Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.27 @ 22:08:56 Player: kawyua Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (104) 520 Value Destroyed (3399) 3399 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 11659 Bonus ------- High Alert Combat Kills 143 Entered DSFs 500 Friendly Fire -143 Cogmind --------- Core Integrity 0/1600 Matter 195/300 Energy 79/100 System Corruption 4% Temperature Cool (27) Movement Core (150) Ox2 Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Enhanced Optical Array > --- WEAPON (2) ------- Enhanced Force Lance > --- INVENTORY (5) ---- Quantum Reactor HERF Cannon Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Mini Fusion Reactor > --- PROPULSION ------- Cooled VTOL Module Field Propulsion Drive Impulse Thruster Field Propulsion Array > --- UTILITY ---------- Advanced Power Amplifier Advanced Cooling System Advanced Weight Redist. System Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scanner Terrain Scan Processor Advanced Transmission Jammer Advanced Reaction Control System Advanced Phase Shifter > --- WEAPON ----------- Advanced Plasma Cannon Lance > --- INVENTORY -------- Light Deuterium Engine Field Propulsion Array Advanced Phase Shifter Micro-nuke Launcher [Rating: 117] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Mini Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Cooled VTOL Module Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Katana Piercing Weapon Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Res Res DSF Acc Slots Evolved 18 | . . . 2 2 2 2 2 2 . 2 2 . 2 Power 2 | . . . . . . 1 . . . 1 . . . Propulsion 4 | . . . 1 1 . . 1 . . 1 . . . Utility 12 | . . . 1 1 2 1 1 2 . . 2 . 2 Weapon . | . . . . . . . . . . . . . . Parts Attached 194 | 5 9 16 38 42 17 9 5 13 7 2 . 7 24 Power 23 | 1 1 . 1 7 2 1 2 2 . 1 . 1 4 Engine 11 | 1 1 . 1 5 2 . 1 . . . . . . Core 5 | . . . . 2 . 1 1 1 . . . . . Reactor 7 | . . . . . . . . 1 . 1 . 1 4 Propulsion 46 | 2 2 2 10 14 4 . 1 3 2 1 . 1 4 Treads 13 | . 2 . 8 3 . . . . . . . . . Leg 7 | . . 2 1 4 . . . . . . . . . Wheel 3 | 2 . . 1 . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . 4 Flight 19 | . . . . 7 4 . 1 3 2 1 . 1 . Utility 68 | 1 2 5 11 10 7 6 2 6 5 . . 5 8 Device 38 | . . 3 3 5 2 3 2 6 5 . . 2 7 Storage 4 | 1 2 . 1 . . . . . . . . . . Processor 8 | . . . . 3 2 2 . . . . . . 1 Hackware 3 | . . . . . 2 1 . . . . . . . Protection 15 | . . 2 7 2 1 . . . . . . 3 . Artifact . | . . . . . . . . . . . . . . Weapon 57 | 1 4 9 16 11 4 2 . 2 . . . . 8 Energy Gun 10 | 1 . 1 5 3 . . . . . . . . . Energy Cannon 4 | . . . . . 1 . . 1 . . . . 2 Ballistic Gun 14 | . 3 4 3 4 . . . . . . . . . Ballistic Cannon 2 | . . 1 1 . . . . . . . . . . Launcher 11 | . . 1 2 2 2 2 . . . . . . 2 Special Weapon 1 | . . 1 . . . . . . . . . . . Impact Weapon 8 | . 1 1 5 . 1 . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . Piercing Weapon 5 | . . . . . . . . 1 . . . . 4 Special Melee Weapon 1 | . . . . 1 . . . . . . . . . Unidentified Prototypes 7 | . . . 1 3 2 . . 1 . . . . . Parts Lost 71 | . 4 4 6 13 1 1 2 4 11 3 . 3 19 Power 12 | . 1 1 . 2 1 . 1 1 2 1 . . 2 Propulsion 18 | . 2 1 2 5 . . . 1 3 . . 2 2 Utility 28 | . . . 2 3 . 1 . 2 5 2 . 1 12 Weapon 13 | . 1 2 2 3 . . 1 . 1 . . . 3 Highest Loss Streak 15 | . 3 3 2 3 1 1 2 6 10 2 . 4 15 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 87 87 95 93 95 98 99 90 83 36 . 39 40 Engine 8 | . 14 9 7 6 6 6 11 3 . . . . . Treads 13 | . 15 20 21 16 . . . . . . . . . Leg 4 | . . 7 6 10 . . . . . . . . . Wheel 2 | . 8 . 4 . . . . . . . . . . Flight 5 | . . . . 8 29 26 29 24 19 9 . 7 3 Device 11 | . . 8 10 19 20 20 22 28 30 11 . 7 13 Storage 10 | . 20 14 11 6 . . . . . . . . . Processor 3 | . . . . 1 13 18 17 15 14 9 . 8 10 Protection 4 | . . . 11 4 7 6 5 . . . . 8 5 Energy Gun 4 | . 1 . 10 7 . . . . . . . . . Ballistic Gun 9 | . 25 11 5 7 . . . . . . . . . Ballistic Cannon 1 | . . 4 1 . . . . . . . . . . Launcher 1 | . . 4 . . 2 5 5 . . . . . . Impact Weapon 2 | . . 4 2 . 1 6 5 1 . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 67 | 11 67 49 61 62 23 29 34 36 38 17 3 27 43 Greatest Support 80 | 20 40 40 60 80 30 30 36 41 46 39 15 31 48 Greatest Overweight (x) 5 | 3 3 2 4 3 1 . . . . . . 1 5 Average Overweight (x) . | 1 1 1 1 . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 5 5 5 5 5 5 5 5 5 Average Capacity 15 | 7 17 20 20 16 5 5 5 5 5 5 5 5 5 Most Carried 20 | 8 19 20 20 20 5 5 5 5 5 4 4 5 5 Average Carried 13 | 5 11 19 18 16 4 4 4 4 4 3 4 4 3 Final Capacity 20 | 8 20 20 20 5 5 5 5 5 5 5 5 5 5 Final Carried 20 | 7 19 20 20 5 5 5 4 5 5 4 4 5 3 Class Distribution -------------------- 46% | Mutant 28% | Scavenger-Mutant 12% | Scout 3% | Infiltrator-Ninja 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scout | -7/Factory Scout | -6/Factory Scout | -5/Factory Infiltrator-Ninja | -4/Factory Ninja | -4/Armory Mutant | -3/Research Mutant | -2/Research Mutant | -2/DSF Scout | -1/Access Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Res Res DSF Acc Matter Collected 2783 | 214 239 401 601 541 189 112 66 66 . 5 . . 349 Remotely . | . . . . . . . . . . . . . . Salvage Created 3521 | . 397 508 868 729 192 25 39 78 . . . . 685 Parts 194 | . 28 30 48 37 10 . 3 3 . . . . 35 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 6 | . . 1 . . . . . . . . . . 5 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Res Res DSF Acc Combat Hostiles Destroyed 84 | . 11 16 24 16 . . 4 3 . . . . 10 Melee 6 | . . 3 1 . . . . 1 . . . . 1 Guns 42 | . 11 2 17 12 . . . . . . . . . Cannons 14 | . . 8 2 . . . . 2 . . . . 2 AOE 20 | . . 2 3 4 . . 4 . . . . . 7 Classes Destroyed 15 | . 4 3 3 1 1 . 1 . . . . . 2 Worker 1 | . 1 . . . . . . . . . . . . Builder 8 | . 1 . 1 . 3 . . . . . . . 3 Tunneler 1 | . . 1 . . . . . . . . . . . Recycler 5 | . . 1 . . 2 . . . . . . . 2 Operator 2 | . . . . . 2 . . . . . . . . Drone 1 | . . . . . . . 1 . . . . . . Watcher 4 | . . . . 2 . 1 . . . . . . 1 Swarmer 27 | . 3 2 6 4 . . 4 3 . . . . 5 Grunt 38 | . 8 13 9 8 . . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . Sentry 11 | . . . 7 4 . . . . . . . . . Hunter 2 | . . . . . . . . . . . . . 2 Programmer 3 | . . . . . . . . . . . . . 3 Assembled 1 | . . 1 . . . . . . . . . . . Best Kill Streak 6 | . 4 4 4 5 6 1 4 3 . . . . 5 Combat Bots Only 5 | . 3 4 3 5 . . 4 3 . . . . 5 Max Kills in Single Turn 5 | . 1 1 1 2 3 1 3 1 . . . . 5 Gunslinging . | . . . . . . . . . . . . . . Exploded 5 | . . 1 1 2 . . 2 . . . . . 5 Melee 1 | . . 1 1 . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Res Res DSF Acc Damage Taken 10092 | . 440 804 1356 1554 176 213 182 418 1104 328 . 536 2981 Core 3335 | . 61 170 114 210 48 104 . 119 420 79 . 410 1600 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 403 | . . 10 7 41 . 16 26 9 . . . 21 273 Core Remaining (%) 73 | 100 . 7 71 61 93 87 100 . 53 93 . 71 . Volleys Fired 254 | . 40 45 65 63 8 . 4 9 . . . . 20 Largest 2 | . 2 2 2 2 1 . 1 1 . . . . 1 Hottest 120 | . 60 59 96 88 65 . 43 98 . . . . 120 Shots Fired 429 | . 80 70 125 113 8 . 4 9 . . . . 20 Gun 338 | . 80 38 108 112 . . . . . . . . . Cannon 70 | . . 30 13 . 5 . . 9 . . . . 13 Launcher 21 | . . 2 4 1 3 . 4 . . . . . 7 Special . | . . . . . . . . . . . . . . Kinetic 240 | . 65 68 45 62 . . . . . . . . . Thermal 168 | . 15 . 76 50 5 . . 9 . . . . 13 Explosive 21 | . . 2 4 1 3 . 4 . . . . . 7 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 19 | . 12 6 19 17 8 . . 2 . . . . 6 Robot Miss Streak 3 | . 3 2 2 2 1 . 3 1 . . . . 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 3 | . . . . 3 . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . Shots Hit Robots 326 | . 57 51 96 87 3 1 . 7 2 . . . 22 Core Hits 166 | . 21 19 43 37 9 . 5 2 . . . . 30 Critical Kills 1 | . 1 . . . . . . . . . . . . Critical Parts Destroyed 3 | . 1 2 . . . . . . . . . . . Critical Strikes 9 | . 2 2 2 3 . . . . . . . . . Burn 4 | . . . 1 3 . . . . . . . . . Destroy 3 | . 2 . 1 . . . . . . . . . . Smash 2 | . . 2 . . . . . . . . . . . Melee Attacks 116 | . 3 15 26 13 7 15 . 8 11 1 . . 17 Impact 67 | . 3 15 26 3 2 15 . 3 . . . . . Slashing 10 | . . . . 5 5 . . . . . . . . Piercing 34 | . . . . . . . . 5 11 1 . . 17 Sneak Attacks 5 | . . 1 . 1 . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 8421 | . 503 1073 1730 1558 767 53 381 236 87 . . . 2033 Guns 2929 | . 503 195 1009 1222 . . . . . . . . . Cannons 1218 | . . 428 93 . . . . 164 . . . . 533 Explosions 2804 | . . 222 228 256 677 . 381 . . . . . 1040 Melee 1450 | . . 228 380 80 90 53 . 72 87 . . . 460 Ramming 20 | . . . 20 . . . . . . . . . . Kinetic 2070 | . 389 623 410 648 . . . . . . . . . Thermal 2280 | . 114 . 692 777 . . . 164 . . . . 533 Explosive 2601 | . . 222 228 53 677 . 381 . . . . . 1040 Electromagnetic . | . . . . . . . . . . . . . . Impact 733 | . . 228 380 . . 53 . 72 . . . . . Slashing 170 | . . . . 80 90 . . . . . . . . Piercing 547 | . . . . . . . . . 87 . . . 460 Highest Corruption 6 | . . . 4 . . 1 1 1 6 2 . . 4 Average Corruption 3 | . . . 4 . . 1 1 1 2 2 . . 3 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 35 | . . . 25 . . . 1 1 1 . . . 7 Message Errors 10 | . . . 9 . . . . . . . . . 1 Matter Fused 3 | . . . 2 . . . . . . . . . 1 Heat Flow Errors 4 | . . . 3 . . . . . . . . . 1 Energy Discharges 10 | . . . 6 . . . 1 . 1 . . . 2 Parts Rejected 4 | . . . 2 . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . 1 . . . . . Data Loss (major) 1 | . . . 1 . . . . . . . . . . Misfires 2 | . . . 2 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 432 | . . 124 29 21 81 18 35 7 3 . . . 114 Projectiles 63 | . . . 6 . . . . 7 . . . . 50 Explosions 180 | . . 29 8 21 81 . 35 . . . . . 6 Melee 189 | . . 95 15 . . 18 . . 3 . . . 58 Knockbacks 5 | . . 1 3 . . . . 1 . . . . . Impact 2 | . . . 1 . . . . 1 . . . . . Kinetic 3 | . . 1 2 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 473 | . . . 44 121 152 . 56 . . . . . 100 Shots 9 | . . . 2 2 2 . 1 . . . . . 2 Rammed 3 | . . . 2 . . . . . . . . . 1 Targets Rammed 3 | . . . 2 . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 443 | . 76 26 443 66 80 . 9 344 186 . . . 324 Average Temperature 80 | . 23 12 117 18 35 . 5 114 84 . . . 149 Received Heat Transfer 2004 | . 180 357 549 729 . 6 27 9 57 9 . . 81 Effects 2 | . . . 1 . . . . 1 . . . . . Shutdowns 1 | . . . . . . . . 1 . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 4 | . . 2 . . . 2 . . . . . . . Impact Corruptions 6 | . . 4 1 . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 8 | . . . 5 2 . . . . . . . . 1 Heat Transferred 4446 | . 275 . 1749 1765 . . . 250 . . . . 407 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Res Res DSF Acc Peak Influence 610 | . 257 194 490 490 572 521 424 517 583 327 175 136 610 Initial 295 | . . 1 31 178 218 237 45 207 252 295 175 131 69 Average 228 | . 84 82 334 257 391 300 218 330 393 308 175 132 305 Maximum Alert Level 2 | . 1 . 2 2 2 2 2 2 2 1 . . 2 Low Security (%) 46 | 100 91 100 16 19 . 4 52 . . . 100 100 34 Level 1 34 | . 8 . 37 77 41 79 34 90 54 100 . . 33 Level 2 19 | . . . 46 2 58 15 13 9 45 . . . 31 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 18 | . 2 . 4 1 1 1 1 3 2 1 . 1 1 Investigation 1 | . 1 . . . . . . . . . . . . Extermination 2 | . . . . . . 1 . 1 . . . . . Reinforcement 14 | . 1 . 3 1 1 . 1 2 2 1 . 1 1 Assault 1 | . . . 1 . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . 1 . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Res Res DSF Acc Distress Signals 21 | . 4 1 5 1 . 2 1 1 3 . . . 3 Communications Jammed 4 | . . . . . . . . 3 1 . . . . Distress Signals 4 | . . . . . . . . 3 1 . . . . Times Spotted 262 | . 29 21 47 23 10 12 12 21 45 5 . 5 32 Peak Tracking Total 32 | . 4 3 6 8 4 9 6 6 32 5 . 5 12 Tactical Retreats 35 | . 2 8 6 . 2 2 3 6 4 . . . 2 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Res Res DSF Acc Traps Triggered 7 | . 2 . . . 1 1 . 1 2 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Res Res DSF Acc Machines Disabled 17 | . . . 1 1 8 . 4 . 1 . . . 2 Max in Single Turn 4 | . . . 1 1 3 . 4 . 1 . . . 1 Garrison Access 2 | . . . . . . . . 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Res Res DSF Acc Machines Accessed 45 | . 7 . 6 5 6 9 2 3 2 . 1 . 4 Terminals 33 | . 7 . 6 4 4 4 1 1 2 . 1 . 3 Fabricators 2 | . . . . . . 2 . . . . . . . Repair Stations 2 | . . . . . . 1 . 1 . . . . . Recycling Units 3 | . . . . . 1 1 1 . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . Garrison Access 4 | . . . . 1 1 . . 1 . . . . 1 Total Hacks 98 | . 22 . 13 11 10 20 5 3 7 . 1 . 6 Successful 46 | . 11 . 3 3 6 10 4 2 3 . 1 . 3 Failed 52 | . 11 . 10 8 4 10 1 1 4 . . . 3 Catastrophic 6 | . . . 1 2 1 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 76 | . 21 . 12 10 8 11 3 3 4 . . . 4 Terminals 80 | . 22 . 13 10 8 12 2 1 7 . 1 . 4 Fabricators 3 | . . . . . . 3 . . . . . . . Repair Stations 3 | . . . . . . 2 . 1 . . . . . Recycling Units 5 | . . . . . 1 1 3 . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . . . . Garrison Access 5 | . . . . 1 1 . . 1 . . . . 2 Terminal Hacks 14 | . 3 . . 1 3 4 . . 2 . 1 . . Open Door 1 | . . . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . . . 1 . . Terminal Index 4 | . 1 . . 1 1 . . . 1 . . . . Alert Level 3 | . 1 . . . . 2 . . . . . . . Unreport Threat 4 | . 1 . . . 1 2 . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . . . 1 Seal Access 2 | . . . . . . . . 1 . . . . 1 Unauthorized Hacks 25 | . 8 . 3 2 3 3 2 1 1 . . . 2 Terminals 22 | . 8 . 3 2 2 3 1 . 1 . . . 2 Assimilate 7 | . 3 . 2 . . 2 . . . . . . . Botnet 7 | . 4 . . 1 1 . . . . . . . 1 Operators 8 | . 1 . 1 1 1 1 1 . 1 . . . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . Mechanics 1 | . . . . . . . . 1 . . . . . Recycling Units 2 | . . . . . 1 . 1 . . . . . . Recyclers 2 | . . . . . 1 . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 37 | . 4 . 6 4 5 9 1 2 2 . . . 4 Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . 1 . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Res Res DSF Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 2 | . . . . 2 . . . . . . . . . Non-combat 2 | . . . . 2 . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . 2 . . . . . . . . . parse_system 1 | . . . . 1 . . . . . . . . . check_alert 1 | . . . . 1 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Res Res DSF Acc Total Allies 4 | . 1 . 1 . . 2 . . . . . . . Largest Group 1 | . 1 1 1 . . 1 . . . . . . . Highest-Rated Group 26 | . 10 10 10 . . 26 . . . . . . . Highest-Rated Ally 26 | . 10 10 10 . . 26 . . . . . . . Total Orders 3 | . . . 1 . . . 2 . . . . . . STAY 1 | . . . 1 . . . . . . . . . . EXPLORE 2 | . . . . . . . 2 . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted 1 | . . 1 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Res Res DSF Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . . Drone Launches 2 | . . . . . . . 2 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Res Res DSF Acc Turns Passed 7596 | 120 1482 1220 2029 792 322 371 140 335 171 69 5 41 499 Spaces Moved 6928 | 81 624 373 875 536 880 946 418 911 404 163 12 65 640 Core 124 | 43 . . . . . . . . . . . . 81 Treads 1128 | . 330 285 398 115 . . . . . . . . . Legs 224 | . . 88 88 48 . . . . . . . . . Wheels 721 | 38 294 . 389 . . . . . . . . . . Hover 112 | . . . . . . . . . . . . . 112 Flight 4619 | . . . . 373 880 946 418 911 404 163 12 65 447 Fastest Speed 23 | 50 80 240 135 26 23 27 25 24 26 37 40 39 45 Average Speed 80 | 129 184 244 180 81 26 27 25 25 30 38 40 41 56 Slowest Speed 400 | 200 400 260 240 275 96 27 25 28 40 40 40 120 300 Overloaded Moves 119 | . . . . . 28 . . . 91 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 24 | . . . . . . 2 2 2 17 . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 71 82 60 48 27 31 14 25 52 8 1 79 22 Regions Visited 13 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . Known Exits Taken 7 | . . . . 1 1 1 1 1 . 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . 1 . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . . Spaces Dug 57 | . 3 . 3 3 6 14 . 6 6 1 . . 15 Terrain Destroyed 299 | . 3 21 28 42 47 14 61 10 6 1 . . 66 Melee 43 | . 3 . 3 3 5 14 . 6 6 1 . . 2 Projectile 13 | . . 4 2 . 1 . . 4 . . . . 2 AOE 243 | . . 17 23 39 41 . 61 . . . . . 62 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Arm Res Res DSF Acc Total 8301 | 95 884 587 1156 763 948 1030 446 985 418 167 11 77 734 Wait 602 | . 182 133 112 56 12 49 14 26 3 1 . . 14 Move 6871 | 80 623 372 874 535 879 941 413 906 373 162 11 64 638 Hop 20 | . . . . . . 2 2 2 13 . . . 1 Pick Up 128 | 10 22 4 21 23 9 7 4 10 4 1 . 6 7 Fast Attach 65 | 2 . 2 4 14 14 2 2 7 4 . . 3 11 Attach 67 | 3 7 2 12 13 1 4 2 3 1 2 . 4 13 Detach 7 | . . . . . . 1 . . . . . . 6 Swap 63 | . 2 12 22 16 2 3 1 3 2 . . . . Drop 105 | . 5 2 18 30 16 6 4 11 7 . . . 6 Fire 254 | . 40 45 65 63 8 . 4 9 . . . . 20 Melee 116 | . 3 15 26 13 7 15 . 8 11 1 . . 17 Ram 2 | . . . 1 . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory (discovered 2 exits: *Ext / *Arm) -4/Armory -3/Research -2/Research -2/DSF -1/Access History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 8) 314 | -10/Materials | Build established: Mutant 534 | -10/Materials | Discovered new exit (range 16) 636 | -10/Materials | Lost 3 parts (1p2n) 737 | -10/Materials | Discovered new exit (range 8) 966 | -10/Materials | Discovered new exit (range 16) 1603 | -10/Materials | Entered Mines 1603 | -10/Mines | Accompanied by 1 ally 1655 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1941 | -10/Mines | Excavation squad dispatched 1941 | -10/Mines | A large section of the Mines collapsed 2191 | -10/Mines | Excavation squad dispatched 2441 | -10/Mines | Excavation squad dispatched 2465 | -10/Mines | Core integrity fell below 50% 2491 | -10/Mines | Core integrity fell below 20% 2515 | -10/Mines | Lost 3 parts (1p1n1w) 2691 | -10/Mines | Excavation squad dispatched 2694 | -10/Mines | Learned Materials stockpile data 2720 | -10/Mines | Learned location of Zion (-7) 2807 | -10/Mines | Discovered new exit (range 5) 2823 | -10/Mines | Entered Materials 2823 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3340 | -9/Materials | Discovered new exit (range 15) 3624 | -9/Materials | Build established: Scavenger-Mutant 3925 | -9/Materials | Discovered new exit (range 8) 4823 | -9/Materials | First assault squad dispatched 4852 | -9/Materials | Entered another Materials area 4852 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5607 | -8/Materials | Discovered new exit (range 13) 5643 | -8/Materials | Identified exit to Factory 5644 | -8/Materials | Entered Factory 5644 | -7/Factory | Evolved 2 slots: Utility x2 5664 | -7/Factory | Lost 3 parts (3w) 5734 | -7/Factory | Discovered new exit (range 3) 5908 | -7/Factory | Discovered new exit (range 15) 5914 | -7/Factory | Identified exit to Factory 5966 | -7/Factory | Entered another Factory area 5966 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6214 | -6/Factory | Build established: Scout 6284 | -6/Factory | Discovered new exit (range 20) 6316 | -6/Factory | Search patrols dispatched 6317 | -6/Factory | Discovered new exit (range 22) 6335 | -6/Factory | Identified exit to Factory 6337 | -6/Factory | Entered another Factory area 6337 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6458 | -5/Factory | Discovered new exit (range 8) 6460 | -5/Factory | Identified exit to Factory 6477 | -5/Factory | Entered another Factory area 6477 | -4/Factory | Evolved 2 slots: Utility x2 6538 | -4/Factory | Lost 6 parts (2p1n2u1w) 6578 | -4/Factory | Spotted B-86 Titan 6799 | -4/Factory | Discovered new exit (range 7) 6801 | -4/Factory | Identified exit to Extension 6808 | -4/Factory | Discovered new exit (range 9) 6811 | -4/Factory | Identified exit to Armory 6812 | -4/Factory | Entered Armory 6981 | -4/Armory | Discovered new exit (range 6) 6983 | -4/Armory | Entered Research 6983 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 7004 | -3/Research | Lost 10 parts (2p3n4u1w) 7048 | -3/Research | Discovered new exit (range 8) 7052 | -3/Research | Identified exit to Research 7052 | -3/Research | Entered another Research area 7052 | -2/Research | Evolved 2 slots: Utility x2 7057 | -2/Research | Identified exit to DSF 7057 | -2/Research | Entered DSF 7087 | -2/DSF | Discovered new exit (range 15) 7088 | -2/DSF | Additional patrols routed to DSF 7098 | -2/DSF | Identified exit to Access 7098 | -2/DSF | Entered Access 7098 | -1/Access | Evolved 2 slots: Utility x2 7124 | -1/Access | Lost 4 parts (2n2u) 7520 | -1/Access | Lost 15 parts (2p2n8u3w) 7557 | -1/Access | Core integrity fell below 50% 7571 | -1/Access | Found Enh. Force Lance 7574 | -1/Access | Found Enh. Force Lance 7580 | -1/Access | Core integrity fell below 20% 7597 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 07554_ Knocked back. 07556_ Structural Scanner destroyed. 07556_ Broken Terrain Scan Processor destroyed. 07556_ Critical hit (Blast). 07556_ Knocked back. 07568_ System corrupted: Energy discharge (-24). 07571_ Acquired Enh. Force Lance. 07575_ Slug penetrates Wall. 07577_ Knocked back. 07578_ Acquired 5 matter. 07579_ Dropped Adv. Heat Sink. 07579_ Adv. Signal Interpreter destroyed. 07579_ Critical hit (Blast). 07579_ Knocked back. 07580_ Dropped Adv. Heat Sink. 07582_ Slug penetrates Wall. 07586_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 07590_ System corrupted: Enh. Force Lance rejected. 07595_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????# ??????????????????????????????????????? | | ?????????# ????????????????????????????????????? | | ?????????# ??????????###?##???????????????????? | | ?????????# ??????????#;##;#########???????????? | | ?????????# ?????????# #???????????? | | ?????????# ????????#/ !%#???????????? | | ?????????# ????????# ///#???????????? | | ?????????# ???????# % !//#???????????? | | ?????????# ########@ //#???????????? | | ?????????# # #???????????? | | ?????????# # #???????????? | | ?????????# #Hgg #???????????? | | ?????????+ + h #???????????? | | ?????????# ; #???????????? | | ?????????# # #???????????? | | ?????????# # #???????????? | | ?????????######## ;#############???????????? | | ????????????????# # #???????????? | | ????????????????# # #???????????? | | ????????????????# + "" #???????????? | | ???????????###??# # "" #???????????? | | ???????????? ??# " """""" #???????????? | | ????????????? ?# # """""" #???????????? | | ????????????? ?# # "" #???????????? | | ?????????????? # # "" #???????????? | | ??????????????? # # #???????????? | | ????????????????+ / #???????????? | | ????????????????# # """ """ #???????????? | | ????????????????# # """T""" #???????????? | | ????????????????# %##############??########## | | ????????????????# #????????########## | | ????????????????# #????????## | | ????????????????# #????????## [ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 38 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 85 Jamming Range 16 Power Amplification 30 Additional Mass Support 9 Armor Coverage 225 Resistance: TH 30 Core Shielding 20 Propulsion Shielding 33 Utility Shielding 66 Phase Shifting 15 Evasion (%) 91 Melee Accuracy 6 Recoil Reduction 4 Defensive Hacking 20 Item Schematics ----------------- Drone Bay | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Can't Catch Me Close Call Cya! Dodgeball, But With Guns Hey, That's Mine! I Spy Part-time Excavator Respectable Loadout Serviceable Loadout Significant Disruption Challenges ------------ None Game ------ Seed HelicalNuclearCloak Manual? 0 Play Time 02:29:18 Cumulative 15.0 hours Start 2022.10.27 @ 15:43:47 End 2022.10.27 @ 22:08:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 17 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a29c21a-e2dc-4048-a920-aaf263489228