Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.01 @ 23:11:19 Player: cptwinky Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (186) 930 Value Destroyed (9383) 9383 Prototype IDs (53) 1060 Alien Tech Used (6) 1200 Bonus (5575) 5575 TOTAL SCORE: 27048 Bonus ------- High Alert Combat Kills 655 Follower Combat Kills 2710 Awakened Behemoth Slayer 1000 Registered with UFD 300 Met Optimus in HQ 500 Met Imprinter 300 Met Zhirov 300 Friendly Fire -190 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Experimental Signal Interpreter Advanced Targeting Computer Advanced Melee Analysis Suite Graphene Brace (fused) Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cooled Q-thruster Advanced Energy Well (458) Core Cannon CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Heavy Treads Overtuned Huge Scrapsphere Overtuned Huge Scrapsphere > --- UTILITY ---------- Scrap Suit Advanced Cooling System Huge Storage Unit Experimental Signal Interpreter Advanced Targeting Computer Experimental Targeting Computer Advanced Melee Analysis Suite Makeshift Transmission Jammer Graphene Brace Advanced Hacking Suite Advanced Hacking Suite Ghost Barrier > --- WEAPON ----------- Enhanced Nova Cannon Sigix Broadsword > --- INVENTORY -------- Advanced Energy Well Improved Matter Compressor Deep Structural Scanner Long-range Sensor Array Phase Armor Advanced Force Field Hacking Drone Bay Transdimensional Reconstructor Subatomic Replicator Enhanced Nova Cannon Enhanced Nova Cannon Core Cannon Enhanced Hardcell Cannon Z-bomb Delivery System Improved Datajack Core Stripper CR-A16's Behemoth Slayer [Rating: 192] Favorites ----------- Power Particle Reactor Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Particle Reactor Propulsion Overtuned Scrapsphere Treads Armored Medium Treads Wheel Overtuned Scrapsphere Hover Unit Backup Propulsion III Flight Unit Impulse Thruster Array Utility Experimental Signal Interpreter Device Scrap Suit Storage Huge Storage Unit Processor Experimental Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Artifact Phase Armor Weapon Light Cannon Energy Gun Overtuned Pulse Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Overtuned Barrage Gun Ballistic Cannon Light Cannon Launcher Precision Rocket Launcher Special Weapon Junk Cannon Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Slots Evolved 18 | . . . . . 8 . . . . 2 . . 2 . . . . 2 . 2 . 2 Power 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . Propulsion 3 | . . . . . 2 . . . . . . . . . . . . . . . . 1 Utility 12 | . . . . . 5 . . . . 2 . . 2 . . . . 1 . 1 . 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 155 | 6 7 . 5 10 25 3 7 3 4 10 6 2 2 5 1 4 5 6 5 4 11 24 Power 26 | 1 . . 1 . 3 1 1 . . 2 . . . 2 . . 1 4 . . 4 6 Engine 8 | 1 . . 1 . 3 . . . . . . . . 2 . . . 1 . . . . Core 5 | . . . . . . 1 1 . . 1 . . . . . . 1 . . . 1 . Reactor 13 | . . . . . . . . . . 1 . . . . . . . 3 . . 3 6 Propulsion 27 | 2 1 . . 3 6 2 1 . . 1 . 2 . . . 1 . . . . . 8 Treads 10 | 2 1 . . 1 2 2 . . . 1 . . . . . . . . . . . 1 Leg . | . . . . . . . . . . . . . . . . . . . . . . . Wheel 9 | . . . . 2 4 . 1 . . . . 2 . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Flight 4 | . . . . . . . . . . . . . . . . 1 . . . . . 3 Utility 59 | 1 3 . 1 2 11 . 3 2 2 3 5 . 1 3 1 3 1 . 2 3 5 7 Device 30 | . 1 . 1 . 7 . 2 1 2 1 3 . 1 3 1 . . . 1 2 1 3 Storage 6 | 1 1 . . 1 . . . . . 1 . . . . . 2 . . . . . . Processor 9 | . . . . . 4 . . . . 1 . . . . . . . . . . 2 2 Hackware 4 | . . . . . . . . . . . . . . . . . . . 1 1 1 1 Protection 9 | . 1 . . 1 . . 1 1 . . 2 . . . . 1 1 . . . 1 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Weapon 43 | 2 3 . 3 5 5 . 2 1 2 4 1 . 1 . . . 3 2 3 1 2 3 Energy Gun 6 | 1 1 . . . 1 . 1 . 1 . . . 1 . . . . . . . . . Energy Cannon 12 | . . . . 1 3 . . . . 1 . . . . . . . 2 1 . 1 3 Ballistic Gun 3 | 1 . . . . 1 . . . . . 1 . . . . . . . . . . . Ballistic Cannon 6 | . 2 . 2 1 . . . . . . . . . . . . . . . 1 . . Launcher 7 | . . . . . . . 1 . 1 2 . . . . . . 1 . 2 . . . Special Weapon 4 | . . . 1 2 . . . . . . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Piercing Weapon 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . . Special Melee Weapon 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . . 1 . 1 . 1 . 2 1 . . . . 5 2 . 2 1 2 5 Corrupted Parts 1 | . . . . . . . . . . . . 1 . . . . . . . . . . System Corruption 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Parts Lost 43 | . . . 2 . 2 . . . . . 1 . . . . . 1 . . 1 2 34 Power 9 | . . . . . . . . . . . . . . . . . . . . . 1 8 Propulsion 12 | . . . 1 . . . . . . . . . . . . . . . . . . 11 Utility 14 | . . . 1 . 1 . . . . . . . . . . . 1 . . 1 1 9 Weapon 8 | . . . . . 1 . . . . . 1 . . . . . . . . . . 6 Highest Loss Streak 15 | . . . 2 . 1 . . . . . 1 . . . . . 1 . . 1 1 15 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Backups 13 | 3 9 9 9 11 13 13 13 13 13 14 14 15 14 13 13 15 17 17 17 14 17 15 Power . | . 1 1 1 1 . 1 . . . . . 1 1 1 1 1 . . . . . . Propulsion . | 2 3 3 3 2 1 . . . . . 1 . . . . . . . . . . . Utility 5 | . 1 1 2 3 4 5 6 7 7 6 5 6 6 6 6 8 9 7 8 7 6 6 Weapon 5 | . 3 4 3 3 4 5 5 5 5 6 6 6 6 5 5 5 5 7 5 5 7 6 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 66 | . 5 1 1 14 3 . . 2 . 6 6 . . 3 . . 3 4 8 6 . 4 Power 7 | . 1 . . 1 . . . . . . 1 . . 1 . . . . 2 1 . . Propulsion 13 | . 2 . 1 3 . . . . . 1 1 . . . . . . 1 2 2 . . Utility 26 | . . 1 . 6 3 . . 2 . 3 2 . . . . . 1 2 3 3 . . Weapon 19 | . 2 . . 4 . . . . . 2 2 . . 2 . . 2 1 1 . . 3 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 88 | . 99 100 99 99 84 91 93 93 93 93 92 92 82 84 85 84 80 74 78 79 82 70 Engine 7 | . 14 14 14 14 12 11 6 6 6 5 5 5 5 8 10 10 8 2 . . . . Core 1 | . . . . . . 1 6 6 6 4 . . . . . . 1 1 . . 1 1 Reactor 2 | . . . . . . . . . . . 5 5 5 1 . . . 8 13 12 10 5 Treads 10 | . 28 28 28 23 8 6 6 6 6 5 5 5 5 5 5 4 5 4 4 4 4 2 Wheel 10 | . . . . 4 14 19 24 25 25 22 22 20 10 10 10 10 10 9 9 8 8 5 Device 14 | . 5 . 8 . 11 18 16 17 16 17 15 16 22 24 25 24 22 23 22 24 24 15 Storage 7 | . 18 14 14 14 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 4 4 2 Processor 9 | . . . . . 10 12 12 12 12 14 16 16 15 15 15 15 14 9 9 8 9 12 Hackware 1 | . . . . . . . . . . . . . . . . . . . 3 6 9 11 Protection 5 | . 3 14 5 13 5 . 1 . 1 4 5 5 5 5 5 5 5 4 4 2 . . Energy Gun 2 | . 14 . . . 1 5 6 1 5 2 3 4 1 4 2 . 3 . . . . . Energy Cannon 1 | . . . . . 3 . . . . 1 . . 3 . 2 . . 1 4 1 3 2 Ballistic Gun 2 | . 6 . . . . 5 6 6 6 5 3 5 5 5 5 5 3 1 . . . . Ballistic Cannon 6 | . 7 28 24 27 7 . . . . . . . . . . . . . . 1 . . Peak Build Rating 192 | 6 10 8 8 23 63 66 66 69 67 89 88 98 114 114 113 118 127 142 158 155 183 192 Average Rating 81 | 5 8 8 7 15 53 61 63 63 64 81 83 86 109 110 111 112 118 132 143 150 168 157 On Entrance 78 | . 6 8 8 6 18 59 66 63 65 64 87 88 97 108 108 113 114 120 142 138 151 169 Avg Prop Armor Cover (%) 6 | . . . . 10 7 8 8 9 8 7 7 7 6 6 6 6 5 4 4 4 5 8 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 192 | 13 24 24 24 46 62 62 55 52 57 125 138 124 152 154 148 145 150 182 187 192 189 185 Greatest Support 43 | 40 40 40 40 43 40 24 32 32 32 32 32 40 40 40 40 40 40 40 40 40 40 40 Greatest Overweight (x) 28 | . . . 1 1 3 2 2 1 1 3 4 3 3 3 3 3 3 4 4 4 4 28 Average Overweight (x) 2 | . . . . . 1 1 1 1 1 1 3 3 3 3 3 3 3 3 4 4 3 2 Largest Inventory Capacity 25 | 8 10 10 10 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 18 | 6 9 10 10 13 15 15 15 15 15 19 25 25 25 25 25 25 25 25 25 25 25 21 Most Carried 25 | 7 10 10 10 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 19 25 25 Average Carried 17 | 4 9 9 9 12 14 14 14 14 14 16 18 24 24 23 24 24 24 24 24 18 24 19 Final Capacity 25 | 8 10 10 10 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 7 10 10 10 15 15 15 15 15 15 25 25 25 25 23 25 25 25 25 18 19 25 5 Scrap Suit Usage (%) 1 | . . . . . 1 . 1 . 1 . 1 . 1 26 . . . . . . 1 1 Parts Cannibalized 11 | . . . . . . . . . . . 4 . 2 3 . . . . . . 2 . Class Distribution -------------------- 43% | Scavenger-Scrapper 30% | Mutant 10% | Hacker-Skirmisher 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Scraptown Scavenger-Scrapper | -6/Factory Scavenger-Scrapper | -6/Lower Caves Scavenger-Scrapper | -6/Lower Caves Scavenger-Scrapper | -6/Zion Scavenger-Scrapper | -5/Proximity Caves Scavenger-Scrapper | -5/Factory Scavenger-Scrapper | -5/Upper Caves Scavenger-Scrapper | -5/Upper Caves Scavenger-Scrapper | -4/Factory Scavenger-Scrapper | -4/Upper Caves Scavenger-Scrapper | -4/Upper Caves Scavenger-Scrapper | -4/Zhirov Scavenger-Scrapper | -3/Proximity Caves Scavenger-Mutant | -3/Research Derelict-Mutant | -3/Testing Hacker-Skirmisher | -2/Research Hacker-Skirmisher | -2/Quarantine Hacker-Skirmisher | -1/Access Resources | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Matter Collected 7229 | 218 301 17 117 282 877 188 207 30 232 648 194 70 94 311 106 293 257 333 553 130 370 1401 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9853 | 28 457 . 85 . 1021 137 162 . 10 1070 353 155 178 254 149 293 473 92 1064 358 1343 2171 Parts 366 | 2 30 . 11 . 35 4 7 . . 46 13 4 2 9 3 1 3 7 39 14 51 85 Haulers Intercepted 3 | . 1 . . . . . . . . . 1 . . . . . . . 1 . . . Recyclers Shooed 8 | . . . . . 5 . . . . 1 . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 95 | . . . 7 . . . 19 . 6 . 19 1 . 29 6 1 7 . . . . . Prevented 15 | . . . . . . . . . . . . 1 . 5 4 . 5 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Combat Hostiles Destroyed 147 | . 13 . 3 . 11 1 5 . 1 17 7 . 1 3 2 . 5 1 15 8 16 38 Guns 26 | . 12 . . . . . 2 . . 7 3 . . . 2 . . . . . . . Cannons 50 | . 1 . 3 . 11 . . . . . . . . 1 . . . . 6 2 11 15 AOE 41 | . . . . . . . 3 . 1 10 4 . . 1 . . 4 . 2 3 . 13 Classes Destroyed 24 | 1 3 . 2 . 8 2 . . . 4 1 . . 1 . . 1 . . . . 1 Worker 6 | . . . . . . . . . . 2 . . . . . . . . 1 . 1 2 Builder 9 | . . . . . 4 . . . . . . . . . . . . 1 . . 1 3 Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . Hauler 3 | . 1 . . . . . . . . . 1 . . . . . . . 1 . . . Recycler 6 | . . . . . 2 . . . . 2 . . . . . . . . . . . 2 Minesweeper 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Operator 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . Watcher 4 | . . . . . 1 . . . . 1 . . . . . . . . 1 . . 1 Swarmer 32 | . 6 . . . 2 . 3 . 1 3 4 . . . . . . . 3 5 . 5 Grunt 62 | . 7 . . . 5 . 2 . . 9 2 . . 2 1 . 4 . 6 . 10 14 Brawler 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . Duelist 3 | . . . . . . . . . . . . . . 1 . . . . . . 1 1 Protector 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Researcher 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . Sentry 5 | . . . . . 1 . . . . 2 . . . . . . . 1 . 1 . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Hunter 10 | . . . . . 2 . . . . . . . . . 1 . . . . 2 . 5 Programmer 25 | . . . . . . . . . . 1 1 . 1 . . . . . 6 . 5 11 Heavy 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Subdweller 3 | . . . 3 . . . . . . . . . . . . . . . . . . . Scrapoid 4 | . . . . . 1 . . . . . . 2 . 1 . . . . . . . . Botcube 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Zionite 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 18 | 1 3 . 2 . 4 1 3 . 1 6 4 . 1 1 1 . 4 1 4 5 4 18 Combat Bots Only 12 | . 3 . 2 . 2 1 3 . 1 5 4 . 1 1 1 . 4 1 4 5 4 12 Max Kills in Single Turn 4 | 1 1 . 1 . 3 1 3 . 1 2 4 1 1 1 1 . 2 1 2 3 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . 3 . 1 2 4 . . 1 . . 2 . 2 3 . 3 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Hostile Shots Fired 965 | . 53 . 25 . 63 9 8 . 10 43 19 . . 17 16 . 23 4 66 32 72 505 Missed 340 | . 19 . 8 . 21 4 3 . 4 17 5 . . 8 6 . 8 3 21 16 20 177 Hits 625 | . 34 . 17 . 42 5 5 . 6 26 14 . . 9 10 . 15 1 45 16 52 328 Melee 6 | . . . . . . . . . . . . . . 5 . . . . . . 1 . Projectile 619 | . 34 . 17 . 42 5 5 . 6 26 14 . . 4 10 . 15 1 45 16 51 328 AOE 10 | . . . 3 . . . . . . . . . . . . . 7 . . . . . Critical Strikes 33 | . . . 1 . 3 . . . . 2 . . . . . . 1 . 3 . 7 16 Actively Blocked 14 | . . . . . . . . . . . . . . . . . . . . . . 14 Damage Taken 13000 | . 394 . 486 . 695 41 91 . 64 605 276 . . 160 138 . 570 21 743 362 1005 7349 Core 2061 | . 59 . . . 93 6 . . . 79 38 . . . 12 . 86 . 115 . 44 1529 Absorbed by Shields 1485 | . . . . . . . . . . . . . . 107 51 . 197 8 261 132 253 476 Ignored by Resistances 37 | . . . . . . . . . . . . . . 11 4 . 22 . . . . . Regen/Repaired (Parts) 561 | . . . . . . . . . . 39 35 . 20 20 . . . . . . 64 383 Core Remaining (%) 90 | 100 . . . 76 . . . . 88 . . 88 . . . . 91 . 91 . 96 . Volleys Fired 615 | 3 34 . 16 1 68 18 7 . 10 50 17 . 8 30 15 . 32 11 61 22 69 143 Largest 2 | 2 2 . 2 1 2 2 2 . 2 2 2 . 2 2 2 . 2 1 2 1 2 2 Hottest 300 | 70 90 . 100 . 165 165 110 . 110 120 110 . 110 130 130 . 190 113 207 113 120 300 Shots Fired 807 | 6 59 . 29 1 110 20 13 . 14 81 33 . 11 47 24 . 43 11 62 22 76 145 Gun 270 | 6 51 . . . 5 12 12 . 8 61 32 . 6 36 17 . 19 5 . . . . Cannon 403 | . 8 . 27 . 105 8 . . 4 10 . . 5 8 7 . 10 3 44 6 52 106 Launcher 38 | . . . . . . . 1 . 2 10 1 . . 3 . . 6 . 1 1 . 13 Special 96 | . . . 2 1 . . . . . . . . . . . . 8 3 17 15 24 26 Kinetic 212 | 3 19 . 27 . 66 7 6 . 4 33 16 . 3 17 9 . 2 . . . . . Thermal 435 | 3 21 . 2 . 40 13 6 . 8 38 16 . 8 27 15 . 27 8 39 6 52 106 Explosive 38 | . . . . . . . 1 . 2 10 1 . . 3 . . 6 . 1 1 . 13 Electromagnetic 28 | . 19 . . . 4 . . . . . . . . . . . . . 5 . . . Impact 85 | . . . . . . . . . . . . . . . . . . 3 17 15 24 26 Robot Hit Streak 27 | 2 10 . 12 13 14 5 14 . 3 27 8 . 16 22 6 . 5 4 13 6 16 25 Robot Miss Streak 4 | 3 3 . 4 . 4 1 1 . 4 4 1 . . 2 3 . 4 1 2 1 2 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Shots Hit Robots 512 | 3 37 . 19 2 64 7 11 1 4 67 27 5 8 19 11 11 21 3 42 13 45 92 Core Hits 290 | 1 22 . 7 . 32 3 9 . 4 55 13 2 3 11 3 2 17 1 17 9 11 68 Critical Kills 10 | . . . . . 2 . . . . . . . . . . . . . 1 1 1 5 Critical Parts Destroyed 23 | . . . . . . 1 2 . 1 1 . . . . . . . 1 3 2 8 4 Critical Strikes 56 | . 1 . 1 . 7 1 3 . 3 4 . . 1 3 1 1 4 1 4 3 9 9 Burn 12 | . 1 . . . . . 1 . 2 2 . . 1 3 1 . 1 . . . . . Meltdown 8 | . . . . . 2 . . . . . . . . . . . . . 1 . 1 4 Destroy 5 | . . . . . . 1 2 . 1 1 . . . . . . . . . . . . Blast 6 | . . . 1 . 5 . . . . . . . . . . . . . . . . . Smash 20 | . . . . . . . . . . . . . . . . . . 1 3 3 8 5 Impale 5 | . . . . . . . . . . 1 . . . . . 1 3 . . . . . Melee Attacks 35 | . . . . 1 1 . . 1 . 7 1 5 . . . 11 6 . . . 1 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing 22 | . . . . . . . . . . 2 1 5 . . . 8 6 . . . . . Sneak Attacks 20 | . . . . 1 1 . . 1 . 7 . 5 . . . 3 . . . . 1 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 26896 | 35 482 . 346 . 1585 199 392 . 165 2760 916 329 223 926 265 477 1448 177 2652 1155 2762 9602 Guns 3570 | 35 393 . . . 70 199 224 . 71 1002 579 . 123 541 232 . 101 . . . . . Cannons 7689 | . 84 . 346 . 1369 . . . . 171 . . 100 33 33 . 112 42 1290 . 949 3160 Explosions 8633 | . . . . . 146 . 168 . 94 1453 305 . . 352 . . 871 . 211 264 . 4769 Melee 1336 | . . . . . . . . . . 134 32 329 . . . 477 364 . . . . . Ramming 13 | . 5 . . . . . . . . . . . . . . . . . . . . 8 Kinetic 2711 | 10 135 . 346 . 786 138 85 . 32 545 269 . 43 230 92 . . . . . . . Thermal 8242 | 25 165 . . . 561 61 139 . 39 628 310 . 180 344 173 . 213 42 1253 . 949 3160 Explosive 8334 | . . . . . . . 168 . 94 1453 305 . . 352 . . 871 . 211 264 . 4616 Electromagnetic 605 | . 177 . . . 238 . . . . . . . . . . . . . 37 . . 153 Impact 5655 | . . . . . . . . . . . . . . . . . . 135 1151 891 1813 1665 Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing 1336 | . . . . . . . . . . 134 32 329 . . . 477 364 . . . . . Highest Corruption 18 | . 1 1 1 1 . . . . . . . 1 . . . . 4 . 8 . 3 18 Average Corruption 4 | . 1 1 1 1 . . . . . . . 1 . . . . 4 . 5 . 1 10 Corruption Purged 9 | . . . . . . . . . . . . . . . . . . . 6 . 3 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 69 | . 2 2 3 . . . . . . . . . . . . . 1 . 6 . 14 41 Message Errors 15 | . 1 1 . . . . . . . . . . . . . . . . 1 . 2 10 Matter Fused 10 | . . . 1 . . . . . . . . . . . . . . . 1 . 2 6 Heat Flow Errors 5 | . . . . . . . . . . . . . . . . . . . . . 1 4 Energy Discharges 8 | . 1 . . . . . . . . . . . . . . . . . . . . 7 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fused 3 | . . . . . . . . . . . . . . . . . . . 1 . 1 1 Data Loss (minor) 14 | . . 1 1 . . . . . . . . . . . . . 1 . 3 . 6 2 Data Loss (major) 4 | . . . . . . . . . . . . . . . . . . . . . 1 3 Misfires 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Misdirections 5 | . . . . . . . . . . . . . . . . . . . . . . 5 Weapon Failures 3 | . . . 1 . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3240 | . . . . . 1 . . . . 40 51 . . 19 . 120 181 85 621 261 810 1051 Projectiles 2593 | . . . . . 1 . . . . . . . . 19 . . . 85 621 261 810 796 Explosions 315 | . . . . . . . . . . 9 51 . . . . . . . . . . 255 Melee 332 | . . . . . . . . . . 31 . . . . . 120 181 . . . . . Knockbacks 47 | . 2 . 2 . 12 . . . . . . . . . . . . . 9 4 6 12 Impact 30 | . . . . . . . . . . . . . . . . . . . 9 4 5 12 Kinetic 16 | . 2 . 2 . 12 . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 76 | . . . . . . . . . . . . . . . . . . . . . . 76 Shots 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Rammed 5 | . 2 . . . . . . . . . . . . . . . . . . . . 3 Targets Rammed 5 | . 2 . . . . . . . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 382 | 60 120 . . . 260 88 128 . 76 256 143 . 16 157 72 . 103 81 12 . 127 382 Average Temperature 67 | 26 35 . . . 81 40 59 . 21 66 57 . 8 47 34 . 41 38 8 . 70 175 Received Heat Transfer 1600 | . 165 . 12 . 264 12 27 . . 231 48 . . 10 8 . 60 6 60 27 113 557 Effects 6 | . . . . . 4 . . . . . . . . . . . . . . . . 2 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Interference 3 | . . . . . 3 . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 21 | . . . . . . . . . . . . . . . . . . 1 7 2 4 7 Combat Hostiles 19 | . . . . . . . . . . . . . . . . . . 1 6 2 4 6 Parts Fried 35 | . . . . . 1 . . . . . . . . . . . . . 11 3 12 8 Impact Corruptions 49 | . . . . . . . . . . . . . . . . . . 2 13 6 14 14 Robots Melted 12 | . . . . . 2 1 . . . . . . 1 1 . . 1 . 1 . 1 4 Combat Hostiles 10 | . . . . . . 1 . . . . . . 1 1 . . 1 . 1 . 1 4 Parts Melted 45 | . 2 . . . 9 . 1 . . 2 . . 2 . . . 5 . 6 . 2 16 Heat Transferred 10323 | 74 555 . . . 693 150 400 . 300 1435 700 . 348 811 387 . 252 37 999 . 777 2405 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Maximum Alert Level 4 | . . . . . 3 . . . . 3 . . . . . . . . 1 1 . 4 Low Security (%) 75 | 100 100 100 . . 57 . . . . 47 . . 100 . . . . 100 75 88 100 51 Level 1 8 | . . . . . 1 . . . . 41 . . . . . . . . 24 11 . 4 Level 2 6 | . . . . . 19 . . . . 6 . . . . . . . . . . . 15 Level 3 8 | . . . . . 20 . . . . 4 . . . . . . . . . . . 26 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . 2 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1236 | 5 90 3 . . 831 . . . . 720 . . 184 . . . . 32 315 245 148 1236 Initial 184 | . . 3 . . . . . . . . . . 184 . . . . 10 . 149 132 60 Average 195 | . 37 . . . 316 . . . . 214 . . 106 . . . . 4 176 129 94 390 Influence Increases 8303 | 5 338 . . . 1512 30 334 . 196 1078 363 . 161 477 49 15 202 58 624 316 605 1940 Destroy 0b10 Robot/C 4380 | . 260 . . . 680 20 200 . 140 640 240 . 60 340 40 . 160 20 300 180 340 760 Destroy 0b10 Robot/NC 230 | 5 5 . . . 50 . . . 5 30 10 . 15 . . 15 15 5 20 5 10 40 Destroy Leader 720 | . 42 . . . 166 . 30 . 20 102 30 . 12 30 . . 10 10 54 42 40 132 Allied During Kill 799 | . . . . . 222 10 104 . 31 167 83 . 41 107 9 . 17 . . 8 . . Successful Hack 163 | . . . . . . . . . . . . . . . . . . 2 . . 20 141 Disable Machine 405 | . . . . . 120 . . . . 15 . . 15 . . . . 15 60 . 120 60 Anti-Garrison Action 200 | . . . . . 200 . . . . . . . . . . . . . . . . . Destroy Structure 701 | . 1 . . . 44 . . . . 124 . . 18 . . . . 6 40 51 60 357 Partial Spotted 30 | . . . . . . . . . . . . . . . . . . . . 15 15 . Lose Combat Pursuer 675 | . 30 . . . 30 . . . . . . . . . . . . . 150 15 . 450 Influence Decreases 7147 | 5 330 8 . . 713 638 292 233 196 364 529 255 331 478 171 15 186 74 358 345 742 884 Entered New Map 1389 | . . 5 . . . 296 38 233 . . 265 105 109 46 24 . . 6 . 117 105 40 Time Decay 4770 | 5 330 3 . . 490 342 214 . 176 277 254 150 222 392 142 15 176 56 358 198 476 494 Lost Part 410 | . . . . . 20 . . . . . 10 . . . . . 10 . . 10 20 340 Lost Ally 447 | . . . . . 203 . 40 . 20 87 . . . 40 5 . . 12 . 20 10 10 Purge Threat 131 | . . . . . . . . . . . . . . . . . . . . . 131 . Squads Dispatched 51 | . 1 . . . 17 . . . . 3 . . 3 . . . . . 3 1 4 19 Investigation 16 | . 1 . . . 6 . . . . 2 . . 2 . . . . . . . . 5 Extermination 13 | . . . . . 3 . . . . 1 . . 1 . . . . . 2 1 3 2 Reinforcement 13 | . . . . . 6 . . . . . . . . . . . . . 1 . 1 5 Assault 5 | . . . . . 1 . . . . . . . . . . . . . . . . 4 Garrison 4 | . . . . . 1 . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 3 . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Distress Signals 26 | . . . . . 1 . . . 1 1 . . . . . . 11 . 2 . 1 9 Communications Jammed 25 | . . . . . . . . . 1 10 . . . . . . . . 2 1 4 7 Distress Signals 18 | . . . . . . . . . . 5 . . . . . . . . 2 1 3 7 Times Spotted 309 | . 20 . 5 . 34 2 10 . 5 31 8 . 2 18 2 . 11 1 25 11 27 97 Peak Tracking Total 16 | . 4 . 2 . 4 1 4 . 3 10 5 . 1 7 1 . 4 1 6 3 4 16 Tactical Retreats 17 | . 2 . . . 1 . . . . . . . . . . . . . 3 1 . 10 Traps | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Traps Triggered 3 | . . . . . . . . . . . . . . . . . . . . . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 8 | . . . . . . . . . . . 8 8 8 8 8 8 4 3 1 . . . Objects Rigged 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Exploded 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Time Bombs Activated 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Exploded 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Machines | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Machines Disabled 32 | . . . . . 8 1 . . . 1 . . 1 . . . 4 1 4 . 8 4 Max in Single Turn 2 | . . . . . 2 1 . . . 1 . . . . . . 1 1 1 . 1 2 Garrison Access 5 | . . . . . 1 . . . . . . . . . . . . . . 1 1 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Machines Accessed 55 | . 4 . . 2 8 1 1 1 . 4 1 . 3 . 1 4 . 1 1 1 7 15 Terminals 17 | . 2 . . . . . . . . . 1 . . . . . . . . . 5 9 Fabricators 2 | . . . . . . . . . . 1 . . 1 . . . . . . . . . Repair Stations 4 | . . . . . 1 . . . . 1 . . . . . . . 1 . . . 1 Recycling Units 11 | . 2 . . . 5 . . . . 2 . . 2 . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . 1 . 1 1 Garrison Access 8 | . . . . . 2 . . . . . . . . . . . . . . 1 1 4 Total Hacks 142 | . 5 . . 21 14 1 1 5 . 5 1 . 5 . 4 17 . 3 1 1 15 43 Successful 87 | . 2 . . 21 7 1 1 5 . 4 1 . 2 . 4 17 . 1 . 1 7 13 Failed 55 | . 3 . . . 7 . . . . 1 . . 3 . . . . 2 1 . 8 30 Catastrophic 11 | . 1 . . . 1 . . . . . . . . . . . . . 1 . 1 7 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 46 | . 3 . . . 11 . . . . 3 . . 3 . . . 1 . . . 7 18 Terminals 40 | . 3 . . . . . . . . . 1 . . . . . . . . . 11 25 Fabricators 4 | . . . . . . . . . . 2 . . 2 . . . . . . . . . Repair Stations 11 | . . . . . 3 . . . . 1 . . . . . . . 3 . . . 4 Recycling Units 16 | . 2 . . . 9 . . . . 2 . . 3 . . . . . . . . . Scanalyzers 8 | . . . . . . . . . . . . . . . . . . . 1 . 2 5 Garrison Access 14 | . . . . . 2 . . . . . . . . . . . . . . 1 2 9 Terminal Hacks 58 | . . . . 21 . 1 1 5 . . 1 . . . 4 17 . . . . 4 4 Record 31 | . . . . 21 . . . . . . 1 . . . 4 5 . . . . . . Part Schematic 9 | . . . . . . . . 5 . . . . . . . 4 . . . . . . Robot Analysis 5 | . . . . . . . . . . . . . . . . 4 . . . . 1 . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . 4 . . . . . . Open Door 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Unreport Threat 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Zone Layout 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Fabricator Hacks 2 | . . . . . . . . . . 1 . . 1 . . . . . . . . . Network Status 2 | . . . . . . . . . . 1 . . 1 . . . . . . . . . Repair Station Hacks 5 | . . . . . 1 . . . . . . . . . . . . 1 . . . 3 Scan Component 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . Refit 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . . . . . . . . . . 1 3 Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Retrieve Study 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Garrison Access Hacks 4 | . . . . . . . . . . . . . . . . . . . . 1 1 2 Seal Access 4 | . . . . . . . . . . . . . . . . . . . . 1 1 2 Unauthorized Hacks 12 | . . . . . 6 . . . . 3 . . 1 . . . . . . . 1 1 Terminals 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Track 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Detonate 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Fabricators 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . . . . . 5 . . . . 2 . . 1 . . . . . . . . . Fedlink 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . Scrapoids 6 | . . . . . 4 . . . . 1 . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Jam 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 3 . . . 4 . . . . 2 . . 2 . . . . 1 1 . 7 13 Full Trace Events 7 | . 1 . . . . . . . . . . . 1 . . . . . . . . 5 Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Feedback Blocked 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . 5 . . . . . . . 4 . . . . 2 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . 6 . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 11 | . . . . 1 1 . . 1 . 3 . . . . . 3 . . . . 1 1 Non-combat 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . Combat 5 | . . . . 1 . . . 1 . . . . . . . 3 . . . . . . Robot Hacks Applied 7 | . . . . 1 1 . . 1 . 1 . . . . . 3 . . . . . . parse_system 5 | . . . . 1 . . . 1 . . . . . . . 3 . . . . . . find_chute 1 | . . . . . . . . . . 1 . . . . . . . . . . . . find_recycling 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Manual 4 | . . . . . . . . . . 2 . . . . . . . . . . 1 1 Relay Couplers Released 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 Machine Destruction 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . 2 . . . 2 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Allies | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Total Allies 41 | . . . . 1 20 . . . . 9 1 . 5 2 . . . . 1 . 1 1 Largest Group 8 | . . . . 1 8 7 7 5 5 6 3 3 6 5 3 1 1 1 1 1 1 1 Highest-Rated Group 312 | . . . . 63 268 229 229 170 170 283 171 171 312 261 147 60 60 49 94 94 23 36 Highest-Rated Ally 94 | . . . . 63 63 58 58 58 58 58 77 77 77 77 60 60 60 49 94 94 23 36 Initial UFD Resources 37 | . . . . . 22 20 20 20 23 23 30 30 32 29 29 29 31 31 31 34 34 37 Total Orders 44 | . . . . 2 5 4 3 . . 13 2 5 2 . . . 2 . 3 1 2 . STAY 18 | . . . . 1 2 2 2 . . 6 1 3 . . . . 1 . . . . . FOLLOW 15 | . . . . 1 3 2 1 . . 4 1 2 . . . . 1 . . . . . RETURN 11 | . . . . . . . . . . 3 . . 2 . . . . . 3 1 2 . Ally Attacks 483 | . . . . . 155 7 27 . 32 70 39 . 26 82 9 . 22 . . 14 . . Total Damage 12670 | . . . . . 3542 175 559 . 696 2045 1052 . 674 2423 229 . 658 . . 617 . . Kills 85 | . . . . . 27 1 5 . 7 16 5 . 3 15 . . 4 . . 2 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Active Infowar (turns) 11714 | . . . 340 . 770 661 357 609 494 938 549 301 474 924 434 216 776 299 858 418 1270 1026 Sensors 8645 | . . . . . 493 661 357 609 488 420 438 300 311 592 374 115 703 280 426 270 896 912 Structural 2428 | . . . . . 102 . . . . 1 . . 126 . . . . . 117 404 824 854 Traps 328 | . . . . . 328 . . . . . . . . . . . . . . . . . Seismic 340 | . . . 340 . . . . . . . . . . . . . . . . . . . Decoding 4313 | . . . . . . . . . . 676 549 270 474 924 434 216 770 . . . . . Jamming 6274 | . . . . . . . . . 6 749 25 . 464 924 434 216 392 97 858 418 1270 421 Robot Analysis Total 5 | . . . . . . . . . . . . . . . . 4 . . . . 1 . Derelict Logs Recovered 9 | . . . . 2 . 2 . 1 . . 1 2 . 1 . . . . . . . . Drone Launches 11 | . . . . . . . . . . 3 . . 2 . . . . . 3 1 2 . Drone Recoveries 11 | . . . . . . . . . . 3 . . 2 . . . . . 3 1 2 . Decoded 0b10 Intel 14 | . . . . . . . . . . 11 . . 3 . . . . . . . . . Traps 12 | . . . . . . . . . . 9 . . 3 . . . . . . . . . Emergency Access 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Turns Passed 17677 | 117 863 283 538 2936 1513 762 458 621 622 938 549 301 474 924 434 216 810 302 858 418 1270 1470 Spaces Moved 12457 | 59 351 173 237 1898 935 710 475 735 416 642 422 274 273 694 367 162 612 230 533 284 885 1090 Core 43 | 2 . . . . . . . . . . . . . . . . . . . . . 41 Treads 2305 | 57 351 173 237 1487 . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . Wheels 9810 | . . . . 411 935 710 475 735 416 642 422 274 273 694 367 162 612 230 533 284 885 750 Hover 23 | . . . . . . . . . . . . . . . . . . . . . . 23 Flight 276 | . . . . . . . . . . . . . . . . . . . . . . 276 Fastest Speed 30 | 50 160 160 160 105 80 80 80 80 80 80 100 100 100 100 100 100 100 100 110 110 100 30 Average Speed 108 | 156 160 160 160 149 99 89 80 80 80 89 100 100 100 100 100 100 100 106 110 110 109 88 Slowest Speed 1450 | 160 160 160 240 240 130 90 90 80 80 100 110 100 100 100 100 100 100 110 110 110 110 1450 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . 1 . . . . . . . . . . . 4 Potential Cave-ins 7 | . . . . . . . . . . . . . . . . . 5 . . 2 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 45 | 4 59 31 19 85 21 81 63 85 64 15 49 27 8 79 58 60 52 6 54 9 75 38 Regions Visited 22 Branch Regions 15 Pre-discovered Areas 11 | . . . 1 6 . . . . . 1 . . . . . 3 . . . . . . Known Exits Taken 17 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . Scrap Searched 28 | . . . . 6 . 3 3 4 2 . 1 1 . 4 2 . 2 . . . . . Spaces Dug 89 | . . . . . 12 5 . . 3 2 . . 1 6 4 . 1 2 9 11 12 21 Terrain Destroyed 489 | . . . . . 24 7 11 . 17 49 13 . 2 66 7 . 74 3 18 14 20 164 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 139 | . . . . . 17 7 . . 4 6 . . 2 10 7 . 5 3 10 6 20 42 AOE 350 | . . . . . 7 . 11 . 13 43 13 . . 56 . . 69 . 8 8 . 122 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Total 15831 | 76 599 180 358 2000 1402 812 540 768 688 940 523 291 462 883 412 200 756 281 745 364 1101 1450 Wait 1912 | 2 181 6 83 39 319 61 35 20 243 178 45 3 169 102 23 5 56 7 91 42 90 112 Move 12425 | 58 350 172 236 1897 934 709 474 734 415 639 421 273 272 693 366 161 611 229 532 283 884 1082 Hop 5 | . . . . . . . . . . 1 . . . . . . . . . . . 4 Pick Up 147 | 7 12 1 5 21 9 1 2 4 1 15 12 1 . 2 1 2 8 10 12 5 8 8 Fast Attach 97 | 6 4 . . 6 14 6 5 . . 2 3 1 2 2 . 7 4 4 3 1 9 18 Attach 62 | . . . . 2 8 . . . 1 3 1 1 2 2 . . 5 5 6 3 2 21 Detach 52 | . . . . 4 7 . 1 . 1 2 1 . 2 3 . 2 6 . 5 . 4 14 Swap 251 | . 4 . 13 7 26 12 10 5 16 33 11 3 6 14 6 4 13 3 16 7 25 17 Drop 193 | . 12 1 5 22 16 5 6 4 1 10 11 4 1 5 1 8 13 12 19 1 9 27 Fire 615 | 3 34 . 16 1 68 18 7 . 10 50 17 . 8 30 15 . 32 11 61 22 69 143 Melee 35 | . . . . 1 1 . . 1 . 7 1 5 . . . 11 6 . . . 1 1 Ram 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire 30 | . . . . . . . . . . . . . . 30 . . . . . . . . Trap 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / War) -4/Factory (discovered 3 exits: Res / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research (discovered 4 exits: *Acc x3 / *Qua) -2/Quarantine -1/Access (discovered 2 exits: Sur / Com) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 731 | -10/Materials | Discovered new exit (range 16) 871 | -10/Materials | Discovered new exit (range 7) 981 | -10/Materials | Entered Mines 988 | -10/Mines | Met a Derelict bent on vengeance 1109 | -10/Mines | Discovered new exit (range 15) 1211 | -10/Mines | Discovered new exit (range 13) 1264 | -10/Mines | Entered Subcaves 1265 | -10/Subcaves | Approached by a straggling Scientist 1338 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1395 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1559 | -10/Subcaves | Learned location of Zion (-6) 1559 | -10/Subcaves | Met a Zionite searching for "candidates" 1738 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1802 | -10/Subcaves | Entered Scraptown 1806 | -8/Scraptown | System corruption cleaned by C-Scrubber 2164 | -8/Scraptown | Discovered new exit (range 11) 2236 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 2240 | -8/Scraptown | Learned Factory trap positions 2242 | -8/Scraptown | Learned location of Quarantine (-2) 2288 | -8/Scraptown | Visited SPCMW 2311 | -8/Scraptown | Visited Scrapoid Research Area 2400 | -8/Scraptown | Visited Cyclists 2415 | -8/Scraptown | Visited Red Mages 2439 | -8/Scraptown | Visited Awakened 2488 | -8/Scraptown | Visited TADAMA 2520 | -8/Scraptown | Visited Shadow of the Wyrm 2559 | -8/Scraptown | Visited UFD Registry 2559 | -8/Scraptown | Registered with UFD as "Hardslider" 2615 | -8/Scraptown | Visited Abandonware Association 2632 | -8/Scraptown | Learned abandonware demo "REPAIR.EXE" 2672 | -8/Scraptown | Visited Supply Room 2701 | -8/Scraptown | Visited DA-N13 Charitable Foundation 2716 | -8/Scraptown | Found DCF Scrap (28 items) 2834 | -8/Scraptown | Visited Junk Cannon Lab 2843 | -8/Scraptown | Found Prototype Special Weapon 2843 | -8/Scraptown | Identified Junk Cannon 2994 | -8/Scraptown | Visited Research Penetration Think Tank 3061 | -8/Scraptown | Visited Botcube Research 3091 | -8/Scraptown | Visited Infowarlord's Domain 3117 | -8/Scraptown | Visited Cartography Club 3172 | -8/Scraptown | Found Botcube 4181 | -8/Scraptown | Found Scrap Suit 4261 | -8/Scraptown | Botcube activated 4281 | -8/Scraptown | Botcube completed mutation into wheeled form, armed with 2 cannons. 4328 | -8/Scraptown | Found Surveybot 17 Chip 4388 | -8/Scraptown | Learned location of Recycling (-8) 4388 | -8/Scraptown | Learned location of Upper Caves (-4) 4388 | -8/Scraptown | Learned location of Warlord (-5) 4388 | -8/Scraptown | Learned 12 Materials zone layouts 4388 | -8/Scraptown | Learned 16 Factory zone layouts 4388 | -8/Scraptown | Learned 16 Research zone layouts 4388 | -8/Scraptown | Learned 4 Mines zone layouts 4388 | -8/Scraptown | Learned 16 Lower Caves zone layouts 4388 | -8/Scraptown | Learned 20 Proximity Caves zone layouts 4388 | -8/Scraptown | Learned 24 Proximity Caves zone layouts 4388 | -8/Scraptown | Learned 4 Armory zone layouts 4388 | -8/Scraptown | Learned location of 3 exits from Factory 4388 | -8/Scraptown | Learned location of 2 exits from Upper Caves 4412 | -8/Scraptown | Found Deep Structural Scanner 4460 | -8/Scraptown | Found Exp. Signal Interpreter 4615 | -8/Scraptown | Attached CPS modules to *5T-UFF. 4671 | -8/Scraptown | Met Optimus 4671 | -8/Scraptown | Accepted into 0bPrime 4731 | -8/Scraptown | Discovered new exit (range 5) 4738 | -8/Scraptown | Entered Factory 4738 | -6/Factory | Accompanied by 1 ally 4738 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x5 4739 | -6/Factory | Identified exit to Factory 4739 | -6/Factory | Identified exit to Lower Caves 4741 | -6/Factory | Loaded intel: 64 trap records 4862 | -6/Factory | Loaded intel: 8 recycling unit locations 4975 | -6/Factory | Garrison activated, responded to threat 5210 | -6/Factory | Scrapoid reinforcements arrived 5261 | -6/Factory | Found Scrap Suit 5638 | -6/Factory | Build established: Scavenger-Mutant 5776 | -6/Factory | Scrapoids reinforcements arrived? 5844 | -6/Factory | Discovered exit to Factory (range 12) 5861 | -6/Factory | Lost 3 allies 5923 | -6/Factory | Scrapoids reinforcements arrived? 5962 | -6/Factory | Lost 3 allies 5985 | -6/Factory | Build established: Scavenger-Scrapper 6060 | -6/Factory | Discovered exit to Lower Caves (range 8) 6138 | -6/Factory | First assault squad dispatched 6178 | -6/Factory | Scrapoids reinforcements arrived? 6201 | -6/Factory | Found Scrap Suit 6251 | -6/Factory | Entered Lower Caves 6251 | -6/Lower Caves | Accompanied by 7 allies 6371 | -6/Lower Caves | Learned Factory stockpile data 6441 | -6/Lower Caves | Learned 12 Factory zone layouts 6494 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 6591 | -6/Lower Caves | Discovered new exit (range 11) 6715 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6832 | -6/Lower Caves | Found Alien Artifact 6832 | -6/Lower Caves | Identified Core Expander 6832 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 6996 | -6/Lower Caves | Identified exit to Lower Caves 7013 | -6/Lower Caves | Entered another Lower Caves area 7013 | -6/Lower Caves | Accompanied by 7 allies 7039 | -6/Lower Caves | Found Scrap Suit 7345 | -6/Lower Caves | Discovered new exit (range 6) 7353 | -6/Lower Caves | Identified exit to Zion 7471 | -6/Lower Caves | Entered Zion 7471 | -6/Zion | Accompanied by 5 allies 7570 | -6/Zion | Given A8's code to call for help 7626 | -6/Zion | Found CR-A16's Pointy Stick 7720 | -6/Zion | Given the Hacking Drone Bay 7720 | -6/Zion | Found Prototype Device 7721 | -6/Zion | Identified Hacking Drone Bay 7776 | -6/Zion | Turned away by Imprinter 7935 | -6/Zion | Learned Factory terminal intel 8069 | -6/Zion | Discovered new exit (range 12) 8077 | -6/Zion | Identified exit to Proximity Caves 8092 | -6/Zion | Entered Proximity Caves 8092 | -5/Proximity Caves | Accompanied by 5 allies 8139 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8147 | -5/Proximity Caves | Found Scrap Suit 8714 | -5/Proximity Caves | Entered Factory 8714 | -5/Factory | Accompanied by 2 allies 8714 | -5/Factory | Evolved 2 slots: Utility x2 8715 | -5/Factory | Identified exit to Upper Caves 8716 | -5/Factory | Identified exit to Factory 8718 | -5/Factory | Loaded intel: 27 terminal locations 8759 | -5/Factory | Identified exit to Extension 8979 | -5/Factory | Loaded intel: 8 recycling unit locations 8979 | -5/Factory | Learned location of Protoforge (-2) 9023 | -5/Factory | Lost 3 allies 9544 | -5/Factory | Scrapoid reinforcements arrived 9569 | -5/Factory | Murdered *5T-UFF 9569 | -5/Factory | Destroyed *5T-UFF 9575 | -5/Factory | Found Botcube 9611 | -5/Factory | P-70 Sage assimilated allied 05F22-D 9652 | -5/Factory | Entered Upper Caves 9652 | -5/Upper Caves | Accompanied by 2 allies 9653 | -5/Upper Caves | Identified exit to Upper Caves 9713 | -5/Upper Caves | Botcube activated 9729 | -5/Upper Caves | Botcube completed mutation into wheeled form, armed with 2 guns. 9911 | -5/Upper Caves | Spotted B-75 Beast 9926 | -5/Upper Caves | Allies destroyed B-75 Beast 10028 | -5/Upper Caves | Learned Factory emergency access door positions 10201 | -5/Upper Caves | Entered another Upper Caves area 10201 | -5/Upper Caves | Accompanied by 3 allies 10202 | -5/Upper Caves | Identified exit to Warlord 10210 | -5/Upper Caves | Learned 8 Factory zone layouts 10261 | -5/Upper Caves | Discovered exit to Factory (range 10) 10380 | -5/Upper Caves | Learned 4 Factory zone layouts 10468 | -5/Upper Caves | Found Scrap Suit 10502 | -5/Upper Caves | Entered Factory 10502 | -4/Factory | Accompanied by 1 ally 10502 | -4/Factory | Evolved 2 slots: Utility x2 10503 | -4/Factory | Identified exit to Research 10503 | -4/Factory | Identified exit to Upper Caves 10812 | -4/Factory | Scrapoid reinforcements arrived 10898 | -4/Factory | P-70 Sage assimilated allied 04F28-D 10976 | -4/Factory | Entered Upper Caves 10976 | -4/Upper Caves | Accompanied by 5 allies 11014 | -4/Upper Caves | Encountered a Warlord checkpoint 11089 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 11125 | -4/Upper Caves | Lost 3 allies 11197 | -4/Upper Caves | Found Scrap Suit 11216 | -4/Upper Caves | Found DCF Scrap (14 items) 11452 | -4/Upper Caves | Discovered new exit (range 8) 11542 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11553 | -4/Upper Caves | Learned 4 Research zone layouts 11881 | -4/Upper Caves | Identified exit to Upper Caves 11900 | -4/Upper Caves | Entered another Upper Caves area 11900 | -4/Upper Caves | Accompanied by 3 allies 11963 | -4/Upper Caves | Learned Research stockpile data 11963 | -4/Upper Caves | Learned Armory stockpile data 12260 | -4/Upper Caves | Discovered new exit (range 13) 12333 | -4/Upper Caves | Identified exit to Zhirov 12334 | -4/Upper Caves | Entered Zhirov 12334 | -4/Zhirov | Accompanied by 1 ally 12334 | -4/Zhirov | Discovered new exit (range 3) 12352 | -4/Zhirov | Met Zhirov 12386 | -4/Zhirov | Learned location of Testing (-3) 12386 | -4/Zhirov | Learned location of Command (-1) 12392 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12409 | -4/Zhirov | Found Alien Artifact 12409 | -4/Zhirov | Identified Integrated Dissipator 12409 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12429 | -4/Zhirov | Revealed the true nature of CR-A16's Pointy Stick 12511 | -4/Zhirov | Found Alien Artifact 12549 | -4/Zhirov | Identified exit to Proximity Caves 12550 | -4/Zhirov | Entered Proximity Caves 12550 | -3/Proximity Caves | Accompanied by 1 ally 12938 | -3/Proximity Caves | Encountered a Derelict sapper outpost 13118 | -3/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 13126 | -3/Proximity Caves | Found Prototype Special Weapon 13126 | -3/Proximity Caves | Identified Molecular Deconstructor 13196 | -3/Proximity Caves | Found Prototype Launcher 13196 | -3/Proximity Caves | Identified Rocket Array 13231 | -3/Proximity Caves | Caught by Unaware searching for contraband prototypes 13320 | -3/Proximity Caves | Crushed by falling debris 13360 | -3/Proximity Caves | Entered Research 13360 | -3/Research | Accompanied by 1 ally 13360 | -3/Research | Evolved 2 slots: Power x1, Utility x1 13361 | -3/Research | Identified exit to Testing 13611 | -3/Research | Found Quantum Capacitor 13629 | -3/Research | Found Botcube 13662 | -3/Research | Entered Testing 13839 | -3/Testing | Found Prototype Hackware 13863 | -3/Testing | Found Prototype Launcher 13864 | -3/Testing | Identified Z-bomb Delivery System 14255 | -3/Testing | Discovered new exit (range 8) 14396 | -3/Testing | Found Prototype Energy Cannon 14396 | -3/Testing | Identified Hpw. Disruptor Cannon 14470 | -3/Testing | Identified exit to Research 14500 | -3/Testing | Botcube activated 14518 | -3/Testing | Botcube completed mutation into legged form, armed with 1 cannon. 14520 | -3/Testing | Entered Research 14520 | -2/Research | Accompanied by 1 ally 14520 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 14521 | -2/Research | Identified exit to Access 14521 | -2/Research | Identified exit to Quarantine 14812 | -2/Research | Found Botcube 14938 | -2/Research | Entered Quarantine 15060 | -2/Quarantine | Found Alien Artifact 15099 | -2/Quarantine | Found Alien Impact Weapon 15112 | -2/Quarantine | Found Alien Energy Cannon 15286 | -2/Quarantine | Found Alien Artifact 15429 | -2/Quarantine | Found Alien Slashing Weapon 15429 | -2/Quarantine | Identified Sigix Broadsword 15443 | -2/Quarantine | Identified Ghost Barrier 15825 | -2/Quarantine | Found Prototype Processor 15825 | -2/Quarantine | Identified Exp. Core Analyzer 16195 | -2/Quarantine | Discovered exit to Access (range 5) 16208 | -2/Quarantine | Entered Access 16208 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 16269 | -1/Access | Build established: Hacker-Skirmisher 17020 | -1/Access | Destroyed 12 combat bots 17030 | -1/Access | Lost 3 parts (2u1w) 17091 | -1/Access | System corruption reached 10% 17208 | -1/Access | First assault squad dispatched 17256 | -1/Access | Lost 4 parts (2p2w) 17328 | -1/Access | Found Prototype Processor 17328 | -1/Access | Identified Exp. Targeting Computer 17382 | -1/Access | Garrison activated, responded to threat 17400 | -1/Access | Identified Transdimensional Reconstructor 17400 | -1/Access | Warped through subspace 17404 | -1/Access | Identified Phase Armor 17432 | -1/Access | Identified Core Cannon 17436 | -1/Access | Lost 8 parts (2p3n2u1w) 17482 | -1/Access | Identified exit to Command 17482 | -1/Access | Identified exit to Surface 17556 | -1/Access | Core integrity fell below 50% 17677 | -1/Access | Core integrity fell below 20% 17678 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 17675_ Penetrated by Slug. 17675_ Slug penetrates H-88 Terminator. 17675_ Penetrated by Slug. 17675_ Slammed into H-88 Terminator. 17676_ Backup Propulsion III destroyed. 17676_ Penetrated by Slug. 17676_ Dropped Backup Laser III. 17677_ Slammed into H-88 Terminator. 17677_ Penetrated by Slug. 17677_ S-43 Plague destroyed. 17677_ Penetrated by Slug. 17678_ Slammed into H-88 Terminator. 17678_ H-88 Terminator knocked back. 17678_ Exp. Signal Interpreter broken. 17678_ Destabilizing: Short circuit. 17678_ Penetrated by Slug. 17678_ Lrn. Sensor Array destroyed. 17678_ Penetrated by Slug. 17678_ H-88 Terminator suffers critical hit (Destroy). 17678_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | """ ### ???????????????????????# #???????????? | | """ ### ???????????????????????# #??????###### | | " ###/??????????????########## ######## " | | ### ??????????????? # "" | | ### ????????????????# # """ | | ########## ????????????????# # " | | ########## ????????????????# + | | ########## ????????????????# # | | ########## ????????????????# ! # | | #??????????????????????????# # | | #???????????????????? ?????# """ """ [# | | #???????????????????? ?????# """G""" ###+## | | #???????????????????? ?????# ############ #?# #? | | #???????????????????? ?????# #??????????+ #?# #? | | #???????????????????? ?????# #??????????# #?# #? | | #???????????????????? ?????# #??????????# #?# #? | | #???????????????????? ?????# #??????????#^^###"## | | #???????????????????# #????# #??????????# # | | #??????????????????? #????# #??????????# # | | #??????????########## #????# #??????????# # | | #??????????# ! # #????# #??????????# # | | #??????????# # #????# #??????????# # | | #??????????#""" # #????# #??????????# # | | #??????????#"R # ###### ############ # | | ########???#""" s hhhhh # = | | ! #???# "" #= s[@h # %= | | #???# s*% #################?# # | | #???# # #?????????????????# + | | #???# / #?????????????????# # | | #???########### #?????????????????# ###### | | #?????????????# #?????????????????# #????? | | #?????????????# #?????????????????# #????? | | #?????????????# #?????????????????# ###### | | ########?????????????# #?????????????????# """T"" | | ?????????????????????# #?????????????????# """ "" | | ?????????? ??????#####+#?????????????????# | | ?????????? ?????? ?????????????????# | | ?????????? ?????? ?????????????????# | | ?????????? ?????# ?????????????????# | | ?????????? ?????# ? ???????????????# | | ?????????? ?????# ???????????????# | | ?????????? ?????# ????????????????# | | ?????????# #????# ?????????????????# | | ########## #????# "?????????????????# ###### | | + # #????? ] ??????????????????# #????? | | ### = # #????# ???????????????????# #????? | | ??# # #????# ????????????????????# #????? | | ??# # #????? ?????????????????????# #????? | | ??# # #?????#/#???###+##????????????# #????? | | ??# # ####### ##### ##########+### ###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 77 Energy Capacity 1320 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 14 Power Amplification 30 Armor Coverage 600 Resistance: TH 15 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 16 Recoil Reduction 2 Offensive Hacking 28 Defensive Hacking 30 Item Schematics ----------------- Flamer | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Slug Cannon | -6/Zion | Free Arc Thrower | -6/Zion | Free Bore Cannon | -6/Zion | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Exp. ECM Suite | -2/Quarantine | Archive Imp. Quantum Reactor | -2/Quarantine | Archive Robot Schematics ------------------ C-55 Analyst | -2/Quarantine | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Enh. Nova Cannon | -1/Access | Hacked Particle Reactor | -1/Access | Hacked Quantum Reactor | -1/Access | Hacked Alien Tech Used ----------------- Core Expander Integrated Dissipator Sigix Broadsword Transdimensional Reconstructor Phase Armor Core Cannon Achievements -------------- Help And Harvest Challenges ------------ None Game ------ Seed AntisysBoltStatue Manual? 0 Play Time 02:21:36 Cumulative 2167.8 hours Start 2026.03.01 @ 20:50:16 End 2026.03.01 @ 23:11:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1372 Rogue 1368 Adventurer 4 Explorer 0 Win Type - Total 303 Types 227/14/24/11/3/1/4/10/5/4 Lore% 98 Gallery% 96 Achievement% 90 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33acc036-dca8-4724-9a5e-d81dc671d4d4