Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.28 @ 16:44:59

Player: Enzo

Result: Destroyed by Z-Imprinter with Zionite Laser-M

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (52)      260
Value Destroyed (1007)     1007
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3147

 Bonus
-------
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     195/300
Energy                     21/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Treading (160)
Location                   -7/Deep Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
  Improved Treads
>          --- UTILITY (4) ------
     Large Storage Unit
           Terrain Scan Processor
  Improved Targeting Computer
>          --- WEAPON (2) -------
  Enhanced Flamer
>          --- INVENTORY (10) ---
     Heavy Ion Engine
           Sensor Array
           Signal Interpreter
  Improved ECM Suite
  Improved EM Shotgun
  Improved EM Pulse Cannon
  Improved EM Pulse Cannon

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
  Improved Treads
    Medium Treads
>          --- UTILITY ----------
     Large Storage Unit
  Improved Terrain Scanner
           Terrain Scan Processor
  Improved Targeting Computer
>          --- WEAPON -----------
  Improved EM Pulse Cannon
  Improved EM Pulse Cannon
>          --- INVENTORY --------
     Heavy Ion Engine
           Sensor Array
           Signal Interpreter
  Improved ECM Suite
  Improved EM Shotgun
  Improved EM Shotgun
           Pulse Rifle
           Pulse Rifle
           Beam Cannon
           Rocket Launcher
[Rating: 27]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Improved EM Pulse Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Enhanced Flamer

 Build                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Mat Min Zio Dee 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             55   | 7   5   30  2   4   7   
  Power                    4    | 1   1   1   .   1   .   
    Engine                 4    | 1   1   1   .   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   .   5   .   1   .   
    Treads                 8    | 2   .   5   .   1   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  10   | 2   1   7   .   .   .   
    Device                 2    | 1   .   1   .   .   .   
    Storage                3    | 1   1   1   .   .   .   
    Processor              5    | .   .   5   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   33   | 2   3   17  2   2   7   
    Energy Gun             9    | 2   1   4   .   .   2   
    Energy Cannon          12   | .   1   6   1   2   2   
    Ballistic Gun          1    | .   1   .   .   .   .   
    Ballistic Cannon       2    | .   .   2   .   .   .   
    Launcher               8    | .   .   5   1   .   2   
    Special Weapon         1    | .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   .   .   
Parts Lost                 8    | .   1   .   .   .   7   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   5    | .   1   .   .   .   4   
  Highest Loss Streak      7    | .   1   .   .   .   7   
Average Slot Usage (%)     99   | .   98  99  100 99  98  
  Engine                   11   | .   14  11  11  11  10  
  Treads                   22   | .   28  21  22  22  21  
  Device                   11   | .   14  12  11  11  10  
  Storage                  11   | .   14  11  11  11  11  
  Processor                17   | .   .   20  22  22  22  
  Energy Gun               5    | .   16  8   .   .   .   
  Energy Cannon            13   | .   8   8   10  16  20  
  Ballistic Cannon         3    | .   .   4   11  5   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             41   | 12  27  32  32  41  41  
  Greatest Support         51   | 40  40  43  43  51  51  
  Greatest Overweight (x)  1    | 1   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   10  10  10  10  10  
  Average Capacity         9    | 5   6   10  10  10  10  
  Most Carried             10   | 2   5   10  10  10  10  
  Average Carried          8    | 1   3   8   9   9   9   
  Final Capacity           10   | 6   10  10  10  10  10  
  Final Carried            10   | 2   4   10  10  10  7   

 Class Distribution 
--------------------
 52% | Mutant
 29% | Derelict-Mutant
 12% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
  Derelict-Mutant | -7/Zion
  Derelict-Mutant | -7/Deep Caves

 Resources                      | -11 -10 -9  -9  -7  -7  
-----------                Run  | Scr Mat Mat Min Zio Dee 
Matter Collected           866  | 270 56  442 .   98  .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1327 | 124 349 751 22  .   81  
  Parts                    99   | 13  23  58  4   .   1   
Haulers Intercepted        3    | .   1   2   .   .   .   
Recyclers Shooed           1    | 1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Mat Min Zio Dee 
Combat Hostiles Destroyed  32   | .   9   18  3   .   2   
  Guns                     8    | .   6   2   .   .   .   
  Cannons                  9    | .   3   6   .   .   .   
  AOE                      15   | .   .   10  3   .   2   
Classes Destroyed          12   | 2   5   4   .   .   1   
  Worker                   3    | .   .   3   .   .   .   
  Builder                  1    | .   .   1   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   
  Hauler                   3    | .   1   2   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   
  Operator                 2    | .   1   1   .   .   .   
  Watcher                  6    | .   2   4   .   .   .   
  Swarmer                  16   | .   6   7   3   .   .   
  Grunt                    11   | .   3   8   .   .   .   
  Sentry                   3    | .   .   3   .   .   .   
  Z-Light                  2    | .   .   .   .   .   2   
Best Kill Streak           5    | 2   4   5   3   .   2   
  Combat Bots Only         3    | .   3   3   3   .   2   
Max Kills in Single Turn   3    | 1   1   3   3   .   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   2   3   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -7   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Dee  
Damage Taken               2004 | .    337  436  26   .    1205 
  Core                     466  | .    57   71   .    .    338  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         88   | 100  77   .    .    .    .    
Volleys Fired              111  | 10   41   47   1    .    12   
  Largest                  2    | 2    2    2    1    .    2    
  Hottest                  141  | 100  110  105  33   .    141  
Shots Fired                183  | 20   69   79   1    .    14   
  Gun                      103  | 20   55   25   .    .    3    
  Cannon                   59   | .    14   43   .    .    2    
  Launcher                 18   | .    .    11   1    .    6    
  Special                  3    | .    .    .    .    .    3    
  Kinetic                  19   | .    6    13   .    .    .    
  Thermal                  121  | 20   63   30   .    .    8    
  Explosive                18   | .    .    11   1    .    6    
  Electromagnetic          25   | .    .    25   .    .    .    
  Robot Hit Streak         19   | 3    13   19   .    .    6    
  Robot Miss Streak        4    | 4    3    4    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    
Shots Hit Robots           126  | 11   48   57   .    .    10   
  Core Hits                75   | 5    18   42   3    .    7    
  Critical Hits            1    | .    .    1    .    .    .    
  Critical Kills           1    | .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3333 | 148  610  1955 155  .    465  
  Guns                     1037 | 148  437  380  .    .    72   
  Cannons                  731  | .    173  523  .    .    35   
  Explosions               1545 | .    .    1052 155  .    338  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  165  | .    31   134  .    .    .    
  Thermal                  1396 | 148  579  542  .    .    127  
  Explosive                1392 | .    .    899  155  .    338  
  Electromagnetic          380  | .    .    380  .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    5    .    .    .    .    
  Average Corruption       1    | .    1    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  2    | .    2    .    .    .    .    
    Message Errors         2    | .    2    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            48   | .    .    48   .    .    .    
  Projectiles              12   | .    .    12   .    .    .    
  Explosions               36   | .    .    36   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      62   | .    .    62   .    .    .    
  Shots                    2    | .    .    2    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        217  | 217  215  133  .    .    158  
  Average Temperature      56   | 80   65   43   .    .    38   
  Received Heat Transfer   420  | .    84   120  .    .    216  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             6    | .    3    3    .    .    .    
  Heat Transferred         3097 | 444  1554 1014 .    .    85   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    3    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Mat Min Zio Dee 
Peak Influence             308  | 20  187 308 187 .   .   
  Average Influence        148  | 9   119 177 185 .   .   
Maximum Alert Level        1    | .   .   1   .   .   .   
  Low Security (%)         81   | 100 100 66  100 .   .   
  Level 1                  18   | .   .   33  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -7  
---------                  Run  | Scr Mat Mat Min Zio Dee 
Distress Signals           5    | .   2   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              57   | .   20  29  5   .   3   
  Peak Tracking Total      5    | .   5   4   4   .   3   
  Tactical Retreats        2    | .   .   2   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Mat Min Zio Dee 
Traps Triggered            3    | .   3   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -7  
----------                 Run  | Scr Mat Mat Min Zio Dee 
Machines Disabled          3    | .   .   2   1   .   .   
  Max in Single Turn       1    | .   .   1   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -7  
---------                  Run  | Scr Mat Mat Min Zio Dee 
Machines Accessed          6    | .   4   2   .   .   .   
  Terminals                4    | .   3   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                14   | .   9   5   .   .   .   
  Successful               7    | .   4   3   .   .   .   
  Failed                   7    | .   5   2   .   .   .   
    Catastrophic           2    | .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   8    | .   3   .   .   5   .   
  Terminals                9    | .   7   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          5    | .   2   3   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   3   1   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       3    | .   1   2   .   .   .   
  Scan Component           2    | .   1   1   .   .   .   
  Repair                   1    | .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   4   2   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   
  Time                     26   | .   .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -7  
------------               Run  | Scr Mat Mat Min Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -7  
--------                   Run  | Scr Mat Mat Min Zio Dee 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Mat Min Zio Dee 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -7   
-------------              Run  | Scr  Mat  Mat  Min  Zio  Dee  
Turns Passed               4456 | 145  786  1295 163  1420 647  
Spaces Moved               2453 | 71   403  637  96   865  381  
  Core                     14   | 14   .    .    .    .    .    
  Treads                   2439 | 57   403  637  96   865  381  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  
  Average Speed            159  | 139  160  160  160  160  160  
  Slowest Speed            180  | 160  160  180  160  160  160  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       42   | 5    54   53   31   81   30   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    .    2    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    .    2    .    
Spaces Dug                 13   | .    .    .    .    .    13   
Terrain Destroyed          145  | .    .    119  13   .    13   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    .    1    .    .    .    
  AOE                      144  | .    .    118  13   .    13   

 Actions                        | -11 -10 -9  -9  -7  -7  
---------                  Run  | Scr Mat Mat Min Zio Dee 
Total                      2807 | 93  476 830 104 903 401 
  Wait                     144  | 4   22  89  4   25  .   
  Move                     2448 | 70  402 636 95  864 381 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  20   | 2   2   12  1   3   .   
  Fast Attach              18   | 7   3   5   .   3   .   
  Attach                   6    | .   .   3   .   .   3   
  Detach                   4    | .   .   4   .   .   .   
  Swap                     31   | .   2   22  2   1   4   
  Drop                     24   | .   4   12  1   7   .   
  Fire                     111  | 10  41  47  1   .   12  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   1    | .   .   .   .   .   1   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-9/Mines
-7/Zion
-7/Deep Caves

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
  146 | -11/Scrapyard | Entered Materials
  328 | -10/Materials | Discovered new exit (range 14)
  329 | -10/Materials | Build established: Mutant
  932 | -10/Materials | Entered another Materials area
  932 | -9/Materials  | Evolved 2 slots: Utility x2
 1350 | -9/Materials  | Discovered new exit (range 15)
 1438 | -9/Materials  | Build established: Scavenger-Mutant
 1823 | -9/Materials  | Repaired Beam Cannon
 1855 | -9/Materials  | Discovered new exit (range 8)
 1996 | -9/Materials  | Build established: Mutant
 2031 | -9/Materials  | Discovered new exit (range 15)
 2161 | -9/Materials  | Discovered new exit (range 15)
 2227 | -9/Materials  | Entered Mines
 2260 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2317 | -9/Mines      | Assembled infested the area
 2369 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 2390 | -9/Mines      | Entered Zion
 2514 | -7/Zion       | Learned location of Data Miner (-6)
 2620 | -7/Zion       | Received a visual enhancement algorithm
 3097 | -7/Zion       | Given A8's code to call for help
 3153 | -7/Zion       | Acquired unknown access codes intercepted by a Zionite
 3256 | -7/Zion       | Discovered new exit (range 16)
 3369 | -7/Zion       | Build established: Derelict-Mutant
 3743 | -7/Zion       | Opened final containment barrier to the Deep Caves
 3781 | -7/Zion       | Saw the warning signs outside the Deep Caves entrance
 3810 | -7/Zion       | Entered Deep Caves
 4412 | -7/Deep Caves | Attacked by Z-Imprinter
 4443 | -7/Deep Caves | Z-Facility disabled
 4444 | -7/Deep Caves | Core integrity fell below 50%
 4444 | -7/Deep Caves | Core integrity fell below 20%
 4457 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M

 Last Messages 
---------------
04313_ The unstable cave ceiling collapses.
04401_ NEW_ZION: Z-Facility proximity alert.
Z-Imprinter: GET AWAY FROM HERE!
I've worked too hard for our future just to have you ruin everything!
04418_ Hvy. Beamcaster destroyed.
04424_ Imp. Deuterium Engine destroyed.
04425_ Med. Treads destroyed.
04426_ J0-1YC(z) destroyed.
04426_ R3-RSW(z) destroyed.
04427_ Rocket Launcher destroyed.
04430_ Destroyed Prototype Hover Unit.
04434_ Wave Gun destroyed.
04437_ Imp. Terrain Scanner destroyed.
04443_ Z-Power explodes.
04443_ AX-QA3(o) destroyed.
04443_ Z-Facility disabled.
04443_ TA-YUK(o) destroyed.
04443_ Beam Cannon destroyed.
04443_ QW-FHJ(o) destroyed.
04443_ 2U-OA4(o) destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????#?????##?#??#??#?##? |
| ???????????????????????????#????##??##?#?#?##?###? |
| ??????????????????????????#?#?#???#?###???###??### |
| ?????????????????????????????#######?#?###?#####   |
| ??????????????????????  ?#??###    ####??#####     |
| ?????????????????????   #####       ####?####      |
| ????????????????????                ##?####?#      |
| ???????????????????                 ###?#?####     |
| ???????????????????                ###?########    |
| ??????????????????                 #?#####??####   |
| ??????????????????                 #####??#######  |
| ?????????????????                   ############## |
| ?????????????????                              ### |
| ????????????????                               #?# |
| ??????????????                                 ### |
| ?????????????                         #######  ### |
| ????????????                        ########## ### |
| ???????????                        ###########  ## |
| ??????????                         ###?#######     |
| ?????????                          #####?#####     |
| ????????                            ########?##    |
| ????????                            #######?####   |
| ??????"?                            #############  |
| ?????"??                   %       ##############  |
| ????"??"                   !%      ##?##########   |
| ???????                  @I         ###??#?####    |
| ???""??                             ##########     |
| ????"?                             ##########      |
| ??"???                            ##########       |
| ??"???                            #########        |
| ???"??                             ##?#####      # |
| ??????                              ##?##       ## |
| ???"? ?                             #?###     #### |
| ???""                              ##??##     #### |
| ???""                              ###?##    ####? |
| ????""""                           #######   #?### |
| ???"??""                            #?#### ####### |
| ??                                  ##?######??### |
| ???                                  ###?######### |
| ???                                  ###?########? |
| ???                                   #?####??#### |
| ???                                   ##?######### |
| ????                                  ######??#### |
| ????            #""""                 #########?## |
| ?????        ###??# ###    ####       ####?##?##?# |
| ?????       #??#?#??#?#######??#     ##?##?##?#?#? |
| ??????? ####?#?#????##???#??????#  ###?#?#?#?##?## |
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| ?????????#?#????##??##??#??#?????#?##??#???#?##### |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           10
Terrain Scan Range         16
Terrain Scan Density       85
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CombatElectronCasing
  Manual?         0
Play Time         00:34:08
  Cumulative      24.7 hours
  Start           2020.04.28 @ 16:10:26
  End             2020.04.28 @ 16:44:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          63
  Rogue           63
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             38
Gallery%          35
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 006f2035-02e1-4a83-90e9-ed407e4f5a6a