Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.10 @ 02:22:04 Player: alice_fexa Result: Destroyed by Y-72 Warden via exploding Wave Collapse Detector Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (233) 1165 Value Destroyed (11034) 11034 Prototype IDs (39) 780 Alien Tech Used (5) 1000 Bonus (5420) 5420 TOTAL SCORE: 26699 Bonus ------- High Alert Combat Kills 1866 Follower Combat Kills 640 Aligned with FarCom 300 Used Core Reset Matrix 3000 Friendly Fire -386 Cogmind --------- Core Integrity 0/1600 Matter 193/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Experimental Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Quantum Reactor Enhanced Nova Cannon Compact Tesla Bomb Launcher Field Lobotomy Kit Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Medium Treads Armored Heavy Treads Compact Wheel > --- UTILITY ---------- Experimental Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Armor Integrity Analyzer Stasis Canceller Improved Hacking Suite > --- WEAPON ----------- Gamma Rifle Nova Cannon Railgun Linear Accelerator > --- INVENTORY -------- Advanced Medium Treads Biometal Medium Treads Biometal Medium Treads Improved Antigrav System Experimental Cooling System Advanced Coolant Injector Advanced Coolant Injector Energy Well Matter Compressor Matter Filter Heavy Regenerative Plating Energy Mantle Energy Mantle High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Integrity Redistributor Integrity Redistributor Gamma Rifle Gamma Rifle Quantum Rifle Quantum Rifle HERF Cannon Heavy Neutron Cannon Nova Cannon Core Cannon Railgun Compact Tesla Bomb Launcher Fusion Bomb Launcher Field Lobotomy Kit [Rating: 156] Favorites ----------- Power Light Particle Reactor Engine Angular Momentum Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Wheel Treads Advanced Treads Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Experimental Signal Interpreter Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Hypervelocity Gauss Rifle Energy Gun Precision Phase Gun Energy Cannon Nova Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Linear Accelerator Launcher Compact Tesla Bomb Launcher Special Weapon Field Lobotomy Kit Slashing Weapon Ionic Axe Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 2 2 . . 2 2 Power 1 | . . . . . . . . 1 . . . . . . Propulsion 4 | . . . . . 1 . 1 . 1 . . . . 1 Utility 11 | . . . . . 3 1 1 1 1 1 . . 2 1 Weapon 2 | . . . . . . 1 . . . 1 . . . . Parts Attached 337 | 6 8 2 3 1 16 38 27 27 15 28 26 85 52 3 Power 33 | 1 . 1 . . 1 4 2 5 2 3 3 8 3 . Engine 6 | 1 . . . . 1 . 2 2 . . . . . . Core 10 | . . 1 . . . 4 . 3 . . . 1 1 . Reactor 17 | . . . . . . . . . 2 3 3 7 2 . Propulsion 75 | 2 1 . . 1 4 6 3 2 6 4 6 22 18 . Treads 30 | 1 . . . . 2 3 1 1 1 4 1 13 3 . Leg . | . . . . . . . . . . . . . . . Wheel 44 | 1 1 . . 1 2 3 2 1 5 . 5 8 15 . Hover 1 | . . . . . . . . . . . . 1 . . Flight . | . . . . . . . . . . . . . . . Utility 104 | 1 4 . 2 . 6 8 11 12 4 6 7 27 15 1 Device 68 | . . . . . 4 4 4 8 2 4 5 25 11 1 Storage 15 | 1 4 . 2 . . . 5 . . 1 2 . . . Processor 7 | . . . . . 1 . . 1 . 1 . 1 3 . Hackware 3 | . . . . . . . 1 . 2 . . . . . Protection 11 | . . . . . 1 4 1 3 . . . 1 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 125 | 2 3 1 1 . 5 20 11 8 3 15 10 28 16 2 Energy Gun 46 | 1 2 1 . . 3 4 4 1 . 5 4 11 10 . Energy Cannon 16 | . . . . . . 1 2 1 1 1 3 6 1 . Ballistic Gun 30 | 1 1 . 1 . 1 4 2 3 1 4 2 6 4 . Ballistic Cannon 4 | . . . . . . 2 . . . . . 2 . . Launcher 11 | . . . . . . 4 1 . . 1 1 3 1 . Special Weapon 2 | . . . . . . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 16 | . . . . . 1 5 2 3 1 4 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . 3 . 1 2 . 2 1 3 . . Parts Lost 81 | . . . . . 1 6 . . 1 9 10 19 31 4 Power 9 | . . . . . . 1 . . . . 3 2 3 . Propulsion 27 | . . . . . . 2 . . 1 2 3 8 11 . Utility 15 | . . . . . . 1 . . . 1 . 2 7 4 Weapon 30 | . . . . . 1 2 . . . 6 4 7 10 . Highest Loss Streak 14 | . . . . . 1 2 . . 1 5 7 8 14 1 Average Slot Usage (%) 90 | . 95 100 100 100 99 97 90 93 93 92 89 89 87 14 Engine 2 | . 14 4 . . 7 1 5 5 4 . . . . . Core 2 | . . 9 14 14 1 5 . 5 2 . . . 1 . Reactor 3 | . . . . . . . . . 2 9 8 7 5 . Treads 6 | . 14 14 14 14 9 6 6 4 5 5 4 7 4 . Wheel 11 | . 14 14 14 14 18 12 10 11 14 11 9 8 10 . Device 9 | . . . . . 10 15 13 10 10 12 8 8 7 1 Storage 16 | . 24 28 28 28 18 15 14 17 15 14 18 19 16 . Processor 7 | . . . . . 8 7 6 5 5 9 9 8 16 10 Hackware 5 | . . . . . . . 6 5 10 9 9 8 4 3 Protection 2 | . . . . . 7 6 5 4 5 1 . . 1 . Energy Gun 4 | . 14 14 14 14 9 6 4 . . 3 4 3 5 . Energy Cannon 2 | . . . . . . 1 4 5 3 . 2 3 1 . Ballistic Gun 6 | . 14 14 14 14 5 4 4 6 10 8 8 6 4 . Slashing Weapon 2 | . . . . . 3 6 4 3 1 3 . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 202 | 11 41 43 76 76 80 92 132 145 150 158 191 202 200 1 Greatest Support 165 | 16 16 10 10 12 22 28 44 44 60 60 75 165 130 3 Greatest Overweight (x) 19 | . 4 4 7 7 3 8 3 3 3 7 5 17 19 . Average Overweight (x) 2 | . . 4 4 6 3 3 2 3 2 2 3 3 4 . Largest Inventory Capacity 36 | 6 16 16 20 20 20 20 28 28 28 28 36 36 36 4 Average Capacity 27 | 5 9 16 16 20 20 20 21 28 28 28 35 36 34 4 Most Carried 36 | 4 12 16 18 20 20 20 28 28 28 28 36 36 36 4 Average Carried 26 | 2 8 14 16 18 19 19 20 27 27 27 35 33 32 3 Final Capacity 36 | 6 16 16 20 20 20 20 28 28 28 28 36 36 4 4 Final Carried 36 | 4 11 16 17 20 20 15 28 28 28 28 36 31 4 4 Class Distribution -------------------- 67% | Hauler-Mutant 7% | Scavenger-Mutant 7% | Hauler-Skirmisher 6% | Mutant 6% | Scavenger-Skirmisher 3% | Alien-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -5/Factory Hauler-Mutant | -4/Factory Hauler-Mutant | -3/Research Hauler-Mutant | -3/Quarantine Hauler-Mutant | -3/Section 7 Scavenger-Skirmisher | -2/Research Alien-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Acc Matter Collected 6669 | 191 180 25 . 73 195 734 334 523 176 828 359 1984 900 167 Remotely . | . . . . . . . . . . . . . . . Salvage Created 11938 | . 330 213 . 171 473 1169 356 783 233 1069 675 3690 2756 20 Parts 656 | . 22 8 . 7 30 72 17 54 12 63 49 174 145 3 Haulers Intercepted 4 | . 1 . . . 2 . . . . . . . 1 . Recyclers Shooed 6 | . . . . . . 1 1 1 . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Acc Combat Hostiles Destroyed 158 | . 4 2 . 2 3 23 3 13 5 15 9 48 30 1 Melee 4 | . . . . . . . . 2 . 1 . . . 1 Guns 86 | . 4 2 . 1 3 11 1 8 . 13 6 22 15 . Cannons 28 | . . . . . . 4 2 3 . . 1 15 3 . AOE 27 | . . . . 1 . 8 . . 5 . 1 8 4 . Classes Destroyed 17 | . 5 2 . . 2 2 . 1 1 . . 4 . . Worker 18 | . 2 . . . . 5 . 1 1 2 . 3 4 . Builder 19 | . . . . . 1 4 . . . . 1 5 8 . Tunneler 2 | . . . . . . . . . 1 1 . . . . Hauler 4 | . 1 . . . 2 . . . . . . . 1 . Recycler 13 | . . 2 . 1 2 2 1 1 1 1 . . 2 . Mechanic 2 | . . . . . . . . 1 . . . 1 . . Operator 2 | . 1 . . . 1 . . . . . . . . . Watcher 12 | . 2 . . . 1 1 1 . . . 1 4 2 . Swarmer 30 | . . 2 . . . 4 . 5 5 6 . 4 4 . Saboteur 3 | . . . . . . . . . . . . 1 1 1 Grunt 42 | . 4 . . 2 2 14 . 1 . . . 17 2 . Brawler 1 | . . . . . . . . . . . . 1 . . Duelist 3 | . . . . . . . . . . . . 1 2 . Sentry 11 | . . . . . 1 1 1 . . 1 . 6 1 . Hunter 22 | . . . . . . 3 . . . 2 3 4 10 . Programmer 45 | . . . . . . 1 2 7 . 6 6 13 10 . S7 Guard 1 | . . . . . . . . . . . . 1 . . Assembled 3 | . . . . . . . . . . . . 3 . . Best Kill Streak 9 | . 2 4 . 2 4 9 1 5 5 7 4 9 7 1 Combat Bots Only 8 | . 2 2 . 1 1 4 1 5 5 5 3 8 5 1 Max Kills in Single Turn 5 | . 1 2 . 2 1 4 1 2 5 1 1 4 5 1 Gunslinging 1 | . . . . . . . . 1 . . . . . . Exploded 5 | . . . . 1 . 3 . . 5 . 1 3 3 . Melee 1 | . . . . . . . . 1 . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Acc Damage Taken 22179 | . 162 79 . 174 220 2034 272 935 161 2057 2426 5469 6358 1832 Core 3902 | . 36 8 . 47 31 293 59 148 . 256 189 543 691 1601 Absorbed by Shields 42 | . . . . . . . . . . . . . 42 . Reduced by Siege Mode 709 | . . . . . . . . . . . 47 436 226 . Core Remaining (%) 72 | 100 . . . 63 94 58 93 85 100 . . 19 37 . Volleys Fired 626 | . 31 5 . 11 28 72 32 52 25 35 62 173 98 2 Largest 4 | . 2 2 . 2 2 3 3 3 3 4 4 4 4 1 Hottest 312 | . 70 70 . 70 81 160 178 198 168 251 270 312 289 . Shots Fired 1456 | . 62 10 . 22 52 171 50 104 27 105 119 450 282 2 Gun 1031 | . 62 10 . 22 52 130 20 64 4 97 69 273 228 . Cannon 391 | . . . . . . 32 30 40 23 3 46 166 51 . Launcher 32 | . . . . . . 9 . . . 5 4 11 3 . Special 2 | . . . . . . . . . . . . . . 2 Kinetic 621 | . 31 5 . 11 25 68 14 57 4 55 39 189 123 . Thermal 522 | . 13 . . . 10 76 31 47 23 42 63 199 18 . Explosive 9 | . . . . . . 6 . . . . . . 3 . Electromagnetic 302 | . 18 5 . 11 17 21 5 . . 8 17 62 138 . Robot Hit Streak 63 | . 4 3 . 5 6 27 7 11 4 14 17 32 63 3 Robot Miss Streak 9 | . 3 2 . 3 3 9 3 2 3 2 2 3 2 . Penetration Max 2 | . . . . . . . . . . 1 1 1 2 . Secondary Targets 16 | . . 1 . . . 2 . 1 . 5 1 2 4 . Max Gunslinging Chain 1 | . . 1 . . . 1 . 1 . 1 1 1 1 . Shots Hit Robots 969 | . 34 6 . 11 31 129 26 70 7 77 63 295 218 2 Core Hits 467 | . 16 6 . 4 16 84 9 27 7 38 22 141 91 6 Critical Hits 63 | . . . . . . 1 1 9 . 8 1 26 17 . Critical Kills 23 | . . . . . . . . 5 . 3 1 11 3 . Critical Parts Destroyed 35 | . . . . . . 1 1 4 . 5 . 10 14 . Melee Attacks 133 | . . . . . 12 22 10 36 12 34 7 . . . Impact . | . . . . . . . . . . . . . . . Slashing 133 | . . . . . 12 22 10 36 12 34 7 . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . 2 . 3 2 1 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 29334 | . 516 148 . 281 559 3706 688 2010 1252 2238 1766 9597 6515 58 Guns 16064 | . 475 91 . 167 494 1691 305 573 31 1595 1045 5144 4453 . Cannons 6251 | . . . . . . 598 354 865 77 95 305 2762 1195 . Explosions 5354 | . 41 57 . 114 33 1232 . . 764 327 228 1691 867 . Melee 1607 | . . . . . 32 185 29 572 380 221 188 . . . Ramming 58 | . . . . . . . . . . . . . . 58 Kinetic 7933 | . 108 24 . 64 181 889 199 377 31 528 566 2613 2353 . Thermal 10837 | . 164 57 . 114 167 1356 379 1061 127 1148 740 4810 714 . Explosive 2073 | . . . . . . 710 . . 714 . . . 649 . Electromagnetic 6826 | . 244 67 . 103 179 566 81 . . 341 272 2174 2799 . Impact . | . . . . . . . . . . . . . . . Slashing 1607 | . . . . . 32 185 29 572 380 221 188 . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . 1 6 12 4 8 8 . . Average Corruption 2 | . . . . . . . 1 3 11 1 2 2 . . Corruption Purged 33 | . . . . . . . 1 5 . 7 11 9 . . Effects 66 | . . . . . . . 1 15 4 7 17 22 . . Message Errors 13 | . . . . . . . 1 . 1 2 4 5 . . Matter Fused 15 | . . . . . . . . 2 3 3 4 3 . . Heat Flow Errors 4 | . . . . . . . . . . . 2 2 . . Energy Discharges 10 | . . . . . . . . 5 . 1 1 3 . . Parts Rejected 1 | . . . . . . . . . . . 1 . . . Data Loss (minor) 11 | . . . . . . . . 3 . 1 3 4 . . Misfires 1 | . . . . . . . . 1 . . . . . . Targeting Errors 11 | . . . . . . . . 4 . . 2 5 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1112 | . . . . . 4 127 . 193 358 94 121 75 140 . Projectiles 237 | . . . . . . 15 . 58 . . 23 58 83 . Explosions 266 | . . . . . 4 56 . . 110 22 . 17 57 . Melee 609 | . . . . . . 56 . 135 248 72 98 . . . Knockbacks 23 | . . . . . . 12 . . . . . 1 10 . Impact . | . . . . . . . . . . . . . . . Kinetic 21 | . . . . . . 11 . . . . . 1 9 . Secondary 2 | . . . . . . 1 . . . . . . 1 . Self-Inflicted Damage 438 | . . 29 . . 35 . . . 44 81 . 81 141 27 Shots 15 | . . 1 . . 1 . . . 1 4 . 4 4 . Rammed 10 | . . . . . . . . . . . . . . 10 Targets Rammed 10 | . . . . . . . . . . . . . . 10 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 366 | . 130 66 . 186 . 345 217 204 27 320 129 303 366 . Average Temperature 77 | . 40 31 . 73 . 180 99 38 10 101 28 82 72 . Received Heat Transfer 2360 | . 90 . . 99 99 774 36 27 . 27 81 606 278 243 Effects 4 | . . . . . . 2 . . . . . . 2 . Shutdowns 2 | . . . . . . . . . . . . . 2 . Energy Bleed 1 | . . . . . . 1 . . . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . . Siege Activations 26 | . . . . . . . . . . . 3 17 6 . Total Turns 633 | . . . . . . . . . . . 43 395 195 . Longest Duration 86 | . . . . . . . . . . . 17 72 86 . Robots Corrupted 14 | . . . . . . . . . . 1 1 3 9 . Combat Hostiles 12 | . . . . . . . . . . 1 1 3 7 . Parts Fried 53 | . 1 . . 2 . 1 . . . 3 3 15 28 . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 30 | . . . . . . 2 . 3 . 8 . 4 13 . Heat Transferred 12323 | . 420 100 . 100 309 2202 537 1009 100 1371 740 4804 631 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 11 | . 1 1 . 1 1 2 . . . 2 . 1 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Acc Peak Influence 1259 | . 151 95 . 70 127 509 246 157 258 201 118 1259 1103 624 Average Influence 200 | . 51 44 . 60 48 125 75 24 102 83 17 495 799 526 Maximum Alert Level 4 | . . . . . . 2 1 . 1 1 . 4 4 2 Low Security (%) 73 | 100 100 100 . 100 100 85 77 100 85 99 100 32 . . Level 1 7 | . . . . . . 6 22 . 14 . . 14 . 17 Level 2 8 | . . . . . . 7 . . . . . 23 27 82 Level 3 6 | . . . . . . . . . . . . 12 72 . Level 4 3 | . . . . . . . . . . . . 17 . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 58 | . 2 . . . . 7 5 5 3 4 4 16 7 5 Investigation 10 | . 1 . . . . 1 2 1 1 1 . 2 1 . Extermination 25 | . . . . . . 1 3 4 2 3 3 6 3 . Reinforcement 9 | . 1 . . . . 2 . . . . 1 3 1 1 Assault 10 | . . . . . . 2 . . . . . 4 2 2 Garrison 4 | . . . . . . 1 . . . . . 1 . 2 Intercept . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . . . . 2 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Acc Distress Signals 14 | . . . . . 2 3 . . . . 1 3 4 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 316 | . 14 7 . 3 9 35 6 18 5 20 17 82 55 45 Peak Tracking Total 15 | . 4 3 . 2 2 7 1 5 5 4 4 9 9 15 Tactical Retreats 29 | . 2 2 . 1 . 2 . 2 1 5 1 3 2 8 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Acc Traps Triggered 24 | . 1 . . . . 3 1 3 4 2 3 6 . 1 Indirectly 7 | . . . . . . . . 2 . . 2 3 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . 1 . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Acc Machines Disabled 31 | . 1 . . . . 4 . 2 6 1 3 11 3 . Max in Single Turn 4 | . 1 . . . . 1 . 2 4 1 1 1 1 . Garrison Access 6 | . . . . . . 2 . . 1 . 1 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Acc Machines Accessed 75 | . 2 1 1 . 2 10 12 10 8 4 12 8 4 1 Terminals 52 | . 2 . . . 2 7 8 5 6 4 9 6 3 . Fabricators 8 | . . . . . . 1 2 3 1 . . . 1 . Repair Stations 3 | . . . . . . . 2 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . 2 2 . . Garrison Access 6 | . . . . . . 2 . 1 1 . 1 . . 1 Total Hacks 203 | . 4 1 1 . 5 21 29 24 32 11 37 30 6 2 Successful 104 | . 3 1 1 . 2 6 22 11 14 5 23 14 1 1 Failed 99 | . 1 . . . 3 15 7 13 18 6 14 16 5 1 Catastrophic 14 | . . . . . . 3 2 2 3 2 . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 94 | . 3 . 1 . 4 9 15 5 20 7 19 6 5 . Terminals 149 | . 4 . . . 5 17 20 10 28 11 30 19 5 . Fabricators 14 | . . . . . . 1 3 6 3 . . . 1 . Repair Stations 12 | . . . . . . . 6 6 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 17 | . . . . . . . . . . . 6 11 . . Garrison Access 9 | . . . . . . 3 . 2 1 . 1 . . 2 Terminal Hacks 47 | . 1 1 1 . . 4 12 3 8 3 11 3 . . Part Schematic 4 | . . . . . . 1 1 . 1 . 1 . . . Prototype ID Bank 2 | . 1 . . . . 1 . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . Level Access Points 3 | . . . . . . . 1 . 1 . 1 . . . Branch Access Points 1 | . . . . . . . . . . 1 . . . . Terminal Index 5 | . . . . . . 1 1 1 1 . 1 . . . Fabricator Index 5 | . . . . . . 1 2 . 1 . 1 . . . Scanalyzer Index 1 | . . . . . . . 1 . . . . . . . Alert Level 3 | . . . . . . . . 1 . . 1 1 . . Unreport Threat 11 | . . . . . . . 4 1 . 2 3 1 . . Locate Traps 2 | . . . . . . . . . 1 . 1 . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . . Recall Extermination 2 | . . . . . . . . . 1 . 1 . . . Registered Components 1 | . . . . . . . . . 1 . . . . . Registered Prototypes 1 | . . . . . . . . . 1 . . . . . Zone Layout 3 | . . . . . . . 1 . . . 1 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . 2 4 2 . . . . . Load Schematic 4 | . . . . . . . 1 2 1 . . . . . Build 4 | . . . . . . . 1 2 1 . . . . . Repair Station Hacks 10 | . . . . . . . 6 4 . . . . . . Scan Component 5 | . . . . . . . 3 2 . . . . . . Repair 5 | . . . . . . . 3 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 15 | . . . . . . . . . . . 5 10 . . Insert Component 10 | . . . . . . . . . . . 5 5 . . Analyze 5 | . . . . . . . . . . . . 5 . . Garrison Access Hacks 4 | . . . . . . 1 . . 1 . 1 . . 1 Seal Access 4 | . . . . . . 1 . . 1 . 1 . . 1 Unauthorized Hacks 54 | . 5 . . . 4 6 4 . 7 5 14 4 5 . Terminals 20 | . 2 . . . 2 1 2 . 3 2 6 1 1 . Track 2 | . . . . . . . . . . . 2 . . . Assimilate 1 | . . . . . . . . . . . 1 . . . Botnet 17 | . 2 . . . 2 1 2 . 3 2 3 1 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 66 | . 2 . . . 2 10 11 9 6 4 9 8 4 1 Full Trace Events 8 | . . . . . 1 . 2 1 1 1 . 2 . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . 1 1 . 1 . 1 2 . . Parts Built 4 | . . . . . . . 2 2 . . . . . . Matter 614 | . . . . . . . 212 402 . . . . . . Time 206 | . . . . . . . 106 100 . . . . . . Total Part Build Rating 23 | . . . . . . . 12 11 . . . . . . Parts Repaired 5 | . . . . . . . 3 2 . . . . . . Time 214 | . . . . . . . 138 76 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . . . 3 . . Part Schematics Acquired 2 | . . . . . . . . . . . . 2 . . Parts Damaged 1 | . . . . . . . . . . . . 1 . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 2 . . . . . 1 . . Machine Destruction 3 | . . . . . . 2 . . . . . 1 . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Acc Total Allies 39 | . . 3 . . . . . . . . . 7 . 29 Largest Group 9 | . . 3 . . . . . . . . . 7 . 9 Highest-Rated Group 129 | . . 40 . . . . . . . . . 98 . 129 Highest-Rated Ally 90 | . . 16 . . . . . . . . . 15 . 90 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 231 | . . 9 . . . . . . . . . 62 . 160 Total Damage 4599 | . . 106 . . . . . . . . . 1426 . 3067 Kills 26 | . . 2 . . . . . . . . . 12 . 12 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Field Lobotomies 2 | . . . . . . . . . . . . . . 2 Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Acc Turns Passed 18492 | 46 553 276 332 160 758 1642 1758 2523 1647 1560 2311 3241 1201 484 Spaces Moved 10052 | 34 369 192 263 78 334 962 1043 1369 1055 678 1198 1327 532 618 Core 693 | 3 . . . . . . . . . . . . 72 618 Treads 529 | . . . . . . 39 . . . 16 1 409 64 . Legs . | . . . . . . . . . . . . . . . Wheels 8830 | 31 369 192 263 78 334 923 1043 1369 1055 662 1197 918 396 . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 120 120 150 115 115 120 120 106 116 110 120 50 50 Average Speed 121 | 95 107 120 123 150 115 124 122 123 111 123 131 149 134 50 Slowest Speed 285 | 100 120 120 150 150 115 240 130 130 120 285 200 250 270 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . Teleports 4 | . . . . . . . . . . . . 2 2 . Exploration Rate (%) 34 | 3 51 42 65 18 30 35 32 31 29 15 83 37 22 22 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . . . . Known Exits Taken 9 | . . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . Scrap Searched 2 | . . . . 2 . . . . . . . . . . Spaces Dug 197 | . . . . . 9 18 17 35 27 28 30 33 . . Terrain Destroyed 445 | . 3 5 . 6 12 47 30 45 49 39 38 124 47 . Melee 102 | . . . . . 9 18 8 27 8 28 4 . . . Projectile 181 | . . . . . . 2 22 18 20 2 34 67 16 . AOE 162 | . 3 5 . 6 3 27 . . 21 9 . 57 31 . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Acc Total 14951 | 44 472 230 272 99 645 1225 1470 2056 1477 1271 1834 2266 800 790 Wait 3388 | 1 47 23 . 8 228 95 303 546 346 479 500 581 76 155 Move 10037 | 33 368 191 262 77 333 961 1042 1368 1054 677 1197 1325 531 618 Hop . | . . . . . . . . . . . . . . . Pick Up 169 | 4 9 6 3 2 12 12 28 8 11 7 18 30 19 . Fast Attach 98 | 6 4 1 . . 5 9 5 9 4 4 6 31 13 1 Attach 86 | . . . . . 5 7 3 2 3 8 4 33 19 2 Detach 18 | . . . . . . . 1 . . 1 3 7 4 2 Swap 160 | . 4 1 3 1 6 22 19 16 8 16 16 26 22 . Drop 203 | . 9 3 4 . 16 25 27 19 14 8 21 39 18 . Fire 626 | . 31 5 . 11 28 72 32 52 25 35 62 173 98 2 Melee 133 | . . . . . 12 22 10 36 12 34 7 . . . Ram 10 | . . . . . . . . . . . . . . 10 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 23 | . . . . . . . . . . 2 . 21 . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 5 exits: *Res x4 / [*Ext]) -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine (discovered 2 exits: Res / *Sec) -3/Section 7 -2/Research -1/Access History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 14) 47 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Discovered new exit (range 12) 311 | -10/Materials | Build established: Mutant 600 | -10/Materials | Entered Mines 626 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 673 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 751 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 790 | -10/Mines | Learned location of Storage (-8) 790 | -10/Mines | Discovered new exit (range 9) 871 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 871 | -10/Mines | Discovered new exit (range 5) 876 | -10/Mines | Entered Exiles 906 | -10/Exiles | Met 8R-AWN 927 | -10/Exiles | Met EX-HEX 999 | -10/Exiles | Met EX-BIN 1016 | -10/Exiles | Aligned with FarCom system 1017 | -10/Exiles | Given EX-Vault access code 1044 | -10/Exiles | Opened EX-Vault 1052 | -10/Exiles | Found Field Lobotomy Kit 1056 | -10/Exiles | Found Skeleton Box 1084 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1120 | -10/Exiles | Met EX-DEC 1196 | -10/Exiles | Discovered new exit (range 10) 1208 | -10/Exiles | Stole two prototypes: Skeleton Box, Field Lobotomy Kit 1208 | -10/Exiles | Entered Mines 1303 | -9/Mines | Discovered new exit (range 9) 1331 | -9/Mines | Learned location of Zion (-7) 1368 | -9/Mines | Entered Materials 1368 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1465 | -8/Materials | Build established: Hauler-Mutant 1926 | -8/Materials | Discovered new exit (range 13) 1944 | -8/Materials | Identified exit to Factory 2048 | -8/Materials | Build established: Scavenger-Mutant 2126 | -8/Materials | Entered Factory 2126 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2128 | -7/Factory | FarCom data flow suspended 3253 | -7/Factory | Build established: Hauler-Mutant 3726 | -7/Factory | First assault squad dispatched 3751 | -7/Factory | Discovered new exit (range 14) 3767 | -7/Factory | Identified exit to Factory 3768 | -7/Factory | Entered another Factory area 3768 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3939 | -6/Factory | Repaired Arm. Huge Wheel 3985 | -6/Factory | Repaired Mic. Nuclear Core? 4202 | -6/Factory | Found Prototype Launcher 4713 | -6/Factory | Discovered new exit (range 14) 4754 | -6/Factory | Identified exit to Factory 4761 | -6/Factory | Identified Scatter Rocket Array 5042 | -6/Factory | Fabricated Hyp. Gauss Cannon (x2) 5374 | -6/Factory | Repaired Hvy. Plasma Cannon 5526 | -6/Factory | Entered another Factory area 5526 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6235 | -5/Factory | Fabricated Lrn. Sensor Array (x1) 6357 | -5/Factory | Found Prototype Processor 6357 | -5/Factory | Identified Exp. Signal Interpreter 6478 | -5/Factory | Repaired Adv. Treads 6518 | -5/Factory | Repaired Imp. Light Armor Plating 7399 | -5/Factory | Fabricated Imp. System Restoration Module (x1) 8033 | -5/Factory | Discovered new exit (range 10) 8042 | -5/Factory | Identified exit to Factory 8049 | -5/Factory | Entered another Factory area 8049 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8736 | -4/Factory | Discovered new exit (range 16) 8748 | -4/Factory | Identified exit to Research 9615 | -4/Factory | System corruption reached 10% 9696 | -4/Factory | Entered Research 9696 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 10433 | -3/Research | Identified exit to Armory 10433 | -3/Research | Identified exit to Quarantine 10938 | -3/Research | Lost 5 parts (1n4w) 11090 | -3/Research | Found Prototype Launcher 11114 | -3/Research | Spotted B-86 Titan 11147 | -3/Research | Found Fusion Bomb Launcher 11256 | -3/Research | Entered Quarantine 11382 | -3/Quarantine | Found Alien Energy Cannon 11471 | -3/Quarantine | Found Alien Artifact 11495 | -3/Quarantine | Identified Core Cannon 11495 | -3/Quarantine | Identified Com. Tesla Bomb Launcher 11766 | -3/Quarantine | Found Alien Artifact 11769 | -3/Quarantine | Found Alien Artifact 11830 | -3/Quarantine | Identified Transdimensional Reconstructor (x2) 11830 | -3/Quarantine | Identified Core Reset Matrix 11892 | -3/Quarantine | Found Alien Artifact 11894 | -3/Quarantine | Found Alien Artifact 12804 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor (x2) 12825 | -3/Quarantine | Identified exit to Research 13463 | -3/Quarantine | Spotted Fortress 13556 | -3/Quarantine | Lost 7 parts (2p1n4w) 13562 | -3/Quarantine | Discovered new exit (range 5) 13566 | -3/Quarantine | Identified exit to Section 7 13567 | -3/Quarantine | Entered Section 7 13727 | -3/Section 7 | Used Core Reset Matrix 13731 | -3/Section 7 | Sensed 15 artifacts in vicinity 13854 | -3/Section 7 | Found Integrity Redistributor 13989 | -3/Section 7 | Found Integrity Redistributor 14317 | -3/Section 7 | Spotted S7 Guard 14347 | -3/Section 7 | Destroyed S7 Guard 14404 | -3/Section 7 | Found Prototype Protection 14493 | -3/Section 7 | Found Core Membrane 14493 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 14541 | -3/Section 7 | Found Integrated Dissipator 14541 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 14777 | -3/Section 7 | Identified Hvy. Regenerative Plating 14804 | -3/Section 7 | Garrison activated, responded to threat 14818 | -3/Section 7 | Core integrity fell below 50% 14871 | -3/Section 7 | Lost 3 parts (2n1w) 15767 | -3/Section 7 | Emitted hypermatrix ping 15772 | -3/Section 7 | Assembled emerged from beneath the floor 16067 | -3/Section 7 | First assault squad dispatched 16143 | -3/Section 7 | Destroyed 8 combat bots 16472 | -3/Section 7 | Warped through subspace 16521 | -3/Section 7 | Crushed by falling debris 16584 | -3/Section 7 | Lost 8 parts (1p2n2u3w) 16599 | -3/Section 7 | Warped through subspace 16600 | -3/Section 7 | Core integrity fell below 20% 16771 | -3/Section 7 | Discovered exit to Research (range 15) 16785 | -3/Section 7 | Spotted S7 Guard 16808 | -3/Section 7 | Entered Research 16808 | -2/Research | Evolved 2 slots: Utility x2 17191 | -2/Research | Lost 5 parts (2n2u1w) 17219 | -2/Research | Warped through subspace 17334 | -2/Research | First assault squad dispatched 17397 | -2/Research | Lost 3 parts (1p1u1w) 17754 | -2/Research | Lost 3 parts (1n1u1w) 17924 | -2/Research | Warped through subspace 17924 | -2/Research | Spotted B-90 Cyclops 17969 | -2/Research | Core integrity fell below 50% 17990 | -2/Research | Discovered new exit (range 13) 17997 | -2/Research | Identified exit to Access 18009 | -2/Research | Entered Access 18009 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 18029 | -1/Access | Lost 14 parts (2p4n3u5w) 18225 | -1/Access | Build established: Alien-Mutant 18259 | -1/Access | First assault squad dispatched 18304 | -1/Access | Core integrity fell below 50% 18354 | -1/Access | Assimilated G-73 Enforcer with FLK Orb 18360 | -1/Access | Emitted hypermatrix ping 18363 | -1/Access | Core integrity fell below 20% 18365 | -1/Access | Assembled emerged from beneath the floor 18379 | -1/Access | Assembled emerged from beneath the floor 18386 | -1/Access | Garrison activated, responded to threat 18396 | -1/Access | Assembled emerged from beneath the floor 18433 | -1/Access | Assembled emerged from beneath the floor 18448 | -1/Access | Garrison activated, responded to threat 18483 | -1/Access | Assimilated P-80 Master with FLK Orb 18493 | -1/Access | Destroyed by Y-72 Warden via exploding Wave Collapse Detector Last Messages --------------- 18443_ Slug penetrates Wall. 18445_ Slug penetrates G-73 Enforcer. 18446_ as-38058 destroyed. 18447_ Slug penetrates G-73 Enforcer. 18448_ G-73 Enforcer calls for garrison reinforcements. 18448_ ALERT: Activating Garrison Access A006. 18449_ Slug penetrates G-73 Enforcer. 18452_ G-73 Enforcer destroyed. 18474_ Slammed into Y-72 Warden. 18474_ Destabilizing: Short circuit. 18474_ Broken Exp. Optical Array permanently disabled. 18474_ Penetrated by Slug. 18474_ Slug penetrates Wall. 18476_ Slammed into T-07 Excavator. 18479_ Slammed into P-80 Master. 18479_ Adv. Armor Integrity Analyzer destroyed. 18479_ Core Membrane filtered system corruption (4). 18479_ Destabilizing: Core damaged (-16). 18483_ P-80 Master assimilated. 18493_ Wave Collapse Detector explodes. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????# ##+############??????????????? | | ??????????????# + !#??????????????? | | ??????????????#### ## #??????????????? | | ????????????????## ##@ #??????????????? | | ??????????+##+### # #??????????????? | | ????? Y p ]#??????????????? | | ????????### ### # #??????????????? | | ???????? ?????## ## #???????######## | | ???????? ??????# ## #???????# | | ???????? ??????# ############???????# | | ????????# #??????# #??????????????????# | | ????????# #??????# #??????????????????# | | ????????# #??????# #??????????????????# | | ????????# #??????# #??????????????????# | | ????????# #?######/#######????????????# | | ????????# ### #????????????# | | ????????# / [ #????????????# | | ????????# ### "" #????????????#! | | ????????# #?#""" #????????????# | | ???????? ?#"R """"" #????????????# | | ??????? ?#""" """"" #??????????########## | | ??????## ?#""" """"" #???????#### | | ????????# #?# """"" #???????#" | | ????????# #?# """"" #???????#""" | | ????????# #?# """"" #???????#G ] | | ????????# #?# #???????#""" ] | | ????????# #?# #???????#" | | ????????# #########+###########??#### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 107 Coolant Potential 100 Energy Generation 47 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 1200 Evasion (%) 56 Targeting Accuracy 8 Armor Integrity Analysis 66 Recoil Reduction 5 Matter Filtering 30 Stasis Canceling 1 Offensive Hacking 12 Defensive Hacking 14 Item Schematics ----------------- Hyp. Railgun | -3/Section 7 | Scanalyzed Adv. Coolant Injector | -3/Section 7 | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hyp. Gauss Cannon | x2 | -6/Factory | Preloaded Lrn. Sensor Array | x1 | -5/Factory Imp. System Restoration Module | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- Core Reset Matrix Core Membrane Integrated Dissipator Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ReclamationMasterShielding Manual? 0 Play Time 02:20:05 Cumulative 634.0 hours Start 2020.01.10 @ 00:05:26 End 2020.01.10 @ 02:22:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 559 Rogue 519 Adventurer 40 Explorer 0 Win Type - Total 42 Types 28/0/12/2/0/0/0 Lore% 88 Gallery% 90 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6cbf1a1d-b8e3-4b28-875f-502e48d96e0e