Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.07 @ 12:26:11

Player: ILikeGoodFood

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (35)      175
Value Destroyed (813)      813
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2228

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Mines

 Parts 
-------
>                 --- POWER (2) --------
                      (None)
>                 --- PROPULSION (2) ---
                      (None)
>                 --- UTILITY (3) ------
                  Visual Processing Unit
                  Signal Interpreter
         Advanced Targeting Computer
>                 --- WEAPON (2) -------
                      (None)
>                 --- INVENTORY (5) ----
         Advanced Targeting Computer
  Faulty Advanced Beam Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
           Heat Sink
           Visual Processing Unit
           Signal Interpreter
>          --- WEAPON -----------
  Improved Medium Laser
     Heavy Assault Rifle
>          --- INVENTORY --------
     Light Nuclear Core
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Beam Cannon
           Mining Laser
[Rating: 20]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Visual Processing Unit
  Device                   Heat Sink
  Processor                Visual Processing Unit
Weapon                     Assault Rifle
  Energy Gun               Improved Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    1    | .   .   1   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             34   | 6   12  12  4   
  Power                    9    | 2   1   4   2   
    Engine                 4    | 2   1   1   .   
    Core                   5    | .   .   3   2   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   3   2   .   
    Treads                 .    | .   .   .   .   
    Leg                    7    | 2   3   2   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | .   5   2   1   
    Device                 3    | .   1   2   .   
    Storage                .    | .   .   .   .   
    Processor              5    | .   4   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 2   3   4   1   
    Energy Gun             2    | 1   .   1   .   
    Energy Cannon          2    | .   1   1   .   
    Ballistic Gun          4    | 1   1   2   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         2    | .   1   .   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  3    | .   .   3   .   
Parts Lost                 10   | .   1   .   9   
  Power                    3    | .   .   .   3   
  Propulsion               2    | .   .   .   2   
  Utility                  2    | .   1   .   1   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      9    | .   1   .   9   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   95  99  97  
  Engine                   6    | .   14  .   .   
  Core                     12   | .   .   21  21  
  Leg                      24   | .   28  22  20  
  Device                   6    | .   .   11  10  
  Processor                22   | .   23  22  22  
  Energy Gun               5    | .   3   4   10  
  Energy Cannon            7    | .   10  8   .   
  Ballistic Gun            11   | .   13  8   10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             19   | 9   11  19  17  
  Greatest Support         26   | 20  20  26  26  
  Greatest Overweight (x)  2    | 2   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | 3   5   5   5   
  Average Carried          4    | .   4   4   4   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | 1   5   5   2   

 Class Distribution 
--------------------
 63% | Mutant
 36% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Min 
Matter Collected           811  | 299 212 212 88  
  Remotely                 .    | .   .   .   .   
Salvage Created            1165 | 121 466 268 310 
  Parts                    67   | 4   28  17  18  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Combat Hostiles Destroyed  26   | .   11  4   11  
  Guns                     19   | .   5   3   11  
  Cannons                  7    | .   6   1   .   
Classes Destroyed          9    | 2   4   2   1   
  Worker                   1    | .   .   .   1   
  Builder                  1    | .   .   1   .   
  Tunneler                 1    | 1   .   .   .   
  Recycler                 2    | 1   .   1   .   
  Operator                 1    | .   1   .   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  10   | .   4   .   6   
  Grunt                    15   | .   7   3   5   
  Sentry                   1    | .   .   1   .   
Best Kill Streak           7    | 1   3   3   7   
  Combat Bots Only         6    | .   3   1   6   
Max Kills in Single Turn   2    | 1   1   1   2   
  Gunslinging              1    | .   .   .   1   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Min 
Damage Taken               1593 | .   544 108 941 
  Core                     563  | .   159 10  394 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         68   | 100 36  .   .   
Volleys Fired              114  | 13  40  33  28  
  Largest                  2    | 2   2   2   2   
  Hottest                  116  | 70  100 116 79  
Shots Fired                221  | 26  79  65  51  
  Gun                      166  | 26  42  47  51  
  Cannon                   54   | .   36  18  .   
  Launcher                 .    | .   .   .   .   
  Special                  1    | .   1   .   .   
  Kinetic                  104  | 13  39  26  26  
  Thermal                  117  | 13  40  39  25  
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         5    | 4   5   4   4   
  Robot Miss Streak        8    | 2   5   8   5   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        3    | .   .   .   3   
    Max Gunslinging Chain  1    | .   .   .   1   
Shots Hit Robots           107  | 16  38  28  25  
  Core Hits                46   | 3   19  9   15  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         5    | 3   .   .   2   
    Burn                   5    | 3   .   .   2   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1759 | 200 589 514 456 
  Guns                     1341 | 200 276 427 438 
  Cannons                  400  | .   313 87  .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  18   | .   .   .   18  
  Kinetic                  732  | 112 263 155 202 
  Thermal                  1009 | 88  326 359 236 
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      8    | .   .   .   8   
  Shots                    .    | .   .   .   .   
  Rammed                   10   | .   .   .   10  
Targets Rammed             10   | .   .   .   10  
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        417  | 36  417 168 69  
  Average Temperature      70   | 14  137 31  20  
  Received Heat Transfer   434  | .   267 60  107 
  Effects                  5    | .   5   .   .   
    Shutdowns              1    | .   1   .   .   
    Energy Bleed           3    | .   3   .   .   
    Damage (minor)         1    | .   1   .   .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             3    | 1   .   1   1   
  Heat Transferred         2627 | 481 703 777 666 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Peak Influence             370  | 10  215 195 370 
  Initial                  75   | .   6   29  75  
  Average                  97   | 3   81  59  193 
Maximum Alert Level        1    | .   1   .   1   
  Low Security (%)         92   | 100 99  100 68  
  Level 1                  7    | .   .   .   31  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   4   2   .   
  Investigation            3    | .   3   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   2   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              60   | .   18  14  28  
  Peak Tracking Total      15   | .   3   4   15  
  Tactical Retreats        3    | .   2   .   1   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Min 
Machines Disabled          3    | .   .   2   1   
  Max in Single Turn       1    | .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Machines Accessed          9    | .   7   2   .   
  Terminals                9    | .   7   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                27   | .   21  6   .   
  Successful               17   | .   14  3   .   
  Failed                   9    | .   7   2   .   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        1    | .   .   1   .   
  Manual                   .    | .   .   .   .   
  Terminals                27   | .   21  6   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             17   | .   14  3   .   
  Record                   8    | .   6   2   .   
  Prototype ID Bank        2    | .   2   .   .   
  Emergency Access Points  1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
  Unreport Threat          1    | .   .   1   .   
  Locate Traps             1    | .   1   .   .   
  Dispatch Records         1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   6   2   .   
  Full Trace Events        2    | .   2   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Scr Mat Mat Min 
Turns Passed               2149 | 115 854 663 517 
Spaces Moved               1416 | 55  581 433 347 
  Core                     13   | 13  .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     1403 | 42  581 433 347 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            119  | 117 120 120 120 
  Slowest Speed            190  | 150 120 120 190 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       52   | 3   86  38  82  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 1    | .   1   .   .   
Terrain Destroyed          1    | .   1   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               1    | .   1   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Total                      1647 | 79  658 514 396 
  Wait                     35   | .   11  18  6   
  Move                     1413 | 54  580 432 347 
  Hop                      .    | .   .   .   .   
  Pick Up                  19   | 6   8   5   .   
  Fast Attach              10   | .   2   8   .   
  Attach                   11   | 5   2   1   3   
  Detach                   .    | .   .   .   .   
  Swap                     13   | 1   8   3   1   
  Drop                     22   | .   7   14  1   
  Fire                     114  | 13  40  33  28  
  Melee                    .    | .   .   .   .   
  Ram                      10   | .   .   .   10  
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)

 History 
---------
 Turn | Location      | Event
   28 | -11/Scrapyard | Discovered new exit (range 13)
  116 | -11/Scrapyard | Entered Materials
  240 | -10/Materials | Discovered new exit (range 10)
  305 | -10/Materials | Build established: Mutant
  443 | -10/Materials | Discovered new exit (range 12)
  498 | -10/Materials | Discovered new exit (range 7)
  812 | -10/Materials | Discovered new exit (range 8)
  927 | -10/Materials | Core integrity fell below 50%
  970 | -10/Materials | Identified exit to Materials
  970 | -10/Materials | Entered another Materials area
  970 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1241 | -9/Materials  | Build established: Scavenger-Mutant
 1404 | -9/Materials  | Discovered new exit (range 13)
 1444 | -9/Materials  | Identified exit to Mines
 1462 | -9/Materials  | Central database locked down
 1633 | -9/Materials  | Entered Mines
 1665 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1665 | -9/Mines      | Discovered new exit (range 5)
 1668 | -9/Mines      | Identified exit to Exiles
 1671 | -9/Mines      | Met a Derelict bent on vengeance
 1790 | -9/Mines      | Build established: Mutant
 1888 | -9/Mines      | Discovered new exit (range 6)
 1904 | -9/Mines      | Identified exit to Materials
 2118 | -9/Mines      | Assembled infested the area
 2140 | -9/Mines      | Core integrity fell below 50%
 2149 | -9/Mines      | Core integrity fell below 20%
 2150 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
as-97139 powers down.
as-93761 powers down.
The unstable cave ceiling collapses.
as-65926 destroyed.
as-51765 destroyed.
Imp. Medium Laser destroyed.
D-53 Grenadier destroyed.
Slammed into D-53 Grenadier. <x3>
The unstable cave ceiling collapses.
Slammed into D-53 Grenadier.
Lgt. Nuclear Core destroyed.
Slammed into D-53 Grenadier. <x2>
Signal Interpreter broken.
Destabilizing: Short circuit.
Slammed into D-53 Grenadier.
The unstable cave ceiling collapses.
Slammed into D-53 Grenadier. <x2>
Destabilizing: Core damaged (-4).
The unstable cave ceiling collapses.
Slammed into D-53 Grenadier.

 Map 
-----
+----------------------------------------------------+
| #    ""#??##        ####   #???#         #??????   |
| #      #???#       ##??????????# ## ##  ##??????   |
| #      ????#      ##???????????# ## #???????????   |
| ??# *#????##     ##????????????# ## #########???   |
| ??#%%#?####     ##?????????????# ##         #???   |
| ??# %###       ##?????########## ########## #???   |
| ??#= %%=      ##??????#          #??####### ##??   |
| ??#% ##  <   ##???????# ######## #??#        #??   |
| ??#=%###    ##????????# #??????# #??#        #??   |
| ??#*=#?######?????????# #??????# #??#   """  #??   |
| ??#!*#????????????????# #?????## ####   """  #??   |
| ??#  #????????????????# #?????#         """  #??   |
| ??#  #????????????????# #?????#              #??   |
| ??#  #????????????????# #?????# #####        #??   |
| ??#  #??###???????????# #?????# ????##########??   |
| ??#  #?#  ##??????????# #?????# ????????????????   |
| ??#  ##    ##?????????# #?????# ????????????????   |
| ??#         ##????????# #?????# ????????????????   |
| ??#          ##???????# #??#### ????????????????   |
| ??#           ##??????# #??#    ????????????????   |
| ??#            #??????# #??#$###????????????????   |
| ??#            #?????##  ### ##?????????????????   |
| ?##            #????##        ##????????????????   |
| ##             #????#          ##???????????????   |
|                #????#           ##??????????????   |
|                 #???#   d@       #??????????????   |
| ##         ##      ##          # #??????????????   |
| ?#        ##?#                  #    #??????????   |
| ?#        #??###%!                      "  ?????   |
| ?##       #????##    a           %         #????   |
| ####     ##?????#%    =  #     #      ###  #????   |
|  #########??????#= a       #  # %    ##?????????   |
|   ###?????????       ##########      #??????????   |
|     #####???#        ???????????     #??????????   |
|         ##?#         ???????????    ##??????????   |
|          ##       ##?????????????   #???????????   |
|                  #???????????????   #???????????   |
|                  #???????????????? ##???????????   |
|    ##            #????????????????##????????????   |
|    #???         #???????????????????????????????   |
| #  #?????      ##???????????????????????????????   |
| #  #???????#  ##????????????????????????????????   |
| #  ###????????#?????????????????????????????????   |
|      ##?????????????????????????????????????????   |
|       #?????????????????????????????????????????   |
|       #?????????????????????????????????????????   |
| #    ##?????????????????????????????????????????   |
| ##  ##??????????????????????????????????????????   |
| ?####???????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          23
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         8

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ContainmentLightDerivative
  Manual?         0
Play Time         00:25:20
  Cumulative      24.4 hours
  Start           2022.06.07 @ 12:01:07
  End             2022.06.07 @ 12:26:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           47
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          24
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f16a5a9b-5c96-4955-8675-3614dad47c27