Cogmind - Beta 9.3 --- EXPLORER MODE // 2019.12.23 @ 19:54:42 Player: Alex M.A.K. Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (43) 215 Value Destroyed (1468) 1468 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (356) 356 TOTAL SCORE: 4799 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 383 Friendly Fire -40 Cogmind --------- Core Integrity 0/700 Matter 233/300 Energy 783/870 System Corruption 0% Temperature Cool (686) Movement Core (1050) Ox20 Location -7/Factory Parts ------- > --- POWER (4) -------- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Enhanced Nuclear Core > --- PROPULSION (3) --- Advanced Treads > --- UTILITY (3) ------ Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON (4) ------- Heavy Beamcaster Heavy Battle Rifle > --- INVENTORY (4) ---- Compact Battery (300) Beamcaster Heavy Beamcaster Gauss Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Enhanced Nuclear Core Neutrino Core > --- PROPULSION ------- Advanced Treads > --- UTILITY ---------- Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster Battle Rifle Battle Rifle > --- INVENTORY -------- Beamcaster Heavy Beamcaster Heavy Battle Rifle Bore Cannon [Rating: 46] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Flight Unit Utility Hardened Light Armor Plating Device Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Hackware System Shield Protection Hardened Light Armor Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Ballistic Gun Battle Rifle Ballistic Cannon Bore Cannon Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 7 | . 1 2 2 2 . . Power 3 | . 1 . 1 1 . . Propulsion 1 | . . 1 . . . . Utility 1 | . . . . 1 . . Weapon 2 | . . 1 1 . . . Parts Attached 57 | 7 2 6 14 8 15 5 Power 16 | 1 1 2 3 3 4 2 Engine 13 | 1 1 2 3 2 3 1 Core 3 | . . . . 1 1 1 Reactor . | . . . . . . . Propulsion 13 | 2 . 2 7 1 1 . Treads 10 | 2 . 2 4 1 1 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 3 | . . . 3 . . . Utility 11 | 2 . . . 3 6 . Device 3 | . . . . 1 2 . Storage 1 | . . . . 1 . . Processor 2 | 2 . . . . . . Hackware 1 | . . . . 1 . . Protection 4 | . . . . . 4 . Artifact . | . . . . . . . Weapon 17 | 2 1 2 4 1 4 3 Energy Gun 7 | 2 . . 1 1 2 1 Energy Cannon . | . . . . . . . Ballistic Gun 9 | . 1 2 3 . 2 1 Ballistic Cannon 1 | . . . . . . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 17 | . . 1 5 3 8 . Power 4 | . . . . 3 1 . Propulsion 4 | . . . 2 . 2 . Utility 5 | . . . . . 5 . Weapon 4 | . . 1 3 . . . Highest Loss Streak 8 | . . 1 3 2 8 . Average Slot Usage (%) 71 | . 98 86 87 72 55 83 Engine 16 | . 23 20 21 12 13 19 Core 1 | . . . . 6 . 7 Treads 10 | . 25 20 12 20 1 7 Flight 1 | . . . 7 . . . Processor 7 | . 25 20 16 1 . . Protection 7 | . . . . . 13 21 Energy Gun 11 | . 22 6 3 4 13 12 Ballistic Gun 13 | . 2 18 25 7 12 10 Naked Turns 47 | . . . . . 47 . Heaviest Build 74 | 6 11 17 27 30 63 74 Greatest Support 62 | 3 40 60 60 62 62 22 Greatest Overweight (x) 16 | 1 1 . 8 . 16 3 Average Overweight (x) 2 | . . . . . 7 2 Largest Inventory Capacity 8 | 4 4 4 4 8 8 4 Average Capacity 4 | 4 4 4 4 7 4 4 Most Carried 4 | 4 4 4 4 4 4 4 Average Carried 2 | 1 3 3 3 1 3 3 Final Capacity 8 | 4 4 4 4 8 4 4 Final Carried 4 | 4 3 4 4 2 4 4 Class Distribution -------------------- 37% | Hacker-Mutant 33% | Hacker-Tank 14% | Hacker-Gunner 6% | Scavenger-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Hacker-Mutant | -7/Factory Hacker-Tank | -7/Waste Generator-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 1224 | 270 10 266 155 299 194 30 Remotely . | . . . . . . . Salvage Created 1668 | 20 178 706 429 188 . 147 Parts 109 | 3 15 43 30 11 . 7 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . 1 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 30 | . 4 11 9 3 . 3 Guns 29 | . 4 11 9 3 . 2 Cannons 1 | . . . . . . 1 Classes Destroyed 8 | 1 2 4 1 . . . Worker 1 | . . 1 . . . . Builder 4 | . 1 1 . 2 . . Tunneler 2 | 1 . . 1 . . . Recycler 2 | . . 2 . . . . Watcher 4 | . . 2 2 . . . Swarmer 3 | . . . 3 . . . Grunt 21 | . 4 9 3 3 . 2 Sentry 6 | . . 2 3 . . 1 Best Kill Streak 6 | 1 2 6 3 2 . 3 Combat Bots Only 5 | . 2 5 3 2 . 3 Max Kills in Single Turn 2 | 1 1 1 2 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 2726 | . 138 367 741 543 243 694 Core 1127 | . 33 50 255 65 199 525 Absorbed by Shields . | . . . . . . . Core Remaining (%) 81 | 100 86 87 53 . . . Volleys Fired 133 | 3 15 44 32 31 4 4 Largest 4 | 2 2 3 4 2 2 4 Hottest 244 | 90 90 93 125 88 88 244 Shots Fired 281 | 6 30 85 104 36 8 12 Gun 278 | 6 30 85 104 36 8 9 Cannon 3 | . . . . . . 3 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 193 | . . 64 89 31 4 5 Thermal 88 | 6 30 21 15 5 4 7 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 45 | 3 20 45 25 15 17 5 Robot Miss Streak 4 | 2 1 1 4 2 1 1 Penetration Max 1 | . . . . . . 1 Secondary Targets 3 | . . 2 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 224 | 3 26 76 74 30 7 8 Core Hits 87 | 2 11 30 30 10 . 4 Critical Hits 4 | . . 2 . . . 2 Critical Kills 2 | . . 1 . . . 1 Critical Parts Destroyed 2 | . . 1 . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2683 | 36 287 732 842 482 116 188 Guns 2627 | 36 287 732 838 482 116 136 Cannons 52 | . . . . . . 52 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 4 | . . . 4 . . . Kinetic 1793 | . . 569 664 401 61 98 Thermal 886 | 36 287 163 174 81 55 90 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 1 2 . . . . Average Corruption 1 | . 1 1 . . . . Corruption Purged . | . . . . . . . Effects 3 | . . 3 . . . . Message Errors 1 | . . 1 . . . . Heat Flow Errors 1 | . . 1 . . . . Targeting Errors 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 2 | . . . 2 . . . Shots . | . . . . . . . Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 978 | 15 275 334 710 6 18 978 Average Temperature 225 | 10 92 128 254 4 9 496 Received Heat Transfer 1284 | . 129 300 315 504 . 36 Effects 99 | . . 8 35 . . 56 Shutdowns 35 | . . . 9 . . 26 Energy Bleed 9 | . . 1 4 . . 4 Interference 10 | . . 6 1 . . 3 Matter Decay 3 | . . . 1 . . 2 Short Circuit 9 | . . 1 3 . . 5 Damage (minor) 9 | . . . 5 . . 4 Damage (major) 16 | . . . 9 . . 7 Damage (core) 8 | . . . 3 . . 5 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . 2 . 1 . . Heat Transferred 2261 | 99 756 481 444 185 148 148 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 492 | 5 112 309 340 100 21 492 Average Influence 55 | . 62 142 183 57 1 137 Maximum Alert Level 2 | . . 1 1 . . 2 Low Security (%) 91 | 100 100 73 61 100 100 70 Level 1 7 | . . 26 38 . . 6 Level 2 . | . . . . . . 23 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . . 3 . 2 . 2 Investigation 2 | . . 1 . 1 . . Extermination . | . . . . . . . Reinforcement 3 | . . 2 . 1 . . Assault 1 | . . . . . . 1 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 3 | . . 1 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 55 | . 4 14 15 6 6 10 Peak Tracking Total 6 | . 2 3 3 3 5 6 Tactical Retreats 2 | . . . 1 . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 12 | . 5 4 1 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 9 | . . . . . . 9 Max in Single Turn 1 | . . . . . . 1 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 4 | . 3 1 . . . . Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 10 | . 7 3 . . . . Successful 7 | . 5 2 . . . . Failed 3 | . 2 1 . . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 6 | . 6 . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 3 | . . 3 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 4 . . . . . Prototype ID Bank 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Patrol Status 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . 1 . . . . . Scan Component 1 | . 1 . . . . . Recycling Unit Hacks 2 | . . 2 . . . . Retrieve Components 2 | . . 2 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 2 1 . . . . Full Trace Events 2 | . 1 1 . . . . Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies 19 | . . . . . 19 . Largest Group 18 | . . . . . 18 10 Highest-Rated Group 456 | . . . . . 456 301 Highest-Rated Ally 35 | . . . . . 35 35 Total Orders . | . . . . . . . Ally Attacks 151 | . . . . . 130 21 Total Damage 7296 | . . . . . 4614 2682 Kills 29 | . . . . . 13 16 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 3886 | 240 454 327 514 476 1762 113 Spaces Moved 1372 | 69 270 132 202 250 405 44 Core 419 | 69 42 . 5 . 303 . Treads 904 | . 228 132 148 250 102 44 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 49 | . . . 49 . . . Fastest Speed 50 | 50 100 160 114 155 50 185 Average Speed 238 | 84 150 160 193 158 425 198 Slowest Speed 850 | 100 160 160 520 160 850 205 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 8 39 15 18 6 97 2 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 1781 | 244 288 188 267 297 435 62 Wait 157 | 157 . . . . . . Move 1367 | 68 269 131 201 250 404 44 Hop . | . . . . . . . Pick Up 45 | 9 1 4 11 5 12 3 Fast Attach 15 | 2 . 3 2 1 5 2 Attach 36 | 5 2 3 9 7 10 . Detach . | . . . . . . . Swap 6 | . . . 3 . . 3 Drop 21 | . 1 3 8 3 . 6 Fire 133 | 3 15 44 32 31 4 4 Melee . | . . . . . . . Ram 1 | . . . 1 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 193 | -11/Scrapyard | Identified exit to Materials 193 | -11/Scrapyard | Discovered exit to Materials (range 15) 241 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Evolved 1 slot: Power x1 325 | -10/Materials | Build established: Hacker-Mutant 409 | -10/Materials | Identified exit to Materials 409 | -10/Materials | Discovered exit to Materials (range 16) 687 | -10/Materials | Discovered exit to Materials (range 5) 695 | -10/Materials | Entered another Materials area 695 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 980 | -9/Materials | Identified exit to Materials 980 | -9/Materials | Discovered exit to Materials (range 9) 1022 | -9/Materials | Entered another Materials area 1022 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1483 | -8/Materials | Identified exit to Factory 1483 | -8/Materials | Discovered exit to Factory (range 7) 1527 | -8/Materials | Lost 3 parts (3w) 1536 | -8/Materials | Entered Factory 1536 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2012 | -7/Factory | Sucked down chute 2012 | -7/Factory | Entered Waste 2013 | -7/Waste | Met a frightened Derelict 2026 | -7/Waste | Spotted C-40 Crusher 2033 | -7/Waste | Spotted C-40 Crusher 2039 | -7/Waste | Spotted C-40 Crusher 2046 | -7/Waste | Spotted C-40 Crusher 2049 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2051 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2052 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2054 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2058 | -7/Waste | Allies destroyed C-40 Crusher 2064 | -7/Waste | Crushed by Compactor (1 part destroyed) 2073 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2073 | -7/Waste | Crushed by Compactor (1 part destroyed) 2076 | -7/Waste | Crushed by Compactor (1 part destroyed) 2088 | -7/Waste | Spotted C-40 Crusher 2088 | -7/Waste | Spotted C-40 Crusher 2097 | -7/Waste | Warlord forces began an assault 2107 | -7/Waste | Lost 8 parts (1p2n5u) 2139 | -7/Waste | Allies destroyed C-40 Crusher 2142 | -7/Waste | Allies destroyed C-40 Crusher 2471 | -7/Waste | Build established: Hacker-Gunner 2815 | -7/Waste | Build established: Hacker-Tank 3685 | -7/Waste | Identified exit to Factory 3685 | -7/Waste | Discovered exit to Factory (range 15) 3774 | -7/Waste | Entered Factory 3774 | -7/Factory | Accompanied by 10 allies 3851 | -7/Factory | Core integrity fell below 50% 3851 | -7/Factory | Garrison activated, responded to threat 3879 | -7/Factory | Core integrity fell below 20% 3888 | -7/Factory | Core destroyed Last Messages --------------- 03880_ Power failure, Imp. Deuterium Engine shutdown. 03880_ Power failure, Enh. Nuclear Core shutdown. 03880_ Overheating: Core damaged (-91). 03881_ Overheating: Energy bleed (-120). 03881_ Acquired Gauss Rifle. 03882_ Power failure, Imp. Deuterium Engine shutdown. 03883_ Overheating: Matter decay (-37). 03883_ U-05 Engineer lays Concrete. 03884_ Acquired Broken Hvy. Beamcaster. 03884_ U-05 Engineer lays Concrete. 03885_ Power failure, Imp. Deuterium Engine shutdown. 03885_ Overheating: System interference. 03885_ Hvy. Beamcaster temporarily disabled. 03886_ Overheating: Hvy. Beamcaster damaged (-20). 03886_ Overheating: Imp. Deuterium Engine damaged (-5). 03886_ Overheating: Hrd. Light Armor Plating damaged (-61). 03887_ Power failure, Imp. Deuterium Engine shutdown. 03887_ Overheating: Short circuit. 03887_ Broken Adv. Treads permanently disabled. 03888_ Overheating: Core damaged (-105). 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[= # ????????????? | | ??????#" *% ][@d #??????????????? | | ???????# [ [g [ #??????????????? | | ???????# % ;;#############??????????????? | | ???"" # [ % "##??????????????????????????? | | ???"" # % " #??????????????????????????? | | ???"" # [ "##??????????????????????????? | | ???"" + "#???????????????????????????? | | ???"" # ##???????????????????????????? | | ???"" # ! #????????????????????????????? | | ?? % % """####????????????????????????????? | | ?? ! # ! ???????????????????????????????? | | ?? ?# ???????????????????????????????? | | ?? ????# + """??????????????????????????????? | | ???????# # """??????????????????????????????? | | ??????? # ??????????????????????????????? | | ?????? ?######??????????????????????????????? | | ?????#####"#?????????????????????????????????????? | | ????????? ??????????????????????????????????????? | | ????????? ???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 50 Energy Capacity 870 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Made in Tau Ceti IV Please Form A Line The More The Merrier Troublemaker Challenges ------------ None Game ------ Seed AssemblyShadeSpear Manual? 0 Play Time 00:35:50 Cumulative 1.2 hours Start 2019.12.23 @ 19:17:11 End 2019.12.23 @ 19:54:42 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 5 Rogue 3 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e261d85e-dabd-4d1e-82c4-629854e35540