Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.27 @ 22:08:56

Player: kawyua

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (13)       2600
Robots Destroyed (104)     520
Value Destroyed (3399)     3399
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 11659

 Bonus
-------
High Alert Combat Kills    143
Entered DSFs               500
Friendly Fire              -143

 Cogmind 
---------
Core Integrity             0/1600
Matter                     195/300
Energy                     79/100
System Corruption          4%
Temperature                Cool (27)
Movement                   Core (150) Ox2
Location                   -1/Access

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (14) -----
  Enhanced Optical Array
>          --- WEAPON (2) -------
  Enhanced Force Lance
>          --- INVENTORY (5) ----
           Quantum Reactor
           HERF Cannon
  Enhanced Nova Cannon

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
      Mini Fusion Reactor
>          --- PROPULSION -------
    Cooled VTOL Module
           Field Propulsion Drive
           Impulse Thruster
           Field Propulsion Array
>          --- UTILITY ----------
  Advanced Power Amplifier
  Advanced Cooling System
  Advanced Weight Redist. System
  Enhanced Optical Array
  Advanced Signal Interpreter
  Advanced Terrain Scanner
           Terrain Scan Processor
  Advanced Transmission Jammer
  Advanced Reaction Control System
  Advanced Phase Shifter
>          --- WEAPON -----------
  Advanced Plasma Cannon
           Lance
>          --- INVENTORY --------
     Light Deuterium Engine
           Field Propulsion Array
  Advanced Phase Shifter
           Micro-nuke Launcher
[Rating: 117]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Mini Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Gyrokinetic Inverter
  Flight Unit              Cooled VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 System Shield
  Protection               Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Hammer
  Slashing Weapon          Katana
  Piercing Weapon          Lance
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Res Res DSF Acc 
Slots Evolved              18   | .   .   .   2   2   2   2   2   2   .   2   2   .   2   
  Power                    2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   .   1   1   .   .   1   .   .   1   .   .   .   
  Utility                  12   | .   .   .   1   1   2   1   1   2   .   .   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             194  | 5   9   16  38  42  17  9   5   13  7   2   .   7   24  
  Power                    23   | 1   1   .   1   7   2   1   2   2   .   1   .   1   4   
    Engine                 11   | 1   1   .   1   5   2   .   1   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   2   .   1   1   1   .   .   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   1   .   1   .   1   4   
  Propulsion               46   | 2   2   2   10  14  4   .   1   3   2   1   .   1   4   
    Treads                 13   | .   2   .   8   3   .   .   .   .   .   .   .   .   .   
    Leg                    7    | .   .   2   1   4   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | 2   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Flight                 19   | .   .   .   .   7   4   .   1   3   2   1   .   1   .   
  Utility                  68   | 1   2   5   11  10  7   6   2   6   5   .   .   5   8   
    Device                 38   | .   .   3   3   5   2   3   2   6   5   .   .   2   7   
    Storage                4    | 1   2   .   1   .   .   .   .   .   .   .   .   .   .   
    Processor              8    | .   .   .   .   3   2   2   .   .   .   .   .   .   1   
    Hackware               3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   
    Protection             15   | .   .   2   7   2   1   .   .   .   .   .   .   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   57   | 1   4   9   16  11  4   2   .   2   .   .   .   .   8   
    Energy Gun             10   | 1   .   1   5   3   .   .   .   .   .   .   .   .   .   
    Energy Cannon          4    | .   .   .   .   .   1   .   .   1   .   .   .   .   2   
    Ballistic Gun          14   | .   3   4   3   4   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Launcher               11   | .   .   1   2   2   2   2   .   .   .   .   .   .   2   
    Special Weapon         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          8    | .   1   1   5   .   1   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   1   .   .   .   .   4   
    Special Melee Weapon   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   1   3   2   .   .   1   .   .   .   .   .   
Parts Lost                 71   | .   4   4   6   13  1   1   2   4   11  3   .   3   19  
  Power                    12   | .   1   1   .   2   1   .   1   1   2   1   .   .   2   
  Propulsion               18   | .   2   1   2   5   .   .   .   1   3   .   .   2   2   
  Utility                  28   | .   .   .   2   3   .   1   .   2   5   2   .   1   12  
  Weapon                   13   | .   1   2   2   3   .   .   1   .   1   .   .   .   3   
  Highest Loss Streak      15   | .   3   3   2   3   1   1   2   6   10  2   .   4   15  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   87  87  95  93  95  98  99  90  83  36  .   39  40  
  Engine                   8    | .   14  9   7   6   6   6   11  3   .   .   .   .   .   
  Treads                   13   | .   15  20  21  16  .   .   .   .   .   .   .   .   .   
  Leg                      4    | .   .   7   6   10  .   .   .   .   .   .   .   .   .   
  Wheel                    2    | .   8   .   4   .   .   .   .   .   .   .   .   .   .   
  Flight                   5    | .   .   .   .   8   29  26  29  24  19  9   .   7   3   
  Device                   11   | .   .   8   10  19  20  20  22  28  30  11  .   7   13  
  Storage                  10   | .   20  14  11  6   .   .   .   .   .   .   .   .   .   
  Processor                3    | .   .   .   .   1   13  18  17  15  14  9   .   8   10  
  Protection               4    | .   .   .   11  4   7   6   5   .   .   .   .   8   5   
  Energy Gun               4    | .   1   .   10  7   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            9    | .   25  11  5   7   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   4   1   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   4   .   .   2   5   5   .   .   .   .   .   .   
  Impact Weapon            2    | .   .   4   2   .   1   6   5   1   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             67   | 11  67  49  61  62  23  29  34  36  38  17  3   27  43  
  Greatest Support         80   | 20  40  40  60  80  30  30  36  41  46  39  15  31  48  
  Greatest Overweight (x)  5    | 3   3   2   4   3   1   .   .   .   .   .   .   1   5   
  Average Overweight (x)   .    | 1   1   1   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  5   5   5   5   5   5   5   5   5   
  Average Capacity         15   | 7   17  20  20  16  5   5   5   5   5   5   5   5   5   
  Most Carried             20   | 8   19  20  20  20  5   5   5   5   5   4   4   5   5   
  Average Carried          13   | 5   11  19  18  16  4   4   4   4   4   3   4   4   3   
  Final Capacity           20   | 8   20  20  20  5   5   5   5   5   5   5   5   5   5   
  Final Carried            20   | 7   19  20  20  5   5   5   4   5   5   4   4   5   3   

 Class Distribution 
--------------------
 46% | Mutant
 28% | Scavenger-Mutant
 12% | Scout
  3% | Infiltrator-Ninja
  3% | Sprinter

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
  Scavenger-Mutant | -9/Materials
  Scavenger-Mutant | -8/Materials
             Scout | -7/Factory
             Scout | -6/Factory
             Scout | -5/Factory
 Infiltrator-Ninja | -4/Factory
             Ninja | -4/Armory
            Mutant | -3/Research
            Mutant | -2/Research
            Mutant | -2/DSF
             Scout | -1/Access

 Resources                      | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  -2  -2  -1  
-----------                Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Res Res DSF Acc 
Matter Collected           2783 | 214 239 401 601 541 189 112 66  66  .   5   .   .   349 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3521 | .   397 508 868 729 192 25  39  78  .   .   .   .   685 
  Parts                    194  | .   28  30  48  37  10  .   3   3   .   .   .   .   35  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           6    | .   .   1   .   .   .   .   .   .   .   .   .   .   5   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Res Res DSF Acc 
Combat Hostiles Destroyed  84   | .   11  16  24  16  .   .   4   3   .   .   .   .   10  
  Melee                    6    | .   .   3   1   .   .   .   .   1   .   .   .   .   1   
  Guns                     42   | .   11  2   17  12  .   .   .   .   .   .   .   .   .   
  Cannons                  14   | .   .   8   2   .   .   .   .   2   .   .   .   .   2   
  AOE                      20   | .   .   2   3   4   .   .   4   .   .   .   .   .   7   
Classes Destroyed          15   | .   4   3   3   1   1   .   1   .   .   .   .   .   2   
  Worker                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  8    | .   1   .   1   .   3   .   .   .   .   .   .   .   3   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | .   .   1   .   .   2   .   .   .   .   .   .   .   2   
  Operator                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  4    | .   .   .   .   2   .   1   .   .   .   .   .   .   1   
  Swarmer                  27   | .   3   2   6   4   .   .   4   3   .   .   .   .   5   
  Grunt                    38   | .   8   13  9   8   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   11   | .   .   .   7   4   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Programmer               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | .   4   4   4   5   6   1   4   3   .   .   .   .   5   
  Combat Bots Only         5    | .   3   4   3   5   .   .   4   3   .   .   .   .   5   
Max Kills in Single Turn   5    | .   1   1   1   2   3   1   3   1   .   .   .   .   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   1   1   2   .   .   2   .   .   .   .   .   5   
  Melee                    1    | .   .   1   1   .   .   .   .   1   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -6   -5   -4   -4   -3   -2   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  Arm  Res  Res  DSF  Acc  
Damage Taken               10092 | .    440  804  1356 1554 176  213  182  418  1104 328  .    536  2981 
  Core                     3335  | .    61   170  114  210  48   104  .    119  420  79   .    410  1600 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  403   | .    .    10   7    41   .    16   26   9    .    .    .    21   273  
Core Remaining (%)         73    | 100  .    7    71   61   93   87   100  .    53   93   .    71   .    
Volleys Fired              254   | .    40   45   65   63   8    .    4    9    .    .    .    .    20   
  Largest                  2     | .    2    2    2    2    1    .    1    1    .    .    .    .    1    
  Hottest                  120   | .    60   59   96   88   65   .    43   98   .    .    .    .    120  
Shots Fired                429   | .    80   70   125  113  8    .    4    9    .    .    .    .    20   
  Gun                      338   | .    80   38   108  112  .    .    .    .    .    .    .    .    .    
  Cannon                   70    | .    .    30   13   .    5    .    .    9    .    .    .    .    13   
  Launcher                 21    | .    .    2    4    1    3    .    4    .    .    .    .    .    7    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  240   | .    65   68   45   62   .    .    .    .    .    .    .    .    .    
  Thermal                  168   | .    15   .    76   50   5    .    .    9    .    .    .    .    13   
  Explosive                21    | .    .    2    4    1    3    .    4    .    .    .    .    .    7    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         19    | .    12   6    19   17   8    .    .    2    .    .    .    .    6    
  Robot Miss Streak        3     | .    3    2    2    2    1    .    3    1    .    .    .    .    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           326   | .    57   51   96   87   3    1    .    7    2    .    .    .    22   
  Core Hits                166   | .    21   19   43   37   9    .    5    2    .    .    .    .    30   
  Critical Kills           1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    1    2    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         9     | .    2    2    2    3    .    .    .    .    .    .    .    .    .    
    Burn                   4     | .    .    .    1    3    .    .    .    .    .    .    .    .    .    
    Destroy                3     | .    2    .    1    .    .    .    .    .    .    .    .    .    .    
    Smash                  2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              116   | .    3    15   26   13   7    15   .    8    11   1    .    .    17   
  Impact                   67    | .    3    15   26   3    2    15   .    3    .    .    .    .    .    
  Slashing                 10    | .    .    .    .    5    5    .    .    .    .    .    .    .    .    
  Piercing                 34    | .    .    .    .    .    .    .    .    5    11   1    .    .    17   
  Sneak Attacks            5     | .    .    1    .    1    .    .    .    .    .    .    .    .    3    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8421  | .    503  1073 1730 1558 767  53   381  236  87   .    .    .    2033 
  Guns                     2929  | .    503  195  1009 1222 .    .    .    .    .    .    .    .    .    
  Cannons                  1218  | .    .    428  93   .    .    .    .    164  .    .    .    .    533  
  Explosions               2804  | .    .    222  228  256  677  .    381  .    .    .    .    .    1040 
  Melee                    1450  | .    .    228  380  80   90   53   .    72   87   .    .    .    460  
  Ramming                  20    | .    .    .    20   .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2070  | .    389  623  410  648  .    .    .    .    .    .    .    .    .    
  Thermal                  2280  | .    114  .    692  777  .    .    .    164  .    .    .    .    533  
  Explosive                2601  | .    .    222  228  53   677  .    381  .    .    .    .    .    1040 
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   733   | .    .    228  380  .    .    53   .    72   .    .    .    .    .    
  Slashing                 170   | .    .    .    .    80   90   .    .    .    .    .    .    .    .    
  Piercing                 547   | .    .    .    .    .    .    .    .    .    87   .    .    .    460  
Highest Corruption         6     | .    .    .    4    .    .    1    1    1    6    2    .    .    4    
  Average Corruption       3     | .    .    .    4    .    .    1    1    1    2    2    .    .    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  35    | .    .    .    25   .    .    .    1    1    1    .    .    .    7    
    Message Errors         10    | .    .    .    9    .    .    .    .    .    .    .    .    .    1    
    Matter Fused           3     | .    .    .    2    .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       4     | .    .    .    3    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      10    | .    .    .    6    .    .    .    1    .    1    .    .    .    2    
    Parts Rejected         4     | .    .    .    2    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (major)      1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Misfires               2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            432   | .    .    124  29   21   81   18   35   7    3    .    .    .    114  
  Projectiles              63    | .    .    .    6    .    .    .    .    7    .    .    .    .    50   
  Explosions               180   | .    .    29   8    21   81   .    35   .    .    .    .    .    6    
  Melee                    189   | .    .    95   15   .    .    18   .    .    3    .    .    .    58   
Knockbacks                 5     | .    .    1    3    .    .    .    .    1    .    .    .    .    .    
  Impact                   2     | .    .    .    1    .    .    .    .    1    .    .    .    .    .    
  Kinetic                  3     | .    .    1    2    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      473   | .    .    .    44   121  152  .    56   .    .    .    .    .    100  
  Shots                    9     | .    .    .    2    2    2    .    1    .    .    .    .    .    2    
  Rammed                   3     | .    .    .    2    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             3     | .    .    .    2    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        443   | .    76   26   443  66   80   .    9    344  186  .    .    .    324  
  Average Temperature      80    | .    23   12   117  18   35   .    5    114  84   .    .    .    149  
  Received Heat Transfer   2004  | .    180  357  549  729  .    6    27   9    57   9    .    .    81   
  Effects                  2     | .    .    .    1    .    .    .    .    1    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    2    .    .    .    2    .    .    .    .    .    .    .    
  Impact Corruptions       6     | .    .    4    1    .    .    1    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8     | .    .    .    5    2    .    .    .    .    .    .    .    .    1    
  Heat Transferred         4446  | .    275  .    1749 1765 .    .    .    250  .    .    .    .    407  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Res Res DSF Acc 
Peak Influence             610  | .   257 194 490 490 572 521 424 517 583 327 175 136 610 
  Initial                  295  | .   .   1   31  178 218 237 45  207 252 295 175 131 69  
  Average                  228  | .   84  82  334 257 391 300 218 330 393 308 175 132 305 
Maximum Alert Level        2    | .   1   .   2   2   2   2   2   2   2   1   .   .   2   
  Low Security (%)         46   | 100 91  100 16  19  .   4   52  .   .   .   100 100 34  
  Level 1                  34   | .   8   .   37  77  41  79  34  90  54  100 .   .   33  
  Level 2                  19   | .   .   .   46  2   58  15  13  9   45  .   .   .   31  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   2   .   4   1   1   1   1   3   2   1   .   1   1   
  Investigation            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Reinforcement            14   | .   1   .   3   1   1   .   1   2   2   1   .   1   1   
  Assault                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Res Res DSF Acc 
Distress Signals           21   | .   4   1   5   1   .   2   1   1   3   .   .   .   3   
Communications Jammed      4    | .   .   .   .   .   .   .   .   3   1   .   .   .   .   
  Distress Signals         4    | .   .   .   .   .   .   .   .   3   1   .   .   .   .   
Times Spotted              262  | .   29  21  47  23  10  12  12  21  45  5   .   5   32  
  Peak Tracking Total      32   | .   4   3   6   8   4   9   6   6   32  5   .   5   12  
  Tactical Retreats        35   | .   2   8   6   .   2   2   3   6   4   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Res Res DSF Acc 
Traps Triggered            7    | .   2   .   .   .   1   1   .   1   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  -2  -2  -1  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Res Res DSF Acc 
Machines Disabled          17   | .   .   .   1   1   8   .   4   .   1   .   .   .   2   
  Max in Single Turn       4    | .   .   .   1   1   3   .   4   .   1   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Res Res DSF Acc 
Machines Accessed          45   | .   7   .   6   5   6   9   2   3   2   .   1   .   4   
  Terminals                33   | .   7   .   6   4   4   4   1   1   2   .   1   .   3   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   1   1   .   .   1   .   .   .   .   1   
Total Hacks                98   | .   22  .   13  11  10  20  5   3   7   .   1   .   6   
  Successful               46   | .   11  .   3   3   6   10  4   2   3   .   1   .   3   
  Failed                   52   | .   11  .   10  8   4   10  1   1   4   .   .   .   3   
    Catastrophic           6    | .   .   .   1   2   1   2   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   76   | .   21  .   12  10  8   11  3   3   4   .   .   .   4   
  Terminals                80   | .   22  .   13  10  8   12  2   1   7   .   1   .   4   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   2   .   1   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   1   1   3   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   1   1   .   .   1   .   .   .   .   2   
Terminal Hacks             14   | .   3   .   .   1   3   4   .   .   2   .   1   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           4    | .   1   .   .   1   1   .   .   .   1   .   .   .   .   
  Alert Level              3    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   1   .   .   .   1   2   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Seal Access              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Unauthorized Hacks         25   | .   8   .   3   2   3   3   2   1   1   .   .   .   2   
  Terminals                22   | .   8   .   3   2   2   3   1   .   1   .   .   .   2   
    Assimilate             7    | .   3   .   2   .   .   2   .   .   .   .   .   .   .   
    Botnet                 7    | .   4   .   .   1   1   .   .   .   .   .   .   .   1   
    Operators              8    | .   1   .   1   1   1   1   1   .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   
    Recyclers              2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   4   .   6   4   5   9   1   2   2   .   .   .   4   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  -2  -2  -1  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Res Res DSF Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Non-combat               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  check_alert              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  -2  -2  -1  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Res Res DSF Acc 
Total Allies               4    | .   1   .   1   .   .   2   .   .   .   .   .   .   .   
  Largest Group            1    | .   1   1   1   .   .   1   .   .   .   .   .   .   .   
  Highest-Rated Group      26   | .   10  10  10  .   .   26  .   .   .   .   .   .   .   
  Highest-Rated Ally       26   | .   10  10  10  .   .   26  .   .   .   .   .   .   .   
Total Orders               3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   
  STAY                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Res Res DSF Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -5   -4   -4   -3   -2   -2   -1   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  Arm  Res  Res  DSF  Acc  
Turns Passed               7596 | 120  1482 1220 2029 792  322  371  140  335  171  69   5    41   499  
Spaces Moved               6928 | 81   624  373  875  536  880  946  418  911  404  163  12   65   640  
  Core                     124  | 43   .    .    .    .    .    .    .    .    .    .    .    .    81   
  Treads                   1128 | .    330  285  398  115  .    .    .    .    .    .    .    .    .    
  Legs                     224  | .    .    88   88   48   .    .    .    .    .    .    .    .    .    
  Wheels                   721  | 38   294  .    389  .    .    .    .    .    .    .    .    .    .    
  Hover                    112  | .    .    .    .    .    .    .    .    .    .    .    .    .    112  
  Flight                   4619 | .    .    .    .    373  880  946  418  911  404  163  12   65   447  
  Fastest Speed            23   | 50   80   240  135  26   23   27   25   24   26   37   40   39   45   
  Average Speed            80   | 129  184  244  180  81   26   27   25   25   30   38   40   41   56   
  Slowest Speed            400  | 200  400  260  240  275  96   27   25   28   40   40   40   120  300  
  Overloaded Moves         119  | .    .    .    .    .    28   .    .    .    91   .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            24   | .    .    .    .    .    .    2    2    2    17   .    .    .    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 4    71   82   60   48   27   31   14   25   52   8    1    79   22   
  Regions Visited          13
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    .    .    .    1    1    1    1    1    .    1    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    .    .    .    .    1    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 57   | .    3    .    3    3    6    14   .    6    6    1    .    .    15   
Terrain Destroyed          299  | .    3    21   28   42   47   14   61   10   6    1    .    .    66   
  Melee                    43   | .    3    .    3    3    5    14   .    6    6    1    .    .    2    
  Projectile               13   | .    .    4    2    .    1    .    .    4    .    .    .    .    2    
  AOE                      243  | .    .    17   23   39   41   .    61   .    .    .    .    .    62   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -6   -5   -4   -4   -3   -2   -2   -1   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  Arm  Res  Res  DSF  Acc  
Total                      8301 | 95   884  587  1156 763  948  1030 446  985  418  167  11   77   734  
  Wait                     602  | .    182  133  112  56   12   49   14   26   3    1    .    .    14   
  Move                     6871 | 80   623  372  874  535  879  941  413  906  373  162  11   64   638  
  Hop                      20   | .    .    .    .    .    .    2    2    2    13   .    .    .    1    
  Pick Up                  128  | 10   22   4    21   23   9    7    4    10   4    1    .    6    7    
  Fast Attach              65   | 2    .    2    4    14   14   2    2    7    4    .    .    3    11   
  Attach                   67   | 3    7    2    12   13   1    4    2    3    1    2    .    4    13   
  Detach                   7    | .    .    .    .    .    .    1    .    .    .    .    .    .    6    
  Swap                     63   | .    2    12   22   16   2    3    1    3    2    .    .    .    .    
  Drop                     105  | .    5    2    18   30   16   6    4    11   7    .    .    .    6    
  Fire                     254  | .    40   45   65   63   8    .    4    9    .    .    .    .    20   
  Melee                    116  | .    3    15   26   13   7    15   .    8    11   1    .    .    17   
  Ram                      2    | .    .    .    1    .    .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory
-4/Factory (discovered 2 exits: *Ext / *Arm)
-4/Armory
-3/Research
-2/Research
-2/DSF
-1/Access

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 15)
  121 | -11/Scrapyard | Entered Materials
  250 | -10/Materials | Discovered new exit (range 8)
  314 | -10/Materials | Build established: Mutant
  534 | -10/Materials | Discovered new exit (range 16)
  636 | -10/Materials | Lost 3 parts (1p2n)
  737 | -10/Materials | Discovered new exit (range 8)
  966 | -10/Materials | Discovered new exit (range 16)
 1603 | -10/Materials | Entered Mines
 1603 | -10/Mines     | Accompanied by 1 ally
 1655 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1941 | -10/Mines     | Excavation squad dispatched
 1941 | -10/Mines     | A large section of the Mines collapsed
 2191 | -10/Mines     | Excavation squad dispatched
 2441 | -10/Mines     | Excavation squad dispatched
 2465 | -10/Mines     | Core integrity fell below 50%
 2491 | -10/Mines     | Core integrity fell below 20%
 2515 | -10/Mines     | Lost 3 parts (1p1n1w)
 2691 | -10/Mines     | Excavation squad dispatched
 2694 | -10/Mines     | Learned Materials stockpile data
 2720 | -10/Mines     | Learned location of Zion (-7)
 2807 | -10/Mines     | Discovered new exit (range 5)
 2823 | -10/Mines     | Entered Materials
 2823 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3340 | -9/Materials  | Discovered new exit (range 15)
 3624 | -9/Materials  | Build established: Scavenger-Mutant
 3925 | -9/Materials  | Discovered new exit (range 8)
 4823 | -9/Materials  | First assault squad dispatched
 4852 | -9/Materials  | Entered another Materials area
 4852 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 5607 | -8/Materials  | Discovered new exit (range 13)
 5643 | -8/Materials  | Identified exit to Factory
 5644 | -8/Materials  | Entered Factory
 5644 | -7/Factory    | Evolved 2 slots: Utility x2
 5664 | -7/Factory    | Lost 3 parts (3w)
 5734 | -7/Factory    | Discovered new exit (range 3)
 5908 | -7/Factory    | Discovered new exit (range 15)
 5914 | -7/Factory    | Identified exit to Factory
 5966 | -7/Factory    | Entered another Factory area
 5966 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 6214 | -6/Factory    | Build established: Scout
 6284 | -6/Factory    | Discovered new exit (range 20)
 6316 | -6/Factory    | Search patrols dispatched
 6317 | -6/Factory    | Discovered new exit (range 22)
 6335 | -6/Factory    | Identified exit to Factory
 6337 | -6/Factory    | Entered another Factory area
 6337 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6458 | -5/Factory    | Discovered new exit (range 8)
 6460 | -5/Factory    | Identified exit to Factory
 6477 | -5/Factory    | Entered another Factory area
 6477 | -4/Factory    | Evolved 2 slots: Utility x2
 6538 | -4/Factory    | Lost 6 parts (2p1n2u1w)
 6578 | -4/Factory    | Spotted B-86 Titan
 6799 | -4/Factory    | Discovered new exit (range 7)
 6801 | -4/Factory    | Identified exit to Extension
 6808 | -4/Factory    | Discovered new exit (range 9)
 6811 | -4/Factory    | Identified exit to Armory
 6812 | -4/Factory    | Entered Armory
 6981 | -4/Armory     | Discovered new exit (range 6)
 6983 | -4/Armory     | Entered Research
 6983 | -3/Research   | Evolved 2 slots: Power x1, Propulsion x1
 7004 | -3/Research   | Lost 10 parts (2p3n4u1w)
 7048 | -3/Research   | Discovered new exit (range 8)
 7052 | -3/Research   | Identified exit to Research
 7052 | -3/Research   | Entered another Research area
 7052 | -2/Research   | Evolved 2 slots: Utility x2
 7057 | -2/Research   | Identified exit to DSF
 7057 | -2/Research   | Entered DSF
 7087 | -2/DSF        | Discovered new exit (range 15)
 7088 | -2/DSF        | Additional patrols routed to DSF
 7098 | -2/DSF        | Identified exit to Access
 7098 | -2/DSF        | Entered Access
 7098 | -1/Access     | Evolved 2 slots: Utility x2
 7124 | -1/Access     | Lost 4 parts (2n2u)
 7520 | -1/Access     | Lost 15 parts (2p2n8u3w)
 7557 | -1/Access     | Core integrity fell below 50%
 7571 | -1/Access     | Found Enh. Force Lance
 7574 | -1/Access     | Found Enh. Force Lance
 7580 | -1/Access     | Core integrity fell below 20%
 7597 | -1/Access     | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
07554_ Knocked back.
07556_ Structural Scanner destroyed.
07556_ Broken Terrain Scan Processor destroyed.
07556_ Critical hit (Blast).
07556_ Knocked back.
07568_ System corrupted: Energy discharge (-24).
07571_ Acquired Enh. Force Lance. <x2>
07575_ Slug penetrates Wall.
07577_ Knocked back.
07578_ Acquired 5 matter.
07579_ Dropped Adv. Heat Sink.
07579_ Adv. Signal Interpreter destroyed.
07579_ Critical hit (Blast).
07579_ Knocked back.
07580_ Dropped Adv. Heat Sink.
07582_ Slug penetrates Wall. <x2>
07586_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
07590_ System corrupted: Enh. Force Lance rejected.
07595_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           74
Energy Generation          38
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           18
Terrain Scan Range         20
Terrain Scan Density       85
Jamming Range              16
Power Amplification        30
Additional Mass Support    9
Armor Coverage             225
Resistance: TH             30
Core Shielding             20
Propulsion Shielding       33
Utility Shielding          66
Phase Shifting             15
Evasion (%)                91
Melee Accuracy             6
Recoil Reduction           4
Defensive Hacking          20

 Item Schematics 
-----------------
 Drone Bay | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Can't Catch Me
Close Call
Cya!
Dodgeball, But With Guns
Hey, That's Mine!
I Spy
Part-time Excavator
Respectable Loadout
Serviceable Loadout
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              HelicalNuclearCloak
  Manual?         0
Play Time         02:29:18
  Cumulative      15.0 hours
  Start           2022.10.27 @ 15:43:47
  End             2022.10.27 @ 22:08:56
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          17
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8a29c21a-e2dc-4048-a920-aaf263489228