Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.07 @ 19:35:22 // Winter2019/RPGLIKE Player: Gallgagger Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (311) 1555 Value Destroyed (12356) 12356 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (4412) 4412 TOTAL SCORE: 23223 Bonus ------- High Alert Combat Kills 2717 Follower Combat Kills 1113 Met Imprinter 300 Was Imprinted 300 Friendly Fire -18 Cogmind --------- Core Integrity 0/900 Matter 149/300 Energy 270/270 System Corruption 2% Temperature Cool (9) Movement Hovering (102) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Neutrino Core Zionite Light DM Reactor > --- PROPULSION (5) --- Aerolev Unit Improved Airjet Cooled Airjet Zionite Glidesys I > --- UTILITY (9) ------ Light Humpback Gravity Neutralizer Improved Terrain Scanner 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Salvage Targeting Computer Improved Reaction Control System Improved System Restoration Module > --- WEAPON (3) ------- Precision Assault Rifle Enhanced Coil Gun > --- INVENTORY (23) --- Light Nuclear Core Experimental Cooling System Improved Signal Interpreter 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Skirmisher] Improved Armor Integrity Analyzer Improved Reaction Control System Improved Heavy Armor Plating Makeshift Light Armor Plating Medium Reflective Plating Advanced Focal Shield Improved Hacking Suite Improved System Restoration Module Bomb Factory No. 2 Precision Assault Rifle Makeshift Axe Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Neutrino Core Zionite Light DM Reactor > --- PROPULSION ------- Aerolev Unit Aerolev Unit Improved Airjet Cooled Airjet Zionite Glidesys I > --- UTILITY ---------- Light Humpback Gravity Neutralizer Improved Terrain Scanner 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Salvage Targeting Computer Improved Reaction Control System Improved System Restoration Module > --- WEAPON ----------- Arc Thrower Precision Assault Rifle Enhanced Coil Gun > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Experimental Cooling System Experimental Cooling System Improved Signal Interpreter 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Skirmisher] Improved Armor Integrity Analyzer Improved Reaction Control System Improved Heavy Armor Plating Makeshift Light Armor Plating Medium Reflective Plating Advanced Focal Shield Improved Hacking Suite Improved System Restoration Module Bomb Factory No. 2 Precision Assault Rifle Makeshift Axe Self-destruct Interrupter Self-destruct Interrupter [Rating: 100] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Reactor Zionite Light DM Reactor Propulsion Aerolev Unit Treads Spiked Treads Wheel Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Light Humpback Processor Salvage Targeting Computer Protection Makeshift Thermal Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Precision Assault Rifle Special Weapon Multitool Slashing Weapon Makeshift Axe Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Slots Evolved 13 | 3 2 1 2 2 1 . . 1 . . 1 Power . | . . . . . . . . . . . . Propulsion 3 | 1 . 1 1 . . . . . . . . Utility 8 | 1 1 . 1 2 1 . . 1 . . 1 Weapon 2 | 1 1 . . . . . . . . . . Parts Attached 91 | 7 8 10 26 14 2 6 3 1 9 . 5 Power 8 | 1 1 . 1 2 . . 1 . 1 . 1 Engine 3 | 1 1 . . 1 . . . . . . . Core 4 | . . . 1 1 . . 1 . . . 1 Reactor 1 | . . . . . . . . . 1 . . Propulsion 27 | 2 3 6 11 4 . . . . 1 . . Treads 7 | . . 2 5 . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 5 | 2 . 3 . . . . . . . . . Hover 11 | . . . 6 4 . . . . 1 . . Flight 4 | . 3 1 . . . . . . . . . Utility 31 | 2 1 2 8 5 2 1 2 1 5 . 2 Device 13 | 2 . . 3 2 . . 1 . 3 . 2 Storage 2 | . . 1 . . . . . . 1 . . Processor 12 | . 1 1 3 3 1 1 1 1 . . . Hackware . | . . . . . . . . . . . . Protection 4 | . . . 2 . 1 . . . 1 . . Artifact . | . . . . . . . . . . . . Weapon 25 | 2 3 2 6 3 . 5 . . 2 . 2 Energy Gun 13 | 1 3 . 2 1 . 4 . . 1 . 1 Energy Cannon 1 | . . . 1 . . . . . . . . Ballistic Gun 9 | 1 . 1 3 2 . 1 . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 23 | . 1 1 5 5 . . 1 . 7 . 3 Parts Lost 3 | . . . 1 1 . . . . . . 1 Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 1 | . . . 1 . . . . . . . . Weapon 2 | . . . . 1 . . . . . . 1 Highest Loss Streak 1 | . . . 1 1 . . . . . . 1 To Critical Strikes . | . . . . . . . . . . . . Average Backups 6 | . . 6 1 4 3 13 15 15 13 14 14 Power . | . . 1 . . 1 2 1 1 1 . . Propulsion . | . . 2 . . . . . . . . . Utility 3 | . . . . 3 1 5 7 9 9 10 11 Weapon 1 | . . 1 . . . 5 6 5 3 3 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 27 | . . 1 4 6 . . . . . 2 14 Power 2 | . . . 1 . . . . . . . 1 Propulsion 1 | . . . 1 . . . . . . . . Utility 20 | . . 1 . 5 . . . . . 1 13 Weapon 4 | . . . 2 1 . . . . . 1 . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 81 | . 93 68 67 96 91 89 86 94 94 94 93 Engine 5 | . 12 7 5 6 5 5 3 . . . . Core 3 | . . . . 6 5 5 6 11 10 5 5 Treads 4 | . . 6 11 . . . . . . . . Wheel 3 | . 5 10 1 . . . . . . . . Hover 15 | . . . 10 31 30 29 29 27 27 27 26 Flight 2 | . 18 3 . . . . . . . . . Device 11 | . 25 8 7 9 11 11 11 11 11 16 20 Storage 3 | . . 5 1 2 5 5 5 5 5 5 5 Processor 10 | . . 7 5 13 11 16 16 21 21 16 15 Protection 1 | . . . 5 5 . . . . . . . Energy Gun 11 | . 26 15 13 9 5 5 4 5 2 5 4 Ballistic Gun 5 | . 2 3 2 9 11 6 4 11 11 11 10 Peak Build Rating 100 | 9 15 36 69 64 64 67 70 77 88 88 100 Average Rating 50 | 6 11 30 51 58 59 61 63 76 76 87 92 On Entrance 50 | . 9 14 35 46 59 61 61 67 76 88 88 Avg Prop Armor Cover (%) 9 | . 4 10 10 9 . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 78 | 9 14 57 66 70 70 75 70 69 73 73 78 Greatest Support 95 | 31 31 30 95 70 70 70 70 70 79 79 79 Greatest Overweight (x) 4 | . 1 4 1 1 . 1 . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 23 | 1 1 21 22 23 23 23 23 23 23 23 23 Average Capacity 14 | 1 1 17 4 11 23 23 23 23 23 23 23 Most Carried 23 | . 1 14 12 12 9 18 22 22 23 23 23 Average Carried 8 | . . 6 1 4 6 14 18 20 21 22 19 Final Capacity 23 | 1 1 21 22 23 23 23 23 23 23 23 23 Final Carried 23 | . 1 12 9 2 8 15 21 19 23 23 20 Class Distribution -------------------- 31% | Hauler-Scout 16% | Hauler-Skirmisher 8% | Gunner 8% | Skirmisher 7% | Hauler-Mutant 6% | Hauler-Gunner 6% | Scout 4% | Scavenger-Skirmisher 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Skirmisher | -10/Subcaves Gunner | -8/Materials Scout | -7/Factory Hauler-Scout | -7/Lower Caves Hauler-Scout | -7/Lower Caves Hauler-Scout | -7/Zion Hauler-Scout | -6/Proximity Caves Hauler-Scout | -6/Factory Hauler-Scout | -6/Waste Hauler-Scout | -6/Factory Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Matter Collected 5577 | 279 188 408 669 1391 428 435 65 142 809 . 763 Remotely . | . . . . . . . . . . . . Salvage Created 12427 | 89 812 458 1930 3456 892 1194 . 241 1679 . 1676 Parts 712 | 10 41 38 108 187 55 61 . 22 85 . 105 Haulers Intercepted 8 | . 2 . 1 4 . . . . . . 1 Recyclers Shooed 3 | . . . 1 1 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 135 | . . 18 . . 51 41 . 25 . . . Prevented 29 | . . . . . . 19 . 10 . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 273 | . 27 23 52 64 16 23 . 9 32 . 27 Guns 265 | . 27 23 52 64 16 20 . 8 29 . 26 AOE 7 | . . . . . . 2 . 1 3 . 1 Classes Destroyed 24 | 1 3 3 6 8 1 1 . . 1 . . Worker 9 | . . . 1 3 . . . . 5 . . Builder 3 | . . . 1 1 . . . . 1 . . Tunneler 6 | 4 . . . 2 . . . . . . . Hauler 8 | . 2 . 1 4 . . . . . . 1 Recycler 5 | . . . 2 1 . . . . 2 . . Mechanic 2 | . . . . 1 . 1 . . . . . Operator 1 | . . . . . . . . . 1 . . Turret 2 | . . 2 . . . . . . . . . Watcher 4 | . . . 3 . . . . . . . 1 Swarmer 58 | . 6 4 8 6 3 4 . 8 13 . 6 Grunt 113 | . 21 . 29 28 9 10 . . 10 . 6 Brawler 6 | . . . . 3 . 3 . . . . . Duelist 4 | . . . . 2 . 2 . . . . . Protector 2 | . . . . 1 . . . . 1 . . Sentry 30 | . . 1 9 8 2 1 . . 4 . 5 Demolisher 1 | . . . . 1 . . . . . . . Specialist 2 | . . . . 2 . . . . . . . Hunter 16 | . . . 5 4 1 1 . 1 1 . 3 Programmer 15 | . . . . 6 . . . . 3 . 6 Heavy 3 | . . . 1 1 . . . . . . 1 Behemoth 2 | . . . . . 1 1 . . . . . Subdweller 18 | . . 18 . . . . . . . . . Assembled 2 | . . . . 2 . . . . . . . Mutant 1 | . . . . . . 1 . . . . . Best Kill Streak 10 | 3 4 3 8 7 7 9 . 4 10 . 6 Combat Bots Only 10 | . 4 3 8 7 7 9 . 4 10 . 6 Max Kills in Single Turn 3 | 1 2 1 2 2 1 1 . 2 3 . 2 Gunslinging 1 | . 1 . 1 1 . . . 1 1 . 1 Exploded 3 | . . . . . . 1 . 1 3 . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Hostile Shots Fired 1586 | . 64 115 152 369 123 105 . 30 234 . 394 Missed 687 | . 21 58 48 158 48 43 . 16 74 . 221 Hits 899 | . 43 57 104 211 75 62 . 14 160 . 173 Melee 3 | . . . . 1 . . . . . . 2 Projectile 896 | . 43 57 104 210 75 62 . 14 160 . 171 AOE 2 | . . . . 1 . . . . 1 . . Critical Strikes 30 | . . . 4 13 2 3 . . 6 . 2 Part Disruptions 1 | . . . . . . . . . . . 1 Damage Taken 12282 | . 488 1076 1546 2231 1269 1087 . 239 2114 . 2232 Core 9564 | . 405 888 1021 1703 1030 863 . 192 1681 . 1781 Absorbed by Shields 344 | . . . . 324 . . . . . . 20 Redirected to Core 8033 | . 263 640 859 1439 835 772 . 158 1513 . 1554 Ignored by Resistances 952 | . . . 58 206 81 129 . 19 266 . 193 Core Remaining (%) 74 | 100 . 27 74 . . . . 98 . . . Volleys Fired 770 | 6 61 141 104 165 44 63 . 14 82 . 90 Largest 3 | 2 3 3 3 3 3 3 . 3 3 . 3 Hottest 198 | 70 195 195 198 158 117 190 . 131 131 . 131 Shots Fired 1898 | 12 127 212 308 483 131 151 . 42 193 . 239 Gun 1895 | 12 127 212 305 483 131 151 . 42 193 . 239 Cannon 3 | . . . 3 . . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 992 | 6 23 96 68 261 88 78 . 28 163 . 181 Thermal 749 | 6 104 116 240 222 43 18 . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 157 | . . . . . . 55 . 14 30 . 58 Robot Hit Streak 69 | 10 21 35 62 43 45 55 . 40 69 . 63 Robot Miss Streak 9 | . 9 4 7 2 1 2 . 2 3 . 2 Penetration Max 1 | . . . 1 1 . . . 1 1 . 1 Secondary Targets 51 | . 4 3 6 12 6 4 . 2 10 . 4 Max Gunslinging Chain 2 | . 1 1 2 2 1 1 . 2 1 . 1 Shots Hit Robots 1503 | 10 106 102 242 384 110 131 . 37 166 . 215 Core Hits 1050 | 4 105 146 300 162 39 76 . 29 85 . 104 Critical Kills 7 | . . 1 . 1 . . . . 2 . 3 Critical Parts Destroyed 9 | . . . . 2 . . . . 2 . 5 Critical Strikes 44 | 1 1 1 4 19 3 3 . . 4 . 8 Burn 28 | 1 1 . 4 16 3 3 . . . . . Destroy 16 | . . 1 . 3 . . . . 4 . 8 Melee Attacks 7 | . . . . . . . . . 5 . 2 Impact . | . . . . . . . . . . . . Slashing 7 | . . . . . . . . . 5 . 2 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 30026 | 126 1444 1882 4530 7820 2213 2780 . 724 3709 . 4798 Guns 29191 | 126 1444 1882 4530 7797 2213 2376 . 660 3582 . 4581 Cannons . | . . . . . . . . . . . . Explosions 812 | . . . . . . 404 . 64 127 . 217 Melee . | . . . . . . . . . . . . Ramming 23 | . . . . 23 . . . . . . . Kinetic 15073 | 51 226 12 840 3962 1435 1108 . 490 3161 . 3788 Thermal 12647 | 75 1218 1870 3690 3835 778 773 . 64 127 . 217 Explosive . | . . . . . . . . . . . . Electromagnetic 2283 | . . . . . . 899 . 170 421 . 793 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . . . 3 6 6 6 6 . 1 7 7 Average Corruption 3 | . . . 2 1 6 6 6 . 1 4 4 Corruption Purged 9 | . . . . . . . . . . . 9 Corruption Blocked . | . . . . . . . . . . . . Effects 110 | . . . 14 24 22 32 1 . 5 2 10 Message Errors 19 | . . . 4 4 4 5 . . . . 2 Matter Fused 23 | . . . 2 4 7 5 1 . 1 . 3 Heat Flow Errors 19 | . . . 2 4 6 3 . . . 2 2 Energy Discharges 14 | . . . 2 3 . 8 . . . . 1 Parts Rejected 1 | . . . . . 1 . . . . . . Parts Fused 2 | . . . . . . 1 . . 1 . . Data Loss (minor) 7 | . . . . 2 . 4 . . 1 . . Data Loss (major) 5 | . . . 1 1 1 1 . . 1 . . Misfires 6 | . . . 1 1 1 1 . . 1 . 1 Alerts 3 | . . . 1 1 . . . . . . 1 Weapon Failures 11 | . . . 1 4 2 4 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 2 | . . . . . . . . . 2 . . Projectiles . | . . . . . . . . . . . . Explosions 2 | . . . . . . . . . 2 . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 90 | . . . . 11 . 62 . 17 . . . Shots 2 | . . . . . . 1 . 1 . . . Rammed 1 | . . . . 1 . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 244 | . 74 1 138 221 197 204 . . 16 69 244 Average Temperature 49 | . 31 1 24 85 81 57 . . 5 44 95 Received Heat Transfer 3469 | . 186 285 540 665 393 347 . . 696 . 357 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted 7 | . . . . . . 2 . 2 2 . 1 Combat Hostiles 7 | . . . . . . 2 . 2 2 . 1 Robots Corrupted 1 | . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Parts Fried 6 | . . . . . . 3 . . 1 . 2 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 33 | 1 1 1 5 18 4 1 . . 1 . 1 Heat Transferred 21085 | 296 1973 2300 5412 7948 1628 1277 . 50 100 . 101 Parts Sabotaged 4 | . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 9 | . . . . 1 . 5 . 1 1 . 1 Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Maximum Alert Level 4 | . 2 . 3 4 . . . . 3 1 4 Low Security (%) 17 | 100 50 . 22 . . . . . 9 . 8 Level 1 30 | . 22 . 59 . . . . . 25 100 21 Level 2 23 | . 26 . 7 46 . . . . 37 . 11 Level 3 20 | . . . 9 38 . . . . 26 . 25 Level 4 8 | . . . . 14 . . . . . . 32 Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . 1 . . . . . . . . Peak Influence 1591 | 10 524 . 919 1591 . . . . 903 305 1434 Initial 416 | . 6 . 10 416 . . . . 107 305 206 Average 522 | 2 232 . 316 817 . . . . 519 299 793 Influence Increases 9067 | 20 902 290 1610 1827 355 585 . 384 1309 . 1785 Destroy 0b10 Robot/C 5620 | . 540 140 1040 1220 320 480 . 240 740 . 900 Destroy 0b10 Robot/NC 250 | 20 10 . 40 65 5 15 . . 50 . 45 Destroy Leader 1236 | . 144 . 268 288 30 50 . 50 180 . 226 Allied During Kill 257 | . . . . . . 25 . 34 102 . 96 Successful Hack 84 | . 18 . 36 30 . . . . . . . Select Force Hacks 400 | . 160 . 130 80 . . . . 30 . . Disable Machine 135 | . . . 15 15 . . . . 15 . 90 Destroy Structure 155 | . . . 6 9 . . . . 27 . 113 Partial Spotted 195 | . 15 . 15 45 . . . . 75 . 45 Lose Combat Pursuer 735 | . 15 150 60 75 . 15 . 60 90 . 270 Influence Decreases 7646 | 10 442 739 715 1158 897 619 1009 214 607 577 659 Entered New Map 3255 | . 4 226 11 500 587 199 1009 . 63 567 89 Time Decay 4111 | 10 438 513 694 648 310 380 . 214 404 10 490 Lost Part 30 | . . . 10 10 . . . . . . 10 Lost Ally 250 | . . . . . . 40 . . 140 . 70 Squads Dispatched 69 | . 11 . 11 17 . 1 . . 13 . 16 Investigation 23 | . 8 . 6 3 . . . . 4 . 2 Extermination 11 | . . . . 6 . . . . 2 . 3 Reinforcement 19 | . 3 . 5 5 . . . . 1 . 5 Assault 10 | . . . . 3 . 1 . . 4 . 2 Garrison 6 | . . . . . . . . . 2 . 4 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 . 1 Haulers Reinforced 3 | . . . . 1 . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Distress Signals 17 | . 6 . 4 3 . . . . 1 . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 440 | . 45 29 80 92 15 27 . 15 52 4 81 Peak Tracking Total 13 | . 6 3 5 6 7 9 . 4 6 4 13 Tactical Retreats 26 | . 1 4 2 5 . 1 . 1 5 . 7 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Traps Triggered 29 | . 3 6 5 7 . . . . 1 . 7 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Machines Disabled 12 | . . 1 1 1 1 1 . . 1 . 6 Max in Single Turn 3 | . . 1 1 1 1 1 . . 1 . 3 Garrison Access 6 | . . . 1 1 . . . . 2 . 2 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged 4 | . 2 . 2 . . . . . . . . Overloaded Fab Kills 1 | . . . . 1 . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Machines Accessed 37 | . 7 1 10 9 2 1 . . 3 . 4 Terminals 12 | . 4 . 4 3 1 . . . . . . Fabricators 5 | . . . . 3 . . . . . . 2 Repair Stations 3 | . 1 . 2 . . . . . . . . Recycling Units 6 | . 2 . 2 1 . . . . 1 . . Scanalyzers 2 | . . . 1 1 . . . . . . . Garrison Access 6 | . . . 1 1 . . . . 2 . 2 Total Hacks 90 | . 15 5 30 17 4 1 . . 7 . 11 Successful 51 | . 10 5 19 5 4 1 . . 2 . 5 Failed 38 | . 4 . 11 12 . . . . 5 . 6 Catastrophic 6 | . . . 1 4 . . . . 1 . . Database Lockouts 1 | . 1 . . . . . . . . . . Manual 127 | . 14 . 19 11 . . 1 . 31 . 51 Terminals 33 | . 11 . 14 5 3 . . . . . . Fabricators 13 | . . . . 7 . . . . . . 6 Repair Stations 5 | . 2 . 3 . . . . . . . . Recycling Units 15 | . 2 . 9 1 . . . . 3 . . Scanalyzers 4 | . . . 2 2 . . . . . . . Garrison Access 13 | . . . 2 2 . . . . 4 . 5 Terminal Hacks 19 | . 2 5 6 1 4 1 . . . . . Record 8 | . . 5 . . 3 . . . . . . Robot Analysis 5 | . 2 . 2 1 . . . . . . . Prototype ID Bank 2 | . . . 2 . . . . . . . . Open Door 2 | . . . . . 1 1 . . . . . Locate Traps 1 | . . . 1 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 3 Load Schematic 1 | . . . . . . . . . . . 1 Build 2 | . . . . . . . . . . . 2 Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 1 | . . . 1 . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . Garrison Access Hacks 5 | . . . 1 1 . . . . 1 . 2 Seal Access 5 | . . . 1 1 . . . . 1 . 2 Unauthorized Hacks 23 | . 8 . 11 3 . . . . 1 . . Terminals 8 | . 5 . 3 . . . . . . . . Botnet 4 | . 3 . 1 . . . . . . . . Sabotage 4 | . 2 . 2 . . . . . . . . Fabricators 2 | . . . . 2 . . . . . . . Haulers 1 | . . . . 1 . . . . . . . Overload 1 | . . . . 1 . . . . . . . Repair Stations 3 | . 1 . 2 . . . . . . . . Patch 3 | . 1 . 2 . . . . . . . . Recycling Units 8 | . 2 . 5 . . . . . 1 . . Reject 2 | . . . 2 . . . . . . . . Recyclers 1 | . . . 1 . . . . . . . . Mask 2 | . . . 2 . . . . . . . . Tunnel 3 | . 2 . . . . . . . 1 . . Scanalyzers 2 | . . . 1 1 . . . . . . . Extract 2 | . . . 1 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . Hacking Detections 24 | . 5 . 5 9 1 . . . 2 . 2 Full Trace Events 7 | . 2 . 1 1 1 . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 2 . . . 3 Robots Built 2 | . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . Time 152 | . . . . . . . . . . . 152 Total Robot Build Rating 10 | . . . . . . . . . . . 10 Part Schematics Acquired 71 | . . . 1 3 . . 15 . 24 . 28 Parts Built 2 | . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . Time 95 | . . . . . . . . . . . 95 Total Part Build Rating 10 | . . . . . . . . . . . 10 Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 3 | . . . . . . 3 . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Total Allies 19 | . . . . . . 3 4 . 6 . 6 Largest Group 6 | . . . . . . 2 5 5 4 . 6 Highest-Rated Group 210 | . . . . . . 52 185 185 210 . 175 Highest-Rated Ally 70 | . . . . . . 32 39 39 70 . 51 Zionite Dispatches 6 | . . . . . . . . . 4 . 2 Light 1 | . . . . . . . . . 1 . . Hacker 1 | . . . . . . . . . . . 1 Demo 1 | . . . . . . . . . . . 1 Trap Resupply 1 | . . . . . . . . . 1 . . Heavy Resupply 1 | . . . . . . . . . 1 . . Infowar Resupply 1 | . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 126 | . . . . . . 10 . 22 59 . 35 Total Damage 4677 | . . . . . . 288 . 644 1140 . 2605 Kills 38 | . . . . . . 2 . 4 6 . 26 Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Active Infowar (turns) 15042 | 38 1122 4359 3073 1540 680 884 576 458 976 39 1297 Terrain 15037 | 38 1122 4359 3073 1540 680 884 576 458 974 39 1294 Seismic 1907 | 4 1122 781 . . . . . . . . . Decoding 3029 | . . . . . . . 259 458 976 39 1297 T.N.C. 106 | . 64 42 . . . . . . . . . Robot Analysis Total 5 | . 2 . 2 1 . . . . . . . Derelict Logs Recovered 10 | . . 2 . . 2 2 2 2 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Decoded 0b10 Intel 96 | . . . . . . . . . 38 1 57 Traps 38 | . . . . . . . . . 10 . 28 Items 41 | . . . . . . . . . 19 1 21 Machines 6 | . . . . . . . . . 4 . 2 Garrisons 3 | . . . . . . . . . 2 . 1 Patrols 1 | . . . . . . . . . . . 1 Guards 4 | . . . . . . . . . 1 . 3 Exits 3 | . . . . . . . . . 2 . 1 Zionite Intel Received 16 | . . . . . . . . . 4 . 12 Emergency Access 1 | . . . . . . . . . . . 1 Guard Positions 1 | . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . 1 Component Schematics 3 | . . . . . . . . . 1 . 2 Prototype Schematics 1 | . . . . . . . . . 1 . . Unaware Schematics 1 | . . . . . . . . . . . 1 Unaware Analyses 2 | . . . . . . . . . . . 2 Trap Installations 1 | . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . . . . 1 Active Garrisons 2 | . . . . . . . . . 1 . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Turns Passed 16108 | 75 1122 4359 3268 2372 680 884 578 458 976 39 1297 Spaces Moved 19384 | 49 1787 3838 2358 3246 1218 1053 1057 936 1581 96 2165 Core 53 | 2 . 51 . . . . . . . . . Treads 1071 | . . . 1071 . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 2903 | 47 334 2382 140 . . . . . . . . Hover 12499 | . . . 1147 3246 1218 1053 1057 936 1581 96 2165 Flight 2858 | . 1453 1405 . . . . . . . . . Fastest Speed 34 | 50 37 34 36 34 34 34 34 34 34 36 36 Average Speed 54 | 88 45 78 103 43 34 38 34 34 34 36 36 Slowest Speed 250 | 100 125 250 170 120 34 94 34 34 36 36 108 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 35 | . 35 . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 77 | 3 100 96 90 76 96 95 90 97 51 72 64 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 22 | . 2 1 . . 1 . 3 . 1 . 14 Known Exits Taken 2 | . . . . 1 . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . . . . Scrap Searched 34 | . . 19 . . 3 5 3 4 . . . Spaces Dug 6 | . . . . . . . . . 4 . 2 Terrain Destroyed 105 | . . . . 4 . 22 . 6 13 . 60 Melee 6 | . . . . . . . . . 4 . 2 Projectile 39 | . . . . 4 . 3 . . 6 . 26 AOE 60 | . . . . . . 19 . 6 3 . 32 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Total 23333 | 64 1934 4991 2967 3843 1387 1402 1276 1044 1839 101 2485 Wait 2220 | 3 83 953 351 234 48 148 200 76 80 . 44 Move 19305 | 48 1717 3837 2357 3245 1217 1052 1056 935 1581 95 2165 Hop 34 | . 34 . . . . . . . . . . Pick Up 99 | . 4 14 10 8 14 15 7 2 8 3 14 Fast Attach 75 | 7 2 7 34 11 2 2 3 . 1 . 6 Attach 23 | . 2 1 3 6 1 3 2 2 . . 3 Detach 9 | . . . 3 1 . 3 2 . . . . Swap 56 | . 7 4 2 15 . 4 1 . 14 . 9 Drop 105 | . 4 10 31 11 8 9 5 2 5 3 17 Fire 770 | 6 61 141 104 165 44 63 . 14 82 . 90 Melee 7 | . . . . . . . . . 5 . 2 Ram 1 | . . . . 1 . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 75 | . . . . 26 . . . . . . 49 Rewire 44 | . . . . . . 42 . 1 1 . . Trap . | . . . . . . . . . . . . Miscellaneous 510 | . 20 24 72 120 53 61 . 12 62 . 86 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 4 exits: *Mat x2 / [*Rec] / [*Scr]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Waste -6/Factory (discovered 5 exits: *Fac x4 / *Low) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 12 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 15) 297 | -10/Materials | Discovered new exit (range 5) 309 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 14) 552 | -10/Materials | Reached level 2 584 | -10/Materials | Discovered new exit (range 16) 651 | -10/Materials | Upgraded with Utility slot (x1) 667 | -10/Materials | Central database locked down 846 | -10/Materials | Reached level 3 867 | -10/Materials | Build established: Scavenger-Mutant 879 | -10/Materials | Upgraded with Weapon slot (x1) 1080 | -10/Materials | Discovered new exit (range 9) 1198 | -10/Materials | Entered Subcaves 1199 | -10/Subcaves | Approached by a straggling Scientist 1200 | -10/Subcaves | Reached level 4 1211 | -10/Subcaves | A Subdweller sparked back to life 1211 | -10/Subcaves | A Subdweller sparked back to life 1211 | -10/Subcaves | A Subdweller sparked back to life 1240 | -10/Subcaves | Found Prototype Processor 1240 | -10/Subcaves | Identified Rainbow Chip 1242 | -10/Subcaves | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 1272 | -10/Subcaves | Visited 4L-MR0's lab 1300 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1327 | -10/Subcaves | Learned location of Zion (-7) 1327 | -10/Subcaves | Met a Zionite searching for "candidates" 1412 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1506 | -10/Subcaves | Discovered new exit (range 13) 1546 | -10/Subcaves | Build established: Scavenger-Skirmisher 1580 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1648 | -10/Subcaves | Visited Clippyterm 1649 | -10/Subcaves | Learned Research machine intel 1649 | -10/Subcaves | Learned Factory stockpile data 1887 | -10/Subcaves | Upgraded with Propulsion slot (x1) 1898 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1907 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2043 | -10/Subcaves | Learned Materials terminal intel 2130 | -10/Subcaves | Discovered new exit (range 15) 2134 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 2140 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 2169 | -10/Subcaves | Discovered new exit (range 4) 2292 | -10/Subcaves | Build established: Hauler-Mutant 2358 | -10/Subcaves | Core integrity fell below 50% 3291 | -10/Subcaves | Disturbed a concealed Subdweller 3559 | -10/Subcaves | Build established: Hauler-Skirmisher 3694 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 3701 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 4772 | -10/Subcaves | Found Prototype Protection 5557 | -10/Subcaves | Entered Materials 5558 | -8/Materials | Loaded intel: 12 terminal locations 5558 | -8/Materials | Core integrity fell below 50% 5559 | -8/Materials | Reached level 5 5592 | -8/Materials | Upgraded with Propulsion slot (x1) 5618 | -8/Materials | Core integrity fell below 20% 5635 | -8/Materials | Reached level 6 5764 | -8/Materials | Identified Tower Shield 5766 | -8/Materials | Attached Tower Shield, gained temporary slots: Power, Propulsion x2, Utility x2, Weapon x2 6049 | -8/Materials | Build established: Skirmisher 6182 | -8/Materials | Reached level 7 6210 | -8/Materials | Discovered new exit (range 15) 6327 | -8/Materials | Destroyed 8 combat bots 6436 | -8/Materials | Discovered new exit (range 16) 6596 | -8/Materials | Discovered new exit (range 3) 6613 | -8/Materials | Reached level 8 6617 | -8/Materials | Upgraded with Utility slot (x1) 7347 | -8/Materials | Build established: Gunner 8227 | -8/Materials | Reached level 9 8474 | -8/Materials | Reached level 10 8706 | -8/Materials | Sterilization system engaged 8706 | -8/Materials | Non-combat units ordered to evacuate 8806 | -8/Materials | Combat units ordered to evacuate 8825 | -8/Materials | Entered Factory 8827 | -7/Factory | Reached level 11 8879 | -7/Factory | Reached level 12 8925 | -7/Factory | Build established: Hauler-Gunner 9068 | -7/Factory | Upgraded with Utility slot (x2) 9494 | -7/Factory | Reached level 13 9595 | -7/Factory | Discovered new exit (range 8) 9625 | -7/Factory | Core integrity fell below 50% 9691 | -7/Factory | Identified exit to Factory 9846 | -7/Factory | Reached level 14 9895 | -7/Factory | Discovered new exit (range 5) 9900 | -7/Factory | Identified exit to Lower Caves 9936 | -7/Factory | Discovered exit to Factory (range 13) 9960 | -7/Factory | Build established: Scavenger-Scout 10220 | -7/Factory | Discovered exit to Lower Caves (range 12) 10283 | -7/Factory | Build established: Scout 10373 | -7/Factory | Discovered exit to Factory (range 17) 10401 | -7/Factory | Reached level 15 10417 | -7/Factory | Discovered exit to Factory (range 17) 10425 | -7/Factory | First assault squad dispatched 11015 | -7/Factory | Destroyed 7 combat bots 11137 | -7/Factory | Reached level 16 11197 | -7/Factory | Entered Lower Caves 11290 | -7/Lower Caves | Build established: Hauler-Scout 11292 | -7/Lower Caves | Attracted the attention of an 0b10 base 11344 | -7/Lower Caves | Destroyed 7 combat bots 11550 | -7/Lower Caves | Discovered new exit (range 9) 11623 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11665 | -7/Lower Caves | Upgraded with Utility slot (x1) 11716 | -7/Lower Caves | Spotted B-75 Beast 11739 | -7/Lower Caves | Core integrity fell below 20% 11744 | -7/Lower Caves | Destroyed B-75 Beast 11789 | -7/Lower Caves | Learned 4 Factory zone layouts 11877 | -7/Lower Caves | Entered another Lower Caves area 11943 | -7/Lower Caves | Discovered exit to Factory (range 7) 11972 | -7/Lower Caves | Learned Factory emergency access door positions 12033 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 12109 | -7/Lower Caves | Destroyed 9 combat bots 12143 | -7/Lower Caves | Learned 4 Factory zone layouts 12146 | -7/Lower Caves | Discovered new exit (range 12) 12272 | -7/Lower Caves | Reached level 17 12376 | -7/Lower Caves | Spotted B-75 Beast 12404 | -7/Lower Caves | Destroyed B-75 Beast 12455 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12517 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 12761 | -7/Lower Caves | Entered Zion 12761 | -7/Zion | Accompanied by 1 ally 12775 | -7/Zion | System corruption cleaned by Quarantine Array 12787 | -7/Zion | Discovered new exit (range 17) 12833 | -7/Zion | Learned Factory emergency access door positions 12842 | -7/Zion | Given A8's code to call for help 12847 | -7/Zion | Learned location of 1 exit from Factory 12898 | -7/Zion | Received a visual enhancement algorithm 12898 | -7/Zion | Ran a visual enhancement algorithm 12921 | -7/Zion | Learned location of Armory (-3) 12978 | -7/Zion | Learned location of Quarantine (-3) 12988 | -7/Zion | Met Imprinter 12993 | -7/Zion | Imprinted 12995 | -7/Zion | Declared Zion's savior 13032 | -7/Zion | Found Prototype Device 13039 | -7/Zion | Learned location of Data Miner (-6) 13069 | -7/Zion | Identified Bomb Factory No. 2 13339 | -7/Zion | Entered Proximity Caves 13339 | -6/Proximity Caves | Accompanied by 5 allies 13339 | -6/Proximity Caves | Spotted B-75 Beast 13355 | -6/Proximity Caves | Reached level 18 13355 | -6/Proximity Caves | Allies destroyed B-75 Beast 13359 | -6/Proximity Caves | Upgraded with Utility slot (x1) 13406 | -6/Proximity Caves | Learned 4 Factory zone layouts 13472 | -6/Proximity Caves | Discovered exit to Factory (range 12) 13797 | -6/Proximity Caves | Entered Factory 13797 | -6/Factory | Accompanied by 4 allies 13798 | -6/Factory | Identified exit to Factory 13799 | -6/Factory | Identified exit to Lower Caves 13879 | -6/Factory | Reached level 19 13949 | -6/Factory | Destroyed 10 combat bots 13995 | -6/Factory | Zion Heavy Resupply teleported in 14083 | -6/Factory | Zion Infowar Resupply teleported in 14101 | -6/Factory | Garrison activated, responded to threat 14130 | -6/Factory | Core integrity fell below 50% 14147 | -6/Factory | First assault squad dispatched 14169 | -6/Factory | P-60 Hacker assimilated allied 7V-3H6(A) 14280 | -6/Factory | Zion Light squad teleported in 14339 | -6/Factory | Discovered exit to Factory (range 11) 14493 | -6/Factory | Retrieved Zion intel report: Component Schematics 14499 | -6/Factory | Discovered exit to Factory (range 10) 14501 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 14536 | -6/Factory | Retrieved Zion intel report: Trap Installations 14645 | -6/Factory | Retrieved Zion intel report: Active Garrisons 14646 | -6/Factory | Zion Trap Resupply teleported in 14719 | -6/Factory | Reached level 20 14720 | -6/Factory | Core integrity fell below 20% 14737 | -6/Factory | Found Prototype Protection 14737 | -6/Factory | Identified Zio. Weapon Casing 14773 | -6/Factory | Sucked down chute 14773 | -6/Factory | Entered Waste 14777 | -6/Waste | Spotted C-40 Crusher 14781 | -6/Waste | Spotted C-40 Crusher 14787 | -6/Waste | Spotted C-40 Crusher 14788 | -6/Waste | EMP discharged 14794 | -6/Waste | Spotted C-40 Crusher 14795 | -6/Waste | Discovered new exit (range 18) 14796 | -6/Waste | Spotted C-40 Crusher 14812 | -6/Waste | Entered Factory 14832 | -6/Factory | 1 allies followed down the chute 14934 | -6/Factory | Zion Hacker squad teleported in 14982 | -6/Factory | Fabricated E-15 Imp? 15040 | -6/Factory | Fabricated Imp. System Restoration Module (x2) 15049 | -6/Factory | Upgraded with Utility slot (x1) 15063 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 15074 | -6/Factory | Discovered exit to Factory (range 4) 15079 | -6/Factory | Retrieved Zion intel report: Active Terminals 15080 | -6/Factory | Zion Demo squad teleported in 15191 | -6/Factory | Garrison activated, responded to threat 15260 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 15281 | -6/Factory | Retrieved Zion intel report: Active Garrisons 15317 | -6/Factory | Spotted B-75 Beast 15336 | -6/Factory | Retrieved Zion intel report: Guard Positions 15484 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 15487 | -6/Factory | Discovered exit to Factory (range 13) 15493 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 15503 | -6/Factory | Garrison activated, responded to threat 15561 | -6/Factory | Retrieved Zion intel report: Component Schematics 15569 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 15590 | -6/Factory | Retrieved Zion intel report: Emergency Access 15593 | -6/Factory | Discovered exit to Lower Caves (range 11) 15594 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 15600 | -6/Factory | Discovered exit to Factory (range 15) 15654 | -6/Factory | Retrieved Zion intel report: Component Schematics 15862 | -6/Factory | First assault squad dispatched 15990 | -6/Factory | Cargo convoy interrupted 16032 | -6/Factory | Reached level 21 16109 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 16099_ Upgraded: Core Integrity (+100) 16100_ Slug penetrates Wall. 16100_ Arc Thrower blown off. 16100_ Gravity Neutralizer blown off. 16100_ Prc. Assault Rifle blown off. 16100_ Cld. Airjet blown off. 16100_ E-15 Imp destroyed. 16101_ Acquired Arc Thrower. 16102_ U-05 Engineer shuts down. 16103_ U-05 Engineer lays Concrete. 16103_ Acquired Gravity Neutralizer. 16103_ Aerolev Unit blasted off. 16103_ Knocked back. 16104_ U-05 Engineer builds a Wall. 16105_ Acquired Prc. Assault Rifle. 16105_ Penetrated by Slug. 16105_ Arc Thrower destroyed. 16107_ >> DECODED: Security location. 16107_ Acquired Cld. Airjet. 16109_ Penetrated by Slug. 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" "?#??????# #??#?##?????##??###?#??? | | ## ?? ????? #??#?#??? #?#????#??#????##??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 123 Energy Generation 51 Energy Capacity 610 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 410 Additional Mass Support 12 Armor Coverage 2100 Resistance: KI 5 Resistance: TH 10 Evasion (%) 68 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 4 Particle Charging 15 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 5 Item Schematics ----------------- Rocket Launcher | -8/Materials | Extracted Shock Rifle | -7/Factory | Extracted Prc. Grenade Launcher | -7/Factory | Extracted Cld. Particle Cannon | -7/Factory | Extracted Thermic Laser | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Med. Treads | -7/Zion | Archive Energy Well | -7/Zion | Archive Flak Gun | -7/Zion | Archive Imp. Dynamic Insulation System | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive System Guard | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Hrd. Heavy Armor Plating | -6/Factory | Z-intel Imp. Sensor Array | -6/Factory | Z-intel Arm. Wheel | -6/Factory | Z-intel System Shield | -6/Factory | Z-intel Imp. EM Pulse Cannon | -6/Factory | Z-intel Imp. System Restoration Module | -6/Factory | Z-intel Med. Battery | -6/Factory | Z-intel Hvy. Plasma Cannon | -6/Factory | Z-intel Melee Analysis Suite | -6/Factory | Z-intel Lrn. Missile Launcher | -6/Factory | Z-intel Imp. Datajack | -6/Factory | Z-intel Imp. Signal Interpreter | -6/Factory | Z-intel Cmb. Airjet | -6/Factory | Z-intel Hvy. Particle Gun | -6/Factory | Z-intel Prc. Rocket Launcher | -6/Factory | Z-intel Mni. Assault Cannon | -6/Factory | Z-intel Exp. Targeting Computer | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Enh. Autogun | -6/Factory | Z-intel Cld. VTOL Module | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel Force Rifle | -6/Factory | Z-intel Coolant Injector | -6/Factory | Z-intel Hpw. Shock Rifle | -6/Factory | Z-intel Imp. Power Shielding | -6/Factory | Z-intel Force Field | -6/Factory | Z-intel Adv. Heat Sink | -6/Factory | Z-intel Corruption Screen | -6/Factory | Z-intel Launcher Loader | -6/Factory | Z-intel Hvy. Ion Cannon | -6/Factory | Z-intel Imp. Medium Armor Plating | -6/Factory | Z-intel Imp. Cooling System | -6/Factory | Z-intel Imp. System Shield | -6/Factory | Z-intel Lgt. Fission Core | -6/Factory | Z-intel Kinecellerator | -6/Factory | Z-intel Imp. Medium Treads | -6/Factory | Z-intel Hcp. Matter Pod | -6/Factory | Z-intel Hvy. Mace | -6/Factory | Z-intel Com. Wheel | -6/Factory | Z-intel Hacking Suite | -6/Factory | Z-intel EM Shield | -6/Factory | Z-intel Med. Matter Pod | -6/Factory | Z-intel Adv. Signal Interpreter | -6/Factory | Z-intel Imp. Deuterium Engine | -6/Factory | Z-intel Target Analyzer | -6/Factory | Z-intel System Restoration Module | -6/Factory | Z-intel Cloaking Device | -6/Factory | Z-intel Weight Redist. System | -6/Factory | Z-intel Lrg. Matter Pod | -6/Factory | Z-intel Adv. Melee Analysis Suite | -6/Factory | Z-intel Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive A-02 Transporter | -6/Factory | Z-intel G-50 Soldier | -6/Factory | Z-intel E-15 Imp | -6/Factory | Z-intel Fabricated ------------ E-15 Imp | x2 | -6/Factory | Preloaded Imp. System Restoration Module | x2 | -6/Factory Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Was Fac Levels Raised 20 | . 2 1 6 6 . 1 . 1 2 . 1 XP Earned 33070 | 3000 4216 1700 8874 7808 746 930 186 1614 2487 46 1463 XP Spent 32985 | 2850 3140 860 9450 5425 3600 . . 2300 800 . 4560 Upgrades 63 | 12 8 3 16 7 6 . . 1 3 . 7 Propulsion Slot 3 | 1 . 1 1 . . . . . . . . Utility Slot 8 | 1 1 . 1 2 1 . . 1 . . 1 Weapon Slot 2 | 1 1 . . . . . . . . . . Core Integrity 6 | . . 2 . . 2 . . . . . 2 Heat Dissipation 12 | 6 . . 4 . . . . . . . 2 Energy Generation 2 | . . . 2 . . . . . . . . Energy Storage 2 | . . . 1 1 . . . . . . . Mass Support 4 | 1 1 . 2 . . . . . . . . Inventory Capacity 3 | 1 . . 1 1 . . . . . . . Sight Range 2 | . . . 1 1 . . . . . . . Terrain Scan Density 4 | . 4 . . . . . . . . . . Ranged Accuracy 8 | 1 1 . 3 1 1 . . . . . 1 Hack Attack % 2 | . . . . . . . . . 2 . . Hack Defense % 1 | . . . . . . . . . 1 . . KI Resistance % 1 | . . . . 1 . . . . . . . TH Resistance % 2 | . . . . . 2 . . . . . . KI Damage % 1 | . . . . . . . . . . . 1 Protomatter Created 3508 | . 145 257 532 963 380 511 . 74 450 . 196 Integrity Restored 10598 | . 411 495 1482 2508 1126 1248 . 239 1319 . 1770 Core 8659 | . 369 417 1350 1881 1022 871 . 181 1236 . 1332 Parts 1939 | . 42 78 132 627 104 377 . 58 83 . 438 Protomatter Decayed 335 | . 6 91 . 84 . 12 . . 69 . 73 Game ------ Seed PlexusBehemothBuckler Manual? 0 Play Time 03:08:22 Cumulative 466.3 hours Start 2025.12.04 @ 14:26:29 End 2025.12.07 @ 19:35:22 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 172 Rogue 18 Adventurer 154 Explorer 0 Win Type - Total 19 Types 4/3/3/3/2/1/0/1/1/1 Lore% 93 Gallery% 84 Achievement% 61 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e101f2ec-d9f3-4d5c-ac4e-37c06a400384