . 1 1 . . . . . . . . . . . Core 7 | . . . . . . . . . . . . 2 1 . 1 . . . 3 Reactor 4 | . . . . . . . . . . . . . 1 2 1 . . . . Propulsion 37 | 2 . 2 . . 4 1 4 . 2 . 2 3 1 5 2 . . 1 8 Treads 5 | 1 . 1 . . 2 1 . . . . . . . . . . . . . Leg 27 | . . . . . . . 4 . 2 . 2 3 1 5 2 . . 1 7 Wheel 5 | 1 . 1 . . 2 . . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 43 | 1 2 2 . . 1 1 2 2 2 . 2 3 5 1 4 1 . 4 10 Device 17 | . . . . . . 1 1 1 2 . 1 1 2 1 2 . . 2 3 Storage 2 | 1 1 . . . . . . . . . . . . . . . . . . Processor 7 | . 1 . . . . . . . . . . . 2 . . . . . 4 Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 17 | . . 2 . . 1 . 1 1 . . 1 2 1 . 2 1 . 2 3 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 41 | 2 . 3 . . 2 2 3 1 2 . 1 4 2 4 4 . . 2 9 Energy Gun 24 | . . . . . . . 1 1 2 . 1 2 1 3 3 . . 2 8 Energy Cannon 1 | . . . . . . . . . . . . . 1 . . . . . . Ballistic Gun 15 | 2 . 3 . . 2 2 2 . . . . 2 . 1 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . . . . . 2 . . . . . 2 Parts Lost 72 | . . 4 . . 6 2 1 3 6 . 4 10 . 6 6 . . 7 17 Power 4 | . . . . . 1 . . 1 . . . 1 . . 1 . . . . Propulsion 27 | . . 2 . . 3 . . . 2 . 2 2 . 4 2 . . 3 7 Utility 22 | . . . . . 1 . 1 2 2 . 1 3 . 2 1 . . 2 7 Weapon 19 | . . 2 . . 1 2 . . 2 . 1 4 . . 2 . . 2 3 Highest Loss Streak 9 | . . 2 . . 5 2 1 2 4 . 2 5 . 3 6 . . 4 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 22 | 2 9 20 25 25 23 21 24 24 23 24 21 23 24 23 24 25 24 23 22 Power 3 | . 1 2 3 3 2 2 3 1 1 2 2 1 3 4 4 4 4 4 4 Propulsion 6 | 2 4 6 8 8 7 6 9 9 10 10 9 8 7 4 2 2 2 2 2 Utility 6 | . . 4 6 6 5 5 4 3 2 1 1 6 7 8 9 11 11 10 9 Weapon 7 | . 3 7 8 8 7 6 6 9 8 11 8 7 6 6 7 8 7 6 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 46 | . . 4 . . . 2 12 1 . . . 3 6 1 . . 2 . 15 Power 12 | . . 1 . . . 2 3 . . . . . 1 . . . . . 5 Propulsion 8 | . . . . . . . . 1 . . . 1 3 1 . . . . 2 Utility 16 | . . 1 . . . . 4 . . . . 1 2 . . . 1 . 7 Weapon 10 | . . 2 . . . . 5 . . . . 1 . . . . 1 . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 97 98 100 100 95 92 99 99 98 82 96 93 99 95 95 100 84 97 86 Engine 5 | . 14 11 11 11 7 9 7 6 7 7 7 6 5 4 . . . . . Core 2 | . . . . . . . . . . . . 5 5 4 2 5 5 5 5 Reactor 1 | . . . . . . . . . . . . . . . 6 5 5 5 2 Treads 3 | . 14 11 11 11 12 18 . . . . . . . . . . . . . Leg 22 | . . . . . . . 29 30 29 30 29 32 35 29 28 31 31 29 22 Wheel 2 | . 14 11 11 11 8 9 . . . . . . . . . . . . 1 Device 12 | . . . . . . 2 14 17 24 30 24 12 11 13 14 15 15 15 13 Storage 6 | . 14 11 11 11 11 9 7 7 7 7 7 6 5 5 5 5 5 5 4 Processor 5 | . 12 11 11 11 11 9 7 4 . . . . 4 5 5 5 5 5 8 Protection 7 | . . 9 11 11 11 9 7 7 5 . 2 7 11 8 9 10 10 9 4 Energy Gun 11 | . . . . . . . 4 12 17 5 23 17 5 11 20 21 6 20 18 Ballistic Gun 10 | . 28 33 33 33 33 26 17 9 5 . . 2 10 8 . . . . . Peak Build Rating 139 | 6 8 13 13 13 18 24 46 49 49 46 52 57 75 93 109 109 110 110 139 Average Rating 61 | 4 7 11 13 13 14 20 42 46 47 37 45 53 70 86 102 109 91 106 118 On Entrance 48 | . 6 8 13 13 13 18 24 46 49 46 46 52 56 75 89 109 109 110 96 Avg Prop Armor Cover (%) 2 | 16 13 8 7 7 6 12 . . . . . . . . . . . . 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 162 | 13 88 96 96 96 102 104 111 112 105 103 116 124 125 129 143 136 136 136 162 Greatest Support 173 | 20 16 16 10 10 40 10 72 72 74 73 73 71 83 110 120 120 120 125 173 Greatest Overweight (x) 10 | . 5 9 9 9 10 10 1 1 1 1 2 2 1 1 1 1 1 1 6 Average Overweight (x) 2 | . 4 8 9 9 8 9 1 1 1 1 1 1 1 1 1 1 . 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 6 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 6 13 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | 3 9 20 25 25 23 21 24 24 23 24 21 23 24 23 24 25 24 23 22 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 13 25 25 25 21 24 25 22 22 22 22 25 25 25 25 25 25 22 18 Class Distribution -------------------- 46% | Scavenger-Tank 25% | Scavenger-Gunner 16% | Gunner 4% | Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Tank | -3/Proximity Caves Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Matter Collected 2820 | 214 206 173 35 . 182 181 109 284 73 . 93 178 184 274 172 18 . 121 323 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 7527 | . 360 578 . . 224 258 178 692 249 . 464 481 204 527 706 90 . 275 2241 Parts 341 | . 17 41 . . 11 14 9 23 10 . 19 15 15 17 24 1 . 9 116 Haulers Intercepted 1 | . . . . . . 1 . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . 2 . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 87 | . . . . . . . . 23 17 . 20 . . . 20 . . 7 . Prevented . | . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 129 | . 8 15 . . 4 4 3 14 9 . 12 9 3 7 8 1 . 5 27 Guns 114 | . 8 15 . . 4 4 3 14 9 . 11 5 3 6 6 1 . 5 20 AOE 4 | . . . . . . . . . . . . . . . . . . . 4 Classes Destroyed 16 | . 4 2 . . 2 1 1 . . . 3 . . . . . . . 3 Worker 2 | . . . . . . . . . . . . . . . . . . . 2 Tunneler 1 | . . . . . 1 . . . . . . . . . . . . . . Hauler 1 | . . . . . . 1 . . . . . . . . . . . . . Recycler 3 | . 1 . . . . . . . . . . . . . . . . . 2 Operator 1 | . . . . . . . . . . . . . . . . . . . 1 Drone 2 | . . . . . . . . . . . 2 . . . . . . . . Watcher 3 | . 1 1 . . . . . . . . . . . . . . . . 1 Swarmer 30 | . 3 4 . . . . . 1 7 . 3 . . 1 . . . 3 8 Grunt 48 | . 5 7 . . 3 4 . 9 1 . 5 . . 5 5 . . . 4 Brawler 4 | . . 1 . . . . . 3 . . . . . . . . . . . Duelist 2 | . . . . . . . . . . . 1 . . . . . . . 1 Sentry 19 | . . 3 . . . . 2 1 1 . . 4 1 1 2 1 . . 3 Hunter 10 | . . . . . 1 . . . . . . 4 . . . . . 2 3 Programmer 10 | . . . . . . . 1 . . . . 1 2 . . . . . 6 Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 Behemoth 3 | . . . . . . . . . . . 1 . . . 1 . . . 1 Best Kill Streak 8 | . 4 4 . . 3 3 1 4 5 . 3 2 2 4 6 1 . 3 8 Combat Bots Only 6 | . 3 4 . . 3 3 1 4 5 . 3 2 2 4 6 1 . 3 6 Max Kills in Single Turn 5 | . 1 2 . . 1 2 1 2 1 . 2 1 1 1 1 1 . 1 5 Gunslinging 1 | . . . . . . . . 1 . . 1 . . . . . . . . Exploded 4 | . . . . . . . . . . . . . . . . . . . 4 Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Hostile Shots Fired 1010 | . 36 52 . . 59 9 69 50 63 . 53 153 13 52 86 6 . 79 230 Missed 293 | . 9 14 . . 14 . 23 13 18 . 18 41 2 12 25 . . 31 73 Hits 717 | . 27 38 . . 45 9 46 37 45 . 35 112 11 40 61 6 . 48 157 Melee 6 | . . . . . . . . 3 . . 1 . . . . . . . 2 Projectile 711 | . 27 38 . . 45 9 46 34 45 . 34 112 11 40 61 6 . 48 155 Critical Strikes 25 | . 1 1 . . 1 . . 6 . . . 1 . 2 5 1 . 1 6 Part Disruptions 3 | . . . . . . . . . . . . . . 1 . . . . 2 Damage Taken 12442 | . 308 426 22 . 751 155 402 668 552 . 568 1216 219 1128 1149 137 . 831 3910 Core 1448 | . 55 76 . . 92 . 53 55 124 . 113 128 61 151 55 . . 83 402 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 79 | 100 78 . . . 58 100 . . . . 50 84 93 . . . . 74 . Volleys Fired 314 | . 35 25 5 . 23 11 10 25 11 . 19 22 8 18 18 3 . 14 67 Largest 4 | . 2 3 3 . 3 3 3 3 3 . 3 3 3 4 4 4 . 4 4 Hottest 352 | . 40 60 60 . 71 71 136 188 240 . 240 240 131 211 325 325 . 313 352 Shots Fired 1010 | . 70 73 15 . 69 33 31 74 33 1 58 65 24 71 72 12 . 52 257 Gun 1009 | . 70 73 15 . 69 33 31 74 33 1 58 65 24 71 72 12 . 52 256 Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . . . . . 1 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 394 | . 70 73 15 . 69 33 27 38 6 . . 8 16 36 3 . . . . Thermal 615 | . . . . . . . 4 36 27 1 58 57 8 35 69 12 . 52 256 Explosive 1 | . . . . . . . . . . . . . . . . . . . 1 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 30 | . 8 15 17 . 9 8 16 17 10 . 22 22 8 16 19 28 . 30 15 Robot Miss Streak 6 | . 3 4 2 . 3 3 1 4 4 . 4 6 2 2 3 . . 4 4 Penetration Max 1 | . . . . . . 1 . 1 . . . . . 1 . . . . . Secondary Targets 32 | . . 1 . . . . . 8 5 . 2 1 . 2 3 . . 2 8 Max Gunslinging Chain 1 | . . 1 . . . . . 1 1 . 1 1 . 1 1 . . 1 1 Shots Hit Robots 729 | . 48 43 9 . 46 20 29 58 26 . 49 52 16 52 61 12 . 28 180 Core Hits 355 | . 20 29 1 . 13 12 9 38 20 . 42 27 5 26 23 2 . 13 75 Critical Kills 9 | . . 1 . . . . . . . . . 1 1 . 1 . . . 5 Critical Parts Destroyed 14 | . . . . . . . . . . . . . 2 1 . 1 . . 10 Critical Strikes 38 | . . 1 . . . . . . . . . 1 5 1 5 1 . 3 21 Burn 15 | . . . . . . . . . . . . . 2 . 4 . . 3 6 Destroy 23 | . . 1 . . . . . . . . . 1 3 1 1 1 . . 15 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 16666 | . 475 491 91 . 535 350 519 1309 518 . 1309 1272 373 1240 1769 342 . 752 5321 Guns 16361 | . 475 491 91 . 535 350 519 1309 518 . 1309 1272 373 1240 1769 342 . 752 5016 Cannons . | . . . . . . . . . . . . . . . . . . . . Explosions 286 | . . . . . . . . . . . . . . . . . . . 286 Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 19 | . . . . . . . . . . . . . . . . . . . 19 Kinetic 3759 | . 475 491 91 . 535 350 404 514 70 . . 65 222 476 66 . . . . Thermal 12602 | . . . . . . . 115 795 448 . 1309 1207 151 764 1703 342 . 752 5016 Explosive 286 | . . . . . . . . . . . . . . . . . . . 286 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . 1 2 2 2 2 . . 2 2 2 2 2 15 Average Corruption 2 | . . . . . . . 1 1 2 2 2 . . 2 2 2 2 2 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 107 | . . . . . . . 2 5 9 1 13 . . 7 24 1 3 12 30 Message Errors 21 | . . . . . . . 1 2 2 . 3 . . 2 3 . . 2 6 Matter Fused 24 | . . . . . . . . 2 1 . 3 . . 1 8 . . 2 7 Heat Flow Errors 13 | . . . . . . . . 1 1 . . . . 2 2 1 1 4 1 Energy Discharges 16 | . . . . . . . . . . . 4 . . 1 6 . 2 1 2 Parts Rejected 3 | . . . . . . . . . 1 . . . . . . . . . 2 Parts Fused 2 | . . . . . . . . . . . 1 . . . 1 . . . . Data Loss (minor) 12 | . . . . . . . . . 3 . 1 . . . 3 . . . 5 Data Loss (major) 3 | . . . . . . . . . 1 . . . . . 1 . . . 1 Misfires 6 | . . . . . . . 1 . . 1 1 . . . . . . 2 1 Alerts 1 | . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 6 | . . . . . . . . . . . . . . 1 . . . 1 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . . . . . . . . . . 2 Kicked 2 | . . . . . . . . . . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 347 | . 27 49 49 . 98 66 15 209 66 . 126 347 . 202 201 180 90 344 246 Average Temperature 71 | . 9 17 29 . 43 20 13 44 26 . 29 120 . 40 111 95 64 149 75 Received Heat Transfer 2255 | . 156 156 9 . 360 81 90 351 36 . 102 144 . 172 355 45 . 18 180 Effects 11 | . . . . . . . . . . . . 3 . . . . . 8 . Shutdowns 2 | . . . . . . . . . . . . 1 . . . . . 1 . Energy Bleed 2 | . . . . . . . . . . . . 1 . . . . . 1 . Interference 6 | . . . . . . . . . . . . . . . . . . 6 . Matter Decay 1 | . . . . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 11 | . . . . . . . . . . . 1 4 . 1 2 . . . 3 Combat Hostiles 11 | . . . . . . . . . . . 1 4 . 1 2 . . . 3 Parts Melted 89 | . . . . . . . . 3 1 . 13 13 2 8 12 5 . 3 29 Heat Transferred 23095 | . . . . . . . 250 1800 1025 . 2900 2556 370 1593 2942 483 . 1384 7792 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Maximum Alert Level 1 | . . . . . . . . . . . . . . . . . . . 1 Low Security (%) 99 | 100 100 100 100 . 100 100 100 . . . . 100 100 100 . . . . 96 Level 1 . | . . . . . . . . . . . . . . . . . . . 3 Level 2 . | . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 265 | . 88 167 61 . 50 76 31 . . . . 168 65 94 . . . . 265 Initial 168 | . . 1 8 . . 5 . . . . . 168 14 . . . . . 24 Average 37 | . 34 89 10 . 11 17 3 . . . . 46 7 25 . . . . 69 Influence Increases 3694 | . 255 436 71 . 120 122 106 345 214 . 250 401 95 224 173 20 . 135 727 Destroy 0b10 Robot/C 2600 | . 160 300 40 . 80 80 60 280 200 . 200 180 60 140 160 20 . 100 540 Destroy 0b10 Robot/NC 65 | . 10 5 . . 5 5 . . . . 10 . . . . . . . 30 Destroy Leader 498 | . 32 62 10 . 20 12 30 20 10 . 40 70 20 20 10 . . 20 122 Allied During Kill 13 | . . . 6 . . . . . 4 . . . . . 3 . . . . Successful Hack 26 | . 8 9 . . . 9 . . . . . . . . . . . . . Disable Machine 60 | . . . 15 . . . 15 . . . . . 15 15 . . . . . Destroy Structure 27 | . . . . . . 1 1 . . . . 1 . 4 . . . . 20 Advance Influence 150 | . . . . . . . . . . . . 150 . . . . . . . Partial Spotted 15 | . 15 . . . . . . . . . . . . . . . . . . Lose Combat Pursuer 240 | . 30 60 . . 15 15 . 45 . . . . . 45 . . . 15 15 Influence Decreases 3473 | . 250 419 93 . 105 137 81 327 241 16 220 400 126 154 235 28 . 99 542 Entered New Map 132 | . . 4 14 . . 10 . 10 9 16 . 12 17 . 26 2 . . 12 Time Decay 2836 | . 250 375 79 . 90 127 81 287 132 . 210 308 109 124 149 26 . 89 400 Lost Part 447 | . . 40 . . 15 . . 30 60 . 10 80 . 30 42 . . 10 130 Lost Ally 58 | . . . . . . . . . 40 . . . . . 18 . . . . Squads Dispatched 17 | . . 2 . . . 1 2 . . . . 2 1 1 . . . . 8 Investigation 2 | . . 1 . . . . . . . . . . . . . . . . 1 Extermination 6 | . . . . . . . 2 . . . . 1 1 . . . . . 2 Reinforcement 6 | . . 1 . . . 1 . . . . . 1 . 1 . . . . 2 Assault . | . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Distress Signals 10 | . 1 3 . . . . . . . . 1 . . 2 . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 177 | . 16 26 2 . 5 7 5 14 11 . 13 11 4 9 9 1 . 6 38 Peak Tracking Total 8 | . 5 4 2 . 3 3 2 7 5 . 4 3 2 4 7 1 . 3 8 Tactical Retreats 12 | . 2 2 . . 1 1 . 1 . . . . . 3 . . . 1 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Traps Triggered 6 | . . 1 . . . . 1 . . . . . . 2 . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Machines Disabled 4 | . . . 1 . . . 1 . . . . . 1 1 . . . . . Max in Single Turn 1 | . . . . . . . 1 . . . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Machines Accessed 25 | . 2 4 1 . . 1 1 . 1 4 . 1 1 . . . 9 . . Terminals 9 | . 2 4 1 . . 1 . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Total Hacks 111 | . 5 14 1 . . 5 2 . 1 31 . 2 2 . . . 48 . . Successful 93 | . 4 5 . . . 3 1 . 1 31 . . . . . . 48 . . Failed 17 | . 1 9 1 . . 2 . . . . . 2 2 . . . . . . Catastrophic 3 | . . 2 1 . . . . . . . . . . . . . . . . Database Lockouts 1 | . . . . . . . 1 . . . . . . . . . . . . Manual 23 | . 4 13 . . . 4 . . . . . . 2 . . . . . . Terminals 27 | . 5 14 1 . . 5 . . . . . . 2 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 2 . . . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Terminal Hacks 83 | . 1 1 . . . 1 . . 1 31 . . . . . . 48 . . Record 47 | . . . . . . . . . . 11 . . . . . . 36 . . Part Schematic 15 | . . . . . . . . . . 11 . . . . . . 4 . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . . Prototype ID Bank 8 | . 1 . . . . . . . . 3 . . . . . . 4 . . Open Door 1 | . . . . . . . . . 1 . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . . . . . . . . . . . . Retrieve Study 1 | . . . . . . . 1 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 3 4 . . . 2 . . . . . . . . . . . . . Terminals 9 | . 3 4 . . . 2 . . . . . . . . . . . . . Botnet 5 | . 2 2 . . . 1 . . . . . . . . . . . . . Skim 4 | . 1 2 . . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 10 | . 2 4 1 . . 1 . . . . . 1 1 . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . 11 . . . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 2 . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Total Allies 6 | . . . 2 . . . . 2 . . . . . . 2 . . . . Largest Group 2 | . . . 2 2 . . . 2 2 . . . . . 2 . . . . Highest-Rated Group 95 | . . . 41 41 . . . 32 32 . . . . . 95 . . . . Highest-Rated Ally 48 | . . . 31 31 . . . 16 16 . . . . . 48 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 26 | . . . 8 . . . . . 13 . . . . . 5 . . . . Total Damage 401 | . . . 106 . . . . . 96 . . . . . 199 . . . . Kills 3 | . . . 2 . . . . . 1 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Active Infowar (turns) . | . . . . . . . . . . . . . . . . . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 6 | . . . 1 . . . . . 1 . . . . . 3 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Turns Passed 13062 | 58 585 970 544 269 352 425 877 783 587 155 774 968 821 474 1899 225 193 910 1193 Spaces Moved 5738 | 42 264 365 230 126 119 148 400 315 276 78 343 409 383 190 943 105 139 377 486 Core 3 | 3 . . . . . . . . . . . . . . . . . . . Treads 10 | 2 . . . . 8 . . . . . . . . . . . . . . Legs 4377 | . . . . . . . 400 315 276 78 343 409 383 190 943 105 139 377 419 Wheels 1348 | 37 264 365 230 126 111 148 . . . . . . . . . . . . 67 Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 175 215 215 215 215 190 190 190 195 192 192 191 190 190 190 120 190 120 Average Speed 190 | 99 172 209 215 215 223 229 190 190 192 195 195 193 191 190 190 190 132 190 161 Slowest Speed 320 | 160 175 215 215 215 320 230 190 190 195 195 263 262 191 192 190 190 190 190 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 49 40 59 48 33 18 14 58 50 69 58 15 9 5 95 29 62 48 16 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 5 | . . . . . . . . . . 1 . . . . 1 . 3 . . Known Exits Taken 1 | . . . . . . 1 . . . . . . . . . . . . . Unknown Exits Taken 18 | 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 10 | . . . . . . . . 3 . . 2 . . . 4 1 . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 12 | . . . . . . . . 2 . . . . . . 2 . . 4 4 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 8 | . . . . . . . . 2 . . . . . . 2 . . 4 . AOE 4 | . . . . . . . . . . . . . . . . . . . 4 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Total 7220 | 55 330 528 271 125 160 210 510 438 302 83 395 531 459 258 1007 126 150 543 739 Wait 723 | 2 23 102 37 . 8 35 59 36 3 . 24 63 34 19 14 17 . 143 104 Move 5719 | 41 263 364 229 125 118 147 399 314 275 77 342 408 382 189 942 104 138 376 486 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 138 | 6 6 23 . . 2 9 16 3 6 . 3 20 8 8 8 . 2 3 15 Fast Attach 33 | 6 2 1 . . . . 1 1 1 . . . 3 3 1 . 4 . 10 Attach 83 | . . 5 . . 6 4 3 3 6 3 5 13 2 5 7 . . 6 15 Detach 9 | . 1 . . . . . . . . 3 2 . . . . . . . 3 Swap 46 | . . 1 . . 2 2 6 . . . . 1 8 6 4 1 . 1 14 Drop 91 | . . 7 . . 1 2 16 4 . . . 4 14 10 3 1 6 . 23 Fire 314 | . 35 25 5 . 23 11 10 25 11 . 19 22 8 18 18 3 . 14 67 Melee . | . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . . . . 2 Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 62 | . . . . . . . . 52 . . . . . . 10 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 1 exit: Res) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 12) 397 | -10/Materials | Discovered new exit (range 12) 644 | -10/Materials | Entered another Materials area 644 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 795 | -9/Materials | Discovered new exit (range 14) 946 | -9/Materials | Build established: Gunner 1601 | -9/Materials | Discovered new exit (range 6) 1614 | -9/Materials | Entered Mines 1806 | -9/Mines | Learned 2 Materials zone layouts 1851 | -9/Mines | Discovered new exit (range 4) 2135 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2137 | -9/Mines | Discovered new exit (range 5) 2158 | -9/Mines | Entered Exiles 2158 | -9/Exiles | Accompanied by 2 allies 2188 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2210 | -9/Exiles | Met 8R-AWN 2242 | -9/Exiles | Met EX-HEX 2330 | -9/Exiles | Met EX-DEC 2404 | -9/Exiles | Discovered new exit (range 14) 2427 | -9/Exiles | Entered Mines 2721 | -8/Mines | Lost 5 parts (1p3n1u) 2730 | -8/Mines | Discovered new exit (range 10) 2779 | -8/Mines | Entered Materials 2779 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2780 | -8/Materials | Identified exit to Factory 3012 | -8/Materials | Build established: Scavenger-Gunner 3179 | -8/Materials | Discovered exit to Factory (range 11) 3204 | -8/Materials | Entered Factory 3204 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3840 | -7/Factory | Central database locked down 3981 | -7/Factory | Discovered new exit (range 16) 4081 | -7/Factory | Entered Lower Caves 4581 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4817 | -7/Lower Caves | Discovered new exit (range 13) 4864 | -7/Lower Caves | Entered another Lower Caves area 4864 | -7/Lower Caves | Accompanied by 2 allies 4925 | -7/Lower Caves | Build established: Scavenger-Tank 4961 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5243 | -7/Lower Caves | Learned Factory emergency access door positions 5323 | -7/Lower Caves | Lost 4 parts (1n1u2w) 5374 | -7/Lower Caves | Discovered new exit (range 14) 5451 | -7/Lower Caves | Entered Data Miner 5451 | -7/Data Miner | Discovered new exit (range 6) 5490 | -7/Data Miner | Met Data Miner 5527 | -7/Data Miner | Learned location of Section 7 (-2) 5527 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5558 | -7/Data Miner | Received God Mode back door access code from Data Miner 5606 | -7/Data Miner | Entered Proximity Caves 5609 | -6/Proximity Caves | Spotter reported a threat 5619 | -6/Proximity Caves | Spotted B-75 Beast 5629 | -6/Proximity Caves | Destroyed B-75 Beast 5889 | -6/Proximity Caves | Build established: Scavenger-Gunner 6353 | -6/Proximity Caves | Discovered new exit (range 9) 6380 | -6/Proximity Caves | Entered Factory 6380 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6655 | -6/Factory | Lost 3 parts (1p1n1u) 6850 | -6/Factory | Build established: Scavenger-Tank 7210 | -6/Factory | Discovered new exit (range 12) 7216 | -6/Factory | Lost 5 parts (1u4w) 7348 | -6/Factory | Entered another Factory area 7348 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7507 | -5/Factory | Discovered new exit (range 15) 8169 | -5/Factory | Entered another Factory area 8169 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8345 | -4/Factory | Discovered new exit (range 8) 8494 | -4/Factory | Lost 3 parts (3n) 8643 | -4/Factory | Entered Upper Caves 8751 | -4/Upper Caves | Learned Research emergency access door positions 9171 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 9252 | -4/Upper Caves | Lost 6 parts (1p2n1u2w) 9501 | -4/Upper Caves | Learned Research emergency access door positions 9591 | -4/Upper Caves | Spotted B-86 Titan 10335 | -4/Upper Caves | Destroyed B-86 Titan 10438 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10529 | -4/Upper Caves | Discovered new exit (range 9) 10542 | -4/Upper Caves | Entered another Upper Caves area 10561 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10610 | -4/Upper Caves | Learned 8 Research zone layouts 10745 | -4/Upper Caves | Discovered new exit (range 10) 10767 | -4/Upper Caves | Entered Zhirov 10767 | -4/Zhirov | Discovered new exit (range 3) 10800 | -4/Zhirov | Met Zhirov 10827 | -4/Zhirov | Learned location of Quarantine (-2) 10827 | -4/Zhirov | Learned location of Testing (-3) 10827 | -4/Zhirov | Learned location of Command (-1) 10848 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10871 | -4/Zhirov | Found Alien Artifact 10960 | -4/Zhirov | Entered Proximity Caves 11158 | -3/Proximity Caves | Spotted B-86 Titan 11824 | -3/Proximity Caves | Lost 4 parts (2n1u1w) 11838 | -3/Proximity Caves | Discovered new exit (range 11) 11870 | -3/Proximity Caves | Entered Research 11870 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11871 | -3/Research | Identified exit to Research 12010 | -3/Research | Spotted B-86 Titan 12026 | -3/Research | Destroyed B-86 Titan 12085 | -3/Research | Found Hvy. Reflective Plating 12221 | -3/Research | Found Prototype Processor 12221 | -3/Research | Identified Exp. Targeting Computer 12229 | -3/Research | Found Faulty Exp. Targeting Computer 12234 | -3/Research | Found Exp. Targeting Computer 12413 | -3/Research | Lost 3 parts (1n2u) 12531 | -3/Research | Garrison activated, responded to threat 12687 | -3/Research | Build established: Scavenger-Gunner 12698 | -3/Research | Incoming investigation squad redirected 13011 | -3/Research | System corruption reached 10% 13029 | -3/Research | Identified Integrated Reactor 13029 | -3/Research | Installed Integrated Reactor, increased core energy generation (+10) 13063 | -3/Research | Self-destructed Last Messages --------------- 13053_ Switching to secondary target: G-67 Veteran. 13053_ R-10 Processor inserts Prototype Device into recycling unit. 13053_ Dispersion Rifle destroyed. 13053_ U-05 Engineer lays Concrete. 13055_ K-01 Serf collects debris. 13056_ R-10 Processor inserts Adv. Visual Processing Unit into recycling unit. 13056_ U-05 Engineer builds a Door. 13057_ System corrupted: Dispersion Rifle failed to cycle. 13057_ Dispersion Rifle destroyed. 13057_ Adv. Cooling System destroyed. 13059_ System corrupted: Dispersion Rifle rejected. 13059_ K-01 Serf collects debris. 13059_ R-10 Processor collects Lgt. Antimatter Reactor. 13060_ U-05 Engineer lays Concrete. 13060_ Adv. Salvage Targeting Computer destroyed. 13061_ U-05 Engineer lays Concrete. 13062_ K-01 Serf collects debris. 13062_ R-10 Processor inserts Lgt. Antimatter Reactor into recycling unit. 13063_ Recycling unit begins recycling process. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????+??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????###########?????????????????????? | | ????????????????? # #?????????????????????? | | ?????????????????# # #?????????????????????? | | ?????????????????# # #?##############??????? | | ?????????????????# # #?# #??????? | | ?????????????????# # #?# #??????? | | ?????????????????# ##+##+###?# #??????? | | ?????????????????# x #???# #??????? | | ?????????????????#### #???# #??????? | | ????????????????????# #???# ||= #??????? | | ????????????????????# #???# ||= #??????? | | ????????????????????# #???# |= #??????? | | ????????????????????# #???# #??????? | | ????????????????????# k% #???# !#??????? | | ????????????????????# #???# #??????? | | ????????????????????# #???# #??????? | | ???????????????????##+##;###?#######+######??????? | | ?##?###########????# ;#?????# #??????????? | | ?# """"" ###### % @#??????# #??????????? | | ?# """F"" + %[%+ ######## #??????????? | | ?# """ "" ###### ![!; #??????????? | | ?# #????#] txgg;# T#### #??????????? | | ?# #????# [% ;####??# #??????????? | | ?# #????#"" ==;####### #??????????? | | ?# #????#""R%!! #??????????? | | ## """ !![ #???# "Yk[!!# #??????????? | | # """ !!! #???##""%=%[ #??????????? | | ?# """ ![! !#????#""*%%=# #??????????? | | ?# #????# u[%*!# ########??????????? | | ?# % #????# %=%=# #??????#??????????? | | ######/#+##############+### ########??????????? | | = ! ??????????? | | ??????????? | | ??????????? | | ??????????? | | ######+###############################??????????? | | # ! #????????????????# ??????????? | | # #??????????????????????????????????? | | !# " #??????????????????????????????????? | | !#[ ""#??????????????????????????????????? | | |/=[ ""#??????????????????????????????????? | | %#* ""#??????????????????????????????????? | | %# G#??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 127 Coolant Potential 100 Energy Generation 47 Energy Capacity 940 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 600 Resistance: TH 25 Evasion (%) 70 Targeting Accuracy 12 Recoil Reduction 2 Particle Charging 20 Salvage Targeting 6 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Shock Maul | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Lance | -7/Data Miner | Free EM Shield | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Imp. Phase Shifter | -7/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Gatling Laser | -7/Factory | Hacked Alien Tech Used ----------------- Integrated Reactor Achievements -------------- DATA ERROR: Steam Global Achievement% DIY Cooler For Emergencies Only Heavy Suspicion Hydra Item+ Look Less Dangerous Next Time Organ Harvest There's More Where That Came From Challenges ------------ None Game ------ Seed MultireflexMiniBotcube Manual? 0 Play Time 01:11:46 Cumulative 272.2 hours Start 2025.08.27 @ 09:45:13 End 2025.08.29 @ 17:00:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 328 Rogue 284 Adventurer 4 Explorer 40 Win Type - Total 13 Types 9/1/2/1/0/0/0/0/0/0 Lore% 52 Gallery% 68 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c5c8e11-8266-4dd9-a0f4-8132094eb26a