Cogmind - Beta 15 *** ADVENTURER MODE // 2025.07.12 @ 11:35:03 Player: DollarD Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (142) 710 Value Destroyed (5650) 5650 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (555) 555 TOTAL SCORE: 11315 Bonus ------- High Alert Combat Kills 55 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 11% Temperature Cool (18) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Wheel Advanced ECM Suite Hacking Suite Tesla Rifle Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core Enhanced Fission Core > --- PROPULSION ------- Thunder Leg Thunder Leg Thunder Leg Thunder Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Target Analyzer Focal Shield Advanced Shield Generator Advanced Drone Bay > --- WEAPON ----------- KE Penetrator KE Penetrator Enhanced Gauss Cannon > --- INVENTORY -------- Wheel Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Advanced Heat Sink Advanced ECM Suite Advanced ECM Suite Hacking Suite KE Penetrator Mini Assault Cannon Heavy Missile Launcher [Rating: 93] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Armored Huge Wheel Treads Improved Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Target Analyzer Device Advanced ECM Suite Storage Medium Storage Unit Processor Target Analyzer Protection Hardened Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun KE Penetrator Ballistic Cannon Mini Assault Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Slots Evolved 10 | . . 2 2 2 . . 2 . 2 Power 2 | . . 1 . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 . . Utility 5 | . . 1 1 1 . . 1 . 1 Weapon 1 | . . . . 1 . . . . . Parts Attached 102 | 7 11 11 27 13 1 2 2 8 20 Power 26 | 2 1 3 7 5 1 . . 3 4 Engine 11 | 2 1 3 1 1 . . . 1 2 Core 14 | . . . 6 4 . . . 2 2 Reactor 1 | . . . . . 1 . . . . Propulsion 26 | 2 3 . 13 2 . . 1 . 5 Treads 6 | . . . 6 . . . . . . Leg 13 | . 2 . 7 . . . . . 4 Wheel 7 | 2 1 . . 2 . . 1 . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 22 | 1 2 4 3 2 . 1 1 2 6 Device 9 | . 1 . 1 1 . 1 . . 5 Storage 4 | 1 . . . 1 . . . 1 1 Processor 4 | . . 3 1 . . . . . . Hackware . | . . . . . . . . . . Protection 5 | . 1 1 1 . . . 1 1 . Artifact . | . . . . . . . . . . Weapon 28 | 2 5 4 4 4 . 1 . 3 5 Energy Gun 6 | 2 . . 1 2 . . . . 1 Energy Cannon 5 | . 3 1 . . . . . . 1 Ballistic Gun 8 | . . 3 . . . . . 3 2 Ballistic Cannon 6 | . . . 2 2 . 1 . . 1 Launcher 1 | . . . 1 . . . . . . Special Weapon 2 | . 2 . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . 1 . . . . . . . 1 Parts Lost 53 | . 6 3 13 9 . . . 4 18 Power 14 | . . 2 4 3 . . . 1 4 Propulsion 17 | . 3 . 3 4 . . . . 7 Utility 12 | . 1 1 2 1 . . . 3 4 Weapon 10 | . 2 . 4 1 . . . . 3 Highest Loss Streak 11 | . 3 3 6 5 . . . 3 11 To Critical Strikes . | . . . . . . . . . . Average Backups 5 | . 4 5 4 5 7 7 5 4 7 Power . | . . . . . . . . . . Propulsion 1 | . 1 . . 1 2 3 1 1 2 Utility 2 | . 2 2 2 2 3 3 2 2 3 Weapon 1 | . . 1 1 . 1 1 1 1 2 Tool/Special . | . . . . . . . . . . Unused Backups 14 | . 1 . 6 . 1 . 1 . 5 Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . 1 Utility 6 | . . . 4 . . . . . 2 Weapon 6 | . 1 . 2 . 1 . . . 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 83 | . 89 91 90 89 84 84 80 76 63 Engine 5 | . 14 17 6 1 . . . 2 3 Core 6 | . . . 10 10 14 7 6 3 3 Treads 4 | . . . 5 13 . . . . . Leg 7 | . 5 21 16 . . . . . 8 Wheel 5 | . 21 . . 4 7 7 13 13 4 Device 4 | . 8 . 1 4 7 7 6 6 9 Storage 6 | . 14 11 3 7 7 7 6 3 5 Processor 17 | . . 12 24 23 23 23 20 13 9 Protection 3 | . 2 6 4 1 . . . 6 1 Energy Gun 2 | . 10 . 2 3 7 . . . . Energy Cannon 1 | . 6 10 . . . . . . . Ballistic Gun 4 | . . 11 5 . . . . 6 7 Ballistic Cannon 8 | . . . 7 14 15 22 20 12 4 Launcher 1 | . . . 3 1 . . . . . Peak Build Rating 93 | 6 11 15 33 43 48 48 57 63 93 Average Rating 35 | 5 7 13 25 36 43 48 56 55 55 On Entrance 31 | . 6 11 15 32 43 48 48 57 56 Naked Turns 165 | . . . . . . . . . 165 Heaviest Build 85 | 13 19 24 31 48 49 51 54 69 85 Greatest Support 92 | 26 26 20 69 66 28 28 56 56 92 Greatest Overweight (x) 8 | 1 1 2 8 1 1 1 . 1 . Average Overweight (x) . | . . . . . 1 1 . . . Largest Inventory Capacity 15 | 8 8 8 8 10 10 10 10 15 15 Average Capacity 9 | 7 8 8 6 10 10 10 10 10 13 Most Carried 15 | 3 7 8 8 10 10 10 8 6 15 Average Carried 6 | . 4 5 4 7 9 10 5 5 9 Final Capacity 15 | 8 8 8 5 10 10 10 10 15 5 Final Carried 10 | 3 3 5 5 10 10 10 5 6 5 Class Distribution -------------------- 45% | Mutant 25% | Gunner 14% | Scavenger-Gunner 6% | Scavenger-Mutant 3% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/DSF Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Matter Collected 4826 | 214 151 420 947 1049 101 73 . 567 1304 Remotely 227 | . . . 227 . . . . . . Salvage Created 5012 | . 193 527 1306 918 . 121 . 495 1452 Parts 242 | . 7 26 49 59 . 4 . 18 79 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 6 | . . . 1 4 . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Combat Hostiles Destroyed 119 | . 4 12 31 27 . 3 . 10 32 Guns 46 | . 2 6 16 1 . . . 3 18 Cannons 68 | . 2 6 11 25 . 3 . 7 14 AOE 5 | . . . 4 1 . . . . . Classes Destroyed 12 | . 2 2 3 3 . . . 2 . Worker 2 | . . . . 1 . . . . 1 Builder 3 | . . . . 2 . . . . 1 Recycler 4 | . . . 1 2 . . . . 1 Watcher 14 | . 3 2 4 4 . . . . 1 Swarmer 28 | . . 3 4 3 . . . 6 12 Grunt 57 | . 4 5 18 20 . 2 . . 8 Duelist 1 | . . . 1 . . . . . . Sentry 17 | . . 4 7 2 . 1 . 1 2 Specialist 3 | . . . . . . . . 1 2 Hunter 6 | . . . 1 1 . . . 1 3 Programmer 5 | . . . . 1 . . . . 4 Heavy 2 | . . . . . . . . 1 1 Best Kill Streak 14 | . 2 6 5 8 . 2 . 3 14 Combat Bots Only 13 | . 2 4 5 6 . 2 . 3 13 Max Kills in Single Turn 2 | . 1 1 2 1 . 1 . 1 2 Gunslinging 1 | . . . 1 . . . . . . Exploded 2 | . . . 2 1 . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Hostile Shots Fired 1083 | . 66 73 218 188 . 13 . 87 438 Missed 297 | . 14 16 61 50 . 4 . 23 129 Hits 786 | . 52 57 157 138 . 9 . 64 309 Melee 1 | . . . 1 . . . . . . Projectile 785 | . 52 57 156 138 . 9 . 64 309 AOE 1 | . . . . . . . . . 1 Critical Strikes 26 | . 2 2 5 4 . . . . 13 Part Disruptions 3 | . . . . . . . . 2 1 Damage Taken 9757 | . 557 484 1899 1620 . 54 . 1130 4013 Core 1852 | . 156 51 354 150 . 26 . 110 1005 Absorbed by Shields 324 | . . . . . . . . . 324 Ignored by Resistances 3599 | . 164 155 521 472 . 16 . 243 2028 Regen/Repaired (Parts) 454 | . . 159 . 295 . . . . . Core Remaining (%) 70 | 100 37 87 35 . . 74 . 87 . Volleys Fired 361 | . 21 40 107 65 . 4 . 28 96 Largest 3 | . 2 2 2 3 . 3 . 3 3 Hottest 200 | . 200 128 87 160 . 120 . 120 145 Shots Fired 763 | . 42 66 180 145 1 12 . 81 236 Gun 324 | . 24 31 93 15 . . . 23 138 Cannon 428 | . 14 35 81 129 1 12 . 58 98 Launcher 7 | . . . 6 1 . . . . . Special 4 | . 4 . . . . . . . . Kinetic 617 | . . 31 143 129 1 12 . 81 220 Thermal 103 | . 42 35 7 14 . . . . 5 Explosive 7 | . . . 6 1 . . . . . Electromagnetic 36 | . . . 24 1 . . . . 11 Robot Hit Streak 22 | . 6 12 22 11 . 13 . 15 14 Robot Miss Streak 6 | . 1 2 3 6 . 1 . 2 4 Penetration Max 1 | . . . . 1 . . . 1 1 Secondary Targets 2 | . 1 . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . Shots Hit Robots 564 | . 27 50 141 121 . 9 . 50 166 Core Hits 331 | . 11 15 103 109 . 5 . 19 69 Critical Kills 12 | . . 1 4 . . . . 1 6 Critical Parts Destroyed 13 | . . . 5 . . . . 2 6 Critical Strikes 50 | . 1 1 12 10 . . . 4 22 Burn 1 | . 1 . . . . . . . . Destroy 26 | . . 1 10 . . . . 3 12 Blast 21 | . . . 1 10 . . . 1 9 Corrupt 2 | . . . 1 . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13723 | . 434 941 3021 3285 . 240 . 1438 4364 Guns 4946 | . 177 403 1180 293 . . . 483 2410 Cannons 7978 | . 209 538 1415 2696 . 240 . 955 1925 Explosions 722 | . . . 426 296 . . . . . Melee . | . . . . . . . . . . Ramming 29 | . . . . . . . . . 29 Kinetic 11116 | . . 403 2119 2696 . 240 . 1438 4220 Thermal 1571 | . 434 538 261 279 . . . . 59 Explosive 598 | . . . 302 296 . . . . . Electromagnetic 409 | . . . 339 14 . . . . 56 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . 3 . . 3 3 3 . 7 11 Average Corruption 3 | . 3 . . 2 3 3 . 6 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 54 | . 1 . . 16 2 6 . 15 14 Message Errors 9 | . . . . 4 . 1 . 2 2 Matter Fused 17 | . . . . 6 1 4 . 3 3 Heat Flow Errors 9 | . 1 . . 4 . . . 3 1 Energy Discharges 3 | . . . . . . . . 1 2 Data Loss (minor) 6 | . . . . . . . . 3 3 Data Loss (major) 1 | . . . . . . 1 . . . Misfires 3 | . . . . 1 1 . . 1 . Alerts 2 | . . . . . . . . 1 1 Weapon Failures 4 | . . . . 1 . . . 1 2 Overload Shots . | . . . . . . . . . . Overflow Damage 124 | . . 4 . 37 . . . 48 35 Projectiles 118 | . . 4 . 31 . . . 48 35 Explosions 6 | . . . . 6 . . . . . Melee . | . . . . . . . . . . Knockbacks 89 | . . . 22 44 . 2 . 1 20 Impact . | . . . . . . . . . . Kinetic 83 | . . . 21 42 . 2 . 1 17 Secondary 6 | . . . 1 2 . . . . 3 Self-Inflicted Damage 25 | . . . 12 . . . . . 13 Shots 1 | . . . 1 . . . . . . Rammed 5 | . . . . . . . . . 5 Targets Rammed 5 | . . . . . . . . . 5 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 665 | . 554 642 665 546 . 207 . 208 376 Average Temperature 128 | . 153 241 113 103 . 89 . 42 115 Received Heat Transfer 3217 | . 450 312 1053 819 . 21 . 30 532 Effects 74 | . 11 32 23 7 . . . . 1 Shutdowns 16 | . 2 4 6 4 . . . . . Energy Bleed 6 | . 1 3 1 . . . . . 1 Interference 14 | . 2 6 6 . . . . . . Matter Decay 9 | . 2 3 4 . . . . . . Short Circuit 3 | . . . 3 . . . . . . Damage (minor) 5 | . 1 2 1 1 . . . . . Damage (major) 19 | . 3 14 . 2 . . . . . Damage (core) 2 | . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . Heat Transferred 2950 | . 1015 888 322 625 . . . . 100 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Maximum Alert Level 2 | . . . 1 1 . . . 1 2 Low Security (%) 79 | 100 100 100 98 73 100 100 100 65 39 Level 1 18 | . . . 1 26 . . . 34 46 Level 2 2 | . . . . . . . . . 13 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Peak Influence 448 | . 40 113 204 240 13 41 12 219 448 Initial 99 | . . . 24 8 13 . 12 6 99 Average 108 | . 7 59 85 125 1 6 12 135 230 Influence Increases 3412 | . 134 345 874 806 . 81 . 249 923 Destroy 0b10 Robot/C 2380 | . 80 240 620 540 . 60 . 200 640 Destroy 0b10 Robot/NC 125 | . 15 10 25 45 . . . 10 20 Destroy Leader 548 | . 26 74 148 108 . 20 . 30 142 Successful Hack 73 | . 12 17 . 36 . . . . 8 Disable Machine 81 | . . . 27 18 . . . 9 27 Destroy Structure 160 | . 1 4 54 44 . 1 . . 56 Lose Combat Pursuer 45 | . . . . 15 . . . . 30 Influence Decreases 3110 | . 134 277 920 779 49 51 18 42 840 Entered New Map 238 | . . . 44 14 36 . 18 6 120 Time Decay 2251 | . 123 247 602 675 13 51 . . 540 Lost Part 477 | . 11 30 130 90 . . . 36 180 Purge Threat 144 | . . . 144 . . . . . . Squads Dispatched 27 | . . 2 4 7 . 3 . 1 10 Investigation 10 | . . 2 4 2 . 1 . . 1 Extermination 5 | . . . . 2 . 1 . . 2 Reinforcement 9 | . . . . 3 . 1 . 1 4 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced 2 | . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Distress Signals 6 | . . 1 1 2 . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 177 | . 11 18 39 40 . 4 . 11 54 Peak Tracking Total 10 | . 2 6 6 6 . 2 . 3 10 Tactical Retreats 10 | . 3 . . 3 . . . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Traps Triggered 4 | . . 1 . 2 . . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Machines Disabled 9 | . . . 3 2 . . . 1 3 Max in Single Turn 1 | . . . 1 1 . . . 1 1 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Machines Accessed 26 | . 4 3 6 5 . 1 1 . 6 Terminals 16 | . 3 1 5 2 . 1 1 . 3 Fabricators . | . . . . . . . . . . Repair Stations 4 | . . 1 . 2 . . . . 1 Recycling Units 3 | . 1 1 . . . . . . 1 Scanalyzers 2 | . . . 1 1 . . . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 69 | . 13 9 16 13 . 3 1 . 14 Successful 38 | . 4 7 9 8 . . 1 . 9 Failed 31 | . 9 2 7 5 . 3 . . 5 Catastrophic 8 | . 2 . 2 1 . 2 . . 1 Database Lockouts . | . . . . . . . . . . Manual 22 | . 5 4 6 1 . 3 1 . 2 Terminals 45 | . 12 3 15 3 . 3 1 . 8 Fabricators . | . . . . . . . . . . Repair Stations 14 | . . 5 . 7 . . . . 2 Recycling Units 3 | . 1 1 . . . . . . 1 Scanalyzers 4 | . . . 1 3 . . . . . Garrison Access 3 | . . . . . . . . . 3 Terminal Hacks 20 | . 3 2 8 1 . . 1 . 5 Record 8 | . . . 4 . . . . . 4 Robot Analysis 1 | . . . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open DSF 2 | . . . . 1 . . 1 . . Level Access Points 4 | . 1 1 1 . . . . . 1 Branch Access Points 1 | . . 1 . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 11 | . . 4 . 5 . . . . 2 Scan Component 6 | . . 2 . 3 . . . . 1 Repair 5 | . . 2 . 2 . . . . 1 Recycling Unit Hacks 3 | . 1 1 . . . . . . 1 Retrieve Components 3 | . 1 1 . . . . . . 1 Scanalyzer 3 | . . . 1 2 . . . . . Insert Component 2 | . . . 1 1 . . . . . Analyze 1 | . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 3 2 4 2 . 1 . . 3 Full Trace Events 10 | . 1 1 4 2 . 1 . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . . 2 . 2 . . . . . Time 159 | . . 52 . 63 . . . . 44 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 13 | . . 4 . . . . . . 9 Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 Machine Destruction 1 | . . . . . . . . . 1 Programmers 3 | . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . . 9 Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Active Infowar (turns) 793 | . 280 . . 266 . 68 8 110 61 ECM 793 | . 280 . . 266 . 68 8 110 61 Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 4 | . . . . . . . . . 4 Drone Recoveries 4 | . . . . . . . . . 4 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Turns Passed 5923 | 67 480 558 1221 1464 203 354 8 485 1083 Spaces Moved 3781 | 62 390 232 619 823 173 294 6 360 822 Core 332 | 3 . . 7 . . . . . 322 Treads 468 | . . . 108 360 . . . . . Legs 984 | . 66 232 504 . . . . . 182 Wheels 1997 | 59 324 . . 463 173 294 6 360 318 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 120 120 90 115 115 100 100 50 Average Speed 114 | 88 94 150 141 131 115 115 100 101 84 Slowest Speed 450 | 100 120 260 450 240 115 115 100 115 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 5 | . . . . . . . . . 5 Cave-ins Triggered 1 | . . . . . . . . 1 . Exploration Rate (%) 42 | 4 67 25 64 20 86 9 . 95 13 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . 1 1 1 . . 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 170 | . 1 2 83 44 . 1 . . 39 Melee . | . . . . . . . . . . Projectile 53 | . 1 2 . 10 . 1 . . 39 AOE 117 | . . . 83 34 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Total 4657 | 70 449 370 791 1061 178 301 8 414 1015 Wait 292 | . 18 77 1 141 . . . 6 49 Move 3773 | 61 389 231 618 823 172 293 5 359 822 Hop . | . . . . . . . . . . Pick Up 48 | 2 5 3 16 8 1 . . . 13 Fast Attach 53 | 6 5 4 14 10 . 1 . 5 8 Attach 34 | . 3 3 8 4 . . 2 . 14 Detach 4 | . . . 1 . . . . . 3 Swap 36 | 1 4 9 9 4 1 1 . 4 3 Drop 42 | . 4 3 17 6 3 2 1 4 2 Fire 361 | . 21 40 107 65 . 4 . 28 96 Melee . | . . . . . . . . . . Ram 5 | . . . . . . . . . 5 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 . Rewire 1 | . . . . . 1 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / Min x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -7/Factory (discovered 2 exits: *Fac x2) -7/Waste -7/Factory -6/Factory -6/DSF -5/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 7) 314 | -10/Materials | Build established: Mutant 401 | -10/Materials | Lost 3 parts (1n2w) 424 | -10/Materials | Core integrity fell below 50% 484 | -10/Materials | Lost 3 parts (2n1u) 514 | -10/Materials | Identified exit to Materials 548 | -10/Materials | Entered another Materials area 548 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 787 | -9/Materials | Repaired Aluminum Leg 817 | -9/Materials | Repaired Aluminum Leg 939 | -9/Materials | Lost 3 parts (2p1u) 1026 | -9/Materials | Identified exit to Materials 1026 | -9/Materials | Identified exit to Mines 1106 | -9/Materials | Entered another Materials area 1106 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1343 | -8/Materials | Lost 3 parts (1p2n) 1443 | -8/Materials | Lost 6 parts (1p1n1u3w) 1603 | -8/Materials | Discovered new exit (range 12) 1729 | -8/Materials | Build established: Scavenger-Mutant 1901 | -8/Materials | Core integrity fell below 50% 2091 | -8/Materials | Build established: Mutant 2142 | -8/Materials | Discovered new exit (range 16) 2206 | -8/Materials | Identified exit to Factory 2220 | -8/Materials | Identified exit to Storage 2327 | -8/Materials | Entered Factory 2327 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2678 | -7/Factory | Repaired Flak Cannon 2743 | -7/Factory | Lost 3 parts (1p1u1w) 2898 | -7/Factory | Discovered new exit (range 11) 3103 | -7/Factory | Lost 5 parts (2p3n) 3608 | -7/Factory | Repaired Gauss Cannon 3653 | -7/Factory | Discovered new exit (range 7) 3676 | -7/Factory | Identified exit to Factory 3791 | -7/Factory | Sucked down chute 3791 | -7/Factory | Entered Waste 3791 | -7/Waste | The area was eerily silent 3964 | -7/Waste | Discovered new exit (range 16) 3980 | -7/Waste | Identified exit to Factory 3994 | -7/Waste | Entered Factory 4049 | -7/Factory | Build established: Gunner 4316 | -7/Factory | Discovered exit to Factory (range 11) 4348 | -7/Factory | Entered another Factory area 4348 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4355 | -6/Factory | Identified exit to DSF 4356 | -6/Factory | Entered DSF 4413 | -6/DSF | Crushed by falling debris 4420 | -6/DSF | Additional patrols routed to DSF 4444 | -6/DSF | Lost 3 parts (1p2u) 4485 | -6/DSF | Discovered new exit (range 15) 4502 | -6/DSF | Identified exit to Factory 4775 | -6/DSF | Sterilization system engaged 4795 | -6/DSF | Ambient heat levels rising (+10) 4810 | -6/DSF | Ambient heat levels rising (+10) 4825 | -6/DSF | Ambient heat levels rising (+10) 4840 | -6/DSF | Ambient heat levels rising (+10) 4841 | -6/DSF | Entered Factory 4841 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4969 | -5/Factory | Build established: Scavenger-Gunner 5085 | -5/Factory | Identified exit to Factory 5425 | -5/Factory | Garrison activated, responded to threat 5513 | -5/Factory | Destroyed 13 combat bots 5543 | -5/Factory | Lost 11 parts (2p4n2u3w) 5759 | -5/Factory | Released all parts (10) 5768 | -5/Factory | Core integrity fell below 50% 5784 | -5/Factory | Lost 4 parts (1p2n1u) 5855 | -5/Factory | Core integrity fell below 20% 5904 | -5/Factory | System corruption reached 10% 5924 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05772_ The unstable cave ceiling collapses. 05772_ R-10 Processor collects Power Amplifier. 05772_ R-10 Processor collects Lrg. Matter Pod. 05773_ The unstable cave ceiling collapses. 05776_ R-10 Processor collects Adv. ECM Suite. 05778_ P-70 Sage resets R-10 Processor, system corruption cleaned. 05799_ System corrupted: Matter fused (-8). 05801_ K-01 Serf cleans the Neutrino Reactor. 05806_ S-27 Virus destroyed. 05821_ System corrupted: Matter fused (-9). 05831_ Connecting with Terminal... 05831_ ALERT: Suspicious activity at Terminal F021. Dispatching Investigation squad. 05840_ RT9WPJ9&IISFNHLLMVP 05858_ VRFRSMGOOIWSF>:N:,K|YW4MVW:BXMR 05859_ Slammed into U-05 Engineer. 05886_ DSF Access disabled. 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"" | | #????????????# "" ### "" | | #?????????#### T" / "" | | ###############+#########???# ### "" | | #????# """T""" #???# #! #?#= "" | | ##????#= #???# ###+###?# "" | | #?????# """"" """"" #???# +???????# ! | | #?????# """"" """"" #???#########???????###### | | ??????# """ """ #????????????????????????? | | ??????#! #????????????????????????? | | ??????# #????????????????????????? | | ??????###################????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 45 Energy Capacity 600 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 Armor Coverage 300 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 70 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Mni. Assault Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 8% | -9/Materials Aluminum Leg | 14% | -9/Materials Flak Cannon | 8% | -7/Factory Gauss Cannon | 7% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Oops Unlikely Earthworm Challenges ------------ None Game ------ Seed ControlPlexusMachine Manual? 0 Play Time 02:33:14 Cumulative 8.2 hours Start 2025.07.10 @ 12:17:27 End 2025.07.12 @ 11:35:03 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 11 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d346257-aa03-4874-be8c-2edbf74ab8c7