Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.04 @ 21:01:10 Player: Darsidian Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (69) 345 Value Destroyed (1509) 1509 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (325) 325 TOTAL SCORE: 4019 Bonus ------- Follower Combat Kills 25 Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 249/300 Energy 84/100 System Corruption 0% Temperature Cool (9) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Makeshift Sword > --- INVENTORY (15) --- Trap Scanner Makeshift Terrain Scan Processor Transmission Jammer Hacking Suite Makeshift System Shield Authchip [Propulsion] Relay Coupler [Programmer] (82) Relay Coupler [Programmer] (77) Mobile Refinery Mk. CCLXVII Hacking Drone Bay (1/1) Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Hacking Drone Bay > --- WEAPON ----------- Gauss Rifle Scythe > --- INVENTORY -------- Trap Scanner Transmission Jammer Reaction Control System Light Armor Plating Hacking Suite Authchip [Propulsion] Relay Coupler [Programmer] Relay Coupler [Programmer] Improved Trap Extractor Beamcaster Gauss Rifle Improved Grenade Launcher Datajack Plasma Cutter [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Reaction Control System Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Beamcaster Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 90 | 7 24 13 17 4 15 10 Power 11 | 1 3 2 1 . 2 2 Engine 11 | 1 3 2 1 . 2 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 15 | 2 7 3 2 . . 1 Treads . | . . . . . . . Leg 14 | 2 7 3 2 . . . Wheel 1 | . . . . . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 29 | 2 6 1 8 3 5 4 Device 13 | 1 . 1 2 1 5 3 Storage 5 | 1 4 . . . . . Processor 6 | . 2 . 2 2 . . Hackware . | . . . . . . . Protection 5 | . . . 4 . . 1 Artifact . | . . . . . . . Weapon 35 | 2 8 7 6 1 8 3 Energy Gun 2 | 1 . 1 . . . . Energy Cannon 4 | . 3 . 1 . . . Ballistic Gun 19 | 1 5 3 3 1 5 1 Ballistic Cannon . | . . . . . . . Launcher 3 | . . 2 . . . 1 Special Weapon 2 | . . . . . 2 . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . . 1 2 . . . Unidentified Prototypes 2 | . . . . . 2 . Corrupted Parts 1 | . . 1 . . . . System Corruption 7 | . . 7 . . . . Parts Lost 12 | . 1 . . 1 . 10 Power 2 | . 1 . . . . 1 Propulsion 4 | . . . . . . 4 Utility 2 | . . . . . . 2 Weapon 4 | . . . . 1 . 3 Highest Loss Streak 9 | . 1 . . 1 . 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 99 99 98 100 96 95 Engine 12 | . 13 14 11 11 11 10 Leg 30 | . 28 28 33 33 33 27 Device 4 | . . 3 8 2 6 10 Storage 12 | . 14 14 11 11 11 11 Processor 12 | . 13 10 6 19 12 11 Energy Gun 2 | . 3 5 7 . . . Energy Cannon 5 | . 9 7 3 11 . . Ballistic Gun 13 | . 15 6 11 11 17 21 Launcher 1 | . . 5 . . . . Peak Build Rating 36 | 9 14 23 26 23 36 32 Average Rating 21 | 5 11 15 24 21 30 29 On Entrance 16 | . 9 13 22 22 21 30 Naked Turns . | . . . . . . . Heaviest Build 42 | 15 31 37 39 35 42 42 Greatest Support 40 | 20 20 30 40 40 40 40 Greatest Overweight (x) 7 | . 1 1 . . 1 7 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 Most Carried 15 | 2 15 15 15 15 15 15 Average Carried 13 | . 11 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 2 14 15 15 14 15 12 Class Distribution -------------------- 44% | Mutant 36% | Scavenger-Mutant 19% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1726 | 186 630 255 270 74 126 185 Remotely . | . . . . . . . Salvage Created 2135 | 40 881 295 457 131 . 331 Parts 166 | 6 67 32 37 6 . 18 Haulers Intercepted 4 | . 2 . 2 . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 16 | . . . . . . 16 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 45 | . 17 14 4 2 . 8 Melee 1 | . . . . . . 1 Guns 29 | . 13 7 4 2 . 3 Cannons 6 | . 4 2 . . . . AOE 8 | . . 5 . . . 3 Classes Destroyed 13 | 1 7 . 1 1 . 3 Worker 6 | . 4 . . 2 . . Tunneler 5 | 2 1 1 . 1 . . Hauler 4 | . 2 . 2 . . . Recycler 2 | . 1 . 1 . . . Operator 1 | . 1 . . . . . Drone 2 | . . . . . . 2 Watcher 6 | . 3 . 3 . . . Swarmer 16 | . 6 9 . . . 1 Grunt 19 | . 11 5 . 1 . 2 Duelist 1 | . . . . 1 . . Sentry 5 | . . . 4 . . 1 Hunter 1 | . . . . . . 1 Programmer 1 | . . . . . . 1 Decomposer 1 | . . . . . . 1 Best Kill Streak 5 | 2 5 4 3 2 . 4 Combat Bots Only 5 | . 5 3 1 2 . 4 Max Kills in Single Turn 2 | 1 1 2 1 1 . 2 Gunslinging 1 | . . 1 . . . . Exploded 2 | . . 2 . . . 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 230 | . 97 42 22 6 . 63 Missed 55 | . 25 12 5 2 . 11 Damage Taken 2579 | . 798 337 246 87 . 1111 Core 636 | . 170 60 13 . . 393 Absorbed by Shields . | . . . . . . . Core Remaining (%) 54 | 100 . 8 . . . . Volleys Fired 184 | 4 89 27 30 14 1 19 Largest 2 | 2 2 2 2 2 2 2 Hottest 101 | 70 91 101 98 91 56 56 Shots Fired 356 | 8 176 49 60 27 2 34 Gun 291 | 8 145 37 54 13 2 32 Cannon 59 | . 31 8 6 14 . . Launcher 6 | . . 4 . . . 2 Special . | . . . . . . . Kinetic 207 | 4 99 27 30 13 2 32 Thermal 143 | 4 77 18 30 14 . . Explosive 6 | . . 4 . . . 2 Electromagnetic . | . . . . . . . Robot Hit Streak 15 | 3 10 7 11 15 . 9 Robot Miss Streak 8 | 1 8 4 2 1 . 4 Penetration Max . | . . . . . . . Secondary Targets 4 | . 3 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 224 | 5 103 24 46 23 . 23 Core Hits 98 | 2 42 18 16 6 . 14 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 2 | 1 1 . . . . . Critical Strikes 7 | 2 2 . . . . 3 Burn 2 | 1 1 . . . . . Destroy 3 | 1 1 . . . . 1 Sever 2 | . . . . . . 2 Melee Attacks 7 | . . . 3 . 1 3 Impact . | . . . . . . . Slashing 4 | . . . . . 1 3 Piercing . | . . . . . . . Sneak Attacks 3 | . . . 3 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4402 | 77 1593 752 784 409 . 787 Guns 2907 | 77 1255 350 702 163 . 360 Cannons 723 | . 333 62 82 246 . . Explosions 658 | . . 340 . . . 318 Melee 109 | . . . . . . 109 Ramming 5 | . 5 . . . . . Kinetic 2010 | 40 855 267 325 163 . 360 Thermal 1620 | 37 733 145 459 246 . . Explosive 658 | . . 340 . . . 318 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 109 | . . . . . . 109 Piercing . | . . . . . . . Highest Corruption 7 | . . 7 . . . . Average Corruption 7 | . . 7 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 51 | . 12 39 . . . . Projectiles 30 | . 12 18 . . . . Explosions 21 | . . 21 . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 110 | . . 21 . . . 89 Shots 3 | . . 1 . . . 2 Rammed . | . . . . . . . Targets Rammed 1 | . 1 . . . . . Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 296 | 18 189 296 285 182 . 45 Average Temperature 62 | 10 47 102 81 60 . 25 Received Heat Transfer 819 | . 354 57 99 12 . 297 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 3552 | 185 1850 259 814 444 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 285 | 10 275 285 226 60 . . Initial 35 | . 6 35 33 14 . . Average 77 | 2 101 82 78 25 . . Maximum Alert Level 1 | . 1 1 1 . . . Low Security (%) 94 | 100 91 92 94 100 . . Level 1 5 | . 8 7 5 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 4 1 1 . . . Investigation 3 | . 3 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault 1 | . . 1 . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . . . 2 . . . Communications Jammed 2 | . . . . . . 2 Distress Signals . | . . . . . . . Times Spotted 68 | . 28 17 8 2 . 13 Peak Tracking Total 7 | . 6 4 3 2 . 7 Tactical Retreats 5 | . 3 1 . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 3 | . 2 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts 23 | . . 23 . . . . Triggered . | . . . . . . . Disarmed 1 | . . 1 . . . . Reprogrammed 3 | . . 3 . . . . Reused . | . . . . . . . Traps Extracted 2 | . . 2 . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Most Traps Carried 2 | . . 2 2 2 2 . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 5 | . . 1 . . 4 . Max in Single Turn 1 | . . 1 . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled 4 | . . . . . 4 . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 13 | . 8 1 3 . 1 . Terminals 8 | . 6 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 2 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 25 | . 16 1 5 . 3 . Successful 14 | . 8 1 2 . 3 . Failed 10 | . 7 . 3 . . . Catastrophic 3 | . 2 . 1 . . . Database Lockouts 1 | . 1 . . . . . Manual 10 | . 7 . 3 . . . Terminals 16 | . 13 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . 3 . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 5 1 . . 3 . Part Schematic 3 | . . . . . 3 . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 3 | . 3 . . . . . Open Door 1 | . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . Report Inventory 2 | . 1 . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . 2 . 1 . . . Terminals 2 | . 2 . . . . . Botnet 1 | . 1 . . . . . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Reject 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 6 . 2 . . . Full Trace Events 2 | . 2 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 18 | . . . . . 18 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . 2 . . . Non-combat 2 | . . . 2 . . . Combat . | . . . . . . . Robot Hacks Applied 2 | . . . 2 . . . no_distress 2 | . . . 2 . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 . . . . Highest-Rated Group 31 | . . 31 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks 9 | . . 9 . . . . Total Damage 85 | . . 85 . . . . Kills 1 | . . 1 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 3 | . . 1 . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 7620 | 69 1815 1496 619 928 1914 779 Spaces Moved 4446 | 39 856 736 317 572 1391 535 Core 3 | 2 . . . . . 1 Treads . | . . . . . . . Legs 4330 | 37 856 736 317 572 1391 421 Wheels 113 | . . . . . . 113 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 142 | 116 169 182 120 120 125 129 Slowest Speed 400 | 120 190 190 120 120 190 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 64 | 3 93 82 25 97 89 65 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . . . 1 2 . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 7 | . . 1 . 1 4 1 Spaces Dug 22 | . . 22 . . . . Terrain Destroyed 74 | . . 48 . . . 26 Melee . | . . . . . . . Projectile 3 | . . . . . . 3 AOE 71 | . . 48 . . . 23 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 5287 | 51 1050 846 492 785 1480 583 Wait 389 | . 35 26 112 195 7 14 Move 4440 | 38 855 735 316 571 1390 535 Hop . | . . . . . . . Pick Up 52 | 2 23 9 5 . 13 . Fast Attach 26 | 7 8 . 4 1 4 2 Attach 11 | . 3 2 1 1 1 3 Detach 2 | . . 1 1 . . . Swap 53 | . 13 11 12 2 10 5 Drop 62 | . 23 12 8 1 16 2 Fire 184 | 4 89 27 30 14 1 19 Melee 7 | . . . 3 . 1 3 Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 23 | . . 23 . . . . Miscellaneous 37 | . . . . . 37 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat / Sub) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 15) 677 | -10/Materials | Build established: Scavenger-Mutant 811 | -10/Materials | Core integrity fell below 50% 998 | -10/Materials | Discovered new exit (range 10) 1064 | -10/Materials | Build established: Mutant 1329 | -10/Materials | Central database locked down 1498 | -10/Materials | Discovered new exit (range 16) 1614 | -10/Materials | Discovered new exit (range 15) 1885 | -10/Materials | Entered Mines 1892 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2398 | -10/Mines | Identified exit to Subcaves 2716 | -10/Mines | Met a Derelict testing a Signal Generator 2819 | -10/Mines | Core integrity fell below 20% 2939 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3057 | -10/Mines | Discovered new exit (range 9) 3127 | -10/Mines | Build established: Scavenger-Mutant 3381 | -10/Mines | Entered Materials 3381 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3820 | -9/Materials | Discovered new exit (range 7) 4000 | -9/Materials | Entered Mines 4128 | -9/Mines | Met a Derelict bent on vengeance 4204 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4212 | -9/Mines | Identified exit to Zion 4372 | -9/Mines | Learned location of 1 exit from Materials 4376 | -9/Mines | Discovered new exit (range 12) 4404 | -9/Mines | Discovered new exit (range 9) 4542 | -9/Mines | Build established: Mutant 4700 | -9/Mines | Learned location of Storage (-8) 4928 | -9/Mines | Entered Zion 5052 | -7/Zion | Given the Hacking Drone Bay 5055 | -7/Zion | Found Prototype Device 5062 | -7/Zion | Discovered new exit (range 11) 5236 | -7/Zion | Found Relay Coupler [Programmer] 5243 | -7/Zion | Found Relay Coupler [Programmer] 5325 | -7/Zion | Learned Factory emergency access door positions 5491 | -7/Zion | Build established: Scavenger-Mutant 5684 | -7/Zion | Given A8's code to call for help 5703 | -7/Zion | Identified Hacking Drone Bay 5795 | -7/Zion | Found CR-A16's Pointy Stick 5833 | -7/Zion | Found Prototype Device 5834 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 6251 | -7/Zion | Met Imprinter 6426 | -7/Zion | Build established: Derelict-Mutant 6672 | -7/Zion | Discovered new exit (range 3) 6672 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6842 | -7/Zion | Entered Proximity Caves 6848 | -6/Proximity Caves | Spotter reported a threat 6851 | -6/Proximity Caves | Spotter reported a threat 7022 | -6/Proximity Caves | Spotter reported a threat 7590 | -6/Proximity Caves | Attracted the attention of an 0b10 base 7612 | -6/Proximity Caves | Core integrity fell below 50% 7616 | -6/Proximity Caves | Core integrity fell below 20% 7621 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07607_ Gauss Rifle destroyed. 07608_ Aluminum Leg destroyed. 07608_ Reaction Control System destroyed. 07608_ Penetrated by Slug. 07609_ S-27 Virus destroyed. 07611_ G-50 Soldier destroyed. 07611_ Imp. Grenade Launcher destroyed. 07613_ VTOL Module fries itself beyond repair. 07613_ Critical hit (Burn: +37). 07614_ Penetrated by Slug. 07614_ Machine disabled. 07615_ Y-64 Sentinel Imp. Treads severed. 07617_ Carbon-fiber Leg fries itself beyond repair. 07617_ Lgt. Angular Momentum Engine fries itself beyond repair. 07617_ Lgt. Armor Plating destroyed. 07617_ Y-64 Sentinel Wave Gun severed. 07618_ The unstable cave ceiling collapses. 07619_ Y-64 Sentinel destroyed. 07621_ Autogun fries itself beyond repair. 07621_ Adv. Heat Sink fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????####????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ???# #????????????????????????????????????????? | | ### #?????????????????????????????????????????? | | ########??????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | #????????????????????????????????????????? | | % #??????????????########??????????????????? | | #??????????????# # ???????????????????? | | ### #???####???????# s ???????????????????? | | #??# #??# ???????# % ????????????????????? | | #?## ##??# ??????## %g #####+####???????????? | | ### #???# #??????# """" ""#???????????? | | ## #???# #??????# ""#???????????? | | # #???# #??????# ! T"#???????????? | | #????# #????####%@% ""#???????????? | | "" ##???# #???? [g #???????????? | | " ##??# ##??### #???????????? | | " " #### ##???# # #""" "#???????????? | | #???# # #???? "#???????????? | | "" ##### #????? "#???????????? | | """" ### ####+######???????????? | | "" #### ## ???????????? | | ##?## ## ??????????? | | #??## ## ### ##???????????? | | ## #??# ### #??????????????????? | | ## #?# ### #??????????????????? | | ### #?# #??????????????????? | | ##?## ##?# ##l #??????????????????? | | ## #####??####### #### ????????????????? | | ## #???????????# #??## ?????????????? | | ## #??????????# ##????# #???????????? | | ?## ##??????????# ##??????#######???????????? | | ??## ###???????????## #?????????????????????????? | | ???####??????????????###?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 12 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 6 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- Neutrino Core | -7/Zion | Archive Energy Filter | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Recalibrator | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Battle Cannon | -7/Zion | Free Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive S-27 Virus | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonTiamatLeg Manual? 0 Play Time 01:33:11 Cumulative 118.5 hours Start 2025.01.04 @ 17:40:58 End 2025.01.04 @ 21:01:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 41 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 69c1dfb2-5f06-4f13-8349-054a21043499