Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.01 @ 09:46:57 Player: Scared Dad Result: Destroyed by ZH-KS2(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (12) 60 Value Destroyed (441) 441 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1136) 1136 TOTAL SCORE: 2377 Bonus ------- Follower Combat Kills 349 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -13 Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 240/240 System Corruption 0% Temperature Warm (183) Movement Walking (100) Location -8/Scraptown Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (2) --- Overtuned Titanium Leg Overtuned Titanium Leg > --- UTILITY (2) ------ Medium Storage Unit Layered Light Armor Plating > --- WEAPON (2) ------- Gauss Rifle Helical Railgun > --- INVENTORY (10) --- Light Ion Engine Titanium Leg Overtuned Titanium Leg VSS Leg Advanced Weight Redist. System Improved Signal Interpreter Makeshift Salvage Targeting Computer High-powered Shotgun High-powered Shotgun Overtuned Barrage Gun Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Titanium Leg Overtuned Titanium Leg > --- UTILITY ---------- Medium Storage Unit Layered Light Armor Plating > --- WEAPON ----------- Helical Railgun Helical Railgun > --- INVENTORY -------- Light Ion Engine Overtuned Titanium Leg Advanced Weight Redist. System Improved Signal Interpreter Makeshift Salvage Targeting Computer High-powered Shotgun High-powered Shotgun Gauss Rifle [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Cesium-ion Thruster Leg Overtuned Titanium Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Protection Layered Light Armor Plating Weapon High-powered Shotgun Energy Gun Medium Laser Ballistic Gun High-powered Shotgun Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Scr Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 26 | 6 1 1 18 Power 2 | 1 . . 1 Engine 1 | 1 . . . Core 1 | . . . 1 Reactor . | . . . . Propulsion 9 | 2 . . 7 Treads . | . . . . Leg 4 | . . . 4 Wheel 2 | 2 . . . Hover . | . . . . Flight 3 | . . . 3 Utility 7 | 1 1 . 5 Device 4 | . 1 . 3 Storage 2 | 1 . . 1 Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 8 | 2 . 1 5 Energy Gun 2 | 1 . 1 . Energy Cannon . | . . . . Ballistic Gun 6 | 1 . . 5 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 1 | . . . 1 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 1 | . . . 1 Highest Loss Streak 1 | . . . 1 To Critical Strikes . | . . . . Average Backups 6 | 3 6 6 7 Power . | . 1 1 . Propulsion 2 | 2 4 2 2 Utility 2 | . . 1 2 Weapon 1 | . 1 . 1 Tool/Special . | . . . . Unused Backups 18 | . . 3 15 Power 2 | . . . 2 Propulsion 5 | . . 2 3 Utility 5 | . . . 5 Weapon 6 | . . 1 5 Tool/Special . | . . . . Average Slot Usage (%) 94 | . 98 100 92 Engine 13 | . 14 14 12 Leg 1 | . . . 2 Wheel 10 | . 28 28 4 Flight 15 | . . . 21 Device 12 | . 12 14 11 Storage 12 | . 14 14 12 Energy Gun 8 | . 14 23 4 Ballistic Gun 17 | . 14 4 20 Peak Build Rating 34 | 6 7 9 34 Average Rating 13 | 4 6 8 15 On Entrance 5 | . 6 7 9 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 33 | 12 13 15 33 Greatest Support 47 | 26 26 26 47 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 8 8 10 Average Capacity 8 | 7 8 8 8 Most Carried 10 | 8 7 8 10 Average Carried 7 | 4 6 7 7 Final Capacity 10 | 8 8 8 10 Final Carried 10 | 6 6 7 10 Class Distribution -------------------- 47% | Derelict-Sprinter 40% | Mutant 8% | Sprinter 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Derelict-Sprinter | -8/Scraptown Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Scr Matter Collected 647 | 224 52 28 343 Remotely . | . . . . Salvage Created 526 | . 15 258 253 Parts 32 | . . 12 20 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 3 | . . . 3 Prevented 1 | . . . 1 Parts Restored . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Scr Combat Hostiles Destroyed 11 | . . 5 6 Guns 11 | . . 5 6 Classes Destroyed 5 | . 1 1 3 Tunneler 1 | . 1 . . Subdweller 5 | . . 5 . Federalist 3 | . . . 3 Guru 1 | . . . 1 Scrapper 2 | . . . 2 Best Kill Streak 3 | . 1 3 2 Combat Bots Only 3 | . . 3 2 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Scr Hostile Shots Fired 71 | . 1 3 67 Missed 26 | . . 2 24 Hits 45 | . 1 1 43 Projectile 45 | . 1 1 43 Critical Strikes 4 | . . . 4 Damage Taken 741 | . 16 81 644 Core 252 | . 12 33 207 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 30 | . 2 12 16 Largest 2 | . 2 2 2 Hottest 110 | . 70 110 76 Shots Fired 56 | . 4 24 28 Gun 56 | . 4 24 28 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 36 | . 2 6 28 Thermal 20 | . 2 18 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 9 | . 1 9 8 Robot Miss Streak 3 | . 1 2 3 Penetration Max 1 | . . . 1 Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 42 | . 2 20 20 Core Hits 20 | . 1 8 11 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Burn 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 732 | . 31 312 389 Guns 723 | . 22 312 389 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 9 | . 9 . . Kinetic 476 | . 22 65 389 Thermal 247 | . . 247 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 4 | . 4 . . Shots . | . . . . Rammed 1 | . 1 . . Targets Rammed 1 | . 1 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 308 | . . . 308 Average Temperature 169 | . . . 169 Received Heat Transfer 487 | . 6 12 469 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . . 4 . Heat Transferred 594 | . . 594 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Scr Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 5 | . 5 . . Initial . | . . . . Average . | . . . . Influence Increases 11 | . 11 . . Destroy 0b10 Robot/NC 5 | . 5 . . Successful Hack 6 | . 6 . . Influence Decreases 11 | . 11 . . Time Decay 11 | . 11 . . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Scr Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 44 | . 4 8 32 Peak Tracking Total 9 | . 2 2 9 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Scr Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Scr Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Scr Machines Accessed 11 | . 3 . 8 Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 52 | . 5 . 47 Successful 49 | . 2 . 47 Failed 3 | . 3 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 5 | . 5 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 49 | . 2 . 47 Record 42 | . 1 . 41 Robot Analysis 5 | . . . 5 Emergency Access Points 1 | . 1 . . Proto ID Catalog 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 2 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Scr Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Scr Total Allies 2 | . . . 2 Largest Group 1 | . . . 1 Highest-Rated Group 83 | . . . 83 Highest-Rated Ally 83 | . . . 83 Total Orders 1 | . . . 1 FOLLOW 1 | . . . 1 Ally Attacks 23 | . . . 23 Total Damage 1188 | . . . 1188 Kills 12 | . . . 12 Allies Corrupted . | . . . . Allies Melted 6 | . . . 6 Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Scr Active Infowar (turns) 205 | . . . 205 Optics 205 | . . . 205 Robot Analysis Total 5 | . . . 5 Derelict Logs Recovered 2 | . . . 2 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Scr Turns Passed 2029 | 63 217 294 1455 Spaces Moved 3249 | 54 215 278 2702 Core 4 | 4 . . . Treads . | . . . . Legs 62 | . . . 62 Wheels 762 | 50 215 278 219 Hover . | . . . . Flight 2421 | . . . 2421 Fastest Speed 32 | 50 90 90 32 Average Speed 47 | 83 90 90 38 Slowest Speed 170 | 90 90 90 170 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 4 | . . . 4 Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 39 | 3 41 20 95 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 10 | . . . 10 Spaces Dug . | . . . . Terrain Destroyed 1 | . . . 1 Melee . | . . . . Projectile 1 | . . . 1 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Scr Total 3697 | 71 234 298 3094 Wait 300 | . 15 2 283 Move 3240 | 53 214 277 2696 Hop 2 | . . . 2 Pick Up 57 | 12 1 3 41 Fast Attach . | . . . . Attach 19 | 6 1 . 12 Detach 6 | . . . 6 Swap 12 | . . 1 11 Drop 30 | . . 3 27 Fire 30 | . 2 12 16 Melee . | . . . . Ram 1 | . 1 . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / *Scr) -8/Scraptown (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Met a group of wandering Federalists 110 | -10/Materials | Discovered new exit (range 7) 158 | -10/Materials | Discovered new exit (range 8) 239 | -10/Materials | Discovered new exit (range 15) 281 | -10/Materials | Entered Subcaves 282 | -10/Subcaves | Continued accompanying wandering Federalists (5) 294 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 311 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 314 | -10/Subcaves | Build established: Mutant 327 | -10/Subcaves | Discovered new exit (range 14) 575 | -10/Subcaves | Entered Scraptown 609 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 707 | -8/Scraptown | Visited The Evicted 724 | -8/Scraptown | Visited SPCMW 749 | -8/Scraptown | Visited Bundlers 809 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 810 | -8/Scraptown | Learned location of Zion (-6) 814 | -8/Scraptown | Discovered new exit (range 9) 969 | -8/Scraptown | Visited Shadow of the Wyrm 979 | -8/Scraptown | Visited Artisan Demo Area 1005 | -8/Scraptown | Visited UFD Registry 1010 | -8/Scraptown | Visited Symbiants 1019 | -8/Scraptown | Visited Awakened 1037 | -8/Scraptown | Registered with UFD as "Gravchip" 1063 | -8/Scraptown | Visited Curators Association 1070 | -8/Scraptown | Visited Supply Room 1082 | -8/Scraptown | Visited Science Guys 1095 | -8/Scraptown | Build established: Derelict-Sprinter 1196 | -8/Scraptown | Delivered Scrap Shield to a Scientist 1260 | -8/Scraptown | Visited Botcube Research 1264 | -8/Scraptown | Found Lrg. Botcube 1280 | -8/Scraptown | Lrg. Botcube activated 1306 | -8/Scraptown | Lrg. Botcube completed mutation into treaded form, armed with 2 guns, 2 cannons. 1357 | -8/Scraptown | Visited LU-1G1's Boring Crew 1384 | -8/Scraptown | Visited Chapter 10 1396 | -8/Scraptown | Visited Science Testing Area 1401 | -8/Scraptown | Visited DA-N13 Charitable Foundation 1406 | -8/Scraptown | Found DCF Scrap (28 items) 1446 | -8/Scraptown | Visited Scrap Suit Storage 1478 | -8/Scraptown | Discovered new exit (range 3) 1497 | -8/Scraptown | Visited Analyses Database 1615 | -8/Scraptown | Met Optimus 1615 | -8/Scraptown | Accepted into 0bPrime 1762 | -8/Scraptown | Civil war broke out across Scraptown 1782 | -8/Scraptown | Found Lrg. Botcube 1792 | -8/Scraptown | Lrg. Botcube activated 1820 | -8/Scraptown | Lrg. Botcube completed mutation into legged form, armed with 3 guns, 1 cannon. 1841 | -8/Scraptown | Lost 12 allies 1869 | -8/Scraptown | Optimus destroyed in the chaos of civil war 1963 | -8/Scraptown | Lost 3 allies 1986 | -8/Scraptown | Core integrity fell below 50% 2003 | -8/Scraptown | Core integrity fell below 20% 2030 | -8/Scraptown | Destroyed by ZH-KS2(j) with Overtuned Pulse Rifle Last Messages --------------- 02006_ Acquired 60 matter. 02011_ Large Mutated Botcube critical meltdown. 02023_ Acquired Ovr. Titanium Leg. 02026_ Slug penetrates Machine. 02026_ HN-XFU(g) destroyed. 02027_ BS-F25(p) destroyed. 02028_ Acquired 22 matter. 02028_ BG-2LP(x) suffers critical hit (Burn). 02029_ BG-2LP(x) heat spikes uncontrollably. 02029_ ZH-KS2(j): "I knew I should've stayed in 0b1." 02029_ Slug penetrates ZH-KS2(j). 02029_ Destroyed Mak. Salvage Targeting Computer. 02029_ Slug penetrates Machine. 02029_ BG-2LP(x) overheating. 02030_ Acquired 9 matter. 02030_ BG-2LP(x) heat damages VSS Leg. 02030_ BG-2LP(x) critical meltdown. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #???????????????????????###################???#### | | #???????????????????????"""##"""##""|##"""#??## # | | ???????????????????????#"" ##"" ##"" ##!!"#### | | ???????????????????????#"" | | ???????????????????????# | | ???????????????????????####################### | | ?????????????????????????????????????????????## # | | ??????????????????????????????????????????????# # | | ????????###########?????############??????????#= # | | ????????# # # #?????#""""""""""???????????#%=# | | ##??????# # """ # #?????# " ##?###########* # | | "#??????# # "#" # #?????#"" #?# #%=# | | "#??????# # """ # #?????#"" #?# # # | | "#??????# #?????#""""*% #?# # # | | "#??????# ####### #?????#"" " #?# # # | | "#??????# # #!#?????#"""" #?# # # | | "#??????# # #[#?????#"" #?# # # | | "#??????# # = %#?????#" #### # # | | "#??????# ==[#?????# ## # # | | "#??????#########%########### ###########[##### # | | #####???????#####!;;;;;######%###########%##### # | | #???????#"""&!* """ "! " """""! """" | | #???????# !%! [!j*[%!%! %* j*[ | | #???????#" *!%[ *@[ ===!= = jg= | | #???????#" E= =*%% %=%[ j [ | | #???????#" %= [ % *! jj ! = | | #???#####" = %* % | | #???#""""! """"""""" """""""" " """"""!!% | | #???#""" %= """""""""""""""""""""""""""" | | #???#"" * ""###### ################"" | | #???#""" =%!%= ""# ##????????#"" | | #???#"" ![ = ""# X"#????????#""%! | | ###?#"""%!!= !%""# "" "" ##????????#"" %= | | ""#"#""""[[%[ *""# " "" X"#??????###[ ! | | ! """"#""""[%!* ""# " " #########!= = | | ""#######=! " " [ ![% ==!% | | ###?????# / "" "" !%!!![=!! | | =! #########[%*= "# %" " #########%#=!%= | | %* [!!=!= *%[=!! "# " "" ""#??????##"= !*! | | ! !%! *=!=!=!*[ "# "" "" ##???????#" "%= | | !%!!!*==%=! ! "# X"#???????#"""! | | =%!*%!= =% "# ##???????#""" | | % !=! !!!=!*%[["###### ################"" | | =! /%! !==!=%%*= """"""""""""""""""""""""""=! | | %! =%!= !%![=[!%[ """""""""""""""""""""""""%! | | *%=%![% !!%*=] !% =! | | !!=[=*[ !!=%* ! = | | !% =!%= [ %!= | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Think I Know What's Going On Plot Armor Challenges ------------ None Game ------ Seed SalvagingPitchforkStatue Manual? 0 Play Time 00:46:15 Cumulative 118.0 hours Start 2026.07.01 @ 09:00:13 End 2026.07.01 @ 09:46:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 144 Rogue 144 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 46 Achievement% 32 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b7cf442a-9f54-4ce2-a80d-890afe290500